@nex125/seatmap-core 0.1.0 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -1,5 +1,6 @@
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  'use strict';
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+ var uuid = require('uuid');
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  var RBush = require('rbush');
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  var pixi_js = require('pixi.js');
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@@ -8,6 +9,22 @@ function _interopDefault (e) { return e && e.__esModule ? e : { default: e }; }
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  var RBush__default = /*#__PURE__*/_interopDefault(RBush);
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  // src/models/helpers.ts
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+ var AVAILABLE_STATUS_ID = "available";
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+ var DEFAULT_SEAT_STATUSES = [
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+ { id: AVAILABLE_STATUS_ID, name: "Available", color: "#4caf50" },
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+ { id: "locked", name: "Locked", color: "#f44336" },
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+ { id: "booked", name: "Booked", color: "#9e9e9e" }
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+ ];
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+ var LEGACY_STATUS_MAP = {
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+ held: "locked",
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+ blocked: "locked",
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+ sold: "booked"
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+ };
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+ function normalizeStatusId(rawStatus, allowedStatuses) {
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+ const mapped = LEGACY_STATUS_MAP[rawStatus] ?? rawStatus;
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+ if (allowedStatuses.has(mapped)) return mapped;
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+ return AVAILABLE_STATUS_ID;
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+ }
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  function seatWorldPosition(section, seat) {
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  const cos = Math.cos(section.rotation);
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  const sin = Math.sin(section.rotation);
@@ -111,9 +128,48 @@ function clampToPolygon(point, polygon, margin = 5) {
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  }
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  return { x: bestX, y: bestY };
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  }
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- var _nextId = 1;
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+ function normalizeVenue(venue) {
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+ const seatStatuses = venue.seatStatuses && venue.seatStatuses.length > 0 ? venue.seatStatuses : DEFAULT_SEAT_STATUSES;
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+ const clonedStatuses = seatStatuses.map((status) => ({ ...status }));
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+ const allowedStatuses = new Set(clonedStatuses.map((status) => status.id));
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+ const categories = venue.categories.map((category) => {
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+ const hasBackendPrice = Number.isFinite(category.backendPrice);
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+ const hasOverriddenPrice = Number.isFinite(category.overriddenPrice);
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+ return {
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+ ...category,
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+ backendPrice: hasBackendPrice ? category.backendPrice : void 0,
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+ overriddenPrice: hasOverriddenPrice ? category.overriddenPrice : void 0,
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+ isPriceOverridden: Boolean(category.isPriceOverridden) && hasOverriddenPrice
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+ };
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+ });
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+ const sections = venue.sections.map((section) => ({
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+ ...section,
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+ rows: section.rows.map((row) => ({
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+ ...row,
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+ seats: row.seats.map((seat) => ({
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+ ...seat,
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+ status: normalizeStatusId(seat.status, allowedStatuses)
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+ }))
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+ }))
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+ }));
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+ const tables = venue.tables.map((table) => ({
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+ ...table,
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+ seats: table.seats.map((seat) => ({
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+ ...seat,
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+ status: normalizeStatusId(seat.status, allowedStatuses)
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+ }))
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+ }));
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+ return {
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+ ...venue,
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+ categories,
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+ seatStatuses: clonedStatuses,
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+ sections,
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+ tables
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+ };
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+ }
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  function generateId(prefix = "") {
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- return `${prefix}${prefix ? "-" : ""}${Date.now().toString(36)}-${(_nextId++).toString(36)}`;
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+ const id = uuid.v7();
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+ return prefix ? `${prefix}-${id}` : id;
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  }
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  var SpatialIndex = class {
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  tree = new RBush__default.default();
@@ -256,31 +312,44 @@ function getLODLevel(zoom) {
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  if (zoom < DETAIL_THRESHOLD) return "section" /* Section */;
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  return "detail" /* Detail */;
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  }
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- var STATUS_COLORS = {
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- available: 5025616,
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- held: 16750592,
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- sold: 10395294,
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- blocked: 16007990,
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+ var UI_TEXTURE_COLORS = {
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  selected: 2201331,
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  hovered: 6600182
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  };
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- function createSeatTextures(renderer, radius = 7, categoryColor, textureResolution) {
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+ function parseHexColor(color) {
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+ return parseInt(color.replace("#", ""), 16);
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+ }
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+ function createSeatTextures(renderer, seatStatuses, radius = 7, categoryColor, textureResolution) {
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  const result = {};
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- const diameter = (radius + 4) * 2;
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  const resolution = textureResolution ?? 4 * (typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1);
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- for (const [status, color] of Object.entries(STATUS_COLORS)) {
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+ for (const status of seatStatuses) {
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  const g = new pixi_js.Graphics();
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- const fillColor = status === "available" && categoryColor != null ? categoryColor : color;
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+ const fillColor = status.id === "available" && categoryColor != null ? categoryColor : parseHexColor(status.color);
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  g.circle(radius + 4, radius + 4, radius);
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  g.fill({ color: fillColor });
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- if (status === "selected") {
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+ const texture = renderer.textureGenerator.generateTexture({
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+ target: g,
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+ resolution,
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+ antialias: true
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+ });
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+ g.destroy();
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+ result[status.id] = texture;
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+ }
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+ for (const [statusId, color] of Object.entries(UI_TEXTURE_COLORS)) {
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+ const g = new pixi_js.Graphics();
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+ g.circle(radius + 4, radius + 4, radius);
