@newkrok/nape-js 3.3.0 → 3.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +5040 -5686
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +363 -34
- package/dist/index.d.ts +363 -34
- package/dist/index.js +5040 -5686
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -85,27 +85,104 @@ declare class Vec2 {
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/** @internal Opaque handle for any Haxe-compiled nape object. */
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type NapeInner = any;
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/**
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* ZPP_AABB — Internal axis-aligned bounding box for the nape physics engine.
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*
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* Stores min/max coordinates and provides intersection/combine/contain tests.
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* Lazily creates Vec2 wrappers for the min and max points.
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*
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* Converted from nape-compiled.js lines 63546–63965, 134951.
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*/
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type Any$4 = any;
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declare class ZPP_AABB {
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static zpp_pool: ZPP_AABB | null;
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static __name__: string[];
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static _nape: Any$4;
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static _zpp: Any$4;
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static _wrapFn: ((zpp: ZPP_AABB) => Any$4) | null;
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_invalidate: ((self: ZPP_AABB) => void) | null;
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_validate: (() => void) | null;
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_immutable: boolean;
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outer: Any$4;
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next: ZPP_AABB | null;
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minx: number;
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miny: number;
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maxx: number;
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maxy: number;
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wrap_min: Any$4;
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wrap_max: Any$4;
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__class__: Any$4;
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/** Static factory with pooling. */
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static get(minx: number, miny: number, maxx: number, maxy: number): ZPP_AABB;
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validate(): void;
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invalidate(): void;
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wrapper(): Any$4;
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alloc(): void;
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free(): void;
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copy(): ZPP_AABB;
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width(): number;
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height(): number;
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perimeter(): number;
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/** Helper: create a Vec2 wrapper from the compiled namespace pools. */
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private static _makeVec2Wrapper;
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getmin(): void;
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dom_min(): void;
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mod_min(min: Any$4): void;
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getmax(): void;
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dom_max(): void;
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mod_max(max: Any$4): void;
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intersectX(x: ZPP_AABB): boolean;
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intersectY(x: ZPP_AABB): boolean;
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intersect(x: ZPP_AABB): boolean;
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combine(x: ZPP_AABB): void;
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contains(x: ZPP_AABB): boolean;
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containsPoint(v: {
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x: number;
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y: number;
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}): boolean;
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setCombine(a: ZPP_AABB, b: ZPP_AABB): void;
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setExpand(a: ZPP_AABB, fatten: number): void;
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setExpandPoint(x: number, y: number): void;
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toString(): string;
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}
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+
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/**
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* Axis-aligned bounding box defined by min/max corners or x/y/width/height.
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*
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* Internally wraps a ZPP_AABB and is registered as the public
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* `nape.geom.AABB` class in the compiled namespace.
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*
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* Converted from nape-compiled.js lines 14950–15653.
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*/
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declare class AABB {
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-
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-
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static __name__: string[];
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/** @internal The internal ZPP_AABB this wrapper owns. */
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zpp_inner: ZPP_AABB;
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/**
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* Backward-compatible accessor — returns `this` so that compiled engine
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* code that receives `aabb._inner` can still access `zpp_inner`.
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* @internal
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*/
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get _inner(): NapeInner;
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constructor(x?: number, y?: number, width?: number, height?: number);
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/** @internal */
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static _wrap(inner:
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get min(): Vec2;
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set min(value: Vec2);
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get max(): Vec2;
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set max(value: Vec2);
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/** @internal Wrap a ZPP_AABB (or legacy compiled AABB) with caching. */
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static _wrap(inner: any): AABB;
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get x(): number;
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set x(
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set x(x: number);
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get y(): number;
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-
set y(
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set y(y: number);
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get width(): number;
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set width(
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set width(width: number);
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get height(): number;
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set height(
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set height(height: number);
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get min(): any;
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set min(min: any);
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get max(): any;
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set max(max: any);
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/** @internal Assign source Vec2 values to target Vec2 wrapper. */
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private _assignVec2;
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/** @internal Dispose a weak Vec2 back to the pool. */
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private _disposeVec2;
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copy(): AABB;
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toString(): string;
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}
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@@ -163,15 +240,88 @@ declare class NapeList<T> implements Iterable<T> {
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toString(): string;
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}
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/**
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* ZPP_Material — Internal material representation for the nape physics engine.
