@nexart/codemode-sdk 1.0.1 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (88) hide show
  1. package/CHANGELOG.md +109 -0
  2. package/CODE_MODE_PROTOCOL.md +312 -0
  3. package/README.md +308 -56
  4. package/dist/core-index.d.ts +21 -0
  5. package/dist/core-index.d.ts.map +1 -0
  6. package/dist/core-index.js +26 -0
  7. package/dist/execute.d.ts +46 -0
  8. package/dist/execute.d.ts.map +1 -0
  9. package/dist/execute.js +268 -0
  10. package/dist/index.d.ts +36 -17
  11. package/dist/index.d.ts.map +1 -1
  12. package/dist/index.js +43 -17
  13. package/dist/loop-engine.d.ts +4 -1
  14. package/dist/loop-engine.d.ts.map +1 -1
  15. package/dist/loop-engine.js +17 -12
  16. package/dist/noise-bridge.d.ts +44 -0
  17. package/dist/noise-bridge.d.ts.map +1 -0
  18. package/dist/noise-bridge.js +68 -0
  19. package/dist/noise-engine.d.ts +74 -0
  20. package/dist/noise-engine.d.ts.map +1 -0
  21. package/dist/noise-engine.js +132 -0
  22. package/dist/noise-sketches/fractalNoise.d.ts +11 -0
  23. package/dist/noise-sketches/fractalNoise.d.ts.map +1 -0
  24. package/dist/noise-sketches/fractalNoise.js +121 -0
  25. package/dist/noise-sketches/index.d.ts +21 -0
  26. package/dist/noise-sketches/index.d.ts.map +1 -0
  27. package/dist/noise-sketches/index.js +28 -0
  28. package/dist/p5-runtime.d.ts +56 -4
  29. package/dist/p5-runtime.d.ts.map +1 -1
  30. package/dist/p5-runtime.js +348 -22
  31. package/dist/sound-bridge.d.ts +89 -0
  32. package/dist/sound-bridge.d.ts.map +1 -0
  33. package/dist/sound-bridge.js +128 -0
  34. package/dist/soundart-engine.d.ts +87 -0
  35. package/dist/soundart-engine.d.ts.map +1 -0
  36. package/dist/soundart-engine.js +173 -0
  37. package/dist/soundart-sketches/chladniBloom.d.ts +3 -0
  38. package/dist/soundart-sketches/chladniBloom.d.ts.map +1 -0
  39. package/dist/soundart-sketches/chladniBloom.js +53 -0
  40. package/dist/soundart-sketches/dualVortex.d.ts +3 -0
  41. package/dist/soundart-sketches/dualVortex.d.ts.map +1 -0
  42. package/dist/soundart-sketches/dualVortex.js +67 -0
  43. package/dist/soundart-sketches/geometryIllusion.d.ts +3 -0
  44. package/dist/soundart-sketches/geometryIllusion.d.ts.map +1 -0
  45. package/dist/soundart-sketches/geometryIllusion.js +89 -0
  46. package/dist/soundart-sketches/index.d.ts +39 -0
  47. package/dist/soundart-sketches/index.d.ts.map +1 -0
  48. package/dist/soundart-sketches/index.js +72 -0
  49. package/dist/soundart-sketches/isoflow.d.ts +3 -0
  50. package/dist/soundart-sketches/isoflow.d.ts.map +1 -0
  51. package/dist/soundart-sketches/isoflow.js +60 -0
  52. package/dist/soundart-sketches/loomWeave.d.ts +3 -0
  53. package/dist/soundart-sketches/loomWeave.d.ts.map +1 -0
  54. package/dist/soundart-sketches/loomWeave.js +59 -0
  55. package/dist/soundart-sketches/noiseTerraces.d.ts +3 -0
  56. package/dist/soundart-sketches/noiseTerraces.d.ts.map +1 -0
  57. package/dist/soundart-sketches/noiseTerraces.js +53 -0
  58. package/dist/soundart-sketches/orb.d.ts +3 -0
  59. package/dist/soundart-sketches/orb.d.ts.map +1 -0
  60. package/dist/soundart-sketches/orb.js +50 -0
  61. package/dist/soundart-sketches/pixelGlyphs.d.ts +3 -0
  62. package/dist/soundart-sketches/pixelGlyphs.d.ts.map +1 -0
  63. package/dist/soundart-sketches/pixelGlyphs.js +72 -0
  64. package/dist/soundart-sketches/prismFlowFields.d.ts +3 -0
  65. package/dist/soundart-sketches/prismFlowFields.d.ts.map +1 -0
  66. package/dist/soundart-sketches/prismFlowFields.js +51 -0
  67. package/dist/soundart-sketches/radialBurst.d.ts +3 -0
  68. package/dist/soundart-sketches/radialBurst.d.ts.map +1 -0
  69. package/dist/soundart-sketches/radialBurst.js +60 -0
  70. package/dist/soundart-sketches/resonantSoundBodies.d.ts +3 -0
  71. package/dist/soundart-sketches/resonantSoundBodies.d.ts.map +1 -0
  72. package/dist/soundart-sketches/resonantSoundBodies.js +89 -0
  73. package/dist/soundart-sketches/rings.d.ts +11 -0
  74. package/dist/soundart-sketches/rings.d.ts.map +1 -0
  75. package/dist/soundart-sketches/rings.js +89 -0
  76. package/dist/soundart-sketches/squares.d.ts +3 -0
