@nexart/codemode-sdk 1.5.0 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (99) hide show
  1. package/CHANGELOG.md +326 -0
  2. package/CODE_MODE_PROTOCOL.md +471 -0
  3. package/LICENSE.md +62 -0
  4. package/README.md +296 -58
  5. package/builder.manifest.schema.json +62 -0
  6. package/dist/builder-manifest.d.ts +79 -0
  7. package/dist/builder-manifest.d.ts.map +1 -0
  8. package/dist/builder-manifest.js +97 -0
  9. package/dist/core-index.d.ts +21 -0
  10. package/dist/core-index.d.ts.map +1 -0
  11. package/dist/core-index.js +26 -0
  12. package/dist/engine.d.ts +17 -39
  13. package/dist/engine.d.ts.map +1 -1
  14. package/dist/engine.js +52 -253
  15. package/dist/execute.d.ts +46 -0
  16. package/dist/execute.d.ts.map +1 -0
  17. package/dist/execute.js +283 -0
  18. package/dist/execution-sandbox.d.ts +107 -0
  19. package/dist/execution-sandbox.d.ts.map +1 -0
  20. package/dist/execution-sandbox.js +207 -0
  21. package/dist/index.d.ts +24 -17
  22. package/dist/index.d.ts.map +1 -1
  23. package/dist/index.js +30 -16
  24. package/dist/loop-engine.d.ts +3 -0
  25. package/dist/loop-engine.d.ts.map +1 -1
  26. package/dist/loop-engine.js +17 -7
  27. package/dist/noise-bridge.d.ts +44 -0
  28. package/dist/noise-bridge.d.ts.map +1 -0
  29. package/dist/noise-bridge.js +68 -0
  30. package/dist/noise-engine.d.ts +74 -0
  31. package/dist/noise-engine.d.ts.map +1 -0
  32. package/dist/noise-engine.js +132 -0
  33. package/dist/noise-sketches/fractalNoise.d.ts +11 -0
  34. package/dist/noise-sketches/fractalNoise.d.ts.map +1 -0
  35. package/dist/noise-sketches/fractalNoise.js +121 -0
  36. package/dist/noise-sketches/index.d.ts +21 -0
  37. package/dist/noise-sketches/index.d.ts.map +1 -0
  38. package/dist/noise-sketches/index.js +28 -0
  39. package/dist/p5-runtime.d.ts +3 -1
  40. package/dist/p5-runtime.d.ts.map +1 -1
  41. package/dist/p5-runtime.js +2 -0
  42. package/dist/sound-bridge.d.ts +89 -0
  43. package/dist/sound-bridge.d.ts.map +1 -0
  44. package/dist/sound-bridge.js +128 -0
  45. package/dist/soundart-engine.d.ts +87 -0
  46. package/dist/soundart-engine.d.ts.map +1 -0
  47. package/dist/soundart-engine.js +173 -0
  48. package/dist/soundart-sketches/chladniBloom.d.ts +3 -0
  49. package/dist/soundart-sketches/chladniBloom.d.ts.map +1 -0
  50. package/dist/soundart-sketches/chladniBloom.js +53 -0
  51. package/dist/soundart-sketches/dualVortex.d.ts +3 -0
  52. package/dist/soundart-sketches/dualVortex.d.ts.map +1 -0
  53. package/dist/soundart-sketches/dualVortex.js +67 -0
  54. package/dist/soundart-sketches/geometryIllusion.d.ts +3 -0
  55. package/dist/soundart-sketches/geometryIllusion.d.ts.map +1 -0
  56. package/dist/soundart-sketches/geometryIllusion.js +89 -0
  57. package/dist/soundart-sketches/index.d.ts +39 -0
  58. package/dist/soundart-sketches/index.d.ts.map +1 -0
  59. package/dist/soundart-sketches/index.js +72 -0
  60. package/dist/soundart-sketches/isoflow.d.ts +3 -0
  61. package/dist/soundart-sketches/isoflow.d.ts.map +1 -0
  62. package/dist/soundart-sketches/isoflow.js +60 -0
  63. package/dist/soundart-sketches/loomWeave.d.ts +3 -0
  64. package/dist/soundart-sketches/loomWeave.d.ts.map +1 -0
  65. package/dist/soundart-sketches/loomWeave.js +59 -0
  66. package/dist/soundart-sketches/noiseTerraces.d.ts +3 -0