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*
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* Stores physical material properties (friction, elasticity, density) and
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* manages the list of shapes that reference this material for invalidation.
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*
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* Converted from nape-compiled.js lines 87523–87601, 135477–135481.
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*/
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type Any$3 = any;
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declare class ZPP_Material {
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static zpp_pool: ZPP_Material | null;
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static WAKE: number;
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static PROPS: number;
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static ANGDRAG: number;
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static ARBITERS: number;
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static __name__: string[];
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/**
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* Namespace references, set by the compiled module after import.
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* _nape = the `nape` public namespace (for wrapper creation)
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* _zpp = the `zpp_nape` internal namespace (for ZNPList_ZPP_Shape)
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*/
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static _nape: Any$3;
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static _zpp: Any$3;
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/**
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* Wrapper factory callback, registered by the modernized Material class.
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* When set, wrapper() uses this instead of creating a compiled Material.
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*/
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static _wrapFn: ((zpp: ZPP_Material) => Any$3) | null;
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elasticity: number;
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dynamicFriction: number;
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staticFriction: number;
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density: number;
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rollingFriction: number;
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shapes: Any$3;
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wrap_shapes: Any$3;
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outer: Any$3;
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userData: Any$3;
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next: ZPP_Material | null;
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__class__: Any$3;
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constructor();
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/** Create/return the public nape.phys.Material wrapper for this internal object. */
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wrapper(): Any$3;
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/** Called when this object is returned to the pool. */
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free(): void;
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/** Called when this object is taken from the pool. */
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alloc(): void;
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/** Initialize the shapes list (called during feature construction). */
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feature_cons(): void;
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/** Register a shape that uses this material. */
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addShape(shape: Any$3): void;
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/** Unregister a shape that no longer uses this material. */
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remShape(shape: Any$3): void;
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/** Create a copy with the same property values. */
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copy(): ZPP_Material;
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/** Copy all property values from another ZPP_Material. */
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set(x: ZPP_Material): void;
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/** Notify all shapes using this material that properties changed. */
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invalidate(x: number): void;
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}
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/**
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* Physical material properties applied to shapes.
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*
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* Controls elasticity (bounciness), friction coefficients, density, and
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* rolling friction. Internally wraps a ZPP_Material and is registered as
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* the public `nape.phys.Material` class in the compiled namespace.
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*
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* Converted from nape-compiled.js lines 38254–38573.
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*/
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declare class Material {
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static __name__: string[];
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/** @internal The internal ZPP_Material this wrapper owns. */
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zpp_inner: ZPP_Material;
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/**
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* Backward-compatible accessor — returns `this` so that compiled engine
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* code that receives `material._inner` can still access `zpp_inner`.
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* @internal
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*/
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get _inner(): NapeInner;
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constructor(elasticity?: number, dynamicFriction?: number, staticFriction?: number, density?: number, rollingFriction?: number);
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/** @internal */
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static _wrap(inner:
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/** @internal Wrap a ZPP_Material (or legacy compiled Material) with caching. */
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static _wrap(inner: any): Material;
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get elasticity(): number;
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set elasticity(value: number);
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get dynamicFriction(): number;
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@@ -185,38 +335,163 @@ declare class Material {
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get userData(): Record<string, unknown>;
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copy(): Material;
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toString(): string;
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static wood(): Material;
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static steel(): Material;
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static ice(): Material;
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static rubber(): Material;
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static glass(): Material;
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static sand(): Material;
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}
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/**
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* ZPP_FluidProperties — Internal fluid properties for the nape physics engine.
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*
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* Stores density, viscosity, and per-fluid gravity override.
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* Manages the list of shapes that reference these properties for invalidation.
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*
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* Converted from nape-compiled.js lines 87335–87523, 135403.
