@nexart/codemode-sdk 1.8.0 → 1.8.2

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Files changed (138) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/COMMERCIAL.md +41 -0
  3. package/LICENSE.md +5 -5
  4. package/README.md +250 -700
  5. package/dist/sdk/codemode/core-index.d.ts +6 -4
  6. package/dist/sdk/codemode/core-index.d.ts.map +1 -1
  7. package/dist/sdk/codemode/core-index.js +6 -4
  8. package/dist/{entry → sdk/codemode/entry}/browser.d.ts +5 -2
  9. package/dist/sdk/codemode/entry/browser.d.ts.map +1 -0
  10. package/dist/{entry → sdk/codemode/entry}/browser.js +10 -4
  11. package/dist/{entry → sdk/codemode/entry}/node.d.ts +2 -1
  12. package/dist/sdk/codemode/entry/node.d.ts.map +1 -0
  13. package/dist/{entry → sdk/codemode/entry}/node.js +2 -1
  14. package/dist/{runtime.d.ts → sdk/codemode/runtime.d.ts} +2 -2
  15. package/dist/sdk/codemode/runtime.d.ts.map +1 -0
  16. package/dist/{runtime.js → sdk/codemode/runtime.js} +3 -2
  17. package/dist/sdk/codemode/static-engine.d.ts.map +1 -1
  18. package/dist/sdk/codemode/static-engine.js +24 -11
  19. package/dist/sdk/codemode/version.d.ts +18 -0
  20. package/dist/sdk/codemode/version.d.ts.map +1 -0
  21. package/dist/sdk/codemode/version.js +17 -0
  22. package/examples/agent-quickstart.ts +159 -0
  23. package/examples/preflight-test.ts +1 -1
  24. package/package.json +4 -2
  25. package/dist/builder-manifest.d.ts +0 -79
  26. package/dist/builder-manifest.d.ts.map +0 -1
  27. package/dist/builder-manifest.js +0 -97
  28. package/dist/core-index.d.ts +0 -21
  29. package/dist/core-index.d.ts.map +0 -1
  30. package/dist/core-index.js +0 -26
  31. package/dist/engine.d.ts +0 -24
  32. package/dist/engine.d.ts.map +0 -1
  33. package/dist/engine.js +0 -67
  34. package/dist/entry/browser.d.ts.map +0 -1
  35. package/dist/entry/node.d.ts.map +0 -1
  36. package/dist/execute.d.ts +0 -46
  37. package/dist/execute.d.ts.map +0 -1
  38. package/dist/execute.js +0 -283
  39. package/dist/execution-sandbox.d.ts +0 -107
  40. package/dist/execution-sandbox.d.ts.map +0 -1
  41. package/dist/execution-sandbox.js +0 -207
  42. package/dist/index.d.ts +0 -31
  43. package/dist/index.d.ts.map +0 -1
  44. package/dist/index.js +0 -63
  45. package/dist/loop-engine.d.ts +0 -22
  46. package/dist/loop-engine.d.ts.map +0 -1
  47. package/dist/loop-engine.js +0 -229
  48. package/dist/noise-bridge.d.ts +0 -44
  49. package/dist/noise-bridge.d.ts.map +0 -1
  50. package/dist/noise-bridge.js +0 -68
  51. package/dist/noise-engine.d.ts +0 -74
  52. package/dist/noise-engine.d.ts.map +0 -1
  53. package/dist/noise-engine.js +0 -132
  54. package/dist/noise-sketches/fractalNoise.d.ts +0 -11
  55. package/dist/noise-sketches/fractalNoise.d.ts.map +0 -1
  56. package/dist/noise-sketches/fractalNoise.js +0 -121
  57. package/dist/noise-sketches/index.d.ts +0 -21
  58. package/dist/noise-sketches/index.d.ts.map +0 -1
  59. package/dist/noise-sketches/index.js +0 -28
  60. package/dist/p5-runtime.d.ts +0 -75
  61. package/dist/p5-runtime.d.ts.map +0 -1
  62. package/dist/p5-runtime.js +0 -1031
  63. package/dist/runtime.d.ts.map +0 -1
  64. package/dist/sdk/codemode/index.d.ts +0 -31
  65. package/dist/sdk/codemode/index.d.ts.map +0 -1
  66. package/dist/sdk/codemode/index.js +0 -63
  67. package/dist/sdk/codemode/noise-bridge.d.ts +0 -44
  68. package/dist/sdk/codemode/noise-bridge.d.ts.map +0 -1
  69. package/dist/sdk/codemode/noise-bridge.js +0 -68
  70. package/dist/sdk/codemode/noise-engine.d.ts +0 -74
  71. package/dist/sdk/codemode/noise-engine.d.ts.map +0 -1
  72. package/dist/sdk/codemode/noise-engine.js +0 -132
  73. package/dist/sdk/codemode/noise-sketches/fractalNoise.d.ts +0 -11
  74. package/dist/sdk/codemode/noise-sketches/fractalNoise.d.ts.map +0 -1
  75. package/dist/sdk/codemode/noise-sketches/fractalNoise.js +0 -121
  76. package/dist/sdk/codemode/noise-sketches/index.d.ts +0 -21
  77. package/dist/sdk/codemode/noise-sketches/index.d.ts.map +0 -1
  78. package/dist/sdk/codemode/noise-sketches/index.js +0 -28
  79. package/dist/shared/noiseSnapshot.d.ts +0 -59
  80. package/dist/shared/noiseSnapshot.d.ts.map +0 -1
  81. package/dist/shared/noiseSnapshot.js +0 -72
  82. package/dist/sound-bridge.d.ts +0 -89
  83. package/dist/sound-bridge.d.ts.map +0 -1
  84. package/dist/sound-bridge.js +0 -128
  85. package/dist/soundart-engine.d.ts +0 -87
  86. package/dist/soundart-engine.d.ts.map +0 -1
  87. package/dist/soundart-engine.js +0 -173
  88. package/dist/soundart-sketches/chladniBloom.d.ts +0 -3
  89. package/dist/soundart-sketches/chladniBloom.d.ts.map +0 -1
  90. package/dist/soundart-sketches/chladniBloom.js +0 -53
  91. package/dist/soundart-sketches/dualVortex.d.ts +0 -3
  92. package/dist/soundart-sketches/dualVortex.d.ts.map +0 -1
  93. package/dist/soundart-sketches/dualVortex.js +0 -67
  94. package/dist/soundart-sketches/geometryIllusion.d.ts +0 -3
  95. package/dist/soundart-sketches/geometryIllusion.d.ts.map +0 -1
  96. package/dist/soundart-sketches/geometryIllusion.js +0 -89
  97. package/dist/soundart-sketches/index.d.ts +0 -39
  98. package/dist/soundart-sketches/index.d.ts.map +0 -1
  99. package/dist/soundart-sketches/index.js +0 -72
  100. package/dist/soundart-sketches/isoflow.d.ts +0 -3
  101. package/dist/soundart-sketches/isoflow.d.ts.map +0 -1
