@netforge/template-racer 0.0.0-stage → 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 NetNet Capital Management
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/NOTICE ADDED
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+ @netforge/template-racer (TORQUEBAY)
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+ Copyright (c) 2026 NetNet Capital Management
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+
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+ An original game. No names, characters, maps, models, sounds or code from
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+ any other game or franchise.
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+
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+ Art and sound
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+ - Models come from the per-style asset library
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+ (@netforge/asset-library): CC0 1.0 models by Kenney (Car Kit: the
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+ karts and trucks; Nature Kit: trees; City Kit Commercial: buildings;
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+ Space Kit: barrels) and Quaternius
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+ (via Poly Pizza: the coin), each pack listed with its
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+ source URL and licence verification in that package's NOTICE and
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+ manifest/packs.json. The files are fetched and built, never committed
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+ here; the build copies only the models this game uses.
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+ - The road, kerbs, barriers, boost pads, the start line and the fallback
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+ kart (client/scene.ts) are generated from three.js primitives; all textures
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+ are drawn on a canvas at load. Sounds are the library's CC0 samples with
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+ WebAudio-synthesized fallbacks (client/audio.ts).
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+
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+ Dependencies (unmodified, via npm)
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+ - three.js 0.186.1 (https://github.com/mrdoob/three.js), MIT.
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+ - @netforge/engine and @netforge/engine-sim (this repository);
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+ see their NOTICE files (bitECS MPL-2.0, Rapier Apache-2.0, Colyseus MIT,
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+ zod MIT).
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+
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+ Patterns (ideas only)
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+ - The kart racing genre's general mechanics (laps, drifting to charge a
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+ boost, boost pads, coins, a grid of rivals). Mechanics, not expression;
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+ no track, vehicle, character or text was copied from any game.
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+ - Arcade vehicle handling (forward and sideways velocity, grip, drift) as
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+ described in common public write-ups on arcade car physics. Implemented
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+ from scratch in engine-sim src/kart.ts.
package/README.md CHANGED
@@ -1,3 +1,55 @@
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- # Temporary Holding Version
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+ # TORQUEBAY (racer template)
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2
 
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ Up to eight karts race laps round harbour circuits: hold the throttle, drift
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+ through the bends to charge a mini-turbo (release it for the boost), hit the
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+ boost pads, collect coins (each one held adds 1% top speed, up to ten) and
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+ keep off the grass. A round is one race; the next round runs another
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+ circuit. Seat bots fill the grid, so one person alone still has a field.
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+
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+ | Path | What |
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+ |---|---|
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+ | `src/game.ts` | The game, as the model writes it (declarations only): three circuits, round upgrades, earn rules, stake, store. |
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+ | `src/manifest.ts` | Loads and compiles it; `racerAdapter()` for the room server and the client. Room template `racer`. |
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+ | `src/store.ts` | Store hooks on the Kit's API names: three round upgrades (40, 40, 60 coins), two paint jobs (300, 500), bumper kit gear (120); mock until the token is live. |
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+ | `client/` | The browser client: chase camera, a streamed track, HUD with minimap, keyboard/gamepad/touch, game feel. |
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+ | `test/` | Playtest bots through `engine.test.run`, the race rules, prediction, the store. |
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+ | `llms.txt` | How to change the game (for agents). |
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+
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+ ## How it plays on the server
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+
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+ - The sim is `@netforge/engine-sim`'s kart mode (`src/kart.ts`): arcade
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+ vehicle physics on a 1/1024 grid at 60 Hz. Velocity splits into forward
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+ and sideways parts each tick: the engine pushes the forward part toward
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+ top speed, grip bleeds the sideways part (much less while drifting), and
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+ steering turns with speed. A held drift charges a mini-turbo in three
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+ tiers. Laps count through four quarter checkpoints in order. A client
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+ predicts its own kart alone; kart bumps run only on the room server and
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+ the next snapshot corrects them.
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+ - The track streams: the client builds the road,
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+ kerbs, barriers and scenery in chunks of about 40 m within 170 m of the
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+ camera, two chunks a frame, nearest first, and drops chunks behind.
