@next2d/player 1.14.9 → 1.14.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/player/index.js +5 -3
- package/dist/player/next2d/display/Loader.d.ts +1 -1
- package/dist/player/player/Next2D.d.ts +1 -2
- package/dist/player/player/Next2D.js +1 -8
- package/package.json +1 -1
- package/dist/interface/ClassNameMap.d.ts +0 -4
- package/dist/interface/ClassNameMap.js +0 -1
- package/dist/interface/RenderDisplayObjectImpl.d.ts +0 -2
- package/dist/interface/RenderDisplayObjectImpl.js +0 -1
- package/dist/interface/TextFormatImpl.d.ts +0 -16
- package/dist/interface/TextFormatImpl.js +0 -1
- package/dist/interface/TextModeImpl.d.ts +0 -1
- package/dist/interface/TextModeImpl.js +0 -1
- package/dist/renderer/RenderDisplayObject.d.ts +0 -129
- package/dist/renderer/RenderDisplayObject.js +0 -567
- package/dist/renderer/RenderDisplayObjectContainer.d.ts +0 -70
- package/dist/renderer/RenderDisplayObjectContainer.js +0 -670
- package/dist/renderer/RenderGlobal.d.ts +0 -76
- package/dist/renderer/RenderGlobal.js +0 -88
- package/dist/renderer/RenderGraphics.d.ts +0 -90
- package/dist/renderer/RenderGraphics.js +0 -597
- package/dist/renderer/RenderPlayer.d.ts +0 -164
- package/dist/renderer/RenderPlayer.js +0 -421
- package/dist/renderer/RenderShape.d.ts +0 -32
- package/dist/renderer/RenderShape.js +0 -104
- package/dist/renderer/RenderTextField.d.ts +0 -119
- package/dist/renderer/RenderTextField.js +0 -709
- package/dist/renderer/RenderVideo.d.ts +0 -59
- package/dist/renderer/RenderVideo.js +0 -272
package/dist/player/index.js
CHANGED
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@@ -2,7 +2,7 @@
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2
2
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import { $currentPlayer, $initialize, $isSafari, $rendererWorker } from "./util/Util";
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import { Next2D } from "./player/Next2D";
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if (!("next2d" in window)) {
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5
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-
console.log("%c Next2D Player %c 1.14.
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5
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+
console.log("%c Next2D Player %c 1.14.11 %c https://next2d.app", "color: #fff; background: #5f5f5f", "color: #fff; background: #4bc729", "");
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// @ts-ignore
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window.next2d = new Next2D([new Promise((resolve) => {
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if (document.readyState === "loading") {
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@@ -16,7 +16,8 @@ if (!("next2d" in window)) {
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"isSafari": $isSafari
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});
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}
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-
$currentPlayer()
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+
$currentPlayer()
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._$initializeCanvas();
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resolve();
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});
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};
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@@ -32,7 +33,8 @@ if (!("next2d" in window)) {
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"isSafari": $isSafari
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});
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}
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-
$currentPlayer()
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+
$currentPlayer()
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._$initializeCanvas();
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resolve();
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});
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}
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@@ -79,7 +79,7 @@ export declare class Loader extends DisplayObjectContainer {
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* @readonly
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* @public
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*/
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-
get contentLoaderInfo(): LoaderInfo
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+
get contentLoaderInfo(): LoaderInfo;
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/**
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* @description JSONファイルを、この Loader オブジェクトの子であるcontentプロパティにロードします。
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* JPEG、GIF、PNGなどの画像データは loadImage で同様にcontentプロパティにロードします。
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@@ -15,6 +15,7 @@ import type { UIImpl } from "../../interface/UIImpl";
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* @class
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*/
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export declare class Next2D {
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private readonly _$promises;
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private readonly _$player;
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readonly display: DisplayImpl;
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readonly events: EventsImpl;
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@@ -24,8 +25,6 @@ export declare class Next2D {
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readonly net: NetImpl;
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readonly text: TextImpl;
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readonly ui: UIImpl;
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-
fw: any;
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-
private readonly _$promises;
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/**
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* @constructor
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* @public
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@@ -19,6 +19,7 @@ import { $clamp, $poolArray } from "../util/RenderUtil";
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* @class
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*/
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export class Next2D {
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_$promises;
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_$player;
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display;
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events;
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@@ -28,8 +29,6 @@ export class Next2D {
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net;
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text;
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ui;
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-
fw;
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-
_$promises;
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/**
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* @constructor
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* @public
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@@ -85,12 +84,6 @@ export class Next2D {
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* @public
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*/
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this.ui = ui;
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-
/**
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* @type {object}
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-
* @default null
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* @public
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*/
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-
this.fw = null;
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}
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/**
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* @member {Player}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@next2d/player",
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"version": "1.14.