  102. package/dist/soundart-sketches/isoflow.js +0 -60
  103. package/dist/soundart-sketches/loomWeave.d.ts +0 -3
  104. package/dist/soundart-sketches/loomWeave.d.ts.map +0 -1
  105. package/dist/soundart-sketches/loomWeave.js +0 -59
  106. package/dist/soundart-sketches/noiseTerraces.d.ts +0 -3
  107. package/dist/soundart-sketches/noiseTerraces.d.ts.map +0 -1
  108. package/dist/soundart-sketches/noiseTerraces.js +0 -53
  109. package/dist/soundart-sketches/orb.d.ts +0 -3
  110. package/dist/soundart-sketches/orb.d.ts.map +0 -1
  111. package/dist/soundart-sketches/orb.js +0 -50
  112. package/dist/soundart-sketches/pixelGlyphs.d.ts +0 -3
  113. package/dist/soundart-sketches/pixelGlyphs.d.ts.map +0 -1
  114. package/dist/soundart-sketches/pixelGlyphs.js +0 -72
  115. package/dist/soundart-sketches/prismFlowFields.d.ts +0 -3
  116. package/dist/soundart-sketches/prismFlowFields.d.ts.map +0 -1
  117. package/dist/soundart-sketches/prismFlowFields.js +0 -51
  118. package/dist/soundart-sketches/radialBurst.d.ts +0 -3
  119. package/dist/soundart-sketches/radialBurst.d.ts.map +0 -1
  120. package/dist/soundart-sketches/radialBurst.js +0 -60
  121. package/dist/soundart-sketches/resonantSoundBodies.d.ts +0 -3
  122. package/dist/soundart-sketches/resonantSoundBodies.d.ts.map +0 -1
  123. package/dist/soundart-sketches/resonantSoundBodies.js +0 -89
  124. package/dist/soundart-sketches/rings.d.ts +0 -11
  125. package/dist/soundart-sketches/rings.d.ts.map +0 -1
  126. package/dist/soundart-sketches/rings.js +0 -89
  127. package/dist/soundart-sketches/squares.d.ts +0 -3
  128. package/dist/soundart-sketches/squares.d.ts.map +0 -1
  129. package/dist/soundart-sketches/squares.js +0 -52
  130. package/dist/soundart-sketches/waveStripes.d.ts +0 -3
  131. package/dist/soundart-sketches/waveStripes.d.ts.map +0 -1
  132. package/dist/soundart-sketches/waveStripes.js +0 -44
  133. package/dist/static-engine.d.ts +0 -20
  134. package/dist/static-engine.d.ts.map +0 -1
  135. package/dist/static-engine.js +0 -157
  136. package/dist/types.d.ts +0 -191
  137. package/dist/types.d.ts.map +0 -1
  138. package/dist/types.js +0 -32
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@@ -1,31 +0,0 @@
1
- /**
2
- * NexArt Code Mode Runtime SDK - App Integration Layer
3
- *
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- * ╔══════════════════════════════════════════════════════════════════════════╗
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- * ║ LOCAL SDK WRAPPER ║
6
- * ║ ║
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- * ║ This file re-exports the core runtime from @nexart/codemode-sdk (npm) ║
8
- * ║ and adds app-specific integrations (SoundArt, Noise, etc.) ║
9
- * ║ ║
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- * ║ For core Code Mode: import from '@nexart/codemode-sdk' ║
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- * ║ For app integrations: import from 'sdk/codemode' ║
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- * ╚══════════════════════════════════════════════════════════════════════════╝
13
- */
14
- export { executeCodeMode, validateCodeModeSource, DEFAULT_CONFIG, PROTOCOL_IDENTITY, } from '@nexart/codemode-sdk';
15
- export type { ExecuteCodeModeInput, ExecuteCodeModeResult, ProtocolMetadata, RenderResult, TimeVariables, } from '@nexart/codemode-sdk';
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- export { createP5Runtime, injectTimeVariables, injectProtocolVariables, createProtocolVAR } from './p5-runtime';
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- export type { P5Runtime, P5RuntimeConfig } from './p5-runtime';
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- export { createEngine } from './engine';
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- export type { Engine, EngineConfig, RunOptions, ProgressInfo, RenderMode, } from './types';
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- export { DEFAULT_CONFIG as LOCAL_DEFAULT_CONFIG } from './types';
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- export { renderSoundArtViaCodeMode, canRenderViaCodeMode, getCodeModeAvailableStyles, type SoundArtEngineConfig, type SoundArtRenderOptions, type SoundArtRenderResult, type SoundArtMetadata, } from './soundart-engine';
22
- export { type SoundSnapshot, type SoundFeatures, createSoundSnapshot, createEmptySoundSnapshot, freezeSoundSnapshot, } from '../../shared/soundSnapshot';
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- export { injectSoundGlobals, createSoundGlobals, createEmptySoundGlobals, generateSoundPalette, inferGenreProfile, createSoundHelpers, type SoundGlobals, type GenreProfile, } from './sound-bridge';
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- export { getSoundArtSketch, getAvailableSoundArtSketches, isSoundArtSketchAvailable, type SoundArtSketchName, } from './soundart-sketches';
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- export { renderNoiseViaCodeMode, compileNoiseSystem, canRenderNoiseViaCodeMode, type NoiseEngineConfig, type NoiseRenderOptions, type NoiseRenderResult, type NoiseMetadata, } from './noise-engine';
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- export { type NoiseSnapshot, type NoiseParams, type NoiseBlendMode, createNoiseSnapshot, validateNoiseSnapshot, } from '../../shared/noiseSnapshot';