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+ - The race runner (`@netforge/engine/game` `RaceRunner`, shared with
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+ SKYLEDGE) owns rounds: countdown, race, results. `player.finished` pays
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+ your own finish; `race.won` and `race.podium` pay only with another
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+ person in the round. Seat bots never earn.
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+ - Seat bots drive the racing line, pass the kart ahead, hold drifts through
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+ long bends, and are shaded by skill (top speed and line).
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+
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+ ## Run it
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+
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+ This template runs on your own computer with play money through
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+ `kit play` (`@netforge/kit-play`). From the repository root:
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+
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+ ```sh
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+ pnpm install --frozen-lockfile && pnpm build
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+ mkdir -p play-racer/src && cp packages/template-racer/src/game.ts play-racer/src/
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+ echo '{"template":"racer"}' > play-racer/netnet.json
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+ node packages/kit-play/dist/cli.js play-racer # opens http://127.0.0.1:4663
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+ ```
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+
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+ Edit `play-racer/src/game.ts` and run it again to try a change. Real-token
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+ earning, stakes and claims run only on the hosted Net Forge server.
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+
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+ Keys: W or Up accelerate, S or Down brake, A D or arrows steer, hold Space or
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+ Shift through a bend to drift (release for the boost), R or Enter readies
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+ the next race. ` shows stats.
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+ /**
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+ * TORQUEBAY's sound cues on the engine's FeelAudio. Coins, boosts and bumps
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+ * play the asset library's CC0 samples (KART_SAMPLES); the drift screech and
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+ * the countdown stay synthesized. Every cue keeps a synth fallback.
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+ */
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+ import type { FeelAudio } from "@netforge/engine/runtime";
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+
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+ /** Cue name -> library sound id (soundBank's `cues` overrides). */
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+ export const KART_SAMPLES: Readonly<Record<string, string>> = {
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+ coin: "audio.sfx.coin",
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+ boost: "audio.sfx.dash",
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+ bump: "audio.sfx.impact",
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+ lap: "audio.sfx.confirm",
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+ finish: "audio.sfx.level_up",
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+ };
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+
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+ export function defineKartCues(a: FeelAudio): void {
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+ a.define("coin", { wave: "triangle", f0: 1320, f1: 1980, ms: 90, gain: 0.45 }, { minGapMs: 30, voices: 3, pitchVar: 0.06 });
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+ a.define("drift", { wave: "sawtooth", f0: 520, f1: 470, ms: 260, gain: 0.25 }, { minGapMs: 200, voices: 1, pitchVar: 0.05 });
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+ a.define("boost", { wave: "sawtooth", f0: 180, f1: 900, ms: 320, gain: 0.5 }, { minGapMs: 150, voices: 1 });
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+ a.define("bump", { wave: "square", f0: 140, f1: 50, ms: 140, gain: 0.55 }, { minGapMs: 120, voices: 2 });
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+ a.define("lap", { wave: "triangle", f0: 660, f1: 990, ms: 180, gain: 0.6 }, { minGapMs: 300, voices: 1, pitchVar: 0 });
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+ a.define("finish", { wave: "triangle", f0: 523, f1: 1046, ms: 420, gain: 0.7 }, { minGapMs: 400, voices: 1, pitchVar: 0 });
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+ a.define("tick", { wave: "square", f0: 880, f1: 880, ms: 70, gain: 0.35 }, { minGapMs: 200, voices: 1, pitchVar: 0 });
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+ a.define("go", { wave: "square", f0: 1320, f1: 1320, ms: 200, gain: 0.4 }, { minGapMs: 200, voices: 1, pitchVar: 0 });
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+ }
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+ /**
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+ * Library models the TORQUEBAY scene draws on its own (template machinery,
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+ * not game content). The build copies these with the models game.ts uses,
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+ * in every art style.
