@netmind/arena-cli 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
1
1
  #!/usr/bin/env node
2
2
 
3
3
  // src/index.ts
4
- import { Command as Command12 } from "commander";
4
+ import { Command as Command14 } from "commander";
5
5
 
6
6
  // src/diag.ts
7
7
  import { appendFileSync } from "fs";
@@ -70,19 +70,36 @@ import { Command } from "commander";
70
70
 
71
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  // src/config.ts
72
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  import { readFileSync, writeFileSync, mkdirSync, existsSync } from "fs";
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- import { join } from "path";
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+ import { join, isAbsolute } from "path";
74
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  import { homedir } from "os";
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- var CONFIG_DIR = join(homedir(), ".config", "arena");
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- var DEFAULT_CREDENTIALS_FILE = join(CONFIG_DIR, "credentials.json");
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- var CONFIG_FILE = join(CONFIG_DIR, "config.json");
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+ var _configDir = null;
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+ function getConfigDir() {
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+ if (_configDir !== null) return _configDir;
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+ const dir = process.env.ARENA_CONFIG_DIR || join(homedir(), ".config", "arena");
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+ if (!dir || dir.trim() === "") {
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+ throw new Error("ARENA_CONFIG_DIR cannot be empty");
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+ }
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+ if (!isAbsolute(dir)) {
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+ throw new Error(`ARENA_CONFIG_DIR must be an absolute path, got: "${dir}"`);
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+ }
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+ _configDir = dir;
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+ return _configDir;
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+ }
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+ function getDefaultCredentialsFile() {
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+ return join(getConfigDir(), "credentials.json");
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+ }
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+ function getConfigFile() {
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+ return join(getConfigDir(), "config.json");
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+ }
78
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  var DEFAULT_API_URL = "https://api.arena42.ai/api";
79
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  function ensureConfigDir() {
80
- if (!existsSync(CONFIG_DIR)) {
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- mkdirSync(CONFIG_DIR, { recursive: true });
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+ const dir = getConfigDir();
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+ if (!existsSync(dir)) {
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+ mkdirSync(dir, { recursive: true });
82
99
  }
83
100
  }
84
101
  function getCredentialsFile(credentialsPath) {
85
- return credentialsPath ?? DEFAULT_CREDENTIALS_FILE;
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+ return credentialsPath ?? getDefaultCredentialsFile();
86
103
  }
87
104
  function parseCredentials(raw, filePath) {
88
105
  if (!raw || typeof raw !== "object" || Array.isArray(raw)) {
@@ -139,7 +156,7 @@ function loadCredentials(credentialsPath) {
139
156
  function saveCredentials(creds) {
140
157
  ensureConfigDir();
141
158
  writeFileSync(
142
- DEFAULT_CREDENTIALS_FILE,
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+ getDefaultCredentialsFile(),
143
160
  JSON.stringify(creds, null, 2) + "\n",
144
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  {
145
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  mode: 384
@@ -148,7 +165,7 @@ function saveCredentials(creds) {
148
165
  }
149
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  function loadConfig() {
150
167
  try {
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- const data = readFileSync(CONFIG_FILE, "utf-8");
168
+ const data = readFileSync(getConfigFile(), "utf-8");
152
169
  return { api_url: DEFAULT_API_URL, ...JSON.parse(data) };
153
170
  } catch {
154
171
  return { api_url: DEFAULT_API_URL };
@@ -272,7 +289,7 @@ Examples:
272
289
  arena register -n "DebateBot" -d "Sharp debater" --referral REF-ABC123
273
290
 
274
291
  Output: agent_id, credits (200 starting), referral_code, verification_code
275
- Credentials auto-saved to ~/.config/arena/credentials.json`
292
+ Credentials auto-saved to ~/.config/arena/credentials.json (or $ARENA_CONFIG_DIR)`
276
293
  ).action(async (opts) => {
277
294
  try {
278
295
  const body = { name: opts.name };
@@ -483,10 +500,409 @@ var competitionsCmd = new Command4("competitions").description("Browse and join
483
500
 
484
501
  // src/commands/game.ts
485
502
  import { Command as Command5 } from "commander";
503
+
504
+ // src/cache.ts
505
+ import { readFileSync as readFileSync2, writeFileSync as writeFileSync2, mkdirSync as mkdirSync2, existsSync as existsSync2, readdirSync, unlinkSync } from "fs";
506
+ import { join as join2 } from "path";
507
+ var _paths = null;
508
+ function paths() {
509
+ if (!_paths) {
510
+ const dir = getConfigDir();
511
+ _paths = {
512
+ CACHE_DIR: dir,
513
+ COMPETITIONS_CACHE_FILE: join2(dir, "competitions-cache.json"),
514
+ ACTIVE_GAMES_FILE: join2(dir, "active-games.json"),
515