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- export { createNoiseGlobals, injectNoiseGlobals, type NoiseGlobals, } from './noise-bridge';
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- export { getNoiseSketch, getAvailableNoiseSketchNames, isValidNoiseSketch, type NoiseSketchName, } from './noise-sketches';
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- export { registerBuilderManifest } from './builder-manifest';
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- export type { NexArtBuilderManifest } from './types';
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- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
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@@ -1,63 +0,0 @@
1
- /**
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- * NexArt Code Mode Runtime SDK - App Integration Layer
3
- *
4
- * ╔══════════════════════════════════════════════════════════════════════════╗
5
- * ║ LOCAL SDK WRAPPER ║
6
- * ║ ║
7
- * ║ This file re-exports the core runtime from @nexart/codemode-sdk (npm) ║
8
- * ║ and adds app-specific integrations (SoundArt, Noise, etc.) ║
9
- * ║ ║
10
- * ║ For core Code Mode: import from '@nexart/codemode-sdk' ║
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- * ║ For app integrations: import from 'sdk/codemode' ║
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- * ╚══════════════════════════════════════════════════════════════════════════╝
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- */
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- // ═══════════════════════════════════════════════════════════════════════════
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- // CORE RUNTIME - Re-exported from @nexart/codemode-sdk (npm package)
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- // ═══════════════════════════════════════════════════════════════════════════
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- export { executeCodeMode, validateCodeModeSource, DEFAULT_CONFIG, PROTOCOL_IDENTITY, } from '@nexart/codemode-sdk';
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- // ═══════════════════════════════════════════════════════════════════════════
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- // LOCAL P5 RUNTIME - Used by app integrations (SoundArt, Noise)
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- // The npm package also exports createP5Runtime, but we keep local for
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- // app-specific extensions that need tighter integration
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- // ═══════════════════════════════════════════════════════════════════════════
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- export { createP5Runtime, injectTimeVariables, injectProtocolVariables, createProtocolVAR } from './p5-runtime';
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- // ═══════════════════════════════════════════════════════════════════════════
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- // LEGACY ENGINE API (kept for backwards compatibility)
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- // ═══════════════════════════════════════════════════════════════════════════
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- export { createEngine } from './engine';
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- export { DEFAULT_CONFIG as LOCAL_DEFAULT_CONFIG } from './types';
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- // SoundArt → Code Mode integration
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- export { renderSoundArtViaCodeMode, canRenderViaCodeMode, getCodeModeAvailableStyles, } from './soundart-engine';
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- export { createSoundSnapshot, createEmptySoundSnapshot, freezeSoundSnapshot, } from '../../shared/soundSnapshot';
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- export { injectSoundGlobals, createSoundGlobals, createEmptySoundGlobals, generateSoundPalette, inferGenreProfile, createSoundHelpers, } from './sound-bridge';
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- export { getSoundArtSketch, getAvailableSoundArtSketches, isSoundArtSketchAvailable, } from './soundart-sketches';
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- // Noise → Code Mode integration
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- export { renderNoiseViaCodeMode, compileNoiseSystem, canRenderNoiseViaCodeMode, } from './noise-engine';
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- export { createNoiseSnapshot, validateNoiseSnapshot, } from '../../shared/noiseSnapshot';
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- export { createNoiseGlobals, injectNoiseGlobals, } from './noise-bridge';
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- export { getNoiseSketch, getAvailableNoiseSketchNames, isValidNoiseSketch, } from './noise-sketches';
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- // ═══════════════════════════════════════════════════════════════════════════
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- // BUILDER MANIFEST (v1.6.0) — Passive Attribution
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- //
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- // The Builder Manifest is a declaration of intent, not a capability.