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+ */
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+ /** Seat bots drive the other karts of the set. */
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+ export const BOT_MODELS: readonly string[] = ["style.lowpoly.kart_b", "style.lowpoly.kart_c", "style.lowpoly.kart_d", "style.lowpoly.kart_e"];
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+ export const COIN_MODEL = "style.lowpoly.coin";
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+ /** Karts are drawn this tall, m. */
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+ export const KART_HEIGHT = 1.1;
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+ /** The kart models face -z; the scene drives along +x. */
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+ export const MODEL_YAW = -Math.PI / 2;
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+
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+ /** Scenery past the barriers: [library id, height m, every n samples (~2 m each)]. */
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+ export const SCENERY: readonly (readonly [string, number, number])[] = [
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+ ["style.lowpoly.tree_palm", 6, 7],
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+ ["style.lowpoly.tree_oak", 5, 9],
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+ ["style.lowpoly.building_c", 12, 22],
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+ ["style.lowpoly.barrels", 1.3, 11],
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+ ["style.lowpoly.truck_flat", 2.6, 19],
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+ ];
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+
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+ /** The pixel style's own karts (the low-poly karts have no pixel twins). */
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+ export const PIXEL_PLAYER = "style.pixel.kart";
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+ export const PIXEL_BOTS: readonly string[] = ["style.pixel.buggy", "style.pixel.sports_car", "style.pixel.car", "style.pixel.taxi"];
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+
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+ export const SCENE_MODELS: readonly string[] = [...BOT_MODELS, COIN_MODEL, ...SCENERY.map(([id]) => id), PIXEL_PLAYER, ...PIXEL_BOTS];
package/client/host.ts ADDED
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+ /**
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+ * Net Forge as host. Framed by Net Forge, the page URL carries
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+ * the Kit flags and the host posts one message; played on its own, none of
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+ * this applies and the game behaves exactly as before.
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+ *
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+ * ?host=netnet the host draws Invite and sign-in; the game hides its own
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+ * ?coin=TICKER the coin the HUD names (2 to 6 capitals or digits)
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+ * ?title=NAME the game's own name for the wordmark and the tab title
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+ * ?player=guest no wallet is connected: play pays nothing, and the HUD
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+ * says "not earning" instead of a balance
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+ * ?player=play the token has not launched: coins are play money
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+ *
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+ * The player flag changes while the game runs (a wallet connects), so the
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+ * host also posts { kind: "netnet-kit", type: "player", mode }. Only the
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+ * parent window is listened to, and only when the URL says it is the host.
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+ */
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+
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+ export type PlayerMode = "earning" | "guest" | "play";
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+
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+ export interface HostFlags {
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+ /** Framed by Net Forge. */
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+ readonly framed: boolean;
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+ /** The coin's ticker, when the host names one. */
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+ readonly coin: string | null;
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+ /** The game's own name, when the host names one. */
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+ readonly title: string | null;
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+ /** What play pays the person at the screen. Standalone play is "earning" (the game's own kit decides). */
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+ readonly player: PlayerMode;
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+ }
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+
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+ const TICKER_RE = /^[A-Z0-9]{2,6}$/;
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+
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+ export function hostFlags(params: URLSearchParams): HostFlags {
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+ const framed = params.get("host") === "netnet";
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+ const coin = params.get("coin");
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+ // eslint-disable-next-line no-control-regex
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+ const title = (params.get("title") ?? "").replace(/[\u0000-\u001f\u007f]/g, " ").replace(/\s+/g, " ").trim().slice(0, 40);
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+ const player = params.get("player");
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+ return {
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+ framed,
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+ coin: coin && TICKER_RE.test(coin) ? coin : null,
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+ title: title || null,
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+ player: framed && (player === "guest" || player === "play") ? player : "earning",
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+ };
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+ }
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+
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+ /**
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+ * The player mode the host named on the URL, or null when it named none (a
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+ * connected player on a live game gets no flag, only the posted message) or
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+ * the page is not framed by Net Forge.
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+ */
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+ export function namedPlayer(params: URLSearchParams): PlayerMode | null {
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+ if (params.get("host") !== "netnet") return null;
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+ const player = params.get("player");
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+ return player === "earning" || player === "guest" || player === "play" ? player : null;
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+ }
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+
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+ /**
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+ * The store's note under its prices, from one source of truth. Once the host
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+ * has named the player mode (on the URL or in a message), that mode decides,
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+ * exactly as it does for the coin box: a live game never calls its coins play
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+ * money. Standalone play, or a host that names no mode (the studio's drafts),
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+ * keeps the room's own word (`welcome.earnLive`).
