@neveranyart/weaver 1.0.21 → 1.0.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/hooks.js CHANGED
@@ -306,18 +306,12 @@ function useScreen() {
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  // src/hooks/viewport.ts
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  var import_fiber = require("@react-three/fiber");
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- var import_react9 = require("react");
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  function useViewport(customCamera) {
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  const { viewport, camera } = (0, import_fiber.useThree)();
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- const [width, setWidth] = (0, import_react9.useState)(viewport.getCurrentViewport().width);
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- const [height, setHeight] = (0, import_react9.useState)(viewport.getCurrentViewport().height);
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- const viewportUpdate = (0, import_react9.useCallback)(() => {
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- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
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- setWidth(actualViewport.width);
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- setHeight(actualViewport.height);
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- }, [camera, customCamera, viewport]);
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- useScreenCallback(viewportUpdate);
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- return { width, height };
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+ return {
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+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
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+ height: viewport.getCurrentViewport(customCamera ?? camera).height
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+ };
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  }
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  // Annotate the CommonJS export names for ESM import in node:
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  0 && (module.exports = {
package/dist/hooks.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/index.ts","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useBreakpoints } from './breakpoints';\nimport { useEffectOnce, useLayoutEffectOnce } from './effectOnce';\nimport { useLenisCallback } from './lenisCallback';\nimport { useMouseCallback } from './mouseCallback';\nimport { useNavigateAnchor } from './navigateAnchor';\nimport { useOrbit } from './orbit';\nimport { useRawParams } from './rawParams';\nimport { useScreen } from './screen';\nimport { useScreenCallback } from './screenCallback';\nimport { useViewport } from './viewport';\n\nexport {\n useBreakpoints,\n useEffectOnce,\n useLayoutEffectOnce,\n useLenisCallback,\n useMouseCallback,\n useNavigateAnchor,\n useOrbit,\n useRawParams,\n useScreen,\n useScreenCallback,\n useViewport,\n};\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { useCallback, useState } from 'react';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n const [width, setWidth] = 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+ {"version":3,"sources":["../src/hooks/index.ts","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useBreakpoints } from './breakpoints';\nimport { useEffectOnce, useLayoutEffectOnce } from './effectOnce';\nimport { useLenisCallback } from './lenisCallback';\nimport { useMouseCallback } from './mouseCallback';\nimport { useNavigateAnchor } from './navigateAnchor';\nimport { useOrbit } from './orbit';\nimport { useRawParams } from './rawParams';\nimport { useScreen } from './screen';\nimport { useScreenCallback } from './screenCallback';\nimport { useViewport } from './viewport';\n\nexport {\n useBreakpoints,\n useEffectOnce,\n useLayoutEffectOnce,\n useLenisCallback,\n useMouseCallback,\n useNavigateAnchor,\n useOrbit,\n useRawParams,\n useScreen,\n useScreenCallback,\n useViewport,\n};\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. 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package/dist/hooks.mjs CHANGED
@@ -270,18 +270,12 @@ function useScreen() {
270
270
 
271
271
  // src/hooks/viewport.ts
272
272
  import { useThree } from "@react-three/fiber";
273
- import { useCallback as useCallback6, useState as useState3 } from "react";
274
273
  function useViewport(customCamera) {
275
274
  const { viewport, camera } = useThree();
276
- const [width, setWidth] = useState3(viewport.getCurrentViewport().width);
277
- const [height, setHeight] = useState3(viewport.getCurrentViewport().height);
278
- const viewportUpdate = useCallback6(() => {
279
- const actualViewport = viewport.getCurrentViewport(customCamera ?? camera);
280
- setWidth(actualViewport.width);
281
- setHeight(actualViewport.height);
282
- }, [camera, customCamera, viewport]);
283
- useScreenCallback(viewportUpdate);
284
- return { width, height };
275
+ return {
276
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
277
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
278
+ };
285
279
  }
286
280
  export {
287
281
  useBreakpoints,
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? 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+ {"version":3,"sources":["../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/setup.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. 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package/dist/scene.js CHANGED
@@ -89,9 +89,9 @@ function BakeScene(props) {
89
89
  }
90
90
  function NotificationHandler(props) {
91
91
  const [sceneReady, setSceneReady] = (0, import_react.useState)(false);
92
- return !sceneReady && /* @__PURE__ */ import_react.default.createElement(RenderNotification, { ...props, setSceneReady });
92
+ return !sceneReady && /* @__PURE__ */ import_react.default.createElement(RenderNotifier, { ...props, setSceneReady });
93
93
  }
94
- function RenderNotification(props) {
94
+ function RenderNotifier(props) {
95
95
  const scheduledForCallback = (0, import_react.useRef)(false);
96
96
  (0, import_fiber.useFrame)(() => {
97
97
  if (!scheduledForCallback.current) {
@@ -107,25 +107,30 @@ function RenderNotification(props) {
107
107
 
108
108
  // src/scene/SceneSync.tsx
109
109
  var import_drei = require("@react-three/drei");
110
- var import_fiber2 = require("@react-three/fiber");
111
- var import_react5 = require("motion/react");
112
- var import_react6 = __toESM(require("react"));
110
+ var import_react10 = require("motion/react");
111
+ var import_react11 = __toESM(require("react"));
113
112
 
114
- // src/hooks/effectOnce.ts
113
+ // src/hooks/breakpoints.ts
114
+ var import_react3 = require("react");
115
+
116
+ // src/hooks/screenCallback.ts
115
117
  var import_react2 = require("react");
118
+
119
+ // src/hooks/effectOnce.ts
120
+ var import_react4 = require("react");
