@newgameplusinc/odyssey-audio-video-sdk-dev 1.0.5 → 1.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/index.js +15 -7
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -394,13 +394,21 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
394
394
  participant.consumers.set(consumer.id, consumer);
395
395
  if (track.kind === "audio") {
396
396
  participant.audioTrack = track;
397
- console.log("🎧 SDK: Setting up spatial audio for", participant.participantId);
398
- // Setup spatial audio with full 3D positioning
399
- this.spatialAudioManager.setupSpatialAudioForParticipant(participant.participantId, track, false // Enable spatial audio
400
- );
401
- // Update spatial audio position for this participant
402
- this.spatialAudioManager.updateSpatialAudio(participant.participantId, data.position);
403
- console.log("📍 SDK: Spatial audio position set:", data.position);
397
+ // CRITICAL: Do NOT setup spatial audio for local participant (yourself)
398
+ // This prevents hearing your own microphone (loopback)
399
+ const isLocalParticipant = participant.participantId === this.localParticipant?.participantId;
400
+ if (isLocalParticipant) {
401
+ console.log("🔇 SDK: Skipping spatial audio setup for LOCAL participant (yourself) - prevents loopback", participant.participantId);
402
+ }
403
+ else {
404
+ console.log("🎧 SDK: Setting up spatial audio for REMOTE participant", participant.participantId);
405
+ // Setup spatial audio with full 3D positioning
406
+ this.spatialAudioManager.setupSpatialAudioForParticipant(participant.participantId, track, false // Enable spatial audio
407
+ );
408
+ // Update spatial audio position for this participant
409
+ this.spatialAudioManager.updateSpatialAudio(participant.participantId, data.position);
410
+ console.log("📍 SDK: Spatial audio position set:", data.position);
411
+ }
404
412
  }
405
413
  else if (track.kind === "video") {
406
414
  participant.videoTrack = track;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@newgameplusinc/odyssey-audio-video-sdk-dev",
3
- "version": "1.0.5",
3
+ "version": "1.0.6",
4
4
  "description": "Odyssey Spatial Audio & Video SDK using MediaSoup for real-time communication",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",