@nexart/ui-renderer 0.2.1 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +78 -4
- package/dist/compiler.d.ts +18 -2
- package/dist/compiler.d.ts.map +1 -1
- package/dist/compiler.js +25 -11
- package/dist/index.d.ts +19 -8
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +18 -7
- package/dist/presets/backgrounds.d.ts +14 -0
- package/dist/presets/backgrounds.d.ts.map +1 -0
- package/dist/presets/backgrounds.js +222 -0
- package/dist/presets/index.d.ts +7 -0
- package/dist/presets/index.d.ts.map +1 -0
- package/dist/presets/index.js +6 -0
- package/dist/presets/primitives.d.ts +16 -0
- package/dist/presets/primitives.d.ts.map +1 -0
- package/dist/presets/primitives.js +282 -0
- package/dist/presets/sketch-wrapper.d.ts +14 -0
- package/dist/presets/sketch-wrapper.d.ts.map +1 -0
- package/dist/presets/sketch-wrapper.js +70 -0
- package/dist/preview/code-renderer.d.ts +25 -0
- package/dist/preview/code-renderer.d.ts.map +1 -0
- package/dist/preview/code-renderer.js +651 -0
- package/dist/preview/primitives/sketch.d.ts +14 -0
- package/dist/preview/primitives/sketch.d.ts.map +1 -0
- package/dist/preview/primitives/sketch.js +407 -0
- package/dist/preview/renderer.d.ts +1 -1
- package/dist/preview/renderer.d.ts.map +1 -1
- package/dist/preview/renderer.js +23 -13
- package/dist/preview/unified-renderer.d.ts +16 -0
- package/dist/preview/unified-renderer.d.ts.map +1 -0
- package/dist/preview/unified-renderer.js +270 -0
- package/dist/system.d.ts +7 -3
- package/dist/system.d.ts.map +1 -1
- package/dist/system.js +187 -11
- package/dist/types.d.ts +125 -5
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js +12 -3
- package/package.json +2 -2
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/**
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* @nexart/ui-renderer v0.3.0 - Code Mode Renderer
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*
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* Renders Code Mode systems using the canonical NexArt p5-like runtime.
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* This uses the exact same execution logic as nexart.xyz for determinism.
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*/
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let activeRendererInstance = null;
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function createSeededRNG(seed = 123456) {
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let a = seed >>> 0;
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return () => {
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a += 0x6D2B79F5;
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let t = Math.imul(a ^ (a >>> 15), a | 1);
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t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
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return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
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};
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}
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function createSeededNoise(seed = 0) {
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const permutation = [];
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const rng = createSeededRNG(seed);
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for (let i = 0; i < 256; i++) {
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permutation[i] = i;
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}
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for (let i = 255; i > 0; i--) {
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const j = Math.floor(rng() * (i + 1));
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[permutation[i], permutation[j]] = [permutation[j], permutation[i]];
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}
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for (let i = 0; i < 256; i++) {
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permutation[256 + i] = permutation[i];
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}
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const fade = (t) => t * t * t * (t * (t * 6 - 15) + 10);
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const lerp = (a, b, t) => a + t * (b - a);
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const grad = (hash, x, y, z) => {
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const h = hash & 15;
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const u = h < 8 ? x : y;
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const v = h < 4 ? y : h === 12 || h === 14 ? x : z;