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+ */
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+ export function storeNote(hostMode: PlayerMode | null, earnLive: boolean, symbol: string): string {
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+ if (hostMode === "play") return "Play money until launch";
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+ if (hostMode === "guest") return `Connect a wallet to earn ${symbol}`;
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+ if (hostMode === "earning") return "";
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+ return earnLive ? "" : "Play money until launch";
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+ }
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+
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+ /** A host message, checked: anything else is ignored. */
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+ export function playerFrom(data: unknown): PlayerMode | null {
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+ if (typeof data !== "object" || data === null) return null;
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+ const m = data as Record<string, unknown>;
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+ if (m["kind"] !== "netnet-kit" || m["type"] !== "player") return null;
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+ const mode = m["mode"];
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+ return mode === "earning" || mode === "guest" || mode === "play" ? mode : null;
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+ }
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+
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+ /** Calls `cb` with each player mode the host posts. Framed pages only. */
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+ export function onHostPlayer(flags: HostFlags, cb: (mode: PlayerMode) => void): void {
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+ if (!flags.framed || window.parent === window) return;
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+ window.addEventListener("message", (e: MessageEvent<unknown>) => {
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+ if (e.source !== window.parent) return;
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+ const mode = playerFrom(e.data);
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+ if (mode) cb(mode);
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+ });
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+ }
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+
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+ /** Tells the host the game is up, so it can post the current player mode. */
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+ export function postReady(flags: HostFlags): void {
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+ if (!flags.framed || window.parent === window) return;
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+ // The host's origin is not known to an opaque-origin frame; the message is one public flag.
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+ window.parent.postMessage({ kind: "netnet-kit", type: "ready" }, "*");
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+ }
package/client/hud.ts ADDED
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+ /**
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+ * TORQUEBAY's HUD (plain DOM and one canvas over the scene): lap and place,
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+ * the race clock, a minimap of the circuit with every kart, speed, the drift
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+ * charge, the countdown, standings, results with what this race paid, the
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+ * coin box and toasts. Text updates are throttled to ten a second.
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+ */
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+ import { KF } from "@netforge/engine/game";
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+ import type { CompiledGame, RaceInfo } from "@netforge/engine/game";
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+ import { BOT_PLAYER_BASE, kartCoinCount } from "@netforge/engine-sim";
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+ import type { KartTrack } from "@netforge/engine-sim";
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+ import { RULE_NAMES } from "./names.js";
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+ import type { SceneEntity } from "./scene.js";
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+ import { kartColor } from "./scene.js";
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+
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+ const $ = <T extends HTMLElement = HTMLElement>(id: string): T => {
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+ const el = document.getElementById(id);
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+ if (!el) throw new Error(`missing #${id}`);
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+ return el as T;
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+ };
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+ const ord = (n: number) => `${n}${n % 10 === 1 && n % 100 !== 11 ? "st" : n % 10 === 2 && n % 100 !== 12 ? "nd" : n % 10 === 3 && n % 100 !== 13 ? "rd" : "th"}`;
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+ const clockText = (s: number) => `${Math.floor(s / 60)}:${String(Math.floor(s % 60)).padStart(2, "0")}`;
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+ const nameOf = (id: number, self: number) => (id === self ? "You" : id >= BOT_PLAYER_BASE ? `Driver ${id - BOT_PLAYER_BASE + 1}` : `Player ${id}`);
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+ const css = (c: number) => `#${c.toString(16).padStart(6, "0")}`;
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+
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+ export interface HudActions {
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+ invite(): void;
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+ toggleStore(): void;
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+ toggleSound(): boolean;
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+ ready(): void;
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+ }
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+
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+ type Info = RaceInfo & { level?: string | null; laps?: number };
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+
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+ export class Hud {
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+ private symbol = "";
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+ private mode: "earning" | "guest" | "play" = "earning";
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+ private lastText = 0;
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+ private toastTimer = 0;
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+ private lastRun = -1;
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+ private lastCount = -1;
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+ private lastAnnounce = 0;
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+ private readonly earnedThisRun = new Map<string, number>();