  67. package/dist/soundart-sketches/noiseTerraces.d.ts.map +1 -0
  68. package/dist/soundart-sketches/noiseTerraces.js +53 -0
  69. package/dist/soundart-sketches/orb.d.ts +3 -0
  70. package/dist/soundart-sketches/orb.d.ts.map +1 -0
  71. package/dist/soundart-sketches/orb.js +50 -0
  72. package/dist/soundart-sketches/pixelGlyphs.d.ts +3 -0
  73. package/dist/soundart-sketches/pixelGlyphs.d.ts.map +1 -0
  74. package/dist/soundart-sketches/pixelGlyphs.js +72 -0
  75. package/dist/soundart-sketches/prismFlowFields.d.ts +3 -0
  76. package/dist/soundart-sketches/prismFlowFields.d.ts.map +1 -0
  77. package/dist/soundart-sketches/prismFlowFields.js +51 -0
  78. package/dist/soundart-sketches/radialBurst.d.ts +3 -0
  79. package/dist/soundart-sketches/radialBurst.d.ts.map +1 -0
  80. package/dist/soundart-sketches/radialBurst.js +60 -0
  81. package/dist/soundart-sketches/resonantSoundBodies.d.ts +3 -0
  82. package/dist/soundart-sketches/resonantSoundBodies.d.ts.map +1 -0
  83. package/dist/soundart-sketches/resonantSoundBodies.js +89 -0
  84. package/dist/soundart-sketches/rings.d.ts +11 -0
  85. package/dist/soundart-sketches/rings.d.ts.map +1 -0
  86. package/dist/soundart-sketches/rings.js +89 -0
  87. package/dist/soundart-sketches/squares.d.ts +3 -0
  88. package/dist/soundart-sketches/squares.d.ts.map +1 -0
  89. package/dist/soundart-sketches/squares.js +52 -0
  90. package/dist/soundart-sketches/waveStripes.d.ts +3 -0
  91. package/dist/soundart-sketches/waveStripes.d.ts.map +1 -0
  92. package/dist/soundart-sketches/waveStripes.js +44 -0
  93. package/dist/static-engine.d.ts +7 -0
  94. package/dist/static-engine.d.ts.map +1 -1
  95. package/dist/static-engine.js +69 -14
  96. package/dist/types.d.ts +67 -5
  97. package/dist/types.d.ts.map +1 -1
  98. package/dist/types.js +1 -1
  99. package/package.json +26 -15
@@ -0,0 +1,97 @@
1
+ /**
2
+ * NexArt Code Mode SDK - Builder Manifest
3
+ * Version: 1.6.0 (Protocol v1.2.0)
4
+ *
5
+ * ╔══════════════════════════════════════════════════════════════════════════╗
6
+ * ║ BUILDER MANIFEST — PASSIVE ATTRIBUTION (WRITE-ONLY) ║
7
+ * ║ ║
8
+ * ║ The Builder Manifest is a declaration of intent, not a capability. ║
9
+ * ║ The SDK does not expose any API to read or inspect manifests. ║
10
+ * ║ ║
11
+ * ║ This is: ║
12
+ * ║ - Declarative (write-only, no read API exposed) ║
13
+ * ║ - Optional (no errors if missing or invalid) ║
14
+ * ║ - Non-enforced (no validation logic) ║
15
+ * ║ - Non-rewarding (no incentives, no tracking) ║
16
+ * ║ ║
17
+ * ║ There is: ║
18
+ * ║ - No SDK API to read manifests ║
19
+ * ║ - No validation ║
20
+ * ║ - No attribution logic ║
21
+ * ║ - No tracking, analytics, or network calls ║
22
+ * ║ ║
23
+ * ║ Execution behavior is identical with or without a manifest. ║
24
+ * ╚══════════════════════════════════════════════════════════════════════════╝
25
+ */
26
+ /** Internal storage - not accessible to SDK consumers */
27
+ let currentManifest = null;
28
+ /**
29
+ * Register a builder manifest for attribution.
30
+ *
31
+ * This is optional and does not affect execution behavior.
32
+ * The manifest is stored in-memory only and is not:
33
+ * - Serialized to disk
34
+ * - Sent over the network
35
+ * - Logged to console
36
+ * - Used for validation or enforcement
37
+ *
38
+ * @param manifest - Optional builder manifest. Pass undefined to clear.
