@neutrinoparticles/js-v1.1-phaser 1.1.2 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/neutrinoparticles.js-v1.1-phaser.cjs.js +3 -3
- package/dist/neutrinoparticles.js-v1.1-phaser.cjs.js.map +1 -1
- package/dist/neutrinoparticles.js-v1.1-phaser.es.js +8 -5
- package/dist/neutrinoparticles.js-v1.1-phaser.es.js.map +1 -1
- package/dist/neutrinoparticles.js-v1.1-phaser.umd.js +1 -1
- package/dist/neutrinoparticles.js-v1.1-phaser.umd.js.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
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# Changelog
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## [1.1.3] - 2026-09-10
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- Fixed existing sprites drawing black on the first frame after an effect was created between frames, such as from an input handler (issue #352)
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## [1.1.2] - 2026-09-03
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- Fixed particles rendering with the wrong texture and colours on Mali GPUs (Samsung Galaxy S10 / S20 and other Exynos-based devices): every particle took the first texture of its batch and opaque colours came out broken. The per-particle data texture is now uploaded as an integer texture, so the packed particle fields no longer pass through the float pipeline that flushes them on those GPUs (issue #348)
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// Mirror of the ES 3.00 shader.
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gl_FragColor.rgb *= vColor.a;
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}
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`,S=class S{constructor(e,t){a(this,"neutrino");a(this,"gl");a(this,"_shaderProgram",null);a(this,"_indexBuffer",null);a(this,"_dummyVB",null);a(this,"_indexBufferCapacity",0);a(this,"_vao",null);a(this,"_isWebGL1",!1);a(this,"_maxBatchTextures",S.MAX_BATCH_TEXTURES);a(this,"_hasElementIndexUint",!1);a(this,"_vaoExt",null);a(this,"_aIdBuffer",null);a(this,"_aIdLocation",-1);a(this,"_uDataTexture",null);a(this,"_uDataTextureWidth",null);a(this,"_uMetaTexture",null);a(this,"_uDataTexSize",null);a(this,"_uCameraRight",null);a(this,"_uCameraUp",null);a(this,"_uCameraDir",null);a(this,"_uViewProjMatrix",null);a(this,"_uModelMatrix",null);a(this,"_uViewportAspect",null);a(this,"_uWorldAlpha",null);a(this,"_uTextures",[]);a(this,"_uTexRemaps",[]);a(this,"_noiseInitialized",!1);this.gl=e,this.neutrino=t,this._isWebGL1=typeof e.createVertexArray!="function",this._isWebGL1&&this._probeWebGL1Capabilities(),this._initShader(),this._isWebGL1&&this._smokeTestVertexTextureFetch()}initializeNoise(e,t,n){if(this._noiseInitialized){t&&t();return}this.neutrino.initializeNoise(e,()=>{this._noiseInitialized=!0,t&&t()},n)}generateNoise(){if(this._noiseInitialized)return;const e=new this.neutrino.NoiseGenerator;for(;!e.step(););this._noiseInitialized=!0}get shaderProgram(){return this._shaderProgram}get isWebGL1(){return this._isWebGL1}get maxBatchTextures(){return this._maxBatchTextures}get uDataTexture(){return this._uDataTexture}get uDataTextureWidth(){return this._uDataTextureWidth}get uMetaTexture(){return this._uMetaTexture}get uDataTexSize(){return this._uDataTexSize}get uCameraRight(){return this._uCameraRight}get uCameraUp(){return this._uCameraUp}get uCameraDir(){return this._uCameraDir}get uViewProjMatrix(){return this._uViewProjMatrix}get uModelMatrix(){return this._uModelMatrix}get uViewportAspect(){return this._uViewportAspect}get uWorldAlpha(){return this._uWorldAlpha}get uTextures(){return this._uTextures}get uTexRemaps(){return this._uTexRemaps}ensureIndexBuffer(e){if(e<=this._indexBufferCapacity)return;const t=this.gl,n=this._isWebGL1?null:t.getParameter(t.VERTEX_ARRAY_BINDING),r=t.getParameter(t.ARRAY_BUFFER_BINDING),o=t.getParameter(t.ELEMENT_ARRAY_BUFFER_BINDING);this._indexBuffer&&t.deleteBuffer(this._indexBuffer),this._dummyVB&&(t.deleteBuffer(this._dummyVB),this._dummyVB=null),this._vao&&(t.deleteVertexArray(this._vao),this._vao=null),this._aIdBuffer&&(t.deleteBuffer(this._aIdBuffer),this._aIdBuffer=null);const l=e>16383;if(l&&this._isWebGL1&&!this._hasElementIndexUint)throw new Error(`NeutrinoParticles (js-v1.1): the effect needs 32-bit indices (${e} particles) but this WebGL1 context lacks OES_element_index_uint.`);const
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`,S=class S{constructor(e,t){a(this,"neutrino");a(this,"gl");a(this,"_shaderProgram",null);a(this,"_indexBuffer",null);a(this,"_dummyVB",null);a(this,"_indexBufferCapacity",0);a(this,"_vao",null);a(this,"_isWebGL1",!1);a(this,"_maxBatchTextures",S.MAX_BATCH_TEXTURES);a(this,"_hasElementIndexUint",!1);a(this,"_vaoExt",null);a(this,"_aIdBuffer",null);a(this,"_aIdLocation",-1);a(this,"_uDataTexture",null);a(this,"_uDataTextureWidth",null);a(this,"_uMetaTexture",null);a(this,"_uDataTexSize",null);a(this,"_uCameraRight",null);a(this,"_uCameraUp",null);a(this,"_uCameraDir",null);a(this,"_uViewProjMatrix",null);a(this,"_uModelMatrix",null);a(this,"_uViewportAspect",null);a(this,"_uWorldAlpha",null);a(this,"_uTextures",[]);a(this,"_uTexRemaps",[]);a(this,"_noiseInitialized",!1);this.gl=e,this.neutrino=t,this._isWebGL1=typeof e.createVertexArray!="function",this._isWebGL1&&this._probeWebGL1Capabilities(),this._initShader(),this._isWebGL1&&this._smokeTestVertexTextureFetch()}initializeNoise(e,t,n){if(this._noiseInitialized){t&&t();return}this.neutrino.initializeNoise(e,()=>{this._noiseInitialized=!0,t&&t()},n)}generateNoise(){if(this._noiseInitialized)return;const e=new this.neutrino.NoiseGenerator;for(;!e.step(););this._noiseInitialized=!0}get shaderProgram(){return this._shaderProgram}get isWebGL1(){return this._isWebGL1}get maxBatchTextures(){return this._maxBatchTextures}get uDataTexture(){return this._uDataTexture}get uDataTextureWidth(){return this._uDataTextureWidth}get uMetaTexture(){return this._uMetaTexture}get uDataTexSize(){return this._uDataTexSize}get uCameraRight(){return this._uCameraRight}get uCameraUp(){return this._uCameraUp}get uCameraDir(){return this._uCameraDir}get uViewProjMatrix(){return this._uViewProjMatrix}get uModelMatrix(){return this._uModelMatrix}get uViewportAspect(){return this._uViewportAspect}get uWorldAlpha(){return this._uWorldAlpha}get uTextures(){return this._uTextures}get uTexRemaps(){return this._uTexRemaps}ensureIndexBuffer(e){if(e<=this._indexBufferCapacity)return;const t=this.gl,n=this._isWebGL1?null:t.getParameter(t.VERTEX_ARRAY_BINDING),r=t.getParameter(t.ARRAY_BUFFER_BINDING),o=t.getParameter(t.ELEMENT_ARRAY_BUFFER_BINDING);this._indexBuffer&&t.deleteBuffer(this._indexBuffer),this._dummyVB&&(t.deleteBuffer(this._dummyVB),this._dummyVB=null),this._vao&&(t.deleteVertexArray(this._vao),this._vao=null),this._aIdBuffer&&(t.deleteBuffer(this._aIdBuffer),this._aIdBuffer=null);const l=e>16383;if(l&&this._isWebGL1&&!this._hasElementIndexUint)throw new Error(`NeutrinoParticles (js-v1.1): the effect needs 32-bit indices (${e} particles) but this WebGL1 context lacks OES_element_index_uint.