@neveranyart/weaver 1.0.22 → 1.0.23

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package/dist/hooks.js CHANGED
@@ -306,18 +306,12 @@ function useScreen() {
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  // src/hooks/viewport.ts
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  var import_fiber = require("@react-three/fiber");
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- var import_react9 = require("react");
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  function useViewport(customCamera) {
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  const { viewport, camera } = (0, import_fiber.useThree)();
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- const [width, setWidth] = (0, import_react9.useState)(viewport.getCurrentViewport().width);
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- const [height, setHeight] = (0, import_react9.useState)(viewport.getCurrentViewport().height);
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- const viewportUpdate = (0, import_react9.useCallback)(() => {
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- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
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- setWidth(actualViewport.width);
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- setHeight(actualViewport.height);
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- }, [camera, customCamera, viewport]);
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- useScreenCallback(viewportUpdate, { initialCall: true });
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- return { width, height };
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+ return {
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+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
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+ height: viewport.getCurrentViewport(customCamera ?? camera).height
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+ };
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  }
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
package/dist/hooks.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/index.ts","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useBreakpoints } from './breakpoints';\nimport { useEffectOnce, useLayoutEffectOnce } from './effectOnce';\nimport { useLenisCallback } from './lenisCallback';\nimport { useMouseCallback } from './mouseCallback';\nimport { useNavigateAnchor } from './navigateAnchor';\nimport { useOrbit } from './orbit';\nimport { useRawParams } from './rawParams';\nimport { useScreen } from './screen';\nimport { useScreenCallback } from './screenCallback';\nimport { useViewport } from './viewport';\n\nexport {\n useBreakpoints,\n useEffectOnce,\n useLayoutEffectOnce,\n useLenisCallback,\n useMouseCallback,\n useNavigateAnchor,\n useOrbit,\n useRawParams,\n useScreen,\n useScreenCallback,\n useViewport,\n};\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { useCallback, useState } from 'react';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n const [width, setWidth] = 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+ {"version":3,"sources":["../src/hooks/index.ts","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useBreakpoints } from './breakpoints';\nimport { useEffectOnce, useLayoutEffectOnce } from './effectOnce';\nimport { useLenisCallback } from './lenisCallback';\nimport { useMouseCallback } from './mouseCallback';\nimport { useNavigateAnchor } from './navigateAnchor';\nimport { useOrbit } from './orbit';\nimport { useRawParams } from './rawParams';\nimport { useScreen } from './screen';\nimport { useScreenCallback } from './screenCallback';\nimport { useViewport } from './viewport';\n\nexport {\n useBreakpoints,\n useEffectOnce,\n useLayoutEffectOnce,\n useLenisCallback,\n useMouseCallback,\n useNavigateAnchor,\n useOrbit,\n useRawParams,\n useScreen,\n useScreenCallback,\n useViewport,\n};\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. 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package/dist/hooks.mjs CHANGED
@@ -270,18 +270,12 @@ function useScreen() {
270
270
 
271
271
  // src/hooks/viewport.ts
272
272
  import { useThree } from "@react-three/fiber";
273
- import { useCallback as useCallback6, useState as useState3 } from "react";
274
273
  function useViewport(customCamera) {
275
274
  const { viewport, camera } = useThree();
276
- const [width, setWidth] = useState3(viewport.getCurrentViewport().width);
277
- const [height, setHeight] = useState3(viewport.getCurrentViewport().height);
278
- const viewportUpdate = useCallback6(() => {
279
- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
280
- setWidth(actualViewport.width);
281
- setHeight(actualViewport.height);
282
- }, [camera, customCamera, viewport]);
283
- useScreenCallback(viewportUpdate, { initialCall: true });
284
- return { width, height };
275
+ return {
276
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
277
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
278
+ };
285
279
  }
286
280
  export {
287
281
  useBreakpoints,
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? 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+ {"version":3,"sources":["../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. 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package/dist/scene.js CHANGED
@@ -107,29 +107,14 @@ function RenderNotifier(props) {
107
107
 
108
108
  // src/scene/SceneSync.tsx
109
109
  var import_drei = require("@react-three/drei");
110
- var import_react11 = require("motion/react");
111
- var import_react12 = __toESM(require("react"));
110
+ var import_react10 = require("motion/react");
111
+ var import_react11 = __toESM(require("react"));
112
112
 
113
113
  // src/hooks/breakpoints.ts
114
114
  var import_react3 = require("react");
115
115
 