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- // The SDK does not expose any API to read or inspect manifests.
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- //
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- // This is:
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- // - Declarative (write-only)
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- // - Optional (no errors if missing)
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- // - Non-enforced (no validation)
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- // - Non-rewarding (no incentives)
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- //
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- // There is NO SDK API to read manifests, NO validation, NO attribution
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- // logic, and NO tracking. Execution behavior is identical with or without
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- // a manifest registered.
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- // ═══════════════════════════════════════════════════════════════════════════
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- export { registerBuilderManifest } from './builder-manifest';
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- // ═══════════════════════════════════════════════════════════════════════════
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- // EXECUTION BOUNDARY (Internal — Not Exported)
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- //
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- // The execution sandbox blocks all external entropy sources at runtime.
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- // See EXECUTION_BOUNDARY.md for details.
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- // ═══════════════════════════════════════════════════════════════════════════
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- // Note: FORBIDDEN_APIS and createSafeMath are NOT exported.
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- // They are internal implementation details used by the engines.
@@ -1,44 +0,0 @@
1
- /**
2
- * Noise Bridge - Injects N.* globals into Code Mode runtime
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- *
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- * This is the bridge between NoiseSnapshot data and the Code Mode p5-runtime.
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- * It creates frozen N.* globals that noise sketches can access deterministically.
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- *
7
- * Similar to sound-bridge.ts for SoundArt, but for Noise parameters.
8
- */
9
- import type { NoiseSnapshot, NoiseBlendMode } from '../../shared/noiseSnapshot';
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- /**
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- * The N.* global object type for noise sketches
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- */
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- export interface NoiseGlobals {
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- scale: number;
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- octaves: number;
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- persistence: number;
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- lacunarity: number;
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- cellDensity: number;
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- cellDistortion: number;
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- blendMode: NoiseBlendMode;
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- isPerlinOnly: boolean;
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- isBlend: boolean;
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- isWarp: boolean;
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- isInterleave: boolean;
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- bgR: number;
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- bgG: number;
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- bgB: number;
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- noiseR: number;
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- noiseG: number;
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- noiseB: number;
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- seed: number;
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- zoom: number;
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- }
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- /**
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- * Create N.* globals from a NoiseSnapshot
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- */
37
- export declare function createNoiseGlobals(snapshot: NoiseSnapshot): NoiseGlobals;
38
- /**
39
- * Inject N.* globals into code string
40
- *
41
- * This wraps the sketch code with N.* variable declarations
42
- */
43
- export declare function injectNoiseGlobals(sketchCode: string, globals: NoiseGlobals): string;
44
- //# sourceMappingURL=noise-bridge.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"noise-bridge.d.ts","sourceRoot":"","sources":["../../../noise-bridge.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAEhF;;GAEG;AACH,MAAM,WAAW,YAAY;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IAGvB,SAAS,EAAE,cAAc,CAAC;IAC1B,YAAY,EAAE,OAAO,CAAC;IACtB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,YAAY,EAAE,OAAO,CAAC;IAGtB,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IAGf,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,GAAG,YAAY,CAsBxE;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,MAAM,CA6BpF"}
@@ -1,68 +0,0 @@
1
- /**
2
- * Noise Bridge - Injects N.* globals into Code Mode runtime
3
- *
4
- * This is the bridge between NoiseSnapshot data and the Code Mode p5-runtime.
5
- * It creates frozen N.* globals that noise sketches can access deterministically.
6
- *
7
- * Similar to sound-bridge.ts for SoundArt, but for Noise parameters.
8
- */
9
- /**
10
- * Create N.* globals from a NoiseSnapshot
11
- */
12
- export function createNoiseGlobals(snapshot) {
13
- return Object.freeze({
14
- scale: snapshot.scale,
15
- octaves: snapshot.octaves,
16
- persistence: snapshot.persistence,
17
- lacunarity: snapshot.lacunarity,
18
- cellDensity: snapshot.cellDensity,
19
- cellDistortion: snapshot.cellDistortion,
20
- blendMode: snapshot.blendMode,
21
- isPerlinOnly: snapshot.blendMode === 'perlin_only',
22
- isBlend: snapshot.blendMode === 'blend',
23
- isWarp: snapshot.blendMode === 'warp',
24
- isInterleave: snapshot.blendMode === 'interleave',
25
- bgR: snapshot.bgR,
26
- bgG: snapshot.bgG,
27
- bgB: snapshot.bgB,
28
- noiseR: snapshot.noiseR,
29
- noiseG: snapshot.noiseG,
30
- noiseB: snapshot.noiseB,
31
- seed: snapshot.seed,
32
- zoom: snapshot.zoomLevel,
33
- });
34
- }
35
- /**
36
- * Inject N.* globals into code string
37
- *
38
- * This wraps the sketch code with N.* variable declarations
39
- */
40
- export function injectNoiseGlobals(sketchCode, globals) {
41
- const injection = `
42
- // === Injected Noise Globals (N.*) ===
43
- const N = Object.freeze({
44
- scale: ${globals.scale},
45
- octaves: ${globals.octaves},
46
- persistence: ${globals.persistence},
47
- lacunarity: ${globals.lacunarity},
48
- cellDensity: ${globals.cellDensity},
49
- cellDistortion: ${globals.cellDistortion},
50
- blendMode: '${globals.blendMode}',
51
- isPerlinOnly: ${globals.isPerlinOnly},
52
- isBlend: ${globals.isBlend},
53
- isWarp: ${globals.isWarp},
54
- isInterleave: ${globals.isInterleave},
55
- bgR: ${globals.bgR},
56
- bgG: ${globals.bgG},
57
- bgB: ${globals.bgB},
58
- noiseR: ${globals.noiseR},
59
- noiseG: ${globals.noiseG},
60
- noiseB: ${globals.noiseB},
61
- seed: ${globals.seed},
62
- zoom: ${globals.zoom}
63
- });
64
- // === End Injected Globals ===
65
-
66
- `;
67
- return injection + sketchCode;
68
- }
@@ -1,74 +0,0 @@
1
- /**
2
- * Noise → Code Mode Engine
3
- *
4
- * This is the orchestrator that runs Noise rendering through the Code Mode engine.
