@next2d/display 1.17.5 → 1.18.0

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@@ -53,7 +53,7 @@ export declare class Graphics {
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  private _$lines;
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  private _$uniqueKey;
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  private _$cacheKeys;
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- private _$cacheParams;
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+ private readonly _$cacheParams;
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  _$bitmapId: number;
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  _$mode: ShapeModeImpl;
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  _$posted: boolean;
package/dist/Graphics.js CHANGED
@@ -1,7 +1,7 @@
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  import { GraphicsBitmapFill } from "./GraphicsBitmapFill";
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  import { GraphicsGradientFill } from "./GraphicsGradientFill";
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  import { $currentPlayer } from "@next2d/util";
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- import { $cacheStore, $doUpdated, $Math, $Number, $getArray, $poolArray, $toColorInt, $intToRGBA, $clamp, $boundsMatrix, $poolBoundsObject, $Infinity, $getFloat32Array6, $multiplicationMatrix, $poolFloat32Array6, $getBoundsObject, $Float32Array, $getFloat32Array4, $linearGradientXY } from "@next2d/share";
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+ import { $cacheStore, $doUpdated, $Math, $Number, $getArray, $poolArray, $toColorInt, $intToRGBA, $clamp, $boundsMatrix, $poolBoundsObject, $Infinity, $getFloat32Array6, $multiplicationMatrix, $poolFloat32Array6, $getBoundsObject, $Float32Array, $getFloat32Array4, $getInt32Array4, $linearGradientXY } from "@next2d/share";
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  /**
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  * Graphics クラスには、ベクターシェイプの作成に使用できる一連のメソッドがあります。
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  * 描画をサポートする表示オブジェクトには、Sprite および Shape オブジェクトがあります。
@@ -2162,7 +2162,7 @@ export class Graphics {
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  alpha = $Math.max(0, $Math.min(color.A + color_transform[7], 255)) | 0;
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  }
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  }
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- css.addColorStop(color.ratio, $getFloat32Array4(color.R, color.G, color.B, alpha));
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+ css.addColorStop(color.ratio, $getInt32Array4(color.R, color.G, color.B, alpha));
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  }
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  context.fillStyle = css;
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  context.fill();
@@ -2211,7 +2211,7 @@ export class Graphics {
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  alpha = $Math.max(0, $Math.min(color.A + color_transform[7], 255)) | 0;
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  }
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  }
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- css.addColorStop(color.ratio, $getFloat32Array4(color.R, color.G, color.B, alpha));
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+ css.addColorStop(color.ratio, $getInt32Array4(color.R, color.G, color.B, alpha));
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  }
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  context.strokeStyle = css;
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  context.stroke();
@@ -1,7 +1,7 @@
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  import { InteractiveObject } from "@next2d/display";
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  import { TextData, TextFormat } from "@next2d/text";
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- import { BoundsImpl, TextFieldTypeImpl, TextFormatVerticalAlignImpl, TextFieldAutoSizeImpl, ParentImpl, TextObjectImpl, DictionaryTagImpl, TextCharacterImpl, PlayerHitObjectImpl, Character } from "@next2d/interface";
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- import { CanvasToWebGLContext } from "@next2d/webgl";
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+ import type { BoundsImpl, TextFieldTypeImpl, TextFieldAutoSizeImpl, ParentImpl, TextObjectImpl, DictionaryTagImpl, TextCharacterImpl, PlayerHitObjectImpl, Character } from "@next2d/interface";
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+ import type { CanvasToWebGLContext } from "@next2d/webgl";
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  /**
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  * TextField クラスは、テキストの表示と入力用の表示オブジェクトを作成するために使用されます。
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  * プロパティインスペクターを使用して、テキストフィールドにインスタンス名を付けることができます。
@@ -32,23 +32,28 @@ export declare class TextField extends InteractiveObject {
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  private _$maxChars;
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  private _$defaultTextFormat;
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  private _$rawHtmlText;
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+ private _$textFormats;
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  private _$restrict;
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  private _$isHTML;
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- private _$textarea;
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  private _$autoSize;
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  private _$autoFontSize;
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- private _$textAreaActive;
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  private _$scrollEnabled;
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  private _$xScrollShape;
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  private _$yScrollShape;
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  private _$type;
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  private _$focus;
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- private _$isComposing;
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+ private _$focusVisible;
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+ private _$timerId;
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+ private _$focusIndex;
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+ private _$selectIndex;
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+ private _$copyText;
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  private _$thickness;
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  private _$thicknessColor;
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- private _$verticalAlign;
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  private _$cacheKeys;
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- private _$cacheParams;
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+ private readonly _$cacheParams;
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+ private _$stopIndex;
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+ private _$compositionStartIndex;
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+ private _$compositionEndIndex;
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  /**
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  * @constructor
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  * @public
@@ -154,6 +159,16 @@ export declare class TextField extends InteractiveObject {
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  */
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  get borderColor(): number;
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  set borderColor(border_color: string | number);
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+ /**
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+ * @description テキストの任意の表示終了位置の設定
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+ * Setting an arbitrary display end position for text.