116
121
  function useLayoutEffectOnce(callback) {
117
- (0, import_react2.useLayoutEffect)(callback, []);
122
+ (0, import_react4.useLayoutEffect)(callback, []);
118
123
  }
119
124
 
120
125
  // src/hooks/lenisCallback.ts
121
- var import_react4 = require("react");
126
+ var import_react6 = require("react");
122
127
 
123
128
  // src/hooks/orbit.ts
124
- var import_react3 = require("react");
129
+ var import_react5 = require("react");
125
130
  function useOrbit(options) {
126
131
  const { onResize, onIntersect } = options.events;
127
132
  const { rootMargin = "25% 0px 25% 0px" } = options;
128
- (0, import_react3.useLayoutEffect)(() => {
133
+ (0, import_react5.useLayoutEffect)(() => {
129
134
  if (!options.target) return;
130
135
  if (!options.target.current) return;
131
136
  let orbitResize = void 0;
@@ -155,11 +160,11 @@ function useLenisCallback(callback, options) {
155
160
  "useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance"
156
161
  );
157
162
  }
158
- const callbackWrapScroll = (0, import_react4.useCallback)(
163
+ const callbackWrapScroll = (0, import_react6.useCallback)(
159
164
  () => callback(weaverSetup._lenisInstance.actualScroll, "scroll"),
160
165
  [callback]
161
166
  );
162
- const callbackWrapResize = (0, import_react4.useCallback)(
167
+ const callbackWrapResize = (0, import_react6.useCallback)(
163
168
  () => callback(weaverSetup._lenisInstance.actualScroll, "resize"),
164
169
  [callback]
165
170
  );
@@ -178,7 +183,7 @@ function useLenisCallback(callback, options) {
178
183
  },
179
184
  rootMargin: "50% 0px 50% 0px"
180
185
  });
181
- (0, import_react4.useLayoutEffect)(() => {
186
+ (0, import_react6.useLayoutEffect)(() => {
182
187
  if (!options?.intersectOn) {
183
188
  weaverSetup._lenisInstance.on("scroll", callbackWrapScroll);
184
189
  window.addEventListener("resize", callbackWrapResize);
@@ -199,6 +204,29 @@ function useLenisCallback(callback, options) {
199
204
  ]);
200
205
  }
201
206
 
207
+ // src/hooks/mouseCallback.ts
208
+ var import_react7 = require("react");
209
+
210
+ // src/hooks/navigateAnchor.ts
211
+ var import_react8 = require("react");
212
+ var import_react_router = require("react-router");
213
+
214
+ // src/hooks/rawParams.ts
215
+ var import_react_router2 = require("react-router");
216
+
217
+ // src/hooks/screen.ts
218
+ var import_react9 = require("react");
219
+
220
+ // src/hooks/viewport.ts
221
+ var import_fiber2 = require("@react-three/fiber");
222
+ function useViewport(customCamera) {
223
+ const { viewport, camera } = (0, import_fiber2.useThree)();
224
+ return {
225
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
226
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
227
+ };
228
+ }
229
+
202
230
  // src/scene/SceneSync.tsx
203
231
  function SceneSync(props) {
204
232
  if (props.trackingMode === "relaxed" && !weaverSetup._lenisInstance) {
@@ -206,7 +234,7 @@ function SceneSync(props) {
206
234
  "SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance"
207
235
  );
208
236
  }
209
- const unique = (0, import_react6.useId)();
237
+ const unique = (0, import_react11.useId)();
210
238
  const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;
211
239
  if (!TunnelIn) {
212
240
  throw Error(
@@ -214,13 +242,13 @@ function SceneSync(props) {
214
242
  );
215
243
  }
216
244
  if (props.hud) {
217
- return /* @__PURE__ */ import_react6.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react6.default.createElement(import_drei.Hud, { key: unique, renderPriority: props.hudRenderPriority }, /* @__PURE__ */ import_react6.default.createElement(SyncInternal, { ...props })));
245
+ return /* @__PURE__ */ import_react11.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react11.default.createElement(import_drei.Hud, { key: unique, renderPriority: props.hudRenderPriority }, /* @__PURE__ */ import_react11.default.createElement(SyncInternal, { ...props })));
218
246
  }
219
- return /* @__PURE__ */ import_react6.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react6.default.createElement(SyncInternal, { key: unique, ...props }));
247
+ return /* @__PURE__ */ import_react11.default.createElement(TunnelIn, null, /* @__PURE__ */ import_react11.default.createElement(SyncInternal, { key: unique, ...props }));
220
248
  }
221
249
  function SyncInternal(props) {
222
- const { viewport, camera } = (0, import_fiber2.useThree)();
223
- const defaultControl = (0, import_react6.useRef)(null);
250
+ const viewport = useViewport();
251
+ const defaultControl = (0, import_react11.useRef)(null);
224
252
  const {
225
253
  attach,
226
254
  control,
@@ -229,23 +257,18 @@ function SyncInternal(props) {
229
257
  disableScaling,
230
258
  onLayoutUpdate
231
259
  } = props;
232
- const properties = (0, import_react6.useRef)({
233
- viewport: void 0
234
- });
235
- const updatePosition = (0, import_react6.useCallback)(() => {
260
+ const updatePosition = (0, import_react11.useCallback)(() => {
236
261
  const activeControl = control ?? defaultControl;
237
- const vp = properties.current.viewport;
238
- if (!vp) return;
239
262
  const domRect = attach.current.getBoundingClientRect();
240
263
  const screenH = window.innerHeight;
241
264
  const screenW = window.innerWidth;
242
- const vpWidthRatio = vp.width / screenW;
243
- const vpHeightRatio = vp.height / screenH;
244
- const scrollOffset = weaverSetup._lenisInstance.actualScroll / screenH * vp.height;
265
+ const vpWidthRatio = viewport.width / screenW;
266
+ const vpHeightRatio = viewport.height / screenH;
267
+ const scrollOffset = weaverSetup._lenisInstance.actualScroll / screenH * viewport.height;
245
268
  const w = domRect.width * vpWidthRatio;
246
269
  const h = domRect.height * vpHeightRatio;
247
- const x = domRect.x * vpWidthRatio + w * 0.5 - vp.width * 0.5;
248
- const y = vp.height * 0.5 - (domRect.y + weaverSetup._lenisInstance.actualScroll) * vpHeightRatio - h * 0.5 + scrollOffset;
270
+ const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;
271
+ const y = viewport.height * 0.5 - (domRect.y + weaverSetup._lenisInstance.actualScroll) * vpHeightRatio - h * 0.5 + scrollOffset;
249
272
  if (onLayoutUpdate) {
250
273
  onLayoutUpdate(domRect, { w, h }, { x, y });
251
274
  }
@@ -264,26 +287,34 @@ function SyncInternal(props) {
264
287
  }
265
288
  activeControl.current.position.x = x;
266
289
  activeControl.current.position.y = y;
267
- }, [attach, onLayoutUpdate, control, scaleFactor, disableScaling, stretch]);
268
- (0, import_react6.useLayoutEffect)(() => {
269
- properties.current.viewport = viewport.getCurrentViewport(camera);
270
- updatePosition();
271
- }, [camera, updatePosition, viewport]);
272
- const graceUpdate = (0, import_react6.useCallback)(() => {
290
+ }, [
291
+ attach,
292
+ control,
293
+ disableScaling,
294
+ onLayoutUpdate,
295
+ scaleFactor,
296
+ stretch,
297
+ viewport.height,
298
+ viewport.width
299
+ ]);
300