39
+ *
40
+ * @example
41
+ * ```typescript
42
+ * import { registerBuilderManifest } from "@nexart/codemode-sdk";
43
+ *
44
+ * registerBuilderManifest({
45
+ * protocol: "nexart",
46
+ * manifestVersion: "0.1",
47
+ * app: { name: "My App", url: "https://myapp.com" }
48
+ * });
49
+ * ```
50
+ */
51
+ export function registerBuilderManifest(manifest) {
52
+ if (!manifest) {
53
+ currentManifest = null;
54
+ return;
55
+ }
56
+ if (manifest.protocol !== 'nexart') {
57
+ currentManifest = null;
58
+ return;
59
+ }
60
+ if (typeof manifest.manifestVersion !== 'string') {
61
+ currentManifest = null;
62
+ return;
63
+ }
64
+ currentManifest = manifest;
65
+ }
66
+ /**
67
+ * Get the currently registered builder manifest.
68
+ *
69
+ * ╔══════════════════════════════════════════════════════════════════════════╗
70
+ * ║ INTERNAL FUNCTION — NOT EXPORTED TO SDK CONSUMERS ║
71
+ * ║ ║
72
+ * ║ This function exists only for internal SDK execution context. ║
73
+ * ║ It is NOT part of the public API and must NOT be exported from index. ║
74
+ * ║ Runtime code and sketch code cannot access this function. ║
75
+ * ╚══════════════════════════════════════════════════════════════════════════╝
76
+ *
77
+ * @internal
78
+ */
79
+ export function getBuilderManifest() {
80
+ return currentManifest;
81
+ }
82
+ /**
83
+ * Clear the registered builder manifest.
84
+ *
85
+ * ╔══════════════════════════════════════════════════════════════════════════╗
86
+ * ║ INTERNAL FUNCTION — NOT EXPORTED TO SDK CONSUMERS ║
87
+ * ║ ║
88
+ * ║ This function exists only for internal SDK execution context. ║
89
+ * ║ It is NOT part of the public API and must NOT be exported from index. ║
90
+ * ║ Runtime code and sketch code cannot access this function. ║
91
+ * ╚══════════════════════════════════════════════════════════════════════════╝
92
+ *
93
+ * @internal
94
+ */
95
+ export function clearBuilderManifest() {
96
+ currentManifest = null;
97
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * @nexart/codemode-sdk v1.4.0 — Core Exports
3
+ *
4
+ * Canonical execution engine for NexArt Code Mode.
5
+ * This is the single source of truth for Code Mode semantics.
6
+ *
7
+ * Protocol: v1.2.0 (Phase 3)
8
+ * Enforcement: HARD
9
+ */
10
+ export { executeCodeMode, validateCodeModeSource, } from './execute';
11
+ export { type RenderMode, type TimeVariables, type ProtocolMetadata, type EngineConfig, type RenderResult, type RunOptions, type ProgressInfo, type Engine, type ExecuteCodeModeInput, type ExecuteCodeModeResult, PROTOCOL_IDENTITY, DEFAULT_VARS, DEFAULT_CONFIG, } from './types';
12
+ export { createP5Runtime, injectTimeVariables, createProtocolVAR, VAR_COUNT, VAR_MIN, VAR_MAX, CODE_MODE_PROTOCOL_VERSION, CODE_MODE_PROTOCOL_PHASE, CODE_MODE_ENFORCEMENT, type P5Runtime, type P5RuntimeConfig, } from './p5-runtime';
13
+ export { runStaticMode, } from './static-engine';
14
+ export { runLoopMode, cancelLoopMode, } from './loop-engine';
15
+ export { createEngine, } from './engine';
16
+ /**
17
+ * SDK Identity
18
+ */
19
+ export declare const SDK_VERSION = "1.1.1";
20
+ export declare const SDK_NAME = "@nexart/codemode-sdk";
21
+ //# sourceMappingURL=core-index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core-index.d.ts","sourceRoot":"","sources":["../core-index.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAGH,OAAO,EACL,eAAe,EACf,sBAAsB,GACvB,MAAM,WAAW,CAAC;AAGnB,OAAO,EACL,KAAK,UAAU,EACf,KAAK,aAAa,EAClB,KAAK,gBAAgB,EACrB,KAAK,YAAY,EACjB,KAAK,YAAY,EACjB,KAAK,UAAU,EACf,KAAK,YAAY,EACjB,KAAK,MAAM,EACX,KAAK,oBAAoB,EACzB,KAAK,qBAAqB,EAC1B,iBAAiB,EACjB,YAAY,EACZ,cAAc,GACf,MAAM,SAAS,CAAC;AAGjB,OAAO,EACL,eAAe,EACf,mBAAmB,EACnB,iBAAiB,EACjB,SAAS,EACT,OAAO,EACP,OAAO,EACP,0BAA0B,EAC1B,wBAAwB,EACxB,qBAAqB,EACrB,KAAK,SAAS,EACd,KAAK,eAAe,GACrB,MAAM,cAAc,CAAC;AAGtB,OAAO,EACL,aAAa,GACd,MAAM,iBAAiB,CAAC;AAGzB,OAAO,EACL,WAAW,EACX,cAAc,GACf,MAAM,eAAe,CAAC;AAGvB,OAAO,EACL,YAAY,GACb,MAAM,UAAU,CAAC;AAElB;;GAEG;AACH,eAAO,MAAM,WAAW,UAAU,CAAC;AACnC,eAAO,MAAM,QAAQ,yBAAyB,CAAC"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * @nexart/codemode-sdk v1.4.0 — Core Exports
3
+ *
4
+ * Canonical execution engine for NexArt Code Mode.