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+ g.fill({ color });
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+ if (statusId === "selected") {
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  g.circle(radius + 4, radius + 4, radius + 2);
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  g.stroke({ color: 16777215, width: 2 });
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  }
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- const texture = pixi_js.RenderTexture.create({ width: diameter, height: diameter, resolution });
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- renderer.render({ container: g, target: texture });
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+ const texture = renderer.textureGenerator.generateTexture({
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+ target: g,
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+ resolution,
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+ antialias: true
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+ });
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  g.destroy();
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- result[status] = texture;
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+ result[statusId] = texture;
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  }
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  return result;
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  }
@@ -294,12 +363,12 @@ function destroySeatTextures(textures) {
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  var CategoryTextureCache = class {
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  cache = /* @__PURE__ */ new Map();
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  defaultTextures = null;
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- create(renderer, categories, seatRadius = 7) {
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+ create(renderer, categories, seatStatuses, seatRadius = 7) {
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  this.destroy();
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- this.defaultTextures = createSeatTextures(renderer, seatRadius);
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+ this.defaultTextures = createSeatTextures(renderer, seatStatuses, seatRadius);
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  for (const cat of categories) {
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  const color = parseInt(cat.color.replace("#", ""), 16);
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- this.cache.set(cat.id, createSeatTextures(renderer, seatRadius, color));
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+ this.cache.set(cat.id, createSeatTextures(renderer, seatStatuses, seatRadius, color));
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  }
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  }
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  get(categoryId) {
@@ -369,11 +438,13 @@ function serializeVenue(venue) {
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  return JSON.stringify(venue, null, 2);
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  }
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  function deserializeVenue(json) {
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- return JSON.parse(json);
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+ return normalizeVenue(JSON.parse(json));
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  }
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+ exports.AVAILABLE_STATUS_ID = AVAILABLE_STATUS_ID;
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  exports.CategoryTextureCache = CategoryTextureCache;
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  exports.CommandHistory = CommandHistory;
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+ exports.DEFAULT_SEAT_STATUSES = DEFAULT_SEAT_STATUSES;
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  exports.LODLevel = LODLevel;
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  exports.SpatialIndex = SpatialIndex;
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  exports.Viewport = Viewport;
@@ -383,6 +454,7 @@ exports.deserializeVenue = deserializeVenue;
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  exports.destroySeatTextures = destroySeatTextures;
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  exports.generateId = generateId;
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  exports.getLODLevel = getLODLevel;
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+ exports.normalizeVenue = normalizeVenue;
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  exports.pointInPolygon = pointInPolygon;
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  exports.seatWorldPosition = seatWorldPosition;
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  exports.sectionAABB = sectionAABB;
@@ -1 +1 @@
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type { AABB, Section, Seat, Vec2, Venue } from \"./types\";\n\nexport function seatWorldPosition(section: Section, seat: Seat): Vec2 {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n return {\n x: section.position.x + seat.position.x * cos - seat.position.y * sin,\n y: section.position.y + seat.position.x * sin + seat.position.y * cos,\n };\n}\n\nexport function sectionAABB(section: Section): AABB {\n const allPoints: Vec2[] = [];\n\n if (section.outline.length > 0) {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n for (const p of section.outline) {\n allPoints.push({\n x: section.position.x + p.x * cos - p.y * sin,\n y: section.position.y + p.x * sin + p.y * cos,\n });\n }\n }\n\n const allSeats = section.rows.flatMap((r) => r.seats);\n for (const seat of allSeats) {\n allPoints.push(seatWorldPosition(section, seat));\n }\n\n if (allPoints.length === 0) {\n return {\n minX: section.position.x,\n minY: section.position.y,\n maxX: section.position.x,\n maxY: section.position.y,\n };\n }\n\n const pad = 10;\n return {\n minX: Math.min(...allPoints.map((p) => p.x)) - pad,\n minY: Math.min(...allPoints.map((p) => p.y)) - pad,\n maxX: Math.max(...allPoints.map((p) => p.x)) + pad,\n maxY: Math.max(...allPoints.map((p) => p.y)) + pad,\n };\n}\n\nexport function venueAABB(venue: Venue): AABB {\n if (venue.sections.length === 0) {\n return { minX: 0, minY: 0, maxX: venue.bounds.width, maxY: venue.bounds.height };\n }\n const boxes = venue.sections.map(sectionAABB);\n return {\n minX: Math.min(...boxes.map((b) => b.minX)),\n minY: Math.min(...boxes.map((b) => b.minY)),\n maxX: Math.max(...boxes.map((b) => b.maxX)),\n maxY: Math.max(...boxes.map((b) => b.maxY)),\n };\n}\n\n/** Ray-casting point-in-polygon test. Works with any simple polygon. */\nexport function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean {\n if (polygon.length < 3) return false;\n let inside = false;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x, yi = polygon[i].y;\n const xj = polygon[j].x, yj = polygon[j].y;\n if ((yi > point.y) !== (yj > point.y) &&\n point.x < (xj - xi) * (point.y - yi) / (yj - yi) + xi) {\n inside = !inside;\n }\n }\n return inside;\n}\n\n/** Clamp a point to the nearest position inside a polygon (with margin). */\nexport function clampToPolygon(point: Vec2, polygon: Vec2[], margin = 5): Vec2 {\n if (polygon.length < 3 || pointInPolygon(point, polygon)) return point;\n\n // Find the closest point on any polygon edge\n let bestX = point.x, bestY = point.y, bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx - margin * dy / Math.sqrt(len2);\n const cy = ay + t * dy + margin * dx / Math.sqrt(len2);\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n\n // Verify the clamped point is inside; if not just project onto edge without margin\n if (!pointInPolygon({ x: bestX, y: bestY }, polygon)) {\n bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx, cy = ay + t * dy;\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n }\n\n return { x: bestX, y: bestY };\n}\n\nlet _nextId = 1;\nexport function generateId(prefix = \"\"): string {\n return `${prefix}${prefix ? \"-\" : \"\"}${Date.now().toString(36)}-${(_nextId++).toString(36)}`;\n}\n","import RBush from \"rbush\";\nimport type { AABB, Section, Vec2 } from \"../models/types\";\nimport { seatWorldPosition, sectionAABB } from \"../models/helpers\";\n\nexport interface SpatialItem extends AABB {\n type: \"section\" | \"seat\";\n sectionId: string;\n seatId?: string;\n}\n\nexport class SpatialIndex {\n private tree = new RBush<SpatialItem>();\n private items: SpatialItem[] = [];\n\n buildFromSections(sections: Section[]): void {\n this.items = [];\n\n for (const section of sections) {\n const box = sectionAABB(section);\n this.items.push({\n ...box,\n type: \"section\",\n sectionId: section.id,\n });\n\n for (const row of section.rows) {\n for (const seat of row.seats) {\n const wp = seatWorldPosition(section, seat);\n const r = 8;\n this.items.push({\n minX: wp.x - r,\n minY: wp.y - r,\n maxX: wp.x + r,\n maxY: wp.y + r,\n type: \"seat\",\n sectionId: section.id,\n seatId: seat.id,\n });\n }\n }\n }\n\n this.tree.clear();\n this.tree.load(this.items);\n }\n\n queryViewport(viewport: AABB): SpatialItem[] {\n return this.tree.search(viewport);\n }\n\n queryPoint(point: Vec2, radius = 8): SpatialItem[] {\n return this.tree.search({\n minX: point.x - radius,\n minY: point.y - radius,\n maxX: point.x + radius,\n maxY: point.y + radius,\n });\n }\n\n queryRect(rect: AABB): SpatialItem[] {\n return this.tree.search(rect);\n }\n}\n","import type { AABB, Vec2 } from \"../models/types\";\n\nexport interface ViewportState {\n x: number;\n y: number;\n zoom: number;\n}\n\nconst MIN_ZOOM = 0.05;\nconst MAX_ZOOM = 4;\n\nexport class Viewport {\n x = 0;\n y = 0;\n zoom = 1;\n screenWidth = 0;\n screenHeight = 0;\n\n private listeners = new Set<() => void>();\n\n setScreenSize(width: number, height: number): void {\n this.screenWidth = width;\n this.screenHeight = height;\n this.notify();\n }\n\n pan(dx: number, dy: number): void {\n this.x += dx / this.zoom;\n this.y += dy / this.zoom;\n this.notify();\n }\n\n zoomAt(screenPoint: Vec2, factor: number): void {\n const newZoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, this.zoom * factor));\n\n // 1) World coordinate