+ const graceUpdate = (0, import_react11.useCallback)(() => {
273
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  try {
274
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  updatePosition();
275
303
  } catch {
276
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  }
277
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  }, [updatePosition]);
306
+ (0, import_react11.useLayoutEffect)(() => {
307
+ graceUpdate();
308
+ }, [graceUpdate]);
278
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  const mode = {
279
- relaxed: /* @__PURE__ */ import_react6.default.createElement(RelaxedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
280
- balanced: /* @__PURE__ */ import_react6.default.createElement(BalancedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
281
- aggressive: /* @__PURE__ */ import_react6.default.createElement(AggressiveUpdate, { updatePosition: graceUpdate })
310
+ relaxed: /* @__PURE__ */ import_react11.default.createElement(RelaxedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
311
+ balanced: /* @__PURE__ */ import_react11.default.createElement(BalancedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
312
+ aggressive: /* @__PURE__ */ import_react11.default.createElement(AggressiveUpdate, { updatePosition: graceUpdate })
282
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  };
283
314
  if (props.control) {
284
- return /* @__PURE__ */ import_react6.default.createElement(import_react6.default.Fragment, null, props.children, mode[props.trackingMode]);
315
+ return /* @__PURE__ */ import_react11.default.createElement(import_react11.default.Fragment, null, props.children, mode[props.trackingMode]);
285
316
  }
286
- return /* @__PURE__ */ import_react6.default.createElement("group", { ref: defaultControl }, props.children, mode[props.trackingMode]);
317
+ return /* @__PURE__ */ import_react11.default.createElement("group", { ref: defaultControl }, props.children, mode[props.trackingMode]);
287
318
  }
288
319
  function RelaxedUpdate(props) {
289
320
  const { updatePosition } = props;
@@ -303,7 +334,7 @@ function RelaxedUpdate(props) {
303
334
  }
304
335
  function BalancedUpdate(props) {
305
336
  const { updatePosition } = props;
306
- const [shouldUpdate, setShouldUpdate] = (0, import_react6.useState)(false);
337
+ const [shouldUpdate, setShouldUpdate] = (0, import_react11.useState)(false);
307
338
  useOrbit({
308
339
  target: props.attach,
309
340
  events: {
@@ -314,14 +345,14 @@ function BalancedUpdate(props) {
314
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  },
315
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  rootMargin: "50% 0px 50% 0px"
316
347
  });
317
- (0, import_react6.useLayoutEffect)(() => {
348
+ (0, import_react11.useLayoutEffect)(() => {
318
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  if (shouldUpdate) {
319
- import_react5.frame.read(updatePosition, true);
350
+ import_react10.frame.read(updatePosition, true);
320
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  } else {
321
- (0, import_react5.cancelFrame)(updatePosition);
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+ (0, import_react10.cancelFrame)(updatePosition);
322
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  }
323
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  return () => {
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- (0, import_react5.cancelFrame)(updatePosition);
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+ (0, import_react10.cancelFrame)(updatePosition);
325
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  };
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  }, [updatePosition, shouldUpdate]);
327
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  useLayoutEffectOnce(updatePosition);
@@ -329,10 +360,10 @@ function BalancedUpdate(props) {
329
360
  }
330
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  function AggressiveUpdate(props) {
331
362
  const { updatePosition } = props;
332
- (0, import_react6.useLayoutEffect)(() => {
333
- import_react5.frame.read(updatePosition, true);
363
+ (0, import_react11.useLayoutEffect)(() => {
364
+ import_react10.frame.read(updatePosition, true);
334
365
  return () => {
335
- (0, import_react5.cancelFrame)(updatePosition);
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+ (0, import_react10.cancelFrame)(updatePosition);
336
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  };
337
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  }, [updatePosition]);
338
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  return null;
package/dist/scene.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scene/index.ts","../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts"],"sourcesContent":["import BakeScene from './BakeScene';\nimport SceneSync from './SceneSync';\n\nexport { BakeScene, SceneSync };\n","import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notification as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotification {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotification(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { useThree, type Viewport } from '@react-three/fiber';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const { viewport, camera } = useThree();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const properties: RefObject<{\n viewport?: Omit<Viewport, 'dpr' | 'initialDpr'>;\n }> = useRef({\n viewport: undefined,\n });\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const vp = properties.current.viewport;\n if (!vp) return;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = vp.width / screenW;\n const vpHeightRatio = vp.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * vp.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - vp.width * 0.5;\n const y =\n vp.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [attach, onLayoutUpdate, control, scaleFactor, disableScaling, stretch]);\n\n /**\n * Update position when `camera` changes.\n */\n useLayoutEffect(() => {\n properties.current.viewport = viewport.getCurrentViewport(camera);\n updatePosition();\n }, [camera, updatePosition, viewport]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) 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+ {"version":3,"sources":["../src/scene/index.ts","../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import BakeScene from './BakeScene';\nimport SceneSync from './SceneSync';\n\nexport { BakeScene, SceneSync };\n","import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notifier as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotifier {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotifier(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n return {\n width: viewport.getCurrentViewport(customCamera ?? camera).width,\n height: viewport.getCurrentViewport(customCamera ?? camera).height,\n 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package/dist/scene.mjs CHANGED