5
- * It replaces the legacy p5.js-based NoiseCanvas with a protocol-compliant pipeline.
6
- *
7
- * Architecture:
8
- * 1. NoiseParams from UI state
9
- * 2. NoiseParams → NoiseSnapshot conversion
10
- * 3. NoiseSnapshot injected as N.* globals into Code Mode
11
- * 4. Noise sketch executed via Code Mode runtime
12
- * 5. Result: PNG output (deterministic)
13
- */
14
- import type { NoiseSnapshot, NoiseParams } from '../../shared/noiseSnapshot';
15
- export interface NoiseEngineConfig {
16
- width: number;
17
- height: number;
18
- seed: number;
19
- }
20
- export interface NoiseRenderOptions {
21
- params: NoiseParams;
22
- canvas: HTMLCanvasElement;
23
- config: NoiseEngineConfig;
24
- onProgress?: (progress: number) => void;
25
- }
26
- export interface NoiseRenderResult {
27
- mode: 'noise';
28
- snapshot: NoiseSnapshot;
29
- metadata: NoiseMetadata;
30
- }
31
- export interface NoiseMetadata {
32
- mode: 'Noise';
33
- timestamp: string;
34
- enforcement: 'hard';
35
- renderedVia: 'codemode';
36
- noiseParams: {
37
- scale: number;
38
- octaves: number;
39
- persistence: number;
40
- lacunarity: number;
41
- cellDensity: number;
42
- cellDistortion: number;
43
- blendMode: string;
44
- };
45
- generationParams: {
46
- seed: number;
47
- canvasSize: {
48
- width: number;
49
- height: number;
50
- };
51
- };
52
- }
53
- /**
54
- * Render noise via Code Mode runtime
55
- *
56
- * This is the main entry point for protocol-compliant noise rendering.
57
- * All rendering goes through the Code Mode runtime for determinism.
58
- */
59
- export declare function renderNoiseViaCodeMode(options: NoiseRenderOptions): Promise<NoiseRenderResult>;
60
- /**
61
- * Compile noise params to a Code Mode system
62
- * This produces a reproducible system definition
63
- */
64
- export declare function compileNoiseSystem(params: NoiseParams): {
65
- sketchCode: string;
66
- snapshot: NoiseSnapshot;
67
- seed: number;
68
- };
69
- /**
70
- * Check if noise can be rendered via Code Mode
71
- * (Always true - no legacy fallback)
72
- */
73
- export declare function canRenderNoiseViaCodeMode(): boolean;
74
- //# sourceMappingURL=noise-engine.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"noise-engine.d.ts","sourceRoot":"","sources":["../../../noise-engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAM7E,MAAM,WAAW,iBAAiB;IAChC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,kBAAkB;IACjC,MAAM,EAAE,WAAW,CAAC;IACpB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,MAAM,EAAE,iBAAiB,CAAC;IAC1B,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAC;CACzC;AAED,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,OAAO,CAAC;IACd,QAAQ,EAAE,aAAa,CAAC;IACxB,QAAQ,EAAE,aAAa,CAAC;CACzB;AAED,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,OAAO,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,CAAC;IACpB,WAAW,EAAE,UAAU,CAAC;IACxB,WAAW,EAAE;QACX,KAAK,EAAE,MAAM,CAAC;QACd,OAAO,EAAE,MAAM,CAAC;QAChB,WAAW,EAAE,MAAM,CAAC;QACpB,UAAU,EAAE,MAAM,CAAC;QACnB,WAAW,EAAE,MAAM,CAAC;QACpB,cAAc,EAAE,MAAM,CAAC;QACvB,SAAS,EAAE,MAAM,CAAC;KACnB,CAAC;IACF,gBAAgB,EAAE;QAChB,IAAI,EAAE,MAAM,CAAC;QACb,UAAU,EAAE;YAAE,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;KAC/C,CAAC;CACH;AAED;;;;;GAKG;AACH,wBAAsB,sBAAsB,CAC1C,OAAO,EAAE,kBAAkB,GAC1B,OAAO,CAAC,iBAAiB,CAAC,CAsF5B;AAwBD;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,WAAW,GAAG;IACvD,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,aAAa,CAAC;IACxB,IAAI,EAAE,MAAM,CAAC;CACd,CAUA;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAEnD"}
@@ -1,132 +0,0 @@
1
- /**
2
- * Noise → Code Mode Engine
3
- *
4
- * This is the orchestrator that runs Noise rendering through the Code Mode engine.
