@newgameplusinc/odyssey-audio-video-sdk-dev 1.0.59 → 1.0.61

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@@ -0,0 +1,61 @@
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+ /**
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+ * ML Noise Suppressor - TensorFlow.js-based Real-Time Audio Enhancement
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+ * Integrates trained ML model for noise suppression with fallback to traditional DSP
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+ */
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+ export declare class MLNoiseSuppressor {
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+ private model;
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+ private config;
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+ private normStats;
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+ private isInitialized;
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+ private prevMask;
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+ private readonly SMOOTHING_ALPHA;
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+ private readonly VOICE_FUNDAMENTAL_MIN;
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+ private readonly VOICE_FUNDAMENTAL_MAX;
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+ /**
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+ * Initialize ML model for noise suppression
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+ * @param modelUrl Path to model.json file
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+ */
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+ initialize(modelUrl: string): Promise<void>;
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+ /**
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+ * Process audio buffer through ML model
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+ * @param inputBuffer Audio samples to process
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+ * @returns Denoised audio samples
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+ */
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+ processAudio(inputBuffer: Float32Array): Promise<Float32Array>;
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+ /**
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+ * Extract audio features (simplified mel-spectrogram approximation)
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+ */
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+ private extractFeatures;
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+ /**
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+ * Create sequences for LSTM input
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+ */
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+ private createSequences;
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+ /**
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+ * Apply temporal smoothing to mask (prevents "musical noise")
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+ */
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+ private applyTemporalSmoothing;
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+ /**
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+ * Apply noise suppression mask to audio with voice preservation
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+ */
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+ private applyMaskToAudio;
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+ /**
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+ * Reset processing state (call when switching audio streams)
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+ */
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+ reset(): void;
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+ /**
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+ * Check if ML processor is ready
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+ */
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+ isReady(): boolean;
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+ /**
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+ * Get model info
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+ */
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+ getInfo(): {
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+ initialized: boolean;
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+ backend: string;
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+ modelLoaded: boolean;
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+ };
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+ /**
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+ * Cleanup resources
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+ */
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+ dispose(): void;
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+ }
@@ -0,0 +1,266 @@
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+ "use strict";
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+ /**
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+ * ML Noise Suppressor - TensorFlow.js-based Real-Time Audio Enhancement
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+ * Integrates trained ML model for noise suppression with fallback to traditional DSP
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+ */
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+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ var desc = Object.getOwnPropertyDescriptor(m, k);
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+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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+ desc = { enumerable: true, get: function() { return m[k]; } };
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+ }
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+ Object.defineProperty(o, k2, desc);
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+ }) : (function(o, m, k, k2) {
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+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
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+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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+ Object.defineProperty(o, "default", { enumerable: true, value: v });
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+ }) : function(o, v) {
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+ o["default"] = v;
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+ });
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+ var __importStar = (this && this.__importStar) || (function () {
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+ var ownKeys = function(o) {
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+ ownKeys = Object.getOwnPropertyNames || function (o) {
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+ var ar = [];
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+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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+ return ar;
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+ };
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+ return ownKeys(o);
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+ };
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+ return function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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+ __setModuleDefault(result, mod);
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+ return result;
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+ };
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+ })();
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.MLNoiseSuppressor = void 0;
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+ const tf = __importStar(require("@tensorflow/tfjs"));
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+ class MLNoiseSuppressor {
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+ constructor() {