@@ -57,9 +57,9 @@ function BakeScene(props) {
57
57
  }
58
58
  function NotificationHandler(props) {
59
59
  const [sceneReady, setSceneReady] = useState(false);
60
- return !sceneReady && /* @__PURE__ */ React.createElement(RenderNotification, { ...props, setSceneReady });
60
+ return !sceneReady && /* @__PURE__ */ React.createElement(RenderNotifier, { ...props, setSceneReady });
61
61
  }
62
- function RenderNotification(props) {
62
+ function RenderNotifier(props) {
63
63
  const scheduledForCallback = useRef(false);
64
64
  useFrame(() => {
65
65
  if (!scheduledForCallback.current) {
@@ -75,31 +75,36 @@ function RenderNotification(props) {
75
75
 
76
76
  // src/scene/SceneSync.tsx
77
77
  import { Hud } from "@react-three/drei";
78
- import { useThree } from "@react-three/fiber";
79
78
  import { cancelFrame, frame } from "motion/react";
80
79
  import React2, {
81
- useCallback as useCallback2,
80
+ useCallback as useCallback6,
82
81
  useId as useId2,
83
- useLayoutEffect as useLayoutEffect4,
82
+ useLayoutEffect as useLayoutEffect7,
84
83
  useRef as useRef2,
85
- useState as useState2
84
+ useState as useState4
86
85
  } from "react";
87
86
 
87
+ // src/hooks/breakpoints.ts
88
+ import { useCallback, useState as useState2 } from "react";
89
+
90
+ // src/hooks/screenCallback.ts
91
+ import { useLayoutEffect } from "react";
92
+
88
93
  // src/hooks/effectOnce.ts
89
- import { useEffect, useLayoutEffect } from "react";
94
+ import { useEffect, useLayoutEffect as useLayoutEffect2 } from "react";
90
95
  function useLayoutEffectOnce(callback) {
91
- useLayoutEffect(callback, []);
96
+ useLayoutEffect2(callback, []);
92
97
  }
93
98
 
94
99
  // src/hooks/lenisCallback.ts
95
- import { useCallback, useLayoutEffect as useLayoutEffect3 } from "react";
100
+ import { useCallback as useCallback2, useLayoutEffect as useLayoutEffect4 } from "react";
96
101
 
97
102
  // src/hooks/orbit.ts
98
- import { useLayoutEffect as useLayoutEffect2 } from "react";
103
+ import { useLayoutEffect as useLayoutEffect3 } from "react";
99
104
  function useOrbit(options) {
100
105
  const { onResize, onIntersect } = options.events;
101
106
  const { rootMargin = "25% 0px 25% 0px" } = options;
102
- useLayoutEffect2(() => {
107
+ useLayoutEffect3(() => {
103
108
  if (!options.target) return;
104
109
  if (!options.target.current) return;
105
110
  let orbitResize = void 0;
@@ -129,11 +134,11 @@ function useLenisCallback(callback, options) {
129
134
  "useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance"
130
135
  );
131
136
  }
132
- const callbackWrapScroll = useCallback(
137
+ const callbackWrapScroll = useCallback2(
133
138
  () => callback(weaverSetup._lenisInstance.actualScroll, "scroll"),
134
139
  [callback]
135
140
  );
136
- const callbackWrapResize = useCallback(
141
+ const callbackWrapResize = useCallback2(
137
142
  () => callback(weaverSetup._lenisInstance.actualScroll, "resize"),
138
143
  [callback]
139
144
  );
@@ -152,7 +157,7 @@ function useLenisCallback(callback, options) {
152
157
  },
153
158
  rootMargin: "50% 0px 50% 0px"
154
159
  });
155
- useLayoutEffect3(() => {
160
+ useLayoutEffect4(() => {
156
161
  if (!options?.intersectOn) {
157
162
  weaverSetup._lenisInstance.on("scroll", callbackWrapScroll);
158
163
  window.addEventListener("resize", callbackWrapResize);
@@ -173,6 +178,29 @@ function useLenisCallback(callback, options) {
173
178
  ]);
174
179
  }
175
180
 
181
+ // src/hooks/mouseCallback.ts
182
+ import { useCallback as useCallback3, useLayoutEffect as useLayoutEffect5 } from "react";
183
+
184
+ // src/hooks/navigateAnchor.ts
185
+ import { useCallback as useCallback4 } from "react";
186
+ import { useNavigate } from "react-router";
187
+
188
+ // src/hooks/rawParams.ts
189
+ import { useLocation } from "react-router";
190
+
191
+ // src/hooks/screen.ts
192
+ import { useCallback as useCallback5, useLayoutEffect as useLayoutEffect6, useState as useState3 } from "react";
193
+
194
+ // src/hooks/viewport.ts
195
+ import { useThree } from "@react-three/fiber";
196
+ function useViewport(customCamera) {
197
+ const { viewport, camera } = useThree();
198
+ return {
199
+ width: viewport.getCurrentViewport(customCamera ?? camera).width,
200
+ height: viewport.getCurrentViewport(customCamera ?? camera).height
201
+ };
202
+ }
203
+
176
204
  // src/scene/SceneSync.tsx
177
205
  function SceneSync(props) {
178
206
  if (props.trackingMode === "relaxed" && !weaverSetup._lenisInstance) {
@@ -193,7 +221,7 @@ function SceneSync(props) {
193
221
  return /* @__PURE__ */ React2.createElement(TunnelIn, null, /* @__PURE__ */ React2.createElement(SyncInternal, { key: unique, ...props }));
194
222
  }
195
223
  function SyncInternal(props) {
196
- const { viewport, camera } = useThree();
224
+ const viewport = useViewport();
197
225
  const defaultControl = useRef2(null);
198
226
  const {
199
227
  attach,
@@ -203,23 +231,18 @@ function SyncInternal(props) {
203
231
  disableScaling,
204
232
  onLayoutUpdate
205
233
  } = props;
206
- const properties = useRef2({
207
- viewport: void 0
208
- });
209
- const updatePosition = useCallback2(() => {
234
+ const updatePosition = useCallback6(() => {
210
235
  const activeControl = control ?? defaultControl;
211
- const vp = properties.current.viewport;
212
- if (!vp) return;
213
236
  const domRect = attach.current.getBoundingClientRect();
214
237
  const screenH = window.innerHeight;
215
238
  const screenW = window.innerWidth;
216
- const vpWidthRatio = vp.width / screenW;
217
- const vpHeightRatio = vp.height / screenH;
218
- const scrollOffset = weaverSetup._lenisInstance.actualScroll / screenH * vp.height;
239
+ const vpWidthRatio = viewport.width / screenW;
240
+ const vpHeightRatio = viewport.height / screenH;
241
+ const scrollOffset = weaverSetup._lenisInstance.actualScroll / screenH * viewport.height;
219
242
  const w = domRect.width * vpWidthRatio;
220
243
  const h = domRect.height * vpHeightRatio;
221
- const x = domRect.x * vpWidthRatio + w * 0.5 - vp.width * 0.5;
222
- const y = vp.height * 0.5 - (domRect.y + weaverSetup._lenisInstance.actualScroll) * vpHeightRatio - h * 0.5 + scrollOffset;
244
+ const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;
245
+ const y = viewport.height * 0.5 - (domRect.y + weaverSetup._lenisInstance.actualScroll) * vpHeightRatio - h * 0.5 + scrollOffset;
223
246
  if (onLayoutUpdate) {
224
247
  onLayoutUpdate(domRect, { w, h }, { x, y });
225
248
  }
@@ -238,17 +261,25 @@ function SyncInternal(props) {
238
261
  }
239
262
  activeControl.current.position.x = x;
240
263
  activeControl.current.position.y = y;
241
- }, [attach, onLayoutUpdate, control, scaleFactor, disableScaling, stretch]);
242
- useLayoutEffect4(() => {
243
- properties.current.viewport = viewport.getCurrentViewport(camera);
244
- updatePosition();
245
- }, [camera, updatePosition, viewport]);
246
- const graceUpdate = useCallback2(() => {
