@next2d/geom 1.18.11 → 2.0.0

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Files changed (98) hide show
  1. package/package.json +8 -24
  2. package/src/ColorTransform/service/ColorTransformConcatService.d.ts +12 -0
  3. package/src/ColorTransform/service/ColorTransformConcatService.js +25 -0
  4. package/{dist → src}/ColorTransform.d.ts +57 -69
  5. package/src/ColorTransform.js +240 -0
  6. package/src/GeomUtil.d.ts +63 -0
  7. package/src/GeomUtil.js +102 -0
  8. package/src/Matrix/service/MatirxConcatService.d.ts +12 -0
  9. package/src/Matrix/service/MatirxConcatService.js +34 -0
  10. package/src/Matrix/service/MatrixCloneService.d.ts +11 -0
  11. package/src/Matrix/service/MatrixCloneService.js +13 -0
  12. package/src/Matrix/service/MatrixCopyFromService.d.ts +12 -0
  13. package/src/Matrix/service/MatrixCopyFromService.js +18 -0
  14. package/src/Matrix/service/MatrixCreateBoxService.d.ts +15 -0
  15. package/src/Matrix/service/MatrixCreateBoxService.js +19 -0
  16. package/src/Matrix/service/MatrixCreateGradientBoxService.d.ts +16 -0
  17. package/src/Matrix/service/MatrixCreateGradientBoxService.js +33 -0
  18. package/src/Matrix/service/MatrixDeltaTransformPointService.d.ts +13 -0
  19. package/src/Matrix/service/MatrixDeltaTransformPointService.js +14 -0
  20. package/src/Matrix/service/MatrixIdentityService.d.ts +11 -0
  21. package/src/Matrix/service/MatrixIdentityService.js +17 -0
  22. package/src/Matrix/service/MatrixInvertService.d.ts +11 -0
  23. package/src/Matrix/service/MatrixInvertService.js +37 -0
  24. package/src/Matrix/service/MatrixRotateService.d.ts +11 -0
  25. package/src/Matrix/service/MatrixRotateService.js +24 -0
  26. package/src/Matrix/service/MatrixScaleService.d.ts +13 -0
  27. package/src/Matrix/service/MatrixScaleService.js +20 -0
  28. package/src/Matrix/service/MatrixSetToService.d.ts +17 -0
  29. package/src/Matrix/service/MatrixSetToService.js +24 -0
  30. package/src/Matrix/service/MatrixTransformPointService.d.ts +13 -0
  31. package/src/Matrix/service/MatrixTransformPointService.js +17 -0
  32. package/src/Matrix/service/MatrixTranslateService.d.ts +13 -0
  33. package/src/Matrix/service/MatrixTranslateService.js +15 -0
  34. package/{dist → src}/Matrix.d.ts +45 -69
  35. package/{dist → src}/Matrix.js +92 -204
  36. package/src/Point/service/PointAddService.d.ts +12 -0
  37. package/src/Point/service/PointAddService.js +14 -0
  38. package/src/Point/service/PointCloneService.d.ts +11 -0
  39. package/src/Point/service/PointCloneService.js +13 -0
  40. package/src/Point/service/PointCopyFromService.d.ts +12 -0
  41. package/src/Point/service/PointCopyFromService.js +14 -0
  42. package/src/Point/service/PointDistanceService.d.ts +12 -0
  43. package/src/Point/service/PointDistanceService.js +14 -0
  44. package/src/Point/service/PointEqualsService.d.ts +12 -0
  45. package/src/Point/service/PointEqualsService.js +13 -0
  46. package/src/Point/service/PointInterpolateService.d.ts +13 -0
  47. package/src/Point/service/PointInterpolateService.js +15 -0
  48. package/src/Point/service/PointNormalizeService.d.ts +12 -0
  49. package/src/Point/service/PointNormalizeService.js +15 -0
  50. package/src/Point/service/PointOffsetService.d.ts +13 -0
  51. package/src/Point/service/PointOffsetService.js +15 -0
  52. package/src/Point/service/PointPolarService.d.ts +12 -0
  53. package/src/Point/service/PointPolarService.js +14 -0
  54. package/src/Point/service/PointSetToService.d.ts +13 -0
  55. package/src/Point/service/PointSetToService.js +15 -0
  56. package/src/Point/service/PointSubtractService.d.ts +12 -0
  57. package/src/Point/service/PointSubtractService.js +14 -0