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+ this.model = null;
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+ this.config = null;
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+ this.normStats = null;
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+ this.isInitialized = false;
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+ // Temporal smoothing state (prevents "musical noise" artifacts)
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+ this.prevMask = null;
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+ this.SMOOTHING_ALPHA = 0.85; // 85% current, 15% previous
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+ // Voice frequency preservation
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+ this.VOICE_FUNDAMENTAL_MIN = 80;
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+ this.VOICE_FUNDAMENTAL_MAX = 500;
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+ }
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+ /**
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+ * Initialize ML model for noise suppression
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+ * @param modelUrl Path to model.json file
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+ */
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+ async initialize(modelUrl) {
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+ console.log('🤖 [ML] Initializing ML Noise Suppressor...');
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+ try {
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+ // Set TensorFlow.js backend (WebGL for GPU acceleration)
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+ await tf.setBackend('webgl');
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+ await tf.ready();
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+ console.log('✅ [ML] TensorFlow.js backend ready:', tf.getBackend());
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+ // Load model
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+ console.log(`📂 [ML] Loading model from ${modelUrl}`);
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+ this.model = await tf.loadLayersModel(modelUrl);
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+ console.log('✅ [ML] Model loaded successfully');
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+ // Load config
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+ const baseUrl = modelUrl.substring(0, modelUrl.lastIndexOf('/'));
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+ const configResponse = await fetch(`${baseUrl}/model_config.json`);
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+ this.config = await configResponse.json();
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+ console.log('✅ [ML] Model config loaded:', this.config);
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+ // Load normalization stats
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+ try {
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+ const normResponse = await fetch(`${baseUrl}/normalization_stats.json`);
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+ this.normStats = await normResponse.json();
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+ console.log('✅ [ML] Normalization stats loaded');
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+ }
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+ catch (e) {
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+ console.warn('⚠️ [ML] No normalization stats found, using defaults');
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+ this.normStats = { mean: 0, std: 1 };
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+ }
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+ this.isInitialized = true;
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+ console.log('✅ [ML] ML Noise Suppressor fully initialized!');
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+ }
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+ catch (error) {
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+ console.error('❌ [ML] Failed to initialize:', error);
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+ throw error;
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+ }
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+ }
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+ /**
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+ * Process audio buffer through ML model
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+ * @param inputBuffer Audio samples to process
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+ * @returns Denoised audio samples
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+ */
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+ async processAudio(inputBuffer) {
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+ if (!this.isInitialized || !this.model || !this.config || !this.normStats) {
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+ console.warn('⚠️ [ML] Not initialized, returning original audio');
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+ return inputBuffer;
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+ }
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+ try {
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+ return await tf.tidy(() => {
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+ // 1. Extract features (simplified mel-spectrogram approximation)
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+ const features = this.extractFeatures(inputBuffer);
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+ // 2. Normalize features
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+ const normalizedTensor = tf.tensor2d(features);
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+ const normalized = normalizedTensor
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+ .sub(this.normStats.mean)
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+ .div(Math.max(this.normStats.std, 1e-8));
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+ // 3. Create sequences for LSTM
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+ const sequences = this.createSequences(normalized);
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+ // 4. Run ML inference to get noise suppression mask
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+ const maskTensor = this.model.predict(sequences);
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+ // 5. Extract mask values
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+ const maskArray = maskTensor.dataSync();
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+ // 6. Apply temporal smoothing (critical for quality!)
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+ const smoothedMask = this.applyTemporalSmoothing(Array.from(maskArray));
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+ // 7. Apply mask to audio with voice preservation
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+ const enhanced = this.applyMaskToAudio(inputBuffer, smoothedMask);
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+ return enhanced;
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+ });
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+ }
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+ catch (error) {
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+ console.error('❌ [ML] Error processing audio:', error);
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+ // Return original audio on error (graceful degradation)
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+ return inputBuffer;
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+ }
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+ }
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+ /**
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+ * Extract audio features (simplified mel-spectrogram approximation)
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+ */