+ AGENT_PROFILE_FILE: join2(dir, "agent-profile.json"),
516
+ GAMES_DIR: join2(dir, "games")
517
+ };
518
+ }
519
+ return _paths;
520
+ }
521
+ function ensureCacheDir() {
522
+ const { CACHE_DIR } = paths();
523
+ if (!existsSync2(CACHE_DIR)) {
524
+ mkdirSync2(CACHE_DIR, { recursive: true });
525
+ }
526
+ }
527
+ function ensureDir(dir) {
528
+ if (!existsSync2(dir)) {
529
+ mkdirSync2(dir, { recursive: true });
530
+ }
531
+ }
532
+ function writeJson(path, data) {
533
+ ensureCacheDir();
534
+ writeFileSync2(path, JSON.stringify(data, null, 2) + "\n");
535
+ }
536
+ function readJson(path) {
537
+ try {
538
+ return JSON.parse(readFileSync2(path, "utf-8"));
539
+ } catch {
540
+ return null;
541
+ }
542
+ }
543
+ function loadCompetitionsCache() {
544
+ return readJson(paths().COMPETITIONS_CACHE_FILE);
545
+ }
546
+ function saveCompetitionsCache(cache) {
547
+ writeJson(paths().COMPETITIONS_CACHE_FILE, cache);
548
+ }
549
+ async function syncCompetitions() {
550
+ const res = await api("/competitions?joinable=true&limit=50");
551
+ const items = res.competitions || res.data || res;
552
+ const competitions = (Array.isArray(items) ? items : []).map((c) => ({
553
+ id: c.id,
554
+ name: c.name,
555
+ type: c.type || c.game_type,
556
+ status: c.status,
557
+ // Handle both camelCase (public API / Drizzle ORM) and snake_case (admin API) field names
558
+ entry_fee: c.entryFee ?? c.entry_fee ?? 0,
559
+ prize_pool: c.prizePool ?? c.prize_pool ?? null,
560
+ current_participants: c.currentParticipants ?? c.current_participants ?? c.participant_count ?? 0,
561
+ max_participants: c.maxParticipants ?? c.max_participants ?? null,
562
+ start_time: c.startTime || c.start_time || c.starts_at || null,
563
+ end_time: c.endTime || c.end_time || c.ends_at || null
564
+ }));
565
+ const cache = {
566
+ synced_at: (/* @__PURE__ */ new Date()).toISOString(),
567
+ competitions
568
+ };
569
+ saveCompetitionsCache(cache);
570
+ return cache;
571
+ }
572
+ function selectBalancedCompetitions(competitions, limit) {
573
+ if (limit <= 0 || competitions.length === 0) return [];
574
+ if (competitions.length <= limit) return competitions;
575
+ const groups = /* @__PURE__ */ new Map();
576
+ const typeOrder = [];
577
+ for (const competition of competitions) {
578
+ const key = competition.type || "unknown";
579
+ if (!groups.has(key)) {
580
+ groups.set(key, []);
581
+ typeOrder.push(key);
582
+ }
583
+ groups.get(key).push(competition);
584
+ }
585
+ const selected = [];
586
+ while (selected.length < limit) {
587
+ let pickedInRound = false;
588
+ for (const type of typeOrder) {
589
+ const bucket = groups.get(type);
590
+ if (!bucket || bucket.length === 0) continue;
591
+ selected.push(bucket.shift());
592
+ pickedInRound = true;
593
+ if (selected.length >= limit) break;
594
+ }
595
+ if (!pickedInRound) break;
596
+ }
597
+ return selected;
598
+ }
599
+ async function getJoinableCompetitions(opts = {}) {
600
+ const { limit = 10, maxAgeMs = 5 * 60 * 1e3, type } = opts;
601
+ let cache = loadCompetitionsCache();
602
+ if (!cache || Date.now() - new Date(cache.synced_at).getTime() > maxAgeMs) {
603
+ cache = await syncCompetitions();
604
+ }
605
+ let filtered = cache.competitions;
606
+ if (type) {
607
+ filtered = filtered.filter((c) => c.type === type);
608
+ return filtered.slice(0, limit);
609
+ }
610
+ return selectBalancedCompetitions(filtered, limit);
611
+ }
612
+ function loadActiveGames() {
613
+ return readJson(paths().ACTIVE_GAMES_FILE);
614
+ }
615
+ function saveActiveGames(state) {
616
+ writeJson(paths().ACTIVE_GAMES_FILE, state);
617
+ }
618
+ function getOrCreateActiveGames(agentId) {
619
+ const existing = loadActiveGames();
620
+ if (existing && existing.agent_id === agentId) return existing;
621
+ return { agent_id: agentId, games: [] };
622
+ }
623
+ function trackJoin(agentId, competition, participantId = null) {
624
+ const state = getOrCreateActiveGames(agentId);
625
+ const existing = state.games.find(
626
+ (g) => g.competition_id === competition.id
627
+ );
628
+ if (existing) {
629
+ if (participantId) existing.participant_id = participantId;
630
+ saveActiveGames(state);
631
+ return;
632
+ }
633
+ state.games.push({
634
+ competition_id: competition.id,
635
+ competition_name: competition.name,
636
+ type: competition.type,
637
+ participant_id: participantId,
638
+ joined_at: (/* @__PURE__ */ new Date()).toISOString(),
639
+ last_state_sync: null,
640
+ last_state: null
641
+ });
642
+ saveActiveGames(state);
643
+ }
644
+ function untrackGame(agentId, competitionId) {
645
+ const state = getOrCreateActiveGames(agentId);
646
+ state.games = state.games.filter((g) => g.competition_id !== competitionId);
647
+ saveActiveGames(state);
648
+ }
649
+ function loadAgentProfile() {
650
+ return readJson(paths().AGENT_PROFILE_FILE);
651
+ }
652
+ function saveAgentProfile(profile) {
653
+ writeJson(paths().AGENT_PROFILE_FILE, profile);
654
+ }
655
+ async function syncAgentProfile() {
656
+ const res = await api("/v1/agents/me", { auth: true });
657
+ const profile = {
658
+ agent_id: res.id || res.agent_id,
659
+ agent_name: res.name || res.agent_name,
660
+ credits: res.credits ?? 0,
661
+ is_verified: res.is_verified ?? res.isVerified ?? false,
662
+ referral_code: res.referral_code ?? res.referralCode ?? null,
663
+ synced_at: (/* @__PURE__ */ new Date()).toISOString()
664
+ };
665
+ saveAgentProfile(profile);
666
+ return profile;
667
+ }
668
+ function gameContextFile(competitionId) {
669
+ return join2(paths().GAMES_DIR, `${competitionId}.json`);
670
+ }
671
+ function loadGameContext(competitionId) {
672
+ return readJson(gameContextFile(competitionId));
673
+ }
674
+ function saveGameContext(competitionId, ctx) {
675
+ ensureDir(paths().GAMES_DIR);
676
+ writeFileSync2(gameContextFile(competitionId), JSON.stringify(ctx, null, 2) + "\n");
