@nexart/ui-renderer 0.3.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +195 -203
- package/dist/preview/code-renderer.d.ts +31 -10
- package/dist/preview/code-renderer.d.ts.map +1 -1
- package/dist/preview/code-renderer.js +135 -27
- package/dist/system.d.ts.map +1 -1
- package/dist/system.js +17 -0
- package/dist/types.d.ts +2 -0
- package/dist/types.d.ts.map +1 -1
- package/package.json +5 -2
- package/dist/preview/primitives/sketch.d.ts +0 -14
- package/dist/preview/primitives/sketch.d.ts.map +0 -1
- package/dist/preview/primitives/sketch.js +0 -407
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/**
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* @nexart/ui-renderer v0.2.1 - Sketch Primitive Renderer
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*
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* Executes raw Code Mode p5-like sketches.
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* This is NOT canonical output - for preview/exploration only.
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*/
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function createSeededRNG(seed = 123456) {
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let a = seed >>> 0;
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return () => {
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a += 0x6D2B79F5;
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let t = Math.imul(a ^ (a >>> 15), a | 1);
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t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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}
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function createSeededNoise(seed = 0) {
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const permutation = [];
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const rng = createSeededRNG(seed);
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for (let i = 0; i < 256; i++) {
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permutation[i] = i;
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}
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for (let i = 255; i > 0; i--) {
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const j = Math.floor(rng() * (i + 1));
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[permutation[i], permutation[j]] = [permutation[j], permutation[i]];
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}
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for (let i = 0; i < 256; i++) {
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permutation[256 + i] = permutation[i];
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}
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const fade = (t) => t * t * t * (t * (t * 6 - 15) + 10);
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const lerp = (a, b, t) => a + t * (b - a);
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const grad = (hash, x, y, z) => {
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const h = hash & 15;
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const u = h < 8 ? x : y;
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const v = h < 4 ? y : h === 12 || h === 14 ? x : z;
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return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
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};
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return (x, y = 0, z = 0) => {
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const X = Math.floor(x) & 255;
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const Y = Math.floor(y) & 255;
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const Z = Math.floor(z) & 255;
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x -= Math.floor(x);
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y -= Math.floor(y);
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z -= Math.floor(z);
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const u = fade(x);
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const v = fade(y);
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const w = fade(z);
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const A = permutation[X] + Y;
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const AA = permutation[A] + Z;
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const AB = permutation[A + 1] + Z;
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const B = permutation[X + 1] + Y;
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const BA = permutation[B] + Z;
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const BB = permutation[B + 1] + Z;
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return (lerp(lerp(lerp(grad(permutation[AA], x, y, z), grad(permutation[BA], x - 1, y, z), u), lerp(grad(permutation[AB], x, y - 1, z), grad(permutation[BB], x - 1, y - 1, z), u), v), lerp(lerp(grad(permutation[AA + 1], x, y, z - 1), grad(permutation[BA + 1], x - 1, y, z - 1), u), lerp(grad(permutation[AB + 1], x, y - 1, z - 1), grad(permutation[BB + 1], x - 1, y - 1, z - 1), u), v), w) + 1) / 2;
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};
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}
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function createP5Runtime(ctx, width, height, seed) {
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let currentFill = 'rgba(255, 255, 255, 1)';
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let currentStroke = 'rgba(0, 0, 0, 1)';
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let strokeEnabled = true;
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let fillEnabled = true;
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let currentStrokeWeight = 1;
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let colorModeSettings = { mode: 'RGB', maxR: 255, maxG: 255, maxB: 255, maxA: 255 };
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let shapeStarted = false;
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let rng = createSeededRNG(seed);
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let noiseFunc = createSeededNoise(seed);
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let noiseOctaves = 4;
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let noiseFalloff = 0.5;