`);const c=l?new Uint32Array(e*6):new Uint16Array(e*6);for(let i=0;i<e;i++){const d=i*4,g=i*6;c[g+0]=d+0,c[g+1]=d+1,c[g+2]=d+2,c[g+3]=d+0,c[g+4]=d+2,c[g+5]=d+3}if(this._indexBuffer=t.createBuffer(),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,this._indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,c,t.STATIC_DRAW),this._isWebGL1){const i=new Float32Array(e*4);for(let d=0;d<i.length;d++)i[d]=d;this._aIdBuffer=t.createBuffer(),t.bindBuffer(t.ARRAY_BUFFER,this._aIdBuffer),t.bufferData(t.ARRAY_BUFFER,i,t.STATIC_DRAW)}else this._dummyVB=t.createBuffer(),t.bindBuffer(t.ARRAY_BUFFER,this._dummyVB),t.bufferData(t.ARRAY_BUFFER,e*4,t.STATIC_DRAW),this._vao=t.createVertexArray(),t.bindVertexArray(this._vao),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,this._indexBuffer),t.bindBuffer(t.ARRAY_BUFFER,this._dummyVB),t.enableVertexAttribArray(0),t.vertexAttribPointer(0,1,t.UNSIGNED_BYTE,!1,0,0),t.bindVertexArray(n);t.bindBuffer(t.ARRAY_BUFFER,r),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,o),this._indexBufferCapacity=e}get vao(){return this._vao}get indexBuffer(){return this._indexBuffer}get aIdBuffer(){return this._aIdBuffer}get aIdLocation(){return this._aIdLocation}get indexType(){return this._indexBufferCapacity>16383?this.gl.UNSIGNED_INT:this.gl.UNSIGNED_SHORT}unbindVao(){this._isWebGL1?this._vaoExt&&this._vaoExt.bindVertexArrayOES(null):this.gl.bindVertexArray(null)}destroy(){const e=this.gl;this._shaderProgram&&e.deleteProgram(this._shaderProgram),this._indexBuffer&&e.deleteBuffer(this._indexBuffer),this._dummyVB&&e.deleteBuffer(this._dummyVB),this._vao&&e.deleteVertexArray(this._vao),this._aIdBuffer&&e.deleteBuffer(this._aIdBuffer)}_probeWebGL1Capabilities(){const e=this.gl;if(!e.getExtension("OES_texture_float"))throw new Error("NeutrinoParticles (js-v1.1): WebGL1 context lacks OES_texture_float; WebGL2 or WebGL1 with vertex float textures is required.");const t=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS);if(t<2)throw new Error("NeutrinoParticles (js-v1.1): WebGL1 context has "+t+" vertex texture units (2 required); WebGL2 or WebGL1 with vertex float textures is required.");const n=e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT);if(!n||n.precision===0)throw new Error("NeutrinoParticles (js-v1.1): WebGL1 context lacks highp float in fragment shaders; WebGL2 or WebGL1 with fragment highp is required.");this._hasElementIndexUint=!!e.getExtension("OES_element_index_uint"),this._vaoExt=e.getExtension("OES_vertex_array_object");const r=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),o=e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS);this._maxBatchTextures=Math.max(1,Math.min(S.MAX_BATCH_TEXTURES,r-2,o))}_smokeTestVertexTextureFetch(){const e=this.gl,t=`precision highp float;
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attribute float aId;
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uniform sampler2D uF;
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uniform sampler2D uB;
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`,n=`precision mediump float;
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varying vec4 vC;
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void main() { gl_FragColor = vC; }
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`,r=e.getParameter(e.VIEWPORT),o=e.getParameter(e.CURRENT_PROGRAM),l=e.getParameter(e.ARRAY_BUFFER_BINDING),
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`,r=e.getParameter(e.VIEWPORT),o=e.getParameter(e.CURRENT_PROGRAM),l=e.getParameter(e.ARRAY_BUFFER_BINDING),c=e.getParameter(e.FRAMEBUFFER_BINDING),i=e.getParameter(e.ACTIVE_TEXTURE);e.activeTexture(e.TEXTURE0);const d=e.getParameter(e.TEXTURE_BINDING_2D);e.activeTexture(e.TEXTURE1);const g=e.getParameter(e.TEXTURE_BINDING_2D),U=e.isEnabled(e.BLEND),P=e.isEnabled(e.DEPTH_TEST),A=e.isEnabled(e.SCISSOR_TEST);let v=null,b=null,R=null,y=null,x=null,m=null,u=-1,T=!1,E=null,p=4,h=0,f=0,w=0,C=!1,B=!1;const _=new Uint8Array(4);try{v=e.createProgram(),e.attachShader(v,this._compileShader(e.VERTEX_SHADER,t)),e.attachShader(v,this._compileShader(e.FRAGMENT_SHADER,n)),e.linkProgram(v);const D=(I,F)=>{const M=e.createTexture();return e.bindTexture(e.TEXTURE_2D,M),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,1,1,0,e.RGBA,I,F),M};e.activeTexture(e.TEXTURE0),b=D(e.FLOAT,new Float32Array([1,.5,.25,1])),R=D(e.UNSIGNED_BYTE,new Uint8Array([51,102,153,255])),y=e.createTexture(),e.bindTexture(e.TEXTURE_2D,y),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,1,1,0,e.RGBA,e.UNSIGNED_BYTE,null),x=e.createFramebuffer(),e.bindFramebuffer(e.FRAMEBUFFER,x),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,y,0),m=e.createBuffer(),e.bindBuffer(e.ARRAY_BUFFER,m),e.bufferData(e.ARRAY_BUFFER,new Float32Array([0]),e.STATIC_DRAW),B=e.getProgramParameter(v,e.LINK_STATUS),B&&(e.useProgram(v),e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,b),e.activeTexture(e.TEXTURE1),e.bindTexture(e.TEXTURE_2D,R),e.uniform1i(e.getUniformLocation(v,"uF"),0),e.uniform1i(e.getUniformLocation(v,"uB"),1),u=e.getAttribLocation(v,"aId"),T=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_ENABLED),E=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING),p=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_SIZE),h=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_TYPE),C=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_NORMALIZED),f=e.getVertexAttrib(u,e.VERTEX_ATTRIB_ARRAY_STRIDE),w=e.getVertexAttribOffset(u,e.VERTEX_ATTRIB_ARRAY_POINTER),e.enableVertexAttribArray(u),e.vertexAttribPointer(u,1,e.FLOAT,!1,0,0),e.viewport(0,0,1,1),e.disable(e.BLEND),e.disable(e.DEPTH_TEST),e.disable(e.SCISSOR_TEST),e.drawArrays(e.POINTS,0,1),e.readPixels(0,0,1,1,e.RGBA,e.UNSIGNED_BYTE,_),B=Math.abs(_[0]-51)<=2&&Math.abs(_[1]-51)<=2&&Math.abs(_[2]-38)<=2)}finally{u>=0&&(E&&(e.bindBuffer(e.ARRAY_BUFFER,E),e.vertexAttribPointer(u,p,h,C,f,w)),T?e.enableVertexAttribArray(u):e.disableVertexAttribArray(u)),x&&e.deleteFramebuffer(x),y&&e.deleteTexture(y),b&&e.deleteTexture(b),R&&e.deleteTexture(R),m&&e.deleteBuffer(m),v&&e.deleteProgram(v),e.bindFramebuffer(e.FRAMEBUFFER,c),e.bindBuffer(e.ARRAY_BUFFER,l),e.useProgram(o),e.activeTexture(e.TEXTURE0),e.bindTexture(e.TEXTURE_2D,d),e.activeTexture(e.TEXTURE1),e.bindTexture(e.TEXTURE_2D,g),e.activeTexture(i),U&&e.enable(e.BLEND),P&&e.enable(e.DEPTH_TEST),A&&e.enable(e.SCISSOR_TEST),e.viewport(r[0],r[1],r[2],r[3])}if(!B)throw new Error(`NeutrinoParticles (js-v1.1): WebGL1 vertex texture fetch smoke test failed (got ${_[0]},${_[1]},${_[2]}); WebGL2 or WebGL1 with working vertex float textures is required.