5
+ * This is the single source of truth for Code Mode semantics.
6
+ *
7
+ * Protocol: v1.2.0 (Phase 3)
8
+ * Enforcement: HARD
9
+ */
10
+ // Core execution
11
+ export { executeCodeMode, validateCodeModeSource, } from './execute';
12
+ // Protocol types
13
+ export { PROTOCOL_IDENTITY, DEFAULT_VARS, DEFAULT_CONFIG, } from './types';
14
+ // Runtime
15
+ export { createP5Runtime, injectTimeVariables, createProtocolVAR, VAR_COUNT, VAR_MIN, VAR_MAX, CODE_MODE_PROTOCOL_VERSION, CODE_MODE_PROTOCOL_PHASE, CODE_MODE_ENFORCEMENT, } from './p5-runtime';
16
+ // Static engine
17
+ export { runStaticMode, } from './static-engine';
18
+ // Loop engine
19
+ export { runLoopMode, cancelLoopMode, } from './loop-engine';
20
+ // Engine utilities
21
+ export { createEngine, } from './engine';
22
+ /**
23
+ * SDK Identity
24
+ */
25
+ export const SDK_VERSION = '1.1.1';
26
+ export const SDK_NAME = '@nexart/codemode-sdk';
package/dist/engine.d.ts CHANGED
@@ -1,46 +1,24 @@
1
1
  /**
2
- * NexArt Code Mode Runtime SDK - Canonical Execution Entry Point
2
+ * NexArt Code Mode Runtime SDK
3
+ * Version: 0.1.0
3
4
  *
4
- * ╔══════════════════════════════════════════════════════════════════════════╗
5
- * ║ CODE MODE PROTOCOL v1.2.0 (Phase 3) — CANONICAL ENTRY POINT ║
6
- * ║ ║
7
- * ║ This is the ONLY official way to execute Code Mode. ║
8
- * ║ All implementations (NexArt, ByX, external) MUST use this function. ║
9
- * ║ ║
10
- * ║ Authority: @nexart/codemode-sdk ║
11
- * ╚══════════════════════════════════════════════════════════════════════════╝
12
- */
13
- import { ExecuteCodeModeInput, ExecuteCodeModeResult } from './types';
14
- /**
15
- * executeCodeMode — Canonical Code Mode Execution Entry Point
16
- *
17
- * This is the ONLY official way to execute Code Mode.
18
- * All implementations MUST use this function.
5
+ * Main entry point for the Code Mode runtime engine.
19
6
  *
20
- * @param input - Execution parameters
21
- * @returns Promise<ExecuteCodeModeResult> - Execution result with protocol metadata
22
- *
23
- * @example
24
- * ```typescript
25
- * const result = await executeCodeMode({
26
- * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
27
- * width: 1950,
28
- * height: 2400,
29
- * seed: 12345,
30
- * vars: [50, 75, 0, 0, 0, 0, 0, 0, 0, 0],
31
- * mode: 'static'
32
- * });
33
- *
34
- * console.log(result.metadata.protocolVersion); // '1.2.0'
35
- * console.log(result.image); // PNG Blob
36
- * ```
7
+ * Usage:
8
+ * const engine = createEngine({ mode: 'static' });
9
+ * engine.run({
10
+ * code: 'function setup() { background(255); ellipse(width/2, height/2, 100); }',
11
+ * onComplete: (result) => console.log(result.blob)
12
+ * });
37
13
  */
38
- export declare function executeCodeMode(input: ExecuteCodeModeInput): Promise<ExecuteCodeModeResult>;
14
+ import type { Engine, EngineConfig } from './types';
39
15
  /**
40
- * Validate code without executing
16
+ * Create a NexArt Code Mode rendering engine.