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return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
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};
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return (x, y = 0, z = 0) => {
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const X = Math.floor(x) & 255;
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const Y = Math.floor(y) & 255;
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const Z = Math.floor(z) & 255;
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x -= Math.floor(x);
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y -= Math.floor(y);
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z -= Math.floor(z);
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const u = fade(x);
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const v = fade(y);
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const w = fade(z);
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const A = permutation[X] + Y;
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const AA = permutation[A] + Z;
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const AB = permutation[A + 1] + Z;
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const B = permutation[X + 1] + Y;
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const BA = permutation[B] + Z;
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const BB = permutation[B + 1] + Z;
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return (lerp(lerp(lerp(grad(permutation[AA], x, y, z), grad(permutation[BA], x - 1, y, z), u), lerp(grad(permutation[AB], x, y - 1, z), grad(permutation[BB], x - 1, y - 1, z), u), v), lerp(lerp(grad(permutation[AA + 1], x, y, z - 1), grad(permutation[BA + 1], x - 1, y, z - 1), u), lerp(grad(permutation[AB + 1], x, y - 1, z - 1), grad(permutation[BB + 1], x - 1, y - 1, z - 1), u), v), w) + 1) / 2;
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};
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}
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export function createP5Runtime(canvas, width, height, seed) {
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const ctx = canvas.getContext('2d', { willReadFrequently: true });
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let currentFill = 'rgba(255, 255, 255, 1)';
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let currentStroke = 'rgba(0, 0, 0, 1)';
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let strokeEnabled = true;
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let fillEnabled = true;
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let currentStrokeWeight = 1;
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let colorModeSettings = { mode: 'RGB', maxR: 255, maxG: 255, maxB: 255, maxA: 255 };
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let shapeStarted = false;
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let randomSeedValue = seed;
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let rng = createSeededRNG(randomSeedValue);
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let noiseSeedValue = seed;
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let noiseFunc = createSeededNoise(noiseSeedValue);
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let noiseOctaves = 4;
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let noiseFalloff = 0.5;
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const parseColor = (...args) => {
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if (args.length === 0)
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return 'rgba(0, 0, 0, 1)';
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const { mode, maxR, maxG, maxB, maxA } = colorModeSettings;
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if (args.length === 1) {
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const val = args[0];
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if (typeof val === 'string')
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return val;
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if (mode === 'HSB') {
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return `hsla(${val}, 100%, 50%, 1)`;
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}
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const gray = Math.round((val / maxR) * 255);
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return `rgba(${gray}, ${gray}, ${gray}, 1)`;
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}