`)}_initShader(){const e=this.gl,t=this._isWebGL1?vertexShaderSourceGL1:vertexShaderSource,n=this._isWebGL1?fragmentShaderSourceGL1:fragmentShaderSource,r=this._compileShader(e.VERTEX_SHADER,t),o=this._compileShader(e.FRAGMENT_SHADER,n);if(this._shaderProgram=e.createProgram(),e.attachShader(this._shaderProgram,r),e.attachShader(this._shaderProgram,o),e.linkProgram(this._shaderProgram),!e.getProgramParameter(this._shaderProgram,e.LINK_STATUS))throw new Error("Shader link error: "+e.getProgramInfoLog(this._shaderProgram));e.deleteShader(r),e.deleteShader(o),this._uDataTexture=e.getUniformLocation(this._shaderProgram,"uDataTexture"),this._uCameraRight=e.getUniformLocation(this._shaderProgram,"uCameraRight"),this._uCameraUp=e.getUniformLocation(this._shaderProgram,"uCameraUp"),this._uCameraDir=e.getUniformLocation(this._shaderProgram,"uCameraDir"),this._uViewProjMatrix=e.getUniformLocation(this._shaderProgram,"uViewProjMatrix"),this._uModelMatrix=e.getUniformLocation(this._shaderProgram,"uModelMatrix"),this._uViewportAspect=e.getUniformLocation(this._shaderProgram,"uViewportAspect"),this._uWorldAlpha=e.getUniformLocation(this._shaderProgram,"uWorldAlpha"),this._isWebGL1?(this._uMetaTexture=e.getUniformLocation(this._shaderProgram,"uMetaTexture"),this._uDataTexSize=e.getUniformLocation(this._shaderProgram,"uDataTexSize"),this._aIdLocation=e.getAttribLocation(this._shaderProgram,"aId")):this._uDataTextureWidth=e.getUniformLocation(this._shaderProgram,"uDataTextureWidth"),this._uTextures=[],this._uTexRemaps=[];for(let l=0;l<S.MAX_BATCH_TEXTURES;l++)this._uTextures.push(e.getUniformLocation(this._shaderProgram,`uTextures[${l}]`)),this._uTexRemaps.push(e.getUniformLocation(this._shaderProgram,`uTexRemaps[${l}]`))}_compileShader(e,t){const n=this.gl,r=n.createShader(e);if(n.shaderSource(r,t),n.compileShader(r),!n.getShaderParameter(r,n.COMPILE_STATUS)){const o=n.getShaderInfoLog(r);throw n.deleteShader(r),new Error("Shader compile error: "+o)}return r}};a(S,"MAX_BATCH_TEXTURES",8);let NeutrinoContext=S;class GamePlugin extends Phaser.Plugins.BasePlugin{constructor(){super(...arguments);a(this,"neutrino");a(this,"ctx");a(this,"texturesBasePath","")}init(t){if(t=Object.assign({texturesBasePath:"",generateNoise:!1},t),this.game.renderer.type!==Phaser.WEBGL)throw new Error("NeutrinoParticles (js-v1.1): a WebGL renderer is required (Canvas not supported).");const r=this.game.renderer.gl;this.texturesBasePath=t.texturesBasePath,this.neutrino=new Neutrino__namespace.Context,this.ctx=new NeutrinoContext(r,this.neutrino),t.generateNoise&&this.generateNoise()}start(){}stop(){}destroy(){this.ctx&&this.ctx.destroy(),this.neutrino=null,super.destroy()}loadNoise(t,n,r){this.ctx.initializeNoise(t,n||(()=>{}),r||(()=>{}))}generateNoise(){this.ctx.generateNoise()}}function noext(s){return s.replace(/\.[^/.]+$/,"")}class EffectModel{constructor(scene,scriptText,options){a(this,"gamePlugin");a(this,"scene");a(this,"effectModel");a(this,"textureFrames",[]);a(this,"texturesRemap",[]);a(this,"_numTexturesToLoadLeft",0);options=Object.assign({atlases:[]},options),this.gamePlugin=scene.plugins.get("neutrino"),this.scene=scene;const evalScript=`(function(ctx) {
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`+scriptText+`
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return new NeutrinoEffect(ctx);
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-
})(this.gamePlugin.neutrino);`;this.effectModel=eval(evalScript),this._startLoadTextures(options.atlases)}get ready(){return this._numTexturesToLoadLeft===0}glTexture(s){const e=this.textureFrames[s];return e?e.glTexture.webGLTexture:null}_startLoadTextures(s){const e=this.effectModel.textures.length;this._numTexturesToLoadLeft=e;for(let t=0;t<e;++t){const n=this.effectModel.textures[t],r=this.gamePlugin.texturesBasePath+n,o=noext(r);let l=this._findFrameInAtlases(s,n);if(l||(l=this._findFrameInAtlases(s,noext(n))),!l&&this.scene.sys.textures.exists(o)){const d=this.scene.sys.textures.get(o);l=d.get(d.firstFrame)}l?this._onTextureLoaded(t,l):(this.scene.load.once("filecomplete-image-"+o,((d,i)=>()=>{const c=this.scene.sys.textures.get(i);this._onTextureLoaded(d,c.get(c.firstFrame))})(t,o)),this.scene.load.image(o,r))}}_findFrameInAtlases(s,e){for(let t=0;t<s.length;++t){const n=s[t];if(!this.scene.sys.textures.exists(n))continue;const r=this.scene.sys.textures.get(n);if(r.has(e))return r.get(e)}return null}_onTextureLoaded(s,e){this.textureFrames[s]=e,this._numTexturesToLoadLeft--,this._numTexturesToLoadLeft===0&&this._initTexturesRemapIfNeeded()}_fullCover(s){return s.width===s.source.width&&s.height===s.source.height}_initTexturesRemapIfNeeded(){let s=!1;for(let e=0;e<this.textureFrames.length;++e)if(!this._fullCover(this.textureFrames[e])){s=!0;break}if(s)for(let e=0;e<this.textureFrames.length;++e){const t=this.textureFrames[e];this.texturesRemap[e]={x:t.u0,y:1-t.v1,width:t.u1-t.u0,height:t.v1-t.v0}}}}class NeutrinoFile extends Phaser.Loader.File{constructor(t,n){const{key:r,url:o,options:l,xhrSettings:d}=n;super(t,{type:"binary",extension:"js",responseType:"text",key:r,url:o,xhrSettings:d});a(this,"_options");this.cache=t.cacheManager.binary,this._options=l}onProcess(){this.state=Phaser.Loader.FILE_PROCESSING;const t=this.xhrLoader.response;this.data=new EffectModel(this.loader.scene,t,this._options),this.onProcessComplete()}}var Pause=(s=>(s[s.NO=0]="NO",s[s.BEFORE_UPDATE_OR_RENDER=1]="BEFORE_UPDATE_OR_RENDER",s[s.YES=2]="YES",s))(Pause||{});const RING_BUFFER_SIZE$1=3;class DataTextureManager{constructor(e,t,n,r){a(this,"textureWidth");a(this,"textureHeight");a(this,"_gl");a(this,"_data");a(this,"_textures",[]);a(this,"_currentIndex",0);const o=e.getParameter(e.MAX_TEXTURE_SIZE);if(n>o||r>o)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds GL MAX_TEXTURE_SIZE (${o}). Reduce effect particle capacity.`);this._gl=e,this.textureWidth=n,this.textureHeight=r,this._data=t;for(let l=0;l<RING_BUFFER_SIZE$1;l++){const d=e.createTexture();e.bindTexture(e.TEXTURE_2D,d),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32UI,n,r,0,e.RGBA_INTEGER,e.UNSIGNED_INT,null),this._textures.push(d)}e.bindTexture(e.TEXTURE_2D,null)}get currentTexture(){return this._textures[this._currentIndex]}uploadAndBind(e){const t=this._gl;t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this._textures[this._currentIndex]),t.pixelStorei(t.UNPACK_ALIGNMENT,4),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,!1),t.texSubImage2D(t.TEXTURE_2D,0,0,0,this.textureWidth,this.textureHeight,t.RGBA_INTEGER,t.UNSIGNED_INT,this._data)}advance(){this._currentIndex=(this._currentIndex+1)%RING_BUFFER_SIZE$1}destroy(){const e=this._gl;for(const t of this._textures)t&&e.deleteTexture(t);this._textures=[]}}class MetaTextureManager{constructor(e,t){a(this,"bytes");a(this,"_u32");this.bytes=new Uint8Array(e*t*4),this._u32=new Uint32Array(this.bytes.buffer)}build(e,t){const n=this._u32;for(let r=0;r<t;r++){const o=r*16,l=r*4;n[l]=e[o],n[l+1]=e[o+12],n[l+2]=e[o+13],n[l+3]=e[o+14]}}patchSlot(e,t,n){const r=this.bytes;let o=e*16;for(let l=0;l<t;l++)r[o]=n,o+=16}}const RING_BUFFER_SIZE=3;class DataTextureManagerGL1{constructor(e,t,n,r){a(this,"textureWidth");a(this,"textureHeight");a(this,"meta");a(this,"_gl");a(this,"_floatView");a(this,"_dataTextures",[]);a(this,"_metaTextures",[]);a(this,"_currentIndex",0);const o=e.getParameter(e.MAX_TEXTURE_SIZE);if(n>o||r>o)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds GL MAX_TEXTURE_SIZE (${o}). Reduce effect particle capacity.