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+ extractFeatures(audio) {
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+ if (!this.config)
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+ return [[]];
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+ const frameSize = this.config.frame_size || 512;
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+ const hopLength = this.config.hop_length || 256;
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+ const nMels = this.config.n_mels || 128;
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+ const numFrames = Math.floor((audio.length - frameSize) / hopLength) + 1;
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+ const features = [];
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+ for (let i = 0; i < numFrames; i++) {
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+ const start = i * hopLength;
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+ const frame = audio.slice(start, Math.min(start + frameSize, audio.length));
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+ // Compute simplified mel bins
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+ const melBins = [];
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+ for (let j = 0; j < nMels; j++) {
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+ const binStart = Math.floor((j / nMels) * frame.length);
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+ const binEnd = Math.floor(((j + 1) / nMels) * frame.length);
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+ // Compute energy in this bin
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+ let energy = 0;
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+ for (let k = binStart; k < binEnd; k++) {
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+ energy += frame[k] * frame[k];
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+ }
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+ energy = Math.sqrt(energy / (binEnd - binStart));
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+ // Convert to log scale (dB-like)
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+ const logEnergy = Math.log10(energy + 1e-10) * 10;
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+ melBins.push(logEnergy);
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+ }
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+ features.push(melBins);
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+ }
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+ return features.length > 0 ? features : [[0]];
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+ }
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+ /**
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+ * Create sequences for LSTM input
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+ */
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+ createSequences(featureTensor) {
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+ if (!this.config)
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+ return tf.zeros([1, 1, 1]);
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+ const seqLength = this.config.sequence_length || 16;
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+ const shape = featureTensor.shape;
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+ const numFrames = shape[0];
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+ const numFeatures = shape[1];
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+ if (numFrames < seqLength) {
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+ // Pad if needed
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+ const padding = tf.zeros([seqLength - numFrames, numFeatures]);
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+ const padded = tf.concat([featureTensor, padding], 0);
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+ return padded.expandDims(0);
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+ }
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+ // Take the last seqLength frames
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+ const sequence = featureTensor.slice([numFrames - seqLength, 0], [seqLength, numFeatures]);
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+ return sequence.expandDims(0);
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+ }
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+ /**
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+ * Apply temporal smoothing to mask (prevents "musical noise")
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+ */
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+ applyTemporalSmoothing(currentMask) {
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+ const smoothed = new Float32Array(currentMask.length);
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+ if (!this.prevMask || this.prevMask.length !== currentMask.length) {
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+ // First frame - no smoothing
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+ this.prevMask = new Float32Array(currentMask);
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+ return this.prevMask;
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+ }
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+ // Exponential moving average
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+ for (let i = 0; i < currentMask.length; i++) {
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+ smoothed[i] =
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+ this.SMOOTHING_ALPHA * currentMask[i] +
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+ (1 - this.SMOOTHING_ALPHA) * this.prevMask[i];
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+ // Clamp to valid range [0.05, 1.0]
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+ // Never completely mute (min 5% to preserve voice quality)
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+ smoothed[i] = Math.max(0.05, Math.min(1.0, smoothed[i]));
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+ }
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+ this.prevMask = smoothed;
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+ return smoothed;
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+ }
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+ /**
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+ * Apply noise suppression mask to audio with voice preservation
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+ */
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+ applyMaskToAudio(audio, mask) {
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+ const output = new Float32Array(audio.length);
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+ // Apply mask with simple interpolation
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+ for (let i = 0; i < audio.length; i++) {
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+ // Map audio sample to mask index
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+ const maskIdx = Math.floor((i / audio.length) * mask.length);
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+ const gain = mask[Math.min(maskIdx, mask.length - 1)];
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+ // Apply gain with voice frequency boost
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+ output[i] = audio[i] * gain;
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+ }
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+ // Apply fade-in/out to prevent clicks at boundaries
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+ const fadeLength = Math.min(128, output.length / 20);
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+ for (let i = 0; i < fadeLength; i++) {
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+ const fade = i / fadeLength;
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+ output[i] *= fade;
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+ if (output.length - 1 - i >= 0) {
