@newkrok/nape-js 3.8.2 → 3.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{ConvexResult-CYFNMlT2.d.cts → ConvexResult-Hai2aEI-.d.cts} +0 -37
- package/dist/{ConvexResult-CYFNMlT2.d.ts → ConvexResult-Hai2aEI-.d.ts} +0 -37
- package/dist/chunk-7HUI2OS2.js +2 -0
- package/dist/index.cjs +1 -1
- package/dist/index.d.cts +2 -27
- package/dist/index.d.ts +2 -27
- package/dist/index.js +1 -1
- package/dist/serialization/index.cjs +1 -1
- package/dist/serialization/index.d.cts +78 -2
- package/dist/serialization/index.d.ts +78 -2
- package/dist/serialization/index.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-3TXNIYBK.js +0 -2
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@@ -7,7 +7,6 @@
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* Converted from nape-compiled.js lines 23448–27180.
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*/
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declare class Vec2 {
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/**
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* Creates a Vec2 with the given components. Defaults to (0, 0).
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*
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* Converted from nape-compiled.js lines 24120–25040.
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declare class Vec3 {
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static __name__: string[];
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/**
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* Create a Vec3 with the given components. Defaults to (0, 0, 0).
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* @param x - The x component.
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* Converted from nape-compiled.js lines 20507–21760.
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*/
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declare class Mat23 {
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static __name__: string[];
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/**
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* Create a Mat23 with the given components. Defaults to the identity matrix `[1 0 0; 0 1 0]`.
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* @param a - Component at row 0, col 0.
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@@ -564,7 +561,6 @@ declare class Mat23 {
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* Converted from nape-compiled.js lines 14950–15653.
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*/
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declare class AABB {
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static __name__: string[];
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/**
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* Create an AABB at position (x, y) with the given width and height. All
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* values default to 0.
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* Converted from nape-compiled.js lines 17261–17395.
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*/
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declare class MatMN {
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static __name__: string[];
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/**
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* Create a zero-filled M×N matrix. Both dimensions must be ≥ 1.
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* @param rows - Number of rows (must be ≥ 1).
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@@ -720,7 +715,6 @@ declare class MatMN {
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* Fully modernized — uses ZPP_Ray directly (extracted to TypeScript).
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*/
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declare class Ray {
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static __name__: string[];
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/**
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* Create a Ray from an origin point and a direction vector.
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* Both must be non-null, non-disposed Vec2s.
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* Converted from nape-compiled.js lines 14641–14733.
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*/
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declare class InteractionGroup {
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constructor(ignore?: boolean);
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get group(): InteractionGroup | null;
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set group(value: InteractionGroup | null);
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* Fully modernized — uses ZPP_Compound directly (extracted to TypeScript).
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*/
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declare class Compound extends Interactor {
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static __name__: string[];
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static __super__: typeof Interactor;
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constructor();
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/** Bodies in this compound. */
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get bodies(): object;
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* Fully modernized — uses ZPP_Constraint directly (extracted to TypeScript).
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*/
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declare class Constraint {
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static __name__: string[];
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debugDraw: boolean;
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/**
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* The space this constraint belongs to, or `null` if not in a space.
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* Converted from nape-compiled.js lines 14361–14640.
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*/
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declare class InteractionFilter {
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/**
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* @param collisionGroup - Collision group bits (default 1).
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* @param collisionMask - Collision mask bits (default -1, all bits set).
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* Instances are pooled — call `dispose()` when done to return to pool.
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*/
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declare class RayResult {
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constructor();
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get normal(): Vec2;
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get distance(): number;
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* Converted from nape-compiled.js lines 30858–30909.
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*/
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declare class Broadphase {
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static __name__: string[];
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constructor();
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static get DYNAMIC_AABB_TREE(): Broadphase;
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static get SWEEP_AND_PRUNE(): Broadphase;
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* Converted from nape-compiled.js lines 1785–1883.
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*/
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declare class InteractionType {
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constructor();
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/** Physical collision between solid shapes (default for most shapes). */
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static get COLLISION(): InteractionType;
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* Converted from nape-compiled.js lines 11653–11725.
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*/
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declare class ArbiterType {
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constructor();
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static get COLLISION(): ArbiterType;
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static get SENSOR(): ArbiterType;
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* Converted from nape-compiled.js lines 38254–38573.
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*/
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declare class Material {
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constructor(elasticity?: number, dynamicFriction?: number, staticFriction?: number, density?: number, rollingFriction?: number);
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get elasticity(): number;
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set elasticity(value: number);
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* A convex polygon physics shape.
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*/
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declare class Polygon extends Shape {
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/**
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* Create a Polygon from a list of Vec2 vertices. Vertices must form a convex polygon
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* in counter-clockwise order.