`);if(n*r>16777216)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds the WebGL1 render path texel cap (2^24). Reduce effect particle capacity.`);this._gl=e,this.textureWidth=n,this.textureHeight=r,this._floatView=new Float32Array(t.buffer,t.byteOffset,t.length),this.meta=new MetaTextureManager(n,r);const l=e.getParameter(e.ACTIVE_TEXTURE);e.activeTexture(e.TEXTURE0);const d=e.getParameter(e.TEXTURE_BINDING_2D);for(let i=0;i<RING_BUFFER_SIZE;i++)this._dataTextures.push(this._createTexture(e.FLOAT)),this._metaTextures.push(this._createTexture(e.UNSIGNED_BYTE));e.bindTexture(e.TEXTURE_2D,d),e.activeTexture(l)}get currentDataTexture(){return this._dataTextures[this._currentIndex]}get currentMetaTexture(){return this._metaTextures[this._currentIndex]}upload(e,t,n){const r=this._gl,o=this.textureWidth,l=Math.min(this.textureHeight,Math.ceil(e*4/o));if(l===0)return;const d=l*o*4;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.pixelStorei(r.UNPACK_ALIGNMENT,4),r.activeTexture(r.TEXTURE0+t),r.bindTexture(r.TEXTURE_2D,this.currentDataTexture),r.texSubImage2D(r.TEXTURE_2D,0,0,0,o,l,r.RGBA,r.FLOAT,this._floatView.subarray(0,d)),r.activeTexture(r.TEXTURE0+n),r.bindTexture(r.TEXTURE_2D,this.currentMetaTexture),r.texSubImage2D(r.TEXTURE_2D,0,0,0,o,l,r.RGBA,r.UNSIGNED_BYTE,this.meta.bytes.subarray(0,d))}advance(){this._currentIndex=(this._currentIndex+1)%RING_BUFFER_SIZE}destroy(){const e=this._gl;for(const t of this._dataTextures)e.deleteTexture(t);for(const t of this._metaTextures)e.deleteTexture(t);this._dataTextures=[],this._metaTextures=[]}_createTexture(e){const t=this._gl,n=t.createTexture();return t.bindTexture(t.TEXTURE_2D,n),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,this.textureWidth,this.textureHeight,0,t.RGBA,e,null),n}}const DATA_TEXTURE_UNIT=0,META_TEXTURE_UNIT=1,PARTICLE_TEXTURE_START_UNIT=1,PARTICLE_TEXTURE_START_UNIT_GL1=2,FLOATS_PER_PARTICLE=16,BYTES_PER_PARTICLE=FLOATS_PER_PARTICLE*4,MAX_BATCHES=64;class DrawBatch{constructor(){a(this,"blendMode",0);a(this,"startParticle",0);a(this,"numParticles",0);a(this,"numTextures",0);a(this,"glTextures",new Array(NeutrinoContext.MAX_BATCH_TEXTURES).fill(null));a(this,"remaps",new Array(NeutrinoContext.MAX_BATCH_TEXTURES).fill(null))}reset(){this.blendMode=0,this.startParticle=0,this.numParticles=0,this.numTextures=0}}class NeutrinoRenderer{constructor(){a(this,"_orthoMatrix",new Float32Array(16));a(this,"_perspMatrix",new Float32Array(16));a(this,"_vpMatrix",new Float32Array(16));a(this,"_projFrame",{x:0,y:0,width:0,height:0});a(this,"_modelMatrix",new Float32Array(16));a(this,"_texSlotMap",new Map);a(this,"_batchPool");a(this,"_batchCount",0);a(this,"_samplerUnitsProgram",null);this._batchPool=[];for(let e=0;e<MAX_BATCHES;e++)this._batchPool.push(new DrawBatch)}render(e,t,n,r,o,l,d){if(l===0)return;const i=e.gl,c=e.isWebGL1,g=c?PARTICLE_TEXTURE_START_UNIT_GL1:PARTICLE_TEXTURE_START_UNIT,U=e.maxBatchTextures,P=d.renderStyles,A=d.materials,v=c?t.meta:null;v&&v.build(r,l),this._batchCount=0;const b=this._texSlotMap;for(;this._batchPool.length<o.length;)this._batchPool.push(new DrawBatch);let R=0;for(;R<o.length;){const x=this._batchPool[this._batchCount];x.reset(),x.blendMode=this._resolveBlend(o[R].blendMode,A),x.startParticle=o[R].startParticleIndex,b.clear();let m=R;for(;m<o.length&&this._resolveBlend(o[m].blendMode,A)===x.blendMode;){const u=P[o[m].renderStyleIndex].textureIndices[0];if(!b.has(u)){if(b.size>=U)break;const p=b.size;b.set(u,p),x.glTextures[p]=d.glTextures[u]||null,x.remaps[p]=d.remaps[u]||null,x.numTextures=p+1}const T=b.get(u),E=o[m];if(v)v.patchSlot(E.startParticleIndex,E.numParticles,T);else if(T!==0)for(let p=0;p<E.numParticles;p++){const h=(E.startParticleIndex+p)*BYTES_PER_PARTICLE,f=n.getUint32(h,!0);n.setUint32(h,f&4294967040|T,!0)}x.numParticles+=E.numParticles,m++}this._batchCount++,R=m}const y=i.isEnabled(i.SCISSOR_TEST);try{if(i.disable(i.DEPTH_TEST),i.disable(i.STENCIL_TEST),i.disable(i.SCISSOR_TEST),i.disable(i.CULL_FACE),i.depthMask(!1),i.colorMask(!0,!0,!0,!0),i.useProgram(e.shaderProgram),this._samplerUnitsProgram!==e.shaderProgram){const f=c?e.maxBatchTextures:NeutrinoContext.MAX_BATCH_TEXTURES;for(let w=0;w<f;w++)i.uniform1i(e.uTextures[w],g+w);this._samplerUnitsProgram=e.shaderProgram}if(c){const f=t;f.upload(l,DATA_TEXTURE_UNIT,META_TEXTURE_UNIT),i.uniform1i(e.uDataTexture,DATA_TEXTURE_UNIT),i.uniform1i(e.uMetaTexture,META_TEXTURE_UNIT),i.uniform2f(e.uDataTexSize,f.textureWidth,f.textureHeight)}else{const f=t;f.uploadAndBind(DATA_TEXTURE_UNIT),i.uniform1i(e.uDataTexture,DATA_TEXTURE_UNIT),i.uniform1i(e.uDataTextureWidth,f.textureWidth)}i.uniform3f(e.uCameraRight,1,0,0),i.uniform3f(e.uCameraUp,0,-1,0),i.uniform3f(e.uCameraDir,0,0,-1);const x=d.viewportWidth,m=d.viewportHeight,u=d.zoom||1,T=this._orthoMatrix;if(T.fill(0),T[0]=2/x*u,T[5]=-2/m*u,T[10]=0,T[15]=1,T[12]=-1-2/x*u*d.scrollX,T[13]=1+2/m*u*d.scrollY,d.projection){const f=this._projFrame;f.x=0,f.y=0,f.width=x,f.height=m,d.projection.setScreenFrame(f),d.projection.writeMatrix(this._perspMatrix),this._mulMatrix(this._vpMatrix,T,this._perspMatrix),i.uniformMatrix4fv(e.uViewProjMatrix,!1,this._vpMatrix)}else i.uniformMatrix4fv(e.uViewProjMatrix,!1,T);const E=m>0?x/m:1;e.uViewportAspect&&i.uniform1f(e.uViewportAspect,E),e.uWorldAlpha&&i.uniform1f(e.uWorldAlpha,d.worldAlpha);const p=d.model,h=this._modelMatrix;h[0]=p.a,h[1]=p.b,h[2]=0,h[3]=0,h[4]=p.c,h[5]=p.d,h[6]=0,h[7]=0,h[8]=0,h[9]=0,h[10]=1,h[11]=0,h[12]=p.tx,h[13]=p.ty,h[14]=0,h[15]=1,i.uniformMatrix4fv(e.uModelMatrix,!1,h),c?(e.unbindVao(),i.bindBuffer(i.ARRAY_BUFFER,e.aIdBuffer),i.enableVertexAttribArray(e.aIdLocation),i.vertexAttribPointer(e.aIdLocation,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.indexBuffer)):i.bindVertexArray(e.vao),i.enable(i.BLEND);for(let f=0;f<this._batchCount;f++){const w=this._batchPool[f];this._applyBlendMode(i,w.blendMode);for(let _=0;_<w.numTextures;_++){const D=g+_;i.activeTexture(i.TEXTURE0+D),i.bindTexture(i.TEXTURE_2D,w.glTextures[_]);const I=w.remaps[_];I?i.uniform4f(e.uTexRemaps[_],I.x,I.y,I.width,I.height):i.uniform4f(e.uTexRemaps[_],0,0,1,1)}const C=w.startParticle*6,B=w.numParticles*6;i.drawElements(i.TRIANGLES,B,e.indexType,C*(e.indexType===i.UNSIGNED_INT?4:2))}}finally{c?