5
- * It replaces the legacy p5.js-based NoiseCanvas with a protocol-compliant pipeline.
6
- *
7
- * Architecture:
8
- * 1. NoiseParams from UI state
9
- * 2. NoiseParams → NoiseSnapshot conversion
10
- * 3. NoiseSnapshot injected as N.* globals into Code Mode
11
- * 4. Noise sketch executed via Code Mode runtime
12
- * 5. Result: PNG output (deterministic)
13
- */
14
- import { createNoiseSnapshot, validateNoiseSnapshot } from '../../shared/noiseSnapshot';
15
- import { createP5Runtime } from './p5-runtime';
16
- import { createNoiseGlobals, injectNoiseGlobals } from './noise-bridge';
17
- import { getNoiseSketch } from './noise-sketches';
18
- /**
19
- * Render noise via Code Mode runtime
20
- *
21
- * This is the main entry point for protocol-compliant noise rendering.
22
- * All rendering goes through the Code Mode runtime for determinism.
23
- */
24
- export async function renderNoiseViaCodeMode(options) {
25
- const { params, canvas, config, onProgress } = options;
26
- // Protocol enforcement logging
27
- console.log('[Noise] Protocol enforcement: HARD | renderedVia: codemode');
28
- onProgress?.(0.1);
29
- // Create and validate snapshot
30
- const rawSnapshot = createNoiseSnapshot(params);
31
- const snapshot = validateNoiseSnapshot(rawSnapshot);
32
- onProgress?.(0.2);
33
- // Create N.* globals
34
- const noiseGlobals = createNoiseGlobals(snapshot);
35
- // Get the noise sketch
36
- const sketchName = 'fractalNoise';
37
- const sketchCode = getNoiseSketch(sketchName);
38
- // Inject N.* globals into sketch
39
- const injectedCode = injectNoiseGlobals(sketchCode, noiseGlobals);
40
- onProgress?.(0.3);
41
- // Set canvas dimensions
42
- canvas.width = config.width;
43
- canvas.height = config.height;
44
- // Create P5 runtime with correct signature
45
- const runtimeConfig = {
46
- seed: config.seed,
47
- };
48
- const runtime = createP5Runtime(canvas, config.width, config.height, runtimeConfig);
49
- onProgress?.(0.5);
50
- // Build globals with all runtime functions and noise globals
51
- const globals = {
52
- ...runtime,
53
- width: config.width,
54
- height: config.height,
55
- };
56
- // Execute the sketch
57
- try {
58
- executeNoiseSketch(injectedCode, globals);
59
- onProgress?.(0.9);
60
- console.log('[Noise] Rendered via Code Mode runtime');
61
- // Build metadata
62
- const metadata = {
63
- mode: 'Noise',
64
- timestamp: new Date().toISOString(),
65
- enforcement: 'hard',
66
- renderedVia: 'codemode',
67
- noiseParams: {
68
- scale: snapshot.scale,
69
- octaves: snapshot.octaves,
70
- persistence: snapshot.persistence,
71
- lacunarity: snapshot.lacunarity,
72
- cellDensity: snapshot.cellDensity,
73
- cellDistortion: snapshot.cellDistortion,
74
- blendMode: snapshot.blendMode,
75
- },
76
- generationParams: {
77
- seed: config.seed,
78
- canvasSize: { width: config.width, height: config.height },
79
- },
80
- };
81
- onProgress?.(1.0);
82
- return {
83
- mode: 'noise',
84
- snapshot,
85
- metadata,
86
- };
87
- }
88
- catch (error) {
89
- console.error('[Noise] Code Mode execution failed:', error);
90
- throw error;
91
- }
92
- }
93
- /**
94
- * Execute a noise sketch string in the context of the runtime globals
95
- */
96
- function executeNoiseSketch(code, globals) {
97
- const globalNames = Object.keys(globals);
98
- const globalValues = Object.values(globals);
99
- // Wrap the sketch code to call setup()
100
- const wrappedCode = `
101
- ${code}
102
-
103
- // Execute setup (noise is static - single frame)
104
- if (typeof setup === 'function') {
105
- setup();
106
- }
107
- `;
108
- // Create and execute the function
109
- const sketchFunction = new Function(...globalNames, wrappedCode);
110
- sketchFunction(...globalValues);
111
- }
112
- /**
113
- * Compile noise params to a Code Mode system
114
- * This produces a reproducible system definition
115
- */
116
- export function compileNoiseSystem(params) {
117
- const snapshot = validateNoiseSnapshot(createNoiseSnapshot(params));
118
- const noiseGlobals = createNoiseGlobals(snapshot);
119
- const sketchCode = injectNoiseGlobals(getNoiseSketch('fractalNoise'), noiseGlobals);
120
- return {
121
- sketchCode,
122
- snapshot,
123
- seed: params.seed,
124
- };
125
- }
126
- /**
127
- * Check if noise can be rendered via Code Mode
128
- * (Always true - no legacy fallback)
129
- */
130
- export function canRenderNoiseViaCodeMode() {
131
- return true;
132
- }
@@ -1,11 +0,0 @@
1
- /**
2
- * Fractal Noise - Code Mode Sketch
3
- *
4
- * This sketch implements Perlin FBM and Cellular noise rendering
5
- * through the Code Mode p5-runtime. Uses N.* globals for all parameters.