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*/
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type Any$2 = any;
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declare class ZPP_FluidProperties {
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static zpp_pool: ZPP_FluidProperties | null;
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static __name__: string[];
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static _nape: Any$2;
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static _zpp: Any$2;
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static _wrapFn: ((zpp: ZPP_FluidProperties) => Any$2) | null;
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viscosity: number;
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density: number;
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gravityx: number;
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gravityy: number;
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wrap_gravity: Any$2;
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shapes: Any$2;
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wrap_shapes: Any$2;
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outer: Any$2;
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userData: Any$2;
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next: ZPP_FluidProperties | null;
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__class__: Any$2;
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constructor();
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/** Create/return the public nape.phys.FluidProperties wrapper. */
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wrapper(): Any$2;
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free(): void;
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alloc(): void;
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feature_cons(): void;
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addShape(shape: Any$2): void;
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remShape(shape: Any$2): void;
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/** Copy with object pooling. */
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copy(): ZPP_FluidProperties;
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/** Called when gravity Vec2 wrapper is invalidated (user set new gravity). */
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gravity_invalidate(x: Any$2): void;
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/** Sync the gravity Vec2 wrapper with internal values. */
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gravity_validate(): void;
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/** Lazily create and return the gravity Vec2 wrapper. */
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getgravity(): void;
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/** Notify all shapes that fluid properties changed. */
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invalidate(): void;
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}
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/**
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* Fluid properties for shapes that act as fluid regions.
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*
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* Controls density, viscosity, and per-fluid gravity override.
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* Internally wraps a ZPP_FluidProperties and is registered as
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* the public `nape.phys.FluidProperties` class in the compiled namespace.
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*
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* Converted from nape-compiled.js lines 37002–37511.
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*/
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declare class FluidProperties {
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static __name__: string[];
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/** @internal The internal ZPP_FluidProperties this wrapper owns. */
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zpp_inner: ZPP_FluidProperties;
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/**
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* Backward-compatible accessor — returns `this` so that compiled engine
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* code that receives `fluidProps._inner` can still access `zpp_inner`.
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* @internal
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*/
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get _inner(): NapeInner;
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constructor(density?: number, viscosity?: number);
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/** @internal */
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static _wrap(inner:
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/** @internal Wrap a ZPP_FluidProperties (or legacy compiled FluidProperties) with caching. */
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static _wrap(inner: any): FluidProperties;
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get density(): number;
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set density(value: number);
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get viscosity(): number;
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set viscosity(value: number);
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get gravity():
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set gravity(
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get gravity(): any;
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set gravity(gravity: any);
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get userData(): Record<string, unknown>;
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get shapes(): any;
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copy(): FluidProperties;
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toString(): string;
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}
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/**
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* ZPP_InteractionFilter — Internal interaction filter for the nape physics engine.
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*
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* Stores collision/sensor/fluid group and mask bitmasks that determine
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* which shapes interact with each other.
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*
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* Converted from nape-compiled.js lines 63255–63366, 135329.