(i.disableVertexAttribArray(e.aIdLocation),i.bindBuffer(i.ARRAY_BUFFER,null),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,null)):i.bindVertexArray(null),i.useProgram(null),i.activeTexture(i.TEXTURE0+DATA_TEXTURE_UNIT),i.bindTexture(i.TEXTURE_2D,null),y&&i.enable(i.SCISSOR_TEST)}}_mulMatrix(e,t,n){for(let r=0;r<16;r+=4){const o=n[r],l=n[r+1],d=n[r+2],i=n[r+3];e[r]=t[0]*o+t[4]*l+t[8]*d+t[12]*i,e[r+1]=t[1]*o+t[5]*l+t[9]*d+t[13]*i,e[r+2]=t[2]*o+t[6]*l+t[10]*d+t[14]*i,e[r+3]=t[3]*o+t[7]*l+t[11]*d+t[15]*i}}_resolveBlend(e,t){return t&&e>=0&&e<t.length?t[e]:e}_applyBlendMode(e,t){switch(t){default:case 0:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 1:e.blendFunc(e.ONE,e.ONE);break;case 2:e.blendFunc(e.DST_COLOR,e.ONE_MINUS_SRC_ALPHA);break}}}const sharedRenderer=new NeutrinoRenderer;class Effect extends Phaser.GameObjects.GameObject{constructor(t,n,r){r=Object.assign({position:[0,0,0],angle:0,scale:1,pause:Pause.BEFORE_UPDATE_OR_RENDER,generatorsPaused:!1},r||{});super(n,"Neutrino");a(this,"gamePlugin");a(this,"effectModel");a(this,"effect",null);a(this,"x",0);a(this,"y",0);a(this,"z",0);a(this,"angle",0);a(this,"rotation",0);a(this,"scaleX",1);a(this,"scaleY",1);a(this,"scrollFactorX",1);a(this,"scrollFactorY",1);a(this,"alpha",1);a(this,"depth",0);a(this,"blendMode",Phaser.BlendModes.NORMAL);a(this,"projection");a(this,"_dataTextureManager",null);a(this,"_worldPosition");a(this,"_worldScaledPosition");a(this,"_worldRotation",[0,0,0,1]);a(this,"_worldScale");a(this,"_tempMatrix1");a(this,"_tempMatrix2");a(this,"_unpauseOnUpdateRender");a(this,"_glTexturesScratch",[]);this.gamePlugin=n.plugins.get("neutrino"),this.effectModel=t,this.x=r.position[0],this.y=r.position[1],this.z=r.position[2],this.angle=r.angle,this.scaleX=r.scale,this.scaleY=r.scale,this.projection=r.projection,this._worldPosition=new Phaser.Math.Vector2,this._worldScaledPosition=[0,0,0],this._worldScale=1,this._tempMatrix1=new Phaser.GameObjects.Components.TransformMatrix,this._tempMatrix2=new Phaser.GameObjects.Components.TransformMatrix,this._unpauseOnUpdateRender=r.pause===Pause.BEFORE_UPDATE_OR_RENDER,this._updateWorldTransform();const o={paused:r.pause!==Pause.NO,generatorsPaused:r.generatorsPaused};this.effectModel&&(this.effect=this.effectModel.effectModel.createInstance(this._renderPosition(),this._renderRotation(),o),this._dataTextureManager=this.gamePlugin.ctx.isWebGL1?new DataTextureManagerGL1(this.gamePlugin.ctx.gl,this.effect.particleDataUint32,this.effect.dataTextureWidth,this.effect.dataTextureHeight):new DataTextureManager(this.gamePlugin.ctx.gl,this.effect.particleDataUint32,this.effect.dataTextureWidth,this.effect.dataTextureHeight),this.gamePlugin.ctx.ensureIndexBuffer(this.effectModel.effectModel.totalParticles))}get ready(){return this.effectModel!=null&&this.effectModel.ready&&this.effect!=null}preUpdate(t,n){this.ready&&(this._checkUnpauseOnUpdateRender()||this._updateWorldTransform(),this.effect.update(n/1e3,this._renderPosition(),this._renderRotation()))}renderWebGL(t,n,r){if(!this.ready||this.alpha<=0)return;this._checkUnpauseOnUpdateRender();const o=this.gamePlugin.ctx,l=this._dataTextureManager;this.effect.construct([0,0,-1]);const d=this.effect.renderInstructions,i=d._totalParticles;if(i===0)return;t.flush();const c=this.effectModel.effectModel.textures.length,g=this._glTexturesScratch;g.length=c;for(let P=0;P<c;++P)g[P]=this.effectModel.glTexture(P);const U=this._worldScale;try{sharedRenderer.render(o,l,this.effect.particleDataView,this.effect.particleDataUint32,d,i,{model:{a:U,b:0,c:0,d:U,tx:0,ty:0},viewportWidth:t.width,viewportHeight:t.height,scrollX:r.scrollX*this.scrollFactorX,scrollY:r.scrollY*this.scrollFactorY,zoom:r.zoom,worldAlpha:this.alpha,projection:this.projection,glTextures:g,remaps:this.effectModel.texturesRemap,renderStyles:this.effect.model.renderStyles,materials:this.effect.model.materials}),l.advance()}finally{t.pipelines.rebind()}}restart(t){this.ready&&(this._applyTransformOptions(t),this._updateWorldTransform(),this.effect.restart(this._renderPosition(),this._renderRotation()))}resetPosition(t){this.ready&&(this._applyTransformOptions(t),this._updateWorldTransform(),this.effect.resetPosition(this._renderPosition(),this._renderRotation()))}pause(){this.ready&&this.effect.pauseAllEmitters()}unpause(){this.ready&&this.effect.unpauseAllEmitters()}get paused(){return this.ready?this.effect.areAllEmittersPaused():!1}pauseGenerators(){this.ready&&this.effect.pauseGeneratorsInAllEmitters()}unpauseGenerators(){this.ready&&this.effect.unpauseGeneratorsInAllEmitters()}get generatorsPaused(){return this.ready?this.effect.areGeneratorsInAllEmittersPaused():!1}setPropertyInAllEmitters(t,n){this.ready&&this.effect.setPropertyInAllEmitters(t,n)}setPropertyInEmitter(t,n,r){this.ready&&this.effect.setPropertyInEmitter(t,n,r)}getEmitterPropertyValue(t,n){if(this.ready)return n===void 0?this.effect.getEmitterPropertyValue(t):this.effect.getEmitterPropertyValue(t,n)}hasEmitterProperty(t,n){return this.ready?n===void 0?this.effect.hasEmitterProperty(t):this.effect.hasEmitterProperty(t,n):!1}getEmitterProperties(){return this.ready?this.effect.getEmitterProperties():[]}getNumParticles(){return this.ready?this.effect.getNumParticles():0}setScrollFactor(t,n){return this.scrollFactorX=t,this.scrollFactorY=n===void 0?t:n,this}setAlpha(t,n,r,o){return this.alpha=t===void 0?1:t,this}destroy(t){this._dataTextureManager&&(this._dataTextureManager.destroy(),this._dataTextureManager=null),super.destroy(t)}_applyTransformOptions(t){t&&(t.position&&(this.x=t.position[0],this.y=t.position[1],this.z=t.position[2]),t.angle!==void 0?(this.angle=t.angle,this.rotation=Phaser.Math.DegToRad(t.angle)):t.rotation!==void 0&&(this.rotation=t.rotation,this.angle=Phaser.Math.RadToDeg(t.rotation)))}_updateWorldTransform(){const t=(o,l)=>{if(!o)return;const d=this._tempMatrix2;d.applyITRS(o.x,o.y,o.rotation,o.scaleX,o.scaleY),d.multiply(l.matrix,l.matrix),l.angle+=o.angle,l.scale*=(o.scaleX+o.scaleY)*.5,t(o.parentContainer,l)},n={matrix:this._tempMatrix1.loadIdentity(),angle:this.angle,scale:(this.scaleX+this.scaleY)*.5};t(this.parentContainer,n),n.matrix.transformPoint(this.x,this.y,this._worldPosition),this._worldRotation=this.gamePlugin.neutrino.axisangle2quat_([0,0,1],n.angle),this._worldScale=n.scale;const r=this._worldScale!==0?1/this._worldScale:0;this._worldScaledPosition[0]=this._worldPosition.x*r,this._worldScaledPosition[1]=this._worldPosition.y*r,this._worldScaledPosition[2]=this.z*r}_renderPosition(){return this._worldScaledPosition}_renderRotation(){return this._worldRotation}_checkUnpauseOnUpdateRender(){return this._unpauseOnUpdateRender?