@newkrok/nape-js 3.16.0 → 3.16.2

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package/README.md CHANGED
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  [![CI](https://github.com/NewKrok/nape-js/actions/workflows/ci.yml/badge.svg)](https://github.com/NewKrok/nape-js/actions/workflows/ci.yml)
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  [![bundle size](https://img.shields.io/badge/gzip-16%20KB-blue.svg)](https://github.com/NewKrok/nape-js)
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  [![license](https://img.shields.io/npm/l/@newkrok/nape-js.svg)](https://github.com/NewKrok/nape-js/blob/master/LICENSE)
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+ [![docs](https://img.shields.io/badge/docs-online-blue.svg)](https://newkrok.github.io/nape-js/)
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  Fully typed, tree-shakeable 2D physics engine — a modern TypeScript rewrite of the
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  [Nape](https://github.com/deltaluca/nape) Haxe physics engine.
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+ **[Homepage & Interactive Demos](https://newkrok.github.io/nape-js/)** | **[API Reference](https://newkrok.github.io/nape-js/api/)** | **[Examples](https://newkrok.github.io/nape-js/examples.html)** | **[Multiplayer Demo](https://newkrok.github.io/nape-js/multiplayer.html)**
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  - Originally created in Haxe by Luca Deltodesco
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  - Ported to TypeScript by Istvan Krisztian Somoracz
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