@next-bricks/diagram 0.54.3 → 0.54.4

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Files changed (81) hide show
  1. package/dist/bricks.json +3 -3
  2. package/dist/chunks/{1122.c0ce4248.js → 1122.44c2d625.js} +2 -2
  3. package/dist/chunks/{1122.c0ce4248.js.map → 1122.44c2d625.js.map} +1 -1
  4. package/dist/chunks/{114.7840025a.js → 114.b0805615.js} +2 -2
  5. package/dist/chunks/{114.7840025a.js.map → 114.b0805615.js.map} +1 -1
  6. package/dist/chunks/1370.ff678c2c.js +2 -0
  7. package/dist/chunks/{1370.8d145ce9.js.map → 1370.ff678c2c.js.map} +1 -1
  8. package/dist/chunks/{1940.e4afab06.js → 1940.d4e8c5b9.js} +2 -2
  9. package/dist/chunks/{1940.e4afab06.js.map → 1940.d4e8c5b9.js.map} +1 -1
  10. package/dist/chunks/{2277.b9489bc0.js → 2277.83e80fbf.js} +2 -2
  11. package/dist/chunks/{4658.1c3c99dd.js.map → 2277.83e80fbf.js.map} +1 -1
  12. package/dist/chunks/{3025.d4a92d85.js → 3025.e8c7b486.js} +3 -3
  13. package/dist/chunks/{3025.d4a92d85.js.map → 3025.e8c7b486.js.map} +1 -1
  14. package/dist/chunks/{3171.46fd5b05.js → 3171.ad783275.js} +2 -2
  15. package/dist/chunks/{3171.46fd5b05.js.map → 3171.ad783275.js.map} +1 -1
  16. package/dist/chunks/{3233.289bdcbe.js → 3233.0b40a7de.js} +3 -3
  17. package/dist/chunks/{3233.289bdcbe.js.map → 3233.0b40a7de.js.map} +1 -1
  18. package/dist/chunks/{3933.42989e69.js → 3933.6f63c7d7.js} +2 -2
  19. package/dist/chunks/{3933.42989e69.js.map → 3933.6f63c7d7.js.map} +1 -1
  20. package/dist/chunks/{4306.837f4dc9.js → 4306.af11344a.js} +2 -2
  21. package/dist/chunks/{4306.837f4dc9.js.map → 4306.af11344a.js.map} +1 -1
  22. package/dist/chunks/{4658.1c3c99dd.js → 4658.df491375.js} +2 -2
  23. package/dist/chunks/{2277.b9489bc0.js.map → 4658.df491375.js.map} +1 -1
  24. package/dist/chunks/{4837.d99cfcee.js → 4837.6f8bf608.js} +2 -2
  25. package/dist/chunks/{7218.7e726731.js.map → 4837.6f8bf608.js.map} +1 -1
  26. package/dist/chunks/{5552.244a17f6.js → 5552.b60ebd94.js} +2 -2
  27. package/dist/chunks/{5552.244a17f6.js.map → 5552.b60ebd94.js.map} +1 -1
  28. package/dist/chunks/5582.ec75259d.js +3 -0
  29. package/dist/chunks/{5582.863f6bfa.js.map → 5582.ec75259d.js.map} +1 -1
  30. package/dist/chunks/{6314.57b02e4b.js → 6314.096c993f.js} +2 -2
  31. package/dist/chunks/{6314.57b02e4b.js.map → 6314.096c993f.js.map} +1 -1
  32. package/dist/chunks/{6519.fe9d3c07.js → 6519.4ddc3bd5.js} +2 -2
  33. package/dist/chunks/{6519.fe9d3c07.js.map → 6519.4ddc3bd5.js.map} +1 -1
  34. package/dist/chunks/{3210.199861ac.js → 6867.b522ea87.js} +2 -2
  35. package/dist/chunks/{3210.199861ac.js.map → 6867.b522ea87.js.map} +1 -1
  36. package/dist/chunks/{7218.7e726731.js → 7218.1cd0fca8.js} +2 -2
  37. package/dist/chunks/{4837.d99cfcee.js.map → 7218.1cd0fca8.js.map} +1 -1
  38. package/dist/chunks/{726.31d83c95.js → 726.aac643de.js} +2 -2
  39. package/dist/chunks/726.aac643de.js.map +1 -0
  40. package/dist/chunks/{7733.a2f6f661.js → 7733.a2c42502.js} +2 -2
  41. package/dist/chunks/{7733.a2f6f661.js.map → 7733.a2c42502.js.map} +1 -1
  42. package/dist/chunks/{8552.eda917ff.js → 8552.6623f1fa.js} +2 -2
  43. package/dist/chunks/{8552.eda917ff.js.map → 8552.6623f1fa.js.map} +1 -1
  44. package/dist/chunks/8989.c317f6cd.js +2 -0
  45. package/dist/chunks/{8989.0fc5ea84.js.map → 8989.c317f6cd.js.map} +1 -1
  46. package/dist/chunks/{9559.588b7ac2.js → 9559.f28defcc.js} +2 -2
  47. package/dist/chunks/{9559.588b7ac2.js.map → 9559.f28defcc.js.map} +1 -1
  48. package/dist/chunks/{9711.85eea38c.js → 9711.d48f441d.js} +2 -2
  49. package/dist/chunks/{9711.85eea38c.js.map → 9711.d48f441d.js.map} +1 -1
  50. package/dist/chunks/{editable-label.3cec419e.js → editable-label.a7b497ee.js} +3 -3
  51. package/dist/chunks/{editable-label.3cec419e.js.map → editable-label.a7b497ee.js.map} +1 -1
  52. package/dist/chunks/{eo-diagram.b1a87a4b.js → eo-diagram.44df31ee.js} +2 -2
  53. package/dist/chunks/{eo-diagram.b1a87a4b.js.map → eo-diagram.44df31ee.js.map} +1 -1
  54. package/dist/chunks/{eo-display-canvas.37483d85.js → eo-display-canvas.c4f21ed5.js} +2 -2
  55. package/dist/chunks/{eo-display-canvas.37483d85.js.map → eo-display-canvas.c4f21ed5.js.map} +1 -1
  56. package/dist/chunks/{eo-draw-canvas.d7cca02f.js → eo-draw-canvas.2f912dba.js} +2 -2
  57. package/dist/chunks/{eo-draw-canvas.d7cca02f.js.map → eo-draw-canvas.2f912dba.js.map} +1 -1
  58. package/dist/chunks/{experimental-node.3e7326f2.js → experimental-node.9b5d8200.js} +2 -2
  59. package/dist/chunks/{experimental-node.3e7326f2.js.map → experimental-node.9b5d8200.js.map} +1 -1
  60. package/dist/chunks/main.f10c14ce.js +2 -0
  61. package/dist/chunks/main.f10c14ce.js.map +1 -0
  62. package/dist/examples.json +3 -3
  63. package/dist/index.9d07653d.js +2 -0
  64. package/dist/index.9d07653d.js.map +1 -0
  65. package/dist/manifest.json +159 -159
  66. package/dist/types.json +4307 -4307
  67. package/package.json +6 -6
  68. package/dist/chunks/1370.8d145ce9.js +0 -2
  69. package/dist/chunks/3751.c544b621.js +0 -2
  70. package/dist/chunks/3751.c544b621.js.map +0 -1
  71. package/dist/chunks/5582.863f6bfa.js +0 -3
  72. package/dist/chunks/726.31d83c95.js.map +0 -1
  73. package/dist/chunks/8989.0fc5ea84.js +0 -2
  74. package/dist/chunks/main.9acd224f.js +0 -2
  75. package/dist/chunks/main.9acd224f.js.map +0 -1
  76. package/dist/index.d5395e53.js +0 -2
  77. package/dist/index.d5395e53.js.map +0 -1
  78. /package/dist/chunks/{3025.d4a92d85.js.LICENSE.txt → 3025.e8c7b486.js.LICENSE.txt} +0 -0
  79. /package/dist/chunks/{3233.289bdcbe.js.LICENSE.txt → 3233.0b40a7de.js.LICENSE.txt} +0 -0
  80. /package/dist/chunks/{5582.863f6bfa.js.LICENSE.txt → 5582.ec75259d.js.LICENSE.txt} +0 -0
  81. /package/dist/chunks/{editable-label.3cec419e.js.LICENSE.txt → editable-label.a7b497ee.js.LICENSE.txt} +0 -0
@@ -1,2 +1,2 @@
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=== \"string\") {\n segments.push(rememberObjectName ? `${node.name}.${memberNode.property.value}` : memberNode.property.value);\n } else {\n usage.hasNonStaticUsage = true;\n }\n } else {\n usage.hasNonStaticUsage = true;\n }\n }\n if (segments.length === level) {\n usage.usedProperties.add(segments.join(\".\"));\n }\n }\n };\n}\n//# sourceMappingURL=beforeVisitGlobalMember.js.map","function collectMemberCallUsageFactory(object, property) {\n return function collectMemberCallUsage(usage, node, parent) {\n if (node.name === object) {\n const memberParent = parent[parent.length - 1];\n const callParent = parent[parent.length - 2];\n if ((callParent === null || callParent === void 0 ? void 0 : callParent.node.type) === \"CallExpression\" && (callParent === null || callParent === void 0 ? void 0 : callParent.key) === \"callee\" && (memberParent === null || memberParent === void 0 ? void 0 : memberParent.node.type) === \"MemberExpression\" && memberParent.key === \"object\" && (memberParent.node.computed ? memberParent.node.property.type === \"Literal\" && memberParent.node.property.value === property : memberParent.node.property.type === \"Identifier\" && memberParent.node.property.name === property)) {\n const args = callParent.node.arguments;\n if (args.length > 0) {\n const firstArg = args[0];\n if (firstArg.type === \"Literal\" && typeof firstArg.value === \"string\") {\n usage.usedArgs.add(firstArg.value);\n } else {\n usage.hasNonStaticUsage = true;\n }\n }\n }\n }\n };\n}\nexport const collectAppGetMenuUsage = collectMemberCallUsageFactory(\"APP\", \"getMenu\");\nexport const collectInstalledAppsHasUsage = collectMemberCallUsageFactory(\"INSTALLED_APPS\", \"has\");\n//# sourceMappingURL=collectMemberCallUsage.js.map","import { isEvaluable, preevaluate } from \"@next-core/cook\";\nimport { isObject } from \"@next-core/utils/general\";\nexport function traverseStoryboardExpressions(data, beforeVisitGlobal,\n// If `options` is a