(this.resetPosition(),this.unpause(),this._unpauseOnUpdateRender=!1,!0):!1}}class PerspectiveProjection{constructor(e){a(this,"_angleTan",0);a(this,"_screenWidth",0);a(this,"_screenPosX",0);a(this,"_screenPosY",0);a(this,"_z",0);a(this,"_near",0);this.horizontalAngle=e}set horizontalAngle(e){this._angleTan=Math.tan(e*.5/180*Math.PI)}setScreenFrame(e){this._screenWidth=e.width,this._screenPosX=e.x+e.width*.5,this._screenPosY=e.y+e.height*.5,this._z=this._screenWidth*.5/this._angleTan,this._near=this._z*.99}transformPosition(e,t){if(t[2]>this._near)return!1;const n=this._getScale(t);return e[0]=(t[0]-this._screenPosX)*n+this._screenPosX,e[1]=(t[1]-this._screenPosY)*n+this._screenPosY,!0}transformSize(e,t,n){const r=this._getScale(t);e[0]=n[0]*r,e[1]=n[1]*r}_getScale(e){return this._z/(this._z-e[2])}writeMatrix(e){const t=this._z,n=Number.isFinite(t)&&t>0?1/t:0;e.fill(0),e[0]=1,e[5]=1,e[8]=-this._screenPosX*n,e[9]=-this._screenPosY*n,e[11]=-n,e[15]=1}}let _installed=!1;function installPlugin(){_installed||(_installed=!0,Phaser.Loader.FileTypesManager.register("neutrino",function(s,e,t,n){if(Array.isArray(s))for(const r of s)this.addFile(new NeutrinoFile(this,r));else typeof s=="object"?this.addFile(new NeutrinoFile(this,s)):this.addFile(new NeutrinoFile(this,{key:s,url:e,options:t,xhrSettings:n}));return this}),Phaser.GameObjects.GameObjectFactory.register("neutrino",function(s,e){const t=new Effect(s,this.scene,e);return this.displayList.add(t),this.updateList.add(t),t}),Phaser.GameObjects.GameObjectCreator.register("neutrino",function(s){const e=new Effect(s.effectModel,this.scene,s);return s.add!==!1&&(this.scene.sys.displayList.add(e),this.scene.sys.updateList.add(e)),e}))}installPlugin();exports.DataTextureManager=DataTextureManager;exports.Effect=Effect;exports.EffectModel=EffectModel;exports.GamePlugin=GamePlugin;exports.NeutrinoContext=NeutrinoContext;exports.NeutrinoFile=NeutrinoFile;exports.NeutrinoRenderer=NeutrinoRenderer;exports.Pause=Pause;exports.PerspectiveProjection=PerspectiveProjection;exports.installPlugin=installPlugin;
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+
})(this.gamePlugin.neutrino);`;this.effectModel=eval(evalScript),this._startLoadTextures(options.atlases)}get ready(){return this._numTexturesToLoadLeft===0}glTexture(s){const e=this.textureFrames[s];return e?e.glTexture.webGLTexture:null}_startLoadTextures(s){const e=this.effectModel.textures.length;this._numTexturesToLoadLeft=e;for(let t=0;t<e;++t){const n=this.effectModel.textures[t],r=this.gamePlugin.texturesBasePath+n,o=noext(r);let l=this._findFrameInAtlases(s,n);if(l||(l=this._findFrameInAtlases(s,noext(n))),!l&&this.scene.sys.textures.exists(o)){const c=this.scene.sys.textures.get(o);l=c.get(c.firstFrame)}l?this._onTextureLoaded(t,l):(this.scene.load.once("filecomplete-image-"+o,((c,i)=>()=>{const d=this.scene.sys.textures.get(i);this._onTextureLoaded(c,d.get(d.firstFrame))})(t,o)),this.scene.load.image(o,r))}}_findFrameInAtlases(s,e){for(let t=0;t<s.length;++t){const n=s[t];if(!this.scene.sys.textures.exists(n))continue;const r=this.scene.sys.textures.get(n);if(r.has(e))return r.get(e)}return null}_onTextureLoaded(s,e){this.textureFrames[s]=e,this._numTexturesToLoadLeft--,this._numTexturesToLoadLeft===0&&this._initTexturesRemapIfNeeded()}_fullCover(s){return s.width===s.source.width&&s.height===s.source.height}_initTexturesRemapIfNeeded(){let s=!1;for(let e=0;e<this.textureFrames.length;++e)if(!this._fullCover(this.textureFrames[e])){s=!0;break}if(s)for(let e=0;e<this.textureFrames.length;++e){const t=this.textureFrames[e];this.texturesRemap[e]={x:t.u0,y:1-t.v1,width:t.u1-t.u0,height:t.v1-t.v0}}}}class NeutrinoFile extends Phaser.Loader.File{constructor(t,n){const{key:r,url:o,options:l,xhrSettings:c}=n;super(t,{type:"binary",extension:"js",responseType:"text",key:r,url:o,xhrSettings:c});a(this,"_options");this.cache=t.cacheManager.binary,this._options=l}onProcess(){this.state=Phaser.Loader.FILE_PROCESSING;const t=this.xhrLoader.response;this.data=new EffectModel(this.loader.scene,t,this._options),this.onProcessComplete()}}var Pause=(s=>(s[s.NO=0]="NO",s[s.BEFORE_UPDATE_OR_RENDER=1]="BEFORE_UPDATE_OR_RENDER",s[s.YES=2]="YES",s))(Pause||{});const RING_BUFFER_SIZE$1=3;class DataTextureManager{constructor(e,t,n,r){a(this,"textureWidth");a(this,"textureHeight");a(this,"_gl");a(this,"_data");a(this,"_textures",[]);a(this,"_currentIndex",0);const o=e.getParameter(e.MAX_TEXTURE_SIZE);if(n>o||r>o)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds GL MAX_TEXTURE_SIZE (${o}). Reduce effect particle capacity.`);this._gl=e,this.textureWidth=n,this.textureHeight=r,this._data=t;const l=e.getParameter(e.ACTIVE_TEXTURE);e.activeTexture(e.TEXTURE0);const c=e.getParameter(e.TEXTURE_BINDING_2D);for(let i=0;i<RING_BUFFER_SIZE$1;i++){const d=e.createTexture();e.bindTexture(e.TEXTURE_2D,d),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA32UI,n,r,0,e.RGBA_INTEGER,e.UNSIGNED_INT,null),this._textures.push(d)}e.bindTexture(e.TEXTURE_2D,c),e.activeTexture(l)}get currentTexture(){return this._textures[this._currentIndex]}uploadAndBind(e){const t=this._gl;t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this._textures[this._currentIndex]),t.pixelStorei(t.UNPACK_ALIGNMENT,4),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,!1),t.texSubImage2D(t.TEXTURE_2D,0,0,0,this.textureWidth,this.textureHeight,t.RGBA_INTEGER,t.UNSIGNED_INT,this._data)}advance(){this._currentIndex=(this._currentIndex+1)%RING_BUFFER_SIZE$1}destroy(){const e=this._gl;for(const t of this._textures)t&&e.deleteTexture(t);this._textures=[]}}class MetaTextureManager{constructor(e,t){a(this,"bytes");a(this,"_u32");this.bytes=new Uint8Array(e*t*4),this._u32=new Uint32Array(this.bytes.buffer)}build(e,t){const n=this._u32;for(let r=0;r<t;r++){const o=r*16,l=r*4;n[l]=e[o],n[l+1]=e[o+12],n[l+2]=e[o+13],n[l+3]=e[o+14]}}patchSlot(e,t,n){const r=this.bytes;let o=e*16;for(let l=0;l<t;l++)r[o]=n,o+=16}}const RING_BUFFER_SIZE=3;class DataTextureManagerGL1{constructor(e,t,n,r){a(this,"textureWidth");a(this,"textureHeight");a(this,"meta");a(this,"_gl");a(this,"_floatView");a(this,"_dataTextures",[]);a(this,"_metaTextures",[]);a(this,"_currentIndex",0);const o=e.getParameter(e.MAX_TEXTURE_SIZE);if(n>o||r>o)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds GL MAX_TEXTURE_SIZE (${o}). Reduce effect particle capacity.`);if(n*r>16777216)throw new Error(`NeutrinoParticles: data texture ${n}x${r} exceeds the WebGL1 render path texel cap (2^24). Reduce effect particle capacity.`);this._gl=e,this.textureWidth=n,this.textureHeight=r,this._floatView=new Float32Array(t.buffer,t.byteOffset,t.length),this.meta=new MetaTextureManager(n,r);const l=e.getParameter(e.ACTIVE_TEXTURE);e.activeTexture(e.TEXTURE0);const c=e.getParameter(e.TEXTURE_BINDING_2D);for(let i=0;i<RING_BUFFER_SIZE;i++)this._dataTextures.push(this._createTexture(e.FLOAT)),this._metaTextures.push(this._createTexture(e.UNSIGNED_BYTE));e.bindTexture(e.TEXTURE_2D,c),e.activeTexture(l)}get currentDataTexture(){return this._dataTextures[this._currentIndex]}get currentMetaTexture(){return this._metaTextures[this._currentIndex]}upload(e,t,n){const r=this._gl,o=this.textureWidth,l=Math.min(this.textureHeight,Math.ceil(e*4/o));if(l===0)return;const c=l*o*4;r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,!1),r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),r.pixelStorei(r.UNPACK_ALIGNMENT,4),r.activeTexture(r.TEXTURE0+t),r.bindTexture(r.TEXTURE_2D,this.currentDataTexture),r.texSubImage2D(r.TEXTURE_2D,0,0,0,o,l,r.RGBA,r.FLOAT,this._floatView.subarray(0,c)),r.activeTexture(r.TEXTURE0+n),r.bindTexture(r.TEXTURE_2D,this.currentMetaTexture),r.texSubImage2D(r.TEXTURE_2D,0,0,0,o,l,r.RGBA,r.UNSIGNED_BYTE,this.meta.bytes.subarray(0,c))}advance(){this._currentIndex=(this._currentIndex+1)%RING_BUFFER_SIZE}destroy(){const