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const parseColor = (...args) => {
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if (args.length === 0)
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return 'rgba(0, 0, 0, 1)';
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const { mode, maxR, maxG, maxB, maxA } = colorModeSettings;
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if (args.length === 1) {
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const val = args[0];
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if (typeof val === 'string')
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return val;
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if (mode === 'HSB') {
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return `hsla(${val}, 100%, 50%, 1)`;
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}
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const gray = Math.round((val / maxR) * 255);
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return `rgba(${gray}, ${gray}, ${gray}, 1)`;
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}
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if (args.length === 2) {
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const [gray, alpha] = args;
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const g = Math.round((gray / maxR) * 255);
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const a = alpha / maxA;
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return `rgba(${g}, ${g}, ${g}, ${a})`;
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}
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if (args.length === 3) {
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const [r, g, b] = args;
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if (mode === 'HSB') {
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return `hsla(${(r / maxR) * 360}, ${(g / maxG) * 100}%, ${(b / maxB) * 100}%, 1)`;
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}
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return `rgba(${Math.round((r / maxR) * 255)}, ${Math.round((g / maxG) * 255)}, ${Math.round((b / maxB) * 255)}, 1)`;
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}
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if (args.length === 4) {
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const [r, g, b, a] = args;
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if (mode === 'HSB') {
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return `hsla(${(r / maxR) * 360}, ${(g / maxG) * 100}%, ${(b / maxB) * 100}%, ${a / maxA})`;
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}
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return `rgba(${Math.round((r / maxR) * 255)}, ${Math.round((g / maxG) * 255)}, ${Math.round((b / maxB) * 255)}, ${a / maxA})`;
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}
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return 'rgba(0, 0, 0, 1)';
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};
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const p = {
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width,
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height,
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frameCount: 0,
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PI: Math.PI,
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TWO_PI: Math.PI * 2,
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HALF_PI: Math.PI / 2,
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QUARTER_PI: Math.PI / 4,
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CORNER: 'corner',
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CENTER: 'center',
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CORNERS: 'corners',
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RADIUS: 'radius',
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ROUND: 'round',
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SQUARE: 'square',
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PROJECT: 'project',
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MITER: 'miter',
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BEVEL: 'bevel',
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CLOSE: 'close',
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background: (...args) => {
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ctx.save();
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ctx.fillStyle = parseColor(...args);
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ctx.fillRect(0, 0, width, height);
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ctx.restore();
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},
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clear: () => {
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ctx.clearRect(0, 0, width, height);
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},
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fill: (...args) => {
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fillEnabled = true;
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currentFill = parseColor(...args);
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ctx.fillStyle = currentFill;
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},
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noFill: () => {
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fillEnabled = false;
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},
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stroke: (...args) => {
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strokeEnabled = true;
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currentStroke = parseColor(...args);
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ctx.strokeStyle = currentStroke;
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},
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noStroke: () => {
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strokeEnabled = false;
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},
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strokeWeight: (weight) => {
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currentStrokeWeight = weight;
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ctx.lineWidth = weight;
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},