  77. package/dist/soundart-sketches/squares.d.ts.map +1 -0
  78. package/dist/soundart-sketches/squares.js +52 -0
  79. package/dist/soundart-sketches/waveStripes.d.ts +3 -0
  80. package/dist/soundart-sketches/waveStripes.d.ts.map +1 -0
  81. package/dist/soundart-sketches/waveStripes.js +44 -0
  82. package/dist/static-engine.d.ts +4 -1
  83. package/dist/static-engine.d.ts.map +1 -1
  84. package/dist/static-engine.js +13 -8
  85. package/dist/types.d.ts +75 -1
  86. package/dist/types.d.ts.map +1 -1
  87. package/dist/types.js +19 -1
  88. package/package.json +23 -17
@@ -0,0 +1,268 @@
1
+ /**
2
+ * NexArt Code Mode Runtime SDK - Canonical Execution Entry Point
3
+ *
4
+ * ╔══════════════════════════════════════════════════════════════════════════╗
5
+ * ║ CODE MODE PROTOCOL v1.0.0 (Phase 1) — CANONICAL ENTRY POINT ║
6
+ * ║ ║
7
+ * ║ This is the ONLY official way to execute Code Mode. ║
8
+ * ║ All implementations (NexArt, ByX, external) MUST use this function. ║
9
+ * ║ ║
10
+ * ║ Authority: @nexart/codemode-sdk ║
11
+ * ╚══════════════════════════════════════════════════════════════════════════╝
12
+ */
13
+ import { runStaticMode } from './static-engine';
14
+ import { runLoopMode } from './loop-engine';
15
+ import { PROTOCOL_IDENTITY, DEFAULT_CONFIG, } from './types';
16
+ /**
17
+ * Validate and normalize VAR array to 10 elements.
18
+ *
19
+ * Rules (SDK v1.0.2, Protocol v1.0.0):
20
+ * - VAR is OPTIONAL: omit or pass [] for empty (defaults to all zeros)
21
+ * - VAR input length MUST be 0-10 elements (protocol error if > 10)
22
+ * - VAR values MUST be finite numbers (protocol error if not)
23
+ * - VAR values MUST be in range 0-100 (protocol error if out of range, NO clamping)
24
+ * - VAR is read-only inside sketches
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+ * - Output is ALWAYS 10 elements (padded with zeros) for protocol consistency
26
+ */
27
+ function normalizeVars(vars) {
28
+ if (!vars || !Array.isArray(vars)) {
29
+ console.log('[CodeMode] No vars provided, using defaults [0,0,0,0,0,0,0,0,0,0]');
30
+ return [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
31
+ }
32
+ if (vars.length > 10) {
33
+ throw new Error(`[Code Mode Protocol Error] VAR array must have at most 10 elements, got ${vars.length}`);
34
+ }
35
+ const result = [];
36
+ for (let i = 0; i < vars.length; i++) {
37
+ const v = vars[i];
38
+ if (typeof v !== 'number' || !Number.isFinite(v)) {
39
+ throw new Error(`[Code Mode Protocol Error] VAR[${i}] must be a finite number, got ${typeof v === 'number' ? v : typeof v}`);
40
+ }
41
+ if (v < 0 || v > 100) {
42
+ throw new Error(`[Code Mode Protocol Error] VAR[${i}] = ${v} is out of range. Values must be 0-100.`);
43
+ }
44
+ result.push(v);
45
+ }
46
+ // Pad with zeros to always have 10 elements for protocol consistency
47
+ while (result.length < 10) {
48
+ result.push(0);
49
+ }
50
+ return result;
51
+ }
52
+ /**
53
+ * Validate execution input
54
+ */
55
+ function validateInput(input) {
56
+ if (!input.source || typeof input.source !== 'string') {
57
+ throw new Error('[Code Mode Protocol Error] source is required and must be a string');
58
+ }
59
+ if (typeof input.width !== 'number' || input.width <= 0) {
60
+ throw new Error('[Code Mode Protocol Error] width must be a positive number');
61
+ }
62
+ if (typeof input.height !== 'number' || input.height <= 0) {
63
+ throw new Error('[Code Mode Protocol Error] height must be a positive number');
64
+ }
65
+ if (typeof input.seed !== 'number') {
66
+ throw new Error('[Code Mode Protocol Error] seed is required and must be a number');
67
+ }
68
+ if (input.mode !== 'static' && input.mode !== 'loop') {
69
+ throw new Error('[Code Mode Protocol Error] mode must be "static" or "loop"');
70
+ }
71
+ if (input.mode === 'loop') {
72
+ if (typeof input.totalFrames !== 'number' || input.totalFrames <= 0) {
73
+ throw new Error('[Code Mode Protocol Error] totalFrames is required for loop mode and must be a positive number');
74
+ }
75
+ }
76
+ // Validate forbidden patterns per CODE_MODE_PROTOCOL.md
77
+ const forbiddenPatterns = [
78
+ // Async timing (breaks determinism)