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*/
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type Any$1 = any;
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declare class ZPP_InteractionFilter {
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|
+
static zpp_pool: ZPP_InteractionFilter | null;
|
|
437
|
+
static __name__: string[];
|
|
438
|
+
static _nape: Any$1;
|
|
439
|
+
static _zpp: Any$1;
|
|
440
|
+
static _wrapFn: ((zpp: ZPP_InteractionFilter) => Any$1) | null;
|
|
441
|
+
collisionGroup: number;
|
|
442
|
+
collisionMask: number;
|
|
443
|
+
sensorGroup: number;
|
|
444
|
+
sensorMask: number;
|
|
445
|
+
fluidGroup: number;
|
|
446
|
+
fluidMask: number;
|
|
447
|
+
shapes: Any$1;
|
|
448
|
+
wrap_shapes: Any$1;
|
|
449
|
+
outer: Any$1;
|
|
450
|
+
userData: Any$1;
|
|
451
|
+
next: ZPP_InteractionFilter | null;
|
|
452
|
+
__class__: Any$1;
|
|
453
|
+
constructor();
|
|
454
|
+
/** Create/return the public nape.dynamics.InteractionFilter wrapper. */
|
|
455
|
+
wrapper(): Any$1;
|
|
456
|
+
free(): void;
|
|
457
|
+
alloc(): void;
|
|
458
|
+
feature_cons(): void;
|
|
459
|
+
addShape(shape: Any$1): void;
|
|
460
|
+
remShape(shape: Any$1): void;
|
|
461
|
+
/** Create a copy with object pooling. */
|
|
462
|
+
copy(): ZPP_InteractionFilter;
|
|
463
|
+
/** Test whether two filters allow collision between their shapes. */
|
|
464
|
+
shouldCollide(x: ZPP_InteractionFilter): boolean;
|
|
465
|
+
/** Test whether two filters allow sensor interaction. */
|
|
466
|
+
shouldSense(x: ZPP_InteractionFilter): boolean;
|
|
467
|
+
/** Test whether two filters allow fluid interaction. */
|
|
468
|
+
shouldFlow(x: ZPP_InteractionFilter): boolean;
|
|
469
|
+
/** Notify all shapes that the filter changed. */
|
|
470
|
+
invalidate(): void;
|
|
471
|
+
}
|
|
472
|
+
|
|
210
473
|
/**
|
|
211
474
|
* Bit-mask based interaction filter for controlling which shapes
|
|
212
475
|
* collide, sense, or interact as fluids.
|
|
476
|
+
*
|
|
477
|
+
* Internally wraps a ZPP_InteractionFilter and is registered as
|
|
478
|
+
* the public `nape.dynamics.InteractionFilter` class in the compiled namespace.
|
|
479
|
+
*
|
|
480
|
+
* Converted from nape-compiled.js lines 14361–14640.
|
|
213
481
|
*/
|
|
214
482
|
declare class InteractionFilter {
|
|
215
|
-
|
|
216
|
-
|
|
483
|
+
static __name__: string[];
|
|
484
|
+
/** @internal The internal ZPP_InteractionFilter this wrapper owns. */
|
|
485
|
+
zpp_inner: ZPP_InteractionFilter;
|
|
486
|
+
/**
|
|
487
|
+
* Backward-compatible accessor — returns `this` so that compiled engine
|
|
488
|
+
* code that receives `filter._inner` can still access `zpp_inner`.
|
|
489
|
+
* @internal
|
|
490
|
+
*/
|
|
491
|
+
get _inner(): NapeInner;
|
|
217
492
|
constructor(collisionGroup?: number, collisionMask?: number, sensorGroup?: number, sensorMask?: number, fluidGroup?: number, fluidMask?: number);
|
|
218
|
-
/** @internal */
|
|
219
|
-
static _wrap(inner:
|
|
493
|
+
/** @internal Wrap a ZPP_InteractionFilter (or legacy compiled InteractionFilter) with caching. */
|
|
494
|
+
static _wrap(inner: any): InteractionFilter;
|
|
220
495
|
get collisionGroup(): number;
|
|
221
496
|
set collisionGroup(value: number);
|
|
222
497
|
get collisionMask(): number;
|
|
@@ -230,9 +505,10 @@ declare class InteractionFilter {
|
|
|
230
505
|
get fluidMask(): number;
|
|
231
506
|
set fluidMask(value: number);
|
|
232
507
|
get userData(): Record<string, unknown>;
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
508
|
+
get shapes(): any;
|
|
509
|
+
shouldCollide(filter: InteractionFilter): boolean;
|
|
510
|
+
shouldSense(filter: InteractionFilter): boolean;
|
|
511
|
+
shouldFlow(filter: InteractionFilter): boolean;
|
|
236
512
|
copy(): InteractionFilter;
|
|
237
513
|
toString(): string;
|
|
238
514
|
}
|
|
@@ -555,20 +831,73 @@ declare class Polygon extends Shape {
|
|
|
555
831
|
validity(): NapeInner;
|
|
556
832
|
}
|
|
557
833
|
|
|
834
|
+
/**
|
|
835
|
+
* ZPP_InteractionGroup — Internal interaction group for the nape physics engine.