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"version": "1.14.11",
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"description": "Experience the fast and beautiful anti-aliased rendering of WebGL. You can create rich, interactive graphics, cross-platform applications and games without worrying about browser or device compatibility.",
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"author": "Toshiyuki Ienaga<ienaga@tvon.jp>",
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"license": "MIT",
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@@ -1 +0,0 @@
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1
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-
export {};
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@@ -1 +0,0 @@
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export {};
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@@ -1,16 +0,0 @@
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1
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-
import { TextFormatAlignImpl } from "./TextFormatAlignImpl";
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-
export interface TextFormatImpl {
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-
_$font: string;
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-
_$size: number;
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-
_$color: number;
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_$bold: boolean;
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_$italic: boolean;
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_$underline: boolean;
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_$align: TextFormatAlignImpl;
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_$leftMargin: number;
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_$rightMargin: number;
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_$indent: number;
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_$leading: number;
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_$blockIndent: number;
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_$letterSpacing: number;
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}
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@@ -1 +0,0 @@
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export {};
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@@ -1 +0,0 @@
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export type TextModeImpl = "text" | "break" | "wrap" | "image";
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@@ -1 +0,0 @@
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export {};
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@@ -1,129 +0,0 @@
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import { Rectangle } from "../player/next2d/geom/Rectangle";
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import type { BlendModeImpl } from "../interface/BlendModeImpl";
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import type { FilterArrayImpl } from "../interface/FilterArrayImpl";
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import type { BoundsImpl } from "../interface/BoundsImpl";
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import type { CanvasToWebGLContext } from "../webgl/CanvasToWebGLContext";
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import type { PropertyMessageMapImpl } from "../interface/PropertyMessageMapImpl";
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/**
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* @class
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*/
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export declare class RenderDisplayObject {
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_$instanceId: number;
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_$parentId: number;
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_$loaderInfoId: number;
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_$characterId: number;
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_$clipDepth: number;
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_$depth: number;
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_$isMask: boolean;
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_$updated: boolean;
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readonly _$matrix: Float32Array;
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_$blendMode: BlendModeImpl;
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readonly _$colorTransform: Float32Array;
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_$filters: FilterArrayImpl | null;
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_$visible: boolean;
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_$maskId: number;
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_$maskMatrix: Float32Array | null;
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_$xMin: number;
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_$yMin: number;
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_$xMax: number;
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_$yMax: number;
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_$scale9Grid: Rectangle | null;
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_$matrixBase: Float32Array | null;
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/**
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* @constructor
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* @public
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*/
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constructor();
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/**
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* @param {Float32Array} matrix
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* @return {boolean}
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* @method
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* @private
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*/
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_$shouldClip(matrix: Float32Array): boolean;
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/**
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* @param {Float32Array} [matrix=null]
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* @returns {object}
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* @private
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*/
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_$getLayerBounds(matrix?: Float32Array | null): BoundsImpl;
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/**
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* @param {Float32Array} [matrix=null]
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* @returns {object}
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* @method
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* @private
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*/
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_$getBounds(matrix?: Float32Array | null): BoundsImpl;
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/**
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* @param {CanvasToWebGLContext} context
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* @param {Float32Array} matrix
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* @return {Float32Array|boolean|null}
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* @method
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* @private
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*/
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_$startClip(context: CanvasToWebGLContext, matrix: Float32Array): Float32Array | boolean | null;
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/**
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* @description 描画情報を更新
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*
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* @param {object} object
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* @return {void}
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* @method
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* @private
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*/
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_$update(object: PropertyMessageMapImpl<any>): void;
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/**
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* @param {array} [filters]
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* @return {boolean}
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* @private
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*/
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_$canApply(filters?: FilterArrayImpl | null): boolean;
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/**
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* @description Playerから登録を削除
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*
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* @return {void}
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* @method
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* @private
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*/
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_$remove(): void;
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/**
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* @return {boolean}
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* @method
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* @private
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*/
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_$isUpdated(): boolean;
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/**
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* @param {number} width
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* @param {number} height
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* @param {Float32Array} matrix
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* @param {array} [filters=null]
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* @param {boolean} [can_apply=false]
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* @param {number} [position_x=0]
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* @param {number} [position_y=0]
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* @return {boolean}
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* @private
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*/
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_$isFilterUpdated(width: number, height: number, matrix: Float32Array, filters?: FilterArrayImpl | null, can_apply?: boolean, position_x?: number, position_y?: number): boolean;
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/**
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* @param {CanvasToWebGLContext} context
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* @param {array} filters
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* @param {WebGLTexture} target_texture
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* @param {Float32Array} matrix
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* @param {number} width
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* @param {number} height
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* @return {WebGLTexture}
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* @private
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*/
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_$applyFilter(context: CanvasToWebGLContext, filters: FilterArrayImpl, target_texture: WebGLTexture, matrix: Float32Array, width: number, height: number): WebGLTexture;
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/**
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* @param {CanvasToWebGLContext} context
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* @param {WebGLTexture} target_texture
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* @param {Float32Array} matrix
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* @param {array} filters
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* @param {number} width
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* @param {number} height
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* @return {WebGLTexture}
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* @method
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* @private
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*/
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_$drawFilter(context: CanvasToWebGLContext, target_texture: WebGLTexture, matrix: Float32Array, filters: FilterArrayImpl, width: number, height: number): WebGLTexture;
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}
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