  58. package/{dist → src}/Point.d.ts +34 -82
  59. package/{dist → src}/Point.js +67 -128
  60. package/src/Rectangle/service/RectangleCloneService.d.ts +11 -0
  61. package/src/Rectangle/service/RectangleCloneService.js +13 -0
  62. package/src/Rectangle/service/RectangleContainsPointService.d.ts +13 -0
  63. package/src/Rectangle/service/RectangleContainsPointService.js +16 -0
  64. package/src/Rectangle/service/RectangleContainsRectService.d.ts +12 -0
  65. package/src/Rectangle/service/RectangleContainsRectService.js +16 -0
  66. package/src/Rectangle/service/RectangleContainsService.d.ts +13 -0
  67. package/src/Rectangle/service/RectangleContainsService.js +17 -0
  68. package/src/Rectangle/service/RectangleCopyFromService.d.ts +12 -0
  69. package/src/Rectangle/service/RectangleCopyFromService.js +16 -0
  70. package/src/Rectangle/service/RectangleEqualsService.d.ts +12 -0
  71. package/src/Rectangle/service/RectangleEqualsService.js +16 -0
  72. package/src/Rectangle/service/RectangleInflatePointService.d.ts +13 -0
  73. package/src/Rectangle/service/RectangleInflatePointService.js +16 -0
  74. package/src/Rectangle/service/RectangleInflateService.d.ts +13 -0
  75. package/src/Rectangle/service/RectangleInflateService.js +17 -0
  76. package/src/Rectangle/service/RectangleIntersectionService.d.ts +12 -0
  77. package/src/Rectangle/service/RectangleIntersectionService.js +22 -0
  78. package/src/Rectangle/service/RectangleIntersectsService.d.ts +12 -0
  79. package/src/Rectangle/service/RectangleIntersectsService.js +17 -0
  80. package/src/Rectangle/service/RectangleIsEmptyService.d.ts +11 -0
  81. package/src/Rectangle/service/RectangleIsEmptyService.js +12 -0
  82. package/src/Rectangle/service/RectangleOffsetPointService.d.ts +13 -0
  83. package/src/Rectangle/service/RectangleOffsetPointService.js +14 -0
  84. package/src/Rectangle/service/RectangleOffsetService.d.ts +13 -0
  85. package/src/Rectangle/service/RectangleOffsetService.js +15 -0
  86. package/src/Rectangle/service/RectangleSetEmptyService.d.ts +11 -0
  87. package/src/Rectangle/service/RectangleSetEmptyService.js +12 -0
  88. package/src/Rectangle/service/RectangleSetToService.d.ts +15 -0
  89. package/src/Rectangle/service/RectangleSetToService.js +19 -0
  90. package/src/Rectangle/service/RectangleUnionService.d.ts +12 -0
  91. package/src/Rectangle/service/RectangleUnionService.js +20 -0
  92. package/{dist → src}/Rectangle.d.ts +50 -102
  93. package/{dist → src}/Rectangle.js +110 -205
  94. package/{dist → src}/index.d.ts +0 -1
  95. package/{dist → src}/index.js +0 -1
  96. package/dist/ColorTransform.js +0 -278
  97. package/dist/Transform.d.ts +0 -209
  98. package/dist/Transform.js +0 -478
@@ -0,0 +1,34 @@
1
+ /**
2
+ * @description 指定のMatrixを連結
3
+ * Concatenate specified Matrix
4
+ *
5
+ * @param {Matrix} matrix1
6
+ * @param {Matrix} matrix2
7
+ * @return {void}
8
+ * @method
9
+ * @public
10
+ */
11
+ export const execute = (matrix1, matrix2) => {
12
+ const matrixArray1 = matrix1._$matrix;
13
+ const matrixArray2 = matrix2._$matrix;
14
+ let a = matrixArray1[0] * matrixArray2[0];
15
+ let b = 0.0;
16
+ let c = 0.0;
17
+ let d = matrixArray1[3] * matrixArray2[3];
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+ let tx = matrixArray1[4] * matrixArray2[0] + matrixArray2[4];
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+ let ty = matrixArray1[5] * matrixArray2[3] + matrixArray2[5];
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+ if (matrixArray1[1] || matrixArray1[2] || matrixArray2[1] || matrixArray2[2]) {
21
+ a += matrixArray1[1] * matrixArray2[2];
22
+ d += matrixArray1[2] * matrixArray2[1];
23