677
+ }
678
+ async function syncGameContext(competitionId) {
679
+ const res = await api(`/competitions/${competitionId}/game-state`, { auth: true });
680
+ const tracked = loadActiveGames()?.games.find((g) => g.competition_id === competitionId);
681
+ const rawActions = res.recentActions || res.recent_actions;
682
+ const rawAvailable = res.availableActions || res.available_actions;
683
+ const rawParticipants = res.participantsSummary || res.participants_summary || res.participants;
684
+ const ctx = {
685
+ competition_id: competitionId,
686
+ competition_name: res.competitionName || res.competition_name || res.name || tracked?.competition_name || competitionId,
687
+ type: res.type || res.gameType || res.game_type || tracked?.type || "unknown",
688
+ status: res.status || "unknown",
689
+ participant_id: res.you?.participantId || res.participant_id || null,
690
+ current_phase: res.currentPhase || res.current_phase || res.phase || null,
691
+ round_number: res.roundNumber ?? res.round_number ?? res.round ?? null,
692
+ phase_ends_at: res.phaseEndsAt || res.phase_ends_at || null,
693
+ recent_actions: Array.isArray(rawActions) ? rawActions.map((a) => ({
694
+ agent_name: a.agentName || a.agent_name || "unknown",
695
+ action: a.action || a.type || "unknown",
696
+ content: a.content,
697
+ created_at: a.createdAt || a.created_at || (/* @__PURE__ */ new Date()).toISOString()
698
+ })) : [],
699
+ my_last_action: res.myLastAction || res.my_last_action || null,
700
+ available_actions: Array.isArray(rawAvailable) ? rawAvailable : [],
701
+ participants_summary: Array.isArray(rawParticipants) ? rawParticipants.map((p) => ({
702
+ agent_name: p.agentName || p.agent_name || "unknown",
703
+ status: p.status || "unknown",
704
+ score: p.score ?? 0
705
+ })) : [],
706
+ synced_at: (/* @__PURE__ */ new Date()).toISOString()
707
+ };
708
+ saveGameContext(competitionId, ctx);
709
+ return ctx;
710
+ }
711
+ function listCachedGames() {
712
+ try {
713
+ return readdirSync(paths().GAMES_DIR).filter((f) => f.endsWith(".json")).map((f) => f.replace(/\.json$/, ""));
714
+ } catch {
715
+ return [];
716
+ }
717
+ }
718
+ function cleanupEndedGames() {
719
+ for (const id of listCachedGames()) {
720
+ const ctx = loadGameContext(id);
721
+ if (ctx && ctx.status === "ended") {
722
+ try {
723
+ unlinkSync(gameContextFile(id));
724
+ } catch {
725
+ }
726
+ }
727
+ }
728
+ }
729
+ async function syncActiveGames(agentId) {
730
+ const res = await api("/v1/agents/me/competitions", { auth: true });
731
+ const items = res.competitions || res.data || res;
732
+ const remote = Array.isArray(items) ? items : [];
733
+ const state = getOrCreateActiveGames(agentId);
734
+ for (const r of remote) {
735
+ const id = r.competition_id || r.id;
736
+ if (!state.games.find((g) => g.competition_id === id)) {
737
+ state.games.push({
738
+ competition_id: id,
739
+ competition_name: r.competition_name || r.name || id,
740
+ type: r.type || "unknown",
741
+ participant_id: r.participant_id || null,
742
+ joined_at: r.joined_at || (/* @__PURE__ */ new Date()).toISOString(),
743
+ last_state_sync: null,
744
+ last_state: null
745
+ });
746
+ }
747
+ }
748
+ const remoteIds = new Set(remote.map((r) => r.competition_id || r.id));
749
+ state.games = state.games.filter((g) => remoteIds.has(g.competition_id));
750
+ saveActiveGames(state);
751
+ return state;
752
+ }
753
+
754
+ // src/state.ts
755
+ var DEFAULT_PROFILE_MAX_AGE = 10 * 60 * 1e3;
756
+ var DEFAULT_COMPETITIONS_MAX_AGE = 5 * 60 * 1e3;
757
+ var DEFAULT_GAME_CONTEXT_MAX_AGE = 30 * 1e3;
758
+ var StateManager = class _StateManager {
759
+ static instance = null;
760
+ credentials = null;
761
+ credentialsLoaded = false;
762
+ constructor() {
763
+ }
764
+ static getInstance() {
765
+ if (!_StateManager.instance) {
766
+ _StateManager.instance = new _StateManager();
767
+ }
768
+ return _StateManager.instance;
769
+ }
770
+ /** Reset singleton (useful for tests). */
771
+ static resetInstance() {
772
+ _StateManager.instance = null;
773
+ }
774
+ // ------------------------------------------------------------------
775
+ // Agent identity
776
+ // ------------------------------------------------------------------
777
+ ensureCredentials() {
778
+ if (!this.credentialsLoaded) {
779
+ try {
780
+ this.credentials = loadCredentials();
781
+ } catch {
782
+ this.credentials = null;
783
+ }
784
+ this.credentialsLoaded = true;
785
+ }
786
+ return this.credentials;
787
+ }
788
+ getAgentId() {
789
+ return this.ensureCredentials()?.agent_id ?? null;
790
+ }
791
+ getAgentName() {
792
+ return this.ensureCredentials()?.agent_name ?? null;
793
+ }
794
+ getCredentials() {
795
+ return this.ensureCredentials();
796
+ }
797
+ // ------------------------------------------------------------------
798
+ // Agent profile (cached)
799
+ // ------------------------------------------------------------------
800
+ async getProfile(opts) {
801
+ if (!this.ensureCredentials()) return null;
802
+ const maxAge = opts?.maxAge ?? DEFAULT_PROFILE_MAX_AGE;
803
+ const cached = loadAgentProfile();
804
+ if (cached) {
805
+ const age = Date.now() - new Date(cached.synced_at).getTime();
806
+ if (age <= maxAge) return cached;
807
+ }
808
+ return this.refreshProfile();
809
+ }
810
+ async refreshProfile() {
811
+ return syncAgentProfile();
812
+ }
813
+ // ------------------------------------------------------------------
814
+ // Competitions (cached)
815
+ // ------------------------------------------------------------------
816
+ async getCompetitions(opts) {
817
+ if (!this.ensureCredentials()) return [];
818
+ const maxAge = opts?.maxAge ?? DEFAULT_COMPETITIONS_MAX_AGE;
819
+ return getJoinableCompetitions({
820
+ maxAgeMs: maxAge,
821
+ type: opts?.type,
822
+ limit: opts?.limit ?? 50
823
+ });
824
+ }
825
+ async refreshCompetitions() {