e=this._gl;for(const t of this._dataTextures)e.deleteTexture(t);for(const t of this._metaTextures)e.deleteTexture(t);this._dataTextures=[],this._metaTextures=[]}_createTexture(e){const t=this._gl,n=t.createTexture();return t.bindTexture(t.TEXTURE_2D,n),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,this.textureWidth,this.textureHeight,0,t.RGBA,e,null),n}}const DATA_TEXTURE_UNIT=0,META_TEXTURE_UNIT=1,PARTICLE_TEXTURE_START_UNIT=1,PARTICLE_TEXTURE_START_UNIT_GL1=2,FLOATS_PER_PARTICLE=16,BYTES_PER_PARTICLE=FLOATS_PER_PARTICLE*4,MAX_BATCHES=64;class DrawBatch{constructor(){a(this,"blendMode",0);a(this,"startParticle",0);a(this,"numParticles",0);a(this,"numTextures",0);a(this,"glTextures",new Array(NeutrinoContext.MAX_BATCH_TEXTURES).fill(null));a(this,"remaps",new Array(NeutrinoContext.MAX_BATCH_TEXTURES).fill(null))}reset(){this.blendMode=0,this.startParticle=0,this.numParticles=0,this.numTextures=0}}class NeutrinoRenderer{constructor(){a(this,"_orthoMatrix",new Float32Array(16));a(this,"_perspMatrix",new Float32Array(16));a(this,"_vpMatrix",new Float32Array(16));a(this,"_projFrame",{x:0,y:0,width:0,height:0});a(this,"_modelMatrix",new Float32Array(16));a(this,"_texSlotMap",new Map);a(this,"_batchPool");a(this,"_batchCount",0);a(this,"_samplerUnitsProgram",null);this._batchPool=[];for(let e=0;e<MAX_BATCHES;e++)this._batchPool.push(new DrawBatch)}render(e,t,n,r,o,l,c){if(l===0)return;const i=e.gl,d=e.isWebGL1,g=d?PARTICLE_TEXTURE_START_UNIT_GL1:PARTICLE_TEXTURE_START_UNIT,U=e.maxBatchTextures,P=c.renderStyles,A=c.materials,v=d?t.meta:null;v&&v.build(r,l),this._batchCount=0;const b=this._texSlotMap;for(;this._batchPool.length<o.length;)this._batchPool.push(new DrawBatch);let R=0;for(;R<o.length;){const x=this._batchPool[this._batchCount];x.reset(),x.blendMode=this._resolveBlend(o[R].blendMode,A),x.startParticle=o[R].startParticleIndex,b.clear();let m=R;for(;m<o.length&&this._resolveBlend(o[m].blendMode,A)===x.blendMode;){const u=P[o[m].renderStyleIndex].textureIndices[0];if(!b.has(u)){if(b.size>=U)break;const p=b.size;b.set(u,p),x.glTextures[p]=c.glTextures[u]||null,x.remaps[p]=c.remaps[u]||null,x.numTextures=p+1}const T=b.get(u),E=o[m];if(v)v.patchSlot(E.startParticleIndex,E.numParticles,T);else if(T!==0)for(let p=0;p<E.numParticles;p++){const h=(E.startParticleIndex+p)*BYTES_PER_PARTICLE,f=n.getUint32(h,!0);n.setUint32(h,f&4294967040|T,!0)}x.numParticles+=E.numParticles,m++}this._batchCount++,R=m}const y=i.isEnabled(i.SCISSOR_TEST);try{if(i.disable(i.DEPTH_TEST),i.disable(i.STENCIL_TEST),i.disable(i.SCISSOR_TEST),i.disable(i.CULL_FACE),i.depthMask(!1),i.colorMask(!0,!0,!0,!0),i.useProgram(e.shaderProgram),this._samplerUnitsProgram!==e.shaderProgram){const f=d?e.maxBatchTextures:NeutrinoContext.MAX_BATCH_TEXTURES;for(let w=0;w<f;w++)i.uniform1i(e.uTextures[w],g+w);this._samplerUnitsProgram=e.shaderProgram}if(d){const f=t;f.upload(l,DATA_TEXTURE_UNIT,META_TEXTURE_UNIT),i.uniform1i(e.uDataTexture,DATA_TEXTURE_UNIT),i.uniform1i(e.uMetaTexture,META_TEXTURE_UNIT),i.uniform2f(e.uDataTexSize,f.textureWidth,f.textureHeight)}else{const f=t;f.uploadAndBind(DATA_TEXTURE_UNIT),i.uniform1i(e.uDataTexture,DATA_TEXTURE_UNIT),i.uniform1i(e.uDataTextureWidth,f.textureWidth)}i.uniform3f(e.uCameraRight,1,0,0),i.uniform3f(e.uCameraUp,0,-1,0),i.uniform3f(e.uCameraDir,0,0,-1);const x=c.viewportWidth,m=c.viewportHeight,u=c.zoom||1,T=this._orthoMatrix;if(T.fill(0),T[0]=2/x*u,T[5]=-2/m*u,T[10]=0,T[15]=1,T[12]=-1-2/x*u*c.scrollX,T[13]=1+2/m*u*c.scrollY,c.projection){const f=this._projFrame;f.x=0,f.y=0,f.width=x,f.height=m,c.projection.setScreenFrame(f),c.projection.writeMatrix(this._perspMatrix),this._mulMatrix(this._vpMatrix,T,this._perspMatrix),i.uniformMatrix4fv(e.uViewProjMatrix,!1,this._vpMatrix)}else i.uniformMatrix4fv(e.uViewProjMatrix,!1,T);const E=m>0?x/m:1;e.uViewportAspect&&i.uniform1f(e.uViewportAspect,E),e.uWorldAlpha&&i.uniform1f(e.uWorldAlpha,c.worldAlpha);const p=c.model,h=this._modelMatrix;h[0]=p.a,h[1]=p.b,h[2]=0,h[3]=0,h[4]=p.c,h[5]=p.d,h[6]=0,h[7]=0,h[8]=0,h[9]=0,h[10]=1,h[11]=0,h[12]=p.tx,h[13]=p.ty,h[14]=0,h[15]=1,i.uniformMatrix4fv(e.uModelMatrix,!1,h),d?(e.unbindVao(),i.bindBuffer(i.ARRAY_BUFFER,e.aIdBuffer),i.enableVertexAttribArray(e.aIdLocation),i.vertexAttribPointer(e.aIdLocation,1,i.FLOAT,!1,0,0),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,e.indexBuffer)):i.bindVertexArray(e.vao),i.enable(i.BLEND);for(let f=0;f<this._batchCount;f++){const w=this._batchPool[f];this._applyBlendMode(i,w.blendMode);for(let _=0;_<w.numTextures;_++){const D=g+_;i.activeTexture(i.TEXTURE0+D),i.bindTexture(i.TEXTURE_2D,w.glTextures[_]);const I=w.remaps[_];I?i.uniform4f(e.uTexRemaps[_],I.x,I.y,I.width,I.height):i.uniform4f(e.uTexRemaps[_],0,0,1,1)}const C=w.startParticle*6,B=w.numParticles*6;i.drawElements(i.TRIANGLES,B,e.indexType,C*(e.indexType===i.UNSIGNED_INT?4:2))}}finally{d?(i.disableVertexAttribArray(e.aIdLocation),i.bindBuffer(i.ARRAY_BUFFER,null),i.bindBuffer(i.ELEMENT_ARRAY_BUFFER,null)):i.bindVertexArray(null),i.useProgram(null),i.activeTexture(i.TEXTURE0+DATA_TEXTURE_UNIT),i.bindTexture(i.TEXTURE_2D,null),y&&i.enable(i.SCISSOR_TEST)}}_mulMatrix(e,t,n){for(let r=0;r<16;r+=4){const o=n[r],l=n[r+1],c=n[r+2],i=n[r+3];e[r]=t[0]*o+t[4]*l+t[8]*c+t[12]*i,e[r+1]=t[1]*o+t[5]*l+t[9]*c+t[13]*i,e[r+2]=t[2]*o+t[6]*l+t[10]*c+t[14]*i,e[r+3]=t[3]*o+t[7]*l+t[11]*c+t[15]*i}}_resolveBlend(e,t){return t&&e>=0&&e<t.length?t[e]:e}_applyBlendMode(e,t){switch(t){default:case 0:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 1:e.blendFunc(e.ONE,e.ONE);break;case 2:e.blendFunc(e.DST_COLOR,e.ONE_MINUS_SRC_ALPHA);break}}}const sharedRenderer=new NeutrinoRenderer;class Effect extends Phaser.GameObjects.GameObject{constructor(t,n,r){r=Object.assign({position:[0,0,0],angle:0,scale:1,pause:Pause.BEFORE_UPDATE_OR_RENDER,generatorsPaused:!1},r||{});super(n,"Neutrino");a(this,"gamePlugin");a(this,"effectModel");a(this,"effect",null);a(this,"x",0);a(this,"y",0);a(this,"z",0);a(this,"angle",0);a(this,"rotation",0);a(this,"scaleX",1);a(this,"scaleY",1);a(this,"scrollFactorX",1);a(this,"scrollFactorY",1);a(this,"alpha",1);a(this,"depth",0);a(this,"blendMode",Phaser.BlendModes.NORMAL);a(this,"projection");a(this,"_dataTextureManager",null);a(this,"_worldPosition");a(this,"_worldScaledPosition");a(this,"_worldRotation",[0,0,0,1]);a(this,"_worldScale");a(this,"_tempMatrix1");a(this,"_tempMatrix2");a(this,"_unpauseOnUpdateRender");a(this,"_glTexturesScratch",[]);this.gamePlugin=n.plugins.get("neutrino"),this.effectModel=t,this.x=r.position[0],this.y=r.position[1],this.z=r.position[2],this.angle=r.angle,this.scaleX=r.scale,this.scaleY=r.scale,this.projection=r.projection,this._worldPosition=new Phaser.Math.Vector2,this._worldScaledPosition=[0,0,0],this._worldScale=1,this._tempMatrix1=new Phaser.GameObjects.Components.TransformMatrix,this._tempMatrix2=new Phaser.GameObjects.Components.TransformMatrix,this._unpauseOnUpdateRender=r.pause===Pause.BEFORE_UPDATE_OR_RENDER,this._updateWorldTransform();const o={paused:r.pause!