@netless/slide 0.2.2 → 0.2.6

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@@ -17,7 +17,8 @@ var PlayerController = /** @class */ (function () {
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  var _this = this;
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  this.stateId = setInterval(function () {
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  if (_this.player.view) {
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- _this.controller.runTimeFps.setValue(_this.player.runtime.fps);
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+ _this.controller.runTimeFps.setValue(_this.player.fps.value);
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+ _this.controller.drawCall.setValue(_this.player.runtime.drawCall);
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  _this.controller.runTimeResolution.setValue(_this.player.view.width + "*" + _this.player.view.height);
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  }
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  }, 500);
@@ -30,21 +31,28 @@ var PlayerController = /** @class */ (function () {
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  });
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  gui.domElement.style.opacity = ".6";
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  gui.domElement.style.transformOrigin = "100% 0";
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- gui.domElement.style.transform = "scale(1.4)";
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+ gui.domElement.style.transform = "scale(1)";
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  this.target.appendChild(gui.domElement);
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  gui.domElement.style.position = "absolute";
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  gui.domElement.style.right = "0";
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  gui.domElement.style.top = "0";
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  gui.domElement.style.zIndex = "2";
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+ var runTimeFps = gui.add({ "FPS": 0 }, "FPS", 0);
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+ var drawCall = gui.add({ "drawCall": 0 }, "drawCall", 0);
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+ var runTimeResolution = gui.add({ "分辨率": "" }, "分辨率", "");
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+ var moreCalculation = gui.add({ "额外计算": 0 }, "额外计算", 0, 200);
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+ var renderOptions = gui.addFolder("renderOptions");
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  this.controller = {
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- runTimeFps: gui.add({ "FPS": 0 }, "FPS", 0),
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- runTimeResolution: gui.add({ "分辨率": "" }, "分辨率", ""),
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- autoResolution: gui.add({ "自动分辨率": (_a = this.data.autoResolution) !== null && _a !== void 0 ? _a : false }, "自动分辨率", true),
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- autoFps: gui.add({ "自动fps": (_b = this.data.autoFPS) !== null && _b !== void 0 ? _b : true }, "自动fps", true),
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- moreCalculation: gui.add({ "额外计算": 0 }, "额外计算", 0, 100),
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- minFPS: gui.add({ "最低fps": (_c = this.data.minFPS) !== null && _c !== void 0 ? _c : 40 }, "最低fps", 0, 60),
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- maxFPS: gui.add({ "最高fps": (_d = this.data.maxFPS) !== null && _d !== void 0 ? _d : 50 }, "最高fps", 0, 60),
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- resolution: gui.add({ "目标分辨倍率": (_e = this.data.resolution) !== null && _e !== void 0 ? _e : window.devicePixelRatio }, "目标分辨倍率", 0.5, 4),
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+ runTimeResolution: runTimeResolution,
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+ runTimeFps: runTimeFps,
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+ drawCall: drawCall,
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+ moreCalculation: moreCalculation,
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+ minFPS: renderOptions.add({ "最低fps": (_a = this.data.minFPS) !== null && _a !== void 0 ? _a : 40 }, "最低fps", 0, 60),
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+ maxFPS: renderOptions.add({ "最高fps": (_b = this.data.maxFPS) !== null && _b !== void 0 ? _b : 50 }, "最高fps", 0, 60),
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+ resolution: renderOptions.add({ "目标分辨倍率": (_c = this.data.resolution) !== null && _c !== void 0 ? _c : window.devicePixelRatio }, "目标分辨倍率", 0.5, 6),
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+ autoResolution: renderOptions.add({ "自动分辨率": (_d = this.data.autoResolution) !== null && _d !== void 0 ? _d : false }, "自动分辨率", true),
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+ autoFps: renderOptions.add({ "自动fps": (_e = this.data.autoFPS) !== null && _e !== void 0 ? _e : true }, "自动fps", true),
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+ transactionBgColor: renderOptions.addColor({ "切页背景色": this.data.transactionBgColor }, "切页背景色"),
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  };
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  this.controller.runTimeFps.disabled = true;
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  this.controller.runTimeResolution.disabled = true;
@@ -72,6 +80,10 @@ var PlayerController = /** @class */ (function () {
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  _this.data.resolution = value;
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  _this.player.updateConfig(_this.data);
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  });
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+ this.controller.transactionBgColor.onChange(function (value) {
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+ _this.data.transactionBgColor = value;
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+ _this.player.updateConfig(_this.data);
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+ });
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  var md5Value;
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  this.controller.moreCalculation.onChange(function (value) {
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  var calc = function () {
package/lib/Slide.d.ts CHANGED
@@ -29,8 +29,6 @@ export interface ISlideRenderOptions {
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  maxFPS?: number;
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  /** 渲染分辨倍率, 整数, 默认为 window.devicePixelRatio */
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  resolution?: number;
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- /** 最小分辨倍率, 默认为 1 */
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- minResolution?: number;
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  /** 是否根据 fps, 自动调整分辨率, 默认为 false */
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  autoResolution?: boolean;
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  /** 是否自动降低渲染 fps */
@@ -170,7 +168,8 @@ export declare class Slide extends Slide_base {
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  private needClearCacheImage;
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  private version?;
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  private __slideState;
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- private isUserInput;
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+ private userInputTime;
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+ private isSyncingSlideState;
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  private resize;
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  private isAnimating;
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  private renderingTaskManager;
@@ -198,6 +197,8 @@ export declare class Slide extends Slide_base {
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  private config;
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  private isFrowning;
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  private isReleasing;
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+ private isTouchStart;
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+ private touchStartId;
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  private designWidth;
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  private designHeight;
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  private _slideCount;
@@ -205,6 +206,8 @@ export declare class Slide extends Slide_base {
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  private initPlayer;
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  private userInputHandle;
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  private handleViewClick;
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+ private handleViewTouchStart;
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+ private handleViewTouchEnd;
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  private createController;
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  private persistLog;
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  private handleSlideRef;