79
+ { pattern: /setTimeout\s*\(/, name: 'setTimeout' },
80
+ { pattern: /setInterval\s*\(/, name: 'setInterval' },
81
+ { pattern: /requestAnimationFrame\s*\(/, name: 'requestAnimationFrame' },
82
+ // Time-based entropy (breaks determinism)
83
+ { pattern: /Date\.now\s*\(/, name: 'Date.now() — use time variable instead' },
84
+ { pattern: /new\s+Date\s*\(/, name: 'new Date() — use time variable instead' },
85
+ // Unseeded random (use random() instead)
86
+ { pattern: /Math\.random\s*\(/, name: 'Math.random() — use random() instead (seeded)' },
87
+ // External IO (breaks determinism)
88
+ { pattern: /fetch\s*\(/, name: 'fetch() — external IO forbidden' },
89
+ { pattern: /XMLHttpRequest/, name: 'XMLHttpRequest — external IO forbidden' },
90
+ // Canvas is pre-initialized
91
+ { pattern: /createCanvas\s*\(/, name: 'createCanvas() — canvas is pre-initialized' },
92
+ // DOM manipulation forbidden
93
+ { pattern: /document\./, name: 'DOM access — document.* forbidden' },
94
+ { pattern: /window\./, name: 'DOM access — window.* forbidden' },
95
+ // External imports forbidden
96
+ { pattern: /\bimport\s+/, name: 'import — external imports forbidden' },
97
+ { pattern: /\brequire\s*\(/, name: 'require() — external imports forbidden' },
98
+ ];
99
+ for (const { pattern, name } of forbiddenPatterns) {
100
+ if (pattern.test(input.source)) {
101
+ throw new Error(`[Code Mode Protocol Error] Forbidden pattern: ${name}`);
102
+ }
103
+ }
104
+ // Loop mode specific validation
105
+ if (input.mode === 'loop') {
106
+ if (!/function\s+draw\s*\(\s*\)/.test(input.source)) {
107
+ throw new Error('[Code Mode Protocol Error] Loop mode requires a draw() function');
108
+ }
109
+ if (/noLoop\s*\(\s*\)/.test(input.source)) {
110
+ throw new Error('[Code Mode Protocol Error] noLoop() is forbidden in Loop mode');
111
+ }
112
+ }
113
+ }
114
+ /**
115
+ * Create protocol metadata for the execution result
116
+ */
117
+ function createMetadata(input, vars) {
118
+ return {
119
+ ...PROTOCOL_IDENTITY,
120
+ seed: input.seed,
121
+ vars,
122
+ width: input.width,
123
+ height: input.height,
124
+ mode: input.mode,
125
+ ...(input.mode === 'loop' && input.totalFrames ? { totalFrames: input.totalFrames } : {}),
126
+ };
127
+ }
128
+ /**
129
+ * Execute Code Mode in Static mode - delegates to static-engine.ts
130
+ */
131
+ async function executeStatic(input, vars) {
132
+ console.log('[CodeMode] Rendered via @nexart/codemode-sdk (Protocol v1.0.0)');
133
+ console.log('[CodeMode] Execution: Static mode — delegating to static-engine');
134
+ return new Promise((resolve, reject) => {
135
+ runStaticMode({
136
+ mode: 'static',
137
+ width: input.width,
138
+ height: input.height,
139
+ }, {
140
+ code: input.source,
141
+ seed: input.seed,
142
+ vars: vars,
143
+ onComplete: (result) => {
144
+ resolve({
145
+ image: result.blob,
146
+ metadata: createMetadata(input, vars),
147
+ });
148
+ },
149
+ onError: (error) => {
150
+ reject(error);
151
+ },
152
+ });
153
+ });
154
+ }
155
+ /**
156
+ * Execute Code Mode in Loop mode - delegates to loop-engine.ts
157
+ */
158
+ async function executeLoop(input, vars) {
159
+ console.log('[CodeMode] Rendered via @nexart/codemode-sdk (Protocol v1.0.0)');
160
+ console.log(`[CodeMode] Execution: Loop mode — delegating to loop-engine (${input.totalFrames} frames)`);
161
+ const fps = DEFAULT_CONFIG.fps;
162
+ const duration = (input.totalFrames || 60) / fps;
163
+ return new Promise((resolve, reject) => {
164
+ runLoopMode({
165
+ mode: 'loop',
166
+ width: input.width,
167
+ height: input.height,
168
+ duration: duration,
169
+ fps: fps,
170
+ }, {
171
+ code: input.source,
172
+ seed: input.seed,
173
+ vars: vars,
174
+ onComplete: (result) => {
175
+ resolve({
176
+ video: result.blob,
177
+ metadata: createMetadata(input, vars),
178
+ });
179
+ },
180
+ onError: (error) => {
181
+ reject(error);
182
+ },
183
+ });
184
+ });
185
+ }
186
+ /**
187
+ * executeCodeMode — Canonical Code Mode Execution Entry Point
188
+ *
189
+ * This is the ONLY official way to execute Code Mode.
190
+ * All implementations MUST use this function.