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* Fully modernized — all getters access ZPP_Edge directly.
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declare class Edge {
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constructor();
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/** Parent polygon. */
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get polygon(): Polygon;
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* Fully modernized — uses extracted ZPP_ColArbiter directly.
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*/
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declare class CollisionArbiter extends Arbiter {
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constructor();
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/**
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* The list of active contact points between the two shapes.
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* Fully modernized — uses extracted ZPP_FluidArbiter directly.
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*/
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declare class FluidArbiter extends Arbiter {
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constructor();
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/**
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*/
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declare class PreFlag {
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constructor();
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/** Accept and resolve the interaction normally. */
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static get ACCEPT(): PreFlag;
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/**
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constructor();
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/** Interaction-start event. Fired once when two interactors first make contact. */
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constructor();
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static get BODY(): ListenerType;
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/** The type of this listener (BODY, CONSTRAINT, INTERACTION, or PRE). */
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constructor(density?: number, viscosity?: number);
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* A rigid body in the physics simulation. Add shapes to give it geometry, then add it to a `Space` to participate in simulation.
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declare class ConvexResult {
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/**
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declare class AABB {
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/**
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* Converted from nape-compiled.js lines 17261–17395.
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*/
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declare class MatMN {
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-
static __name__: string[];
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/**
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* Create a zero-filled M×N matrix. Both dimensions must be ≥ 1.
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* @param rows - Number of rows (must be ≥ 1).
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@@ -720,7 +715,6 @@ declare class MatMN {
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* Fully modernized — uses ZPP_Ray directly (extracted to TypeScript).
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*/
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declare class Ray {
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-
static __name__: string[];
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|
/**
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|
* Create a Ray from an origin point and a direction vector.
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* Both must be non-null, non-disposed Vec2s.
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@@ -831,7 +825,6 @@ declare class NapeList<T> implements Iterable<T> {
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* Converted from nape-compiled.js lines 14641–14733.
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*/
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declare class InteractionGroup {
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-
static __name__: string[];
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|
constructor(ignore?: boolean);
|
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|
get group(): InteractionGroup | null;
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|
set group(value: InteractionGroup | null);
|
|
@@ -884,8 +877,6 @@ declare class Interactor {
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|
* Fully modernized — uses ZPP_Compound directly (extracted to TypeScript).
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|
*/
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|
declare class Compound extends Interactor {
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-
static __name__: string[];
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|
-
static __super__: typeof Interactor;
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constructor();
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|
/** Bodies in this compound. */
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get bodies(): object;
|
|
@@ -937,7 +928,6 @@ declare class Compound extends Interactor {
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|
* Fully modernized — uses ZPP_Constraint directly (extracted to TypeScript).
|
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|
*/
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|
declare class Constraint {
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|
-
static __name__: string[];
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|
debugDraw: boolean;
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|
/**
|
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|
* The space this constraint belongs to, or `null` if not in a space.
|
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@@ -1092,7 +1082,6 @@ declare class Constraint {
|
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* Converted from nape-compiled.js lines 14361–14640.
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|
*/
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|
declare class InteractionFilter {
|
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-
static __name__: string[];
|
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|
/**
|
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|
* @param collisionGroup - Collision group bits (default 1).
|
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|
* @param collisionMask - Collision mask bits (default -1, all bits set).
|
|
@@ -1155,7 +1144,6 @@ declare class InteractionFilter {
|
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|
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|
* Instances are pooled — call `dispose()` when done to return to pool.
|
|
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|
*/
|
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|
declare class RayResult {
|
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|
-
static __name__: string[];
|
|
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|
constructor();
|
|
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|
get normal(): Vec2;
|
|
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|
get distance(): number;
|
|
@@ -1174,7 +1162,6 @@ declare class RayResult {
|
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|
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|
* Converted from nape-compiled.js lines 30858–30909.
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|
*/
|
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declare class Broadphase {
|
|
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|
-
static __name__: string[];
|
|
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|
constructor();
|
|
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|
static get DYNAMIC_AABB_TREE(): Broadphase;
|
|
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|
static get SWEEP_AND_PRUNE(): Broadphase;
|
|
@@ -1193,7 +1180,6 @@ declare class Broadphase {
|
|
|
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|
* Converted from nape-compiled.js lines 1785–1883.
|
|
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|
*/
|
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|
declare class InteractionType {
|
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|
-
static __name__: string[];
|
|
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|
constructor();
|
|
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|
/** Physical collision between solid shapes (default for most shapes). */
|
|
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static get COLLISION(): InteractionType;
|
|
@@ -1261,7 +1247,6 @@ interface TypedListLike<T> extends Iterable<T> {
|
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|
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* Converted from nape-compiled.js lines 11653–11725.
