@newkrok/three-particles 2.10.4 → 2.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/index.d.ts +58 -7
- package/dist/index.js +303 -111
- package/dist/index.js.map +1 -1
- package/dist/three-particles.min.js +1 -1
- package/dist/three-particles.min.js.map +1 -1
- package/llms-full.txt +14 -3
- package/llms.txt +6 -0
- package/package.json +1 -1
package/llms-full.txt
CHANGED
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@@ -1,6 +1,6 @@
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# @newkrok/three-particles — Full API Reference
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> Three.js-based high-performance particle system library (v2.
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> Three.js-based high-performance particle system library (v2.10.4)
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> License: MIT | Author: Istvan Krisztian Somoracz
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> Repository: https://github.com/NewKrok/three-particles
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@@ -62,7 +62,7 @@ function animate() {
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| Property/Method | Type | Description |
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|-----------------|------|-------------|
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| `instance` | `THREE.Points \| Gyroscope` | The renderable object — add to scene |
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| `instance` | `THREE.Points \| THREE.Mesh \| Gyroscope` | The renderable object — add to scene (Mesh when using RendererType.INSTANCED) |
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| `pauseEmitter()` | `() => void` | Stop emitting new particles |
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| `resumeEmitter()` | `() => void` | Resume emitting particles |
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| `dispose()` | `() => void` | Destroy system, free resources |
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@@ -337,7 +337,15 @@ type Renderer = {
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transparent: boolean; // Default: true
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depthTest: boolean; // Default: true
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depthWrite: boolean; // Default: false
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rendererType?: RendererType; // Default: RendererType.POINTS
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};
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enum RendererType {
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POINTS = 'POINTS', // Classic point sprites (THREE.Points). Default.
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INSTANCED = 'INSTANCED', // Camera-facing quads via InstancedBufferGeometry.
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// Removes gl_PointSize hardware limit, supports large particles.
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// Recommended for 10 000+ particles or large on-screen sizes.
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}
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```
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Common blending modes: `THREE.NormalBlending`, `THREE.AdditiveBlending`, `THREE.SubtractiveBlending`
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### LifeTimeCurve
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`BEZIER` | `EASING`
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### RendererType
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`POINTS` (default — classic point sprites) | `INSTANCED` (GPU instanced quads, no gl_PointSize limit)
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---
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## Callbacks
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createParticleSystem({
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// Called every frame
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onUpdate: ({ particleSystem, delta, elapsed, lifetime, iterationCount }) => {
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// particleSystem: THREE.Points instance
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// particleSystem: THREE.Points or THREE.Mesh instance
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// delta: seconds since last frame
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// elapsed: total seconds
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// lifetime: system duration
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package/llms.txt
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| emission | Emission | rateOverTime: 10 | Emission config |
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| shape | ShapeConfig | — | Emitter shape |
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| map | THREE.Texture | undefined | Particle texture |
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| renderer | Renderer | — | Renderer settings (blending, rendererType, etc.) |
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## Renderer Types
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- `RendererType.POINTS` (default) — Classic point sprites via `THREE.Points`
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- `RendererType.INSTANCED` — Camera-facing quads via `InstancedBufferGeometry`, removes `gl_PointSize` hardware limit
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## Emitter Shapes
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package/package.json
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{
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"name": "@newkrok/three-particles",
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"version": "2.
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"version": "2.11.0",
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"type": "module",
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"description": "Three.js-based high-performance particle system library designed for creating visually stunning particle effects with ease. Perfect for game developers and 3D applications.",
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"main": "./dist/index.js",
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