191
+ *
192
+ * @param input - Execution parameters
193
+ * @returns Promise<ExecuteCodeModeResult> - Execution result with protocol metadata
194
+ *
195
+ * @example
196
+ * ```typescript
197
+ * const result = await executeCodeMode({
198
+ * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
199
+ * width: 1950,
200
+ * height: 2400,
201
+ * seed: 12345,
202
+ * vars: [50, 75, 0, 0, 0, 0, 0, 0, 0, 0],
203
+ * mode: 'static'
204
+ * });
205
+ *
206
+ * console.log(result.metadata.protocolVersion); // '1.0.0'
207
+ * console.log(result.image); // PNG Blob
208
+ * ```
209
+ */
210
+ export async function executeCodeMode(input) {
211
+ // Validate input
212
+ validateInput(input);
213
+ // Normalize VAR values
214
+ const vars = normalizeVars(input.vars);
215
+ // Log protocol execution
216
+ console.log('[CodeMode] ════════════════════════════════════════════════');
217
+ console.log('[CodeMode] Protocol v1.0.0 — Phase 1 — HARD Enforcement');
218
+ console.log(`[CodeMode] Mode: ${input.mode}`);
219
+ console.log(`[CodeMode] Seed: ${input.seed}`);
220
+ console.log(`[CodeMode] VAR: [${vars.join(', ')}]`);
221
+ console.log('[CodeMode] ════════════════════════════════════════════════');
222
+ // Execute based on mode
223
+ if (input.mode === 'static') {
224
+ return executeStatic(input, vars);
225
+ }
226
+ else {
227
+ return executeLoop(input, vars);
228
+ }
229
+ }
230
+ /**
231
+ * Validate code without executing
232
+ */
233
+ export function validateCodeModeSource(source, mode) {
234
+ const errors = [];
235
+ // Same forbidden patterns as validateInput per CODE_MODE_PROTOCOL.md
236
+ const forbiddenPatterns = [
237
+ { pattern: /setTimeout\s*\(/, name: 'setTimeout' },
238
+ { pattern: /setInterval\s*\(/, name: 'setInterval' },
239
+ { pattern: /requestAnimationFrame\s*\(/, name: 'requestAnimationFrame' },
240
+ { pattern: /Date\.now\s*\(/, name: 'Date.now() — use time variable instead' },
241
+ { pattern: /new\s+Date\s*\(/, name: 'new Date() — use time variable instead' },
242
+ { pattern: /Math\.random\s*\(/, name: 'Math.random() — use random() instead (seeded)' },
243
+ { pattern: /fetch\s*\(/, name: 'fetch() — external IO forbidden' },
244
+ { pattern: /XMLHttpRequest/, name: 'XMLHttpRequest — external IO forbidden' },
245
+ { pattern: /createCanvas\s*\(/, name: 'createCanvas() — canvas is pre-initialized' },
246
+ { pattern: /document\./, name: 'DOM access — document.* forbidden' },
247
+ { pattern: /window\./, name: 'DOM access — window.* forbidden' },
248
+ { pattern: /\bimport\s+/, name: 'import — external imports forbidden' },
249
+ { pattern: /\brequire\s*\(/, name: 'require() — external imports forbidden' },
250
+ ];
251
+ for (const { pattern, name } of forbiddenPatterns) {
252
+ if (pattern.test(source)) {
253
+ errors.push(`Forbidden pattern: ${name}`);
254
+ }
255
+ }
256
+ if (mode === 'loop') {
257
+ if (!/function\s+draw\s*\(\s*\)/.test(source)) {
258
+ errors.push('Loop mode requires a draw() function');
259
+ }
260
+ if (/noLoop\s*\(\s*\)/.test(source)) {
261
+ errors.push('noLoop() is forbidden in Loop mode');
262
+ }
263
+ }
264
+ return {
265
+ valid: errors.length === 0,
266
+ errors,
267
+ };
268
+ }
package/dist/index.d.ts CHANGED
@@ -1,31 +1,50 @@
1
1
  /**
2
2
  * NexArt Code Mode Runtime SDK
3
- * Version: 0.1.0
3
+ * Version: 1.1.0 (Protocol v1.0.0)
4
4
  *
5
- * A minimal, deterministic rendering engine for generative art.
6
- * Supports Static (PNG) and Loop (MP4) modes.
