@newkrok/nape-js 3.15.9 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/{ConvexResult-CPMMBM5l.d.cts → ConvexResult-CzVZh3d_.d.cts} +12 -0
- package/dist/{ConvexResult-CPMMBM5l.d.ts → ConvexResult-CzVZh3d_.d.ts} +12 -0
- package/dist/{chunk-L4RGZJSN.js → chunk-ON6LCM4U.js} +2 -2
- package/dist/index.cjs +1 -1
- package/dist/index.d.cts +2 -2
- package/dist/index.d.ts +2 -2
- package/dist/index.js +1 -1
- package/dist/serialization/index.cjs +1 -1
- package/dist/serialization/index.d.cts +4 -3
- package/dist/serialization/index.d.ts +4 -3
- package/dist/serialization/index.js +1 -1
- package/llms-full.txt +1 -0
- package/llms.txt +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -63,7 +63,7 @@ function update() {
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| Class | Description |
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|-------|-------------|
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-
| `Space` | Physics world — add bodies, step simulation |
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+
| `Space` | Physics world — add bodies, step simulation, `deterministic` mode for rollback/prediction |
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| `Body` | Rigid body with position, velocity, mass |
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| `Vec2` | 2D vector — pooling, `clone()`, `equals()`, `lerp()`, `fromAngle()` |
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| `Vec3` | 3D vector for constraint impulses — `clone()`, `equals()` |
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@@ -179,7 +179,7 @@ present, with automatic `postMessage` fallback otherwise.
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```bash
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npm install
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npm run build # tsup → dist/ (ESM + CJS + DTS)
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-
npm test # vitest —
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npm test # vitest — 4591 tests across 201 files
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npm run benchmark # Performance benchmarks
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```
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@@ -1854,6 +1854,18 @@ declare class Space {
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/** If true, contact points are sorted for determinism. Default: true. */
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get sortContacts(): boolean;
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set sortContacts(value: boolean);
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/**
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* If true, the simulation produces identical results across runs on the same
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* platform given the same inputs (same-platform "soft" determinism).
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*
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* When enabled, all internal iteration orders (bodies, constraints, arbiters,
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* islands) are sorted by stable IDs before processing. `sortContacts` is also
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* forced to `true`.
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*
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* **Performance:** adds ~1-5% overhead to `step()` due to sorting. Default: `false`.
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*/
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get deterministic(): boolean;
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set deterministic(value: boolean);
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/**
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* Global angular drag coefficient applied to all bodies.
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* @throws If set to NaN.
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@@ -1854,6 +1854,18 @@ declare class Space {
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/** If true, contact points are sorted for determinism. Default: true. */
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get sortContacts(): boolean;
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set sortContacts(value: boolean);
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/**
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* If true, the simulation produces identical results across runs on the same
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* platform given the same inputs (same-platform "soft" determinism).
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*
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* When enabled, all internal iteration orders (bodies, constraints, arbiters,
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1862
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* islands) are sorted by stable IDs before processing. `sortContacts` is also
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1863
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* forced to `true`.
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*
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* **Performance:** adds ~1-5% overhead to `step()` due to sorting. Default: `false`.
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*/
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get deterministic(): boolean;
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set deterministic(value: boolean);
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/**
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* Global angular drag coefficient applied to all bodies.
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* @throws If set to NaN.
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