string, it means the 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function collectMemberUsage(data, objectName) {\n let level = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n const beforeVisitGlobal = beforeVisitGlobalMember(usage, objectName, level);\n traverseStoryboardExpressions(data, (node, parent, expr) => {\n beforeVisitGlobal(node, parent);\n if (usage.hasNonStaticUsage) {\n usage.nonStaticUsage = expr;\n }\n }, objectName);\n return usage;\n}\n//# sourceMappingURL=collectMemberUsage.js.map","import { preevaluate } from \"@next-core/cook\";\nimport { beforeVisitGlobalMember } from \"./beforeVisitGlobalMember.js\";\nconst TRACK_NAMES = [\"CTX\", \"STATE\", \"FORM_STATE\"];\nexport function track(raw, trackText, variableName) {\n if (raw.includes(trackText)) {\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n const {\n expression\n } = preevaluate(raw, {\n cache: true,\n withParent: true,\n hooks: {\n beforeVisitGlobal: beforeVisitGlobalMember(usage, variableName)\n }\n });\n let trackCtxExp;\n if (expression.type === \"SequenceExpression\" && (trackCtxExp = expression.expressions[0]) && trackCtxExp.type === \"Literal\" && trackCtxExp.value === trackText) {\n if (usage.usedProperties.size > 0) {\n return usage.usedProperties;\n } else {\n // eslint-disable-next-line no-console\n console.warn(`You are using \"${trackText}\" but no \\`${variableName}\\` usage found in your expression: ${JSON.stringify(raw)}`);\n }\n }\n }\n return false;\n}\nexport function trackAll(raw) {\n // Do not pre-evaluate a string if it doesn't include track names.\n if (TRACK_NAMES.some(name => raw.includes(name))) {\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n preevaluate(raw, {\n cache: true,\n withParent: true,\n hooks: {\n beforeVisitGlobal: beforeVisitGlobalMember(usage, TRACK_NAMES, 1, true)\n }\n });\n if (usage.usedProperties.size > 0) {\n const usedProperties = [...usage.usedProperties];\n const result = {\n context: false,\n state: false,\n formState: false\n };\n const keyMap = {\n CTX: \"context\",\n STATE: \"state\",\n FORM_STATE: \"formState\"\n };\n usedProperties.forEach(item => {\n const [key, name] = item.split(\".\");\n if (!result[keyMap[key]]) {\n result[keyMap[key]] = [];\n }\n result[keyMap[key]].push(name);\n });\n return result;\n } else {\n // eslint-disable-next-line no-console\n console.warn(`You are using track all but no \"CTX\" or \"STATE\" or \"FORM_STATE\" usage found in your expression: ${JSON.stringify(raw)}`);\n }\n }\n return false;\n}\n//# sourceMappingURL=track.js.map","import { precookFunction } from \"@next-core/cook\";\nexport function traverseStoryboardFunctions(functions, beforeVisitGlobal, options) {\n if (Array.isArray(functions)) {\n for (const fn of functions) {\n if (!(options !== null && options !== void 0 && options.matchSource) || options.matchSource(fn.source)) {\n traverseStoryboardFunction(fn, beforeVisitGlobal);\n }\n }\n }\n}\nexport function traverseStoryboardFunction(fn, beforeVisitGlobal, silentErrors) {\n try {\n precookFunction(fn.source, {\n typescript: fn.typescript,\n withParent: true,\n hooks: {\n beforeVisitGlobal\n },\n cacheKey: fn\n });\n } catch (error) {\n if (!silentErrors) {\n // eslint-disable-next-line no-console\n console.error(`Parse storyboard function \"${fn.name}\" failed:`, error);\n }\n }\n}\n//# sourceMappingURL=traverse.js.map","import { beforeVisitGlobalMember } from \"../expressions/beforeVisitGlobalMember.js\";\nimport { traverseStoryboardFunction } from \"./traverse.js\";\nexport function collectMemberUsageInFunction(fn, objectName, silentErrors) {\n let level = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n if (fn.source.includes(objectName)) {\n traverseStoryboardFunction(fn, beforeVisitGlobalMember(usage, objectName, level), silentErrors);\n }\n if (usage.hasNonStaticUsage && !silentErrors) {\n throw new Error(`Non-static usage of ${objectName} is prohibited, check your function: \"${fn.name}\"`);\n }\n usage.usedProperties.delete(fn.name);\n return usage.usedProperties;\n}\n//# sourceMappingURL=collectMemberUsageInFunction.js.map","import { traverseStoryboardExpressions } from \"./expressions/index.js\";\nimport { traverseStoryboardFunctions } from \"./functions/index.js\";\nconst PERMISSIONS = \"PERMISSIONS\";\nconst check = \"check\";\nexport function scanPermissionActionsInStoryboard(storyboard) {\n var _storyboard$meta;\n const collection = new Set();\n const beforeVisitPermissions = beforeVisitPermissionsFactory(collection);\n const {\n customTemplates,\n functions\n } = (_storyboard$meta = storyboard.meta) !== null && _storyboard$meta !== void 0 ? _storyboard$meta : {};\n traverseStoryboardExpressions([storyboard.routes, customTemplates], beforeVisitPermissions, PERMISSIONS);\n traverseStoryboardFunctions(functions, beforeVisitPermissions, {\n matchSource(source) {\n return source.includes(PERMISSIONS);\n }\n });\n return Array.from(collection);\n}\nexport function scanPermissionActionsInAny(data) {\n const collection = new Set();\n traverseStoryboardExpressions(data, beforeVisitPermissionsFactory(collection), PERMISSIONS);\n return Array.from(collection);\n}\nfunction beforeVisitPermissionsFactory(collection) {\n return function beforeVisitPermissions(node, parent) {\n if (node.name === PERMISSIONS) {\n const memberParent = parent[parent.length - 1];\n const callParent = parent[parent.length - 2];\n if ((callParent === null || callParent === void 0 ? void 0 : callParent.node.type) === \"CallExpression\" && (callParent === null || callParent === void 0 ? void 0 : callParent.key) === \"callee\" && (memberParent === null || memberParent === void 0 ? void 0 : memberParent.node.type) === \"MemberExpression\" && memberParent.key === \"object\" && 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void 0 || visitNonExpressionString(value);\n }\n } else if (isObject(value)) {\n // Avoid call stack overflow.\n if (memo.has(value)) {\n return;\n }\n memo.add(value);\n visitObject === null || visitObject === void 0 || visitObject(value);\n for (const item of Array.isArray(value) ? value : Object.values(value)) {\n traverse(item);\n }\n }\n }\n traverse(data);\n}\n//# sourceMappingURL=traverse.js.map","import { beforeVisitGlobalMember } from \"./beforeVisitGlobalMember.js\";\nimport { traverseStoryboardExpressions } from \"./traverse.js\";\nexport function strictCollectMemberUsage(data, objectName) {\n let level = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n const {\n hasNonStaticUsage,\n nonStaticUsage,\n usedProperties\n } = collectMemberUsage(data, objectName, level);\n if (hasNonStaticUsage) {\n throw new Error(`Non-static usage of ${objectName} is prohibited, check your expression: \"${nonStaticUsage}\"`);\n }\n return usedProperties;\n}\nexport function collectMemberUsage(data, objectName) {\n let level = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n const beforeVisitGlobal = beforeVisitGlobalMember(usage, objectName, level);\n traverseStoryboardExpressions(data, (node, parent, expr) => {\n beforeVisitGlobal(node, parent);\n if (usage.hasNonStaticUsage) {\n usage.nonStaticUsage = expr;\n }\n }, objectName);\n return usage;\n}\n//# sourceMappingURL=collectMemberUsage.js.map","import { preevaluate } from \"@next-core/cook\";\nimport { beforeVisitGlobalMember } from \"./beforeVisitGlobalMember.js\";\nconst TRACK_NAMES = [\"CTX\", \"STATE\", \"FORM_STATE\"];\nexport function track(raw, trackText, variableName) {\n if (raw.includes(trackText)) {\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n const {\n expression\n } = preevaluate(raw, {\n cache: true,\n withParent: true,\n hooks: {\n beforeVisitGlobal: beforeVisitGlobalMember(usage, variableName)\n }\n });\n let trackCtxExp;\n if (expression.type === \"SequenceExpression\" && (trackCtxExp = expression.expressions[0]) && trackCtxExp.type === \"Literal\" && trackCtxExp.value === trackText) {\n if (usage.usedProperties.size > 0) {\n return usage.usedProperties;\n } else {\n // eslint-disable-next-line no-console\n console.warn(`You are using \"${trackText}\" but no \\`${variableName}\\` usage found in your expression: ${JSON.stringify(raw)}`);\n }\n }\n }\n return false;\n}\nexport function trackAll(raw) {\n // Do not pre-evaluate a string if it doesn't include track names.