264
+ }, [
265
+ attach,
266
+ control,
267
+ disableScaling,
268
+ onLayoutUpdate,
269
+ scaleFactor,
270
+ stretch,
271
+ viewport.height,
272
+ viewport.width
273
+ ]);
274
+ const graceUpdate = useCallback6(() => {
247
275
  try {
248
276
  updatePosition();
249
277
  } catch {
250
278
  }
251
279
  }, [updatePosition]);
280
+ useLayoutEffect7(() => {
281
+ graceUpdate();
282
+ }, [graceUpdate]);
252
283
  const mode = {
253
284
  relaxed: /* @__PURE__ */ React2.createElement(RelaxedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
254
285
  balanced: /* @__PURE__ */ React2.createElement(BalancedUpdate, { attach: props.attach, updatePosition: graceUpdate }),
@@ -277,7 +308,7 @@ function RelaxedUpdate(props) {
277
308
  }
278
309
  function BalancedUpdate(props) {
279
310
  const { updatePosition } = props;
280
- const [shouldUpdate, setShouldUpdate] = useState2(false);
311
+ const [shouldUpdate, setShouldUpdate] = useState4(false);
281
312
  useOrbit({
282
313
  target: props.attach,
283
314
  events: {
@@ -288,7 +319,7 @@ function BalancedUpdate(props) {
288
319
  },
289
320
  rootMargin: "50% 0px 50% 0px"
290
321
  });
291
- useLayoutEffect4(() => {
322
+ useLayoutEffect7(() => {
292
323
  if (shouldUpdate) {
293
324
  frame.read(updatePosition, true);
294
325
  } else {
@@ -303,7 +334,7 @@ function BalancedUpdate(props) {
303
334
  }
304
335
  function AggressiveUpdate(props) {
305
336
  const { updatePosition } = props;
306
- useLayoutEffect4(() => {
337
+ useLayoutEffect7(() => {
307
338
  frame.read(updatePosition, true);
308
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  return () => {
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  cancelFrame(updatePosition);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts"],"sourcesContent":["import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n return (\n <TunnelIn>\n <Fragment key={pipeObjects}>{props.children}</Fragment>\n <NotificationHandler\n key={unique}\n onSceneReady={props.onSceneReady}\n loadTaskDelay={props.loadTaskDelay}\n />\n </TunnelIn>\n );\n}\n\nfunction NotificationHandler(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n}) {\n const [sceneReady, setSceneReady] = useState(false);\n /**\n * `useFrame` is expensive for something that only triggers once, so yea,\n * we'll remove the notification as soon as the job is done.\n */\n return (\n !sceneReady && (\n <RenderNotification {...props} setSceneReady={setSceneReady} />\n )\n );\n}\n\nfunction RenderNotification(props: {\n onSceneReady: () => void;\n loadTaskDelay?: number;\n setSceneReady: Dispatch<SetStateAction<boolean>>;\n}) {\n const scheduledForCallback = useRef(false);\n\n useFrame(() => {\n if (!scheduledForCallback.current) {\n scheduledForCallback.current = true;\n setTimeout(() => {\n props.setSceneReady(true);\n props.onSceneReady();\n }, props.loadTaskDelay ?? 50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { useThree, type Viewport } from '@react-three/fiber';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const { viewport, camera } = useThree();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const properties: RefObject<{\n viewport?: Omit<Viewport, 'dpr' | 'initialDpr'>;\n }> = useRef({\n viewport: undefined,\n });\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const vp = properties.current.viewport;\n if (!vp) return;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = vp.width / screenW;\n const vpHeightRatio = vp.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * vp.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - vp.width * 0.5;\n const y =\n vp.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [attach, onLayoutUpdate, control, scaleFactor, disableScaling, stretch]);\n\n /**\n * Update position when `camera` changes.\n */\n useLayoutEffect(() => {\n properties.current.viewport = viewport.getCurrentViewport(camera);\n updatePosition();\n }, [camera, updatePosition, viewport]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, 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+ {"version":3,"sources":["../src/scene/BakeScene.tsx","../src/setup.ts","../src/scene/SceneSync.tsx","../src/hooks/breakpoints.ts","../src/hooks/screenCallback.ts","../src/hooks/effectOnce.ts","../src/hooks/lenisCallback.ts","../src/hooks/orbit.ts","../src/hooks/mouseCallback.ts","../src/hooks/navigateAnchor.ts","../src/hooks/rawParams.ts","../src/hooks/screen.ts","../src/hooks/viewport.ts"],"sourcesContent":["import { useFrame } from '@react-three/fiber';\nimport React, {\n Dispatch,\n Fragment,\n type ReactNode,\n SetStateAction,\n useId,\n useRef,\n useState,\n} from 'react';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * `BakeScene`: This component will notifiy when the global 3D scene is ready.\n *\n * It works by tune in the `useFrame` from `@react-three/fiber`. When the scene is loaded, `useFreame` will fire\n * with ease, the component takes advantage of that, and because `useLoader` is unreliable.\n *\n * This component also accepts 3D elements `children` to be rendered directly to the canvas with some camera options.\n * But you don't have to put every 3D components inside the baker, for example, `SceneSync`s in the page are also\n * being watched by this component.\n *\n * The route renderer **CAN'T** detect if the page has 3D elements or not, so if a page uses any sort of 3D rendering,\n * this component **MUST** be a children iniside `Pipeline` (`index.tsx`), then pass the state value that bake changes\n * to `Pipeline`'s `contentReady` in order for the `BakeScene` to work behind loading fallback screen.\n */\nexport default function BakeScene(props: {\n children?: ReactNode;\n tunnelIn?: BasicTunnelIn;\n loadTaskDelay?: number;\n onSceneReady: () => void;\n}) {\n const unique = useId();\n const pipeObjects = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. 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50);\n }\n });\n\n return null;\n}\n","import Lenis from 'lenis';\nimport { ReactNode } from 'react';\n\nexport type BasicTunnelIn = ({ children }: { children: ReactNode }) => null;\n\ndeclare global {\n var __weaverLenis: Lenis | undefined;\n var __weaver3DTunnel: BasicTunnelIn | undefined;\n}\n\nclass WeaverSetup {\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _lenisInstance(): Lenis | undefined {\n return globalThis.__weaverLenis;\n }\n set _lenisInstance(val: Lenis | undefined) {\n globalThis.__weaverLenis = val;\n }\n\n /**\n * This variable is handled internally by weaver. **Do not use**.\n */\n get _Default3DTunnelIn(): BasicTunnelIn | undefined {\n return globalThis.__weaver3DTunnel;\n }\n set _Default3DTunnelIn(val: BasicTunnelIn | undefined) {\n globalThis.