+ b += matrixArray1[0] * matrixArray2[1] + matrixArray1[1] * matrixArray2[3];
24
+ c += matrixArray1[2] * matrixArray2[0] + matrixArray1[3] * matrixArray2[2];
25
+ tx += matrixArray1[5] * matrixArray2[2];
26
+ ty += matrixArray1[4] * matrixArray2[1];
27
+ }
28
+ matrixArray1[0] = a;
29
+ matrixArray1[1] = b;
30
+ matrixArray1[2] = c;
31
+ matrixArray1[3] = d;
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+ matrixArray1[4] = tx;
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+ matrixArray1[5] = ty;
34
+ };
@@ -0,0 +1,11 @@
1
+ import { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description 指定のMatrixオブジェクトのクローンを生成して返却
4
+ * Generate and return a clone of the specified Matrix object
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @return {Matrix}
8
+ * @method
9
+ * @public
10
+ */
11
+ export declare const execute: (matrix: Matrix) => Matrix;
@@ -0,0 +1,13 @@
1
+ import { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description 指定のMatrixオブジェクトのクローンを生成して返却
4
+ * Generate and return a clone of the specified Matrix object
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @return {Matrix}
8
+ * @method
9
+ * @public
10
+ */
11
+ export const execute = (matrix) => {
12
+ return new Matrix(matrix._$matrix[0], matrix._$matrix[1], matrix._$matrix[2], matrix._$matrix[3], matrix._$matrix[4], matrix._$matrix[5]);
13
+ };
@@ -0,0 +1,12 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description 指定のMatrixオブジェクトの値をコピー
4
+ * Copy the value of the specified Matrix object
5
+ *
6
+ * @param {Matrix} dst
7
+ * @param {Matrix} src
8
+ * @return {void}
9
+ * @method
10
+ * @public
11
+ */
12
+ export declare const execute: (dst: Matrix, src: Matrix) => void;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * @description 指定のMatrixオブジェクトの値をコピー
3
+ * Copy the value of the specified Matrix object
4
+ *
5
+ * @param {Matrix} dst
6
+ * @param {Matrix} src
7
+ * @return {void}
8
+ * @method
9
+ * @public
10
+ */
11
+ export const execute = (dst, src) => {
12
+ dst._$matrix[0] = src._$matrix[0];
13
+ dst._$matrix[1] = src._$matrix[1];
14
+ dst._$matrix[2] = src._$matrix[2];
15
+ dst._$matrix[3] = src._$matrix[3];
16
+ dst._$matrix[4] = src._$matrix[4];
17
+ dst._$matrix[5] = src._$matrix[5];
18
+ };
@@ -0,0 +1,15 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @param {number} scale_x
7
+ * @param {number} scale_y
8
+ * @param {number} rotation
9
+ * @param {number} [tx=0]
10
+ * @param {number} [ty=0]
11
+ * @return {void}
12
+ * @method
13
+ * @public
14
+ */
15
+ export declare const execute: (matrix: Matrix, scale_x: number, scale_y: number, rotation?: number, tx?: number, ty?: number) => void;
@@ -0,0 +1,19 @@
1
+ /**
2
+ * @description
3
+ *
4
+ * @param {Matrix} matrix
5
+ * @param {number} scale_x
6
+ * @param {number} scale_y
7
+ * @param {number} rotation
8
+ * @param {number} [tx=0]
9
+ * @param {number} [ty=0]
10
+ * @return {void}
11
+ * @method
12
+ * @public
13
+ */
14
+ export const execute = (matrix, scale_x, scale_y, rotation = 0, tx = 0, ty = 0) => {
15
+ matrix.identity();
16
+ matrix.rotate(rotation);
17
+ matrix.scale(scale_x, scale_y);
18
+ matrix.translate(tx, ty);
19
+ };
@@ -0,0 +1,16 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description Gradient用のMatrixを生成
4
+ * Create a Matrix for Gradient
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {number} width
8
+ * @param {number} height
9
+ * @param {number} [rotation=0]
10
+ * @param {number} [tx=0]
11
+ * @param {number} [ty=0]
12
+ * @return {void}
13
+ * @method
14
+ * @public
15
+ */
16
+ export declare const execute: (matrix: Matrix, width: number, height: number, rotation?: number, tx?: number, ty?: number) => void;
@@ -0,0 +1,33 @@
1
+ /**
2