5
+ * ╔══════════════════════════════════════════════════════════════════════════╗
6
+ * ║ @nexart/codemode-sdk Canonical Code Mode Authority ║
7
+ * ║ ║
8
+ * ║ This SDK defines the official Code Mode execution surface. ║
9
+ * ║ All implementations (NexArt, ByX, external) MUST use this SDK. ║
10
+ * ║ ║
11
+ * ║ Protocol: nexart ║
12
+ * ║ Engine: codemode ║
13
+ * ║ SDK Version: 1.1.0 ║
14
+ * ║ Protocol Version: 1.0.0 ║
15
+ * ║ Phase: 1 ║
16
+ * ║ Enforcement: HARD ║
17
+ * ╚══════════════════════════════════════════════════════════════════════════╝
7
18
  *
8
19
  * @example
9
20
  * ```typescript
10
- * import { createEngine } from '@nexart/codemode-sdk';
21
+ * import { executeCodeMode } from '@nexart/codemode-sdk';
11
22
  *
12
- * const engine = createEngine({ mode: 'static' });
13
- *
14
- * engine.run({
15
- * code: `
16
- * function setup() {
17
- * background(255);
18
- * fill(0);
19
- * ellipse(width/2, height/2, 100);
20
- * }
21
- * `,
22
- * onComplete: (result) => {
23
- * console.log('Rendered:', result.type, result.blob.size, 'bytes');
24
- * }
23
+ * const result = await executeCodeMode({
24
+ * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
25
+ * width: 1950,
26
+ * height: 2400,
27
+ * seed: 12345,
28
+ * vars: [50, 0, 0, 0, 0, 0, 0, 0, 0, 0],
29
+ * mode: 'static'
25
30
  * });
31
+ *
32
+ * console.log(result.metadata.protocolVersion); // '1.0.0'
26
33
  * ```
27
34
  */
35
+ export { executeCodeMode, validateCodeModeSource } from './execute';
36
+ export type { ExecuteCodeModeInput, ExecuteCodeModeResult, ProtocolMetadata, } from './types';
37
+ export { PROTOCOL_IDENTITY } from './types';
28
38
  export { createEngine } from './engine';
29
39
  export type { Engine, EngineConfig, RunOptions, RenderResult, ProgressInfo, RenderMode, TimeVariables, } from './types';
30
40
  export { DEFAULT_CONFIG } from './types';
41
+ export { renderSoundArtViaCodeMode, canRenderViaCodeMode, getCodeModeAvailableStyles, type SoundArtEngineConfig, type SoundArtRenderOptions, type SoundArtRenderResult, type SoundArtMetadata, } from './soundart-engine';
42
+ export { type SoundSnapshot, type SoundFeatures, createSoundSnapshot, createEmptySoundSnapshot, freezeSoundSnapshot, } from '../../shared/soundSnapshot';
43
+ export { injectSoundGlobals, createSoundGlobals, createEmptySoundGlobals, generateSoundPalette, inferGenreProfile, createSoundHelpers, type SoundGlobals, type GenreProfile, } from './sound-bridge';
44
+ export { getSoundArtSketch, getAvailableSoundArtSketches, isSoundArtSketchAvailable, type SoundArtSketchName, } from './soundart-sketches';
45
+ export { createP5Runtime, type P5Runtime, type P5RuntimeConfig } from './p5-runtime';
46
+ export { renderNoiseViaCodeMode, compileNoiseSystem, canRenderNoiseViaCodeMode, type NoiseEngineConfig, type NoiseRenderOptions, type NoiseRenderResult, type NoiseMetadata, } from './noise-engine';
47
+ export { type NoiseSnapshot, type NoiseParams, type NoiseBlendMode, createNoiseSnapshot, validateNoiseSnapshot, } from '../../shared/noiseSnapshot';
48
+ export { createNoiseGlobals, injectNoiseGlobals, type NoiseGlobals, } from './noise-bridge';
49
+ export { getNoiseSketch, getAvailableNoiseSketchNames, isValidNoiseSketch, type NoiseSketchName, } from './noise-sketches';
31
50
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,YAAY,EACV,MAAM,EACN,YAAY,EACZ,UAAU,EACV,YAAY,EACZ,YAAY,EACZ,UAAU,EACV,aAAa,GACd,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAKH,OAAO,EAAE,eAAe,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACpE,YAAY,EACV,oBAAoB,EACpB,qBAAqB,EACrB,gBAAgB,GACjB,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,iBAAiB,EAAE,MAAM,SAAS,CAAC;AAK5C,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,YAAY,EACV,MAAM,EACN,YAAY,EACZ,UAAU,EACV,YAAY,EACZ,YAAY,EACZ,UAAU,EACV,aAAa,GACd,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAGzC,OAAO,EACL,yBAAyB,EACzB,oBAAoB,EACpB,0BAA0B,EAC1B,KAAK,oBAAoB,EACzB,KAAK,qBAAqB,EAC1B,KAAK,oBAAoB,EACzB,KAAK,gBAAgB,GACtB,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EACL,KAAK,aAAa,EAClB,KAAK,aAAa,EAClB,mBAAmB,EACnB,wBAAwB,EACxB,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EACL,kBAAkB,EAClB,kBAAkB,EAClB,uBAAuB,EACvB,oBAAoB,EACpB,iBAAiB,EACjB,kBAAkB,EAClB,KAAK,YAAY,EACjB,KAAK,YAAY,GAClB,MAAM,gBAAgB,CAAC;AAExB,OAAO,EACL,iBAAiB,EACjB,4BAA4B,EAC5B,yBAAyB,EACzB,KAAK,kBAAkB,GACxB,MAAM,qBAAqB,CAAC;AAE7B,OAAO,EAAE,eAAe,EAAE,KAAK,SAAS,EAAE,KAAK,eAAe,EAAE,MAAM,cAAc,CAAC;AAGrF,OAAO,EACL,sBAAsB,EACtB,kBAAkB,EAClB,yBAAyB,EACzB,KAAK,iBAAiB,EACtB,KAAK,kBAAkB,EACvB,KAAK,iBAAiB,EACtB,KAAK,aAAa,GACnB,MAAM,gBAAgB,CAAC;AAExB,OAAO,EACL,KAAK,aAAa,EAClB,KAAK,WAAW,EAChB,KAAK,cAAc,EACnB,mBAAmB,EACnB,qBAAqB,GACtB,MAAM,4BAA4B,CAAC;AAEpC,OAAO,EACL,kBAAkB,EAClB,kBAAkB,EAClB,KAAK,YAAY,GAClB,MAAM,gBAAgB,CAAC;AAExB,OAAO,EACL,cAAc,EACd,4BAA4B,EAC5B,kBAAkB,EAClB,KAAK,eAAe,GACrB,MAAM,kBAAkB,CAAC"}
package/dist/index.js CHANGED
@@ -1,29 +1,55 @@
1
1
  /**
2
2
  * NexArt Code Mode Runtime SDK
3
- * Version: 0.1.0
3
+ * Version: 1.1.0 (Protocol v1.0.0)
4
4
  *
5
- * A minimal, deterministic rendering engine for generative art.