__weaver3DTunnel = val;\n }\n\n setLenisInstance(instance: Lenis) {\n this._lenisInstance = instance;\n }\n set3DTunnel(tunnelIn: BasicTunnelIn) {\n this._Default3DTunnelIn = tunnelIn;\n }\n}\n\nexport const weaverSetup = new WeaverSetup();\n","import { Hud } from '@react-three/drei';\nimport { cancelFrame, frame } from 'motion/react';\nimport React, {\n type ReactNode,\n type RefObject,\n useCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { Group } from 'three';\nimport { useViewport } from '../hooks';\nimport { useLayoutEffectOnce } from '../hooks/effectOnce';\nimport { useLenisCallback } from '../hooks/lenisCallback';\nimport { useOrbit } from '../hooks/orbit';\nimport { BasicTunnelIn, weaverSetup } from '../setup';\n\nexport type Basic3DTransforms = {\n scale: {\n set: (x: number, y: number, z: number) => void;\n };\n position: {\n x: number;\n y: number;\n };\n};\n\ninterface SyncProps {\n /**\n * HTML element ref that `<SceneSync />` will use to sync with the scene.\n *\n * ```tsx\n * <div ref={container} />\n * <SceneSync attach={container}>\n * <group />\n * </SceneSync>\n * ```\n */\n attach: RefObject<HTMLElement | null>;\n\n /**\n * This variable allows fine-grain control over your scene when passed to `<SceneSync />`.\n *\n * `<SceneSync />` will use its own ref and group when creating your scene to control its scale and position.\n * Setting this variable will disable the internal ref, and you can decide on which object gets controlled.\n *\n * This variable is needed for `hud` if you wanted to add a custom camera.\n *\n * For listening to change details, use `onLayoutChange` instead.\n */\n control?: RefObject<Basic3DTransforms | null>;\n\n /**\n * When this variable is set, `<SceneSync />` will send updates when the scene update its positions.\n *\n * The function return the calculated DOM rect, with dimension and position in 3D measurements.\n */\n onLayoutUpdate?: (\n rect: DOMRect,\n dimension: { w: number; h: number },\n position: { x: number; y: number }\n ) => void;\n\n /**\n * Use `Hud` for this scene or not.\n *\n * This is useful when you want to apply custom camera for this scene, or renders multiple scenes on each other.\n *\n * NOTE: When setting a custom camera, the `control` variable must also be set and mount to your scene, not related to the camera\n * to avoid unwanted behavior.\n *\n * `<SceneSync />` groups children passed to it by default, so the camera is also in the group, when syncer updates the group,\n * the camera is also change, ruining the effect.\n */\n hud?: boolean;\n\n /**\n * Control the scene's scaling when positioning.\n */\n scaleFactor?: number;\n\n /**\n * `<SceneSync />` avoid stretching the object by default by using the smallest dimension of the DOM element.\n *\n * This variable will tell `<SceneSync />` to stretch it anyways.\n */\n stretch?: boolean;\n\n /**\n * Disable automatic scaling on the object.\n *\n * This variable will also disable any scaling settings like `stretch` and `scaleFactor`.\n */\n disableScaling?: boolean;\n\n /**\n * `<SceneSync />` will depend on this variable to adjust how it should update.\n *\n * There are 3 modes: `relaxed`, `balanced` and `aggressive`.\n *\n * For each mode, there will be some very distinct trade-offs\n *\n * - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.\n * - (+): Minimal update calls, best performance.\n * - (-): The scene get desynced the moment DOM element moves without changing its sizes.\n * When the scene bleeds out of the DOM element too much, if IntersectionObserver reported that the DOM element\n * is out of view, the part of the scene that did not fully moved out of view will stay there.\n * - `balanced`: Uses IntersectionObserver paired with frame-based update, together with ResizeObserver.\n * - (+): Just enough update calls to allow the DOM element to move freely while maintain aceptable performance.\n * - (-): It will update on every frame when the object gets into view as reported by IntersectionObserver. And the same\n * problem with `relaxed` mode when the scene bleeds out too much.\n * - `aggressive`: Frame-based update only. This mode is like how `<View />` from `@react-three/drei` kepts track of DOM elements.\n * - (+): Designed for precise element <-> scene updates. Can't be desynced, if desynced, that's a bug.\n * - (-): This is frame-based. It will fire updates as long as the scene is still mounted. Too many scenes with this\n * mode enabled is not a good idea. Acceptable amount would be 3 scenes with this mode.\n *\n * Best of both worlds is `balanced` mode, for simpler scenes that doesn't change its position, `relaxed` should be used.\n */\n trackingMode: 'relaxed' | 'balanced' | 'aggressive';\n\n /**\n * Set a custom tunnel for `<SceneSync />` send the components to for this scene only.\n *\n * Which is useful for example, put the objects inside a container in the scene.\n *\n * To set a default tunnel, pass it to `setDefaulTunnel` before use.\n */\n tunnelIn?: BasicTunnelIn;\n\n children: ReactNode;\n}\n\ninterface HudProps extends SyncProps {\n hud: true;\n /**\n * Set the `renderPriority` to render things for `Hud`.\n *\n * This variable is ignored when `hud` is not `true`.\n */\n hudRenderPriority: number;\n}\n\ninterface NormalProps extends SyncProps {\n hud?: false;\n}\n\n/**\n * A core part of an in-house tool called `weaver`.\n *\n * A component to allow three objects to track and sync with DOM element.\n *\n * The component uses `<Hud />` under the \"hud\", so if you want to use more than one `<SceneSync />`,\n * you must set `renderPriority`. If not, the component will render the last scene pushed through React.\n */\nexport default function SceneSync(props: NormalProps | HudProps) {\n if (props.trackingMode === 'relaxed' && !weaverSetup._lenisInstance) {\n throw Error(\n \"SceneSync's relaxed mode won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const unique = useId();\n\n const TunnelIn = props.tunnelIn ?? weaverSetup._Default3DTunnelIn;\n\n if (!TunnelIn) {\n throw Error(\n 'Failed to find a tunnel to use. Consider setting a default tunnel.'\n );\n }\n\n if (props.hud) {\n return (\n <TunnelIn>\n <Hud key={unique} renderPriority={props.hudRenderPriority}>\n <SyncInternal {...props} />\n </Hud>\n </TunnelIn>\n );\n }\n\n return (\n <TunnelIn>\n <SyncInternal key={unique} {...props} />\n </TunnelIn>\n );\n}\n\nfunction SyncInternal(props: SyncProps) {\n const viewport = useViewport();\n\n const defaultControl = useRef<Group>(null);\n const {\n attach,\n control,\n scaleFactor,\n stretch,\n disableScaling,\n onLayoutUpdate,\n } = props;\n\n const updatePosition = useCallback(() => {\n const activeControl = control ?? defaultControl;\n\n const domRect = attach.current!.getBoundingClientRect();\n const screenH = window.innerHeight;\n const screenW = window.innerWidth;\n\n const vpWidthRatio = viewport.width / screenW;\n const vpHeightRatio = viewport.height / screenH;\n\n const scrollOffset =\n (weaverSetup._lenisInstance!.actualScroll / screenH) * viewport.height;\n\n const w = domRect.width * vpWidthRatio;\n const h = domRect.height * vpHeightRatio;\n\n const x = domRect.x * vpWidthRatio + w * 0.5 - viewport.width * 0.5;\n const y =\n viewport.height * 0.5 -\n (domRect.y + weaverSetup._lenisInstance!.actualScroll) * vpHeightRatio -\n h * 0.5 +\n scrollOffset;\n\n if (onLayoutUpdate) {\n onLayoutUpdate(domRect, { w, h }, { x, y });\n }\n\n const unwrapedScaleFactor = scaleFactor ?? 