@next2d/player 1.14.11 → 1.14.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/player/index.js
CHANGED
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@@ -2,7 +2,7 @@
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import { $currentPlayer, $initialize, $isSafari, $rendererWorker } from "./util/Util";
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import { Next2D } from "./player/Next2D";
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if (!("next2d" in window)) {
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5
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-
console.log("%c Next2D Player %c 1.14.
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5
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+
console.log("%c Next2D Player %c 1.14.13 %c https://next2d.app", "color: #fff; background: #5f5f5f", "color: #fff; background: #4bc729", "");
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// @ts-ignore
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window.next2d = new Next2D([new Promise((resolve) => {
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if (document.readyState === "loading") {
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@@ -32,7 +32,7 @@ export declare class GraphicsGradientFill {
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* @constructor
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* @private
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*/
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-
constructor(type: GradientType, colors: number[], alphas: number[], ratios: number[], matrix?: Matrix | null, spread_method?: SpreadMethod, interpolation_method?: InterpolationMethod, focal_point_ratio?: number);
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constructor(type: GradientType, colors: number[] | string[], alphas: number[], ratios: number[], matrix?: Matrix | null, spread_method?: SpreadMethod, interpolation_method?: InterpolationMethod, focal_point_ratio?: number);
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/**
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* @description 分配された色の情報を統合して配列で返却
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* Integrate the distributed color information and return it in an array.
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@@ -1,4 +1,4 @@
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1
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-
import { $getArray, $intToRGBA, $Math, $MATRIX_ARRAY_IDENTITY } from "../../util/RenderUtil";
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import { $colorStringToInt, $getArray, $intToRGBA, $Math, $MATRIX_ARRAY_IDENTITY } from "../../util/RenderUtil";
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/**
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* グラデーション塗りを定義します。
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* Defines a gradient fill.
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@@ -121,7 +121,11 @@ export class GraphicsGradientFill {
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if (!this._$colorStops.length) {
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const length = $Math.min($Math.min(this._$alphas.length, this._$colors.length), this._$ratios.length);
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for (let idx = 0; idx < length; ++idx) {
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-
const
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const value = this._$colors[idx];
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const color = typeof value === "string"
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? $colorStringToInt(value)
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: value;
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const object = $intToRGBA(color, this._$alphas[idx]);
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this._$colorStops[idx] = {
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"ratio": this._$ratios[idx] / 255,
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"R": object.R,
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@@ -138,14 +138,17 @@ export class Next2D {
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this._$player.setOptions(options);
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this._$player._$initialize();
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const loader = new Loader();
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-
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-
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+
loader
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.contentLoaderInfo
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.addEventListener(IOErrorEvent.IO_ERROR, (event) => {
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if (event.target) {
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event.target.removeEventListener(IOErrorEvent.IO_ERROR, event.listener);
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}
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alert("Error: " + event.text);
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});
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-
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+
loader
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.contentLoaderInfo
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+
.addEventListener(Event.COMPLETE, (event) => {
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const loaderInfo = event.target;
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const player = this._$player;
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loaderInfo
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@next2d/player",
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-
"version": "1.14.
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"version": "1.14.13",
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"description": "Experience the fast and beautiful anti-aliased rendering of WebGL. You can create rich, interactive graphics, cross-platform applications and games without worrying about browser or device compatibility.",
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"author": "Toshiyuki Ienaga<ienaga@tvon.jp>",
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"license": "MIT",
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