6
- * Supports Static (PNG) and Loop (MP4) modes.
5
+ * ╔══════════════════════════════════════════════════════════════════════════╗
6
+ * ║ @nexart/codemode-sdk Canonical Code Mode Authority ║
7
+ * ║ ║
8
+ * ║ This SDK defines the official Code Mode execution surface. ║
9
+ * ║ All implementations (NexArt, ByX, external) MUST use this SDK. ║
10
+ * ║ ║
11
+ * ║ Protocol: nexart ║
12
+ * ║ Engine: codemode ║
13
+ * ║ SDK Version: 1.1.0 ║
14
+ * ║ Protocol Version: 1.0.0 ║
15
+ * ║ Phase: 1 ║
16
+ * ║ Enforcement: HARD ║
17
+ * ╚══════════════════════════════════════════════════════════════════════════╝
7
18
  *
8
19
  * @example
9
20
  * ```typescript
10
- * import { createEngine } from '@nexart/codemode-sdk';
21
+ * import { executeCodeMode } from '@nexart/codemode-sdk';
11
22
  *
12
- * const engine = createEngine({ mode: 'static' });
13
- *
14
- * engine.run({
15
- * code: `
16
- * function setup() {
17
- * background(255);
18
- * fill(0);
19
- * ellipse(width/2, height/2, 100);
20
- * }
21
- * `,
22
- * onComplete: (result) => {
23
- * console.log('Rendered:', result.type, result.blob.size, 'bytes');
24
- * }
23
+ * const result = await executeCodeMode({
24
+ * source: `function setup() { background(255); ellipse(width/2, height/2, 100); }`,
25
+ * width: 1950,
26
+ * height: 2400,
27
+ * seed: 12345,
28
+ * vars: [50, 0, 0, 0, 0, 0, 0, 0, 0, 0],
29
+ * mode: 'static'
25
30
  * });
31
+ *
32
+ * console.log(result.metadata.protocolVersion); // '1.0.0'
26
33
  * ```
27
34
  */
35
+ // ═══════════════════════════════════════════════════════════════════════════
36
+ // CANONICAL EXECUTION ENTRY POINT
37
+ // ═══════════════════════════════════════════════════════════════════════════
38
+ export { executeCodeMode, validateCodeModeSource } from './execute';
39
+ export { PROTOCOL_IDENTITY } from './types';
40
+ // ═══════════════════════════════════════════════════════════════════════════
41
+ // LEGACY ENGINE API (use executeCodeMode for new implementations)
42
+ // ═══════════════════════════════════════════════════════════════════════════
28
43
  export { createEngine } from './engine';
29
44
  export { DEFAULT_CONFIG } from './types';
45
+ // SoundArt → Code Mode integration
46
+ export { renderSoundArtViaCodeMode, canRenderViaCodeMode, getCodeModeAvailableStyles, } from './soundart-engine';
47
+ export { createSoundSnapshot, createEmptySoundSnapshot, freezeSoundSnapshot, } from '../../shared/soundSnapshot';
48
+ export { injectSoundGlobals, createSoundGlobals, createEmptySoundGlobals, generateSoundPalette, inferGenreProfile, createSoundHelpers, } from './sound-bridge';
49
+ export { getSoundArtSketch, getAvailableSoundArtSketches, isSoundArtSketchAvailable, } from './soundart-sketches';
50
+ export { createP5Runtime } from './p5-runtime';
51
+ // Noise → Code Mode integration
52
+ export { renderNoiseViaCodeMode, compileNoiseSystem, canRenderNoiseViaCodeMode, } from './noise-engine';
53
+ export { createNoiseSnapshot, validateNoiseSnapshot, } from '../../shared/noiseSnapshot';
54
+ export { createNoiseGlobals, injectNoiseGlobals, } from './noise-bridge';
55
+ export { getNoiseSketch, getAvailableNoiseSketchNames, isValidNoiseSketch, } from './noise-sketches';
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * NexArt Code Mode Runtime SDK - Loop Engine
3
- * Version: 0.1.0
3
+ * Protocol: v1.0.0 (Phase 1) — HARD ENFORCEMENT
4
4
  *
5
5
  * Loop mode renderer: frame-authoritative, stateless execution.