17
+ *
18
+ * @param config - Engine configuration
19
+ * @returns Engine instance
41
20
  */
42
- export declare function validateCodeModeSource(source: string, mode: 'static' | 'loop'): {
43
- valid: boolean;
44
- errors: string[];
45
- };
21
+ export declare function createEngine(config: EngineConfig): Engine;
22
+ export type { Engine, EngineConfig, RunOptions, RenderResult, ProgressInfo } from './types';
23
+ export { DEFAULT_CONFIG } from './types';
46
24
  //# sourceMappingURL=engine.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAIH,OAAO,EACL,oBAAoB,EACpB,qBAAqB,EAKtB,MAAM,SAAS,CAAC;AA4MjB;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAsB,eAAe,CACnC,KAAK,EAAE,oBAAoB,GAC1B,OAAO,CAAC,qBAAqB,CAAC,CAqBhC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,GAAG,MAAM,GAAG;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,MAAM,EAAE,CAAA;CAAE,CAuCpH"}
1
+ {"version":3,"file":"engine.d.ts","sourceRoot":"","sources":["../engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAAK,EAAE,MAAM,EAAE,YAAY,EAAc,MAAM,SAAS,CAAC;AAKhE;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CA+CzD;AAGD,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAC5F,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC"}
package/dist/engine.js CHANGED
@@ -1,268 +1,67 @@
1
1
  /**
2
- * NexArt Code Mode Runtime SDK - Canonical Execution Entry Point
2
+ * NexArt Code Mode Runtime SDK
3
+ * Version: 0.1.0
3
4
  *
4
- * ╔══════════════════════════════════════════════════════════════════════════╗
5
- * ║ CODE MODE PROTOCOL v1.2.0 (Phase 3) — CANONICAL ENTRY POINT ║
6
- * ║ ║
7
- * ║ This is the ONLY official way to execute Code Mode. ║
8
- * ║ All implementations (NexArt, ByX, external) MUST use this function. ║
9
- * ║ ║
10
- * ║ Authority: @nexart/codemode-sdk ║
11
- * ╚══════════════════════════════════════════════════════════════════════════╝
5
+ * Main entry point for the Code Mode runtime engine.
6
+ *
7
+ * Usage:
8
+ * const engine = createEngine({ mode: 'static' });
9
+ * engine.run({
10
+ * code: 'function setup() { background(255); ellipse(width/2, height/2, 100); }',
11
+ * onComplete: (result) => console.log(result.blob)
12
+ * });
12
13
  */
14
+ import { DEFAULT_CONFIG } from './types';
13
15
  import { runStaticMode } from './static-engine';
14
- import { runLoopMode } from './loop-engine';
15
- import { PROTOCOL_IDENTITY, DEFAULT_CONFIG, } from './types';
16
+ import { runLoopMode, cancelLoopMode } from './loop-engine';
16
17
  /**
17
- * Validate and normalize VAR array to 10 elements.
18
+ * Create a NexArt Code Mode rendering engine.
18
19
  *
19
- * Rules (SDK v1.0.2, Protocol v1.0.0):
20
- * - VAR is OPTIONAL: omit or pass [] for empty (defaults to all zeros)
21
- * - VAR input length MUST be 0-10 elements (protocol error if > 10)
22
- * - VAR values MUST be finite numbers (protocol error if not)
23
- * - VAR values MUST be in range 0-100 (protocol error if out of range, NO clamping)
24
- * - VAR is read-only inside sketches
25
- * - Output is ALWAYS 10 elements (padded with zeros) for protocol consistency
26
- */
27
- function normalizeVars(vars) {
28
- if (!vars || !Array.isArray(vars)) {
29
- console.log('[CodeMode] No vars provided, using defaults [0,0,0,0,0,0,0,0,0,0]');
30
- return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
31
- }
32
- if (vars.length > 10) {
33
- throw new Error(`[Code Mode Protocol Error] VAR array must have at most 10 elements, got ${vars.length}`);
34
- }
35
- const result = [];
36
- for (let i = 0; i < vars.length; i++) {
37
- const v = vars[i];
38
- if (typeof v !== 'number' || !Number.isFinite(v)) {
39
- throw new Error(`[Code Mode Protocol Error] VAR[${i}] must be a finite number, got ${typeof v === 'number' ? v : typeof v}`);
40
- }
41
- if (v < 0 || v > 100) {
42
- throw new Error(`[Code Mode Protocol Error] VAR[${i}] = ${v} is out of range. Values must be 0-100.`);
43
- }
44
- result.push(v);