1;\n\n if (!disableScaling) {\n if (!stretch) {\n const minScale = Math.min(w, h) * unwrapedScaleFactor;\n activeControl.current!.scale.set(minScale, minScale, minScale);\n } else {\n activeControl.current!.scale.set(\n w * unwrapedScaleFactor,\n h * unwrapedScaleFactor,\n Math.min(w, h) * unwrapedScaleFactor\n );\n }\n }\n\n // eslint-disable-next-line react-hooks/immutability\n activeControl.current!.position.x = x;\n activeControl.current!.position.y = y;\n }, [\n attach,\n control,\n disableScaling,\n onLayoutUpdate,\n scaleFactor,\n stretch,\n viewport.height,\n viewport.width,\n ]);\n\n const graceUpdate = useCallback(() => {\n try {\n updatePosition();\n } catch {\n /* empty */\n }\n }, [updatePosition]);\n\n /**\n * Update position when function changes.\n */\n useLayoutEffect(() => {\n graceUpdate();\n }, [graceUpdate]);\n\n const mode = {\n relaxed: (\n <RelaxedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n balanced: (\n <BalancedUpdate attach={props.attach} updatePosition={graceUpdate} />\n ),\n aggressive: <AggressiveUpdate updatePosition={graceUpdate} />,\n };\n\n if (props.control) {\n return (\n <>\n {props.children}\n {mode[props.trackingMode]}\n </>\n );\n }\n\n return (\n <group ref={defaultControl}>\n {props.children}\n {mode[props.trackingMode]}\n </group>\n );\n}\n\nfunction RelaxedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n /**\n * Scroll hook to update object correctly to the current HTML scroll position.\n */\n useLenisCallback(updatePosition, {\n initialCall: true,\n intersectOn: props.attach,\n });\n\n /**\n * Allows the element to resize too.\n */\n useOrbit({\n target: props.attach,\n events: {\n onIntersect: updatePosition,\n onResize: updatePosition,\n },\n });\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction BalancedUpdate(props: {\n attach: RefObject<HTMLElement | null>;\n updatePosition: () => void;\n}) {\n const { updatePosition } = props;\n\n const [shouldUpdate, setShouldUpdate] = useState(false);\n\n useOrbit({\n target: props.attach,\n events: {\n onIntersect(entry) {\n setShouldUpdate(entry.isIntersecting);\n },\n onResize: updatePosition,\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (shouldUpdate) {\n frame.read(updatePosition, true);\n } else {\n cancelFrame(updatePosition);\n }\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition, shouldUpdate]);\n\n useLayoutEffectOnce(updatePosition);\n return null;\n}\n\nfunction AggressiveUpdate(props: { updatePosition: () => void }) {\n const { updatePosition } = props;\n\n useLayoutEffect(() => {\n frame.read(updatePosition, true);\n\n return () => {\n cancelFrame(updatePosition);\n };\n }, [updatePosition]);\n\n return null;\n}\n","import { useCallback, useState } from 'react';\nimport { useScreenCallback } from './screenCallback';\n\n/**\n * A screen size hook to change components when media-query isn't viable. For example, swap out\n * components when screen gets too small, changing layout of a 3D scene to match the size.\n *\n * The value passed in must be sorted in ascending order.\n *\n * The hooks return where the screen size belong inbetween, for example:\n *\n * ```\n * Input: \" 640 768 1024 1280 1536 \"\n * | | | | | |\n * Returns: 0 1 2 3 4 5\n * ```\n *\n * @param breakpoints Default value is TailwindCSS's screen sizes:\n * `[640, 768, 1024, 1280, 1536]`\n *\n * @returns A number from `0` to `breakpoints.length + 1` depends on screen sizes.\n */\nexport function useBreakpoints(\n breakpoints: number[] = [640, 768, 1024, 1280, 1536]\n) {\n const getBreakpoint = useCallback(\n (width: number) => {\n let result = breakpoints!.length;\n for (let index = 0; index < breakpoints!.length; index++) {\n if (width < breakpoints![index]) {\n result = index;\n break;\n }\n }\n\n return result;\n },\n [breakpoints]\n );\n\n const [breakAt, setBreakAt] = useState<number>(\n getBreakpoint(window.innerWidth)\n );\n\n const breakpointCheck = useCallback(\n (latest: { width: number; height: number }) => {\n const result = getBreakpoint(latest.width);\n if (result !== breakAt) {\n setBreakAt(result);\n }\n },\n [breakAt, getBreakpoint]\n );\n useScreenCallback(breakpointCheck);\n\n return breakAt;\n}\n","import { useLayoutEffect } from 'react';\n\nexport interface ScreenCallbackValues {\n width: number;\n height: number;\n}\n\ntype Callback = (props: ScreenCallbackValues) => void;\n\n/**\n * A callback-based screen hook. Recommended.\n */\nexport function useScreenCallback(\n callback: Callback,\n options?: { initialCall?: boolean }\n) {\n useLayoutEffect(() => {\n const reportScreen = () =>\n callback({\n width: window.innerWidth,\n height: window.innerHeight,\n });\n\n // Call it first time when the hook was initialized.\n if (options?.initialCall) {\n reportScreen();\n }\n\n window.addEventListener('resize', reportScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', reportScreen);\n };\n }, [callback, options?.initialCall]);\n}\n","import { useEffect, useLayoutEffect } from 'react';\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useEffect(callback, []);\n}\n\n/**\n * Effect to run once on mount/unmount, ignore all cautions.\n *\n * Strict mode still make this effect runs twice, but never by a state change.\n *\n * Used for initialization, clean up.\n */\nexport function useLayoutEffectOnce(callback: React.EffectCallback) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(callback, []);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { weaverSetup } from '../setup';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A lenis scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n */\nexport function useLenisCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n if (!weaverSetup._lenisInstance) {\n throw Error(\n \"useLenisCallback won't work without a lenis instance. Provide one via weaverSetup.setLenisInstance\"\n );\n }\n\n const callbackWrapScroll = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(weaverSetup._lenisInstance!.actualScroll, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n weaverSetup._lenisInstance!.on('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(weaverSetup._lenisInstance!.actualScroll, 'initialize');\n }\n\n return () => {\n weaverSetup._lenisInstance!.off('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { type RefObject, useLayoutEffect } from 'react';\n\n/**\n * A simple Orbit hook for ResizeObserver and IntersectionObserver.\n *\n * @param target HTML element ref to attach to.\n * @param events Specify which events should the orbit tracks.\n * @param rootMargin Adjust `rootMargin` option for `IntersectionObserver`.