currently under the cursor\n const wx = screenPoint.x / this.zoom - this.x;\n const wy = screenPoint.y / this.zoom - this.y;\n\n // 2) Solve for the offset that keeps that world point at the same screen position\n // screenPoint = (world + offset) * newZoom → offset = screenPoint / newZoom - world\n this.x = screenPoint.x / newZoom - wx;\n this.y = screenPoint.y / newZoom - wy;\n this.zoom = newZoom;\n this.notify();\n }\n\n setZoom(zoom: number): void {\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, zoom));\n this.notify();\n }\n\n fitBounds(aabb: AABB, padding = 40): void {\n const contentW = aabb.maxX - aabb.minX;\n const contentH = aabb.maxY - aabb.minY;\n if (contentW <= 0 || contentH <= 0) return;\n\n const scaleX = (this.screenWidth - padding * 2) / contentW;\n const scaleY = (this.screenHeight - padding * 2) / contentH;\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, Math.min(scaleX, scaleY)));\n\n this.x = -(aabb.minX + contentW / 2) + this.screenWidth / (2 * this.zoom);\n this.y = -(aabb.minY + contentH / 2) + this.screenHeight / (2 * this.zoom);\n this.notify();\n }\n\n screenToWorld(screenX: number, screenY: number): Vec2 {\n return {\n x: screenX / this.zoom - this.x,\n y: screenY / this.zoom - this.y,\n };\n }\n\n worldToScreen(worldX: number, worldY: number): Vec2 {\n return {\n x: (worldX + this.x) * this.zoom,\n y: (worldY + this.y) * this.zoom,\n };\n }\n\n getVisibleAABB(): AABB {\n const topLeft = this.screenToWorld(0, 0);\n const bottomRight = this.screenToWorld(this.screenWidth, this.screenHeight);\n return {\n minX: topLeft.x,\n minY: topLeft.y,\n maxX: bottomRight.x,\n maxY: bottomRight.y,\n };\n }\n\n getState(): ViewportState {\n return { x: this.x, y: this.y, zoom: this.zoom };\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","export enum LODLevel {\n Overview = \"overview\",\n Section = \"section\",\n Detail = \"detail\",\n}\n\nconst SECTION_THRESHOLD = 0.3;\nconst DETAIL_THRESHOLD = 0.7;\n\nexport function getLODLevel(zoom: number): LODLevel {\n if (zoom < SECTION_THRESHOLD) return LODLevel.Overview;\n if (zoom < DETAIL_THRESHOLD) return LODLevel.Section;\n return LODLevel.Detail;\n}\n","import { Graphics, RenderTexture, type Renderer } from \"pixi.js\";\n\nexport interface SeatTextureSet {\n available: RenderTexture;\n held: RenderTexture;\n sold: RenderTexture;\n blocked: RenderTexture;\n selected: RenderTexture;\n hovered: RenderTexture;\n}\n\nconst STATUS_COLORS: Record<string, number> = {\n available: 0x4caf50,\n held: 0xff9800,\n sold: 0x9e9e9e,\n blocked: 0xf44336,\n selected: 0x2196f3,\n hovered: 0x64b5f6,\n};\n\nexport function createSeatTextures(\n renderer: Renderer,\n radius = 7,\n categoryColor?: number,\n textureResolution?: number,\n): SeatTextureSet {\n const result: Partial<SeatTextureSet> = {};\n const diameter = (radius + 4) * 2;\n const resolution = textureResolution ?? (4 * (typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1));\n\n for (const [status, color] of Object.entries(STATUS_COLORS)) {\n const g = new Graphics();\n const fillColor = status === \"available\" && categoryColor != null ? categoryColor : color;\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color: fillColor });\n\n if (status === \"selected\") {\n g.circle(radius + 4, radius + 4, radius + 2);\n g.stroke({ color: 0xffffff, width: 2 });\n }\n\n const texture = RenderTexture.create({ width: diameter, height: diameter, resolution });\n renderer.render({ container: g, target: texture });\n g.destroy();\n\n result[status as keyof SeatTextureSet] = texture;\n }\n\n return result as SeatTextureSet;\n}\n\nexport function destroySeatTextures(textures: SeatTextureSet): void {\n for (const tex of Object.values(textures)) {\n (tex as RenderTexture).destroy(true);\n }\n}\n","import type { Renderer } from \"pixi.js\";\nimport {\n createSeatTextures,\n destroySeatTextures,\n type SeatTextureSet,\n} from \"./SpriteAtlas\";\n\nexport class CategoryTextureCache {\n private cache = new Map<string, SeatTextureSet>();\n private defaultTextures: SeatTextureSet | null = null;\n\n create(renderer: Renderer, categories: { id: string; color: string }[], seatRadius = 7): void {\n this.destroy();\n this.defaultTextures = createSeatTextures(renderer, seatRadius);\n\n for (const cat of categories) {\n const color = parseInt(cat.color.replace(\"#\", \"\"), 16);\n this.cache.set(cat.id, createSeatTextures(renderer, seatRadius, color));\n }\n }\n\n get(categoryId: string): SeatTextureSet {\n return this.cache.get(categoryId) ?? this.defaultTextures!;\n }\n\n destroy(): void {\n for (const textures of this.cache.values()) {\n destroySeatTextures(textures);\n }\n if (this.defaultTextures) {\n destroySeatTextures(this.defaultTextures);\n }\n this.cache.clear();\n this.defaultTextures = null;\n }\n}\n","export interface Command {\n execute(): void;\n undo(): void;\n description: string;\n}\n\nexport class CommandHistory {\n private undoStack: Command[] = [];\n private redoStack: Command[] = [];\n private listeners = new Set<() => void>();\n\n execute(command: Command): void {\n command.execute();\n this.undoStack.push(command);\n this.redoStack = [];\n this.notify();\n }\n\n undo(): void {\n const command = this.undoStack.pop();\n if (!command) return;\n command.undo();\n this.redoStack.push(command);\n this.notify();\n }\n\n redo(): void {\n const command = this.redoStack.pop();\n if (!command) return;\n command.execute();\n this.undoStack.push(command);\n this.notify();\n }\n\n get canUndo(): boolean {\n return this.undoStack.length > 0;\n }\n\n get canRedo(): boolean {\n return this.redoStack.length > 0;\n }\n\n clear(): void {\n this.undoStack = [];\n this.redoStack = [];\n this.notify();\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","import type { Venue } from \"../models/types\";\n\nexport function serializeVenue(venue: Venue): string {\n return JSON.stringify(venue, null, 2);\n}\n\nexport function deserializeVenue(json: string): Venue {\n return JSON.parse(json) as Venue;\n}\n"]}
1
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{ v7 as uuidv7 } from \"uuid\";\nimport type { AABB, Section, Seat, SeatStatusDefinition, Vec2, Venue } from \"./types\";\n\nexport const AVAILABLE_STATUS_ID = \"available\";\n\nexport const DEFAULT_SEAT_STATUSES: SeatStatusDefinition[] = [\n { id: AVAILABLE_STATUS_ID, name: \"Available\", color: \"#4caf50\" },\n { id: \"locked\", name: \"Locked\", color: \"#f44336\" },\n { id: \"booked\", name: \"Booked\", color: \"#9e9e9e\" },\n];\n\nconst LEGACY_STATUS_MAP: Record<string, string> = {\n held: \"locked\",\n blocked: \"locked\",\n sold: \"booked\",\n};\n\nfunction normalizeStatusId(rawStatus: string, allowedStatuses: Set<string>): string {\n const mapped = LEGACY_STATUS_MAP[rawStatus] ?? rawStatus;\n if (allowedStatuses.has(mapped)) return mapped;\n return AVAILABLE_STATUS_ID;\n}\n\nexport function seatWorldPosition(section: Section, seat: Seat): Vec2 {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n return {\n x: section.position.x + seat.position.x * cos - seat.position.y * sin,\n y: section.position.y + seat.position.x * sin + seat.position.y * cos,\n };\n}\n\nexport function sectionAABB(section: Section): AABB {\n const allPoints: Vec2[] = [];\n\n if (section.outline.length > 0) {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n for (const p of section.outline) {\n allPoints.push({\n x: section.position.x + p.x * cos - p.y * sin,\n y: section.position.y + p.x * sin + p.y * cos,\n });\n }\n }\n\n const allSeats = section.rows.flatMap((r) => r.seats);\n for (const seat of allSeats) {\n allPoints.push(seatWorldPosition(section, seat));\n }\n\n if (allPoints.length === 0) {\n return {\n minX: section.position.x,\n minY: section.position.y,\n maxX: section.position.x,\n maxY: section.position.y,\n };\n }\n\n const pad = 10;\n return {\n minX: Math.min(...allPoints.map((p) => p.x)) - pad,\n minY: Math.min(...allPoints.map((p) => p.y)) - pad,\n maxX: Math.max(...allPoints.map((p) => p.x)) + pad,\n maxY: Math.max(...allPoints.map((p) => p.y)) + pad,\n };\n}\n\nexport function venueAABB(venue: Venue): AABB {\n if (venue.sections.length === 0) {\n return { minX: 0, minY: 0, maxX: venue.bounds.width, maxY: venue.bounds.height };\n }\n const boxes = venue.sections.map(sectionAABB);\n return {\n minX: Math.min(...boxes.map((b) => b.minX)),\n minY: Math.min(...boxes.map((b) => b.minY)),\n maxX: Math.max(...boxes.map((b) => b.maxX)),\n maxY: Math.max(...boxes.map((b) => b.maxY)),\n };\n}\n\n/** Ray-casting point-in-polygon test. Works with any simple polygon. */\nexport function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean {\n if (polygon.length < 3) return false;\n let inside = false;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x, yi = polygon[i].y;\n const xj = polygon[j].x, yj = polygon[j].y;\n if ((yi > point.y) !