6
- *
7
- * Original: client/src/components/noise-canvas-simple.tsx
8
- */
9
- export declare const FRACTAL_NOISE_SKETCH = "\n// Fractal Noise - Code Mode Sketch\n// Uses N.* noise globals and standard p5-like functions\n\nfunction setup() {\n // Set seeded random for reproducibility\n randomSeed(N.seed);\n noiseSeed(N.seed);\n \n // Set background color\n background(N.bgR, N.bgG, N.bgB);\n \n // Noise rendering parameters\n const adjustedScale = N.scale * (1 / N.zoom) * 0.05;\n const cellSize = 4; // Fixed for quality\n \n // Generate cellular points if needed\n const numPoints = Math.floor(20 + N.cellDensity * 180);\n const cellPoints = [];\n for (let i = 0; i < numPoints; i++) {\n cellPoints.push([random(0, width), random(0, height)]);\n }\n \n // Helper: Perlin FBM (Fractional Brownian Motion)\n function perlinFBM(x, y, scale) {\n let value = 0;\n let amplitude = 1;\n let frequency = 1;\n let maxValue = 0;\n \n const oct = Math.min(N.octaves, 6); // Cap for performance\n \n for (let i = 0; i < oct; i++) {\n value += noise(x * scale * frequency, y * scale * frequency) * amplitude;\n maxValue += amplitude;\n amplitude *= N.persistence;\n frequency *= N.lacunarity;\n }\n \n return value / maxValue;\n }\n \n // Helper: Cellular noise (Worley)\n function cellularNoise(x, y, points) {\n let sampleX = x;\n let sampleY = y;\n \n // Warp distortion if using warp mode\n if (N.isWarp && N.cellDistortion > 0) {\n const distortionAmount = N.cellDistortion * 100;\n sampleX += noise(x * 0.01, y * 0.01) * distortionAmount;\n sampleY += noise(y * 0.01, x * 0.01) * distortionAmount;\n }\n \n // Find distances to closest points\n let minDist = 999999;\n let secondMinDist = 999999;\n \n for (let i = 0; i < points.length; i++) {\n const px = points[i][0];\n const py = points[i][1];\n const dx = sampleX - px;\n const dy = sampleY - py;\n const dist = Math.sqrt(dx * dx + dy * dy);\n \n if (dist < minDist) {\n secondMinDist = minDist;\n minDist = dist;\n } else if (dist < secondMinDist) {\n secondMinDist = dist;\n }\n }\n \n // Normalize distance\n return Math.min(1.0, (secondMinDist - minDist) / 50);\n }\n \n // Render the noise grid\n noStroke();\n \n for (let y = 0; y < height; y += cellSize) {\n for (let x = 0; x < width; x += cellSize) {\n // Calculate Perlin value\n const perlinValue = perlinFBM(x, y, adjustedScale);\n \n // Calculate final value based on blend mode\n let finalValue = perlinValue;\n \n if (!N.isPerlinOnly) {\n const cellValue = cellularNoise(x, y, cellPoints);\n \n if (N.isBlend) {\n finalValue = perlinValue * cellValue;\n } else if (N.isWarp) {\n finalValue = (perlinValue + cellValue) / 2;\n } else if (N.isInterleave) {\n finalValue = (Math.floor(x / 20) + Math.floor(y / 20)) % 2 === 0\n ? perlinValue\n : cellValue;\n }\n }\n \n // Set opacity based on noise value\n const alpha = map(finalValue, 0, 1, 0, 255);\n \n // Fill with noise color and calculated alpha\n fill(N.noiseR, N.noiseG, N.noiseB, alpha);\n rect(x, y, cellSize, cellSize);\n }\n }\n}\n";
10
- export default FRACTAL_NOISE_SKETCH;
11
- //# sourceMappingURL=fractalNoise.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"fractalNoise.d.ts","sourceRoot":"","sources":["../../../../noise-sketches/fractalNoise.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,eAAO,MAAM,oBAAoB,4sGA+GhC,CAAC;AAEF,eAAe,oBAAoB,CAAC"}
@@ -1,121 +0,0 @@
1
- /**
2
- * Fractal Noise - Code Mode Sketch
3
- *
4
- * This sketch implements Perlin FBM and Cellular noise rendering
5
- * through the Code Mode p5-runtime. Uses N.* globals for all parameters.