==Pause.NO,generatorsPaused:r.generatorsPaused};this.effectModel&&(this.effect=this.effectModel.effectModel.createInstance(this._renderPosition(),this._renderRotation(),o),this._dataTextureManager=this.gamePlugin.ctx.isWebGL1?new DataTextureManagerGL1(this.gamePlugin.ctx.gl,this.effect.particleDataUint32,this.effect.dataTextureWidth,this.effect.dataTextureHeight):new DataTextureManager(this.gamePlugin.ctx.gl,this.effect.particleDataUint32,this.effect.dataTextureWidth,this.effect.dataTextureHeight),this.gamePlugin.ctx.ensureIndexBuffer(this.effectModel.effectModel.totalParticles))}get ready(){return this.effectModel!=null&&this.effectModel.ready&&this.effect!=null}preUpdate(t,n){this.ready&&(this._checkUnpauseOnUpdateRender()||this._updateWorldTransform(),this.effect.update(n/1e3,this._renderPosition(),this._renderRotation()))}renderWebGL(t,n,r){if(!this.ready||this.alpha<=0)return;this._checkUnpauseOnUpdateRender();const o=this.gamePlugin.ctx,l=this._dataTextureManager;this.effect.construct([0,0,-1]);const c=this.effect.renderInstructions,i=c._totalParticles;if(i===0)return;t.flush();const d=this.effectModel.effectModel.textures.length,g=this._glTexturesScratch;g.length=d;for(let P=0;P<d;++P)g[P]=this.effectModel.glTexture(P);const U=this._worldScale;try{sharedRenderer.render(o,l,this.effect.particleDataView,this.effect.particleDataUint32,c,i,{model:{a:U,b:0,c:0,d:U,tx:0,ty:0},viewportWidth:t.width,viewportHeight:t.height,scrollX:r.scrollX*this.scrollFactorX,scrollY:r.scrollY*this.scrollFactorY,zoom:r.zoom,worldAlpha:this.alpha,projection:this.projection,glTextures:g,remaps:this.effectModel.texturesRemap,renderStyles:this.effect.model.renderStyles,materials:this.effect.model.materials}),l.advance()}finally{t.pipelines.rebind()}}restart(t){this.ready&&(this._applyTransformOptions(t),this._updateWorldTransform(),this.effect.restart(this._renderPosition(),this._renderRotation()))}resetPosition(t){this.ready&&(this._applyTransformOptions(t),this._updateWorldTransform(),this.effect.resetPosition(this._renderPosition(),this._renderRotation()))}pause(){this.ready&&this.effect.pauseAllEmitters()}unpause(){this.ready&&this.effect.unpauseAllEmitters()}get paused(){return this.ready?this.effect.areAllEmittersPaused():!1}pauseGenerators(){this.ready&&this.effect.pauseGeneratorsInAllEmitters()}unpauseGenerators(){this.ready&&this.effect.unpauseGeneratorsInAllEmitters()}get generatorsPaused(){return this.ready?this.effect.areGeneratorsInAllEmittersPaused():!1}setPropertyInAllEmitters(t,n){this.ready&&this.effect.setPropertyInAllEmitters(t,n)}setPropertyInEmitter(t,n,r){this.ready&&this.effect.setPropertyInEmitter(t,n,r)}getEmitterPropertyValue(t,n){if(this.ready)return n===void 0?this.effect.getEmitterPropertyValue(t):this.effect.getEmitterPropertyValue(t,n)}hasEmitterProperty(t,n){return this.ready?n===void 0?this.effect.hasEmitterProperty(t):this.effect.hasEmitterProperty(t,n):!1}getEmitterProperties(){return this.ready?this.effect.getEmitterProperties():[]}getNumParticles(){return this.ready?this.effect.getNumParticles():0}setScrollFactor(t,n){return this.scrollFactorX=t,this.scrollFactorY=n===void 0?t:n,this}setAlpha(t,n,r,o){return this.alpha=t===void 0?1:t,this}destroy(t){this._dataTextureManager&&(this._dataTextureManager.destroy(),this._dataTextureManager=null),super.destroy(t)}_applyTransformOptions(t){t&&(t.position&&(this.x=t.position[0],this.y=t.position[1],this.z=t.position[2]),t.angle!==void 0?(this.angle=t.angle,this.rotation=Phaser.Math.DegToRad(t.angle)):t.rotation!==void 0&&(this.rotation=t.rotation,this.angle=Phaser.Math.RadToDeg(t.rotation)))}_updateWorldTransform(){const t=(o,l)=>{if(!o)return;const c=this._tempMatrix2;c.applyITRS(o.x,o.y,o.rotation,o.scaleX,o.scaleY),c.multiply(l.matrix,l.matrix),l.angle+=o.angle,l.scale*=(o.scaleX+o.scaleY)*.5,t(o.parentContainer,l)},n={matrix:this._tempMatrix1.loadIdentity(),angle:this.angle,scale:(this.scaleX+this.scaleY)*.5};t(this.parentContainer,n),n.matrix.transformPoint(this.x,this.y,this._worldPosition),this._worldRotation=this.gamePlugin.neutrino.axisangle2quat_([0,0,1],n.angle),this._worldScale=n.scale;const r=this._worldScale!==0?1/this._worldScale:0;this._worldScaledPosition[0]=this._worldPosition.x*r,this._worldScaledPosition[1]=this._worldPosition.y*r,this._worldScaledPosition[2]=this.z*r}_renderPosition(){return this._worldScaledPosition}_renderRotation(){return this._worldRotation}_checkUnpauseOnUpdateRender(){return this._unpauseOnUpdateRender?(this.resetPosition(),this.unpause(),this._unpauseOnUpdateRender=!1,!0):!1}}class PerspectiveProjection{constructor(e){a(this,"_angleTan",0);a(this,"_screenWidth",0);a(this,"_screenPosX",0);a(this,"_screenPosY",0);a(this,"_z",0);a(this,"_near",0);this.horizontalAngle=e}set horizontalAngle(e){this._angleTan=Math.tan(e*.5/180*Math.PI)}setScreenFrame(e){this._screenWidth=e.width,this._screenPosX=e.x+e.width*.5,this._screenPosY=e.y+e.height*.5,this._z=this._screenWidth*.5/this._angleTan,this._near=this._z*.99}transformPosition(e,t){if(t[2]>this._near)return!1;const n=this._getScale(t);return e[0]=(t[0]-this._screenPosX)*n+this._screenPosX,e[1]=(t[1]-this._screenPosY)*n+this._screenPosY,!0}transformSize(e,t,n){const r=this._getScale(t);e[0]=n[0]*r,e[1]=n[1]*r}_getScale(e){return this._z/(this._z-e[2])}writeMatrix(e){const t=this._z,n=Number.isFinite(t)&&t>0?1/t:0;e.fill(0),e[0]=1,e[5]=1,e[8]=-this._screenPosX*n,e[9]=-this._screenPosY*n,e[11]=-n,e[15]=1}}let _installed=!1;function installPlugin(){_installed||(_installed=!0,Phaser.Loader.FileTypesManager.register("neutrino",function(s,e,t,n){if(Array.isArray(s))for(const r of s)this.addFile(new NeutrinoFile(this,r));else typeof s=="object"?this.addFile(new NeutrinoFile(this,s)):this.addFile(new NeutrinoFile(this,{key:s,url:e,options:t,xhrSettings:n}));return this}),Phaser.GameObjects.GameObjectFactory.register("neutrino",function(s,e){const t=new Effect(s,this.scene,e);return this.displayList.add(t),this.updateList.add(t),t}),Phaser.GameObjects.GameObjectCreator.register("neutrino",function(s){const e=new Effect(s.effectModel,this.scene,s);return s.add!==!1&&(this.scene.sys.displayList.add(e),this.scene.sys.updateList.add(e)),e}))}installPlugin();exports.DataTextureManager=DataTextureManager;exports.Effect=Effect;exports.EffectModel=EffectModel;exports.GamePlugin=GamePlugin;exports.NeutrinoContext=NeutrinoContext;exports.NeutrinoFile=NeutrinoFile;exports.NeutrinoRenderer=NeutrinoRenderer;exports.Pause=Pause;exports.PerspectiveProjection=PerspectiveProjection;exports.installPlugin=installPlugin;
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