== (yj > point.y) &&\n point.x < (xj - xi) * (point.y - yi) / (yj - yi) + xi) {\n inside = !inside;\n }\n }\n return inside;\n}\n\n/** Clamp a point to the nearest position inside a polygon (with margin). */\nexport function clampToPolygon(point: Vec2, polygon: Vec2[], margin = 5): Vec2 {\n if (polygon.length < 3 || pointInPolygon(point, polygon)) return point;\n\n // Find the closest point on any polygon edge\n let bestX = point.x, bestY = point.y, bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx - margin * dy / Math.sqrt(len2);\n const cy = ay + t * dy + margin * dx / Math.sqrt(len2);\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n\n // Verify the clamped point is inside; if not just project onto edge without margin\n if (!pointInPolygon({ x: bestX, y: bestY }, polygon)) {\n bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx, cy = ay + t * dy;\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n }\n\n return { x: bestX, y: bestY };\n}\n\nexport function normalizeVenue(venue: Venue): Venue {\n const seatStatuses =\n venue.seatStatuses && venue.seatStatuses.length > 0\n ? venue.seatStatuses\n : DEFAULT_SEAT_STATUSES;\n const clonedStatuses = seatStatuses.map((status) => ({ ...status }));\n const allowedStatuses = new Set(clonedStatuses.map((status) => status.id));\n const categories = venue.categories.map((category) => {\n const hasBackendPrice = Number.isFinite(category.backendPrice);\n const hasOverriddenPrice = Number.isFinite(category.overriddenPrice);\n return {\n ...category,\n backendPrice: hasBackendPrice ? category.backendPrice : undefined,\n overriddenPrice: hasOverriddenPrice ? category.overriddenPrice : undefined,\n isPriceOverridden:\n Boolean(category.isPriceOverridden) && hasOverriddenPrice,\n };\n });\n\n const sections = venue.sections.map((section) => ({\n ...section,\n rows: section.rows.map((row) => ({\n ...row,\n seats: row.seats.map((seat) => ({\n ...seat,\n status: normalizeStatusId(seat.status, allowedStatuses),\n })),\n })),\n }));\n\n const tables = venue.tables.map((table) => ({\n ...table,\n seats: table.seats.map((seat) => ({\n ...seat,\n status: normalizeStatusId(seat.status, allowedStatuses),\n })),\n }));\n\n return {\n ...venue,\n categories,\n seatStatuses: clonedStatuses,\n sections,\n tables,\n };\n}\n\nexport function generateId(prefix = \"\"): string {\n const id = uuidv7();\n return prefix ? `${prefix}-${id}` : id;\n}\n","import RBush from \"rbush\";\nimport type { AABB, Section, Vec2 } from \"../models/types\";\nimport { seatWorldPosition, sectionAABB } from \"../models/helpers\";\n\nexport interface SpatialItem extends AABB {\n type: \"section\" | \"seat\";\n sectionId: string;\n seatId?: string;\n}\n\nexport class SpatialIndex {\n private tree = new RBush<SpatialItem>();\n private items: SpatialItem[] = [];\n\n buildFromSections(sections: Section[]): void {\n this.items = [];\n\n for (const section of sections) {\n const box = sectionAABB(section);\n this.items.push({\n ...box,\n type: \"section\",\n sectionId: section.id,\n });\n\n for (const row of section.rows) {\n for (const seat of row.seats) {\n const wp = seatWorldPosition(section, seat);\n const r = 8;\n this.items.push({\n minX: wp.x - r,\n minY: wp.y - r,\n maxX: wp.x + r,\n maxY: wp.y + r,\n type: \"seat\",\n sectionId: section.id,\n seatId: seat.id,\n });\n }\n }\n }\n\n this.tree.clear();\n this.tree.load(this.items);\n }\n\n queryViewport(viewport: AABB): SpatialItem[] {\n return this.tree.search(viewport);\n }\n\n queryPoint(point: Vec2, radius = 8): SpatialItem[] {\n return this.tree.search({\n minX: point.x - radius,\n minY: point.y - radius,\n maxX: point.x + radius,\n maxY: point.y + radius,\n });\n }\n\n queryRect(rect: AABB): SpatialItem[] {\n return this.tree.search(rect);\n }\n}\n","import type { AABB, Vec2 } from \"../models/types\";\n\nexport interface ViewportState {\n x: number;\n y: number;\n zoom: number;\n}\n\nconst MIN_ZOOM = 0.05;\nconst MAX_ZOOM = 4;\n\nexport class Viewport {\n x = 0;\n y = 0;\n zoom = 1;\n screenWidth = 0;\n screenHeight = 0;\n\n private listeners = new Set<() => void>();\n\n setScreenSize(width: number, height: number): void {\n this.screenWidth = width;\n this.screenHeight = height;\n this.notify();\n }\n\n pan(dx: number, dy: number): void {\n this.x += dx / this.zoom;\n this.y += dy / this.zoom;\n this.notify();\n }\n\n zoomAt(screenPoint: Vec2, factor: number): void {\n const newZoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, this.zoom * factor));\n\n // 1) World coordinate currently under the cursor\n const wx = screenPoint.x / this.zoom - this.x;\n const wy = screenPoint.y / this.zoom - this.y;\n\n // 2) Solve for the offset that keeps that world point at the same screen position\n // screenPoint = (world + offset) * newZoom → offset = screenPoint / newZoom - world\n this.x = screenPoint.x / newZoom - wx;\n this.y = screenPoint.y / newZoom - wy;\n this.zoom = newZoom;\n this.notify();\n }\n\n setZoom(zoom: number): void {\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, zoom));\n this.notify();\n }\n\n fitBounds(aabb: AABB, padding = 40): void {\n const contentW = aabb.maxX - aabb.minX;\n const contentH = aabb.maxY - aabb.minY;\n if (contentW <= 0 || contentH <= 0) return;\n\n const scaleX = (this.screenWidth - padding * 2) / contentW;\n const scaleY = (this.screenHeight - padding * 2) / contentH;\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, Math.min(scaleX, scaleY)));\n\n this.x = -(aabb.minX + contentW / 2) + this.screenWidth / (2 * this.zoom);\n this.y = -(aabb.minY + contentH / 2) + this.screenHeight / (2 * this.zoom);\n this.notify();\n }\n\n screenToWorld(screenX: number, screenY: number): Vec2 {\n return {\n x: screenX / this.zoom - this.x,\n y: screenY / this.zoom - this.y,\n };\n }\n\n worldToScreen(worldX: number, worldY: number): Vec2 {\n return {\n x: (worldX + this.x) * this.zoom,\n y: (worldY + this.y) * this.zoom,\n };\n }\n\n getVisibleAABB(): AABB {\n const topLeft = this.screenToWorld(0, 0);\n const bottomRight = this.screenToWorld(this.screenWidth, this.screenHeight);\n return {\n minX: topLeft.x,\n minY: topLeft.y,\n maxX: bottomRight.x,\n maxY: bottomRight.y,\n };\n }\n\n getState(): ViewportState {\n return { x: this.x, y: this.y, zoom: this.zoom };\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","export enum LODLevel {\n Overview = \"overview\",\n Section = \"section\",\n Detail = \"detail\",\n}\n\nconst SECTION_THRESHOLD = 0.3;\nconst DETAIL_THRESHOLD = 0.7;\n\nexport function getLODLevel(zoom: number): LODLevel {\n if (zoom < SECTION_THRESHOLD) return LODLevel.Overview;\n if (zoom < DETAIL_THRESHOLD) return LODLevel.Section;\n return LODLevel.Detail;\n}\n","import { Graphics, type Texture, type Renderer } from \"pixi.js\";\nimport type { SeatStatusDefinition } from \"../models\";\n\nexport interface SeatTextureSet {\n [statusId: string]: Texture;\n selected: Texture;\n hovered: Texture;\n}\n\nconst UI_TEXTURE_COLORS: Record<string, number> = {\n selected: 0x2196f3,\n hovered: 0x64b5f6,\n};\n\nfunction parseHexColor(color: string): number {\n return parseInt(color.replace(\"#\", \"\"), 16);\n}\n\nexport function createSeatTextures(\n renderer: Renderer,\n seatStatuses: SeatStatusDefinition[],\n radius = 7,\n categoryColor?: number,\n textureResolution?: number,\n): SeatTextureSet {\n const result: Partial<SeatTextureSet> = {};\n const resolution = textureResolution ?? (4 * (typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1));\n\n for (const status of seatStatuses) {\n const g = new Graphics();\n const fillColor = status.id === \"available\" && categoryColor != null\n ? categoryColor\n : parseHexColor(status.color);\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color: fillColor });\n\n const texture = renderer.textureGenerator.generateTexture({\n target: g,\n resolution,\n antialias: true,\n });\n g.destroy();\n\n result[status.id] = texture;\n }\n\n for (const [statusId, color] of Object.entries(UI_TEXTURE_COLORS)) {\n const g = new Graphics();\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color });\n\n if (statusId === \"selected\") {\n g.circle(radius + 4, radius + 4, radius + 2);\n g.stroke({ color: 0xffffff, width: 2 });\n }\n\n const texture = renderer.textureGenerator.generateTexture({\n target: g,\n resolution,\n antialias: true,\n });\n g.destroy();\n\n result[statusId] = texture;\n }\n\n return result as SeatTextureSet;\n}\n\nexport function destroySeatTextures(textures: SeatTextureSet): void {\n for (const tex of Object.values(textures)) {\n tex.destroy(true);\n }\n}\n","import type { Renderer } from \"pixi.js\";\nimport type { SeatStatusDefinition } from \"../models\";\nimport {\n createSeatTextures,\n destroySeatTextures,\n type SeatTextureSet,\n} from \"./SpriteAtlas\";\n\nexport class CategoryTextureCache {\n private cache = new Map<string, SeatTextureSet>();\n private defaultTextures: SeatTextureSet | null = null;\n\n create(\n renderer: Renderer,\n categories: { id: string; color: string }[],\n seatStatuses: SeatStatusDefinition[],\n seatRadius = 7,\n ): void {\n this.destroy();\n this.defaultTextures = createSeatTextures(renderer, seatStatuses, seatRadius);\n\n for (const cat of categories) {\n const color = parseInt(cat.color.replace(\"#\", \"\"), 16);\n this.cache.set(cat.id, createSeatTextures(renderer, seatStatuses, seatRadius, color));\n }\n }\n\n get(categoryId: string): SeatTextureSet {\n return this.cache.get(categoryId) ?? this.defaultTextures!;\n }\n\n destroy(): void {\n for (const textures of this.cache.values()) {\n destroySeatTextures(textures);\n }\n if (this.defaultTextures) {\n destroySeatTextures(this.defaultTextures);\n }\n this.cache.clear();\n this.defaultTextures = null;\n }\n}\n","export interface Command {\n execute(): void;\n undo(): void;\n description: string;\n}\n\nexport class CommandHistory {\n private undoStack: Command[] = [];\n private redoStack: Command[] = [];\n private listeners = new Set<() => void>();\n\n execute(command: Command): void {\n command.execute();\n this.undoStack.push(command);\n this.redoStack = [];\n this.notify();\n }\n\n undo(): void {\n const command = this.undoStack.pop();\n if (!command) return;\n command.undo();\n this.redoStack.push(command);\n this.notify();\n }\n\n redo(): void {\n const command = this.redoStack.pop();\n if (!command) return;\n command.execute();\n this.undoStack.push(command);\n this.notify();\n }\n\n get canUndo(): boolean {\n return this.undoStack.length > 0;\n }\n\n get canRedo(): boolean {\n return this.redoStack.length > 0;\n }\n\n clear(): void {\n this.undoStack = [];\n this.redoStack = [];\n this.notify();\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","import type { Venue } from \"../models/types\";\nimport { normalizeVenue } from \"../models/helpers\";\n\nexport function serializeVenue(venue: Venue): string {\n return JSON.stringify(venue, null, 2);\n}\n\nexport function deserializeVenue(json: string): Venue {\n return normalizeVenue(JSON.parse(json) as Venue);\n}\n"]}
package/dist/index.d.cts CHANGED
@@ -1,4 +1,4 @@
1
- import { RenderTexture, Renderer } from 'pixi.js';
1
+ import { Texture, Renderer } from 'pixi.js';
2
2
 
3
3
  interface Vec2 {
4
4
  x: number;
@@ -14,11 +14,19 @@ interface AABB {
14
14
  maxX: number;
15
15
  maxY: number;
16
16
  }
17
- type SeatStatus = "available" | "held" | "sold" | "blocked";
17
+ type SeatStatus = string;
18
+ interface SeatStatusDefinition {
19
+ id: string;
20
+ name: string;
21
+ color: string;
22
+ }
18
23
  interface PricingCategory {
19
24
  id: string;
20
25
  name: string;
21
26
  color: string;
27
+ backendPrice?: number;
28
+ isPriceOverridden?: boolean;
29
+ overriddenPrice?: number;
22
30
  }
23
31
  interface Seat {
24
32
  id: string;
@@ -62,12 +70,21 @@ interface Venue {
62
70
  bounds: Bounds;
