@newgameplusinc/odyssey-audio-video-sdk-dev 1.0.36 → 1.0.37

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Files changed (2) hide show
  1. package/dist/index.js +19 -12
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -52,6 +52,7 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  isLocal: true,
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  producers: new Map(),
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  consumers: new Map(),
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+ currentChannel: "spatial",
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  };
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  // 4. Initialize room state
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  this.room = {
@@ -234,7 +235,10 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  this.emit("all-participants-update", normalizedParticipants);
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  // CRITICAL: After receiving channel data, update ALL mute states
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  // This ensures existing audio consumers get the correct mute state
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- console.log(`📊 [all-participants-update] Received ${normalizedParticipants.length} participants, updating mute states...`);
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+ console.log(`[CHANNEL-DEBUG] all-participants-update: Received ${normalizedParticipants.length} participants`);
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+ normalizedParticipants.forEach(p => {
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+ console.log(` - ${p.participantId?.substring(0, 8)}: channel=${p.currentChannel || 'spatial'}`);
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+ });
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  this.updateAllParticipantsMuteState();
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  });
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  this.socket.on("new-participant", (participantData) => {
@@ -325,15 +329,16 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  const participantChannel = participant.currentChannel || "spatial";
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  const myChannel = this.localParticipant?.currentChannel || "spatial";
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  const isInHuddle = participantChannel !== "spatial";
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- console.log(`🎧 Setting up audio for ${participant.participantId?.substring(0, 8)}`);
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- console.log(` My channel: ${myChannel}`);
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- console.log(` Their channel: ${participantChannel}`);
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+ console.log(`[CHANNEL-DEBUG] Setting up audio consumer:`);
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+ console.log(` - Participant: ${participant.participantId?.substring(0, 8)}`);
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+ console.log(` - My channel: ${myChannel}`);
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+ console.log(` - Their channel: ${participantChannel}`);
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  // Setup spatial audio with full 3D positioning (disabled for huddle users)
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  await this.spatialAudioManager.setupSpatialAudioForParticipant(participant.participantId, track, isInHuddle // Disable spatial audio for huddle users
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  );
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  // CRITICAL: Mute if not in same channel
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  const shouldMute = myChannel !== participantChannel;
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- console.log(` Should mute: ${shouldMute} (channels ${myChannel === participantChannel ? 'MATCH' : 'DIFFER'})`);
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+ console.log(` - Should mute: ${shouldMute} (channels ${myChannel === participantChannel ? 'MATCH' : 'DIFFER'})`);
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  this.spatialAudioManager.setParticipantMuted(participant.participantId, shouldMute);
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  // Only update spatial audio position if NOT in huddle
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  if (!isInHuddle) {
@@ -448,16 +453,19 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  const myChannel = this.localParticipant?.currentChannel || "spatial";
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  const theirChannel = data.channelId || "spatial";
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  const shouldMute = myChannel !== theirChannel;
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- console.log(` My channel: ${myChannel}, Their channel: ${theirChannel}`);
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- console.log(` ${shouldMute ? '🔇 MUTING' : '🔊 UNMUTING'} ${participant.participantId?.substring(0, 8)}`);
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+ console.log(`[CHANNEL-DEBUG] participant-channel-changed:`);
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+ console.log(` - Participant: ${participant.participantId?.substring(0, 8)}`);
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+ console.log(` - My channel: ${myChannel}`);
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+ console.log(` - Their new channel: ${theirChannel}`);
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+ console.log(` - Should mute: ${shouldMute}`);
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  this.spatialAudioManager.setParticipantMuted(participant.participantId, shouldMute);
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  }
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  // Update local participant if it's them
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  if (this.localParticipant?.participantId === data.participantId && this.localParticipant !== null) {
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- console.log(` This is ME changing channel!`);
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+ console.log(`[CHANNEL-DEBUG] LOCAL USER changed channel to: ${data.channelId}`);
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  this.localParticipant.currentChannel = data.channelId;
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  // When LOCAL user changes channel, update ALL other participants' mute state
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- console.log(` 🔄 Updating ALL participants mute state`);
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+ console.log(`[CHANNEL-DEBUG] Updating ALL participants mute state...`);
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  this.updateAllParticipantsMuteState();
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  }
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  this.emit("participant-channel-changed", data);
@@ -590,7 +598,7 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  if (!this.localParticipant || !this.room)
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  return;
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  const myChannel = this.localParticipant.currentChannel || "spatial";
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- console.log(`🔄 [updateAllParticipantsMuteState] My channel: ${myChannel}`);
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+ console.log(`[CHANNEL-DEBUG] updateAllParticipantsMuteState - My channel: ${myChannel}`);
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  this.room.participants.forEach((participant) => {
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  // Skip local participant (never hear yourself)
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  if (participant.participantId === this.localParticipant?.participantId) {
@@ -598,10 +606,9 @@ class OdysseySpatialComms extends EventManager_1.EventManager {
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  }
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  const theirChannel = participant.currentChannel || "spatial";
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  const shouldMute = myChannel !== theirChannel;
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- console.log(` ${participant.participantId?.substring(0, 8)}: channel=${theirChannel}, ${shouldMute ? '🔇 MUTE' : '🔊 UNMUTE'}`);
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+ console.log(` - ${participant.participantId?.substring(0, 8)}: channel=${theirChannel}, shouldMute=${shouldMute}`);
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  this.spatialAudioManager.setParticipantMuted(participant.participantId, shouldMute);
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  });
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- console.log(`✅ [updateAllParticipantsMuteState] Complete`);
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  }
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  async muteParticipant(participantId) {
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  if (!this.localParticipant || !this.room) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@newgameplusinc/odyssey-audio-video-sdk-dev",
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- "version": "1.0.36",
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+ "version": "1.0.37",
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  "description": "Odyssey Spatial Audio & Video SDK using MediaSoup for real-time communication",
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  "main": "dist/index.js",
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  "types": "dist/index.d.ts",