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+ private mapTrack: KartTrack | null = null;
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+ private mapBox = { minX: 0, minZ: 0, scale: 1 };
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+
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+ constructor(
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+ private readonly game: CompiledGame,
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+ private readonly self: number,
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+ actions: HudActions,
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+ ) {
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+ $("invite").addEventListener("click", () => actions.invite());
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+ $("store-btn").addEventListener("click", () => actions.toggleStore());
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+ $("store-close").addEventListener("click", () => actions.toggleStore());
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+ $("ready").addEventListener("click", () => actions.ready());
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+ $("sound").addEventListener("click", (e) => {
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+ const muted = actions.toggleSound();
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+ (e.currentTarget as HTMLElement).textContent = muted ? "Sound off" : "Sound on";
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+ });
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+ }
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+
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+ coin(name: string, symbol: string, logo: string | null): void {
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+ this.symbol = symbol;
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+ const img = $<HTMLImageElement>("coin-logo");
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+ if (logo) {
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+ img.src = logo;
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+ img.alt = name;
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+ img.hidden = false;
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+ } else img.hidden = true;
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+ $("coin-name").textContent = name;
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+ }
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+
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+ title(name: string): void {
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+ $("title").textContent = name.toUpperCase();
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+ }
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+
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+ player(mode: "earning" | "guest" | "play"): void {
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+ this.mode = mode;
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+ const box = $("coin-box");
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+ box.classList.toggle("guest", mode === "guest");
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+ box.classList.toggle("play", mode === "play");
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+ box.title = mode === "guest" ? `Connect a wallet to earn ${this.symbol}` : mode === "play" ? `${this.symbol} has not launched: coins are play money` : "";
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+ this.lastText = 0;
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+ }
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+
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+ private balanceText(balance: number): string {
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+ if (this.mode === "guest") return `${this.symbol} · not earning`;
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+ return `${Math.floor(balance).toLocaleString("en-US")} ${this.symbol}`;
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+ }
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+
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+ earned(rule: string, units: number): void {
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+ this.earnedThisRun.set(rule, (this.earnedThisRun.get(rule) ?? 0) + units);
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+ const pay = this.game.manifest.earnRules.get(rule)?.pay ?? 0;
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+ const name = RULE_NAMES[rule] ?? rule;
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+ this.toast(this.mode === "guest" ? `${name} Connect to earn ${pay * units} ${this.symbol}` : `${name} +${pay * units} ${this.symbol}`);
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+ }
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+
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+ toast(text: string): void {
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+ const t = $("toast");
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+ t.textContent = text;
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+ t.classList.add("show");
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+ clearTimeout(this.toastTimer);
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+ this.toastTimer = window.setTimeout(() => t.classList.remove("show"), 2400);
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+ }
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+
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+ /** Every frame: our predicted kart, every kart in view, the run info, the drawn track. */
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+ update(now: number, self: SceneEntity | undefined, everyone: readonly SceneEntity[], run: Info | null, balance: number, buffs: string, track: KartTrack | null): void {
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+ if (run && run.run !== this.lastRun) {
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+ this.lastRun = run.run;
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+ this.earnedThisRun.clear();
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+ }
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+ const count = $("count");
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+ const counting = run?.phase === "countdown";
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+ count.classList.toggle("show", counting);
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+ if (counting && run && run.countdown !== this.lastCount) {
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+ this.lastCount = run.countdown;
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+ $("count-n").textContent = run.countdown > 0 ? String(run.countdown) : "GO";
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+ $("count-sub").textContent = run.level ? run.level.toUpperCase() : "";
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+ }
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+ if (run?.announce && run.announce.id !== this.lastAnnounce) {
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+ this.lastAnnounce = run.announce.id;
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+ this.toast(run.announce.text);
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+ }
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+ // The drift charge bar and the speed read every frame.
