@nexart/ui-renderer 0.8.1 → 0.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -2
- package/dist/index.d.ts +2 -2
- package/dist/index.js +2 -2
- package/dist/preview/canvas-scaler.d.ts +10 -0
- package/dist/preview/canvas-scaler.d.ts.map +1 -1
- package/dist/preview/canvas-scaler.js +10 -0
- package/dist/preview/code-renderer.d.ts.map +1 -1
- package/dist/preview/code-renderer.js +27 -5
- package/dist/preview/preview-engine.d.ts.map +1 -1
- package/dist/preview/preview-engine.js +21 -6
- package/dist/preview/unified-renderer.d.ts.map +1 -1
- package/dist/preview/unified-renderer.js +21 -5
- package/dist/types.d.ts +2 -2
- package/dist/types.js +2 -2
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -1,6 +1,6 @@
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# @nexart/ui-renderer
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Version: 0.8.
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Version: 0.8.3
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**Lightweight Preview Runtime for NexArt Protocol**
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@@ -19,6 +19,34 @@ Version: 0.8.1
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---
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## v0.8.3 — Animation Loop Fix
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Fixed critical bug where preview only rendered a single frame.
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- **RAF unconditionally scheduled**: `requestAnimationFrame(loop)` is now called on every tick
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- **Budget gates draw only**: Frame budget controls whether `draw()` runs, not whether the loop continues
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- **Continuous animation**: Loop runs forever until explicitly stopped
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**Animation Loop Invariant (locked for v0.x):**
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```
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RAF schedules → budget checks → draw executes (or skips) → repeat
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Never: budget check → stop loop
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```
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---
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## v0.8.2 — Runtime Dimensions Fix
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Fixed critical bug where preview scaling affected `width`/`height` inside sketches.
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- **Runtime uses original dimensions**: `width` and `height` now match Code Mode exactly
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- **Canvas buffer still scaled for performance**: Rendering is fast, semantics are correct
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- **Loop animations work correctly**: Geometry math and timing no longer break
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**Key rule enforced:** Preview scaling is a rendering concern, not a semantic one.
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---
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## v0.8.1 — Canvas Scaling Fix
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Fixed canvas zoom/cropping bug caused by resolution downscaling in v0.8.0.
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@@ -213,7 +241,7 @@ import { getCapabilities } from '@nexart/ui-renderer';
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const caps = getCapabilities();
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// {
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// version: '0.8.
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// version: '0.8.3',
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// isCanonical: false,
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// isArchival: false,
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// previewBudget: { MAX_FRAMES: 30, MAX_TOTAL_TIME_MS: 500, FRAME_STRIDE: 3 },
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package/dist/index.d.ts
CHANGED
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/**
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* @nexart/ui-renderer
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* Version: 0.8.
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* Version: 0.8.3
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*
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* Lightweight Preview Runtime for NexArt Protocol
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*
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@@ -46,7 +46,7 @@ export { calculateScaledDimensions, applyScaledDimensions, type ScaledDimensions
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export type { NexArtSystemInput, NexArtSystem, DeclarativeSystemInput, DeclarativeSystem, CodeSystem, NexArtCodeSystem, UnifiedSystemInput, UnifiedSystem, UnifiedElement, BackgroundElement, PrimitiveElement, SketchElement, BackgroundPreset, PrimitiveName, ColorPalette, MotionSpeed, StrokeWeightAuto, LoopConfig, DeclarativeElement, SystemElement, DotsElement, LinesElement, WavesElement, GridElement, FlowFieldElement, OrbitsElement, BackgroundConfig, MotionConfig, PreviewOptions, ValidationResult, } from './types';
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export { AESTHETIC_DEFAULTS, SDK_VERSION as TYPE_SDK_VERSION } from './types';
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export type { Capabilities, PrimitiveCapability, ParameterSpec, } from './capabilities';
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export declare const SDK_VERSION = "0.8.
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export declare const SDK_VERSION = "0.8.3";
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export declare const PROTOCOL_VERSION = "0.8";
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export declare const IS_CANONICAL = false;
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export declare const IS_ARCHIVAL = false;
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package/dist/index.js
CHANGED
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/**
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* @nexart/ui-renderer
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* Version: 0.8.