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colorMode: (mode, max1, max2, max3, maxA) => {
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colorModeSettings = {
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mode: mode.toUpperCase(),
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maxR: max1 ?? 255,
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maxG: max2 ?? max1 ?? 255,
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maxB: max3 ?? max1 ?? 255,
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maxA: maxA ?? 255,
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};
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},
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color: (...args) => parseColor(...args),
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lerpColor: (c1, c2, amt) => c1,
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ellipse: (x, y, w, h) => {
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const rw = w / 2;
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const rh = (h ?? w) / 2;
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ctx.beginPath();
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ctx.ellipse(x, y, rw, rh, 0, 0, Math.PI * 2);
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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},
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circle: (x, y, d) => {
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p.ellipse(x, y, d, d);
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},
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rect: (x, y, w, h, r) => {
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const height = h ?? w;
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ctx.beginPath();
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if (r && r > 0) {
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ctx.roundRect(x, y, w, height, r);
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}
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else {
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ctx.rect(x, y, w, height);
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}
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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},
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square: (x, y, s, r) => {
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p.rect(x, y, s, s, r);
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},
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line: (x1, y1, x2, y2) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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if (strokeEnabled)
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ctx.stroke();
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},
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point: (x, y) => {
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ctx.beginPath();
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ctx.arc(x, y, currentStrokeWeight / 2, 0, Math.PI * 2);
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ctx.fillStyle = currentStroke;
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ctx.fill();
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},
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triangle: (x1, y1, x2, y2, x3, y3) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.lineTo(x3, y3);
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ctx.closePath();
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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},
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quad: (x1, y1, x2, y2, x3, y3, x4, y4) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.lineTo(x3, y3);
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ctx.lineTo(x4, y4);
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ctx.closePath();
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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},
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arc: (x, y, w, h, start, stop, mode) => {
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ctx.beginPath();
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ctx.ellipse(x, y, w / 2, h / 2, 0, start, stop);
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if (mode === 'pie' || mode === 'PIE') {
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ctx.lineTo(x, y);
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ctx.closePath();
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}
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else if (mode === 'chord' || mode === 'CHORD') {
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ctx.closePath();
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}
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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},
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beginShape: () => {
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ctx.beginPath();
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shapeStarted = false;
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},
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vertex: (x, y) => {
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if (!shapeStarted) {
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ctx.moveTo(x, y);
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shapeStarted = true;
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}
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else {
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ctx.lineTo(x, y);
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}
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},
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endShape: (mode) => {
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if (mode === 'close' || mode === 'CLOSE') {
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ctx.closePath();
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}
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if (fillEnabled)
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ctx.fill();
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if (strokeEnabled)
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ctx.stroke();