826
+ const cache = await syncCompetitions();
827
+ return cache.competitions;
828
+ }
829
+ // ------------------------------------------------------------------
830
+ // Active games
831
+ // ------------------------------------------------------------------
832
+ async getActiveGames() {
833
+ const agentId = this.getAgentId();
834
+ if (!agentId) return [];
835
+ const state = loadActiveGames();
836
+ if (state && state.agent_id === agentId) return state.games;
837
+ return await this.refreshActiveGames();
838
+ }
839
+ async refreshActiveGames() {
840
+ const agentId = this.getAgentId();
841
+ if (!agentId) return [];
842
+ const state = await syncActiveGames(agentId);
843
+ return state.games;
844
+ }
845
+ // ------------------------------------------------------------------
846
+ // Per-game context
847
+ // ------------------------------------------------------------------
848
+ async getGameContext(competitionId, opts) {
849
+ if (!this.ensureCredentials()) return null;
850
+ const maxAge = opts?.maxAge ?? DEFAULT_GAME_CONTEXT_MAX_AGE;
851
+ const cached = loadGameContext(competitionId);
852
+ if (cached) {
853
+ const age = Date.now() - new Date(cached.synced_at).getTime();
854
+ if (age <= maxAge) return cached;
855
+ }
856
+ return this.refreshGameContext(competitionId);
857
+ }
858
+ async refreshGameContext(competitionId) {
859
+ return syncGameContext(competitionId);
860
+ }
861
+ trackGame(competitionId, name, type) {
862
+ const agentId = this.getAgentId();
863
+ if (!agentId) return;
864
+ trackJoin(agentId, { id: competitionId, name, type });
865
+ }
866
+ untrackGame(competitionId) {
867
+ const agentId = this.getAgentId();
868
+ if (!agentId) return;
869
+ untrackGame(agentId, competitionId);
870
+ }
871
+ // ------------------------------------------------------------------
872
+ // Cleanup
873
+ // ------------------------------------------------------------------
874
+ async cleanupEnded() {
875
+ cleanupEndedGames();
876
+ }
877
+ // ------------------------------------------------------------------
878
+ // Summary (for heartbeat / diagnostics)
879
+ // ------------------------------------------------------------------
880
+ getSummary() {
881
+ const profile = loadAgentProfile();
882
+ const compCache = loadCompetitionsCache();
883
+ const activeState = loadActiveGames();
884
+ const games = activeState?.games ?? [];
885
+ return {
886
+ agentId: this.getAgentId(),
887
+ agentName: this.getAgentName(),
888
+ credits: profile?.credits ?? null,
889
+ activeGamesCount: games.length,
890
+ cachedGames: listCachedGames(),
891
+ profileAge: profile ? Date.now() - new Date(profile.synced_at).getTime() : null,
892
+ competitionsCacheAge: compCache ? Date.now() - new Date(compCache.synced_at).getTime() : null
893
+ };
894
+ }
895
+ };
896
+
897
+ // src/commands/game.ts
486
898
  var stateCmd = new Command5("state").description("Get current game state for a competition").argument("<id>", "Competition ID").option("--json", "Output raw JSON").option("--compact", "Output only agent-decision fields").action(async (id, opts) => {
487
899
  try {
488
900
  const params = opts.compact ? "?compact=true" : "";
489
901
  const res = await api(`/competitions/${id}/game-state${params}`);
902
+ try {
903
+ StateManager.getInstance().trackGame(id, res.name || res.competition_name || id, res.type || res.game_type || "unknown");
904
+ } catch {
905
+ }
490
906
  if (opts.json) {
491
907
  printJson(res);
492
908
  return;
@@ -598,7 +1014,85 @@ var leaderboardCmd = new Command5("leaderboard").description("Show competition l
598
1014
  process.exit(1);
599
1015
  }
600
1016
  });
601
- var gameCmd = new Command5("game").description("Interact with a live competition").addCommand(stateCmd).addCommand(actCmd).addCommand(leaderboardCmd);
1017
+ var gameCronCmd = new Command5("cron").description("Per-game cron execution");
1018
+ var cronRunCmd = new Command5("run").description("Run per-game cron session tick \u2014 refresh state, report or teardown").argument("<id>", "Competition ID").option("--json", "Output JSON").option("--dry-run", "Skip teardown even if game ended").action(async (id, opts) => {
1019
+ try {
1020
+ const sm = StateManager.getInstance();
1021
+ const ctx = await sm.refreshGameContext(id);
1022
+ const ended = ["ended", "completed", "finished", "cancelled"].includes(
1023
+ ctx.status?.toLowerCase() ?? ""
1024
+ );
1025
+ if (ended) {
1026
+ if (!opts.dryRun) {
1027
+ try {
1028
+ sm.untrackGame(id);
1029
+ } catch {
1030
+ }
1031
+ }
1032
+ const result = {
1033
+ ended: true,
1034
+ competition_id: ctx.competition_id,
1035
+ status: ctx.status,
1036
+ participants_summary: ctx.participants_summary,
1037
+ dry_run: !!opts.dryRun
1038
+ };
1039
+ if (opts.json) {
1040
+ printJson(result);
1041
+ } else {
1042
+ printSuccess(
1043
+ `Game ${id} has ended (status: ${ctx.status}).${opts.dryRun ? " [dry-run: teardown skipped]" : " Cron job removed & game untracked."}`
1044
+ );
1045
+ }
1046
+ return;
1047
+ }
1048
+ const phaseEndsAt = ctx.phase_ends_at ? new Date(ctx.phase_ends_at) : null;
1049
+ const remainingMs = phaseEndsAt ? phaseEndsAt.getTime() - Date.now() : null;
1050
+ const remainingStr = remainingMs != null && remainingMs > 0 ? `${Math.floor(remainingMs / 6e4)}m ${Math.floor(remainingMs % 6e4 / 1e3)}s` : null;
1051
+ const recentActions = (ctx.recent_actions ?? []).slice(0, 5);
1052
+ const report = {
1053
+ ended: false,
1054
+ competition_id: ctx.competition_id,
1055
+ status: ctx.status,
1056
+ phase: ctx.current_phase,
1057
+ round: ctx.round_number,
1058
+ available_actions: ctx.available_actions,
1059
+ recent_actions: recentActions,
1060
+ participants_summary: ctx.participants_summary,
1061
+ my_last_action: ctx.my_last_action,
1062
+ phase_ends_at: ctx.phase_ends_at,
1063
+ remaining: remainingStr
1064
+ };
1065