116
116
  // src/hooks/screenCallback.ts
117
117
  var import_react2 = require("react");
118
- function useScreenCallback(callback, options) {
119
- (0, import_react2.useLayoutEffect)(() => {
120
- const reportScreen = () => callback({
121
- width: window.innerWidth,
122
- height: window.innerHeight
123
- });
124
- if (options?.initialCall) {
125
- reportScreen();
126
- }
127
- window.addEventListener("resize", reportScreen, { passive: true });
128
- return () => {
129
- window.removeEventListener("resize", reportScreen);
130
- };
131
- }, [callback, options?.initialCall]);
132
- }
133
118
 
134
119
  // src/hooks/effectOnce.ts
135
120
  var import_react4 = require("react");
@@ -234,18 +219,12 @@ var import_react9 = require("react");
234
219
 
235
220
  // src/hooks/viewport.ts
236
221
  var import_fiber2 = require("@react-three/fiber");
237
- var import_react10 = require("react");
238
222
  function useViewport(customCamera) {
239
223
  const { viewport, camera } = (0, import_fiber2.useThree)();
240
- const [width, setWidth] = (0, import_react10.useState)(viewport.getCurrentViewport().width);
241
- const [height, setHeight] = (0, import_react10.useState)(viewport.getCurrentViewport().height);
242
- const viewportUpdate = (0, import_react10.useCallback)(() => {
243
- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
244
- setWidth(actualViewport.width);
245
- setHeight(actualViewport.height);
246
- }, [camera, customCamera, viewport]);
247
- useScreenCallback(viewportUpdate, { initialCall: true });
248
- return { width, height };
224
+ return {
225
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
226
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
227
+ };
249
228
  }
250
229
 