63
71
  backgroundImage?: string;
64
72
  backgroundImageOpacity?: number;
73
+ backgroundImageWidth?: number;
74
+ backgroundImageHeight?: number;
75
+ backgroundImageX?: number;
76
+ backgroundImageY?: number;
77
+ backgroundImageAspectRatio?: number;
78
+ backgroundImageKeepAspectRatio?: boolean;
65
79
  sections: Section[];
66
80
  gaAreas: GeneralAdmissionArea[];
67
81
  tables: Table[];
68
82
  categories: PricingCategory[];
83
+ seatStatuses: SeatStatusDefinition[];
69
84
  }
70
85
 
86
+ declare const AVAILABLE_STATUS_ID = "available";
87
+ declare const DEFAULT_SEAT_STATUSES: SeatStatusDefinition[];
71
88
  declare function seatWorldPosition(section: Section, seat: Seat): Vec2;
72
89
  declare function sectionAABB(section: Section): AABB;
73
90
  declare function venueAABB(venue: Venue): AABB;
@@ -75,6 +92,7 @@ declare function venueAABB(venue: Venue): AABB;
75
92
  declare function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean;
76
93
  /** Clamp a point to the nearest position inside a polygon (with margin). */
77
94
  declare function clampToPolygon(point: Vec2, polygon: Vec2[], margin?: number): Vec2;
95
+ declare function normalizeVenue(venue: Venue): Venue;
78
96
  declare function generateId(prefix?: string): string;
79
97
 
80
98
  interface SpatialItem extends AABB {
@@ -124,14 +142,11 @@ declare enum LODLevel {
124
142
  declare function getLODLevel(zoom: number): LODLevel;
125
143
 
126
144
  interface SeatTextureSet {
127
- available: RenderTexture;
128
- held: RenderTexture;
129
- sold: RenderTexture;
130
- blocked: RenderTexture;
131
- selected: RenderTexture;
132
- hovered: RenderTexture;
133
- }
134
- declare function createSeatTextures(renderer: Renderer, radius?: number, categoryColor?: number, textureResolution?: number): SeatTextureSet;
145
+ [statusId: string]: Texture;
146
+ selected: Texture;
147
+ hovered: Texture;
148
+ }
149
+ declare function createSeatTextures(renderer: Renderer, seatStatuses: SeatStatusDefinition[], radius?: number, categoryColor?: number, textureResolution?: number): SeatTextureSet;
135
150
  declare function destroySeatTextures(textures: SeatTextureSet): void;
136
151
 
137
152
  declare class CategoryTextureCache {
@@ -140,7 +155,7 @@ declare class CategoryTextureCache {
140
155
  create(renderer: Renderer, categories: {
141
156
  id: string;
142
157
  color: string;
143
- }[], seatRadius?: number): void;
158
+ }[], seatStatuses: SeatStatusDefinition[], seatRadius?: number): void;
144
159
  get(categoryId: string): SeatTextureSet;
145
160
  destroy(): void;
146
161
  }
@@ -167,4 +182,4 @@ declare class CommandHistory {
167
182
  declare function serializeVenue(venue: Venue): string;
168
183
  declare function deserializeVenue(json: string): Venue;
169
184
 
170
- export { type AABB, type Bounds, CategoryTextureCache, type Command, CommandHistory, type GeneralAdmissionArea, LODLevel, type PricingCategory, type Row, type Seat, type SeatStatus, type SeatTextureSet, type Section, SpatialIndex, type SpatialItem, type Table, type Vec2, type Venue, Viewport, type ViewportState, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
185
+ export { type AABB, AVAILABLE_STATUS_ID, type Bounds, CategoryTextureCache, type Command, CommandHistory, DEFAULT_SEAT_STATUSES, type GeneralAdmissionArea, LODLevel, type PricingCategory, type Row, type Seat, type SeatStatus, type SeatStatusDefinition, type SeatTextureSet, type Section, SpatialIndex, type SpatialItem, type Table, type Vec2, type Venue, Viewport, type ViewportState, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, normalizeVenue, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
package/dist/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { RenderTexture, Renderer } from 'pixi.js';
1
+ import { Texture, Renderer } from 'pixi.js';
2
2
 
3
3
  interface Vec2 {
4
4
  x: number;
@@ -14,11 +14,19 @@ interface AABB {
14
14
  maxX: number;
15
15
  maxY: number;
16
16
  }
17
- type SeatStatus = "available" | "held" | "sold" | "blocked";
17
+ type SeatStatus = string;
18
+ interface SeatStatusDefinition {
19
+ id: string;
20
+ name: string;
21
+ color: string;
22
+ }
18
23
  interface PricingCategory {
19
24
  id: string;
20
25
  name: string;
21
26
  color: string;
27
+ backendPrice?: number;
28
+ isPriceOverridden?: boolean;
29
+ overriddenPrice?: number;
22
30
  }
23
31
  interface Seat {
24
32
  id: string;
@@ -62,12 +70,21 @@ interface Venue {
62
70
  bounds: Bounds;
63
71
  backgroundImage?: string;
64
72
  backgroundImageOpacity?: number;
73
+ backgroundImageWidth?: number;
74
+ backgroundImageHeight?: number;
75
+ backgroundImageX?: number;
76
+ backgroundImageY?: number;
77
+ backgroundImageAspectRatio?: number;
78
+ backgroundImageKeepAspectRatio?: boolean;
65
79
  sections: Section[];
66
80
  gaAreas: GeneralAdmissionArea[];
67
81
  tables: Table[];
68
82
  categories: PricingCategory[];
83
+ seatStatuses: SeatStatusDefinition[];
69
84
  }
70
85
 
86
+ declare const AVAILABLE_STATUS_ID = "available";
87
+ declare const DEFAULT_SEAT_STATUSES: SeatStatusDefinition[];
71
88
  declare function seatWorldPosition(section: Section, seat: Seat): Vec2;
72
89
  declare function sectionAABB(section: Section): AABB;
73
90
  declare function venueAABB(venue: Venue): AABB;
@@ -75,6 +92,7 @@ declare function venueAABB(venue: Venue): AABB;
75
92
  declare function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean;
76
93
  /** Clamp a point to the nearest position inside a polygon (with margin). */
77
94
  declare function clampToPolygon(point: Vec2, polygon: Vec2[], margin?: number): Vec2;
95
+ declare function normalizeVenue(venue: Venue): Venue;
78
96
  declare function generateId(prefix?: string): string;
79
97
 
80
98
  interface SpatialItem extends AABB {
@@ -124,14 +142,11 @@ declare enum LODLevel {
124
142
  declare function getLODLevel(zoom: number): LODLevel;
125
143
 
126
144
  interface SeatTextureSet {
127
- available: RenderTexture;
128
- held: RenderTexture;
129
- sold: RenderTexture;
130
- blocked: RenderTexture;
131
- selected: RenderTexture;
132
- hovered: RenderTexture;
133
- }
134
- declare function createSeatTextures(renderer: Renderer, radius?: number, categoryColor?: number, textureResolution?: number): SeatTextureSet;
145
+ [statusId: string]: Texture;
146
+ selected: Texture;
147
+ hovered: Texture;
148
+ }
149
+ declare function createSeatTextures(renderer: Renderer, seatStatuses: SeatStatusDefinition[], radius?: number, categoryColor?: number, textureResolution?: number): SeatTextureSet;
135
150
  declare function destroySeatTextures(textures: SeatTextureSet): void;
136
151
 
137
152
  declare class CategoryTextureCache {
@@ -140,7 +155,7 @@ declare class CategoryTextureCache {
140
155
  create(renderer: Renderer, categories: {
141
156
  id: string;
142
157
  color: string;
143
- }[], seatRadius?: number): void;
158
+ }[], seatStatuses: SeatStatusDefinition[], seatRadius?: number): void;
144
159
  get(categoryId: string): SeatTextureSet;
145
160
  destroy(): void;
146
161
  }
@@ -167,4 +182,4 @@ declare class CommandHistory {
167
182
  declare function serializeVenue(venue: Venue): string;
168
183
  declare function deserializeVenue(json: string): Venue;
169
184
 
170
- export { type AABB, type Bounds, CategoryTextureCache, type Command, CommandHistory, type GeneralAdmissionArea, LODLevel, type PricingCategory, type Row, type Seat, type SeatStatus, type SeatTextureSet, type Section, SpatialIndex, type SpatialItem, type Table, type Vec2, type Venue, Viewport, type ViewportState, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
185
+ export { type AABB, AVAILABLE_STATUS_ID, type Bounds, CategoryTextureCache, type Command, CommandHistory, DEFAULT_SEAT_STATUSES, type GeneralAdmissionArea, LODLevel, type PricingCategory, type Row, type Seat, type SeatStatus, type SeatStatusDefinition, type SeatTextureSet, type Section, SpatialIndex, type SpatialItem, type Table, type Vec2, type Venue, Viewport, type ViewportState, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, normalizeVenue, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
package/dist/index.js CHANGED
@@ -1,7 +1,24 @@
1
+ import { v7 } from 'uuid';
1
2
  import RBush from 'rbush';
2
- import { Graphics, RenderTexture } from 'pixi.js';
3
+ import { Graphics } from 'pixi.js';
3
4
 
4
5
  // src/models/helpers.ts
6
+ var AVAILABLE_STATUS_ID = "available";
7
+ var DEFAULT_SEAT_STATUSES = [
8
+ { id: AVAILABLE_STATUS_ID, name: "Available", color: "#4caf50" },
9
+ { id: "locked", name: "Locked", color: "#f44336" },
10
+ { id: "booked", name: "Booked", color: "#9e9e9e" }
11
+ ];
12
+ var LEGACY_STATUS_MAP = {
13
+ held: "locked",
14
+ blocked: "locked",
15
+ sold: "booked"
16
+ };
17
+ function normalizeStatusId(rawStatus, allowedStatuses) {
18
+ const mapped = LEGACY_STATUS_MAP[rawStatus] ?? rawStatus;
19
+ if (allowedStatuses.has(mapped)) return mapped;
20
+ return AVAILABLE_STATUS_ID;
21
+ }
5
22
  function seatWorldPosition(section, seat) {
6
23
  const cos = Math.cos(section.rotation);
7
24
  const sin = Math.sin(section.rotation);
@@ -105,9 +122,48 @@ function clampToPolygon(point, polygon, margin = 5) {
105
122
  }
106
123
  return { x: bestX, y: bestY };
107
124
  }
108
- var _nextId = 1;
125
+ function normalizeVenue(venue) {
126
+ const seatStatuses = venue.seatStatuses && venue.seatStatuses.length > 0 ? venue.seatStatuses : DEFAULT_SEAT_STATUSES;
127
+ const clonedStatuses = seatStatuses.map((status) => ({ ...status }));
128
+ const allowedStatuses = new Set(clonedStatuses.map((status) => status.id));
129
+ const categories = venue.categories.map((category) => {
130
+ const hasBackendPrice = Number.isFinite(category.backendPrice);
131
+ const hasOverriddenPrice = Number.isFinite(category.overriddenPrice);
132
+ return {
133
+ ...category,
134
+ backendPrice: hasBackendPrice ? category.backendPrice : void 0,
135
+ overriddenPrice: hasOverriddenPrice ? category.overriddenPrice : void 0,
136
+ isPriceOverridden: Boolean(category.isPriceOverridden) && hasOverriddenPrice
137
+ };
138
+ });
139
+ const sections = venue.sections.map((section) => ({
140
+ ...section,
141
+ rows: section.rows.map((row) => ({
142
+ ...row,
143
+ seats: row.seats.map((seat) => ({
144
+ ...seat,
145
+ status: normalizeStatusId(seat.status, allowedStatuses)
146
+ }))
147