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* Version: 0.8.3
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*
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* Lightweight Preview Runtime for NexArt Protocol
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*
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@@ -44,7 +44,7 @@ export { PREVIEW_BUDGET, CANVAS_LIMITS, } from './preview/preview-types';
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export { createFrameBudget, canRenderFrame, recordFrame, resetBudget, shouldSkipFrame, } from './preview/frame-budget';
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export { calculateScaledDimensions, applyScaledDimensions, } from './preview/canvas-scaler';
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export { AESTHETIC_DEFAULTS, SDK_VERSION as TYPE_SDK_VERSION } from './types';
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export const SDK_VERSION = '0.8.
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export const SDK_VERSION = '0.8.3';
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export const PROTOCOL_VERSION = '0.8';
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export const IS_CANONICAL = false;
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export const IS_ARCHIVAL = false;
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@@ -10,6 +10,16 @@
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* ║ Max dimension: 900px ║
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* ║ Preserves aspect ratio ║
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* ║ Uses CSS scaling for display ║
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* ╠══════════════════════════════════════════════════════════════════════════╣
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* ║ ARCHITECTURAL INVARIANT (v0.8.2+): ║
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* ║ ║
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* ║ Scaling is a RENDERING concern, NOT a SEMANTIC one. ║
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* ║ ║
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* ║ - Canvas buffer: scaled (renderWidth × renderHeight) ║
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* ║ - Runtime width/height: ALWAYS original protocol dimensions ║
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* ║ - Context transform: ctx.scale() maps original → render space ║
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* ║ ║
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* ║ This ensures sketch math works identically in preview and Code Mode. ║
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* ╚══════════════════════════════════════════════════════════════════════════╝
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*/
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export interface ScaledDimensions {
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@@ -1 +1 @@
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{"version":3,"file":"canvas-scaler.d.ts","sourceRoot":"","sources":["../../src/preview/canvas-scaler.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"canvas-scaler.d.ts","sourceRoot":"","sources":["../../src/preview/canvas-scaler.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAIH,MAAM,WAAW,gBAAgB;IAC/B,iCAAiC;IACjC,WAAW,EAAE,MAAM,CAAC;IACpB,kCAAkC;IAClC,YAAY,EAAE,MAAM,CAAC;IACrB,qBAAqB;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,sBAAsB;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,2BAA2B;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,kCAAkC;IAClC,SAAS,EAAE,OAAO,CAAC;CACpB;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,gBAAgB,CA0BlB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,gBAAgB,GAC3B,IAAI,CAWN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,MAAM,EACb,WAAW,EAAE,MAAM,GAClB,MAAM,CAER;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CACjC,GAAG,EAAE,wBAAwB,EAC7B,WAAW,EAAE,MAAM,GAClB,IAAI,CAIN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,gBAAgB,GAC3B,IAAI,CAaN;AAED;;;;;;GAMG;AACH,wBAAgB,4BAA4B,CAC1C,GAAG,EAAE,wBAAwB,EAC7B,MAAM,EAAE,iBAAiB,GACxB,IAAI,CAKN"}
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* ║ Max dimension: 900px ║
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* ║ Preserves aspect ratio ║
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* ║ Uses CSS scaling for display ║
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* ╠══════════════════════════════════════════════════════════════════════════╣
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* ║ ARCHITECTURAL INVARIANT (v0.8.2+): ║
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* ║ ║
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* ║ Scaling is a RENDERING concern, NOT a SEMANTIC one. ║
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* ║ ║
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* ║ - Canvas buffer: scaled (renderWidth × renderHeight) ║
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* ║ - Runtime width/height: ALWAYS original protocol dimensions ║
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* ║ - Context transform: ctx.scale() maps original → render space ║
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* ║ ║
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* ║ This ensures sketch math works identically in preview and Code Mode. ║
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* ╚══════════════════════════════════════════════════════════════════════════╝
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*/
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import { CANVAS_LIMITS } from './preview-types';
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{"version":3,"file":"code-renderer.d.ts","sourceRoot":"","sources":["../../src/preview/code-renderer.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AA0BjE,MAAM,WAAW,YAAY;IAC3B,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,KAAK,EAAE,MAAM,IAAI,CAAC;IAClB,IAAI,EAAE,MAAM,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,WAAW,EAAE,KAAK,CAAC;IACnB,UAAU,EAAE,KAAK,CAAC;CACnB;AAwBD,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,gBAAgB,EACxB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE,cAAmB,GAC3B,YAAY,