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if (args.length === 2) {
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const [gray, alpha] = args;
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const g = Math.round((gray / maxR) * 255);
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const a = alpha / maxA;
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return `rgba(${g}, ${g}, ${g}, ${a})`;
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}
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if (args.length === 3) {
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const [r, g, b] = args;
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if (mode === 'HSB') {
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return `hsla(${(r / maxR) * 360}, ${(g / maxG) * 100}%, ${(b / maxB) * 100}%, 1)`;
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}
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return `rgba(${Math.round((r / maxR) * 255)}, ${Math.round((g / maxG) * 255)}, ${Math.round((b / maxB) * 255)}, 1)`;
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}
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if (args.length === 4) {
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const [r, g, b, a] = args;
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if (mode === 'HSB') {
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return `hsla(${(r / maxR) * 360}, ${(g / maxG) * 100}%, ${(b / maxB) * 100}%, ${a / maxA})`;
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}
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return `rgba(${Math.round((r / maxR) * 255)}, ${Math.round((g / maxG) * 255)}, ${Math.round((b / maxB) * 255)}, ${a / maxA})`;
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}
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return 'rgba(0, 0, 0, 1)';
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};
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const p = {
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width,
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height,
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frameCount: 0,
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PI: Math.PI,
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TWO_PI: Math.PI * 2,
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HALF_PI: Math.PI / 2,
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QUARTER_PI: Math.PI / 4,
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CORNER: 'corner',
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CENTER: 'center',
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CORNERS: 'corners',
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RADIUS: 'radius',
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ROUND: 'round',
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SQUARE: 'square',
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PROJECT: 'butt',
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MITER: 'miter',
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BEVEL: 'bevel',
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CLOSE: 'close',
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background: (...args) => {
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ctx.fillStyle = parseColor(...args);
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ctx.fillRect(0, 0, width, height);
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},
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fill: (...args) => {
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currentFill = parseColor(...args);
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fillEnabled = true;
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},
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noFill: () => {
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fillEnabled = false;
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},
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stroke: (...args) => {
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currentStroke = parseColor(...args);
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strokeEnabled = true;
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},
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noStroke: () => {
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strokeEnabled = false;
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},
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strokeWeight: (w) => {
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currentStrokeWeight = w;