6
6
  * - Executes setup() once
@@ -8,6 +8,9 @@
8
8
  * - Clears canvas before each frame (transparent)
9
9
  * - Injects normalized time variables
10
10
  * - No canvas persistence between frames
11
+ *
12
+ * Determinism Guarantee:
13
+ * Same code + same seed + same VARs = identical frame sequence
11
14
  */
12
15
  import type { EngineConfig, RunOptions } from './types';
13
16
  export declare function cancelLoopMode(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"loop-engine.d.ts","sourceRoot":"","sources":["../loop-engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAA+B,MAAM,SAAS,CAAC;AAMrF,wBAAgB,cAAc,IAAI,IAAI,CAErC;AAED,wBAAsB,WAAW,CAC/B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,UAAU,GAClB,OAAO,CAAC,IAAI,CAAC,CA4Lf"}
1
+ {"version":3,"file":"loop-engine.d.ts","sourceRoot":"","sources":["../loop-engine.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAA+B,MAAM,SAAS,CAAC;AAMrF,wBAAgB,cAAc,IAAI,IAAI,CAErC;AAED,wBAAsB,WAAW,CAC/B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,UAAU,GAClB,OAAO,CAAC,IAAI,CAAC,CA+Lf"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * NexArt Code Mode Runtime SDK - Loop Engine
3
- * Version: 0.1.0
3
+ * Protocol: v1.0.0 (Phase 1) — HARD ENFORCEMENT
4
4
  *
5
5
  * Loop mode renderer: frame-authoritative, stateless execution.
6
6
  * - Executes setup() once
@@ -8,15 +8,18 @@
8
8
  * - Clears canvas before each frame (transparent)
9
9
  * - Injects normalized time variables
10
10
  * - No canvas persistence between frames
11
+ *
12
+ * Determinism Guarantee:
13
+ * Same code + same seed + same VARs = identical frame sequence
11
14
  */
12
15
  import { DEFAULT_CONFIG } from './types';
13
- import { createP5Runtime } from './p5-runtime';
16
+ import { createP5Runtime, injectProtocolVariables } from './p5-runtime';
14
17
  let isCancelled = false;
15
18
  export function cancelLoopMode() {
16
19
  isCancelled = true;
17
20
  }
18
21
  export async function runLoopMode(config, options) {
19
- const { code, onPreview, onProgress, onComplete, onError } = options;
22
+ const { code, seed, vars, onPreview, onProgress, onComplete, onError } = options;
20
23
  const width = config.width ?? DEFAULT_CONFIG.width;
21
24
  const height = config.height ?? DEFAULT_CONFIG.height;
22
25
  const duration = Math.max(DEFAULT_CONFIG.minDuration, Math.min(DEFAULT_CONFIG.maxDuration, config.duration ?? DEFAULT_CONFIG.duration));
@@ -33,8 +36,10 @@ export async function runLoopMode(config, options) {
33
36
  const canvas = document.createElement('canvas');
34
37
  canvas.width = width;
35
38
  canvas.height = height;
36
- // Create p5 runtime
37
- const p = createP5Runtime(canvas, width, height);
39
+ // Create p5 runtime with optional seed for determinism
40
+ const p = createP5Runtime(canvas, width, height, { seed });
41
+ // Inject protocol variables (VAR[0..9])
42
+ injectProtocolVariables(p, vars);
38
43
  // Validate code
39
44
  const hasDrawFunction = /function\s+draw\s*\(\s*\)/.test(code);
40
45
  if (!hasDrawFunction) {
@@ -64,16 +69,16 @@ export async function runLoopMode(config, options) {
64
69
  if (!drawCode) {
65
70
  throw new Error('Loop Mode requires a draw() function with content.');
66
71
  }
67
- // Create wrapped functions with p5 context and time variables
68
- const wrappedSetup = new Function('p', 'frameCount', 't', 'time', 'tGlobal', `with(p) { ${setupCode} }`);
69
- const wrappedDraw = new Function('p', 'frameCount', 't', 'time', 'tGlobal', `with(p) { ${drawCode} }`);
72
+ // Create wrapped functions with p5 context, time variables, and VAR
73
+ const wrappedSetup = new Function('p', 'frameCount', 't', 'time', 'tGlobal', 'VAR', `with(p) { ${setupCode} }`);
74
+ const wrappedDraw = new Function('p', 'frameCount', 't', 'time', 'tGlobal', 'VAR', `with(p) { ${drawCode} }`);
70
75
  onProgress?.({
71
76
  phase: 'setup',
72
77
  percent: 10,
73
78
  message: 'Executing setup()...',
74
79
  });
75
- // Execute setup() once with time = 0
76
- wrappedSetup(p, 0, 0, 0, 0);
80
+ // Execute setup() once with time = 0 and VAR
81
+ wrappedSetup(p, 0, 0, 0, 0, p.VAR);
77
82
  // Capture frames
78
83
  const frames = [];
79
84
  onProgress?.({
@@ -97,8 +102,8 @@ export async function runLoopMode(config, options) {
97
102
  // This enforces stateless, frame-authoritative rendering
98
103
  // Preserves artist-defined backgrounds (if they call background() in draw)
99
104
  p.clear();
100
- // Execute draw() with time variables
101
- wrappedDraw(p, frame, t, time, t);
105
+ // Execute draw() with time variables and VAR
106
+ wrappedDraw(p, frame, t, time, t, p.VAR);
102
107
  // Capture frame as PNG blob
103
108
  const blob = await new Promise((resolve, reject) => {
104
109
  canvas.toBlob((b) => b ? resolve(b) : reject(new Error(`Failed to capture frame ${frame}`)), 'image/png');
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Noise Bridge - Injects N.* globals into Code Mode runtime
3
+ *
4
+ * This is the bridge between NoiseSnapshot data and the Code Mode p5-runtime.