6
- *
7
- * Original: client/src/components/noise-canvas-simple.tsx
8
- */
9
- export const FRACTAL_NOISE_SKETCH = `
10
- // Fractal Noise - Code Mode Sketch
11
- // Uses N.* noise globals and standard p5-like functions
12
-
13
- function setup() {
14
- // Set seeded random for reproducibility
15
- randomSeed(N.seed);
16
- noiseSeed(N.seed);
17
-
18
- // Set background color
19
- background(N.bgR, N.bgG, N.bgB);
20
-
21
- // Noise rendering parameters
22
- const adjustedScale = N.scale * (1 / N.zoom) * 0.05;
23
- const cellSize = 4; // Fixed for quality
24
-
25
- // Generate cellular points if needed
26
- const numPoints = Math.floor(20 + N.cellDensity * 180);
27
- const cellPoints = [];
28
- for (let i = 0; i < numPoints; i++) {
29
- cellPoints.push([random(0, width), random(0, height)]);
30
- }
31
-
32
- // Helper: Perlin FBM (Fractional Brownian Motion)
33
- function perlinFBM(x, y, scale) {
34
- let value = 0;
35
- let amplitude = 1;
36
- let frequency = 1;
37
- let maxValue = 0;
38
-
39
- const oct = Math.min(N.octaves, 6); // Cap for performance
40
-
41
- for (let i = 0; i < oct; i++) {
42
- value += noise(x * scale * frequency, y * scale * frequency) * amplitude;
43
- maxValue += amplitude;
44
- amplitude *= N.persistence;
45
- frequency *= N.lacunarity;
46
- }
47
-
48
- return value / maxValue;
49
- }
50
-
51
- // Helper: Cellular noise (Worley)
52
- function cellularNoise(x, y, points) {
53
- let sampleX = x;
54
- let sampleY = y;
55
-
56
- // Warp distortion if using warp mode
57
- if (N.isWarp && N.cellDistortion > 0) {
58
- const distortionAmount = N.cellDistortion * 100;
59
- sampleX += noise(x * 0.01, y * 0.01) * distortionAmount;
60
- sampleY += noise(y * 0.01, x * 0.01) * distortionAmount;
61
- }
62
-
63
- // Find distances to closest points
64
- let minDist = 999999;
65
- let secondMinDist = 999999;
66
-
67
- for (let i = 0; i < points.length; i++) {
68
- const px = points[i][0];
69
- const py = points[i][1];
70
- const dx = sampleX - px;
71
- const dy = sampleY - py;
72
- const dist = Math.sqrt(dx * dx + dy * dy);
73
-
74
- if (dist < minDist) {
75
- secondMinDist = minDist;
76
- minDist = dist;
77
- } else if (dist < secondMinDist) {
78
- secondMinDist = dist;
79
- }
80
- }
81
-
82
- // Normalize distance
83
- return Math.min(1.0, (secondMinDist - minDist) / 50);
84
- }
85
-
86
- // Render the noise grid
87
- noStroke();
88
-
89
- for (let y = 0; y < height; y += cellSize) {
90
- for (let x = 0; x < width; x += cellSize) {
91
- // Calculate Perlin value
92
- const perlinValue = perlinFBM(x, y, adjustedScale);
93
-
94
- // Calculate final value based on blend mode
95
- let finalValue = perlinValue;
96
-
97
- if (!N.isPerlinOnly) {
98
- const cellValue = cellularNoise(x, y, cellPoints);
99
-
100
- if (N.isBlend) {
101
- finalValue = perlinValue * cellValue;
102
- } else if (N.isWarp) {
103
- finalValue = (perlinValue + cellValue) / 2;
104
- } else if (N.isInterleave) {
105
- finalValue = (Math.floor(x / 20) + Math.floor(y / 20)) % 2 === 0
106
- ? perlinValue
107
- : cellValue;
108
- }
109
- }
110
-
111
- // Set opacity based on noise value
112
- const alpha = map(finalValue, 0, 1, 0, 255);
113
-
114
- // Fill with noise color and calculated alpha
115
- fill(N.noiseR, N.noiseG, N.noiseB, alpha);
116
- rect(x, y, cellSize, cellSize);
117
- }
118
- }
119
- }
120
- `;
121
- export default FRACTAL_NOISE_SKETCH;
@@ -1,21 +0,0 @@
1
- /**
2
- * Noise Sketches Index
3
- *
4
- * Exports all available noise sketch generators for the Code Mode runtime.
5
- */
6
- import FRACTAL_NOISE_SKETCH from './fractalNoise';
7
- export type NoiseSketchName = 'fractalNoise';
8
- /**
9
- * Get a noise sketch by name
10
- */
11
- export declare function getNoiseSketch(name: NoiseSketchName): string;
12
- /**
13
- * Check if a sketch name is valid
14
- */
15
- export declare function isValidNoiseSketch(name: string): name is NoiseSketchName;
16
- /**
17
- * Get list of all available noise sketch names
18
- */
19
- export declare function getAvailableNoiseSketchNames(): NoiseSketchName[];
20
- export { FRACTAL_NOISE_SKETCH };
21
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../noise-sketches/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,oBAAoB,MAAM,gBAAgB,CAAC;AAElD,MAAM,MAAM,eAAe,GAAG,cAAc,CAAC;AAM7C;;GAEG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,eAAe,GAAG,MAAM,CAE5D;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,IAAI,eAAe,CAExE;AAED;;GAEG;AACH,wBAAgB,4BAA4B,IAAI,eAAe,EAAE,CAEhE;AAED,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
@@ -1,28 +0,0 @@
1
- /**
2
- * Noise Sketches Index
3
- *
4
- * Exports all available noise sketch generators for the Code Mode runtime.
5
- */
6
- import FRACTAL_NOISE_SKETCH from './fractalNoise';
7
- const NOISE_SKETCHES = {
8
- fractalNoise: FRACTAL_NOISE_SKETCH,
9
- };
10
- /**
11
- * Get a noise sketch by name
12
- */
13
- export function getNoiseSketch(name) {
14
- return NOISE_SKETCHES[name];
15
- }
16
- /**
17
- * Check if a sketch name is valid
18
- */
19
- export function isValidNoiseSketch(name) {
20
- return name in NOISE_SKETCHES;
21
- }
22
- /**
23
- * Get list of all available noise sketch names
24
- */
25
- export function getAvailableNoiseSketchNames() {
26
- return Object.keys(NOISE_SKETCHES);
27
- }
28
- export { FRACTAL_NOISE_SKETCH };