@neuroverseos/governance 0.8.1 → 0.10.0

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package/AGENTS.md CHANGED
@@ -4,6 +4,14 @@
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  Runtime containment for AI agents. Define what an agent can and cannot do, then enforce it at every action. Deterministic — same event + same rules = same verdict. No LLM in the evaluation loop.
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+ > **Where the NeuroverseOS worldmodel lives.** The canonical Sovereign Conduit
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+ > worldmodel is at [github.com/NeuroverseOS/Worlds](https://github.com/NeuroverseOS/Worlds).
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+ > Every NeuroverseOS repo — including this one — auto-loads it via the
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+ > org-detect discovery tier. A reference sample sits at
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+ > `src/radiant/examples/neuroverse-base/` (alongside `src/radiant/examples/auki/`)
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+ > for developers who want to see the format. Do not edit the sample — edit the
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+ > source.
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+
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  ## Quick Start for Agents
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  ### Install
package/README.md CHANGED
@@ -77,7 +77,7 @@ DEPTH — what Radiant can see now vs what unlocks with more reads
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  ### Memory + evolution
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- Radiant writes each read to the ExoCortex as a dated Memory Palace file. Next run reads prior history, detects pattern persistence, and proposes worldmodel evolution — what to ADD (recurring candidate patterns) and what to REMOVE (invariants that haven't fired). A lean worldmodel with 5 sharp invariants is stronger than a bloated one with 20.
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+ Radiant writes each read to the ExoCortex as a dated Mind Palace file. Next run reads prior history, detects pattern persistence, and proposes worldmodel evolution — what to ADD (recurring candidate patterns) and what to REMOVE (invariants that haven't fired). A lean worldmodel with 5 sharp invariants is stronger than a bloated one with 20.
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  ### MCP server
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  | **Guards** | Domain-specific enforcement |
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  | **Gates** | Viability classification |
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- Three ways to create a world. All produce the same `WorldDefinition` object:
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+ Four ways to create a world. All produce the same `WorldDefinition` object:
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  ```
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  Path 1: Configurator (12 questions)
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  Path 3: Code
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  defineWorld({...}) → WorldDefinition
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+ Path 4: World Model Builder (mission + skills + values + overlaps)
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+ .worldmodel.md → neuroverse worldmodel build → .nv-world.md → WorldDefinition
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  ```
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  All three work with the same runtime. A world created through the configurator works identically to one written by hand.
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  | `neuroverse mcp` | MCP governance server |
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  | `neuroverse plan` | Plan enforcement commands |
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  | `neuroverse lens` | Manage behavioral lenses (list, preview, compile) |
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+ | `neuroverse worldmodel` | Behavioral world model builder (init, validate, build, explain) |
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  ### Lens CLI
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  neuroverse lens add --world ./world/ --name "Support" --tagline "Patient and clear" --emotion warm
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  ```
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+ ### World Model CLI
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+ Build behavioral world models from mission, skills, values, and emergent overlap effects.
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+ A `.worldmodel.md` file defines three layers:
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+ 1. **Core Model Geometry** — mission, domains (each carrying skills + values), overlap effects, center identity
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+ 2. **Contextual Modifiers** — authority layers, spatial contexts, interpretation rules
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+ 3. **Evolution Layer** — aligned/drift behaviors, signals, decision priorities, evolution conditions
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+ The compiler transforms this into executable governance artifacts:
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+ ```bash
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+ # Scaffold a new behavioral model
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+ neuroverse worldmodel init --name "My Model"
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+ # Validate structure and completeness
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+ neuroverse worldmodel validate ./my-model.worldmodel.md
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+ # Human-readable model summary
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+ neuroverse worldmodel explain ./my-model.worldmodel.md
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+ # Compile to .nv-world.md + signals + overlaps + contexts + lenses
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+ neuroverse worldmodel build ./my-model.worldmodel.md --output ./world/
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+ # Emit individual artifacts
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+ neuroverse worldmodel emit-world ./my-model.worldmodel.md
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+ neuroverse worldmodel emit-signals ./my-model.worldmodel.md
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+ neuroverse worldmodel emit-lenses ./my-model.worldmodel.md
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+ neuroverse worldmodel emit-contexts ./my-model.worldmodel.md
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+ neuroverse worldmodel emit-overlaps ./my-model.worldmodel.md
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+ ```
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+ Example `.worldmodel.md`:
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+ ```markdown
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+ ---
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+ name: Auki Vanguard
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+ version: 1.0.0
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+ ---
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+ # Core Model Geometry
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+ ## Mission
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+ Build the real world web while preserving long-term mission alignment.
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+ ## Domains
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+ ### Future Foresight
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+ #### Skills
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+ - Strategic Thinking
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+ - Systems Design
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+ #### Values
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+ - Long-term thinking
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+ - Intellectual honesty
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+ ### Narrative Dynamics
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+ #### Skills
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+ - Storytelling
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+ - Communication Design
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+ #### Values
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+ - Authenticity
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+ - Clarity
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+ ## Overlap Effects
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+ - Future Foresight + Narrative Dynamics = Inspiration
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+ ## Center Identity
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+ Collective Vanguard Leader
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+ # Contextual Modifiers
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+ ## Authority Layers
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+ - founder
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+ - contributor
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+ - agent
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+ ## Spatial Contexts
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+ - strategy
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+ - execution
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+ - deployment
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+ ## Interpretation Rules
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+ - ambiguity from a founder carries more system-wide risk than from a contributor
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+ # Evolution Layer
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+ ## Aligned Behaviors
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+ - communicates future direction in ways others can act on
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+ ## Drift Behaviors
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+ - mission language disconnected from execution
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+ ## Signals
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+ - clarity
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+ - ownership
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+ - follow_through
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+ ## Decision Priorities
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+ - long_term_ecosystem > short_term_convenience
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+ ## Evolution Conditions
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+ - propose model updates when repeated behavior contradicts a current assumption
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+ ```
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+ The deterministic compiler produces:
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+ - **`.nv-world.md`** — executable world file (thesis, invariants, state, rules, gates, outcomes, lenses)
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+ - **`signals.json`** — signal schema for behavioral tracking
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+ - **`overlaps.json`** — overlap map with pairwise domain effects and matrix view
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+ - **`contexts.json`** — contextual modifiers for interpretation shaping
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+ - **`lenses.json`** — lens suggestions derived from overlap effects
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+ Two bundled examples ship with the package: `auki-vanguard.worldmodel.md` and `neuroverse-governance.worldmodel.md`.
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  ---
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  ## Architecture