+ }))
148
+ }));
149
+ const tables = venue.tables.map((table) => ({
150
+ ...table,
151
+ seats: table.seats.map((seat) => ({
152
+ ...seat,
153
+ status: normalizeStatusId(seat.status, allowedStatuses)
154
+ }))
155
+ }));
156
+ return {
157
+ ...venue,
158
+ categories,
159
+ seatStatuses: clonedStatuses,
160
+ sections,
161
+ tables
162
+ };
163
+ }
109
164
  function generateId(prefix = "") {
110
- return `${prefix}${prefix ? "-" : ""}${Date.now().toString(36)}-${(_nextId++).toString(36)}`;
165
+ const id = v7();
166
+ return prefix ? `${prefix}-${id}` : id;
111
167
  }
112
168
  var SpatialIndex = class {
113
169
  tree = new RBush();
@@ -250,31 +306,44 @@ function getLODLevel(zoom) {
250
306
  if (zoom < DETAIL_THRESHOLD) return "section" /* Section */;
251
307
  return "detail" /* Detail */;
252
308
  }
253
- var STATUS_COLORS = {
254
- available: 5025616,
255
- held: 16750592,
256
- sold: 10395294,
257
- blocked: 16007990,
309
+ var UI_TEXTURE_COLORS = {
258
310
  selected: 2201331,
259
311
  hovered: 6600182
260
312
  };
261
- function createSeatTextures(renderer, radius = 7, categoryColor, textureResolution) {
313
+ function parseHexColor(color) {
314
+ return parseInt(color.replace("#", ""), 16);
315
+ }
316
+ function createSeatTextures(renderer, seatStatuses, radius = 7, categoryColor, textureResolution) {
262
317
  const result = {};
263
- const diameter = (radius + 4) * 2;
264
318
  const resolution = textureResolution ?? 4 * (typeof window !== "undefined" ? window.devicePixelRatio || 1 : 1);
265
- for (const [status, color] of Object.entries(STATUS_COLORS)) {
319
+ for (const status of seatStatuses) {
266
320
  const g = new Graphics();
267
- const fillColor = status === "available" && categoryColor != null ? categoryColor : color;
321
+ const fillColor = status.id === "available" && categoryColor != null ? categoryColor : parseHexColor(status.color);
268
322
  g.circle(radius + 4, radius + 4, radius);
269
323
  g.fill({ color: fillColor });
270
- if (status === "selected") {
324
+ const texture = renderer.textureGenerator.generateTexture({
325
+ target: g,
326
+ resolution,
327
+ antialias: true
328
+ });
329
+ g.destroy();
330
+ result[status.id] = texture;
331
+ }
332
+ for (const [statusId, color] of Object.entries(UI_TEXTURE_COLORS)) {
333
+ const g = new Graphics();
334
+ g.circle(radius + 4, radius + 4, radius);
335
+ g.fill({ color });
336
+ if (statusId === "selected") {
271
337
  g.circle(radius + 4, radius + 4, radius + 2);
272
338
  g.stroke({ color: 16777215, width: 2 });
273
339
  }
274
- const texture = RenderTexture.create({ width: diameter, height: diameter, resolution });
275
- renderer.render({ container: g, target: texture });
340
+ const texture = renderer.textureGenerator.generateTexture({
341
+ target: g,
342
+ resolution,
343
+ antialias: true
344
+ });
276
345
  g.destroy();
277
- result[status] = texture;
346
+ result[statusId] = texture;
278
347
  }
279
348
  return result;
280
349
  }
@@ -288,12 +357,12 @@ function destroySeatTextures(textures) {
288
357
  var CategoryTextureCache = class {
289
358
  cache = /* @__PURE__ */ new Map();
290
359
  defaultTextures = null;
291
- create(renderer, categories, seatRadius = 7) {
360
+ create(renderer, categories, seatStatuses, seatRadius = 7) {
292
361
  this.destroy();
293
- this.defaultTextures = createSeatTextures(renderer, seatRadius);
362
+ this.defaultTextures = createSeatTextures(renderer, seatStatuses, seatRadius);
294
363
  for (const cat of categories) {
295
364
  const color = parseInt(cat.color.replace("#", ""), 16);
296
- this.cache.set(cat.id, createSeatTextures(renderer, seatRadius, color));
365
+ this.cache.set(cat.id, createSeatTextures(renderer, seatStatuses, seatRadius, color));
297
366
  }
298
367
  }
299
368
  get(categoryId) {
@@ -363,9 +432,9 @@ function serializeVenue(venue) {
363
432
  return JSON.stringify(venue, null, 2);
364
433
  }
365
434
  function deserializeVenue(json) {
366
- return JSON.parse(json);
435
+ return normalizeVenue(JSON.parse(json));
367
436
  }
368
437
 
369
- export { CategoryTextureCache, CommandHistory, LODLevel, SpatialIndex, Viewport, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
438
+ export { AVAILABLE_STATUS_ID, CategoryTextureCache, CommandHistory, DEFAULT_SEAT_STATUSES, LODLevel, SpatialIndex, Viewport, clampToPolygon, createSeatTextures, deserializeVenue, destroySeatTextures, generateId, getLODLevel, normalizeVenue, pointInPolygon, seatWorldPosition, sectionAABB, serializeVenue, venueAABB };
370
439
  //# sourceMappingURL=index.js.map
371
440
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
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type { AABB, Section, Seat, Vec2, Venue } from \"./types\";\n\nexport function seatWorldPosition(section: Section, seat: Seat): Vec2 {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n return {\n x: section.position.x + seat.position.x * cos - seat.position.y * sin,\n y: section.position.y + seat.position.x * sin + seat.position.y * cos,\n };\n}\n\nexport function sectionAABB(section: Section): AABB {\n const allPoints: Vec2[] = [];\n\n if (section.outline.length > 0) {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n for (const p of section.outline) {\n allPoints.push({\n x: section.position.x + p.x * cos - p.y * sin,\n y: section.position.y + p.x * sin + p.y * cos,\n });\n }\n }\n\n const allSeats = section.rows.flatMap((r) => r.seats);\n for (const seat of allSeats) {\n allPoints.push(seatWorldPosition(section, seat));\n }\n\n if (allPoints.length === 0) {\n return {\n minX: section.position.x,\n minY: section.position.y,\n maxX: section.position.x,\n maxY: section.position.y,\n };\n }\n\n const pad = 10;\n return {\n minX: Math.min(...allPoints.map((p) => p.x)) - pad,\n minY: Math.min(...allPoints.map((p) => p.y)) - pad,\n maxX: Math.max(...allPoints.map((p) => p.x)) + pad,\n maxY: Math.max(...allPoints.map((p) => p.y)) + pad,\n };\n}\n\nexport function venueAABB(venue: Venue): AABB {\n if (venue.sections.length === 0) {\n return { minX: 0, minY: 0, maxX: venue.bounds.width, maxY: venue.bounds.height };\n }\n const boxes = venue.sections.map(sectionAABB);\n return {\n minX: Math.min(...boxes.map((b) => b.minX)),\n minY: Math.min(...boxes.map((b) => b.minY)),\n maxX: Math.max(...boxes.map((b) => b.maxX)),\n maxY: Math.max(...boxes.map((b) => b.maxY)),\n };\n}\n\n/** Ray-casting point-in-polygon test. Works with any simple polygon. */\nexport function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean {\n if (polygon.length < 3) return false;\n let inside = false;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x, yi = polygon[i].y;\n const xj = polygon[j].x, yj = polygon[j].y;\n if ((yi > point.y) !== (yj > point.y) &&\n point.x < (xj - xi) * (point.y - yi) / (yj - yi) + xi) {\n inside = !inside;\n }\n }\n return inside;\n}\n\n/** Clamp a point to the nearest position inside a polygon (with margin). */\nexport function clampToPolygon(point: Vec2, polygon: Vec2[], margin = 5): Vec2 {\n if (polygon.length < 3 || pointInPolygon(point, polygon)) return point;\n\n // Find the closest point on any polygon edge\n let bestX = point.x, bestY = point.y, bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx - margin * dy / Math.sqrt(len2);\n const cy = ay + t * dy + margin * dx / Math.sqrt(len2);\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n\n // Verify the clamped point is inside; if not just project onto edge without margin\n if (!pointInPolygon({ x: bestX, y: bestY }, polygon)) {\n bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx, cy = ay + t * dy;\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n }\n\n return { x: bestX, y: bestY };\n}\n\nlet _nextId = 1;\nexport function generateId(prefix = \"\"): string {\n return `${prefix}${prefix ? \"-\" : \"\"}${Date.now().toString(36)}-${(_nextId++).toString(36)}`;\n}\n","import RBush from \"rbush\";\nimport type { AABB, Section, Vec2 } from \"../models/types\";\nimport { seatWorldPosition, sectionAABB } from \"../models/helpers\";\n\nexport interface SpatialItem extends AABB {\n type: \"section\" | \"seat\";\n sectionId: string;\n seatId?: string;\n}\n\nexport class SpatialIndex {\n private tree = new RBush<SpatialItem>();\n private items: SpatialItem[] = [];\n\n buildFromSections(sections: Section[]): void {\n this.items = [];\n\n for (const section of sections) {\n const box = sectionAABB(section);\n this.items.push({\n ...box,\n type: \"section\",\n sectionId: section.id,\n });\n\n for (const row of section.rows) {\n for (const seat of row.seats) {\n const wp = seatWorldPosition(section, seat);\n const r = 8;\n this.items.push({\n minX: wp.x - r,\n minY: wp.y - r,\n maxX: wp.x + r,\n maxY: wp.y + r,\n type: \"seat\",\n sectionId: section.id,\n seatId: seat.id,\n });\n }\n }\n }\n\n this.tree.clear();\n this.tree.load(this.items);\n }\n\n queryViewport(viewport: AABB): SpatialItem[] {\n return this.tree.search(viewport);\n }\n\n queryPoint(point: Vec2, radius = 8): SpatialItem[] {\n return this.tree.search({\n minX: point.x - radius,\n minY: point.y - radius,\n maxX: point.x + radius,\n maxY: point.y + radius,\n });\n }\n\n queryRect(rect: AABB): SpatialItem[] {\n return this.tree.search(rect);\n }\n}\n","import type { AABB, Vec2 } from \"../models/types\";\n\nexport interface ViewportState {\n x: number;\n y: number;\n zoom: number;\n}\n\nconst MIN_ZOOM = 0.05;\nconst MAX_ZOOM = 4;\n\nexport class Viewport {\n x = 0;\n y = 0;\n zoom = 1;\n screenWidth = 0;\n screenHeight = 0;\n\n private listeners = new Set<() => void>();\n\n setScreenSize(width: number, height: number): void {\n this.screenWidth = width;\n this.screenHeight = height;\n this.notify();\n }\n\n pan(dx: number, dy: number): void {\n this.x += dx / this.zoom;\n this.y += dy / this.zoom;\n this.notify();\n }\n\n zoomAt(screenPoint: Vec2, factor: number): void {\n const newZoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, this.zoom * factor));\n\n // 1) World coordinate currently under the cursor\n const wx = screenPoint.x / this.zoom - this.x;\n const wy = screenPoint.y / this.zoom - this.y;\n\n // 2) Solve for the offset that keeps that world point at the same screen position\n // screenPoint = (world + offset) * newZoom → offset = screenPoint / newZoom - world\n this.x = screenPoint.x / newZoom - wx;\n