251
230
  // src/scene/SceneSync.tsx
@@ -255,7 +234,7 @@ function SceneSync(props) {
255
234
  "SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance"
256
235
  );
257
236
  }
258
- const unique = (0, import_react12.useId)();
237
+ const unique = (0, import_react11.useId)();
259
238
  const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;
260
239
  if (!TunnelIn) {
261
240
  throw Error(
@@ -263,13 +242,13 @@ function SceneSync(props) {
263
242
  );
264
243
  }
265
244
  if (props.hud) {
266
- return /* @__PURE__ */ import_react12.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react12.default.createElement(import_drei.Hud, { key: unique, renderPriority: props.hudRenderPriority }, /* @__PURE__ */ import_react12.default.createElement(SyncInternal, { ...props })));
245
+ return /* @__PURE__ */ import_react11.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react11.default.createElement(import_drei.Hud, { key: unique, renderPriority: props.hudRenderPriority }, /* @__PURE__ */ import_react11.default.createElement(SyncInternal, { ...props })));
267
246
  }
268
- return /* @__PURE__ */ import_react12.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react12.default.createElement(SyncInternal, { key: unique, ...props }));
247
+ return /* @__PURE__ */ import_react11.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react11.default.createElement(SyncInternal, { key: unique, ...props }));
269
248
  }
270
249
  function SyncInternal(props) {
271
250
  const viewport = useViewport();
272
- const defaultControl = (0, import_react12.useRef)(null);
251
+ const defaultControl = (0, import_react11.useRef)(null);
273
252
  const {
274
253
  attach,
275
254
  control,
@@ -278,7 +257,7 @@ function SyncInternal(props) {
278
257
  disableScaling,
279
258
  onLayoutUpdate
280
259
  } = props;
281
- const updatePosition = (0, import_react12.useCallback)(() => {
260
+ const updatePosition = (0, import_react11.useCallback)(() => {
282
261
  const activeControl = control ?? defaultControl;
283
262
  const domRect = attach.current.getBoundingClientRect();
284
263
  const screenH = window.innerHeight;
@@ -318,24 +297,24 @@ function SyncInternal(props) {
318
297
  viewport.height,
319
298
  viewport.width
320
299
  ]);
321
- const graceUpdate = (0, import_react12.useCallback)(() => {
300
+ const graceUpdate = (0, import_react11.useCallback)(() => {
322
301
  try {
323
302
  updatePosition();
324
303
  } catch {
325
304
  }
326
305
  }, [updatePosition]);
327
- (0, import_react12.useLayoutEffect)(() => {
306
+ (0, import_react11.useLayoutEffect)(() => {
328
307
  graceUpdate();
329
308
  }, [graceUpdate]);
330
309
  const mode = {
331
- relaxed: /* @__PURE__ */ import_react12.default.createElement(RelaxedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
332
- balanced: /* @__PURE__ */ import_react12.default.createElement(BalancedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
333
- aggressive: /* @__PURE__ */ import_react12.default.createElement(AggressiveUpdate, { updatePosition: graceUpdate })
310
+ relaxed: /* @__PURE__ */ import_react11.default.createElement(RelaxedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
311
+ balanced: /* @__PURE__ */ import_react11.default.createElement(BalancedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
312
+ aggressive: /* @__PURE__ */ import_react11.default.createElement(AggressiveUpdate, { updatePosition: graceUpdate })
334
313
  };
335
314
  if (props.control) {
336
- return /* @__PURE__ */ import_react12.default.createElement(import_react12.default.Fragment, null, props.children, mode[props.trackingMode]);
315
+ return /* @__PURE__ */ import_react11.default.createElement(import_react11.default.Fragment, null, props.children, mode[props.trackingMode]);
337
316
  }
338
- return /* @__PURE__ */ import_react12.default.createElement("group", { ref: defaultControl }, props.children, mode[props.trackingMode]);
317
+ return /* @__PURE__ */ import_react11.default.createElement("group", { ref: defaultControl }, props.children, mode[props.trackingMode]);
339
318
  }
340
319
  function RelaxedUpdate(props) {
341
320
  const { updatePosition } = props;
@@ -355,7 +334,7 @@ function RelaxedUpdate(props) {
355
334
  }
356
335
  function BalancedUpdate(props) {
357
336
  const { updatePosition } = props;
358
- const [shouldUpdate, setShouldUpdate] = (0, import_react12.useState)(false);
337
+ const [shouldUpdate, setShouldUpdate] = (0, import_react11.useState)(false);
359
338
  useOrbit({
360
339
  target: props.attach,
361
340
  events: {
@@ -366,14 +345,14 @@ function BalancedUpdate(props) {
366
345
  },
367
346
  rootMargin: "50% 0px 50% 0px"
368
347
  });
369
- (0, import_react12.useLayoutEffect)(() => {
348
+ (0, import_react11.useLayoutEffect)(() => {
370
349
  if (shouldUpdate) {
371
- import_react11.frame.read(updatePosition, true);
350
+ import_react10.frame.read(updatePosition, true);
372
351
  } else {
373
- (0, import_react11.cancelFrame)(updatePosition);
352
+ (0, import_react10.cancelFrame)(updatePosition);
374
353
  }
375
354
  return () => {
376
- (0, import_react11.cancelFrame)(updatePosition);
355
+ (0, import_react10.cancelFrame)(updatePosition);
377
356
  };
378
357
  }, [updatePosition, shouldUpdate]);
379
358
  useLayoutEffectOnce(updatePosition);
@@ -381,10 +360,10 @@ function BalancedUpdate(props) {
381
360
  }
382
361
  function AggressiveUpdate(props) {
383
362
  const { updatePosition } = props;
384
- (0, import_react12.useLayoutEffect)(() => {
385
- import_react11.frame.read(updatePosition, true);
363
+ (0, import_react11.useLayoutEffect)(() => {
364
+ import_react10.frame.read(updatePosition, true);
386
365
  return () => {
387
- (0, import_react11.cancelFrame)(updatePosition);
366
+ (0, import_react10.cancelFrame)(updatePosition);
388
367
  };
389
368
  }, [updatePosition]);
390
369
  return null;
package/dist/scene.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scene/index.ts","../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import BakeScene from './BakeScene';\nimport SceneSync from './SceneSync';\n\nexport { BakeScene, SceneSync };\n","import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notifier as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotifier {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotifier(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { useCallback, useState } from 'react';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n const [width, setWidth] = useState(viewport.getCurrentViewport().width);\n const [height, setHeight] = useState(viewport.getCurrentViewport().height);\n\n const viewportUpdate = useCallback(() => {\n const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);\n setWidth(actualViewport.width);\n setHeight(actualViewport.height);\n }, [camera, customCamera, viewport]);\n useScreenCallback(viewportUpdate, { initialCall: true });\n\n return { width: width, height: height 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+ {"version":3,"sources":["../src/scene/index.ts","../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import BakeScene from './BakeScene';\nimport SceneSync from './SceneSync';\n\nexport { BakeScene, SceneSync };\n","import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notifier as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotifier {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotifier(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n return {\n width: viewport.getCurrentViewport(customCamera ?? camera).width,\n height: viewport.getCurrentViewport(customCamera ?? camera).height,\n 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package/dist/scene.mjs CHANGED
@@ -77,11 +77,11 @@ function RenderNotifier(props) {
77
77
  import { Hud } from "@react-three/drei";
78
78
  import { cancelFrame, frame } from "motion/react";
79
79
  import React2, {
80
- useCallback as useCallback7,
80
+ useCallback as useCallback6,
81
81
  useId as useId2,
82
82
  useLayoutEffect as useLayoutEffect7,
83
83
  useRef as useRef2,
84
- useState as useState5
84
+ useState as useState4
85
85
  } from "react";
86
86
 