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{"version":3,"file":"code-renderer.d.ts","sourceRoot":"","sources":["../../src/preview/code-renderer.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,OAAO,KAAK,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AA0BjE,MAAM,WAAW,YAAY;IAC3B,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,KAAK,EAAE,MAAM,IAAI,CAAC;IAClB,IAAI,EAAE,MAAM,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,WAAW,EAAE,KAAK,CAAC;IACnB,UAAU,EAAE,KAAK,CAAC;CACnB;AAwBD,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,gBAAgB,EACxB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE,cAAmB,GAC3B,YAAY,CAkQd"}
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let setupFn = null;
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let drawFn = null;
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const compileSource = () => {
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// ╔═══════════════════════════════════════════════════════════════════════╗
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// ║ ARCHITECTURAL INVARIANT — DO NOT CHANGE ║
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// ║ ║
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// ║ Runtime width/height MUST always equal protocol dimensions. ║
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// ║ DO NOT pass scaled values (renderWidth/renderHeight) here. ║
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// ║ ║
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// ║ width/height are SEMANTIC values used by sketch math. ║
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// ║ ║
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// ║ Passing scaled dimensions breaks loop animations and geometry. ║
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// ║ This invariant is locked for v0.x — see CHANGELOG v0.8.2. ║
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// ╚═══════════════════════════════════════════════════════════════════════╝
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runtime = createPreviewRuntime(canvas, scaled.originalWidth, // ← Protocol dimension (e.g. 1950)
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scaled.originalHeight, // ← Protocol dimension (e.g. 2400)
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system.seed ?? 12345, normalizedVars);
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const totalFrames = system.totalFrames ?? 120;
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runtime.totalFrames = totalFrames;
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try {
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}
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resetBudget(budget);
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isRunning = true;
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// ╔═══════════════════════════════════════════════════════════════════════╗
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// ║ ANIMATION LOOP INVARIANT — DO NOT CHANGE ║
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// ║ ║
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// ║ requestAnimationFrame(loop) MUST be called on EVERY tick. ║
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// ║ Budget gates ONLY whether draw() executes, NOT whether loop runs. ║
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// ║ Never return before scheduling RAF. Never conditionally schedule. ║
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// ╚═══════════════════════════════════════════════════════════════════════╝
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const loop = () => {
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// ALWAYS schedule next frame first — loop never terminates on its own
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animationId = requestAnimationFrame(loop);
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// Early exit checks (after RAF is scheduled)
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if (!isRunning || isDestroyed)
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return;
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// Budget check — skip draw but keep loop alive
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if (!canRenderFrame(budget)) {
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-
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isRunning = false;
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return;
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return; // Loop continues, just don't draw
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}
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frameCount++;
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if (!shouldSkipFrame(frameCount)) {
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console.warn('[UIRenderer] Draw error:', error);
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}
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}
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animationId = requestAnimationFrame(loop);
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};
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animationId = requestAnimationFrame(loop);
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}
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{"version":3,"file":"preview-engine.d.ts","sourceRoot":"","sources":["../../src/preview/preview-engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,OAAO,EACL,KAAK,mBAAmB,EACxB,KAAK,mBAAmB,EACxB,KAAK,eAAe,EAErB,MAAM,iBAAiB,CAAC;
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{"version":3,"file":"preview-engine.d.ts","sourceRoot":"","sources":["../../src/preview/preview-engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,OAAO,EACL,KAAK,mBAAmB,EACxB,KAAK,mBAAmB,EACxB,KAAK,eAAe,EAErB,MAAM,iBAAiB,CAAC;AAqNzB;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,mBAAmB,GAAG,eAAe,CAEhF;AAED;;GAEG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,mBAAmB,GAAG,mBAAmB,CAKpF;AAED;;GAEG;AACH,wBAAgB,iBAAiB,IAAI,IAAI,CAKxC"}
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// NOTE: Canvas resizing resets the 2D context transform.
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// Reapply scale factor once after resize for correct rendering.