\n */\nexport function useOrbit(options: {\n target?: RefObject<HTMLElement | null>;\n events: {\n onResize?: (entry: ResizeObserverEntry) => void;\n onIntersect?: (entry: IntersectionObserverEntry) => void;\n };\n rootMargin?: string;\n}) {\n const { onResize, onIntersect } = options.events;\n const { rootMargin = '25% 0px 25% 0px' } = options;\n\n useLayoutEffect(() => {\n if (!options.target) return;\n if (!options.target.current) return;\n\n let orbitResize = undefined;\n if (onResize) {\n orbitResize = new ResizeObserver((entries) => onResize(entries[0]));\n orbitResize.observe(options.target.current);\n }\n let orbitIntersect = undefined;\n if (onIntersect) {\n orbitIntersect = new IntersectionObserver(\n (entries) => onIntersect(entries[0]),\n { rootMargin }\n );\n orbitIntersect.observe(options.target.current);\n }\n\n return () => {\n orbitResize?.disconnect();\n orbitIntersect?.disconnect();\n };\n }, [onIntersect, onResize, rootMargin, options.target]);\n}\n","import { type RefObject, useCallback, useLayoutEffect } from 'react';\nimport { useOrbit } from './orbit';\n\ninterface HookOptions {\n /**\n * Hook will report when first initialized without waiting for scroll event to actually happens.\n */\n initialCall?: boolean;\n /**\n * Set an element to only call when the element is actually entering the viewport (with 25% `rootMargin`).\n */\n intersectOn?: RefObject<HTMLOrSVGElement | null>;\n}\n\nexport type ScrollCallbackReason = 'resize' | 'scroll' | 'initialize';\n\n/**\n * A DOM scroll hook.\n *\n * This hook calls many time and repeated. Update states inside this hook carefully to avoid performance issues.\n *\n * For manipulating elements matches closely with the actual scroll offet, consider use `lenis` and utilize `useLenisCallback`.\n */\nexport function useMouseCallback(\n callback: (latest: number, reason: ScrollCallbackReason) => void,\n options?: HookOptions\n) {\n const callbackWrapScroll = useCallback(\n () => callback(window.scrollY, 'scroll'),\n [callback]\n );\n const callbackWrapResize = useCallback(\n () => callback(window.scrollY, 'resize'),\n [callback]\n );\n\n useOrbit({\n target: options?.intersectOn as RefObject<HTMLElement | null> | undefined,\n events: {\n onIntersect(entry) {\n if (entry.isIntersecting) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n } else {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n }\n },\n },\n rootMargin: '50% 0px 50% 0px',\n });\n\n useLayoutEffect(() => {\n if (!options?.intersectOn) {\n window.addEventListener('scroll', callbackWrapScroll);\n window.addEventListener('resize', callbackWrapResize);\n }\n\n if (options?.initialCall) {\n callback(window.scrollY, 'initialize');\n }\n\n return () => {\n window.removeEventListener('scroll', callbackWrapScroll);\n window.removeEventListener('resize', callbackWrapResize);\n };\n }, [\n callback,\n callbackWrapResize,\n callbackWrapScroll,\n options?.initialCall,\n options?.intersectOn,\n ]);\n}\n","import { useCallback } from 'react';\nimport { useNavigate } from 'react-router';\n\n/**\n * A hook to replace `<Link>` from `react-router`, attach the function to\n * `onClick` event of an anchor tag to overwrites its behavior.\n *\n * Example usage:\n * ```tsx\n * const navigator = useNavigateAnchor();\n *\n * return (\n * <a href=\"/\" onClick={navigator}>\n * Navigate\n * </a>\n * );\n * ```\n *\n * @param onNavigate Calls when a navigation event happens.\n * @param onSameRoute Calls when user is on the same route, no navigation happens.\n * @returns\n */\nexport function useNavigateAnchor(\n onNavigate?: () => void,\n onSameRoute?: () => void\n) {\n const navigate = useNavigate();\n\n return useCallback(\n (event: React.MouseEvent<HTMLAnchorElement, MouseEvent>) => {\n event.preventDefault();\n const href = event.currentTarget.getAttribute('href');\n if (href) {\n if (onNavigate) {\n onNavigate();\n }\n\n if (href !== window.location.pathname) {\n navigate(event.currentTarget.getAttribute('href') ?? '');\n } else {\n if (onSameRoute) {\n onSameRoute();\n }\n }\n }\n },\n [onNavigate, navigate, onSameRoute]\n );\n}\n","import { useLocation } from 'react-router';\n\n/**\n * Routing hook. This hook updates and splits pathname on location change.\n *\n * Great for creating custom routes on the fly under the same parent `Pipeline`.\n */\nexport function useRawParams(): (string | undefined)[] {\n const { pathname } = useLocation();\n\n return pathname.split('/').filter((param) => param !== '');\n}\n","import { useCallback, useLayoutEffect, useState } from 'react';\n\n/**\n * A state-based screen hook. It will change its state on resize.\n */\nexport function useScreen() {\n const [width, setWidth] = useState(window.innerWidth);\n const [height, setHeight] = useState(window.innerHeight);\n\n const setScreen = useCallback(() => {\n setWidth(window.innerWidth);\n setHeight(window.innerHeight);\n }, []);\n\n useLayoutEffect(() => {\n window.addEventListener('resize', setScreen, { passive: true });\n\n return () => {\n window.removeEventListener('resize', setScreen);\n };\n }, [setScreen]);\n\n return { width: width, height: height };\n}\n","import { useThree } from '@react-three/fiber';\nimport { OrthographicCamera, PerspectiveCamera } from 'three';\n\n/**\n * Get current threejs viewport with the actual current.\n */\nexport function useViewport(\n customCamera?: OrthographicCamera | PerspectiveCamera\n) {\n const { viewport, camera } = useThree();\n\n return {\n width: viewport.getCurrentViewport(customCamera ?? camera).width,\n height: viewport.getCurrentViewport(customCamera ?? camera).height,\n 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package/docs/SCENE.md CHANGED
@@ -67,6 +67,11 @@ Fit your 3D scene inside a DOM element!!!
67
67
  Create a DOM element, and pass its ref to `SceneSync`, put your 3D scene inside of `SceneSync`. And that scene will get synced with
68
68
  that DOM element, there are multiple ways for you to decide on how a scene should be synced.
69
69
 
70
+ The component works by creating a group, containing your scene, and position the group along with user scroll, or frame-based positioning.
71
+
72
+ > [!CAUTION]
73
+ > The only limitation is to never touch the camera, you can initialize a custom camera, but in no way you should move/rotate it.
74
+
70
75
  There are 3 modes: `relaxed`, `balanced` and `aggressive`:
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76
  - `relaxed`: Uses IntersectionObserver paired with lenis hook, together with ResizeObserver.
72
77
  - (+): Minimal update calls, best performance.
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "repository": {
6
6
  "url": "git+https://github.com/neveranyart/weaver.git"
7
7
  },
8
- "version": "1.0.21",
8
+ "version": "1.0.23",
9
9
  "description": "A collection of React CSR components, hooks for handling many moving part of a creative web with ease. ",
10
10
  "packageManager": "yarn@4.10.3",
11
11
  "publishConfig": {