+ * @description Gradient用のMatrixを生成
3
+ * Create a Matrix for Gradient
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @param {number} width
7
+ * @param {number} height
8
+ * @param {number} [rotation=0]
9
+ * @param {number} [tx=0]
10
+ * @param {number} [ty=0]
11
+ * @return {void}
12
+ * @method
13
+ * @public
14
+ */
15
+ export const execute = (matrix, width, height, rotation = 0, tx = 0, ty = 0) => {
16
+ const array = matrix._$matrix;
17
+ array[0] = width / 1638.4;
18
+ array[3] = height / 1638.4;
19
+ if (rotation) {
20
+ const cos = Math.cos(rotation);
21
+ const sin = Math.sin(rotation);
22
+ array[1] = sin * array[3];
23
+ array[2] = -sin * array[0];
24
+ array[0] *= cos;
25
+ array[3] *= cos;
26
+ }
27
+ else {
28
+ array[1] = 0;
29
+ array[2] = 0;
30
+ }
31
+ array[4] = tx + width / 2;
32
+ array[5] = ty + height / 2;
33
+ };
@@ -0,0 +1,13 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ import { Point } from "../../Point";
3
+ /**
4
+ * @description Matrixを使ってPointを変換
5
+ * Transform Point using Matrix
6
+ *
7
+ * @param {Matrix} matrix
8
+ * @param {Point} point
9
+ * @return {Point}
10
+ * @method
11
+ * @public
12
+ */
13
+ export declare const execute: (matrix: Matrix, point: Point) => Point;
@@ -0,0 +1,14 @@
1
+ import { Point } from "../../Point";
2
+ /**
3
+ * @description Matrixを使ってPointを変換
4
+ * Transform Point using Matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {Point} point
8
+ * @return {Point}
9
+ * @method
10
+ * @public
11
+ */
12
+ export const execute = (matrix, point) => {
13
+ return new Point(point.x * matrix._$matrix[0] + point.y * matrix._$matrix[2], point.x * matrix._$matrix[1] + point.y * matrix._$matrix[3]);
14
+ };
@@ -0,0 +1,11 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description Matrixの値を初期化
4
+ * Initialize Matrix values
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @return {void}
8
+ * @method
9
+ * @public
10
+ */
11
+ export declare const execute: (matrix: Matrix) => void;
@@ -0,0 +1,17 @@
1
+ /**
2
+ * @description Matrixの値を初期化
3
+ * Initialize Matrix values
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @return {void}
7
+ * @method
8
+ * @public
9
+ */
10
+ export const execute = (matrix) => {
11
+ matrix._$matrix[0] = 1;
12
+ matrix._$matrix[1] = 0;
13
+ matrix._$matrix[2] = 0;
14
+ matrix._$matrix[3] = 1;
15
+ matrix._$matrix[4] = 0;
16
+ matrix._$matrix[5] = 0;
17
+ };
@@ -0,0 +1,11 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description マトリックスを逆変換
4
+ * Invert the matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @return {void}
8
+ * @method
9
+ * @public
10
+ */
11
+ export declare const execute: (matrix: Matrix) => void;
@@ -0,0 +1,37 @@
1
+ /**
2
+ * @description マトリックスを逆変換
3
+ * Invert the matrix
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @return {void}
7
+ * @method
8
+ * @public
9
+ */
10
+ export const execute = (matrix) => {
11
+ const a = matrix._$matrix[0];
12
+ const b = matrix._$matrix[1];
13
+ const c = matrix._$matrix[2];
14
+ const d = matrix._$matrix[3];
15
+ const tx = matrix._$matrix[4];
16
+ const ty = matrix._$matrix[5];
17
+ if (b === 0 && c === 0) {
18
+ matrix._$matrix[0] = 1 / a;
19
+ matrix._$matrix[1] = 0;
20
+ matrix._$matrix[2] = 0;
21
+ matrix._$matrix[3] = 1 / d;
22
+ matrix._$matrix[4] = -matrix._$matrix[0] * tx;
23
+ matrix._$matrix[5] = -matrix._$matrix[3] * ty;
24
+ }
25
+ else {
26
+ const det = a * d - b * c;
27
+ if (det) {
28
+ const rdet = 1 / det;
29
+ matrix._$matrix[0] = d * rdet;
30
+ matrix._$matrix[1] = -b * rdet;
31
+ matrix._$matrix[2] = -c * rdet;
32
+ matrix._$matrix[3] = a * rdet;
33
+ matrix._$matrix[4] = -(matrix._$matrix[0] * tx + matrix._$matrix[2] * ty);