45
- }
46
- // Pad with zeros to always have 10 elements for protocol consistency
47
- while (result.length < 10) {
48
- result.push(0);
49
- }
50
- return result;
51
- }
52
- /**
53
- * Validate execution input
20
+ * @param config - Engine configuration
21
+ * @returns Engine instance
54
22
  */
55
- function validateInput(input) {
56
- if (!input.source || typeof input.source !== 'string') {
57
- throw new Error('[Code Mode Protocol Error] source is required and must be a string');
58
- }
59
- if (typeof input.width !== 'number' || input.width <= 0) {
60
- throw new Error('[Code Mode Protocol Error] width must be a positive number');
61
- }
62
- if (typeof input.height !== 'number' || input.height <= 0) {
63
- throw new Error('[Code Mode Protocol Error] height must be a positive number');
64
- }
65
- if (typeof input.seed !== 'number') {
66
- throw new Error('[Code Mode Protocol Error] seed is required and must be a number');
67
- }
68
- if (input.mode !== 'static' && input.mode !== 'loop') {
69
- throw new Error('[Code Mode Protocol Error] mode must be "static" or "loop"');
70
- }
71
- if (input.mode === 'loop') {
72
- if (typeof input.totalFrames !== 'number' || input.totalFrames <= 0) {
73
- throw new Error('[Code Mode Protocol Error] totalFrames is required for loop mode and must be a positive number');
74
- }
75
- }
76
- // Validate forbidden patterns per CODE_MODE_PROTOCOL.md
77
- const forbiddenPatterns = [
78
- // Async timing (breaks determinism)
79
- { pattern: /setTimeout\s*\(/, name: 'setTimeout' },
80
- { pattern: /setInterval\s*\(/, name: 'setInterval' },
81
- { pattern: /requestAnimationFrame\s*\(/, name: 'requestAnimationFrame' },
82
- // Time-based entropy (breaks determinism)
83
- { pattern: /Date\.now\s*\(/, name: 'Date.now() — use time variable instead' },
84
- { pattern: /new\s+Date\s*\(/, name: 'new Date() — use time variable instead' },
85
- // Unseeded random (use random() instead)
86
- { pattern: /Math\.random\s*\(/, name: 'Math.random() — use random() instead (seeded)' },
87
- // External IO (breaks determinism)
88
- { pattern: /fetch\s*\(/, name: 'fetch() — external IO forbidden' },
89
- { pattern: /XMLHttpRequest/, name: 'XMLHttpRequest — external IO forbidden' },
90
- // Canvas is pre-initialized
91
- { pattern: /createCanvas\s*\(/, name: 'createCanvas() — canvas is pre-initialized' },
92
- // DOM manipulation forbidden
93
- { pattern: /document\./, name: 'DOM access — document.* forbidden' },
94
- { pattern: /window\./, name: 'DOM access — window.* forbidden' },
95
- // External imports forbidden
96
- { pattern: /\bimport\s+/, name: 'import — external imports forbidden' },
97
- { pattern: /\brequire\s*\(/, name: 'require() — external imports forbidden' },
98
- ];
99
- for (const { pattern, name } of forbiddenPatterns) {
100
- if (pattern.test(input.source)) {
101
- throw new Error(`[Code Mode Protocol Error] Forbidden pattern: ${name}`);
23
+ export function createEngine(config) {
24
+ const resolvedConfig = {
25
+ mode: config.mode,
26
+ width: config.width ?? DEFAULT_CONFIG.width,
27
+ height: config.height ?? DEFAULT_CONFIG.height,
28
+ duration: config.duration ?? DEFAULT_CONFIG.duration,
29
+ fps: config.fps ?? DEFAULT_CONFIG.fps,
30
+ };
31
+ let isRunning = false;
32
+ const run = async (options) => {
33
+ if (isRunning) {
34
+ throw new Error('Engine is already running. Call stop() first.');
102
35
  }
103
- }
104
- // Loop mode specific validation
105
- if (input.mode === 'loop') {
106
- if (!/function\s+draw\s*\(\s*\)/.test(input.source)) {
107
- throw new Error('[Code Mode Protocol Error] Loop mode requires a draw() function');
36
+ isRunning = true;
37
+ try {
38
+ if (resolvedConfig.mode === 'static') {
39
+ await runStaticMode(resolvedConfig, options);
40
+ }
41
+ else if (resolvedConfig.mode === 'loop') {
42
+ await runLoopMode(resolvedConfig, options);
43
+ }
44
+ else {
45