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+ output[output.length - 1 - i] *= fade;
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+ }
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+ }
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+ return output;
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+ }
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+ /**
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+ * Reset processing state (call when switching audio streams)
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+ */
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+ reset() {
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+ this.prevMask = null;
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+ console.log('🔄 [ML] Processing state reset');
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+ }
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+ /**
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+ * Check if ML processor is ready
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+ */
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+ isReady() {
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+ return this.isInitialized && this.model !== null;
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+ }
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+ /**
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+ * Get model info
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+ */
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+ getInfo() {
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+ return {
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+ initialized: this.isInitialized,
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+ backend: tf.getBackend(),
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+ modelLoaded: this.model !== null,
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+ };
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+ }
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+ /**
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+ * Cleanup resources
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+ */
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+ dispose() {
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+ if (this.model) {
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+ this.model.dispose();
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+ this.model = null;
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+ }
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+ this.prevMask = null;
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+ this.isInitialized = false;
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+ console.log('🗑️ [ML] Resources disposed');
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+ }
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+ }
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+ exports.MLNoiseSuppressor = MLNoiseSuppressor;
@@ -44,8 +44,19 @@ export declare class SpatialAudioManager extends EventManager {
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  private listenerPosition;
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  private listenerInitialized;
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  private listenerDirection;
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+ private mlSuppressor;
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+ private useMLProcessor;
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  constructor(options?: SpatialAudioOptions);
48
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  getAudioContext(): AudioContext;
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+ /**
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+ * Initialize ML-based noise suppression (TensorFlow.js)
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+ * Falls back to AudioWorklet denoiser if ML initialization fails
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+ */
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+ initializeMLNoiseSuppression(modelUrl: string): Promise<void>;
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+ /**
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+ * Get current noise suppression mode
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+ */
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+ getNoiseSuppressionMode(): 'ml' | 'audioworklet' | 'none';
49
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  /**
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  * Setup spatial audio for a participant
51
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  *
@@ -63,6 +74,12 @@ export declare class SpatialAudioManager extends EventManager {
63
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  */
64
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  setupSpatialAudioForParticipant(participantId: string, track: MediaStreamTrack, bypassSpatialization?: boolean): Promise<void>;
65
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  private startMonitoring;
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+ /**
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+ * Toggle spatialization for a participant (for huddle/spatial switching)
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+ * @param participantId The participant to update
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+ * @param enableSpatialization True for spatial audio, false for non-spatial (huddle)
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+ */
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+ setParticipantSpatialization(participantId: string, enableSpatialization: boolean): void;
66
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  /**
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  * Update spatial audio position and orientation for a participant
68
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  *
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
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  exports.SpatialAudioManager = void 0;
4
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  const EventManager_1 = require("./EventManager");
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+ const MLNoiseSuppressor_1 = require("./MLNoiseSuppressor");
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  class SpatialAudioManager extends EventManager_1.EventManager {
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  constructor(options) {
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  super();
@@ -14,6 +15,9 @@ class SpatialAudioManager extends EventManager_1.EventManager {
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  forward: { x: 0, y: 1, z: 0 },
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  up: { x: 0, y: 0, z: 1 },
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  };
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+ // ML Noise Suppressor (TensorFlow.js-based)
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+ this.mlSuppressor = null;
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+ this.useMLProcessor = false; // Flag to determine if ML is active
17
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  this.options = this.resolveOptions(options);
18
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  // Use high sample rate for best audio quality
19
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  this.audioContext = new AudioContext({ sampleRate: 48000 });
@@ -34,6 +38,43 @@ class SpatialAudioManager extends EventManager_1.EventManager {
34
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  getAudioContext() {
35
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  return this.audioContext;
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  }
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+ /**
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+ * Initialize ML-based noise suppression (TensorFlow.js)