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|
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|
*/
|
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|
declare class ArbiterType {
|
|
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|
-
static __name__: string[];
|
|
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|
constructor();
|
|
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|
static get COLLISION(): ArbiterType;
|
|
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|
static get SENSOR(): ArbiterType;
|
|
@@ -1279,7 +1264,6 @@ declare class ArbiterType {
|
|
|
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|
* Converted from nape-compiled.js lines 38254–38573.
|
|
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|
*/
|
|
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|
declare class Material {
|
|
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|
-
static __name__: string[];
|
|
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|
constructor(elasticity?: number, dynamicFriction?: number, staticFriction?: number, density?: number, rollingFriction?: number);
|
|
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|
get elasticity(): number;
|
|
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|
set elasticity(value: number);
|
|
@@ -1306,8 +1290,6 @@ declare class Material {
|
|
|
1306
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|
* A convex polygon physics shape.
|
|
1307
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|
*/
|
|
1308
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|
declare class Polygon extends Shape {
|
|
1309
|
-
static __name__: string[];
|
|
1310
|
-
static __super__: any;
|
|
1311
1293
|
/**
|
|
1312
1294
|
* Create a Polygon from a list of Vec2 vertices. Vertices must form a convex polygon
|
|
1313
1295
|
* in counter-clockwise order.
|
|
@@ -1367,7 +1349,6 @@ declare class Polygon extends Shape {
|
|
|
1367
1349
|
* Fully modernized — all getters access ZPP_Edge directly.
|
|
1368
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|
*/
|
|
1369
1351
|
declare class Edge {
|
|
1370
|
-
static __name__: string[];
|
|
1371
1352
|
constructor();
|
|
1372
1353
|
/** Parent polygon. */
|
|
1373
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|
get polygon(): Polygon;
|
|
@@ -1410,8 +1391,6 @@ declare class Edge {
|
|
|
1410
1391
|
* Fully modernized — uses extracted ZPP_ColArbiter directly.
|
|
1411
1392
|
*/
|
|
1412
1393
|
declare class CollisionArbiter extends Arbiter {
|
|
1413
|
-
static __name__: string[];
|
|
1414
|
-
static __super__: typeof Arbiter;
|
|
1415
1394
|
constructor();
|
|
1416
1395
|
/**
|
|
1417
1396
|
* The list of active contact points between the two shapes.
|
|
@@ -1495,8 +1474,6 @@ declare class CollisionArbiter extends Arbiter {
|
|
|
1495
1474
|
* Fully modernized — uses extracted ZPP_FluidArbiter directly.
|
|
1496
1475
|
*/
|
|
1497
1476
|
declare class FluidArbiter extends Arbiter {
|
|
1498
|
-
static __name__: string[];
|
|
1499
|
-
static __super__: typeof Arbiter;
|
|
1500
1477
|
constructor();
|
|
1501
1478
|
/**
|
|
1502
1479
|
* Centre of the overlap region between the fluid and the body shape.
|
|
@@ -1540,7 +1517,6 @@ declare class FluidArbiter extends Arbiter {
|
|
|
1540
1517
|
* Converted from nape-compiled.js lines 2504–2591.
|
|
1541
1518
|
*/
|
|
1542
1519
|
declare class PreFlag {
|
|
1543
|
-
static __name__: string[];
|
|
1544
1520
|
constructor();
|
|
1545
1521
|
/** Accept and resolve the interaction normally. */
|
|
1546
1522
|
static get ACCEPT(): PreFlag;
|
|
@@ -1572,7 +1548,6 @@ declare class PreFlag {
|
|
|
1572
1548
|
* Fully modernized — uses extracted ZPP_Arbiter directly.
|
|
1573
1549
|
*/
|
|
1574
1550
|
declare class Arbiter {
|
|
1575
|
-
static __name__: string[];
|
|
1576
1551
|
constructor();
|
|
1577
1552
|
/**
|
|
1578
1553
|
* Whether both interacting bodies are currently sleeping.
|
|
@@ -1642,7 +1617,6 @@ declare class Arbiter {
|
|
|
1642
1617
|
* Converted from nape-compiled.js lines 516–657.
|
|
1643
1618
|
*/
|
|
1644
1619
|
declare class CbEvent {
|
|
1645
|
-
static __name__: string[];
|
|
1646
1620
|
constructor();
|
|
1647
1621
|
/** Interaction-start event. Fired once when two interactors first make contact. */
|
|
1648
1622
|
static get BEGIN(): CbEvent;
|
|
@@ -1672,7 +1646,6 @@ declare class CbEvent {
|
|
|
1672
1646
|
* Converted from nape-compiled.js lines 2554–2646.