\n if (TRACK_NAMES.some(name => raw.includes(name))) {\n const usage = {\n usedProperties: new Set(),\n hasNonStaticUsage: false\n };\n preevaluate(raw, {\n cache: true,\n withParent: true,\n hooks: {\n beforeVisitGlobal: beforeVisitGlobalMember(usage, TRACK_NAMES, 1, true)\n }\n });\n if (usage.usedProperties.size > 0) {\n const usedProperties = 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React from \"react\";\nimport type { LineMarkerType } from \"./interfaces\";\n\nexport interface MarkerComponentProps extends BaseMarkerComponentProps {\n type: LineMarkerType;\n}\n\nexport interface BaseMarkerComponentProps {\n id: string;\n strokeColor?: string;\n}\n\nexport function MarkerComponent({\n id,\n type,\n strokeColor,\n}: MarkerComponentProps): JSX.Element {\n let Component: (props: BaseMarkerComponentProps) => JSX.Element;\n\n switch (type) {\n case \"0..1\":\n Component = EntityRelationZeroOrOneMarker;\n break;\n case \"0..N\":\n Component = EntityRelationZeroOrManyMarker;\n break;\n case \"circle\":\n Component = CircleMarker;\n break;\n default:\n Component = ArrowMarker;\n }\n return <Component id={id} strokeColor={strokeColor} />;\n}\n\nfunction CircleMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n const r = 3;\n const d = r * 3;\n return (\n <marker\n viewBox={`0 0 ${d} ${d}`}\n refX={r}\n refY={r}\n id={id}\n overflow=\"visible\"\n markerWidth={d}\n markerHeight={d}\n >\n <circle stroke=\"none\" fill={strokeColor} cx={r} cy={r} r={r} />\n </marker>\n );\n}\n\nfunction ArrowMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 6 6\"\n refX={5}\n refY={3}\n markerWidth={6}\n markerHeight={6}\n orient=\"auto-start-reverse\"\n strokeLinejoin=\"round\"\n >\n <path\n d=\"M 0.5 0.5 L 5.5 3 L 0.5 5.5 z\"\n stroke={strokeColor}\n strokeWidth={1}\n fill={strokeColor}\n />\n </marker>\n );\n}\n\nfunction EntityRelationZeroOrOneMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 21 11\"\n refX={0.5}\n refY={5.5}\n markerWidth={21}\n markerHeight={11}\n orient=\"auto-start-reverse\"\n >\n <path\n d=\"M 5.5 5.5 m 5 0 a 5 5 0 1 0 -10 0 a 5 5 0 1 0 10 0 M 15.5 0.5 V 10.5 M 10.5 5.5 H 20.5\"\n stroke={strokeColor}\n strokeWidth={1}\n fill=\"none\"\n />\n </marker>\n );\n}\n\nfunction EntityRelationZeroOrManyMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 21 11\"\n refX={0.5}\n refY={5.5}\n markerWidth={21}\n markerHeight={11}\n orient=\"auto-start-reverse\"\n >\n <path\n d=\"M 5.5 5.5 m 5 0 a 5 5 0 1 0 -10 0 a 5 5 0 1 0 10 0 M 20.5 0.5 L 10.5 5.5 L 20.5 10.5 M 10.5 5.5 H 20.5\"\n stroke={strokeColor}\n strokeWidth={1}\n fill=\"none\"\n />\n </marker>\n );\n}\n","import {\n curveLinear,\n line,\n curveBasis,\n curveBumpX,\n curveBumpY,\n type CurveFactory,\n curveMonotoneX,\n curveNatural,\n curveMonotoneY,\n} from \"d3-shape\";\nimport type { CurveType, NodePosition } from \"../interfaces\";\n\n/**\n * Generate Line from points\n */\nexport function curveLine(\n points: Array<NodePosition> | null | undefined,\n curveType: CurveType | undefined,\n startOffset: number,\n endOffset: number\n): string {\n if (!Array.isArray(points)) {\n return \"\";\n }\n let curveFactory: CurveFactory;\n switch (curveType) {\n case \"curveLinear\":\n curveFactory = curveLinear;\n break;\n case \"curveBumpX\":\n curveFactory = curveBumpX;\n break;\n case \"curveBumpY\":\n curveFactory = curveBumpY;\n break;\n case \"curveMonotoneX\":\n curveFactory = curveMonotoneX;\n break;\n case \"curveMonotoneY\":\n curveFactory = curveMonotoneY;\n break;\n case \"curveNatural\":\n curveFactory = curveNatural;\n break;\n default:\n curveFactory = curveBasis;\n }\n const startOffsets = getOffsets(points[1], points[0], startOffset);\n const endOffsets = getOffsets(\n points[points.length - 2],\n points[points.length - 1],\n endOffset\n );\n const lineFunction = line()\n .x(\n (d, index) =>\n (d as unknown as { x: number }).x -\n (index === 0\n ? startOffsets.x\n : index === points.length - 1\n ? endOffsets.x\n : 0)\n )\n .y(\n (d, index) =>\n (d as unknown as { y: number }).y -\n (index === 0\n ? startOffsets.y\n : index === points.length - 1\n ? endOffsets.y\n : 0)\n )\n .curve(curveFactory);\n return lineFunction(points as unknown as Array<[number, number]>)!;\n}\n\nfunction getOffsets(\n start: NodePosition,\n end: NodePosition,\n offset: number\n): NodePosition {\n if (!offset) {\n return { x: 0, y: 0 };\n }\n const { x: x0, y: y0 } = start;\n const { x: x1, y: y1 } = end;\n const distance = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));\n const ratio = offset / distance;\n return {\n x: (x1 - x0) * ratio,\n y: (y1 - y0) * ratio,\n };\n}\n","import type { EdgeView } from \"../../draw-canvas/interfaces\";\nimport type { NodePosition, NodeRect, PositionTuple } from \"../interfaces\";\nimport { doTwoNodesOverlap } from \"../processors/doTwoNodesOverlap\";\n\ntype LineTuple = [start: PositionTuple, end: PositionTuple];\n\nexport function getDirectLinePoints(\n source: NodeRect,\n target: NodeRect,\n parallelGap?: number,\n edgeView?: EdgeView\n): NodePosition[] | null {\n const hasExitPosition = !!edgeView?.exitPosition;\n const hasEntryPosition = !!edgeView?.entryPosition;\n\n // Ignore if two nodes are the same.\n // Ignore if two nodes overlap and no entry nor exit position.\n if (\n source === target ||\n (doTwoNodesOverlap(source, target, 0, 0) &&\n !(hasExitPosition || hasEntryPosition))\n ) {\n return null;\n }\n\n let p0: PositionTuple;\n let p1: PositionTuple;\n\n let xDiff = 0;\n let yDiff = 0;\n\n if (parallelGap) {\n const dx = target.x - source.x;\n const dy = target.y - source.y;\n const angle = Math.atan2(dy, dx);\n xDiff = (parallelGap / 2) * Math.cos(angle + Math.PI / 2);\n yDiff = (parallelGap / 2) * Math.sin(angle + Math.PI / 2);\n }\n\n const line: LineTuple = [\n hasExitPosition\n ? [\n source.x + (edgeView!.exitPosition!.x - 0.5) * source.width,\n source.y + (edgeView!.exitPosition!.y - 0.5) * source.height,\n ]\n : [source.x + xDiff, source.y + yDiff],\n hasEntryPosition\n ? [\n target.x + (edgeView!.entryPosition!.x - 0.5) * target.width,\n target.y + (edgeView!.entryPosition!.y - 0.5) * target.height,\n ]\n : [target.x + xDiff, target.y + yDiff],\n ];\n\n if (hasExitPosition) {\n p0 = line[0];\n } else {\n const sourceIntersections = getIntersections(source, line);\n // Todo: handle when more than one intersection\n if (sourceIntersections.length > 0) {\n p0 = sourceIntersections[0];\n } else {\n p0 = [source.x, source.y];\n }\n }\n\n if (hasEntryPosition) {\n p1 = line[1];\n } else {\n const targetIntersections = getIntersections(target, line);\n // Todo: handle when more than one intersection\n if (targetIntersections.length > 0) {\n p1 = targetIntersections[0];\n } else {\n p1 = [target.x, target.y];\n }\n }\n\n return [\n { x: p0[0], y: p0[1] },\n { x: p1[0], y: p1[1] },\n ];\n}\n\nfunction getIntersections(rect: NodeRect, line: LineTuple) {\n const vertices: PositionTuple[] = [\n [rect.x - rect.width / 2, rect.y - rect.height / 2],\n [rect.x + rect.width / 2, rect.y - rect.height / 2],\n [rect.x + rect.width / 2, rect.y + rect.height / 2],\n [rect.x - rect.width / 2, rect.y + rect.height / 2],\n ];\n const possibleLines: [start: PositionTuple, end: PositionTuple][] = [];\n for (let i = 0; i < 4; i++) {\n possibleLines.push([vertices[i], vertices[(i + 1) % 4]]);\n }\n const intersections: PositionTuple[] = [];\n for (const item of possibleLines) {\n const intersection = intersect(line[0], line[1], item[0], item[1]);\n if (intersection) {\n intersections.push(intersection);\n }\n }\n return intersections;\n}\n\n// https://paulbourke.net/geometry/pointlineplane/javascript.txt\nfunction intersect(\n [x1, y1]: PositionTuple,\n [x2, y2]: PositionTuple,\n [x3, y3]: PositionTuple,\n [x4, y4]: PositionTuple\n): null | PositionTuple {\n // Check if none of the lines are of length 0\n if ((x1 === x2 && y1 === y2) || (x3 === x4 && y3 === y4)) {\n return null;\n }\n\n const denominator = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);\n\n // Lines are parallel\n if (denominator === 0) {\n return null;\n }\n\n const ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denominator;\n const ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denominator;\n\n // is the intersection along the segments\n if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {\n return null;\n }\n\n // Return a object with the x and y coordinates of the intersection\n const x = x1 + ua * (x2 - x1);\n const y = y1 + ua * (y2 - y1);\n\n return [x, y];\n}\n","import type { Direction, NodePosition, NodeRect } from \"../interfaces\";\n\nconst MINIMAL_OFFSET = 20;\n\nexport function getPolyLinePoints(\n source: NodeRect,\n target: NodeRect,\n sourceDirection: Direction,\n targetDirection: Direction,\n sourcePosition: number,\n targetPosition: number\n): NodePosition[] {\n const p0 = getCoordinates(source, sourceDirection, sourcePosition);\n const p1 = getCoordinates(target, targetDirection, targetPosition);\n\n let controls: NodePosition[] = [];\n let reverseControls = false;\n\n const sourceIsVertical =\n sourceDirection === \"top\" || sourceDirection === \"bottom\";\n const targetIsVertical =\n targetDirection === \"top\" || targetDirection === \"bottom\";\n\n if (sourceIsVertical !== targetIsVertical) {\n // One is vertical and the other is horizontal\n let horizontal: NodeRect;\n let vertical: NodeRect;\n let horizontalSign: number;\n let verticalSign: number;\n let horizontalPosition: NodePosition;\n let verticalPosition: NodePosition;\n if (sourceIsVertical) {\n horizontal = target;\n vertical = source;\n horizontalSign = targetDirection === \"right\" ? 1 : -1;\n verticalSign = sourceDirection === \"bottom\" ? 1 : -1;\n horizontalPosition = p1;\n verticalPosition = p0;\n } else {\n horizontal = source;\n vertical = target;\n horizontalSign = sourceDirection === \"right\" ? 1 : -1;\n verticalSign = targetDirection === \"bottom\" ? 1 : -1;\n horizontalPosition = p0;\n verticalPosition = p1;\n reverseControls = true;\n }\n\n const defaultControlX =\n horizontalPosition.x + MINIMAL_OFFSET * horizontalSign;\n const defaultControlY = verticalPosition.y + MINIMAL_OFFSET * verticalSign;\n\n if ((horizontal.x - vertical.x) * horizontalSign >= 0) {\n if ((vertical.y - horizontal.y) * verticalSign >= 0) {\n // ┌──────────────┐\n // ┌──┴──┐ ┌─────┐ │\n // │ S │ │ T ├─┘\n // └─────┘ └─────┘\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: defaultControlX, y: defaultControlY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n } else {\n const controlY0 =\n vertical.y + (vertical.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const controlY1 =\n horizontal.y -\n (horizontal.height / 2 + MINIMAL_OFFSET) * verticalSign;\n if ((controlY1 - controlY0) * verticalSign >= 0) {\n // ┌─────┐\n // │ T ├─┐\n // └─────┘ │\n // ┌────────┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const middleY = (controlY0 + controlY1) / 2;\n controls = [\n { x: verticalPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n } else {\n // ┌─────┐\n // ┌────┐ │ T ├─┐\n // ┌──┴──┐ │ └─────┘ │\n // │ S │ └─────────┘\n // └─────┘\n const middleX =\n (vertical.x +\n (vertical.width / 2) * horizontalSign +\n horizontal.x -\n (horizontal.width / 2) * horizontalSign) /\n 2;\n controls = [\n { x: verticalPosition.x, y: controlY0 },\n { x: middleX, y: controlY0 },\n { x: middleX, y: controlY1 },\n { x: defaultControlX, y: controlY1 },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n }\n } else if ((horizontalPosition.y - defaultControlY) * verticalSign >= 0) {\n if ((verticalPosition.x - defaultControlX) * horizontalSign >= 0) {\n // ┌─────┐\n // ┌──┤ T │\n // │ └─────┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [{ x: verticalPosition.x, y: horizontalPosition.y }];\n } else {\n // ┌─────┐\n // │ T ├─┐\n // └─────┘ │\n // ┌─┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const controlY0 =\n vertical.y + (vertical.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const controlY1 =\n horizontal.y -\n (horizontal.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const middleY = (controlY0 + controlY1) / 2;\n controls = [\n { x: verticalPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n } else {\n const sourceExtendX =\n vertical.x - (vertical.width / 2 + MINIMAL_OFFSET) * horizontalSign;\n if ((sourceExtendX - defaultControlX) * horizontalSign >= 0) {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ S │\n // ┌─────┐ │ └─────┘\n // │ T ├─┘\n // └─────┘\n const middleX = (sourceExtendX + defaultControlX) / 2;\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: middleX, y: defaultControlY },\n { x: middleX, y: horizontalPosition.y },\n ];\n } else {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ S │\n // │ └─────┘\n // └───┐\n // ┌─────┐ │\n // │ T ├─┘\n // └─────┘\n const middleY =\n (vertical.y -\n (vertical.height / 2) * verticalSign +\n horizontal.y +\n (horizontal.height / 2) * verticalSign) /\n 2;\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: sourceExtendX, y: defaultControlY },\n { x: sourceExtendX, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n }\n } else if (sourceDirection === targetDirection) {\n // Same direction\n const sign =\n sourceDirection === \"bottom\" || sourceDirection === \"right\" ? 1 : -1;\n let start: NodeRect;\n let end: NodeRect;\n let startPosition: NodePosition;\n let endPosition: NodePosition;\n const axis = sourceIsVertical ? \"y\" : \"x\";\n const oppositeAxis = sourceIsVertical ? \"x\" : \"y\";\n if (target[axis] < source[axis]) {\n start = target;\n end = source;\n startPosition = p1;\n endPosition = p0;\n reverseControls = sign === 1;\n } else {\n start = source;\n end = target;\n startPosition = p0;\n endPosition = p1;\n reverseControls = sign !== 1;\n }\n const perpendicular =\n target[oppositeAxis] < source[oppositeAxis] ? source : target;\n let around: NodeRect;\n let nonAround: NodeRect;\n let aroundPosition: NodePosition;\n let nonAroundPosition: NodePosition;\n if (sign === 1) {\n around = end;\n nonAround = start;\n aroundPosition = endPosition;\n nonAroundPosition = startPosition;\n } else {\n around = start;\n nonAround = end;\n aroundPosition = startPosition;\n nonAroundPosition = endPosition;\n }\n const aroundSign = around === perpendicular ? 