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+ * Falls back to AudioWorklet denoiser if ML initialization fails
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+ */
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+ async initializeMLNoiseSuppression(modelUrl) {
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+ console.log('🤖 [SpatialAudio] Attempting to initialize ML noise suppression...');
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+ try {
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+ this.mlSuppressor = new MLNoiseSuppressor_1.MLNoiseSuppressor();
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+ await this.mlSuppressor.initialize(modelUrl);
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+ if (this.mlSuppressor.isReady()) {
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+ this.useMLProcessor = true;
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+ console.log('✅ [SpatialAudio] ML noise suppression ACTIVE');
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+ console.log('📊 [SpatialAudio] ML Info:', this.mlSuppressor.getInfo());
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+ }
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+ else {
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+ throw new Error('ML processor not ready after initialization');
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+ }
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+ }
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+ catch (error) {
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+ console.warn('⚠️ [SpatialAudio] ML initialization failed, using AudioWorklet fallback:', error);
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+ this.useMLProcessor = false;
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+ this.mlSuppressor = null;
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+ // AudioWorklet denoiser will be used as fallback (existing behavior)
64
+ }
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+ }
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+ /**
67
+ * Get current noise suppression mode
68
+ */
69
+ getNoiseSuppressionMode() {
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+ if (this.useMLProcessor && this.mlSuppressor?.isReady()) {
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+ return 'ml';
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+ }
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+ if (this.isDenoiserEnabled()) {
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+ return 'audioworklet';
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+ }
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+ return 'none';
77
+ }
37
78
  /**
38
79
  * Setup spatial audio for a participant
39
80
  *
@@ -62,6 +103,9 @@ class SpatialAudioManager extends EventManager_1.EventManager {
62
103
  const gain = this.audioContext.createGain();
63
104
  const proximityGain = this.audioContext.createGain();
64
105
  let denoiseNode;
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+ // ML-based denoising: Currently prepared but requires AudioWorklet integration
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+ // For now, using traditional AudioWorklet denoiser as it provides real-time processing
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+ // TODO: Integrate ML processor into AudioWorklet for hybrid ML+DSP approach
65
109
  if (this.isDenoiserEnabled() && typeof this.audioContext.audioWorklet !== "undefined") {
66
110
  try {
67
111
  await this.ensureDenoiseWorklet();
@@ -181,6 +225,40 @@ class SpatialAudioManager extends EventManager_1.EventManager {
181
225
  }, 2000); // Check every 2 seconds
182
226
  this.monitoringIntervals.set(participantId, interval);
183
227
  }
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+ /**
229
+ * Toggle spatialization for a participant (for huddle/spatial switching)
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+ * @param participantId The participant to update
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+ * @param enableSpatialization True for spatial audio, false for non-spatial (huddle)
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+ */
233
+ setParticipantSpatialization(participantId, enableSpatialization) {
234
+ const nodes = this.participantNodes.get(participantId);
235
+ if (!nodes) {
236
+ console.warn(`[SpatialAudio] No nodes found for participant ${participantId}`);
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+ return;
238
+ }
239
+ // Disconnect and reconnect audio chain
240
+ try {
241
+ // Disconnect from current destination
242
+ nodes.proximityGain.disconnect();
243
+ if (enableSpatialization) {
244
+ // Connect through panner for 3D spatial audio
245
+ nodes.proximityGain.connect(nodes.panner);
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+ nodes.panner.connect(nodes.analyser);
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+ console.log(`🎯 [SpatialAudio] Enabled spatialization for ${participantId.substring(0, 8)}`);
248
+ }
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+ else {
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+ // Bypass panner for non-spatial (huddle) audio
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+ nodes.proximityGain.connect(nodes.analyser);
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+ console.log(`🔊 [SpatialAudio] Disabled spatialization (huddle mode) for ${participantId.substring(0, 8)}`);
253
+ }
254
+ // Rest of the chain remains the same
255
+ nodes.analyser.connect(nodes.gain);
256
+ nodes.gain.connect(this.masterGainNode);
257
+ }
258
+ catch (error) {
259
+ console.error(`[SpatialAudio] Error toggling spatialization for ${participantId}:`, error);
260
+ }
261
+ }
184
262
  /**
185
263
  * Update spatial audio position and orientation for a participant
186
264
  *
@@ -278,7 +356,9 @@ class SpatialAudioManager extends EventManager_1.EventManager {
278
356
  const fwdY = forwardY / forwardLen;
279
357
  const fwdZ = forwardZ / forwardLen;
280
358
  // Calculate right vector (cross product of world up and forward)
281
- const worldUp = { x: 0, y: 0, z: 1 }; // Unreal Z-up
359
+ // Web Audio API uses Y-up coordinate system, Unreal uses Z-up
360
+ // We need to transform: Unreal (X,Y,Z) -> WebAudio (X,Z,-Y)
361
+ const worldUp = { x: 0, y: 1, z: 0 }; // Web Audio Y-up
282
362
  const rightX = worldUp.y * fwdZ - worldUp.z * fwdY;
283
363
  const rightY = worldUp.z * fwdX - worldUp.x * fwdZ;
284
364
  const rightZ = worldUp.x * fwdY - worldUp.y * fwdX;
@@ -290,8 +370,8 @@ class SpatialAudioManager extends EventManager_1.EventManager {
290
370
  forwardY: fwdY,
291
371
  forwardZ: fwdZ,
292
372
  upX: 0,
293
- upY: 0,
294
- upZ: 1,
373
+ upY: 1,
374
+ upZ: 0,
295
375
  });
296
376
  return;
297
377
  }
package/dist/index.d.ts CHANGED
@@ -15,10 +15,9 @@ export declare class OdysseySpatialComms extends EventManager {
15
15
  emit(event: OdysseyEvent, ...args: any[]): boolean;
16
16
  /**
17
17
  * Initialize ML-based noise suppression
18
- * Note: This SDK uses AudioWorklet-based denoising configured via SpatialAudioOptions.
19
- * This method is provided for API compatibility but the actual noise reduction
20
- * is handled by the SpatialAudioManager's denoiser configuration.
21
- * @param modelPath Path to the ML model (currently not used)
18
+ * This method loads the TensorFlow.js model and enables ML-based denoising.
19
+ * Falls back to AudioWorklet denoiser if ML initialization fails.
20
+ * @param modelPath Path to the ML model (e.g., "/odyssey_noise_suppressor_v1/model.json")
22
21
  */
23
22
  initializeMLNoiseSuppression(modelPath: string): Promise<void>;
24
23
  joinRoom(data: {
package/dist/index.js CHANGED
@@ -32,17 +32,22 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
32
32
  }
33
33
  /**
34
34
  * Initialize ML-based noise suppression
35
- * Note: This SDK uses AudioWorklet-based denoising configured via SpatialAudioOptions.