87
87
  // src/hooks/breakpoints.ts
@@ -89,21 +89,6 @@ import { useCallback, useState as useState2 } from "react";
89
89
 
90
90
  // src/hooks/screenCallback.ts
91
91
  import { useLayoutEffect } from "react";
92
- function useScreenCallback(callback, options) {
93
- useLayoutEffect(() => {
94
- const reportScreen = () => callback({
95
- width: window.innerWidth,
96
- height: window.innerHeight
97
- });
98
- if (options?.initialCall) {
99
- reportScreen();
100
- }
101
- window.addEventListener("resize", reportScreen, { passive: true });
102
- return () => {
103
- window.removeEventListener("resize", reportScreen);
104
- };
105
- }, [callback, options?.initialCall]);
106
- }
107
92
 
108
93
  // src/hooks/effectOnce.ts
109
94
  import { useEffect, useLayoutEffect as useLayoutEffect2 } from "react";
@@ -208,18 +193,12 @@ import { useCallback as useCallback5, useLayoutEffect as useLayoutEffect6, useSt
208
193
 
209
194
  // src/hooks/viewport.ts
210
195
  import { useThree } from "@react-three/fiber";
211
- import { useCallback as useCallback6, useState as useState4 } from "react";
212
196
  function useViewport(customCamera) {
213
197
  const { viewport, camera } = useThree();
214
- const [width, setWidth] = useState4(viewport.getCurrentViewport().width);
215
- const [height, setHeight] = useState4(viewport.getCurrentViewport().height);
216
- const viewportUpdate = useCallback6(() => {
217
- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
218
- setWidth(actualViewport.width);
219
- setHeight(actualViewport.height);
220
- }, [camera, customCamera, viewport]);
221
- useScreenCallback(viewportUpdate, { initialCall: true });
222
- return { width, height };
198
+ return {
199
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
200
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
201
+ };
223
202
  }
224
203
 
225
204
  // src/scene/SceneSync.tsx
@@ -252,7 +231,7 @@ function SyncInternal(props) {
252
231
  disableScaling,
253
232
  onLayoutUpdate
254
233
  } = props;
255
- const updatePosition = useCallback7(() => {
234
+ const updatePosition = useCallback6(() => {
256
235
  const activeControl = control ?? defaultControl;
257
236
  const domRect = attach.current.getBoundingClientRect();
258
237
  const screenH = window.innerHeight;
@@ -292,7 +271,7 @@ function SyncInternal(props) {
292
271
  viewport.height,
293
272
  viewport.width
294
273
  ]);
295
- const graceUpdate = useCallback7(() => {
274
+ const graceUpdate = useCallback6(() => {
296
275
  try {
297
276
  updatePosition();
298
277
  } catch {
@@ -329,7 +308,7 @@ function RelaxedUpdate(props) {
329
308
  }
330
309
  function BalancedUpdate(props) {
331
310
  const { updatePosition } = props;
332
- const [shouldUpdate, setShouldUpdate] = useState5(false);
311
+ const [shouldUpdate, setShouldUpdate] = useState4(false);
333
312
  useOrbit({
334
313
  target: props.attach,
335
314
  events: {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notifier as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotifier {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotifier(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { useCallback, useState } from 'react';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n const [width, setWidth] = useState(viewport.getCurrentViewport().width);\n const [height, setHeight] = useState(viewport.getCurrentViewport().height);\n\n const viewportUpdate = useCallback(() => {\n const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);\n setWidth(actualViewport.width);\n setHeight(actualViewport.height);\n }, [camera, customCamera, viewport]);\n useScreenCallback(viewportUpdate, { initialCall: true });\n\n return { width: width, height: height 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+ {"version":3,"sources":["../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notifier as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotifier {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotifier(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n return {\n width: viewport.getCurrentViewport(customCamera ?? camera).width,\n height: viewport.getCurrentViewport(customCamera ?? camera).height,\n 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package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "repository": {
6
6
  "url": "git+https://github.com/neveranyart/weaver.git"
7
7
  },
8
- "version": "1.0.22",
8
+ "version": "1.0.23",
9
9
  "description": "A collection of React CSR components, hooks for handling many moving part of a creative web with ease. ",
10
10
  "packageManager": "yarn@4.10.3",
11
11
  "publishConfig": {