5
+ * It creates frozen N.* globals that noise sketches can access deterministically.
6
+ *
7
+ * Similar to sound-bridge.ts for SoundArt, but for Noise parameters.
8
+ */
9
+ import type { NoiseSnapshot, NoiseBlendMode } from '../../shared/noiseSnapshot';
10
+ /**
11
+ * The N.* global object type for noise sketches
12
+ */
13
+ export interface NoiseGlobals {
14
+ scale: number;
15
+ octaves: number;
16
+ persistence: number;
17
+ lacunarity: number;
18
+ cellDensity: number;
19
+ cellDistortion: number;
20
+ blendMode: NoiseBlendMode;
21
+ isPerlinOnly: boolean;
22
+ isBlend: boolean;
23
+ isWarp: boolean;
24
+ isInterleave: boolean;
25
+ bgR: number;
26
+ bgG: number;
27
+ bgB: number;
28
+ noiseR: number;
29
+ noiseG: number;
30
+ noiseB: number;
31
+ seed: number;
32
+ zoom: number;
33
+ }
34
+ /**
35
+ * Create N.* globals from a NoiseSnapshot
36
+ */
37
+ export declare function createNoiseGlobals(snapshot: NoiseSnapshot): NoiseGlobals;
38
+ /**
39
+ * Inject N.* globals into code string
40
+ *
41
+ * This wraps the sketch code with N.* variable declarations
42
+ */
43
+ export declare function injectNoiseGlobals(sketchCode: string, globals: NoiseGlobals): string;
44
+ //# sourceMappingURL=noise-bridge.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"noise-bridge.d.ts","sourceRoot":"","sources":["../noise-bridge.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAEhF;;GAEG;AACH,MAAM,WAAW,YAAY;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IAGnB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IAGvB,SAAS,EAAE,cAAc,CAAC;IAC1B,YAAY,EAAE,OAAO,CAAC;IACtB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAChB,YAAY,EAAE,OAAO,CAAC;IAGtB,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IAGf,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACd;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,GAAG,YAAY,CAsBxE;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,GAAG,MAAM,CA6BpF"}
@@ -0,0 +1,68 @@
1
+ /**
2
+ * Noise Bridge - Injects N.* globals into Code Mode runtime
3
+ *
4
+ * This is the bridge between NoiseSnapshot data and the Code Mode p5-runtime.
5
+ * It creates frozen N.* globals that noise sketches can access deterministically.
6
+ *
7
+ * Similar to sound-bridge.ts for SoundArt, but for Noise parameters.
8
+ */
9
+ /**
10
+ * Create N.* globals from a NoiseSnapshot
11
+ */
12
+ export function createNoiseGlobals(snapshot) {
13
+ return Object.freeze({
14
+ scale: snapshot.scale,
15
+ octaves: snapshot.octaves,
16
+ persistence: snapshot.persistence,
17
+ lacunarity: snapshot.lacunarity,
18
+ cellDensity: snapshot.cellDensity,
19
+ cellDistortion: snapshot.cellDistortion,
20
+ blendMode: snapshot.blendMode,
21
+ isPerlinOnly: snapshot.blendMode === 'perlin_only',
22
+ isBlend: snapshot.blendMode === 'blend',
23
+ isWarp: snapshot.blendMode === 'warp',
24
+ isInterleave: snapshot.blendMode === 'interleave',
25
+ bgR: snapshot.bgR,
26
+ bgG: snapshot.bgG,
27
+ bgB: snapshot.bgB,
28
+ noiseR: snapshot.noiseR,
29
+ noiseG: snapshot.noiseG,
30
+ noiseB: snapshot.noiseB,
31
+ seed: snapshot.seed,
32
+ zoom: snapshot.zoomLevel,
33
+ });
34
+ }
35
+ /**
36
+ * Inject N.* globals into code string
37
+ *
38
+ * This wraps the sketch code with N.* variable declarations
39
+ */
40
+ export function injectNoiseGlobals(sketchCode, globals) {
41
+ const injection = `
42
+ // === Injected Noise Globals (N.*) ===
43
+ const N = Object.freeze({
44
+ scale: ${globals.scale},
45
+ octaves: ${globals.octaves},
46
+ persistence: ${globals.persistence},
47
+ lacunarity: ${globals.lacunarity},
48
+ cellDensity: ${globals.cellDensity},
49
+ cellDistortion: ${globals.cellDistortion},
50
+ blendMode: '${globals.blendMode}',
51
+ isPerlinOnly: ${globals.isPerlinOnly},
52
+ isBlend: ${globals.isBlend},
53
+ isWarp: ${globals.isWarp},
54
+ isInterleave: ${globals.isInterleave},
55
+ bgR: ${globals.bgR},
56
+ bgG: ${globals.bgG},
57
+ bgB: ${globals.bgB},
58
+ noiseR: ${globals.noiseR},
59
+ noiseG: ${globals.noiseG},
60
+ noiseB: ${globals.noiseB},
61
+ seed: ${globals.seed},
62
+ zoom: ${globals.zoom}
63
+ });
64
+ // === End Injected Globals ===
65
+
66
+ `;
67
+ return injection + sketchCode;
68
+ }