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reapplyContextScale(this.canvas, scaled);
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// ╔═══════════════════════════════════════════════════════════════════════╗
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// ║ ARCHITECTURAL INVARIANT — DO NOT CHANGE ║
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// ║ Runtime width/height MUST equal protocol dimensions. ║
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// ║ DO NOT pass renderWidth/renderHeight — breaks loop animations. ║
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// ║ Scaling is handled by ctx.scale(), not by changing width/height. ║
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// ╚═══════════════════════════════════════════════════════════════════════╝
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this.runtime = createPreviewRuntime(this.canvas, scaled.originalWidth, // ← Protocol dimension
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scaled.originalHeight, // ← Protocol dimension
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this.config.seed ?? 12345, this.config.vars ?? []);
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const totalFrames = this.config.totalFrames ?? 120;
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this.runtime.totalFrames = totalFrames;
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try {
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@@ -124,15 +132,23 @@ class PreviewEngine {
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}
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this.scheduleNextFrame();
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}
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// ╔═══════════════════════════════════════════════════════════════════════╗
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// ║ ANIMATION LOOP INVARIANT — DO NOT CHANGE ║
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// ║ ║
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// ║ requestAnimationFrame MUST be called on EVERY tick. ║
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// ║ Budget gates ONLY whether draw() executes, NOT whether loop runs. ║
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// ║ Never return before scheduling RAF. Never conditionally schedule. ║
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// ╚═══════════════════════════════════════════════════════════════════════╝
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scheduleNextFrame() {
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|
128
|
-
|
|
129
|
-
return;
|
|
143
|
+
// ALWAYS schedule next frame first — loop never terminates on its own
|
|
130
144
|
this.animationFrameId = requestAnimationFrame(() => {
|
|
145
|
+
this.scheduleNextFrame();
|
|
146
|
+
// Early exit checks (after RAF is scheduled)
|
|
131
147
|
if (!this.running)
|
|
132
148
|
return;
|
|
149
|
+
// Budget check — skip draw but keep loop alive
|
|
133
150
|
if (!canRenderFrame(this.budget)) {
|
|
134
|
-
|
|
135
|
-
return;
|
|
151
|
+
return; // Loop continues, just don't draw
|
|
136
152
|
}
|
|
137
153
|
this.internalFrameCount++;
|
|
138
154
|
if (!shouldSkipFrame(this.internalFrameCount)) {
|
|
@@ -153,7 +169,6 @@ class PreviewEngine {
|
|
|
153
169
|
console.warn('[PreviewEngine] Draw error:', error);
|
|
154
170
|
}
|
|
155
171
|
}
|
|
156
|
-
this.scheduleNextFrame();
|
|
157
172
|
});
|
|
158
173
|
}
|
|
159
174
|
stopLoop() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"unified-renderer.d.ts","sourceRoot":"","sources":["../../src/preview/unified-renderer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAkB,cAAc,EAAoE,MAAM,UAAU,CAAC;AAmBhJ,MAAM,WAAW,eAAe;IAC9B,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,KAAK,EAAE,MAAM,IAAI,CAAC;IAClB,IAAI,EAAE,MAAM,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,WAAW,EAAE,KAAK,CAAC;IACnB,UAAU,EAAE,KAAK,CAAC;CACnB;AA6ED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,aAAa,EACrB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE,cAAmB,GAC3B,eAAe,
|
|
1
|
+