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+ if (self) {
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+ const flags = self.values[KF.flags] ?? 0;
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+ const charge = (self.values[KF.timers] ?? 0) & 0xfff;
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+ const drift = $("drift");
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+ drift.classList.toggle("on", (flags & 1) !== 0);
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+ const bar = drift.firstElementChild as HTMLElement | null;
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+ if (bar) {
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+ bar.style.width = `${Math.min(100, (charge / 120) * 100).toFixed(0)}%`;
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+ bar.style.setProperty("--c", charge >= 120 ? "#d16bff" : charge >= 72 ? "#ffa53a" : charge >= 33 ? "#5fc8ff" : "#bbbbbb");
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+ }
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+ const v = Math.hypot((self.values[KF.vx] ?? 0) / 1024, (self.values[KF.vz] ?? 0) / 1024);
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+ $("kmh").textContent = String(Math.round(v * 3.6 * 1.6));
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+ }
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+ this.drawMap(track, self, everyone);
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+ if (now - this.lastText < 100) return;
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+ this.lastText = now;
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+ $("coin-balance").textContent = this.balanceText(balance);
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+ $("buffs").textContent = buffs;
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+ $("course").textContent = run?.level ?? "";
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+ const laps = run?.laps ?? 3;
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+ if (self && track) {
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+ const lap = (((self.values[KF.track] ?? 0) >>> 16) & 0xff) + 1;
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+ $("lap").textContent = `LAP ${Math.min(laps, lap)}/${laps}`;
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+ $("coin-count").textContent = String(kartCoinCount({ coinsLo: self.values[KF.coinsLo] ?? 0, coinsHi: self.values[KF.coinsHi] ?? 0 }));
148
+ $("coin-total").textContent = `/ ${track.coinAt.length}`;
149
+ }
150
+ const timer = $("timer");
151
+ if (run) {
152
+ const left = run.left;
153
+ timer.textContent = run.phase === "racing" ? clockText(run.seconds) : run.phase === "countdown" ? "READY" : "DONE";
154
+ timer.classList.toggle("low", run.phase === "racing" && left !== null && left <= 15);
155
+ const me = run.players.find((p) => p.id === this.self);
156
+ $("place").textContent = me ? (me.place !== null ? `${ord(me.place).toUpperCase()}` : `${ord(me.rank).toUpperCase()}/${run.players.length}`) : "";
157
+ $("board").replaceChildren(
158
+ ...run.players.slice(0, 8).map((p) => {
159
+ const li = document.createElement("li");
160
+ if (p.id === this.self) li.className = "me";
161
+ li.style.setProperty("--c", css(kartColor(p.id)));
162
+ li.innerHTML = `<em></em><span class="dot"></span><span></span><b></b>`;
163
+ (li.children[0] as HTMLElement).textContent = String(p.rank);
164
+ (li.children[2] as HTMLElement).textContent = nameOf(p.id, this.self);
165
+ (li.children[3] as HTMLElement).textContent = p.place !== null ? `${p.time?.toFixed(1)}s` : `L${Math.min(laps, Math.floor(p.progress * laps) + 1)}`;
166
+ return li;
167
+ }),
168
+ );
169
+ this.results(run);
170
+ }
171
+ }
172
+
173