34
+ matrix._$matrix[5] = -(matrix._$matrix[1] * tx + matrix._$matrix[3] * ty);
35
+ }
36
+ }
37
+ };
@@ -0,0 +1,11 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description マトリックスの回転変換
4
+ * Rotate transformation of matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @return {void}
8
+ * @method
9
+ * @public
10
+ */
11
+ export declare const execute: (matrix: Matrix, rotation: number) => void;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * @description マトリックスの回転変換
3
+ * Rotate transformation of matrix
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @return {void}
7
+ * @method
8
+ * @public
9
+ */
10
+ export const execute = (matrix, rotation) => {
11
+ const array = matrix._$matrix;
12
+ const a = array[0];
13
+ const b = array[1];
14
+ const c = array[2];
15
+ const d = array[3];
16
+ const tx = array[4];
17
+ const ty = array[5];
18
+ array[0] = a * Math.cos(rotation) - b * Math.sin(rotation);
19
+ array[1] = a * Math.sin(rotation) + b * Math.cos(rotation);
20
+ array[2] = c * Math.cos(rotation) - d * Math.sin(rotation);
21
+ array[3] = c * Math.sin(rotation) + d * Math.cos(rotation);
22
+ array[4] = tx * Math.cos(rotation) - ty * Math.sin(rotation);
23
+ array[5] = tx * Math.sin(rotation) + ty * Math.cos(rotation);
24
+ };
@@ -0,0 +1,13 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description マトリックスの拡大変換
4
+ * Scale transformation of matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {number} scale_x
8
+ * @param {number} scale_y
9
+ * @return {void}
10
+ * @method
11
+ * @public
12
+ */
13
+ export declare const execute: (matrix: Matrix, scale_x: number, scale_y: number) => void;
@@ -0,0 +1,20 @@
1
+ /**
2
+ * @description マトリックスの拡大変換
3
+ * Scale transformation of matrix
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @param {number} scale_x
7
+ * @param {number} scale_y
8
+ * @return {void}
9
+ * @method
10
+ * @public
11
+ */
12
+ export const execute = (matrix, scale_x, scale_y) => {
13
+ const array = matrix._$matrix;
14
+ array[0] *= scale_x;
15
+ array[2] *= scale_x;
16
+ array[4] *= scale_x;
17
+ array[1] *= scale_y;
18
+ array[3] *= scale_y;
19
+ array[5] *= scale_y;
20
+ };
@@ -0,0 +1,17 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description マトリックスの設定変換
4
+ * Set transformation of matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {number} a
8
+ * @param {number} b
9
+ * @param {number} c
10
+ * @param {number} d
11
+ * @param {number} tx
12
+ * @param {number} ty
13
+ * @return {void}
14
+ * @method
15
+ * @public
16
+ */
17
+ export declare const execute: (matrix: Matrix, a: number, b: number, c: number, d: number, tx: number, ty: number) => void;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * @description マトリックスの設定変換
3
+ * Set transformation of matrix
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @param {number} a
7
+ * @param {number} b
8
+ * @param {number} c
9
+ * @param {number} d
10
+ * @param {number} tx
11
+ * @param {number} ty
12
+ * @return {void}
13
+ * @method
14
+ * @public
15
+ */
16
+ export const execute = (matrix, a, b, c, d, tx, ty) => {
17
+ const array = matrix._$matrix;
18
+ array[0] = a;
19
+ array[1] = b;
20
+ array[2] = c;
21
+ array[3] = d;
22
+ array[4] = tx;
23
+ array[5] = ty;
24
+ };
@@ -0,0 +1,13 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ import { Point } from "../../Point";
3
+ /**
4
+ * @description マトリックスの座標変換
5
+ * Coordinate transformation of matrix
6
+ *
7
+ * @param {Matrix} matrix
8
+ * @param {Point} point
9
+ * @return {void}
10
+ * @method
11
+ * @public
12
+ */
13
+ export declare const execute: (matrix: Matrix, point: Point) => Point;
@@ -0,0 +1,17 @@
1
+ import { Point } from "../../Point";