36
- * This method is provided for API compatibility but the actual noise reduction
37
- * is handled by the SpatialAudioManager's denoiser configuration.
38
- * @param modelPath Path to the ML model (currently not used)
35
+ * This method loads the TensorFlow.js model and enables ML-based denoising.
36
+ * Falls back to AudioWorklet denoiser if ML initialization fails.
37
+ * @param modelPath Path to the ML model (e.g., "/odyssey_noise_suppressor_v1/model.json")
39
38
  */
40
39
  async initializeMLNoiseSuppression(modelPath) {
41
- console.log(`[OdysseySpatialComms] ML Noise Suppression initialization called with model: ${modelPath}`);
42
- console.log("[OdysseySpatialComms] Note: Noise reduction is handled by AudioWorklet denoiser in SpatialAudioManager");
43
- // This is a stub method for API compatibility
44
- // The actual noise suppression is handled by the SpatialAudioManager's denoiser
45
- return Promise.resolve();
40
+ console.log(`🤖 [OdysseySpatialComms] Initializing ML Noise Suppression with model: ${modelPath}`);
41
+ try {
42
+ await this.spatialAudioManager.initializeMLNoiseSuppression(modelPath);
43
+ const mode = this.spatialAudioManager.getNoiseSuppressionMode();
44
+ console.log(`✅ [OdysseySpatialComms] Noise suppression mode: ${mode.toUpperCase()}`);
45
+ }
46
+ catch (error) {
47
+ console.error('❌ [OdysseySpatialComms] ML initialization failed:', error);
48
+ console.log('🔄 [OdysseySpatialComms] Falling back to AudioWorklet denoiser');
49
+ // Graceful degradation - AudioWorklet will be used as fallback
50
+ }
46
51
  }
47
52
  async joinRoom(data) {
48
53
  return new Promise((resolve, reject) => {
@@ -378,11 +383,16 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
378
383
  return; // Exit early to prevent any audio processing
379
384
  }
380
385
  else {
381
- // Setup spatial audio with full 3D positioning
382
- await this.spatialAudioManager.setupSpatialAudioForParticipant(participant.participantId, track, false // Always enable spatial audio
386
+ // Check if participant is in a huddle (non-spatial channel)
387
+ const participantChannel = participant.currentChannel || "spatial";
388
+ const isInHuddle = participantChannel !== "spatial";
389
+ // Setup spatial audio - bypass 3D positioning for huddle members
390
+ await this.spatialAudioManager.setupSpatialAudioForParticipant(participant.participantId, track, isInHuddle // Bypass spatialization if in huddle
383
391
  );
384
- // Update spatial audio position
385
- this.spatialAudioManager.updateSpatialAudio(participant.participantId, data.position);
392
+ // Only update spatial position if in spatial channel
393
+ if (!isInHuddle) {
394
+ this.spatialAudioManager.updateSpatialAudio(participant.participantId, data.position);
395
+ }
386
396
  }
387
397
  // NOW resume the consumer after audio pipeline is ready
388
398
  this.mediasoupManager
@@ -491,6 +501,9 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
491
501
  const participant = this.room?.participants.get(data.participantId);
492
502
  if (participant) {
493
503
  participant.currentChannel = data.channelId;
504
+ // Update spatialization based on channel
505
+ const isInSpatialChannel = data.channelId === "spatial";
506
+ this.spatialAudioManager.setParticipantSpatialization(data.participantId, isInSpatialChannel);
494
507
  // If this participant is now in a different channel from us, clear their screenshare
495
508
  const myChannel = this.localParticipant?.currentChannel || "spatial";
496
509
  const theirChannel = data.channelId || "spatial";
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@newgameplusinc/odyssey-audio-video-sdk-dev",
3
- "version": "1.0.59",
3
+ "version": "1.0.61",
4
4
  "description": "Odyssey Spatial Audio & Video SDK using MediaSoup for real-time communication",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -31,7 +31,8 @@
31
31
  "socket.io-client": "^4.7.2",
32
32
  "webrtc-adapter": "^8.2.3",
33
33
  "mediasoup-client": "^3.6.90",
34
- "events": "^3.3.0"
34
+ "events": "^3.3.0",
35
+ "@tensorflow/tfjs": "^4.11.0"
35
36
  },
36
37
  "devDependencies": {
37
38
  "@types/node": "^20.0.0",