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ctx.lineWidth = w;
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},
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strokeCap: (cap) => {
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ctx.lineCap = cap;
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},
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strokeJoin: (join) => {
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ctx.lineJoin = join;
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},
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colorMode: (mode, max1, max2, max3, maxA) => {
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colorModeSettings.mode = mode;
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if (max1 !== undefined) {
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colorModeSettings.maxR = max1;
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colorModeSettings.maxG = max2 ?? max1;
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colorModeSettings.maxB = max3 ?? max1;
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colorModeSettings.maxA = maxA ?? max1;
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}
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},
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push: () => {
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ctx.save();
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},
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pop: () => {
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ctx.restore();
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},
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translate: (x, y) => {
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ctx.translate(x, y);
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},
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rotate: (angle) => {
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ctx.rotate(angle);
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},
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scale: (sx, sy) => {
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ctx.scale(sx, sy ?? sx);
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},
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ellipse: (x, y, w, h) => {
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const rw = w / 2;
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const rh = (h ?? w) / 2;
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ctx.beginPath();
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ctx.ellipse(x, y, rw, rh, 0, 0, Math.PI * 2);
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if (fillEnabled) {
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ctx.fillStyle = currentFill;
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ctx.fill();
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}
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if (strokeEnabled) {
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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ctx.stroke();
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}
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},
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circle: (x, y, d) => {
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p.ellipse(x, y, d, d);
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},
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rect: (x, y, w, h, r) => {
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const height = h ?? w;
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ctx.beginPath();
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if (r && r > 0) {
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ctx.roundRect(x, y, w, height, r);
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}
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else {
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ctx.rect(x, y, w, height);
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}
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if (fillEnabled) {
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ctx.fillStyle = currentFill;
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ctx.fill();
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}
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if (strokeEnabled) {
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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ctx.stroke();
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}