+ throw new Error(`Unknown mode: ${resolvedConfig.mode}`);
46
+ }
108
47
  }
109
- if (/noLoop\s*\(\s*\)/.test(input.source)) {
110
- throw new Error('[Code Mode Protocol Error] noLoop() is forbidden in Loop mode');
48
+ finally {
49
+ isRunning = false;
111
50
  }
112
- }
113
- }
114
- /**
115
- * Create protocol metadata for the execution result
116
- */
117
- function createMetadata(input, vars) {
118
- return {
119
- ...PROTOCOL_IDENTITY,
120
- seed: input.seed,
121
- vars,
122
- width: input.width,
123
- height: input.height,
124
- mode: input.mode,
125
- ...(input.mode === 'loop' && input.totalFrames ? { totalFrames: input.totalFrames } : {}),
126
51
  };
127
- }
128
- /**
129
- * Execute Code Mode in Static mode - delegates to static-engine.ts
130
- */
131
- async function executeStatic(input, vars) {
132
- console.log('[CodeMode] Rendered via @nexart/codemode-sdk (Protocol v1.2.0)');
133
- console.log('[CodeMode] Execution: Static mode — delegating to static-engine');
134
- return new Promise((resolve, reject) => {
135
- runStaticMode({
136
- mode: 'static',
137
- width: input.width,
138
- height: input.height,
139
- }, {
140
- code: input.source,
141
- seed: input.seed,
142
- vars: vars,
143
- onComplete: (result) => {
144
- resolve({
145
- image: result.blob,
146
- metadata: createMetadata(input, vars),
147
- });
148
- },
149
- onError: (error) => {
150
- reject(error);
151
- },
152
- });
153
- });
154
- }
155
- /**
156
- * Execute Code Mode in Loop mode - delegates to loop-engine.ts
157
- */
158
- async function executeLoop(input, vars) {
159
- console.log('[CodeMode] Rendered via @nexart/codemode-sdk (Protocol v1.2.0)');
160
- console.log(`[CodeMode] Execution: Loop mode — delegating to loop-engine (${input.totalFrames} frames)`);
161
- const fps = DEFAULT_CONFIG.fps;
162
- const duration = (input.totalFrames || 60) / fps;
163
- return new Promise((resolve, reject) => {
164
- runLoopMode({
165
- mode: 'loop',
166
- width: input.width,
167
- height: input.height,
168
- duration: duration,
169
- fps: fps,
170
- }, {
171
- code: input.source,
172
- seed: input.seed,
173
- vars: vars,
174
- onComplete: (result) => {
175
- resolve({
176
- video: result.blob,
177
- metadata: createMetadata(input, vars),
178
- });
179
- },
180
- onError: (error) => {
181
- reject(error);
182
- },
183
- });
184
- });
185
- }
186
- /**
187
- * executeCodeMode — Canonical Code Mode Execution Entry Point
188
- *
189
- * This is the ONLY official way to execute Code Mode.
190
- * All implementations MUST use this function.
191
- *
192
- * @param input - Execution parameters
193
- * @returns Promise<ExecuteCodeModeResult> - Execution result with protocol metadata
194
- *
195
- * @example
196
- * ```typescript
197
- * const result = await executeCodeMode({
198
- * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
199
- * width: 1950,
200
- * height: 2400,
201
- * seed: 12345,
202
- * vars: [50, 75, 0, 0, 0, 0, 0, 0, 0, 0],
203
- * mode: 'static'
204
- * });
205
- *
206
- * console.log(result.metadata.protocolVersion); // '1.2.0'
207
- * console.log(result.image); // PNG Blob
208
- * ```
209
- */
210
- export async function executeCodeMode(input) {
211
- // Validate input
212
- validateInput(input);
213
- // Normalize VAR values
214
- const vars = normalizeVars(input.vars);
215
- // Log protocol execution
216
- console.log('[CodeMode] ════════════════════════════════════════════════');
217
- console.log('[CodeMode] Protocol v1.2.0 — Phase 3 — HARD Enforcement');
218
- console.log(`[CodeMode] Mode: ${input.mode}`);
219
- console.log(`[CodeMode] Seed: ${input.seed}`);
220
- console.log(`[CodeMode] VAR: [${vars.join(', ')}]`);
221
- console.log('[CodeMode] ════════════════════════════════════════════════');
222
- // Execute based on mode
223
- if (input.mode === 'static') {
224
- return executeStatic(input, vars);
225
- }
226
- else {
227
- return executeLoop(input, vars);