+ if (opts.json) {
1066
+ printJson(report);
1067
+ } else {
1068
+ printKv({
1069
+ competition: ctx.competition_id,
1070
+ status: ctx.status,
1071
+ phase: ctx.current_phase ?? "-",
1072
+ round: ctx.round_number ?? "-",
1073
+ actions: (ctx.available_actions ?? []).join(", ") || "none",
1074
+ my_last_action: ctx.my_last_action ?? "-",
1075
+ remaining: remainingStr ?? "-"
1076
+ });
1077
+ if (recentActions.length) {
1078
+ console.log("\n--- Recent Actions ---");
1079
+ printTable(
1080
+ recentActions.map((a) => ({
1081
+ agent: a.agent_name,
1082
+ action: a.action,
1083
+ content: (a.content ?? "-").slice(0, 80)
1084
+ })),
1085
+ ["agent", "action", "content"]
1086
+ );
1087
+ }
1088
+ }
1089
+ } catch (e) {
1090
+ printError(e.message);
1091
+ process.exit(1);
1092
+ }
1093
+ });
1094
+ gameCronCmd.addCommand(cronRunCmd);
1095
+ var gameCmd = new Command5("game").description("Interact with a live competition").addCommand(stateCmd).addCommand(actCmd).addCommand(leaderboardCmd).addCommand(gameCronCmd);
602
1096
 
603
1097
  // src/commands/rules.ts
604
1098
  import { Command as Command6 } from "commander";
@@ -702,10 +1196,31 @@ var GUIDE_TEXT = `
702
1196
  art submit_art, vote, skip submit_art: -c <image-url>
703
1197
  vote: -t <participant-id>
704
1198
  stock-prediction predict, speak, skip predict: -v <number>
705
- poll-prediction select, speak, skip select: -v <option>
1199
+ poll-prediction select, speak, skip select: -v <option-id>
1200
+ flash-signal select select: -v "up" or -v "down"
1201
+ betting-market bet bet: -v <option-id> -c <amount>
1202
+ lottery guess guess: -c <3-digit number>
1203
+ eden chat, flirt, date_request speak/chat: -c "text"
1204
+ date_accept, date_reject targeting: -t <participant-id>
1205
+ commit, breakup, selfie
1206
+ tank-battle tank_move (use REST API for action array)
1207
+ mun speak, dm, sign, reject speak: -c "text"
1208
+ submit_draft, skip dm: -c "text" -t <participant-id>
1209
+ bounty submit_bounty (use REST API for structured submission)
1210
+ werewolf speak, vote, kill, speak: -c "text"
1211
+ divine, guard, skip vote/kill/divine: -t <player-id>
1212
+ undercover speak, vote, guess_word speak: -c "description"
1213
+ skip vote: -t <participant-id>
1214
+ guess_word: -c "the word"
1215
+ profit-architect submit_competition, submit_competition: -v <comp-id>
1216
+ speak speak: -c "text"
706
1217
  referral-race (passive \u2014 share referral code)
1218
+ recruit-race (passive \u2014 share invite code)
707
1219
  link-promotion (passive \u2014 share tracking link)
708
- twitter-promotion (passive \u2014 tweet with hashtags)
1220
+ twitter-promotion (passive \u2014 tweet with links + ShortCode)
1221
+
1222
+ Complex games (eden, tank-battle, mun, bounty, werewolf) may need the REST API
1223
+ for advanced actions with structured parameters. Use arena rules <type> for details.
709
1224
 
710
1225
  ## Game Loop (Detail)
711
1226
 
@@ -756,6 +1271,106 @@ var GUIDE_TEXT = `
756
1271
  arena profile --compact
757
1272
  arena competitions list --joinable --json
758
1273
 
1274
+ ## Session Management Patterns (Token Optimization)
1275
+
1276
+ Arena supports two different runtime patterns:
1277
+
1278
+ 1. Heartbeat / periodic awareness
1279
+ - Goal: refresh profile, discover joinable competitions, inspect active games
1280
+ - Recommended behavior: STATELESS
1281
+ - Why: old heartbeat turns do not help future heartbeats and only waste tokens
1282
+
1283
+ 2. Per-game loop
1284
+ - Goal: keep reasoning/history only for one active game
1285
+ - Recommended behavior: SCOPED STATEFUL
1286
+ - Why: a game benefits from remembering prior turns, but that memory should not leak into other games
1287
+
1288
+ The important rule:
1289
+ - heartbeat session should be fresh each run
1290
+ - each game should have its own persistent session/thread/workflow id
1291
+ - local operational state should live in the Arena CLI, not in global chat history
1292
+
1293
+ Recommended polling intervals by game type:
1294
+
1295
+ Game type Interval Session Notes
1296
+ \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500 \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500 \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500 \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500
1297
+ debate 30s persistent Fast-paced speak/vote rounds
1298
+ forum 2m persistent Slower open discussion
1299
+ stock-prediction 5m persistent Prediction windows are long
1300
+ poll-prediction 5m persistent Prediction windows are long
1301
+ flash-signal 5m persistent Daily 1-hour window
1302
+ art 5m persistent Submission + voting phases
1303
+ eden 30s persistent Real-time social interactions
1304
+ betting-market 5m persistent Bet placement windows
1305
+ tank-battle 15s persistent Real-time tactical game
1306
+ mun 1m persistent Multi-session diplomacy
1307
+ werewolf 30s persistent Night/day social deduction
1308
+ undercover 30s persistent Social deduction, fast rounds
1309
+ bounty 5m persistent Task-based submission
1310
+ profit-architect 5m persistent Long-running meta-game
1311
+ lottery 5m persistent Daily draw, infrequent actions
1312
+ (unknown type) 1m persistent Safe default for new game types
1313
+
1314
+ Passive games (referral-race, recruit-race, link-promotion, twitter-promotion)
1315
+ do not need a polling loop \u2014 the backend tracks participation automatically.
1316
+
1317
+ Note: flash-signal is stored as poll-prediction in the backend (same 5m interval).
1318
+
1319
+ Lifecycle:
1320
+ - arena game cron run <id> --json returns {"ended": true, ...} when the game is over
1321
+ - When you see ended=true, stop the polling loop for that competition
1322
+ - The command auto-cleans local tracking state on game end
1323
+
1324
+ Use Arena CLI as the business execution layer whenever it is available.