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},
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square: (x, y, s, r) => {
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p.rect(x, y, s, s, r);
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},
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line: (x1, y1, x2, y2) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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if (strokeEnabled) {
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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ctx.stroke();
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}
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},
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point: (x, y) => {
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ctx.beginPath();
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ctx.arc(x, y, currentStrokeWeight / 2, 0, Math.PI * 2);
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ctx.fillStyle = currentStroke;
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ctx.fill();
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},
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triangle: (x1, y1, x2, y2, x3, y3) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.lineTo(x3, y3);
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ctx.closePath();
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if (fillEnabled) {
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ctx.fillStyle = currentFill;
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ctx.fill();
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}
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if (strokeEnabled) {
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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ctx.stroke();
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}
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},
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quad: (x1, y1, x2, y2, x3, y3, x4, y4) => {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.lineTo(x3, y3);
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ctx.lineTo(x4, y4);
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ctx.closePath();
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if (fillEnabled) {
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ctx.fillStyle = currentFill;
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ctx.fill();
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}
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if (strokeEnabled) {
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ctx.strokeStyle = currentStroke;
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ctx.lineWidth = currentStrokeWeight;
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ctx.stroke();
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}
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},
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arc: (x, y, w, h, start, stop, mode) => {
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ctx.beginPath();
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ctx.ellipse(x, y, w / 2, h / 2, 0, start, stop);
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if (mode === 'close' || mode === 'chord') {
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ctx.closePath();
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}
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else if (mode === 'pie') {
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ctx.lineTo(x, y);
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ctx.closePath();
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}
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if (fillEnabled) {
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ctx.fillStyle = currentFill;
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ctx.fill();
|
|
280
|
+
}
|
|
281
|
+
if (strokeEnabled) {
|
|
282
|
+
ctx.strokeStyle = currentStroke;
|
|
283
|
+
ctx.lineWidth = currentStrokeWeight;
|
|
284
|
+
ctx.stroke();
|
|
285
|
+
}
|
|
286
|
+
},
|
|
287
|
+
beginShape: () => {
|
|
288
|
+
ctx.beginPath();
|
|
289
|
+
shapeStarted = true;
|
|
290
|
+
},
|
|
291
|
+
vertex: (x, y) => {
|
|
292
|
+
if (!shapeStarted) {
|
|
293
|
+
ctx.beginPath();
|
|
294
|
+
ctx.moveTo(x, y);
|
|
295
|
+
shapeStarted = true;
|
|
296
|
+
}
|
|
297
|
+
else {
|
|
298
|
+
ctx.lineTo(x, y);
|
|
299
|
+
}
|
|
300
|
+
},
|
|
301
|
+
curveVertex: (x, y) => {
|
|
302
|
+
ctx.lineTo(x, y);