2
+ /**
3
+ * @description マトリックスの座標変換
4
+ * Coordinate transformation of matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {Point} point
8
+ * @return {void}
9
+ * @method
10
+ * @public
11
+ */
12
+ export const execute = (matrix, point) => {
13
+ const x = point.x;
14
+ const y = point.y;
15
+ const array = matrix._$matrix;
16
+ return new Point(x * array[0] + y * array[2] + array[4], x * array[1] + y * array[3] + array[5]);
17
+ };
@@ -0,0 +1,13 @@
1
+ import type { Matrix } from "../../Matrix";
2
+ /**
3
+ * @description マトリックスの座標移動
4
+ * Coordinate movement of matrix
5
+ *
6
+ * @param {Matrix} matrix
7
+ * @param {number} dx
8
+ * @param {number} dy
9
+ * @return {void}
10
+ * @method
11
+ * @public
12
+ */
13
+ export declare const execute: (matrix: Matrix, dx: number, dy: number) => void;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * @description マトリックスの座標移動
3
+ * Coordinate movement of matrix
4
+ *
5
+ * @param {Matrix} matrix
6
+ * @param {number} dx
7
+ * @param {number} dy
8
+ * @return {void}
9
+ * @method
10
+ * @public
11
+ */
12
+ export const execute = (matrix, dx, dy) => {
13
+ matrix.tx += dx;
14
+ matrix.ty += dy;
15
+ };
@@ -1,24 +1,15 @@
1
1
  import { Point } from "./Point";
2
2
  /**
3
- * Matrix クラスは、2 つの座標空間の間におけるポイントのマッピング方法を決定する変換マトリックスを表します。
4
- * Matrix オブジェクトのプロパティを設定し、Matrix オブジェクトを Transform オブジェクトの matrix プロパティに適用し、
5
- * 次に Transform オブジェクトを表示オブジェクトの transform プロパティとして適用することで、表示オブジェクトに対する各種グラフィック変換を実行できます。
6
- * これらの変換機能には、平行移動(x と y の位置変更)、回転、拡大 / 縮小、傾斜などが含まれます。
3
+ * @description Matrix クラスは、2 つの座標空間の間におけるポイントのマッピング方法を決定する変換マトリックスを表します。
4
+ * Matrix オブジェクトのプロパティを設定し、Matrix オブジェクトを Transform オブジェクトの matrix プロパティに適用し、
5
+ * 次に Transform オブジェクトを表示オブジェクトの transform プロパティとして適用することで、表示オブジェクトに対する各種グラフィック変換を実行できます。
6
+ * これらの変換機能には、平行移動(x と y の位置変更)、回転、拡大 / 縮小、傾斜などが含まれます。
7
7
  *
8
- * The Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another.
9
- * You can perform various graphical transformations on a display object by setting the properties of a Matrix object,
10
- * applying that Matrix object to the matrix property of a Transform object,
11
- * and then applying that Transform object as the transform property of the display object.
12
- * These transformation functions include translation (x and y repositioning), rotation, scaling, and skewing.
13
- *
14
- * @example <caption>Example usage of Matrix.</caption>
15
- * // new Matrix
16
- * const {Matrix} = next2d.geom;
17
- * const matrix = new Matrix();
18
- * // set new Matrix
19
- * const {MovieClip} = next2d.display;
20
- * const movieClip = new MovieClip();
21
- * movieClip.transform.matrix = matrix;
8
+ * The Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another.
9
+ * You can perform various graphical transformations on a display object by setting the properties of a Matrix object,
10
+ * applying that Matrix object to the matrix property of a Transform object,
11
+ * and then applying that Transform object as the transform property of the display object.
12
+ * These transformation functions include translation (x and y repositioning), rotation, scaling, and skewing.
22
13
  *
23
14
  * @class
24
15
  * @memberOf next2d.geom
@@ -37,45 +28,6 @@ export declare class Matrix {
37
28
  * @public
38
29
  */
39
30
  constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number);
40
- /**
41
- * 指定されたクラスのストリングを返します。
42
- * Returns the string representation of the specified class.
43
- *
44
- * @return {string}
45
- * @default [class Matrix]
46
- * @method
47
- * @static
48
- */
49
- static toString(): string;
50
- /**
51
- * @description 指定されたクラスの空間名を返します。
52
- * Returns the space name of the specified class.
