@newkrok/three-particles 2.14.0 → 2.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +14 -6
- package/dist/index.d.ts +33 -0
- package/dist/index.js +65 -22
- package/dist/index.js.map +1 -1
- package/dist/three-particles.min.js +1 -1
- package/dist/three-particles.min.js.map +1 -1
- package/llms-full.txt +2 -1
- package/llms.txt +1 -0
- package/package.json +1 -1
package/llms-full.txt
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@@ -1,6 +1,6 @@
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# @newkrok/three-particles — Full API Reference
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> Three.js-based high-performance particle system library
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> Three.js-based high-performance particle system library
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> License: MIT | Author: Istvan Krisztian Somoracz
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> Repository: https://github.com/NewKrok/three-particles
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@@ -67,6 +67,7 @@ function animate() {
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| `resumeEmitter()` | `() => void` | Resume emitting particles |
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| `dispose()` | `() => void` | Destroy system, free resources |
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| `update(cycleData)` | `(CycleData) => void` | Update this system individually |
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| `updateConfig(config)` | `(Partial<ParticleSystemConfig>) => void` | Update configuration at runtime without recreating the system. System-level properties (gravity, force fields, noise, emission, color/size/opacity over lifetime) take effect immediately. Per-particle spawn properties (startColor, startSize, etc.) affect only newly emitted particles. |
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---
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package/llms.txt
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- `resumeEmitter()` — Resume particle emission
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- `dispose()` — Clean up and free resources
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- `update(cycleData)` — Update this specific system only
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- `updateConfig(config)` — Update configuration at runtime without recreating the system
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## Key Configuration Properties
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package/package.json
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{
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"name": "@newkrok/three-particles",
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"version": "2.
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"version": "2.15.0",
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"type": "module",
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"description": "Three.js-based high-performance particle system library designed for creating visually stunning particle effects with ease. Perfect for game developers and 3D applications.",
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"main": "./dist/index.js",
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