1 : -1;\n if (sourceIsVertical) {\n const defaultControlX =\n around.x - (around.width / 2 + MINIMAL_OFFSET) * aroundSign;\n const defaultControlY = aroundPosition.y + MINIMAL_OFFSET * sign;\n if ((defaultControlX - nonAroundPosition.x) * aroundSign >= 0) {\n // ┌─────────┐\n // │ ┌──┴──┐\n // │ │ T │\n // ┌──┴──┐ └─────┘\n // │ S │\n // └─────┘\n controls = [\n { x: nonAroundPosition.x, y: defaultControlY },\n { x: aroundPosition.x, y: defaultControlY },\n ];\n } else {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ T │\n // │ └─────┘\n // └─┐\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const middleY =\n (nonAround.y +\n (nonAround.height / 2) * sign +\n around.y -\n (around.height / 2) * sign) /\n 2;\n controls = [\n { x: nonAroundPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: defaultControlY },\n { x: aroundPosition.x, y: defaultControlY },\n ];\n }\n } else {\n const defaultControlX = aroundPosition.x + MINIMAL_OFFSET * sign;\n const defaultControlY =\n around.y - (around.height / 2 + MINIMAL_OFFSET) * aroundSign;\n if ((defaultControlY - nonAroundPosition.y) * aroundSign >= 0) {\n // ┌─────┐\n // ┌─────────┤ T │\n // │ ┌─────┐ └─────┘\n // └─┤ S │\n // └─────┘\n controls = [\n { x: defaultControlX, y: nonAroundPosition.y },\n { x: defaultControlX, y: aroundPosition.y },\n ];\n } else {\n // ┌─────────┐\n // │ ┌─────┐ │ ┌─────┐\n // └─┤ S │ └─┤ T │\n // └─────┘ └─────┘\n const middleX =\n (nonAround.x +\n (nonAround.width / 2) * sign +\n around.x -\n (around.width / 2) * sign) /\n 2;\n controls = [\n { x: middleX, y: nonAroundPosition.y },\n { x: middleX, y: defaultControlY },\n { x: defaultControlX, y: defaultControlY },\n { x: defaultControlX, y: aroundPosition.y },\n ];\n }\n }\n } else {\n // Opposite direction\n const targetSign =\n targetDirection === \"bottom\" || targetDirection === \"right\" ? 1 : -1;\n let axis: \"x\" | \"y\";\n let oppositeAxis: \"x\" | \"y\";\n let size: \"width\" | \"height\";\n let oppositeSize: \"width\" | \"height\";\n if (sourceIsVertical) {\n axis = \"y\";\n oppositeAxis = \"x\";\n size = \"height\";\n oppositeSize = \"width\";\n } else {\n axis = \"x\";\n oppositeAxis = \"y\";\n size = \"width\";\n oppositeSize = \"height\";\n }\n const targetEdge = target[axis] + (target[size] / 2) * targetSign;\n const sourceEdge = source[axis] - (source[size] / 2) * targetSign;\n const targetControl = targetEdge + MINIMAL_OFFSET * targetSign;\n const sourceControl = sourceEdge - MINIMAL_OFFSET * targetSign;\n const oppositeIsStraight = p0[oppositeAxis] === p1[oppositeAxis];\n if ((sourceControl - targetControl) * targetSign >= 0) {\n const middle = (sourceControl + targetControl) / 2;\n if (oppositeIsStraight) {\n // Straight line\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // │\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [];\n } else {\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // ┌───┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: middle },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: middle },\n ] as unknown[] as NodePosition[];\n }\n } else if (\n oppositeIsStraight &&\n (sourceEdge - targetEdge) * targetSign >= 0\n ) {\n // Straight line (very close)\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [];\n } else {\n const targetOppositeSign =\n target[oppositeAxis] < source[oppositeAxis] ? -1 : 1;\n const sourceOppositeControl =\n source[oppositeAxis] +\n (source[oppositeSize] / 2 + MINIMAL_OFFSET) * targetOppositeSign;\n const targetOppositeControl =\n target[oppositeAxis] -\n (target[oppositeSize] / 2 + MINIMAL_OFFSET) * targetOppositeSign;\n if (\n (targetOppositeControl - sourceOppositeControl) * targetOppositeSign >=\n 0 ||\n Math.abs((sourceControl - targetControl) * targetSign) < MINIMAL_OFFSET\n ) {\n // ┌─────┐\n // ┌────┐ │ T │\n // ┌──┴──┐ │ └──┬──┘\n // │ S │ └────┘\n // └─────┘\n const oppositeMiddle =\n (sourceOppositeControl + targetOppositeControl) / 2;\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: sourceControl },\n { [oppositeAxis]: oppositeMiddle, [axis]: sourceControl },\n { [oppositeAxis]: oppositeMiddle, [axis]: targetControl },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: targetControl },\n ] as unknown[] as NodePosition[];\n } else {\n // ┌────┐\n // ┌──┴──┐ │\n // │ S │ │\n // └─────┘ │\n // ┌─────────┘\n // │ ┌─────┐\n // │ │ T │\n // │ └──┬──┘\n // └────┘\n const middle =\n (source[axis] +\n (source[size] / 2) * targetSign +\n target[axis] -\n (target[size] / 2) * targetSign) /\n 2;\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: sourceControl },\n { [oppositeAxis]: sourceOppositeControl, [axis]: sourceControl },\n { [oppositeAxis]: sourceOppositeControl, [axis]: middle },\n { [oppositeAxis]: targetOppositeControl, [axis]: middle },\n { [oppositeAxis]: targetOppositeControl, [axis]: targetControl },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: targetControl },\n ] as unknown[] as NodePosition[];\n }\n }\n }\n\n if (reverseControls) {\n controls.reverse();\n }\n\n return [p0, ...controls, p1] as NodePosition[];\n}\n\nfunction getCoordinates(\n node: NodeRect,\n direction: Direction,\n position: number\n): NodePosition {\n const { x, y, width, height } = node;\n switch (direction) {\n case \"top\":\n return {\n x: x - width / 2 + width * position,\n y: y - height / 2,\n };\n case \"bottom\":\n return {\n x: x - width / 2 + width * position,\n y: y + height / 2,\n };\n case \"left\":\n return {\n x: x - width / 2,\n y: y - height / 2 + height * position,\n };\n case \"right\":\n return {\n x: x + width / 2,\n y: y - height / 2 + height * position,\n };\n }\n}\n","import type { NodeRect } from \"../interfaces\";\n\nexport function doTwoNodesOverlap(\n a: NodeRect,\n b: NodeRect,\n paddingA: number,\n paddingB: number\n): boolean {\n const A = paddingA ? getNodesWithPadding(a, paddingA) : a;\n const B = paddingB ? getNodesWithPadding(b, paddingB) : b;\n const left = Math.min(A.x - A.width / 2, B.x - B.width / 2);\n const right = Math.max(A.x + A.width / 2, B.x + B.width / 2);\n const top = Math.min(A.y - A.height / 2, B.y - B.height / 2);\n const bottom = Math.max(A.y + A.height / 2, B.y + B.height / 2);\n return right - left < A.width + B.width && bottom - top < A.height + B.height;\n}\n\nfunction getNodesWithPadding(node: NodeRect, padding: number) {\n return {\n x: node.x - node.width / 2 - padding,\n y: node.y - node.height / 2 - padding,\n width: node.width + padding * 2,\n height: node.height + padding * 2,\n };\n}\n","import type { FullRectTuple, PartialRectTuple } from \"../interfaces\";\n\nexport function extractPartialRectTuple(\n value: PartialRectTuple\n): FullRectTuple {\n if (Array.isArray(value)) {\n const v0 = value[0];\n const v1 = value.length > 1 ? value[1]! : v0;\n const v2 = value.length > 2 ? value[2]! : v0;\n const v3 = value.length > 3 ? value[3]! : v1;\n return [v0, v1, v2, v3];\n }\n return new Array(4).fill(value) as FullRectTuple;\n}\n"],"names":["MarkerComponent","_ref","Component","id","type","strokeColor","EntityRelationZeroOrOneMarker","EntityRelationZeroOrManyMarker","CircleMarker","ArrowMarker","React","_ref2","viewBox","refX","refY","overflow","markerWidth","r","markerHeight","stroke","fill","cx","cy","_ref3","orient","strokeLinejoin","d","strokeWidth","_ref4","_ref5","curveLine","points","curveType","startOffset","endOffset","Array","isArray","curveFactory","curveLinear","curveBumpX","curveBumpY","curveMonotoneX","curveMonotoneY","curveNatural","curveBasis","startOffsets","getOffsets","endOffsets","length","line","x","index","y","curve","lineFunction","start","end","offset","x0","y0","x1","y1","ratio","Math","sqrt","pow","getDirectLinePoints","source","target","parallelGap","edgeView","hasExitPosition","exitPosition","hasEntryPosition","entryPosition","doTwoNodesOverlap","p0","p1","xDiff","yDiff","dx","dy","angle","atan2","cos","PI","sin","width","height","sourceIntersections","getIntersections","targetIntersections","rect","vertices","possibleLines","i","push","intersections","item","intersection","intersect","x2","y2","x3","y3","x4","y4","denominator","ua","ub","MINIMAL_OFFSET","getPolyLinePoints","sourceDirection","targetDirection","sourcePosition","targetPosition","getCoordinates","controls","reverseControls","sourceIsVertical","horizontal","vertical","horizontalSign","verticalSign","horizontalPosition","verticalPosition","defaultControlX","defaultControlY","controlY0","controlY1","middleY","middleX","sourceExtendX","sign","startPosition","endPosition","axis","oppositeAxis","around","nonAround","aroundPosition","nonAroundPosition","aroundSign","targetSign","size","oppositeSize","targetEdge","sourceEdge","targetControl","sourceControl","oppositeIsStraight","middle","targetOppositeSign","sourceOppositeControl","targetOppositeControl","abs","oppositeMiddle","reverse","node","direction","position","a","b","paddingA","paddingB","A","getNodesWithPadding","B","left","min","right","max","top","bottom","padding","extractPartialRectTuple","value","v0","v1"],"sourceRoot":""}