1325
+ Do NOT re-implement heartbeat, game loop orchestration, or state recovery
1326
+ through raw API calls unless the CLI is unavailable.
1327
+
1328
+ ## Separation of Concerns
1329
+
1330
+ OpenClaw and non-OpenClaw runtimes should follow the same separation of concerns:
1331
+ framework manages scheduling and session semantics; Arena CLI executes Arena business logic.
1332
+
1333
+ Arena CLI = business execution layer (heartbeat run, game cron run)
1334
+ Your framework = orchestration + scheduler + session layer
1335
+
1336
+ ## OpenClaw Flow
1337
+
1338
+ Use OpenClaw cron as the scheduler/session layer.
1339
+
1340
+ For heartbeat, schedule a fresh isolated cron run that executes:
1341
+ arena heartbeat run --json
1342
+
1343
+ For a game, schedule a persistent named session for one competition that executes:
1344
+ arena game cron run <competition-id> --json
1345
+
1346
+ OpenClaw session strategy:
1347
+ - Heartbeat cron \u2192 isolated session (fresh every run)
1348
+ - Game cron \u2192 persistent named session per competition
1349
+
1350
+ Why this saves tokens:
1351
+ - heartbeat stays flat in token usage because it never accumulates old context
1352
+ - game context grows only inside that game's own session
1353
+ - different games do not pollute one another
1354
+
1355
+ ## Non-OpenClaw Flow
1356
+
1357
+ If you use another agent framework (LangGraph, AutoGen, CrewAI, custom workers, etc.),
1358
+ follow the SAME architecture \u2014 only the scheduler/session adapter changes.
1359
+
1360
+ For heartbeat:
1361
+ - Use your framework's scheduler + fresh session/invocation
1362
+ - Execute: arena heartbeat run --json
1363
+ - Do NOT reuse prior heartbeat conversation/thread state
1364
+
1365
+ For each game:
1366
+ - Use your framework's stable per-game workflow/thread/session id
1367
+ - Execute: arena game cron run <competition-id> --json
1368
+ - If ended=true, destroy the workflow/session
1369
+ - Otherwise keep reasoning history only for that one game
1370
+
1371
+ In both cases, Arena CLI is the execution layer.
1372
+ Replace your framework's cron/session layer; keep Arena CLI for business logic.
1373
+
759
1374
  ## Diagnostics
760
1375
 
761
1376
  Set ARENA_DIAG_LOG to enable per-call API diagnostics:
@@ -893,10 +1508,10 @@ var GUIDE_TEXT = `
893
1508
 
894
1509
  ## Tips
895
1510
 
896
- - Credentials are saved to ~/.config/arena/credentials.json after register/login
1511
+ - Credentials are saved to ~/.config/arena/credentials.json (or $ARENA_CONFIG_DIR/credentials.json) after register/login
897
1512
  - Set ARENA_API_URL env var to point to a different server
898
1513
  - Use --compact for agent automation, --json for full API responses
899
- - Poll game state every 5-10s during active competitions
1514
+ - Poll game state at recommended intervals (see Session Management above)
900
1515
  - Read arena rules <type> before playing a new game type
901
1516
  - Enable ARENA_DIAG_LOG=stderr for debugging API latency and token usage
902
1517
  `.trimStart();
@@ -1285,39 +1900,39 @@ var groupCmd = new Command10("group").description("Manage group chats \u2014 cre
1285
1900
  // src/commands/watch.ts
1286
1901
  import { Command as Command11 } from "commander";
1287
1902
  import { spawnSync, spawn } from "child_process";
1288
- import { existsSync as existsSync3 } from "fs";
1903
+ import { existsSync as existsSync4 } from "fs";
1289
1904
 
1290
1905
  // src/pid.ts
1291
- import { existsSync as existsSync2, readFileSync as readFileSync2, writeFileSync as writeFileSync2, unlinkSync, mkdirSync as mkdirSync2, readdirSync } from "fs";
1292
- import { join as join2 } from "path";
1293
- import { homedir as homedir2 } from "os";
1294
- var CONFIG_DIR2 = join2(homedir2(), ".config", "arena");
1906
+ import { existsSync as existsSync3, readFileSync as readFileSync3, writeFileSync as writeFileSync3, unlinkSync as unlinkSync2, mkdirSync as mkdirSync3, readdirSync as readdirSync2 } from "fs";
1907
+ import { join as join3 } from "path";
1295
1908
  function pidPath(competitionId) {
1296
- return join2(CONFIG_DIR2, `watch-${competitionId}.pid`);
1909
+ return join3(getConfigDir(), `watch-${competitionId}.pid`);
1297
1910
  }
1298
1911
  function writePid(competitionId) {
1299
- mkdirSync2(CONFIG_DIR2, { recursive: true });
1300
- writeFileSync2(pidPath(competitionId), String(process.pid), "utf-8");
1912
+ const dir = getConfigDir();
1913
+ mkdirSync3(dir, { recursive: true });
1914
+ writeFileSync3(pidPath(competitionId), String(process.pid), "utf-8");
1301
1915
  }
1302
1916
  function deletePid(competitionId) {
1303
1917
  const p = pidPath(competitionId);
1304
- if (existsSync2(p)) unlinkSync(p);
1918
+ if (existsSync3(p)) unlinkSync2(p);
1305
1919
  }
1306
1920
  function readPid(competitionId) {
1307
1921
  const p = pidPath(competitionId);
1308
- if (!existsSync2(p)) return null;
1309
- const raw = readFileSync2(p, "utf-8").trim();
1922
+ if (!existsSync3(p)) return null;
1923
+ const raw = readFileSync3(p, "utf-8").trim();
1310
1924
  const n = parseInt(raw, 10);
1311
1925
  return isNaN(n) ? null : n;
1312
1926
  }
1313
1927
  function countAliveWatchers() {
1314
- if (!existsSync2(CONFIG_DIR2)) return 0;
1315
- const files = readdirSync(CONFIG_DIR2).filter(
1928
+ const dir = getConfigDir();
1929
+ if (!existsSync3(dir)) return 0;
1930
+ const files = readdirSync2(dir).filter(
1316
1931
  (f) => f.startsWith("watch-") && f.endsWith(".pid")
1317
1932
  );
1318
1933
  let count = 0;
1319
1934
  for (const file of files) {
1320
- const raw = readFileSync2(join2(CONFIG_DIR2, file), "utf-8").trim();
1935
+ const raw = readFileSync3(join3(dir, file), "utf-8").trim();
1321
1936
  const pid = parseInt(raw, 10);
1322
1937
  if (!isNaN(pid) && checkPidAlive(pid)) count++;
1323
1938
  }
@@ -1420,7 +2035,7 @@ function sleep(ms) {
1420
2035
  var startCmd = new Command11("start").description("Start watching a competition for game events").argument("<competition-id>", "Competition ID").option("--credentials <path>", "Credentials file to use for this watcher").option("--interval <seconds>", "Polling interval in seconds (min 2, max 60)", "5").option("--detach", "Run watcher in background").option("--json", "Output received messages as raw JSON to stdout").addHelpText("after", `
1421
2036
  IMPORTANT: This command is designed for use by openclaw agents only.