|
|
303
|
+
},
|
|
304
|
+
bezierVertex: (x2, y2, x3, y3, x4, y4) => {
|
|
305
|
+
ctx.bezierCurveTo(x2, y2, x3, y3, x4, y4);
|
|
306
|
+
},
|
|
307
|
+
quadraticVertex: (cx, cy, x3, y3) => {
|
|
308
|
+
ctx.quadraticCurveTo(cx, cy, x3, y3);
|
|
309
|
+
},
|
|
310
|
+
endShape: (close) => {
|
|
311
|
+
if (close === 'close') {
|
|
312
|
+
ctx.closePath();
|
|
313
|
+
}
|
|
314
|
+
if (fillEnabled) {
|
|
315
|
+
ctx.fillStyle = currentFill;
|
|
316
|
+
ctx.fill();
|
|
317
|
+
}
|
|
318
|
+
if (strokeEnabled) {
|
|
319
|
+
ctx.strokeStyle = currentStroke;
|
|
320
|
+
ctx.lineWidth = currentStrokeWeight;
|
|
321
|
+
ctx.stroke();
|
|
322
|
+
}
|
|
323
|
+
shapeStarted = false;
|
|
324
|
+
},
|
|
325
|
+
bezier: (x1, y1, x2, y2, x3, y3, x4, y4) => {
|
|
326
|
+
ctx.beginPath();
|
|
327
|
+
ctx.moveTo(x1, y1);
|
|
328
|
+
ctx.bezierCurveTo(x2, y2, x3, y3, x4, y4);
|
|
329
|
+
if (strokeEnabled) {
|
|
330
|
+
ctx.strokeStyle = currentStroke;
|
|
331
|
+
ctx.lineWidth = currentStrokeWeight;
|
|
332
|
+
ctx.stroke();
|
|
333
|
+
}
|
|
334
|
+
},
|
|
335
|
+
curve: (x1, y1, x2, y2, x3, y3, x4, y4) => {
|
|
336
|
+
ctx.beginPath();
|
|
337
|
+
ctx.moveTo(x2, y2);
|
|
338
|
+
ctx.bezierCurveTo(x2, y2, x3, y3, x3, y3);
|
|
339
|
+
if (strokeEnabled) {
|
|
340
|
+
ctx.strokeStyle = currentStroke;
|
|
341
|
+
ctx.lineWidth = currentStrokeWeight;
|
|
342
|
+
ctx.stroke();
|
|
343
|
+
}
|
|
344
|
+
},
|
|
345
|
+
text: (str, x, y) => {
|
|
346
|
+
if (fillEnabled) {
|
|
347
|
+
ctx.fillStyle = currentFill;
|
|
348
|
+
ctx.fillText(String(str), x, y);
|
|
349
|
+
}
|
|
350
|
+
if (strokeEnabled) {
|
|
351
|
+
ctx.strokeStyle = currentStroke;
|
|
352
|
+
ctx.strokeText(String(str), x, y);
|
|
353
|
+
}
|
|
354
|
+
},
|
|
355
|
+
textSize: (size) => {
|
|
356
|
+
ctx.font = `${size}px sans-serif`;
|
|
357
|
+
},
|
|
358
|
+
textAlign: (horizAlign, vertAlign) => {
|
|
359
|
+
ctx.textAlign = horizAlign;
|
|
360
|
+
if (vertAlign) {
|
|
361
|
+
ctx.textBaseline = vertAlign;
|
|
362
|
+
}
|
|
363
|
+
},
|
|
364
|
+
random: (min, max) => {
|
|
365
|
+
if (min === undefined) {
|
|
366
|
+
return rng();
|
|
367
|
+
}
|
|
368
|
+
if (max === undefined) {
|
|
369
|
+
return rng() * min;
|
|
370
|
+
}
|
|
371
|
+
return min + rng() * (max - min);
|
|
372
|
+
},
|
|
373
|
+
randomSeed: (s) => {
|
|
374
|
+
randomSeedValue = s;
|
|
375
|
+
rng = createSeededRNG(s);
|
|
376
|
+
},
|
|
377
|
+
noise: (x, y, z) => {
|
|
378
|
+
let total = 0;
|
|
379
|
+
let freq = 1;
|
|
380
|
+
let amp = 1;
|
|
381
|
+
let maxValue = 0;
|
|
382
|
+
for (let i = 0; i < noiseOctaves; i++) {
|
|
383
|
+
total += noiseFunc(x * freq, (y ?? 0) * freq, (z ?? 0) * freq) * amp;
|
|
384
|
+
maxValue += amp;
|
|
385
|
+
amp *= noiseFalloff;
|
|
386
|
+
freq *= 2;
|
|
387
|
+
}
|
|
388
|
+
return total / maxValue;
|
|
389
|
+
},
|
|
390
|
+
noiseSeed: (s) => {
|
|
391
|
+
noiseSeedValue = s;
|
|
392
|
+
noiseFunc = createSeededNoise(s);
|
|
393
|
+
},
|
|
394
|
+
noiseDetail: (octaves, falloff) => {
|
|
395
|
+
noiseOctaves = octaves;
|
|
396
|
+
if (falloff !== undefined) {
|
|
397
|
+
noiseFalloff = falloff;
|
|
398
|
+
}
|
|
399
|
+
},
|
|
400
|
+
sin: Math.sin,
|
|
401
|
+
cos: Math.cos,
|
|
402
|
+
tan: Math.tan,
|
|
403
|
+
asin: Math.asin,
|
|
404
|
+
acos: Math.acos,
|
|
405
|
+
atan: Math.atan,
|
|
406
|
+
atan2: Math.atan2,
|
|
407
|
+
abs: Math.abs,
|
|
408
|
+
ceil: Math.ceil,
|
|
409
|
+
floor: Math.floor,
|
|
410
|
+
round: Math.round,
|
|
411
|
+
min: Math.min,
|
|
412
|
+
max: Math.max,
|
|
413
|
+
pow: Math.pow,
|
|
414
|
+
sqrt: Math.sqrt,
|
|
415
|
+
exp: Math.exp,
|
|
416
|
+
log: Math.log,
|
|
417
|
+
sq: (n) => n * n,
|
|
418
|
+
map: (value, start1, stop1, start2, stop2) => {
|
|
419
|
+
return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
|
|
420
|
+
},
|
|
421
|
+
constrain: (value, low, high) => {
|
|
422
|
+
return Math.max(low, Math.min(high, value));
|
|
423
|
+
},
|
|
424
|
+
lerp: (start, stop, amt) => {
|
|
425
|
+
return start + (stop - start) * amt;
|
|
426
|
+
},
|
|
427
|
+
dist: (x1, y1, x2, y2) => {
|
|
428
|
+
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
|
|
429
|
+
},
|
|
430
|
+
mag: (x, y) => {
|
|
431
|
+
return Math.sqrt(x * x + y * y);
|
|
432
|
+
},
|
|
433
|
+
norm: (value, start, stop) => {
|
|
434
|
+
return (value - start) / (stop - start);
|
|
435
|
+
},
|
|
436
|
+
radians: (degrees) => degrees * (Math.PI / 180),
|
|
437
|
+
degrees: (radians) => radians * (180 / Math.PI),
|
|
438
|
+
color: (...args) => parseColor(...args),
|
|
439
|
+
lerpColor: (c1, c2, amt) => {
|
|
440
|
+
return c1;
|
|
441