|
|
1673
1647
|
*/
|
|
1674
1648
|
declare class ListenerType {
|
|
1675
|
-
static __name__: string[];
|
|
1676
1649
|
constructor();
|
|
1677
1650
|
static get BODY(): ListenerType;
|
|
1678
1651
|
static get CONSTRAINT(): ListenerType;
|
|
@@ -1703,7 +1676,6 @@ declare class ListenerType {
|
|
|
1703
1676
|
* Fully modernized from nape-compiled.js lines 231–433.
|
|
1704
1677
|
*/
|
|
1705
1678
|
declare class Listener {
|
|
1706
|
-
static __name__: string[];
|
|
1707
1679
|
constructor();
|
|
1708
1680
|
/** The type of this listener (BODY, CONSTRAINT, INTERACTION, or PRE). */
|
|
1709
1681
|
get type(): ListenerType;
|
|
@@ -2114,7 +2086,6 @@ declare class Space {
|
|
|
2114
2086
|
* Converted from nape-compiled.js lines 24640–24705.
|
|
2115
2087
|
*/
|
|
2116
2088
|
declare class BodyType {
|
|
2117
|
-
static __name__: string[];
|
|
2118
2089
|
constructor();
|
|
2119
2090
|
static get STATIC(): BodyType;
|
|
2120
2091
|
static get DYNAMIC(): BodyType;
|
|
@@ -2132,7 +2103,6 @@ declare class BodyType {
|
|
|
2132
2103
|
* Converted from nape-compiled.js lines 37002–37511.
|
|
2133
2104
|
*/
|
|
2134
2105
|
declare class FluidProperties {
|
|
2135
|
-
static __name__: string[];
|
|
2136
2106
|
constructor(density?: number, viscosity?: number);
|
|
2137
2107
|
get density(): number;
|
|
2138
2108
|
set density(value: number);
|
|
@@ -2155,7 +2125,6 @@ declare class FluidProperties {
|
|
|
2155
2125
|
* Converted from nape-compiled.js lines 26966–27013.
|
|
2156
2126
|
*/
|
|
2157
2127
|
declare class MassMode {
|
|
2158
|
-
static __name__: string[];
|
|
2159
2128
|
constructor();
|
|
2160
2129
|
static get DEFAULT(): MassMode;
|
|
2161
2130
|
static get FIXED(): MassMode;
|
|
@@ -2171,7 +2140,6 @@ declare class MassMode {
|
|
|
2171
2140
|
* Converted from nape-compiled.js lines 26343–26390.
|
|
2172
2141
|
*/
|
|
2173
2142
|
declare class InertiaMode {
|
|
2174
|
-
static __name__: string[];
|
|
2175
2143
|
constructor();
|
|
2176
2144
|
static get DEFAULT(): InertiaMode;
|
|
2177
2145
|
static get FIXED(): InertiaMode;
|
|
@@ -2188,7 +2156,6 @@ declare class InertiaMode {
|
|
|
2188
2156
|
* Converted from nape-compiled.js lines 26272–26342.
|
|
2189
2157
|
*/
|
|
2190
2158
|
declare class GravMassMode {
|
|
2191
|
-
static __name__: string[];
|
|
2192
2159
|
constructor();
|
|
2193
2160
|
static get DEFAULT(): GravMassMode;
|
|
2194
2161
|
static get FIXED(): GravMassMode;
|
|
@@ -2200,8 +2167,6 @@ declare class GravMassMode {
|
|
|
2200
2167
|
* A rigid body in the physics simulation. Add shapes to give it geometry, then add it to a `Space` to participate in simulation.
|
|
2201
2168
|
*/
|
|
2202
2169
|
declare class Body extends Interactor {
|
|
2203
|
-
static __name__: string[];
|
|
2204
|
-
static __super__: typeof Interactor;
|
|
2205
2170
|
/** If true, this body is included in debug rendering. */
|
|
2206
2171
|
debugDraw: boolean;
|
|
2207
2172
|
/**
|
|
@@ -2552,7 +2517,6 @@ declare class Body extends Interactor {
|
|
|
2552
2517
|
* Converted from nape-compiled.js lines 30435–30482.
|
|
2553
2518
|
*/
|
|
2554
2519
|
declare class ShapeType {
|
|
2555
|
-
static __name__: string[];
|
|
2556
2520
|
constructor();
|
|
2557
2521
|
static get CIRCLE(): ShapeType;
|
|
2558
2522
|
static get POLYGON(): ShapeType;
|
|
@@ -2677,7 +2641,6 @@ interface CbTypeSet {
|
|
|
2677
2641
|
* Instances are pooled — call `dispose()` when done to return to pool.
|
|
2678
2642
|
*/
|
|
2679
2643
|
declare class ConvexResult {
|
|
2680
|
-
static __name__: string[];
|
|
2681
2644
|
constructor();
|
|
2682
2645
|
get normal(): Vec2;
|
|
2683
2646
|
get position(): Vec2;
|