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shapeStarted = false;
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},
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push: () => {
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ctx.save();
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},
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pop: () => {
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ctx.restore();
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ctx.fillStyle = currentFill;
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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},
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translate: (x, y) => {
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ctx.translate(x, y);
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},
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rotate: (angle) => {
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ctx.rotate(angle);
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},
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scale: (sx, sy) => {
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ctx.scale(sx, sy ?? sx);
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},
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resetMatrix: () => {
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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},
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random: (min, max) => {
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if (Array.isArray(min)) {
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return min[Math.floor(rng() * min.length)];
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}
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if (min === undefined)
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return rng();
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if (max === undefined)
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return rng() * min;
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return min + rng() * (max - min);
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},
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randomSeed: (seed) => {
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rng = createSeededRNG(seed);
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},
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randomGaussian: (mean = 0, sd = 1) => {
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const u1 = rng();
|
|
302
|
-
const u2 = rng();
|
|
303
|
-
const z0 = Math.sqrt(-2 * Math.log(u1)) * Math.cos(2 * Math.PI * u2);
|
|
304
|
-
return z0 * sd + mean;
|
|
305
|
-
},
|
|
306
|
-
noise: (x, y, z) => {
|
|
307
|
-
let total = 0;
|
|
308
|
-
let frequency = 1;
|
|
309
|
-
let amplitude = 1;
|
|
310
|
-
let maxValue = 0;
|
|
311
|
-
for (let i = 0; i < noiseOctaves; i++) {
|
|
312
|
-
total += noiseFunc(x * frequency, (y ?? 0) * frequency, (z ?? 0) * frequency) * amplitude;
|
|
313
|
-
maxValue += amplitude;
|
|
314
|
-
amplitude *= noiseFalloff;
|
|
315
|
-
frequency *= 2;
|
|
316
|
-
}
|
|
317
|
-
return total / maxValue;
|
|
318
|
-
},
|
|
319
|
-
noiseSeed: (seed) => {
|
|
320
|
-
noiseFunc = createSeededNoise(seed);
|
|
321
|
-
},
|
|
322
|
-
noiseDetail: (lod, falloff) => {
|
|
323
|
-
noiseOctaves = Math.max(1, Math.min(8, lod));
|
|
324
|
-
if (falloff !== undefined) {
|
|
325
|
-
noiseFalloff = Math.max(0, Math.min(1, falloff));
|
|
326
|
-
}
|
|
327
|
-
},
|
|
328
|
-
map: (value, start1, stop1, start2, stop2) => {
|
|
329
|
-
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
330
|
-
},
|
|
331
|
-
constrain: (n, low, high) => {
|
|
332
|
-
return Math.max(low, Math.min(high, n));
|
|
333
|
-
},
|
|
334
|
-
lerp: (start, stop, amt) => {
|
|
335
|
-
return start + (stop - start) * amt;
|
|
336
|
-
},
|
|
337
|
-
dist: (x1, y1, x2, y2) => {
|
|
338
|
-
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
|
|
339
|
-
},
|
|
340
|
-
mag: (x, y) => {
|
|
341
|
-
return Math.sqrt(x * x + y * y);
|
|
342
|
-
},
|
|
343
|
-
norm: (value, start, stop) => {
|
|
344
|
-
return (value - start) / (stop - start);
|
|
345
|
-
},
|
|
346
|
-
sin: Math.sin,
|
|
347
|
-
cos: Math.cos,
|
|
348
|
-
tan: Math.tan,
|
|
349
|
-
asin: Math.asin,
|
|
350
|
-
acos: Math.acos,
|
|
351
|
-
atan: Math.atan,
|
|
352
|
-
atan2: Math.atan2,
|
|
353
|
-
radians: (degrees) => degrees * (Math.PI / 180),
|
|
354
|
-
degrees: (radians) => radians * (180 / Math.PI),
|
|
355
|
-
abs: Math.abs,
|
|
356
|
-
ceil: Math.ceil,
|
|
357
|
-
floor: Math.floor,
|
|
358
|
-
round: Math.round,
|
|
359
|
-
sqrt: Math.sqrt,
|
|
360
|
-
pow: Math.pow,
|
|
361
|
-
exp: Math.exp,
|
|
362
|
-
log: Math.log,
|
|
363
|
-
min: Math.min,
|
|
364
|
-
max: Math.max,
|
|
365
|
-
noLoop: () => { },
|
|
366
|
-
loop: () => { },
|
|
367
|
-
redraw: () => { },
|
|
368
|
-
frameRate: (fps) => { },
|
|
369
|
-
};
|
|
370
|
-
return p;
|
|
371
|
-
}
|
|
372
|
-
export function createSketchRenderer(element, ctx, width, height, seed) {
|
|
373
|
-
const p5 = createP5Runtime(ctx, width, height, seed);
|
|
374
|
-
let setupFn = null;
|
|
375
|
-
let drawFn = null;
|
|
376
|
-
let setupExecuted = false;
|
|
377
|
-
const runtimeKeys = Object.keys(p5);
|
|
378
|
-
const destructure = runtimeKeys.map(key => `var ${key} = p5.${key};`).join('\n');
|
|
379
|
-
try {
|
|
380
|
-
const wrappedCode = `
|
|
381
|
-
${destructure}
|
|
382
|
-
${element.code}
|
|
383
|
-
return { setup: typeof setup === 'function' ? setup : null, draw: typeof draw === 'function' ? draw : null };
|
|
384
|
-
`;
|
|
385
|
-
const factory = new Function('p5', wrappedCode);
|
|
386
|
-
const result = factory(p5);
|
|
387
|
-
setupFn = result.setup;
|
|
388
|
-
drawFn = result.draw;
|
|
389
|
-
}
|
|
390
|
-
catch (e) {
|
|
391
|
-
console.error('[NexArt SDK] Sketch compilation error:', e);
|
|
392
|
-
}
|
|
393
|
-
return {
|
|
394
|
-
render: (frameCount) => {
|
|
395
|
-
p5.frameCount = frameCount;
|
|
396
|
-
if (!setupExecuted && setupFn) {
|
|
397
|
-
setupFn();
|
|
398
|
-
setupExecuted = true;
|
|
399
|
-
}
|
|
400
|
-
if (drawFn) {
|
|
401
|
-
drawFn();
|
|
402
|
-
}
|
|
403
|
-
},
|
|
404
|
-
hasSetup: setupFn !== null,
|
|
405
|
-
hasDraw: drawFn !== null,
|
|
406
|
-
};
|
|
407
|
-
}
|