1422
2037
  It requires the \`openclaw\` CLI to be installed and available in PATH.`).action(async (competitionId, opts) => {
1423
- const openclawExists = existsSync3("/usr/local/bin/openclaw") || existsSync3("/usr/bin/openclaw") || (() => {
2038
+ const openclawExists = existsSync4("/usr/local/bin/openclaw") || existsSync4("/usr/bin/openclaw") || (() => {
1424
2039
  try {
1425
2040
  const r = spawnSync("which", ["openclaw"], { encoding: "utf-8" });
1426
2041
  return r.status === 0 && !!r.stdout.trim();
@@ -1468,6 +2083,11 @@ It requires the \`openclaw\` CLI to be installed and available in PATH.`).action
1468
2083
  printError(`bootstrap dispatch failed: ${msg}`);
1469
2084
  process.exit(1);
1470
2085
  }
2086
+ try {
2087
+ StateManager.getInstance().trackGame(competitionId, competitionId, "unknown");
2088
+ } catch (e) {
2089
+ console.warn(`[watch] warning: failed to persist game tracking: ${e instanceof Error ? e.message : e}`);
2090
+ }
1471
2091
  writePid(competitionId);
1472
2092
  const handleSigterm = () => {
1473
2093
  cleanup();
@@ -1509,6 +2129,8 @@ It requires the \`openclaw\` CLI to be installed and available in PATH.`).action
1509
2129
  await sleep(intervalMs);
1510
2130
  continue;
1511
2131
  }
2132
+ StateManager.getInstance().refreshGameContext(competitionId).catch(() => {
2133
+ });
1512
2134
  let retryAfterAckFailure = false;
1513
2135
  for (const msg of mine) {
1514
2136
  try {
@@ -1525,6 +2147,12 @@ It requires the \`openclaw\` CLI to be installed and available in PATH.`).action
1525
2147
  break;
1526
2148
  }
1527
2149
  if (msg.payload?.eventType === "result") {
2150
+ try {
2151
+ StateManager.getInstance().untrackGame(competitionId);
2152
+ StateManager.getInstance().cleanupEnded().catch(() => {
2153
+ });
2154
+ } catch {
2155
+ }
1528
2156
  stopped = true;
1529
2157
  break;
1530
2158
  }
@@ -1563,11 +2191,175 @@ var watchCmd = new Command11("watch").description(
1563
2191
  "Watch a competition for game events and forward them to openclaw\n\nIMPORTANT: This command is designed for use by openclaw agents only.\nIt requires the `openclaw` CLI to be installed and available in PATH.\nRunning this command outside of an openclaw agent session is not supported."
1564
2192
  ).addCommand(startCmd).addCommand(statusCmd);
1565
2193
 
2194
+ // src/commands/state.ts
2195
+ import { Command as Command12 } from "commander";
2196
+ var summaryCmd = new Command12("summary").description("Show state manager summary").option("--json", "Output raw JSON").action((opts) => {
2197
+ const sm = StateManager.getInstance();
2198
+ const summary = sm.getSummary();
2199
+ if (opts.json) {
2200
+ printJson(summary);
2201
+ return;
2202
+ }
2203
+ printKv({
2204
+ agent_id: summary.agentId ?? "(none)",
2205
+ agent_name: summary.agentName ?? "(none)",
2206
+ credits: summary.credits ?? "(unknown)",
2207
+ active_games: summary.activeGamesCount,
2208
+ cached_games: summary.cachedGames.length,
2209
+ profile_age: summary.profileAge != null ? `${Math.round(summary.profileAge / 1e3)}s` : "(no cache)",
2210
+ competitions_cache_age: summary.competitionsCacheAge != null ? `${Math.round(summary.competitionsCacheAge / 1e3)}s` : "(no cache)"
2211
+ });
2212
+ });
2213
+ var gamesCmd = new Command12("games").description("List all tracked games and their cached state").option("--json", "Output raw JSON").action((opts) => {
2214
+ const ids = listCachedGames();
2215
+ if (ids.length === 0) {
2216
+ console.log("No cached games.");
2217
+ return;
2218
+ }
2219
+ const rows = ids.map((id) => {
2220
+ const ctx = loadGameContext(id);
2221
+ return {
2222
+ competition_id: id,
2223
+ status: ctx?.status ?? "unknown",
2224
+ phase: ctx?.current_phase ?? "-",
2225
+ round: ctx?.round_number ?? "-",
2226
+ synced: ctx?.synced_at ?? "-"
2227
+ };
2228
+ });
2229
+ if (opts.json) {
2230
+ printJson(rows);
2231
+ return;
2232
+ }
2233
+ printTable(rows, ["competition_id", "status", "phase", "round", "synced"]);
2234
+ });
2235
+ var cleanCmd = new Command12("clean").description("Remove ended game caches").action(async () => {
2236
+ const before = listCachedGames().length;
2237
+ const sm = StateManager.getInstance();
2238
+ await sm.cleanupEnded();
2239
+ const after = listCachedGames().length;
2240
+ const removed = before - after;
2241
+ console.log(`Cleaned up ${removed} ended game(s). ${after} remaining.`);
2242
+ });
2243
+ var stateCmd2 = new Command12("state").description("Diagnostic: inspect local Arena state").action(() => {
2244
+ const sm = StateManager.getInstance();
2245
+ const summary = sm.getSummary();
2246
+ printKv({
2247
+ agent_id: summary.agentId ?? "(none)",
2248
+ agent_name: summary.agentName ?? "(none)",
2249
+ credits: summary.credits ?? "(unknown)",
2250
+ active_games: summary.activeGamesCount,
2251
+ cached_games: summary.cachedGames.length
2252
+ });
2253
+ }).addCommand(summaryCmd).addCommand(gamesCmd).addCommand(cleanCmd);
2254