this.y = screenPoint.y / newZoom - wy;\n this.zoom = newZoom;\n this.notify();\n }\n\n setZoom(zoom: number): void {\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, zoom));\n this.notify();\n }\n\n fitBounds(aabb: AABB, padding = 40): void {\n const contentW = aabb.maxX - aabb.minX;\n const contentH = aabb.maxY - aabb.minY;\n if (contentW <= 0 || contentH <= 0) return;\n\n const scaleX = (this.screenWidth - padding * 2) / contentW;\n const scaleY = (this.screenHeight - padding * 2) / contentH;\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, Math.min(scaleX, scaleY)));\n\n this.x = -(aabb.minX + contentW / 2) + this.screenWidth / (2 * this.zoom);\n this.y = -(aabb.minY + contentH / 2) + this.screenHeight / (2 * this.zoom);\n this.notify();\n }\n\n screenToWorld(screenX: number, screenY: number): Vec2 {\n return {\n x: screenX / this.zoom - this.x,\n y: screenY / this.zoom - this.y,\n };\n }\n\n worldToScreen(worldX: number, worldY: number): Vec2 {\n return {\n x: (worldX + this.x) * this.zoom,\n y: (worldY + this.y) * this.zoom,\n };\n }\n\n getVisibleAABB(): AABB {\n const topLeft = this.screenToWorld(0, 0);\n const bottomRight = this.screenToWorld(this.screenWidth, this.screenHeight);\n return {\n minX: topLeft.x,\n minY: topLeft.y,\n maxX: bottomRight.x,\n maxY: bottomRight.y,\n };\n }\n\n getState(): ViewportState {\n return { x: this.x, y: this.y, zoom: this.zoom };\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","export enum LODLevel {\n Overview = \"overview\",\n Section = \"section\",\n Detail = \"detail\",\n}\n\nconst SECTION_THRESHOLD = 0.3;\nconst DETAIL_THRESHOLD = 0.7;\n\nexport function getLODLevel(zoom: number): LODLevel {\n if (zoom < SECTION_THRESHOLD) return LODLevel.Overview;\n if (zoom < DETAIL_THRESHOLD) return LODLevel.Section;\n return LODLevel.Detail;\n}\n","import { Graphics, RenderTexture, type Renderer } from \"pixi.js\";\n\nexport interface SeatTextureSet {\n available: RenderTexture;\n held: RenderTexture;\n sold: RenderTexture;\n blocked: RenderTexture;\n selected: RenderTexture;\n hovered: RenderTexture;\n}\n\nconst STATUS_COLORS: Record<string, number> = {\n available: 0x4caf50,\n held: 0xff9800,\n sold: 0x9e9e9e,\n blocked: 0xf44336,\n selected: 0x2196f3,\n hovered: 0x64b5f6,\n};\n\nexport function createSeatTextures(\n renderer: Renderer,\n radius = 7,\n categoryColor?: number,\n textureResolution?: number,\n): SeatTextureSet {\n const result: Partial<SeatTextureSet> = {};\n const diameter = (radius + 4) * 2;\n const resolution = textureResolution ?? (4 * (typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1));\n\n for (const [status, color] of Object.entries(STATUS_COLORS)) {\n const g = new Graphics();\n const fillColor = status === \"available\" && categoryColor != null ? categoryColor : color;\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color: fillColor });\n\n if (status === \"selected\") {\n g.circle(radius + 4, radius + 4, radius + 2);\n g.stroke({ color: 0xffffff, width: 2 });\n }\n\n const texture = RenderTexture.create({ width: diameter, height: diameter, resolution });\n renderer.render({ container: g, target: texture });\n g.destroy();\n\n result[status as keyof SeatTextureSet] = texture;\n }\n\n return result as SeatTextureSet;\n}\n\nexport function destroySeatTextures(textures: SeatTextureSet): void {\n for (const tex of Object.values(textures)) {\n (tex as RenderTexture).destroy(true);\n }\n}\n","import type { Renderer } from \"pixi.js\";\nimport {\n createSeatTextures,\n destroySeatTextures,\n type SeatTextureSet,\n} from \"./SpriteAtlas\";\n\nexport class CategoryTextureCache {\n private cache = new Map<string, SeatTextureSet>();\n private defaultTextures: SeatTextureSet | null = null;\n\n create(renderer: Renderer, categories: { id: string; color: string }[], seatRadius = 7): void {\n this.destroy();\n this.defaultTextures = createSeatTextures(renderer, seatRadius);\n\n for (const cat of categories) {\n const color = parseInt(cat.color.replace(\"#\", \"\"), 16);\n this.cache.set(cat.id, createSeatTextures(renderer, seatRadius, color));\n }\n }\n\n get(categoryId: string): SeatTextureSet {\n return this.cache.get(categoryId) ?? this.defaultTextures!;\n }\n\n destroy(): void {\n for (const textures of this.cache.values()) {\n destroySeatTextures(textures);\n }\n if (this.defaultTextures) {\n destroySeatTextures(this.defaultTextures);\n }\n this.cache.clear();\n this.defaultTextures = null;\n }\n}\n","export interface Command {\n execute(): void;\n undo(): void;\n description: string;\n}\n\nexport class CommandHistory {\n private undoStack: Command[] = [];\n private redoStack: Command[] = [];\n private listeners = new Set<() => void>();\n\n execute(command: Command): void {\n command.execute();\n this.undoStack.push(command);\n this.redoStack = [];\n this.notify();\n }\n\n undo(): void {\n const command = this.undoStack.pop();\n if (!command) return;\n command.undo();\n this.redoStack.push(command);\n this.notify();\n }\n\n redo(): void {\n const command = this.redoStack.pop();\n if (!command) return;\n command.execute();\n this.undoStack.push(command);\n this.notify();\n }\n\n get canUndo(): boolean {\n return this.undoStack.length > 0;\n }\n\n get canRedo(): boolean {\n return this.redoStack.length > 0;\n }\n\n clear(): void {\n this.undoStack = [];\n this.redoStack = [];\n this.notify();\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","import type { Venue } from \"../models/types\";\n\nexport function serializeVenue(venue: Venue): string {\n return JSON.stringify(venue, null, 2);\n}\n\nexport function deserializeVenue(json: string): Venue {\n return JSON.parse(json) as Venue;\n}\n"]}
1
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{ v7 as uuidv7 } from \"uuid\";\nimport type { AABB, Section, Seat, SeatStatusDefinition, Vec2, Venue } from \"./types\";\n\nexport const AVAILABLE_STATUS_ID = \"available\";\n\nexport const DEFAULT_SEAT_STATUSES: SeatStatusDefinition[] = [\n { id: AVAILABLE_STATUS_ID, name: \"Available\", color: \"#4caf50\" },\n { id: \"locked\", name: \"Locked\", color: \"#f44336\" },\n { id: \"booked\", name: \"Booked\", color: \"#9e9e9e\" },\n];\n\nconst LEGACY_STATUS_MAP: Record<string, string> = {\n held: \"locked\",\n blocked: \"locked\",\n sold: \"booked\",\n};\n\nfunction normalizeStatusId(rawStatus: string, allowedStatuses: Set<string>): string {\n const mapped = LEGACY_STATUS_MAP[rawStatus] ?? rawStatus;\n if (allowedStatuses.has(mapped)) return mapped;\n return AVAILABLE_STATUS_ID;\n}\n\nexport function seatWorldPosition(section: Section, seat: Seat): Vec2 {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n return {\n x: section.position.x + seat.position.x * cos - seat.position.y * sin,\n y: section.position.y + seat.position.x * sin + seat.position.y * cos,\n };\n}\n\nexport function sectionAABB(section: Section): AABB {\n const allPoints: Vec2[] = [];\n\n if (section.outline.length > 0) {\n const cos = Math.cos(section.rotation);\n const sin = Math.sin(section.rotation);\n for (const p of section.outline) {\n allPoints.push({\n x: section.position.x + p.x * cos - p.y * sin,\n y: section.position.y + p.x * sin + p.y * cos,\n });\n }\n }\n\n const allSeats = section.rows.flatMap((r) => r.seats);\n for (const seat of allSeats) {\n allPoints.push(seatWorldPosition(section, seat));\n }\n\n if (allPoints.length === 0) {\n return {\n minX: section.position.x,\n minY: section.position.y,\n maxX: section.position.x,\n maxY: section.position.y,\n };\n }\n\n const pad = 10;\n return {\n minX: Math.min(...allPoints.map((p) => p.x)) - pad,\n minY: Math.min(...allPoints.map((p) => p.y)) - pad,\n maxX: Math.max(...allPoints.map((p) => p.x)) + pad,\n maxY: Math.max(...allPoints.map((p) => p.y)) + pad,\n };\n}\n\nexport function venueAABB(venue: Venue): AABB {\n if (venue.sections.length === 0) {\n return { minX: 0, minY: 0, maxX: venue.bounds.width, maxY: venue.bounds.height };\n }\n const boxes = venue.sections.map(sectionAABB);\n return {\n minX: Math.min(...boxes.map((b) => b.minX)),\n minY: Math.min(...boxes.map((b) => b.minY)),\n maxX: Math.max(...boxes.map((b) => b.maxX)),\n maxY: Math.max(...boxes.map((b) => b.maxY)),\n };\n}\n\n/** Ray-casting point-in-polygon test. Works with any simple polygon. */\nexport function pointInPolygon(point: Vec2, polygon: Vec2[]): boolean {\n if (polygon.length < 3) return false;\n let inside = false;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x, yi = polygon[i].y;\n const xj = polygon[j].x, yj = polygon[j].y;\n if ((yi > point.y) !== (yj > point.y) &&\n point.x < (xj - xi) * (point.y - yi) / (yj - yi) + xi) {\n inside = !inside;\n }\n }\n return inside;\n}\n\n/** Clamp a point to the nearest position inside a polygon (with margin). */\nexport function clampToPolygon(point: Vec2, polygon: Vec2[], margin = 5): Vec2 {\n if (polygon.length < 3 || pointInPolygon(point, polygon)) return point;\n\n // Find the closest point on any polygon edge\n let bestX = point.x, bestY = point.y, bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx - margin * dy / Math.sqrt(len2);\n const cy = ay + t * dy + margin * dx / Math.sqrt(len2);\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n\n // Verify the clamped point is inside; if not just project onto edge without margin\n if (!pointInPolygon({ x: bestX, y: bestY }, polygon)) {\n bestDist = Infinity;\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const ax = polygon[j].x, ay = polygon[j].y;\n const bx = polygon[i].x, by = polygon[i].y;\n const dx = bx - ax, dy = by - ay;\n const len2 = dx * dx + dy * dy;\n if (len2 === 0) continue;\n const t = Math.max(0, Math.min(1, ((point.x - ax) * dx + (point.y - ay) * dy) / len2));\n const cx = ax + t * dx, cy = ay + t * dy;\n const d = Math.hypot(point.x - cx, point.y - cy);\n if (d < bestDist) { bestDist = d; bestX = cx; bestY = cy; }\n }\n }\n\n return { x: bestX, y: bestY };\n}\n\nexport function normalizeVenue(venue: Venue): Venue {\n const seatStatuses =\n venue.seatStatuses && venue.seatStatuses.length > 0\n ? venue.seatStatuses\n : DEFAULT_SEAT_STATUSES;\n const clonedStatuses = seatStatuses.map((status) => ({ ...status }));\n const allowedStatuses = new Set(clonedStatuses.map((status) => status.id));\n const categories = venue.categories.map((category) => {\n const hasBackendPrice = Number.isFinite(category.backendPrice);\n