@newkrok/three-particles 2.6.3 → 2.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1782 -7
- package/dist/index.js +1578 -6
- package/dist/index.js.map +1 -0
- package/dist/three-particles.min.js +1 -2
- package/dist/three-particles.min.js.map +1 -0
- package/package.json +5 -7
- package/dist/bundle-report.json +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/js/effects/three-particles/index.d.ts +0 -7
- package/dist/js/effects/three-particles/index.d.ts.map +0 -1
- package/dist/js/effects/three-particles/index.js +0 -6
- package/dist/js/effects/three-particles/shaders/particle-system-fragment-shader.glsl.d.ts +0 -3
- package/dist/js/effects/three-particles/shaders/particle-system-fragment-shader.glsl.d.ts.map +0 -1
- package/dist/js/effects/three-particles/shaders/particle-system-fragment-shader.glsl.js +0 -71
- package/dist/js/effects/three-particles/shaders/particle-system-vertex-shader.glsl.d.ts +0 -3
- package/dist/js/effects/three-particles/shaders/particle-system-vertex-shader.glsl.d.ts.map +0 -1
- package/dist/js/effects/three-particles/shaders/particle-system-vertex-shader.glsl.js +0 -37
- package/dist/js/effects/three-particles/three-particles-bezier.d.ts +0 -5
- package/dist/js/effects/three-particles/three-particles-bezier.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles-bezier.js +0 -62
- package/dist/js/effects/three-particles/three-particles-curves.d.ts +0 -108
- package/dist/js/effects/three-particles/three-particles-curves.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles-curves.js +0 -62
- package/dist/js/effects/three-particles/three-particles-enums.d.ts +0 -115
- package/dist/js/effects/three-particles/three-particles-enums.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles-enums.js +0 -1
- package/dist/js/effects/three-particles/three-particles-modifiers.d.ts +0 -73
- package/dist/js/effects/three-particles/three-particles-modifiers.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles-modifiers.js +0 -168
- package/dist/js/effects/three-particles/three-particles-utils.d.ts +0 -159
- package/dist/js/effects/three-particles/three-particles-utils.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles-utils.js +0 -302
- package/dist/js/effects/three-particles/three-particles.d.ts +0 -107
- package/dist/js/effects/three-particles/three-particles.d.ts.map +0 -1
- package/dist/js/effects/three-particles/three-particles.js +0 -972
- package/dist/js/effects/three-particles/types.d.ts +0 -1223
- package/dist/js/effects/three-particles/types.d.ts.map +0 -1
- package/dist/js/effects/three-particles/types.js +0 -1
- package/dist/three-particles.min.js.LICENSE.txt +0 -6
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import { CycleData, ParticleSystem, ParticleSystemConfig } from './types.js';
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export * from './types.js';
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/**
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* Mapping of blending mode string identifiers to Three.js blending constants.
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*
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* Used for converting serialized particle system configurations (e.g., from JSON)
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* to actual Three.js blending mode constants.
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*
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* @example
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* ```typescript
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* import { blendingMap } from '@newkrok/three-particles';
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*
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* // Convert string to Three.js constant
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* const blending = blendingMap['THREE.AdditiveBlending'];
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* // blending === THREE.AdditiveBlending
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* ```
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*/
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export declare const blendingMap: {
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'THREE.NoBlending': 0;
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'THREE.NormalBlending': 1;
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'THREE.AdditiveBlending': 2;
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'THREE.SubtractiveBlending': 3;
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'THREE.MultiplyBlending': 4;
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};
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/**
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* Returns a deep copy of the default particle system configuration.
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*
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* This is useful when you want to start with default settings and modify specific properties
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* without affecting the internal default configuration object.
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*
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* @returns A new object containing all default particle system settings
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*
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* @example
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* ```typescript
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* import { getDefaultParticleSystemConfig, createParticleSystem } from '@newkrok/three-particles';
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*
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* // Get default config and modify it
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* const config = getDefaultParticleSystemConfig();
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* config.emission.rateOverTime = 100;
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* config.startColor.min = { r: 1, g: 0, b: 0 };
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*
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* const { instance } = createParticleSystem(config);
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* scene.add(instance);
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* ```
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*/
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export declare const getDefaultParticleSystemConfig: () => any;
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/**
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* Creates a new particle system with the specified configuration.
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*
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* This is the primary function for instantiating particle effects. It handles the complete
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* setup of a particle system including geometry creation, material configuration, shader setup,
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* and initialization of all particle properties.
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*
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* @param config - Configuration object for the particle system. If not provided, uses default settings.
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* See {@link ParticleSystemConfig} for all available options.
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* @param externalNow - Optional custom timestamp in milliseconds. If not provided, uses `Date.now()`.
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* Useful for synchronized particle systems or testing.
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*
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* @returns A {@link ParticleSystem} object containing:
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* - `instance`: The THREE.Object3D that should be added to your scene
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* - `resumeEmitter()`: Function to resume particle emission
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* - `pauseEmitter()`: Function to pause particle emission
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* - `dispose()`: Function to clean up resources and remove the particle system
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*
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* @example
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* ```typescript
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* import { createParticleSystem, updateParticleSystems } from '@newkrok/three-particles';
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*
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* // Create a basic particle system with default settings
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* const { instance, dispose } = createParticleSystem();
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* scene.add(instance);
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*
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* // Create a custom fire effect
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* const fireEffect = createParticleSystem({
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* duration: 2.0,
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* looping: true,
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* startLifetime: { min: 0.5, max: 1.5 },
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* startSpeed: { min: 2, max: 4 },
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* startSize: { min: 0.5, max: 1.5 },
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* startColor: {
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* min: { r: 1.0, g: 0.3, b: 0.0 },
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* max: { r: 1.0, g: 0.8, b: 0.0 }
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* },
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* emission: { rateOverTime: 50 },
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* shape: {
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* shape: Shape.CONE,
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* cone: { angle: 10, radius: 0.2 }
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* }
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* });
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* scene.add(fireEffect.instance);
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*
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* // In your animation loop
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* function animate(time) {
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* updateParticleSystems({ now: time, delta: deltaTime, elapsed: elapsedTime });
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* renderer.render(scene, camera);
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* }
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*
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* // Clean up when done
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* fireEffect.dispose();
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* ```
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*
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* @see {@link updateParticleSystems} - Required function to call in your animation loop
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* @see {@link ParticleSystemConfig} - Complete configuration options
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*/
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export declare const createParticleSystem: (config?: ParticleSystemConfig, externalNow?: number) => ParticleSystem;
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export declare const updateParticleSystems: (cycleData: CycleData) => void;
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//# sourceMappingURL=three-particles.d.ts.map
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