228
- }
229
- }
230
- /**
231
- * Validate code without executing
232
- */
233
- export function validateCodeModeSource(source, mode) {
234
- const errors = [];
235
- // Same forbidden patterns as validateInput per CODE_MODE_PROTOCOL.md
236
- const forbiddenPatterns = [
237
- { pattern: /setTimeout\s*\(/, name: 'setTimeout' },
238
- { pattern: /setInterval\s*\(/, name: 'setInterval' },
239
- { pattern: /requestAnimationFrame\s*\(/, name: 'requestAnimationFrame' },
240
- { pattern: /Date\.now\s*\(/, name: 'Date.now() — use time variable instead' },
241
- { pattern: /new\s+Date\s*\(/, name: 'new Date() — use time variable instead' },
242
- { pattern: /Math\.random\s*\(/, name: 'Math.random() — use random() instead (seeded)' },
243
- { pattern: /fetch\s*\(/, name: 'fetch() — external IO forbidden' },
244
- { pattern: /XMLHttpRequest/, name: 'XMLHttpRequest — external IO forbidden' },
245
- { pattern: /createCanvas\s*\(/, name: 'createCanvas() — canvas is pre-initialized' },
246
- { pattern: /document\./, name: 'DOM access — document.* forbidden' },
247
- { pattern: /window\./, name: 'DOM access — window.* forbidden' },
248
- { pattern: /\bimport\s+/, name: 'import — external imports forbidden' },
249
- { pattern: /\brequire\s*\(/, name: 'require() — external imports forbidden' },
250
- ];
251
- for (const { pattern, name } of forbiddenPatterns) {
252
- if (pattern.test(source)) {
253
- errors.push(`Forbidden pattern: ${name}`);
52
+ const stop = () => {
53
+ if (resolvedConfig.mode === 'loop') {
54
+ cancelLoopMode();
254
55
  }
255
- }
256
- if (mode === 'loop') {
257
- if (!/function\s+draw\s*\(\s*\)/.test(source)) {
258
- errors.push('Loop mode requires a draw() function');
259
- }
260
- if (/noLoop\s*\(\s*\)/.test(source)) {
261
- errors.push('noLoop() is forbidden in Loop mode');
262
- }
263
- }
56
+ isRunning = false;
57
+ };
58
+ const getConfig = () => {
59
+ return { ...resolvedConfig };
60
+ };
264
61
  return {
265
- valid: errors.length === 0,
266
- errors,
62
+ run,
63
+ stop,
64
+ getConfig,
267
65
  };
268
66
  }
67
+ export { DEFAULT_CONFIG } from './types';
@@ -0,0 +1,46 @@
1
+ /**
2
+ * NexArt Code Mode Runtime SDK - Canonical Execution Entry Point
3
+ *
4
+ * ╔══════════════════════════════════════════════════════════════════════════╗
5
+ * ║ CODE MODE PROTOCOL v1.2.0 (Phase 3) — CANONICAL ENTRY POINT ║
6
+ * ║ ║
7
+ * ║ This is the ONLY official way to execute Code Mode. ║
8
+ * ║ All implementations (NexArt, ByX, external) MUST use this function. ║
9
+ * ║ ║
10
+ * ║ Authority: @nexart/codemode-sdk ║
11
+ * ╚══════════════════════════════════════════════════════════════════════════╝
12
+ */
13
+ import { ExecuteCodeModeInput, ExecuteCodeModeResult } from './types';
14
+ /**
15
+ * executeCodeMode — Canonical Code Mode Execution Entry Point
16
+ *
17
+ * This is the ONLY official way to execute Code Mode.
18
+ * All implementations MUST use this function.
19
+ *
20
+ * @param input - Execution parameters
21
+ * @returns Promise<ExecuteCodeModeResult> - Execution result with protocol metadata
22
+ *
23
+ * @example
24
+ * ```typescript
25
+ * const result = await executeCodeMode({
26
+ * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
27
+ * width: 1950,
28
+ * height: 2400,
29
+ * seed: 12345,
30
+ * vars: [50, 75, 0, 0, 0, 0, 0, 0, 0, 0],
31
+ * mode: 'static'
32
+ * });
33
+ *
34
+ * console.log(result.metadata.protocolVersion); // '1.2.0'
35
+ * console.log(result.image); // PNG Blob
36
+ * ```
37
+ */
38
+ export declare function executeCodeMode(input: ExecuteCodeModeInput): Promise<ExecuteCodeModeResult>;
39
+ /**
40
+ * Validate code without executing
41
+ */
42
+ export declare function validateCodeModeSource(source: string, mode: 'static' | 'loop'): {
43
+ valid: boolean;
44
+ errors: string[];
45
+ };
46
+ //# sourceMappingURL=execute.d.ts.map
@@ -0,0 +1 @@
1
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