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React from \"react\";\nimport type { LineMarkerType } from \"./interfaces\";\n\nexport interface MarkerComponentProps extends BaseMarkerComponentProps {\n type: LineMarkerType;\n}\n\nexport interface BaseMarkerComponentProps {\n id: string;\n strokeColor?: string;\n}\n\nexport function MarkerComponent({\n id,\n type,\n strokeColor,\n}: MarkerComponentProps): JSX.Element {\n let Component: (props: BaseMarkerComponentProps) => JSX.Element;\n\n switch (type) {\n case \"0..1\":\n Component = EntityRelationZeroOrOneMarker;\n break;\n case \"0..N\":\n Component = EntityRelationZeroOrManyMarker;\n break;\n case \"circle\":\n Component = CircleMarker;\n break;\n default:\n Component = ArrowMarker;\n }\n return <Component id={id} strokeColor={strokeColor} />;\n}\n\nfunction CircleMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n const r = 3;\n const d = r * 3;\n return (\n <marker\n viewBox={`0 0 ${d} ${d}`}\n refX={r}\n refY={r}\n id={id}\n overflow=\"visible\"\n markerWidth={d}\n markerHeight={d}\n >\n <circle stroke=\"none\" fill={strokeColor} cx={r} cy={r} r={r} />\n </marker>\n );\n}\n\nfunction ArrowMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 6 6\"\n refX={5}\n refY={3}\n markerWidth={6}\n markerHeight={6}\n orient=\"auto-start-reverse\"\n strokeLinejoin=\"round\"\n >\n <path\n d=\"M 0.5 0.5 L 5.5 3 L 0.5 5.5 z\"\n stroke={strokeColor}\n strokeWidth={1}\n fill={strokeColor}\n />\n </marker>\n );\n}\n\nfunction EntityRelationZeroOrOneMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 21 11\"\n refX={0.5}\n refY={5.5}\n markerWidth={21}\n markerHeight={11}\n orient=\"auto-start-reverse\"\n >\n <path\n d=\"M 5.5 5.5 m 5 0 a 5 5 0 1 0 -10 0 a 5 5 0 1 0 10 0 M 15.5 0.5 V 10.5 M 10.5 5.5 H 20.5\"\n stroke={strokeColor}\n strokeWidth={1}\n fill=\"none\"\n />\n </marker>\n );\n}\n\nfunction EntityRelationZeroOrManyMarker({\n id,\n strokeColor,\n}: BaseMarkerComponentProps): JSX.Element {\n return (\n <marker\n id={id}\n viewBox=\"0 0 21 11\"\n refX={0.5}\n refY={5.5}\n markerWidth={21}\n markerHeight={11}\n orient=\"auto-start-reverse\"\n >\n <path\n d=\"M 5.5 5.5 m 5 0 a 5 5 0 1 0 -10 0 a 5 5 0 1 0 10 0 M 20.5 0.5 L 10.5 5.5 L 20.5 10.5 M 10.5 5.5 H 20.5\"\n stroke={strokeColor}\n strokeWidth={1}\n fill=\"none\"\n />\n </marker>\n );\n}\n","import {\n curveLinear,\n line,\n curveBasis,\n curveBumpX,\n curveBumpY,\n type CurveFactory,\n curveMonotoneX,\n curveNatural,\n curveMonotoneY,\n} from \"d3-shape\";\nimport type { CurveType, NodePosition } from \"../interfaces\";\n\n/**\n * Generate Line from points\n */\nexport function curveLine(\n points: Array<NodePosition> | null | undefined,\n curveType: CurveType | undefined,\n startOffset: number,\n endOffset: number\n): string {\n if (!Array.isArray(points)) {\n return \"\";\n }\n let curveFactory: CurveFactory;\n switch (curveType) {\n case \"curveLinear\":\n curveFactory = curveLinear;\n break;\n case \"curveBumpX\":\n curveFactory = curveBumpX;\n break;\n case \"curveBumpY\":\n curveFactory = curveBumpY;\n break;\n case \"curveMonotoneX\":\n curveFactory = curveMonotoneX;\n break;\n case \"curveMonotoneY\":\n curveFactory = curveMonotoneY;\n break;\n case \"curveNatural\":\n curveFactory = curveNatural;\n break;\n default:\n curveFactory = curveBasis;\n }\n const startOffsets = getOffsets(points[1], points[0], startOffset);\n const endOffsets = getOffsets(\n points[points.length - 2],\n points[points.length - 1],\n endOffset\n );\n const lineFunction = line()\n .x(\n (d, index) =>\n (d as unknown as { x: number }).x -\n (index === 0\n ? startOffsets.x\n : index === points.length - 1\n ? endOffsets.x\n : 0)\n )\n .y(\n (d, index) =>\n (d as unknown as { y: number }).y -\n (index === 0\n ? startOffsets.y\n : index === points.length - 1\n ? endOffsets.y\n : 0)\n )\n .curve(curveFactory);\n return lineFunction(points as unknown as Array<[number, number]>)!;\n}\n\nfunction getOffsets(\n start: NodePosition,\n end: NodePosition,\n offset: number\n): NodePosition {\n if (!offset) {\n return { x: 0, y: 0 };\n }\n const { x: x0, y: y0 } = start;\n const { x: x1, y: y1 } = end;\n const distance = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));\n const ratio = offset / distance;\n return {\n x: (x1 - x0) * ratio,\n y: (y1 - y0) * ratio,\n };\n}\n","import type { EdgeView } from \"../../draw-canvas/interfaces\";\nimport type { NodePosition, NodeRect, PositionTuple } from \"../interfaces\";\nimport { doTwoNodesOverlap } from \"../processors/doTwoNodesOverlap\";\n\ntype LineTuple = [start: PositionTuple, end: PositionTuple];\n\nexport function getDirectLinePoints(\n source: NodeRect,\n target: NodeRect,\n parallelGap?: number,\n edgeView?: EdgeView\n): NodePosition[] | null {\n const hasExitPosition = !!edgeView?.exitPosition;\n const hasEntryPosition = !!edgeView?.entryPosition;\n\n // Ignore if two nodes are the same.\n // Ignore if two nodes overlap and no entry nor exit position.\n if (\n source === target ||\n (doTwoNodesOverlap(source, target, 0, 0) &&\n !(hasExitPosition || hasEntryPosition))\n ) {\n return null;\n }\n\n let p0: PositionTuple;\n let p1: PositionTuple;\n\n let xDiff = 0;\n let yDiff = 0;\n\n if (parallelGap) {\n const dx = target.x - source.x;\n const dy = target.y - source.y;\n const angle = Math.atan2(dy, dx);\n xDiff = (parallelGap / 2) * Math.cos(angle + Math.PI / 2);\n yDiff = (parallelGap / 2) * Math.sin(angle + Math.PI / 2);\n }\n\n const line: LineTuple = [\n hasExitPosition\n ? [\n source.x + (edgeView!.exitPosition!.x - 0.5) * source.width,\n source.y + (edgeView!.exitPosition!.y - 0.5) * source.height,\n ]\n : [source.x + xDiff, source.y + yDiff],\n hasEntryPosition\n ? [\n target.x + (edgeView!.entryPosition!.x - 0.5) * target.width,\n target.y + (edgeView!.entryPosition!.y - 0.5) * target.height,\n ]\n : [target.x + xDiff, target.y + yDiff],\n ];\n\n if (hasExitPosition) {\n p0 = line[0];\n } else {\n const sourceIntersections = getIntersections(source, line);\n // Todo: handle when more than one intersection\n if (sourceIntersections.length > 0) {\n p0 = sourceIntersections[0];\n } else {\n p0 = [source.x, source.y];\n }\n }\n\n if (hasEntryPosition) {\n p1 = line[1];\n } else {\n const targetIntersections = getIntersections(target, line);\n // Todo: handle when more than one intersection\n if (targetIntersections.length > 0) {\n p1 = targetIntersections[0];\n } else {\n p1 = [target.x, target.y];\n }\n }\n\n return [\n { x: p0[0], y: p0[1] },\n { x: p1[0], y: p1[1] },\n ];\n}\n\nfunction getIntersections(rect: NodeRect, line: LineTuple) {\n const vertices: PositionTuple[] = [\n [rect.x - rect.width / 2, rect.y - rect.height / 2],\n [rect.x + rect.width / 2, rect.y - rect.height / 2],\n [rect.x + rect.width / 2, rect.y + rect.height / 2],\n [rect.x - rect.width / 2, rect.y + rect.height / 2],\n ];\n const possibleLines: [start: PositionTuple, end: PositionTuple][] = [];\n for (let i = 0; i < 4; i++) {\n possibleLines.push([vertices[i], vertices[(i + 1) % 4]]);\n }\n const intersections: PositionTuple[] = [];\n for (const item of possibleLines) {\n const intersection = intersect(line[0], line[1], item[0], item[1]);\n if (intersection) {\n intersections.push(intersection);\n }\n }\n return intersections;\n}\n\n// https://paulbourke.net/geometry/pointlineplane/javascript.txt\nfunction intersect(\n [x1, y1]: PositionTuple,\n [x2, y2]: PositionTuple,\n [x3, y3]: PositionTuple,\n [x4, y4]: PositionTuple\n): null | PositionTuple {\n // Check if none of the lines are of length 0\n if ((x1 === x2 && y1 === y2) || (x3 === x4 && y3 === y4)) {\n return null;\n }\n\n const denominator = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);\n\n // Lines are parallel\n if (denominator === 0) {\n return null;\n }\n\n const ua = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / denominator;\n const ub = ((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / denominator;\n\n // is the intersection along the segments\n if (ua < 0 || ua > 1 || ub < 0 || ub > 1) {\n return null;\n }\n\n // Return a object with the x and y coordinates of the intersection\n const x = x1 + ua * (x2 - x1);\n const y = y1 + ua * (y2 - y1);\n\n return [x, y];\n}\n","import type { Direction, NodePosition, NodeRect } from \"../interfaces\";\n\nconst MINIMAL_OFFSET = 20;\n\nexport function getPolyLinePoints(\n source: NodeRect,\n target: NodeRect,\n sourceDirection: Direction,\n targetDirection: Direction,\n sourcePosition: number,\n targetPosition: number\n): NodePosition[] {\n const p0 = getCoordinates(source, sourceDirection, sourcePosition);\n const p1 = getCoordinates(target, targetDirection, targetPosition);\n\n let controls: NodePosition[] = [];\n let reverseControls = false;\n\n const sourceIsVertical =\n sourceDirection === \"top\" || sourceDirection === \"bottom\";\n const targetIsVertical =\n targetDirection === \"top\" || targetDirection === \"bottom\";\n\n if (sourceIsVertical !== targetIsVertical) {\n // One is vertical and the other is horizontal\n let horizontal: NodeRect;\n let vertical: NodeRect;\n let horizontalSign: number;\n let verticalSign: number;\n let horizontalPosition: NodePosition;\n let verticalPosition: NodePosition;\n if (sourceIsVertical) {\n horizontal = target;\n vertical = source;\n horizontalSign = targetDirection === \"right\" ? 1 : -1;\n verticalSign = sourceDirection === \"bottom\" ? 1 : -1;\n horizontalPosition = p1;\n verticalPosition = p0;\n } else {\n horizontal = source;\n vertical = target;\n horizontalSign = sourceDirection === \"right\" ? 1 : -1;\n verticalSign = targetDirection === \"bottom\" ? 1 : -1;\n horizontalPosition = p0;\n verticalPosition = p1;\n reverseControls = true;\n }\n\n const defaultControlX =\n horizontalPosition.x + MINIMAL_OFFSET * horizontalSign;\n const defaultControlY = verticalPosition.y + MINIMAL_OFFSET * verticalSign;\n\n if ((horizontal.x - vertical.x) * horizontalSign >= 0) {\n if ((vertical.y - horizontal.y) * verticalSign >= 0) {\n // ┌──────────────┐\n // ┌──┴──┐ ┌─────┐ │\n // │ S │ │ T ├─┘\n // └─────┘ └─────┘\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: defaultControlX, y: defaultControlY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n } else {\n const controlY0 =\n vertical.y + (vertical.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const controlY1 =\n horizontal.y -\n (horizontal.height / 2 + MINIMAL_OFFSET) * verticalSign;\n if ((controlY1 - controlY0) * verticalSign >= 0) {\n // ┌─────┐\n // │ T ├─┐\n // └─────┘ │\n // ┌────────┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const middleY = (controlY0 + controlY1) / 2;\n controls = [\n { x: verticalPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n } else {\n // ┌─────┐\n // ┌────┐ │ T ├─┐\n // ┌──┴──┐ │ └─────┘ │\n // │ S │ └─────────┘\n // └─────┘\n const middleX =\n (vertical.x +\n (vertical.width / 2) * horizontalSign +\n horizontal.x -\n (horizontal.width / 2) * horizontalSign) /\n 2;\n controls = [\n { x: verticalPosition.x, y: controlY0 },\n { x: middleX, y: controlY0 },\n { x: middleX, y: controlY1 },\n { x: defaultControlX, y: controlY1 },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n }\n } else if ((horizontalPosition.y - defaultControlY) * verticalSign >= 0) {\n if ((verticalPosition.x - defaultControlX) * horizontalSign >= 0) {\n // ┌─────┐\n // ┌──┤ T │\n // │ └─────┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [{ x: verticalPosition.x, y: horizontalPosition.y }];\n } else {\n // ┌─────┐\n // │ T ├─┐\n // └─────┘ │\n // ┌─┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const controlY0 =\n vertical.y + (vertical.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const controlY1 =\n horizontal.y -\n (horizontal.height / 2 + MINIMAL_OFFSET) * verticalSign;\n const middleY = (controlY0 + controlY1) / 2;\n controls = [\n { x: verticalPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n } else {\n const sourceExtendX =\n vertical.x - (vertical.width / 2 + MINIMAL_OFFSET) * horizontalSign;\n if ((sourceExtendX - defaultControlX) * horizontalSign >= 0) {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ S │\n // ┌─────┐ │ └─────┘\n // │ T ├─┘\n // └─────┘\n const middleX = (sourceExtendX + defaultControlX) / 2;\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: middleX, y: defaultControlY },\n { x: middleX, y: horizontalPosition.y },\n ];\n } else {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ S │\n // │ └─────┘\n // └───┐\n // ┌─────┐ │\n // │ T ├─┘\n // └─────┘\n const middleY =\n (vertical.y -\n (vertical.height / 2) * verticalSign +\n horizontal.y +\n (horizontal.height / 2) * verticalSign) /\n 2;\n controls = [\n { x: verticalPosition.x, y: defaultControlY },\n { x: sourceExtendX, y: defaultControlY },\n { x: sourceExtendX, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: horizontalPosition.y },\n ];\n }\n }\n } else if (sourceDirection === targetDirection) {\n // Same direction\n const sign =\n sourceDirection === \"bottom\" || sourceDirection === \"right\" ? 1 : -1;\n let start: NodeRect;\n let end: NodeRect;\n let startPosition: NodePosition;\n let endPosition: NodePosition;\n const axis = sourceIsVertical ? \"y\" : \"x\";\n const oppositeAxis = sourceIsVertical ? \"x\" : \"y\";\n if (target[axis] < source[axis]) {\n start = target;\n end = source;\n startPosition = p1;\n endPosition = p0;\n reverseControls = sign === 1;\n } else {\n start = source;\n end = target;\n startPosition = p0;\n endPosition = p1;\n reverseControls = sign !== 1;\n }\n const perpendicular =\n target[oppositeAxis] < source[oppositeAxis] ? source : target;\n let around: NodeRect;\n let nonAround: NodeRect;\n let aroundPosition: NodePosition;\n let nonAroundPosition: NodePosition;\n if (sign === 1) {\n around = end;\n nonAround = start;\n aroundPosition = endPosition;\n nonAroundPosition = startPosition;\n } else {\n around = start;\n nonAround = end;\n aroundPosition = startPosition;\n nonAroundPosition = endPosition;\n }\n const aroundSign = around === perpendicular ? 1 : -1;\n if (sourceIsVertical) {\n const defaultControlX =\n around.x - (around.width / 2 + MINIMAL_OFFSET) * aroundSign;\n const defaultControlY = aroundPosition.y + MINIMAL_OFFSET * sign;\n if ((defaultControlX - nonAroundPosition.x) * aroundSign >= 0) {\n // ┌─────────┐\n // │ ┌──┴──┐\n // │ │ T │\n // ┌──┴──┐ └─────┘\n // │ S │\n // └─────┘\n controls = [\n { x: nonAroundPosition.x, y: defaultControlY },\n { x: aroundPosition.x, y: defaultControlY },\n ];\n } else {\n // ┌────┐\n // │ ┌──┴──┐\n // │ │ T │\n // │ └─────┘\n // └─┐\n // ┌──┴──┐\n // │ S │\n // └─────┘\n const middleY =\n (nonAround.y +\n (nonAround.height / 2) * sign +\n around.y -\n (around.height / 2) * sign) /\n 2;\n controls = [\n { x: nonAroundPosition.x, y: middleY },\n { x: defaultControlX, y: middleY },\n { x: defaultControlX, y: defaultControlY },\n { x: aroundPosition.x, y: defaultControlY },\n ];\n }\n } else {\n const defaultControlX = aroundPosition.x + MINIMAL_OFFSET * sign;\n const defaultControlY =\n around.y - (around.height / 2 + MINIMAL_OFFSET) * aroundSign;\n if ((defaultControlY - nonAroundPosition.y) * aroundSign >= 0) {\n // ┌─────┐\n // ┌─────────┤ T │\n // │ ┌─────┐ └─────┘\n // └─┤ S │\n // └─────┘\n controls = [\n { x: defaultControlX, y: nonAroundPosition.y },\n { x: defaultControlX, y: aroundPosition.y },\n ];\n } else {\n // ┌─────────┐\n // │ ┌─────┐ │ ┌─────┐\n // └─┤ S │ └─┤ T │\n // └─────┘ └─────┘\n const middleX =\n (nonAround.x +\n (nonAround.width / 2) * sign +\n around.x -\n (around.width / 2) * sign) /\n 2;\n controls = [\n { x: middleX, y: nonAroundPosition.y },\n { x: middleX, y: defaultControlY },\n { x: defaultControlX, y: defaultControlY },\n { x: defaultControlX, y: aroundPosition.y },\n ];\n }\n }\n } else {\n // Opposite direction\n const targetSign =\n targetDirection === \"bottom\" || targetDirection === \"right\" ? 