53
- *
54
- * @member {string}
55
- * @default next2d.geom.Matrix
56
- * @const
57
- * @static
58
- */
59
- static get namespace(): string;
60
- /**
61
- * @description 指定されたオブジェクトのストリングを返します。
62
- * Returns the string representation of the specified object.
63
- *
64
- * @return {string}
65
- * @method
66
- * @public
67
- */
68
- toString(): string;
69
- /**
70
- * @description 指定されたオブジェクトの空間名を返します。
71
- * Returns the space name of the specified object.
72
- *
73
- * @member {string}
74
- * @default next2d.geom.Matrix
75
- * @const
76
- * @public
77
- */
78
- get namespace(): string;
79
31
  /**
80
32
  * @description イメージを拡大 / 縮小または回転するときに x 軸方向のピクセルの配置に影響を与える値です。
81
33
  * The value that affects the positioning
@@ -141,11 +93,14 @@ export declare class Matrix {
141
93
  get ty(): number;
142
94
  set ty(ty: number);
143
95
  /**
144
- * @return {Matrix}
145
- * @method
146
- * @private
96
+ * @description Matrixの内部Float32Arrayデータを返却
97
+ * Returns the internal Float32Array data of Matrix
98
+ *
99
+ * @member {Float32Array}
100
+ * @readonly
101
+ * @public
147
102
  */
148
- _$clone(): Matrix;
103
+ get rawData(): Float32Array;
149
104
  /**
150
105
  * @description 新しい Matrix オブジェクトとして、このマトリックスのクローンを返します。
151
106
  * 含まれるオブジェクトはまったく同じコピーになります。
@@ -163,21 +118,22 @@ export declare class Matrix {
163
118
  * Concatenates a matrix with the current matrix,
164
119
  * effectively combining the geometric effects of the two.
165
120
  *
166
- * @param {Matrix} m
121
+ * @param {Matrix} matrix
167
122
  * @return {void}
168
123
  * @method
169
124
  * @public
170
125
  */
171
- concat(m: Matrix): void;
126
+ concat(matrix: Matrix): void;
172
127
  /**
173
128
  * @description すべてのマトリックスデータを、ソース Matrix オブジェクトから、
174
129
  * 呼び出し元の Matrix オブジェクトにコピーします。
175
130
  *
176
- * @param {Matrix} source_matrix
177
- * @method
131
+ * @param {Matrix} matrix
178
132
  * @return {void}
133
+ * @method
134
+ * @public
179
135
  */
180
- copyFrom(source_matrix: Matrix): void;
136
+ copyFrom(matrix: Matrix): void;
181
137
  /**
182
138
  * @description 拡大 / 縮小、回転、平行移動に関するパラメーターなどがあります。
183
139
  * Includes parameters for scaling, rotation, and translation.
@@ -250,13 +206,13 @@ export declare class Matrix {
250
206
  * @description 行列に拡大 / 縮小の変換を適用します。
251
207
  * Applies a scaling transformation to the matrix.
252
208
  *
253
- * @param {number} sx
254
- * @param {number} sy
209
+ * @param {number} scale_x
210
+ * @param {number} scale_y
255
211
  * @return {void}
256
212
  * @method
257
213
  * @public
258
214
  */
259
- scale(sx: number, sy: number): void;
215
+ scale(scale_x: number, scale_y: number): void;
260
216
  /**
261
217
  * @description Matrix のメンバーを指定の値に設定します。
262
218
  * Sets the members of Matrix to the specified values
@@ -296,4 +252,24 @@ export declare class Matrix {
296
252
  * @public
297
253
  */
298
254
  translate(dx: number, dy: number): void;
255
+ /**
256
+ * @description 指定された配列の値を乗算します
257
+ * Multiplies the value of the specified array.
258
+ *
259
+ * @param {Float32Array} a
260
+ * @param {Float32Array} b
261
+ * @return {Float32Array}
262
+ * @method
263
+ * @private
264
+ */
265
+ static multiply(a: Float32Array, b: Float32Array): Float32Array;
266
+ /**
267
+ * @description 利用したFloat32Arrayを再利用する為にプールします。
268
+ * Pool the Float32Array used for reuse.
269
+ *
270
+ * @param {Float32Array} buffer
271
+ * @method
272
+ * @private
273
+ */
274
+ static release(buffer: Float32Array): void;
299
275
  }