{"version":3,"file":"unified-renderer.d.ts","sourceRoot":"","sources":["../../src/preview/unified-renderer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAkB,cAAc,EAAoE,MAAM,UAAU,CAAC;AAmBhJ,MAAM,WAAW,eAAe;IAC9B,MAAM,EAAE,MAAM,IAAI,CAAC;IACnB,KAAK,EAAE,MAAM,IAAI,CAAC;IAClB,IAAI,EAAE,MAAM,IAAI,CAAC;IACjB,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,WAAW,EAAE,KAAK,CAAC;IACnB,UAAU,EAAE,KAAK,CAAC;CACnB;AA6ED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,aAAa,EACrB,MAAM,EAAE,iBAAiB,EACzB,OAAO,GAAE,cAAmB,GAC3B,eAAe,CA6QjB"}
|
|
@@ -225,17 +225,34 @@ export function renderUnifiedSystem(system, canvas, options = {}) {
|
|
|
225
225
|
return;
|
|
226
226
|
try {
|
|
227
227
|
let frameCount = 0;
|
|
228
|
-
|
|
228
|
+
// ╔═══════════════════════════════════════════════════════════════════════╗
|
|
229
|
+
// ║ ARCHITECTURAL INVARIANT — DO NOT CHANGE ║
|
|
230
|
+
// ║ Runtime width/height MUST equal protocol dimensions. ║
|
|
231
|
+
// ║ DO NOT pass renderWidth/renderHeight — breaks loop animations. ║
|
|
232
|
+
// ║ Scaling is handled by ctx.scale(), not by changing width/height. ║
|
|
233
|
+
// ╚═══════════════════════════════════════════════════════════════════════╝
|
|
234
|
+
const p = createPreviewRuntime(canvas, scaled.originalWidth, // ← Protocol dimension
|
|
235
|
+
scaled.originalHeight, // ← Protocol dimension
|
|
236
|
+
system.seed);
|
|
229
237
|
runSetup(p);
|
|
230
238
|
resetBudget(budget);
|
|
231
239
|
isRunning = true;
|
|
240
|
+
// ╔═══════════════════════════════════════════════════════════════════════╗
|
|
241
|
+
// ║ ANIMATION LOOP INVARIANT — DO NOT CHANGE ║
|
|
242
|
+
// ║ ║
|
|
243
|
+
// ║ requestAnimationFrame(loop) MUST be called on EVERY tick. ║
|
|
244
|
+
// ║ Budget gates ONLY whether draw() executes, NOT whether loop runs. ║
|
|
245
|
+
// ║ Never return before scheduling RAF. Never conditionally schedule. ║
|
|
246
|
+
// ╚═══════════════════════════════════════════════════════════════════════╝
|
|
232
247
|
const loop = () => {
|
|
248
|
+
// ALWAYS schedule next frame first — loop never terminates on its own
|
|
249
|
+
animationId = requestAnimationFrame(loop);
|
|
250
|
+
// Early exit checks (after RAF is scheduled)
|
|
233
251
|
if (!isRunning || isDestroyed)
|
|
234
252
|
return;
|
|
253
|
+
// Budget check — skip draw but keep loop alive
|
|
235
254
|
if (!canRenderFrame(budget)) {
|
|
236
|
-
|
|
237
|
-
isRunning = false;
|
|
238
|
-
return;
|
|
255
|
+
return; // Loop continues, just don't draw
|
|
239
256
|
}
|
|
240
257
|
frameCount++;
|
|
241
258
|
if (!shouldSkipFrame(frameCount)) {
|
|
@@ -251,7 +268,6 @@ export function renderUnifiedSystem(system, canvas, options = {}) {
|
|
|
251
268
|
console.warn('[UIRenderer] Draw error:', error);
|
|
252
269
|
}
|
|
253
270
|
}
|
|
254
|
-
animationId = requestAnimationFrame(loop);
|
|
255
271
|
};
|
|
256
272
|
animationId = requestAnimationFrame(loop);
|
|
257
273
|
}
|
package/dist/types.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* @nexart/ui-renderer v0.8.
|
|
2
|
+
* @nexart/ui-renderer v0.8.3 - Type Definitions
|
|
3
3
|
*
|
|
4
4
|
* Lightweight Preview Runtime for NexArt Protocol.
|
|
5
5
|
* This SDK is non-canonical and for preview only.
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* - Max total time: 500ms
|
|
10
10
|
* - Max canvas dimension: 900px
|
|
11
11
|
*/
|
|
12
|
-
export declare const SDK_VERSION = "0.8.
|
|
12
|
+
export declare const SDK_VERSION = "0.8.3";
|
|
13
13
|
export declare const AESTHETIC_DEFAULTS: {
|
|
14
14
|
readonly background: {
|
|
15
15
|
readonly r: 246;
|
package/dist/types.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* @nexart/ui-renderer v0.8.
|
|
2
|
+
* @nexart/ui-renderer v0.8.3 - Type Definitions
|
|
3
3
|
*
|
|
4
4
|
* Lightweight Preview Runtime for NexArt Protocol.
|
|
5
5
|
* This SDK is non-canonical and for preview only.
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* - Max total time: 500ms
|
|
10
10
|
* - Max canvas dimension: 900px
|
|
11
11
|
*/
|
|
12
|
-
export const SDK_VERSION = '0.8.
|
|
12
|
+
export const SDK_VERSION = '0.8.3';
|
|
13
13
|
export const AESTHETIC_DEFAULTS = {
|
|
14
14
|
background: { r: 246, g: 245, b: 242 },
|
|
15
15
|
foreground: { r: 45, g: 45, b: 45 },
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@nexart/ui-renderer",
|
|
3
|
-
"version": "0.8.
|
|
3
|
+
"version": "0.8.3",
|
|
4
4
|
"description": "Lightweight Preview Runtime for NexArt Protocol. Non-canonical, performance-optimized with budget limits (max 30 frames, 500ms, 900px canvas).",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"type": "module",
|