@next2d/media 1.14.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +11 -0
- package/dist/Sound.d.ts +206 -0
- package/dist/Sound.js +501 -0
- package/dist/SoundMixer.d.ts +68 -0
- package/dist/SoundMixer.js +114 -0
- package/dist/SoundTransform.d.ts +80 -0
- package/dist/SoundTransform.js +111 -0
- package/dist/Video.d.ts +326 -0
- package/dist/Video.js +855 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +4 -0
- package/package.json +45 -0
package/LICENSE
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MIT License
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Copyright (c) 2021 Next2D
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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package/dist/Sound.d.ts
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import { URLRequest } from "@next2d/net";
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import { EventDispatcher } from "@next2d/events";
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import { DisplayObjectContainer } from "@next2d/display";
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import { SoundTagImpl, SoundCharacterImpl, Character } from "@next2d/interface";
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/**
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* Sound クラスを使用すると、アプリケーション内のサウンドを処理することができます。
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* Sound クラスを使用すると、Sound オブジェクトの作成や、外部 MP3 ファイルのオブジェクトへのロードと再生ができます。
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*
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* The Sound class lets you work with sound in an application.
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* The Sound class lets you create a Sound object,
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* load and play an external MP3 file into that object.
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*
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* @class
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* @memberOf next2d.media
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* @extends EventDispatcher
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*/
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export declare class Sound extends EventDispatcher {
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readonly _$sources: AudioBufferSourceNode[];
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private _$bytesLoaded;
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private _$bytesTotal;
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private _$volume;
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private _$currentCount;
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private _$src;
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private _$loopCount;
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private _$stopFlag;
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_$character: Character<SoundCharacterImpl> | null;
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_$audioBuffer: AudioBuffer | null;
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_$arrayBuffer: ArrayBuffer | null;
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/**
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* @constructor
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* @public
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*/
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constructor();
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/**
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* @description 指定されたクラスのストリングを返します。
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* Returns the string representation of the specified class.
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*
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* @return {string}
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* @default [class Sound]
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* @method
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* @static
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*/
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static toString(): string;
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/**
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* @description 指定されたクラスの空間名を返します。
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* Returns the space name of the specified class.
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*
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* @return {string}
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* @default next2d.media.Sound
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* @const
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* @static
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*/
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static get namespace(): string;
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/**
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* @description 指定されたオブジェクトのストリングを返します。
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* Returns the string representation of the specified object.
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*
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* @return {string}
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* @default [object Sound]
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* @method
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* @public
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*/
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toString(): string;
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/**
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* @description 指定されたオブジェクトの空間名を返します。
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* Returns the space name of the specified object.
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*
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* @return {string}
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* @default next2d.media.Sound
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* @const
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* @public
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*/
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get namespace(): string;
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/**
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* @description 既にアプリケーションにロードされているデータのバイト数です。
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* The number of bytes of data that have been loaded into the application.
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*
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* @member {number}
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* @default 0
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* @readonly
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* @public
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*/
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get bytesLoaded(): number;
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/**
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* @description アプリケーションにロードされるファイルの総バイト数。
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* The total size in bytes of the file being loaded into the application.
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*
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* @member {number}
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* @default 0
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* @readonly
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* @public
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*/
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get bytesTotal(): number;
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/**
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* @description ループ回数の設定
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* Loop count setting.
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*
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* @member {number}
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* @default 0
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* @public
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*/
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get loopCount(): number;
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set loopCount(loop_count: number);
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/**
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* @description 外部サウンドのURL
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* URL for external sound.
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*
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* @member {string}
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* @default ""
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* @public
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*/
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get src(): string;
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set src(url: string);
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/**
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* @description ボリュームです。範囲は 0(無音)~ 1(フルボリューム)です。
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* The volume, ranging from 0 (silent) to 1 (full volume).
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*
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* @member {number}
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* @default 1
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* @public
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*/
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get volume(): number;
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set volume(volume: number);
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/**
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* @description Sound クラスを複製します。
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* Duplicate the Sound class.
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*
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* @return {Sound}
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* @method
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* @public
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*/
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clone(): Sound;
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/**
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* @description 指定した URL から外部 MP3 ファイルのロードを開始します。
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* Initiates loading of an external MP3 file from the specified URL.
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*
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* @param {URLRequest} request
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* @return {void}
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* @method
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* @public
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*/
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load(request: URLRequest): void;
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/**
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* @param {ProgressEvent} event
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* @return {void}
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* @method
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* @private
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*/
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_$loadStart(event: ProgressEvent): void;
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/**
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* @param {ProgressEvent} event
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* @return {void}
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* @method
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* @private
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*/
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_$progress(event: ProgressEvent): void;
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/**
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* @param {ProgressEvent} event
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* @return {void}
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* @method
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* @private
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*/
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_$loadEnd(event: ProgressEvent): void;
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/**
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* @description サウンドを再生します。
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* Play a sound.
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*
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* @param {number} [start_time=0]
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* @return {void}
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* @method
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* @public
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*/
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play(start_time?: number): void;
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/**
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* @description チャンネルで再生しているサウンドを停止します。
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* Stops the sound playing in the channel.
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*
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* @return {void}
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* @method
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* @public
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*/
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stop(): void;
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/**
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* @param {object} tag
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* @param {MovieClip} parent
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* @return {void}
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* @method
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* @private
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*/
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_$build(tag: SoundTagImpl, parent: DisplayObjectContainer): void;
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/**
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* @param {number} [start_time=0]
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* @param {number} [offset=0]
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* @return {void}
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* @method
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* @private
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*/
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_$createBufferSource(start_time?: number, offset?: number): void;
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/**
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* @param {Event} event
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* @return {void}
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* @method
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* @private
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*/
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_$endEventHandler(event: Event): void;
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}
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