|
|
836
|
+
*
|
|
837
|
+
* Hierarchical groups that can override interaction filters. When two shapes
|
|
838
|
+
* share a common group with `ignore = true`, their interaction is suppressed.
|
|
839
|
+
*
|
|
840
|
+
* Converted from nape-compiled.js lines 63367–63463, 135330–135331.
|
|
841
|
+
*/
|
|
842
|
+
type Any = any;
|
|
843
|
+
declare class ZPP_InteractionGroup {
|
|
844
|
+
static SHAPE: number;
|
|
845
|
+
static BODY: number;
|
|
846
|
+
static __name__: string[];
|
|
847
|
+
static _zpp: Any;
|
|
848
|
+
static _wrapFn: ((zpp: ZPP_InteractionGroup) => Any) | null;
|
|
849
|
+
outer: Any;
|
|
850
|
+
ignore: boolean;
|
|
851
|
+
group: ZPP_InteractionGroup | null;
|
|
852
|
+
groups: Any;
|
|
853
|
+
wrap_groups: Any;
|
|
854
|
+
interactors: Any;
|
|
855
|
+
wrap_interactors: Any;
|
|
856
|
+
depth: number;
|
|
857
|
+
__class__: Any;
|
|
858
|
+
constructor();
|
|
859
|
+
/** Set or change the parent group. */
|
|
860
|
+
setGroup(group: ZPP_InteractionGroup | null): void;
|
|
861
|
+
/** Wake all interactors and propagate to child groups. */
|
|
862
|
+
invalidate(force?: boolean): void;
|
|
863
|
+
/** Add a child group. */
|
|
864
|
+
addGroup(group: ZPP_InteractionGroup): void;
|
|
865
|
+
/** Remove a child group. */
|
|
866
|
+
remGroup(group: ZPP_InteractionGroup): void;
|
|
867
|
+
/** Register an interactor in this group. */
|
|
868
|
+
addInteractor(intx: Any): void;
|
|
869
|
+
/** Unregister an interactor from this group. */
|
|
870
|
+
remInteractor(intx: Any, flag?: number): void;
|
|
871
|
+
}
|
|
872
|
+
|
|
558
873
|
/**
|
|
559
874
|
* Hierarchical interaction group for controlling interactions
|
|
560
875
|
* between sets of interactors.
|
|
876
|
+
*
|
|
877
|
+
* Internally wraps a ZPP_InteractionGroup and is registered as
|
|
878
|
+
* the public `nape.dynamics.InteractionGroup` class in the compiled namespace.
|
|
879
|
+
*
|
|
880
|
+
* Converted from nape-compiled.js lines 14641–14733.
|
|
561
881
|
*/
|
|
562
882
|
declare class InteractionGroup {
|
|
563
|
-
|
|
564
|
-
|
|
883
|
+
static __name__: string[];
|
|
884
|
+
/** @internal The internal ZPP_InteractionGroup this wrapper owns. */
|
|
885
|
+
zpp_inner: ZPP_InteractionGroup;
|
|
886
|
+
/**
|
|
887
|
+
* Backward-compatible accessor — returns `this` so that compiled engine
|
|
888
|
+
* code that receives `group._inner` can still access `zpp_inner`.
|
|
889
|
+
* @internal
|
|
890
|
+
*/
|
|
891
|
+
get _inner(): NapeInner;
|
|
565
892
|
constructor(ignore?: boolean);
|
|
566
|
-
/** @internal */
|
|
567
|
-
static _wrap(inner:
|
|
568
|
-
get group(): InteractionGroup;
|
|
893
|
+
/** @internal Wrap a ZPP_InteractionGroup (or legacy compiled InteractionGroup) with caching. */
|
|
894
|
+
static _wrap(inner: any): InteractionGroup;
|
|
895
|
+
get group(): InteractionGroup | null;
|
|
569
896
|
set group(value: InteractionGroup | null);
|
|
570
897
|
get ignore(): boolean;
|
|
571
898
|
set ignore(value: boolean);
|
|
899
|
+
get interactors(): any;
|
|
900
|
+
get groups(): any;
|
|
572
901
|
toString(): string;
|
|
573
902
|
}
|
|
574
903
|
|