1 : -1;\n let axis: \"x\" | \"y\";\n let oppositeAxis: \"x\" | \"y\";\n let size: \"width\" | \"height\";\n let oppositeSize: \"width\" | \"height\";\n if (sourceIsVertical) {\n axis = \"y\";\n oppositeAxis = \"x\";\n size = \"height\";\n oppositeSize = \"width\";\n } else {\n axis = \"x\";\n oppositeAxis = \"y\";\n size = \"width\";\n oppositeSize = \"height\";\n }\n const targetEdge = target[axis] + (target[size] / 2) * targetSign;\n const sourceEdge = source[axis] - (source[size] / 2) * targetSign;\n const targetControl = targetEdge + MINIMAL_OFFSET * targetSign;\n const sourceControl = sourceEdge - MINIMAL_OFFSET * targetSign;\n const oppositeIsStraight = p0[oppositeAxis] === p1[oppositeAxis];\n if ((sourceControl - targetControl) * targetSign >= 0) {\n const middle = (sourceControl + targetControl) / 2;\n if (oppositeIsStraight) {\n // Straight line\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // │\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [];\n } else {\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // ┌───┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: middle },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: middle },\n ] as unknown[] as NodePosition[];\n }\n } else if (\n oppositeIsStraight &&\n (sourceEdge - targetEdge) * targetSign >= 0\n ) {\n // Straight line (very close)\n // ┌─────┐\n // │ T │\n // └──┬──┘\n // ┌──┴──┐\n // │ S │\n // └─────┘\n controls = [];\n } else {\n const targetOppositeSign =\n target[oppositeAxis] < source[oppositeAxis] ? -1 : 1;\n const sourceOppositeControl =\n source[oppositeAxis] +\n (source[oppositeSize] / 2 + MINIMAL_OFFSET) * targetOppositeSign;\n const targetOppositeControl =\n target[oppositeAxis] -\n (target[oppositeSize] / 2 + MINIMAL_OFFSET) * targetOppositeSign;\n if (\n (targetOppositeControl - sourceOppositeControl) * targetOppositeSign >=\n 0 ||\n Math.abs((sourceControl - targetControl) * targetSign) < MINIMAL_OFFSET\n ) {\n // ┌─────┐\n // ┌────┐ │ T │\n // ┌──┴──┐ │ └──┬──┘\n // │ S │ └────┘\n // └─────┘\n const oppositeMiddle =\n (sourceOppositeControl + targetOppositeControl) / 2;\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: sourceControl },\n { [oppositeAxis]: oppositeMiddle, [axis]: sourceControl },\n { [oppositeAxis]: oppositeMiddle, [axis]: targetControl },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: targetControl },\n ] as unknown[] as NodePosition[];\n } else {\n // ┌────┐\n // ┌──┴──┐ │\n // │ S │ │\n // └─────┘ │\n // ┌─────────┘\n // │ ┌─────┐\n // │ │ T │\n // │ └──┬──┘\n // └────┘\n const middle =\n (source[axis] +\n (source[size] / 2) * targetSign +\n target[axis] -\n (target[size] / 2) * targetSign) /\n 2;\n controls = [\n { [oppositeAxis]: p0[oppositeAxis], [axis]: sourceControl },\n { [oppositeAxis]: sourceOppositeControl, [axis]: sourceControl },\n { [oppositeAxis]: sourceOppositeControl, [axis]: middle },\n { [oppositeAxis]: targetOppositeControl, [axis]: middle },\n { [oppositeAxis]: targetOppositeControl, [axis]: targetControl },\n { [oppositeAxis]: p1[oppositeAxis], [axis]: targetControl },\n ] as unknown[] as NodePosition[];\n }\n }\n }\n\n if (reverseControls) {\n controls.reverse();\n }\n\n return [p0, ...controls, p1] as NodePosition[];\n}\n\nfunction getCoordinates(\n node: NodeRect,\n direction: Direction,\n position: number\n): NodePosition {\n const { x, y, width, height } = node;\n switch (direction) {\n case \"top\":\n return {\n x: x - width / 2 + width * position,\n y: y - height / 2,\n };\n case \"bottom\":\n return {\n x: x - width / 2 + width * position,\n y: y + height / 2,\n };\n case \"left\":\n return {\n x: x - width / 2,\n y: y - height / 2 + height * position,\n };\n case \"right\":\n return {\n x: x + width / 2,\n y: y - height / 2 + height * position,\n };\n }\n}\n","import type { NodeRect } from \"../interfaces\";\n\nexport function doTwoNodesOverlap(\n a: NodeRect,\n b: NodeRect,\n paddingA: number,\n paddingB: number\n): boolean {\n const A = paddingA ? getNodesWithPadding(a, paddingA) : a;\n const B = paddingB ? getNodesWithPadding(b, paddingB) : b;\n const left = Math.min(A.x - A.width / 2, B.x - B.width / 2);\n const right = Math.max(A.x + A.width / 2, B.x + B.width / 2);\n const top = Math.min(A.y - A.height / 2, B.y - B.height / 2);\n const bottom = Math.max(A.y + A.height / 2, B.y + B.height / 2);\n return right - left < A.width + B.width && bottom - top < A.height + B.height;\n}\n\nfunction getNodesWithPadding(node: NodeRect, padding: number) {\n return {\n x: node.x - node.width / 2 - padding,\n y: node.y - node.height / 2 - padding,\n width: node.width + padding * 2,\n height: node.height + padding * 2,\n };\n}\n","import type { FullRectTuple, PartialRectTuple } from \"../interfaces\";\n\nexport function extractPartialRectTuple(\n value: PartialRectTuple\n): FullRectTuple {\n if (Array.isArray(value)) {\n const v0 = value[0];\n const v1 = value.length > 1 ? value[1]! : v0;\n const v2 = value.length > 2 ? value[2]! : v0;\n const v3 = value.length > 3 ? value[3]! : v1;\n return [v0, v1, v2, v3];\n }\n return new Array(4).fill(value) as FullRectTuple;\n}\n"],"names":["MarkerComponent","_ref","Component","id","type","strokeColor","EntityRelationZeroOrOneMarker","EntityRelationZeroOrManyMarker","CircleMarker","ArrowMarker","React","_ref2","viewBox","refX","refY","overflow","markerWidth","r","markerHeight","stroke","fill","cx","cy","_ref3","orient","strokeLinejoin","d","strokeWidth","_ref4","_ref5","curveLine","points","curveType","startOffset","endOffset","Array","isArray","curveFactory","curveLinear","curveBumpX","curveBumpY","curveMonotoneX","curveMonotoneY","curveNatural","curveBasis","startOffsets","getOffsets","endOffsets","length","line","x","index","y","curve","lineFunction","start","end","offset","x0","y0","x1","y1","ratio","Math","sqrt","pow","getDirectLinePoints","source","target","parallelGap","edgeView","hasExitPosition","exitPosition","hasEntryPosition","entryPosition","doTwoNodesOverlap","p0","p1","xDiff","yDiff","dx","dy","angle","atan2","cos","PI","sin","width","height","sourceIntersections","getIntersections","targetIntersections","rect","vertices","possibleLines","i","push","intersections","item","intersection","intersect","x2","y2","x3","y3","x4","y4","denominator","ua","ub","MINIMAL_OFFSET","getPolyLinePoints","sourceDirection","targetDirection","sourcePosition","targetPosition","getCoordinates","controls","reverseControls","sourceIsVertical","horizontal","vertical","horizontalSign","verticalSign","horizontalPosition","verticalPosition","defaultControlX","defaultControlY","controlY0","controlY1","middleY","middleX","sourceExtendX","sign","startPosition","endPosition","axis","oppositeAxis","around","nonAround","aroundPosition","nonAroundPosition","aroundSign","targetSign","size","oppositeSize","targetEdge","sourceEdge","targetControl","sourceControl","oppositeIsStraight","middle","targetOppositeSign","sourceOppositeControl","targetOppositeControl","abs","oppositeMiddle","reverse","node","direction","position","a","b","paddingA","paddingB","A","getNodesWithPadding","B","left","min","right","max","top","bottom","padding","extractPartialRectTuple","value","v0","v1"],"sourceRoot":""}
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