+ /** The circuit as a line and every kart as a dot (ours larger). */
174
+ private drawMap(track: KartTrack | null, self: SceneEntity | undefined, everyone: readonly SceneEntity[]): void {
175
+ const cv = document.getElementById("map") as HTMLCanvasElement | null;
176
+ const g = cv?.getContext("2d");
177
+ if (!cv || !g || !track) return;
178
+ if (track !== this.mapTrack) {
179
+ this.mapTrack = track;
180
+ let minX = Infinity;
181
+ let maxX = -Infinity;
182
+ let minZ = Infinity;
183
+ let maxZ = -Infinity;
184
+ for (let i = 0; i < track.count; i++) {
185
+ minX = Math.min(minX, track.x[i] ?? 0);
186
+ maxX = Math.max(maxX, track.x[i] ?? 0);
187
+ minZ = Math.min(minZ, track.z[i] ?? 0);
188
+ maxZ = Math.max(maxZ, track.z[i] ?? 0);
189
+ }
190
+ const scale = (cv.width - 40) / Math.max(maxX - minX, maxZ - minZ, 1);
191
+ this.mapBox = { minX: minX - 20 / scale, minZ: minZ - 20 / scale, scale };
192
+ }
193
+ const { minX, minZ, scale } = this.mapBox;
194
+ const px = (x: number) => (x - minX) * scale;
195
+ const pz = (z: number) => (z - minZ) * scale;
196
+ g.clearRect(0, 0, cv.width, cv.height);
197
+ g.lineJoin = "round";
198
+ g.strokeStyle = "rgba(255,255,255,0.85)";
199
+ g.lineWidth = 9;
200
+ g.beginPath();
201
+ for (let i = 0; i <= track.count; i++) {
202
+ const k = i % track.count;
203
+ if (i === 0) g.moveTo(px(track.x[k] ?? 0), pz(track.z[k] ?? 0));
204
+ else g.lineTo(px(track.x[k] ?? 0), pz(track.z[k] ?? 0));
205
+ }
206
+ g.stroke();
207
+ for (const e of [...everyone, ...(self ? [self] : [])]) {
208
+ const mine = e === self;
209
+ g.fillStyle = css(kartColor(e.owner));
210
+ g.beginPath();
211
+ g.arc(px((e.values[KF.x] ?? 0) / 1024), pz((e.values[KF.z] ?? 0) / 1024), mine ? 11 : 7, 0, Math.PI * 2);
212
+ g.fill();
213
+ if (mine) {
214
+ g.strokeStyle = "#fff";
215
+ g.lineWidth = 3;
216
+ g.stroke();
217
+ }
218
+ }
219
+ }
220
+
221
+ private results(run: Info): void {
222
+ const end = $("end");
223
+ const show = run.phase === "results";
224
+ end.classList.toggle("show", show);
225
+ if (!show) return;
226
+ const me = run.players.find((p) => p.id === this.self);
227
+ $("end-title").textContent = me?.place === 1 ? "CHEQUERED FLAG: FIRST" : me?.place !== null && me?.place !== undefined ? `${ord(me.place).toUpperCase()} PLACE` : "DID NOT FINISH";
228
+ $("end-board").replaceChildren(
229
+ ...run.players.map((p) => {
230
+ const li = document.createElement("li");
231
+ if (p.id === this.self) li.className = "me";
232
+ li.innerHTML = `<em></em><span></span><b></b>`;
233
+ (li.children[0] as HTMLElement).textContent = p.place !== null ? String(p.place) : "-";
234
+ (li.children[1] as HTMLElement).textContent = nameOf(p.id, this.self);
235
+ (li.children[2] as HTMLElement).textContent = p.time !== null ? `${p.time.toFixed(2)} s` : "did not finish";
236
+ return li;
237
+ }),
238
+ );
239
+ const mine = run.coins.find((c) => c.id === this.self)?.rules ?? [...this.earnedThisRun].map(([rule, units]) => ({ rule, units }));
240
+ $("end-earned").replaceChildren(
241
+ ...mine.map((r) => {
242
+ const li = document.createElement("li");
243
+ if (this.mode === "guest") li.className = "guest";
244
+ const pay = (this.game.manifest.earnRules.get(r.rule)?.pay ?? 0) * r.units;
245
+ li.innerHTML = `<span></span><b></b>`;
246
+ (li.children[0] as HTMLElement).textContent = RULE_NAMES[r.rule] ?? r.rule;
247
+ (li.children[1] as HTMLElement).textContent = this.mode === "guest" ? `${pay} ${this.symbol} (connect to earn)` : `+${pay} ${this.symbol}`;
248
+ return li;
249
+ }),
250
+ );
251
+ $("end-next").textContent = run.nextRunIn !== null ? `NEXT RACE IN ${run.nextRunIn}` : "";
252
+ }
253
+
254
+ stats(text: string): void {
255
+ $("stats").textContent = text;
256
+ }
257
+ }