|
+
},
|
|
442
|
+
red: (c) => {
|
|
443
|
+
const match = c.match(/rgba?\((\d+)/);
|
|
444
|
+
if (match)
|
|
445
|
+
return parseInt(match[1], 10);
|
|
446
|
+
const rgbMatch = c.match(/rgb\((\d+),\s*(\d+),\s*(\d+)\)/);
|
|
447
|
+
if (rgbMatch)
|
|
448
|
+
return parseInt(rgbMatch[1], 10);
|
|
449
|
+
return 0;
|
|
450
|
+
},
|
|
451
|
+
green: (c) => {
|
|
452
|
+
const match = c.match(/rgba?\(\d+,\s*(\d+)/);
|
|
453
|
+
if (match)
|
|
454
|
+
return parseInt(match[1], 10);
|
|
455
|
+
const rgbMatch = c.match(/rgb\((\d+),\s*(\d+),\s*(\d+)\)/);
|
|
456
|
+
if (rgbMatch)
|
|
457
|
+
return parseInt(rgbMatch[2], 10);
|
|
458
|
+
return 0;
|
|
459
|
+
},
|
|
460
|
+
blue: (c) => {
|
|
461
|
+
const match = c.match(/rgba?\(\d+,\s*\d+,\s*(\d+)/);
|
|
462
|
+
if (match)
|
|
463
|
+
return parseInt(match[1], 10);
|
|
464
|
+
const rgbMatch = c.match(/rgb\((\d+),\s*(\d+),\s*(\d+)\)/);
|
|
465
|
+
if (rgbMatch)
|
|
466
|
+
return parseInt(rgbMatch[3], 10);
|
|
467
|
+
return 0;
|
|
468
|
+
},
|
|
469
|
+
alpha: (c) => {
|
|
470
|
+
const match = c.match(/rgba\(\d+,\s*\d+,\s*\d+,\s*([\d.]+)\)/);
|
|
471
|
+
if (match)
|
|
472
|
+
return Math.round(parseFloat(match[1]) * 255);
|
|
473
|
+
return 255;
|
|
474
|
+
},
|
|
475
|
+
hue: (c) => 0,
|
|
476
|
+
saturation: (c) => 0,
|
|
477
|
+
brightness: (c) => 0,
|
|
478
|
+
blendMode: (mode) => {
|
|
479
|
+
ctx.globalCompositeOperation = mode;
|
|
480
|
+
},
|
|
481
|
+
clear: () => {
|
|
482
|
+
ctx.clearRect(0, 0, width, height);
|
|
483
|
+
},
|
|
484
|
+
print: console.log,
|
|
485
|
+
println: console.log,
|
|
486
|
+
};
|
|
487
|
+
return p;
|
|
488
|
+
}
|
|
489
|
+
function injectTimeVariables(p, time) {
|
|
490
|
+
p.frameCount = time.frameCount;
|
|
491
|
+
p.t = time.t;
|
|
492
|
+
p.time = time.time;
|
|
493
|
+
p.tGlobal = time.tGlobal;
|
|
494
|
+
}
|
|
495
|
+
export function renderCodeModeSystem(system, canvas, options = {}) {
|
|
496
|
+
if (activeRendererInstance) {
|
|
497
|
+
activeRendererInstance.destroy();
|
|
498
|
+
activeRendererInstance = null;
|
|
499
|
+
}
|
|
500
|
+
const { showBadge = true, onPreview, onComplete, onError } = options;
|
|
501
|
+
canvas.width = system.width;
|
|
502
|
+
canvas.height = system.height;
|
|
503
|
+
const ctx = canvas.getContext('2d');
|
|
504
|
+
let animationId = null;
|
|
505
|
+
let isRunning = false;
|
|
506
|
+
let isDestroyed = false;
|
|
507
|
+
const extractFunctions = (code) => {
|
|
508
|
+
const setupMatch = code.match(/function\s+setup\s*\(\s*\)\s*\{([\s\S]*?)\}(?=\s*function|\s*$)/);
|
|
509
|
+
const drawMatch = code.match(/function\s+draw\s*\(\s*\)\s*\{([\s\S]*?)\}(?=\s*function|\s*$)/);
|
|
510
|
+
return {
|
|
511
|
+
setupCode: setupMatch ? setupMatch[1].trim() : code,
|
|
512
|
+
drawCode: drawMatch ? drawMatch[1].trim() : null,
|
|
513
|
+
};
|
|
514
|
+
};
|
|
515
|
+
const validateCode = (code) => {
|
|
516
|
+
const forbiddenPatterns = ['setTimeout', 'setInterval', 'requestAnimationFrame'];
|
|
517
|
+
for (const pattern of forbiddenPatterns) {
|
|
518
|
+
if (code.includes(pattern)) {
|
|
519
|
+
throw new Error(`Forbidden async timing function: ${pattern}`);
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
};
|
|
523
|
+
const drawBadge = () => {
|
|
524
|
+
if (!showBadge)
|
|
525
|
+
return;
|
|
526
|
+
const text = '⚠️ Preview Renderer (Non-Canonical)';
|
|
527
|
+
ctx.font = '12px -apple-system, sans-serif';
|
|
528
|
+
const metrics = ctx.measureText(text);
|
|
529
|
+
const padding = 8;
|
|
530
|
+
const badgeWidth = metrics.width + padding * 2;
|
|
531
|
+
const badgeHeight = 24;
|
|
532
|
+
const x = system.width - badgeWidth - 10;
|
|
533
|
+
const y = 10;
|
|
534
|
+
ctx.fillStyle = 'rgba(255, 100, 100, 0.15)';
|
|
535
|
+
ctx.strokeStyle = 'rgba(255, 100, 100, 0.4)';
|
|
536
|
+
ctx.lineWidth = 1;
|
|
537
|
+
ctx.beginPath();
|
|
538
|
+
ctx.roundRect(x, y, badgeWidth, badgeHeight, 4);
|
|
539
|
+
ctx.fill();
|
|
540
|
+
ctx.stroke();
|
|
541
|
+
ctx.fillStyle = '#ff9999';
|
|
542
|
+
ctx.fillText(text, x + padding, y + 16);
|
|
543
|
+
};
|
|
544
|
+
const renderStatic = () => {
|
|
545
|
+
try {
|
|
546
|
+
validateCode(system.source);
|
|
547
|
+
const { setupCode } = extractFunctions(system.source);
|
|
548
|
+
const p = createP5Runtime(canvas, system.width, system.height, system.seed);
|
|
549
|
+
injectTimeVariables(p, { frameCount: 0, t: 0, time: 0, tGlobal: 0 });
|
|
550
|
+
const wrappedSetup = new Function('p', 'frameCount', 't', 'time', 'tGlobal', `with(p) { ${setupCode} }`);
|
|
551
|
+
wrappedSetup(p, 0, 0, 0, 0);
|
|
552
|
+
drawBadge();
|
|
553
|
+