const hasOverriddenPrice = Number.isFinite(category.overriddenPrice);\n return {\n ...category,\n backendPrice: hasBackendPrice ? category.backendPrice : undefined,\n overriddenPrice: hasOverriddenPrice ? category.overriddenPrice : undefined,\n isPriceOverridden:\n Boolean(category.isPriceOverridden) && hasOverriddenPrice,\n };\n });\n\n const sections = venue.sections.map((section) => ({\n ...section,\n rows: section.rows.map((row) => ({\n ...row,\n seats: row.seats.map((seat) => ({\n ...seat,\n status: normalizeStatusId(seat.status, allowedStatuses),\n })),\n })),\n }));\n\n const tables = venue.tables.map((table) => ({\n ...table,\n seats: table.seats.map((seat) => ({\n ...seat,\n status: normalizeStatusId(seat.status, allowedStatuses),\n })),\n }));\n\n return {\n ...venue,\n categories,\n seatStatuses: clonedStatuses,\n sections,\n tables,\n };\n}\n\nexport function generateId(prefix = \"\"): string {\n const id = uuidv7();\n return prefix ? `${prefix}-${id}` : id;\n}\n","import RBush from \"rbush\";\nimport type { AABB, Section, Vec2 } from \"../models/types\";\nimport { seatWorldPosition, sectionAABB } from \"../models/helpers\";\n\nexport interface SpatialItem extends AABB {\n type: \"section\" | \"seat\";\n sectionId: string;\n seatId?: string;\n}\n\nexport class SpatialIndex {\n private tree = new RBush<SpatialItem>();\n private items: SpatialItem[] = [];\n\n buildFromSections(sections: Section[]): void {\n this.items = [];\n\n for (const section of sections) {\n const box = sectionAABB(section);\n this.items.push({\n ...box,\n type: \"section\",\n sectionId: section.id,\n });\n\n for (const row of section.rows) {\n for (const seat of row.seats) {\n const wp = seatWorldPosition(section, seat);\n const r = 8;\n this.items.push({\n minX: wp.x - r,\n minY: wp.y - r,\n maxX: wp.x + r,\n maxY: wp.y + r,\n type: \"seat\",\n sectionId: section.id,\n seatId: seat.id,\n });\n }\n }\n }\n\n this.tree.clear();\n this.tree.load(this.items);\n }\n\n queryViewport(viewport: AABB): SpatialItem[] {\n return this.tree.search(viewport);\n }\n\n queryPoint(point: Vec2, radius = 8): SpatialItem[] {\n return this.tree.search({\n minX: point.x - radius,\n minY: point.y - radius,\n maxX: point.x + radius,\n maxY: point.y + radius,\n });\n }\n\n queryRect(rect: AABB): SpatialItem[] {\n return this.tree.search(rect);\n }\n}\n","import type { AABB, Vec2 } from \"../models/types\";\n\nexport interface ViewportState {\n x: number;\n y: number;\n zoom: number;\n}\n\nconst MIN_ZOOM = 0.05;\nconst MAX_ZOOM = 4;\n\nexport class Viewport {\n x = 0;\n y = 0;\n zoom = 1;\n screenWidth = 0;\n screenHeight = 0;\n\n private listeners = new Set<() => void>();\n\n setScreenSize(width: number, height: number): void {\n this.screenWidth = width;\n this.screenHeight = height;\n this.notify();\n }\n\n pan(dx: number, dy: number): void {\n this.x += dx / this.zoom;\n this.y += dy / this.zoom;\n this.notify();\n }\n\n zoomAt(screenPoint: Vec2, factor: number): void {\n const newZoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, this.zoom * factor));\n\n // 1) World coordinate currently under the cursor\n const wx = screenPoint.x / this.zoom - this.x;\n const wy = screenPoint.y / this.zoom - this.y;\n\n // 2) Solve for the offset that keeps that world point at the same screen position\n // screenPoint = (world + offset) * newZoom → offset = screenPoint / newZoom - world\n this.x = screenPoint.x / newZoom - wx;\n this.y = screenPoint.y / newZoom - wy;\n this.zoom = newZoom;\n this.notify();\n }\n\n setZoom(zoom: number): void {\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, zoom));\n this.notify();\n }\n\n fitBounds(aabb: AABB, padding = 40): void {\n const contentW = aabb.maxX - aabb.minX;\n const contentH = aabb.maxY - aabb.minY;\n if (contentW <= 0 || contentH <= 0) return;\n\n const scaleX = (this.screenWidth - padding * 2) / contentW;\n const scaleY = (this.screenHeight - padding * 2) / contentH;\n this.zoom = Math.min(MAX_ZOOM, Math.max(MIN_ZOOM, Math.min(scaleX, scaleY)));\n\n this.x = -(aabb.minX + contentW / 2) + this.screenWidth / (2 * this.zoom);\n this.y = -(aabb.minY + contentH / 2) + this.screenHeight / (2 * this.zoom);\n this.notify();\n }\n\n screenToWorld(screenX: number, screenY: number): Vec2 {\n return {\n x: screenX / this.zoom - this.x,\n y: screenY / this.zoom - this.y,\n };\n }\n\n worldToScreen(worldX: number, worldY: number): Vec2 {\n return {\n x: (worldX + this.x) * this.zoom,\n y: (worldY + this.y) * this.zoom,\n };\n }\n\n getVisibleAABB(): AABB {\n const topLeft = this.screenToWorld(0, 0);\n const bottomRight = this.screenToWorld(this.screenWidth, this.screenHeight);\n return {\n minX: topLeft.x,\n minY: topLeft.y,\n maxX: bottomRight.x,\n maxY: bottomRight.y,\n };\n }\n\n getState(): ViewportState {\n return { x: this.x, y: this.y, zoom: this.zoom };\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","export enum LODLevel {\n Overview = \"overview\",\n Section = \"section\",\n Detail = \"detail\",\n}\n\nconst SECTION_THRESHOLD = 0.3;\nconst DETAIL_THRESHOLD = 0.7;\n\nexport function getLODLevel(zoom: number): LODLevel {\n if (zoom < SECTION_THRESHOLD) return LODLevel.Overview;\n if (zoom < DETAIL_THRESHOLD) return LODLevel.Section;\n return LODLevel.Detail;\n}\n","import { Graphics, type Texture, type Renderer } from \"pixi.js\";\nimport type { SeatStatusDefinition } from \"../models\";\n\nexport interface SeatTextureSet {\n [statusId: string]: Texture;\n selected: Texture;\n hovered: Texture;\n}\n\nconst UI_TEXTURE_COLORS: Record<string, number> = {\n selected: 0x2196f3,\n hovered: 0x64b5f6,\n};\n\nfunction parseHexColor(color: string): number {\n return parseInt(color.replace(\"#\", \"\"), 16);\n}\n\nexport function createSeatTextures(\n renderer: Renderer,\n seatStatuses: SeatStatusDefinition[],\n radius = 7,\n categoryColor?: number,\n textureResolution?: number,\n): SeatTextureSet {\n const result: Partial<SeatTextureSet> = {};\n const resolution = textureResolution ?? (4 * (typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1));\n\n for (const status of seatStatuses) {\n const g = new Graphics();\n const fillColor = status.id === \"available\" && categoryColor != null\n ? categoryColor\n : parseHexColor(status.color);\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color: fillColor });\n\n const texture = renderer.textureGenerator.generateTexture({\n target: g,\n resolution,\n antialias: true,\n });\n g.destroy();\n\n result[status.id] = texture;\n }\n\n for (const [statusId, color] of Object.entries(UI_TEXTURE_COLORS)) {\n const g = new Graphics();\n g.circle(radius + 4, radius + 4, radius);\n g.fill({ color });\n\n if (statusId === \"selected\") {\n g.circle(radius + 4, radius + 4, radius + 2);\n g.stroke({ color: 0xffffff, width: 2 });\n }\n\n const texture = renderer.textureGenerator.generateTexture({\n target: g,\n resolution,\n antialias: true,\n });\n g.destroy();\n\n result[statusId] = texture;\n }\n\n return result as SeatTextureSet;\n}\n\nexport function destroySeatTextures(textures: SeatTextureSet): void {\n for (const tex of Object.values(textures)) {\n tex.destroy(true);\n }\n}\n","import type { Renderer } from \"pixi.js\";\nimport type { SeatStatusDefinition } from \"../models\";\nimport {\n createSeatTextures,\n destroySeatTextures,\n type SeatTextureSet,\n} from \"./SpriteAtlas\";\n\nexport class CategoryTextureCache {\n private cache = new Map<string, SeatTextureSet>();\n private defaultTextures: SeatTextureSet | null = null;\n\n create(\n renderer: Renderer,\n categories: { id: string; color: string }[],\n seatStatuses: SeatStatusDefinition[],\n seatRadius = 7,\n ): void {\n this.destroy();\n this.defaultTextures = createSeatTextures(renderer, seatStatuses, seatRadius);\n\n for (const cat of categories) {\n const color = parseInt(cat.color.replace(\"#\", \"\"), 16);\n this.cache.set(cat.id, createSeatTextures(renderer, seatStatuses, seatRadius, color));\n }\n }\n\n get(categoryId: string): SeatTextureSet {\n return this.cache.get(categoryId) ?? this.defaultTextures!;\n }\n\n destroy(): void {\n for (const textures of this.cache.values()) {\n destroySeatTextures(textures);\n }\n if (this.defaultTextures) {\n destroySeatTextures(this.defaultTextures);\n }\n this.cache.clear();\n this.defaultTextures = null;\n }\n}\n","export interface Command {\n execute(): void;\n undo(): void;\n description: string;\n}\n\nexport class CommandHistory {\n private undoStack: Command[] = [];\n private redoStack: Command[] = [];\n private listeners = new Set<() => void>();\n\n execute(command: Command): void {\n command.execute();\n this.undoStack.push(command);\n this.redoStack = [];\n this.notify();\n }\n\n undo(): void {\n const command = this.undoStack.pop();\n if (!command) return;\n command.undo();\n this.redoStack.push(command);\n this.notify();\n }\n\n redo(): void {\n const command = this.redoStack.pop();\n if (!command) return;\n command.execute();\n this.undoStack.push(command);\n this.notify();\n }\n\n get canUndo(): boolean {\n return this.undoStack.length > 0;\n }\n\n get canRedo(): boolean {\n return this.redoStack.length > 0;\n }\n\n clear(): void {\n this.undoStack = [];\n this.redoStack = [];\n this.notify();\n }\n\n subscribe(listener: () => void): () => void {\n this.listeners.add(listener);\n return () => this.listeners.delete(listener);\n }\n\n private notify(): void {\n for (const listener of this.listeners) {\n listener();\n }\n }\n}\n","import type { Venue } from \"../models/types\";\nimport { normalizeVenue } from \"../models/helpers\";\n\nexport function serializeVenue(venue: Venue): string {\n return JSON.stringify(venue, null, 2);\n}\n\nexport function deserializeVenue(json: string): Venue {\n return normalizeVenue(JSON.parse(json) as Venue);\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nex125/seatmap-core",
3
- "version": "0.1.0",
3
+ "version": "0.1.2",
4
4
  "type": "module",
5
5
  "main": "./dist/index.cjs",
6
6
  "module": "./dist/index.js",
@@ -28,10 +28,11 @@
28
28
  "devDependencies": {
29
29
  "@types/rbush": "^4.0.0",
30
30
  "pixi.js": "^8",
31
- "tsup": "^8",
32
- "typescript": "^5.7"
31
+ "tsup": "^8.4.0",
32
+ "typescript": "~5.9.3"
33
33
  },
34
34
  "dependencies": {
35
- "rbush": "^4.0.1"
35
+ "rbush": "^4.0.1",
36
+ "uuid": "^13.0.0"
36
37
  }
37
38
  }