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+ *
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+ * @member {number}
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+ * @default -1
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+ * @public
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+ */
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+ get stopIndex(): number;
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+ set stopIndex(index: number);
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  /**
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  * @description テキストに適用するフォーマットを指定します。
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  * Specifies the formatting to be applied to the text.
@@ -241,6 +256,15 @@ export declare class TextField extends InteractiveObject {
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  */
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  get scrollEnabled(): boolean;
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  set scrollEnabled(scroll_enabled: boolean);
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+ /**
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+ * @description テキストの選択位置を返す
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+ * Returns the text selection position
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+ *
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+ * @member {number}
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+ * @readonly
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+ * @public
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+ */
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+ get selectIndex(): number;
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  /**
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  * @description テキストフィールドのスクロール垂直位置です。
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  * The scroll vertical position of the text field.
@@ -326,16 +350,6 @@ export declare class TextField extends InteractiveObject {
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  */
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  get type(): TextFieldTypeImpl;
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  set type(type: TextFieldTypeImpl);
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- /**
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- * @description 縦方向の揃え位置を指定するプロパティです。
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- * This property specifies the vertical alignment position.
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- *
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- * @member {string}
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- * @default "bottom"
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- * @public
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- */
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- get verticalAlign(): TextFormatVerticalAlignImpl;
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- set verticalAlign(vertical_align: TextFormatVerticalAlignImpl);
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  /**
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  * @description テキストフィールドのテキストを折り返すかどうかを示すブール値です。
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  * A Boolean value that indicates whether the text field has word wrap.
@@ -433,6 +447,80 @@ export declare class TextField extends InteractiveObject {
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  * @public
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  */
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  getTextData(sub_font_size?: number): TextData;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ selectAll(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ copy(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ paste(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ arrowUp(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ arrowDown(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ arrowLeft(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ arrowRight(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ deleteText(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ compositionStart(): void;
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+ /**
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+ * @param {string} texts
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ compositionUpdate(texts: string): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ compositionEnd(): void;
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+ /**
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+ * @param {string} text
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+ * @return {void}
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+ * @method
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+ * @public
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+ */
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+ insertText(texts: string): void;
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  /**
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  * @return {void}
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  * @method
@@ -445,6 +533,26 @@ export declare class TextField extends InteractiveObject {
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  * @private
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  */
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  _$reload(): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @private
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+ */
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+ _$blinking(): void;
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+ /**
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+ * @param {number} stage_x
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+ * @param {number} stage_y
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+ * @return {void}
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+ * @method
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+ * @private
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+ */
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+ _$setIndex(stage_x: number, stage_y: number): void;
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+ /**
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+ * @return {void}
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+ * @method
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+ * @private
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+ */
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+ setBlinkingTimer(): void;
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  /**
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  * @return {void}
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  * @method
@@ -533,13 +641,6 @@ export declare class TextField extends InteractiveObject {
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  * @private
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  */
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  _$hit(context: CanvasRenderingContext2D, matrix: Float32Array, options: PlayerHitObjectImpl): boolean;
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- /**
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- * @param {number} scale
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- * @return {void}
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- * @method
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- * @private
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- */
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- _$createTextAreaElement(scale: number): void;
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  /**
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  * @return {void}
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  * @method