onPreview?.(canvas);
|
|
554
|
+
canvas.toBlob((blob) => {
|
|
555
|
+
if (blob) {
|
|
556
|
+
onComplete?.({ type: 'image', blob });
|
|
557
|
+
}
|
|
558
|
+
}, 'image/png');
|
|
559
|
+
}
|
|
560
|
+
catch (error) {
|
|
561
|
+
const err = error instanceof Error ? error : new Error(String(error));
|
|
562
|
+
onError?.(err);
|
|
563
|
+
throw err;
|
|
564
|
+
}
|
|
565
|
+
};
|
|
566
|
+
const renderLoop = () => {
|
|
567
|
+
if (isDestroyed)
|
|
568
|
+
return;
|
|
569
|
+
try {
|
|
570
|
+
validateCode(system.source);
|
|
571
|
+
const { setupCode, drawCode } = extractFunctions(system.source);
|
|
572
|
+
if (!drawCode) {
|
|
573
|
+
throw new Error('Loop mode requires a draw() function');
|
|
574
|
+
}
|
|
575
|
+
const totalFrames = system.totalFrames ?? 60;
|
|
576
|
+
let frame = 0;
|
|
577
|
+
const p = createP5Runtime(canvas, system.width, system.height, system.seed);
|
|
578
|
+
const frozenP = Object.freeze({ ...p });
|
|
579
|
+
const wrappedSetup = new Function('p', 'frameCount', 't', 'time', 'tGlobal', `with(p) { ${setupCode} }`);
|
|
580
|
+
const wrappedDraw = new Function('p', 'frameCount', 't', 'time', 'tGlobal', `with(p) { ${drawCode} }`);
|
|
581
|
+
wrappedSetup(p, 0, 0, 0, 0);
|
|
582
|
+
const loop = () => {
|
|
583
|
+
if (!isRunning || isDestroyed)
|
|
584
|
+
return;
|
|
585
|
+
const t = frame / totalFrames;
|
|
586
|
+
const time = t * (system.totalFrames ? system.totalFrames / 30 : 2);
|
|
587
|
+
ctx.clearRect(0, 0, system.width, system.height);
|
|
588
|
+
injectTimeVariables(p, { frameCount: frame, t, time, tGlobal: t });
|
|
589
|
+
p.randomSeed(system.seed);
|
|
590
|
+
p.noiseSeed(system.seed);
|
|
591
|
+
wrappedDraw(p, frame, t, time, t);
|
|
592
|
+
drawBadge();
|
|
593
|
+
frame = (frame + 1) % totalFrames;
|
|
594
|
+
animationId = requestAnimationFrame(loop);
|
|
595
|
+
};
|
|
596
|
+
isRunning = true;
|
|
597
|
+
animationId = requestAnimationFrame(loop);
|
|
598
|
+
}
|
|
599
|
+
catch (error) {
|
|
600
|
+
const err = error instanceof Error ? error : new Error(String(error));
|
|
601
|
+
onError?.(err);
|
|
602
|
+
throw err;
|
|
603
|
+
}
|
|
604
|
+
};
|
|
605
|
+
const render = () => {
|
|
606
|
+
if (isDestroyed)
|
|
607
|
+
return;
|
|
608
|
+
if (system.mode === 'static') {
|
|
609
|
+
renderStatic();
|
|
610
|
+
}
|
|
611
|
+
else {
|
|
612
|
+
renderLoop();
|
|
613
|
+
}
|
|
614
|
+
};
|
|
615
|
+
const start = () => {
|
|
616
|
+
if (isDestroyed)
|
|
617
|
+
return;
|
|
618
|
+
stop();
|
|
619
|
+
if (system.mode === 'loop') {
|
|
620
|
+
renderLoop();
|
|
621
|
+
}
|
|
622
|
+
else {
|
|
623
|
+
renderStatic();
|
|
624
|
+
}
|
|
625
|
+
};
|
|
626
|
+
const stop = () => {
|
|
627
|
+
isRunning = false;
|
|
628
|
+
if (animationId !== null) {
|
|
629
|
+
cancelAnimationFrame(animationId);
|
|
630
|
+
animationId = null;
|
|
631
|
+
}
|
|
632
|
+
};
|
|
633
|
+
const destroy = () => {
|
|
634
|
+
isDestroyed = true;
|
|
635
|
+
stop();
|
|
636
|
+
ctx.clearRect(0, 0, system.width, system.height);
|
|
637
|
+
if (activeRendererInstance === renderer) {
|
|
638
|
+
activeRendererInstance = null;
|
|
639
|
+
}
|
|
640
|
+
};
|
|
641
|
+
const renderer = {
|
|
642
|
+
render,
|
|
643
|
+
start,
|
|
644
|
+
stop,
|
|
645
|
+
destroy,
|
|
646
|
+
isCanonical: false,
|
|
647
|
+
isArchival: false,
|
|
648
|
+
};
|
|
649
|
+
activeRendererInstance = renderer;
|
|
650
|
+
return renderer;
|
|
651
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @nexart/ui-renderer v0.2.1 - Sketch Primitive Renderer
|
|
3
|
+
*
|
|
4
|
+
* Executes raw Code Mode p5-like sketches.
|
|
5
|
+
* This is NOT canonical output - for preview/exploration only.
|
|
6
|
+
*/
|
|
7
|
+
import type { SketchElement } from '../../types';
|
|
8
|
+
export interface SketchRenderer {
|
|
9
|
+
render: (frameCount: number) => void;
|
|
10
|
+
hasSetup: boolean;
|
|
11
|
+
hasDraw: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare function createSketchRenderer(element: SketchElement, ctx: CanvasRenderingContext2D, width: number, height: number, seed: number): SketchRenderer;
|
|
14
|
+
//# sourceMappingURL=sketch.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sketch.d.ts","sourceRoot":"","sources":["../../../src/preview/primitives/sketch.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA2ajD,MAAM,WAAW,cAAc;IAC7B,MAAM,EAAE,CAAC,UAAU,EAAE,MAAM,KAAK,IAAI,CAAC;IACrC,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,EAAE,OAAO,CAAC;CAClB;AAED,wBAAgB,oBAAoB,CAClC,OAAO,EAAE,aAAa,EACtB,GAAG,EAAE,wBAAwB,EAC7B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,IAAI,EAAE,MAAM,GACX,cAAc,CAwChB"}
|