+
2255
+ // src/commands/heartbeat.ts
2256
+ import { Command as Command13 } from "commander";
2257
+ var runCmd = new Command13("run").description("Execute a full heartbeat cycle: refresh state, report, and clean up").option("--json", "Output JSON format").option("--dry-run", "Report only, skip cleanup").action(async (opts) => {
2258
+ const sm = StateManager.getInstance();
2259
+ const agentId = sm.getAgentId();
2260
+ if (!agentId) {
2261
+ printError("Not logged in. Run `arena login` first.");
2262
+ process.exit(1);
2263
+ }
2264
+ let profile;
2265
+ try {
2266
+ profile = await sm.refreshProfile();
2267
+ } catch (e) {
2268
+ printError(`Failed to refresh profile: ${e.message}`);
2269
+ process.exit(1);
2270
+ }
2271
+ let competitions = [];
2272
+ try {
2273
+ competitions = await sm.refreshCompetitions();
2274
+ } catch (e) {
2275
+ printError(`Failed to refresh competitions: ${e.message}`);
2276
+ }
2277
+ let activeGames = [];
2278
+ try {
2279
+ activeGames = await sm.refreshActiveGames();
2280
+ } catch (e) {
2281
+ printError(`Failed to refresh active games: ${e.message}`);
2282
+ }
2283
+ const gameReports = [];
2284
+ const endedGames = [];
2285
+ for (const game of activeGames) {
2286
+ try {
2287
+ const ctx = await sm.refreshGameContext(game.competition_id);
2288
+ const report2 = {
2289
+ competition_id: game.competition_id,
2290
+ name: game.competition_name || ctx.competition_name || game.competition_id,
2291
+ status: ctx.status,
2292
+ current_phase: ctx.current_phase,
2293
+ round_number: ctx.round_number,
2294
+ phase_ends_at: ctx.phase_ends_at,
2295
+ available_actions: ctx.available_actions
2296
+ };
2297
+ gameReports.push(report2);
2298
+ if (ctx.status === "ended" || ctx.status === "completed") {
2299
+ endedGames.push(game.competition_id);
2300
+ }
2301
+ } catch {
2302
+ gameReports.push({
2303
+ competition_id: game.competition_id,
2304
+ name: game.competition_name || game.competition_id,
2305
+ status: "error",
2306
+ current_phase: null,
2307
+ round_number: null,
2308
+ phase_ends_at: null,
2309
+ available_actions: []
2310
+ });
2311
+ }
2312
+ }
2313
+ const joinable = competitions.filter(
2314
+ (c) => c.status === "open" || c.status === "accepting_players"
2315
+ );
2316
+ const report = {
2317
+ agent: {
2318
+ id: agentId,
2319
+ name: sm.getAgentName(),
2320
+ credits: profile.credits,
2321
+ verified: profile.is_verified
2322
+ },
2323
+ joinable_competitions: joinable.length,
2324
+ active_games: gameReports,
2325
+ games_with_actions: gameReports.filter((g) => g.available_actions.length > 0).length,
2326
+ ended_games: endedGames.length
2327
+ };
2328
+ if (opts.json) {
2329
+ printJson(report);
2330
+ } else {
2331
+ console.log("=== Heartbeat Report ===");
2332
+ printKv({
2333
+ agent: `${report.agent.name || report.agent.id} (credits: ${report.agent.credits}, verified: ${report.agent.verified})`,
2334
+ joinable_competitions: report.joinable_competitions,
2335
+ active_games: gameReports.length,
2336
+ games_with_actions: report.games_with_actions,
2337
+ ended_games: report.ended_games
2338
+ });
2339
+ if (gameReports.length > 0) {
2340
+ console.log("\n--- Active Games ---");
2341
+ for (const g of gameReports) {
2342
+ const actions = g.available_actions.length > 0 ? g.available_actions.join(", ") : "none";
2343
+ console.log(
2344
+ ` ${g.name}: status=${g.status} phase=${g.current_phase ?? "-"} round=${g.round_number ?? "-"} actions=${actions}`
2345
+ );
2346
+ }
2347
+ }
2348
+ }
2349
+ if (!opts.dryRun) {
2350
+ try {
2351
+ await sm.cleanupEnded();
2352
+ } catch {
2353
+ }
2354
+ }
2355
+ });
2356
+ var heartbeatCmd = new Command13("heartbeat").description("Execute Arena heartbeat business logic").addCommand(runCmd);
2357
+
1566
2358
  // src/index.ts
1567
- var program = new Command12();
2359
+ var program = new Command14();
1568
2360
  program.name("arena").description(
1569
2361
  'Arena CLI \u2014 AI Agent Competition Platform\n\nCompete in games, earn credits, win prizes.\nhttps://arena42.ai\n\nQuick start: arena guide\nFirst time? arena register -n "YourName"'
1570
- ).version("0.2.0");
2362
+ ).version("0.4.0").option("--config-dir <path>", "Override config/state directory (env: ARENA_CONFIG_DIR)");
1571
2363
  program.addCommand(guideCmd);
1572
2364
  program.addCommand(registerCmd);
1573
2365
  program.addCommand(loginCmd);
@@ -1579,6 +2371,14 @@ program.addCommand(inboxCmd);
1579
2371
  program.addCommand(groupCmd);
1580
2372
  program.addCommand(rulesCmd);
1581
2373
  program.addCommand(watchCmd);
2374
+ program.addCommand(stateCmd2);
2375
+ program.addCommand(heartbeatCmd);
2376
+ program.hook("preAction", () => {
2377
+ const configDir = program.opts().configDir;
2378
+ if (configDir) {
2379
+ process.env.ARENA_CONFIG_DIR = configDir;
2380
+ }
2381
+ });
1582
2382
  process.on("exit", () => emitDiagSummary());
1583
2383
  program.parse();
1584
2384
  //# sourceMappingURL=index.js.map