@netforge/asset-library 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/CC0-1.0.txt +121 -0
- package/NOTICE +60 -0
- package/README.md +74 -2
- package/manifest/audio.json +22 -0
- package/manifest/gallery.ts +440 -0
- package/manifest/lowpoly.json +4486 -0
- package/manifest/packs.json +212 -0
- package/manifest/pixel.json +1209 -0
- package/manifest/ps1.json +245 -0
- package/manifest/voxel.json +4539 -0
- package/package.json +69 -3
- package/src/audio.ts +43 -0
- package/src/guide.ts +54 -0
- package/src/index.ts +20 -0
- package/src/library.ts +199 -0
- package/src/look.ts +112 -0
- package/src/paths.ts +34 -0
- package/src/restyle.ts +23 -0
- package/src/rigs.ts +140 -0
- package/src/schema.ts +200 -0
- package/src/three/animator.ts +85 -0
- package/src/three/client.ts +191 -0
- package/src/three/crowd.ts +216 -0
- package/src/three/index.ts +13 -0
- package/src/three/parts.ts +149 -0
- package/src/three/prepare.ts +207 -0
- package/src/vite.ts +89 -0
- package/src/voxel.ts +25 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 NetNet Capital Management
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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Creative Commons Legal Code
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INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
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REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
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Statement of Purpose
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the present or absence of errors, whether or not discoverable, all to
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the greatest extent permissible under applicable law.
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c. Affirmer disclaims responsibility for clearing rights of other persons
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that may apply to the Work or any use thereof, including without
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limitation any person's Copyright and Related Rights in the Work.
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Further, Affirmer disclaims responsibility for obtaining any necessary
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consents, permissions or other rights required for any use of the
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d. Affirmer understands and acknowledges that Creative Commons is not a
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party to this document and has no duty or obligation with respect to
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this CC0 or use of the Work.
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package/NOTICE
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@netforge/asset-library
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Copyright (c) 2026 NetNet Capital Management
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The code in this package is NetNet's. The models and sprites the manifest
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lists are third-party art under CC0 1.0 (public domain dedication), listed
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per pack below with where each licence was verified. No art file is
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committed to this repository except the small fixture subset in
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fixtures/ (three files, CC0, from the packs below). Everything else is
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fetched from each pack's source by scripts/fetch.ts and optimized by the
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assets service.
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Crediting is not required by CC0; we credit anyway.
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Quaternius (https://quaternius.com), CC0 1.0
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- Animated characters, monsters (blob, flying and big bodies), animals,
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dinosaurs, robots, tanks, weapons and props.
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- Files: per-model GLBs on Poly Pizza uploaded by Quaternius
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(https://poly.pizza/u/Quaternius); each asset's model page is recorded
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in manifest/lowpoly.json and states Public Domain (CC0). Quaternius's
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pack pages (https://quaternius.com/packs/*) state "License CC0". Models
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Poly Pizza lists under CC-BY are not used.
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Kenney (https://www.kenney.nl), CC0 1.0, each archive's License.txt reads
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"License: (Creative Commons Zero, CC0)"
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- Mini Characters 1.0 https://kenney.nl/assets/mini-characters
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- Blocky Characters 2.0 https://kenney.nl/assets/blocky-characters
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- Car Kit https://kenney.nl/assets/car-kit
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- Blaster Kit 2.1 https://kenney.nl/assets/blaster-kit
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- Nature Kit https://kenney.nl/assets/nature-kit
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- Space Kit https://kenney.nl/assets/space-kit
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- Food Kit https://kenney.nl/assets/food-kit
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- City Kit (Commercial) 2.1 https://kenney.nl/assets/city-kit-commercial
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- Tiny Dungeon https://kenney.nl/assets/tiny-dungeon
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- Pixel Platformer https://kenney.nl/assets/pixel-platformer
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- Pixel Vehicle Pack https://kenney.nl/assets/pixel-vehicle-pack
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The CC0 1.0 legal code is in LICENSES/CC0-1.0.txt.
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Screaming Brain Studios (OpenGameArt), CC0 1.0, each archive's License.txt
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reads "released under the CC0/Public Domain License ... commercial or
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non-commercial, with no restrictions"
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- Tiny Texture Pack 1 https://opengameart.org/content/tiny-texture-pack-1
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- Synthetic Texture Pack https://opengameart.org/content/synthetic-texture-pack
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- Base Material Texture Pack https://opengameart.org/content/base-material-texture-pack
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The 128 px editions; the ps1 style's surface textures (manifest/ps1.json).
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Audio, CC0 1.0
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- Kenney sound packs, each archive's License.txt reads "Creative Commons
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Zero, CC0": Impact Sounds (https://kenney.nl/assets/impact-sounds),
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Interface Sounds (https://kenney.nl/assets/interface-sounds), RPG Audio
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(https://kenney.nl/assets/rpg-audio), Sci-fi Sounds
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(https://kenney.nl/assets/sci-fi-sounds), Digital Audio
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(https://kenney.nl/assets/digital-audio).
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- "Battle Theme A" by cynicmusic, https://opengameart.org/content/battle-theme-a
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(the page lists License(s): CC0; verified 2026-10-16).
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Dependencies (unmodified, via npm)
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- three.js 0.186.1 (MIT), zod 4.4.3 (MIT), fflate 0.8.3 (MIT).
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- The assets service's library build adds @gltf-transform/core,
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/extensions and /functions 4.4.2 (MIT) and meshoptimizer 1.1.1 (MIT).
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package/README.md
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#
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# @netforge/asset-library
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The CC0 game asset library of the Net Forge game engine: a manifest of real characters, creatures, vehicles, weapons, props, sprites and sounds, addressed by library id (`style.lowpoly.truck`) and never by URL, plus the shared rigs, the look composer, the example gallery and the three.js loader the templates draw with.
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## Install
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```sh
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npm install @netforge/asset-library
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```
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Node 20 or later. The package ships TypeScript source (ES modules), so use it through a bundler or a TypeScript-aware runtime. The built model and sound files are a separate package, `@netforge/asset-library-files`.
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## Example
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```ts
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import { assetById, idsForStyle, search, soundBank } from "@netforge/asset-library";
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idsForStyle("lowpoly").length; // every stocked lowpoly id
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search("lowpoly", "a ghost", 3).map((h) => h.asset.id); // ids that match a description
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assetById("style.lowpoly.ghost")?.kind; // "creature"
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const sounds = soundBank("./library"); // { cues, music } URLs for the engine's SoundPlayer
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```
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Drawing a model in a template client (three.js):
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```ts
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import { createRenderer } from "@netforge/engine/runtime";
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import { LibraryClient } from "@netforge/asset-library/three";
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const handle = await createRenderer(canvas);
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const lib = new LibraryClient(handle, { baseUrl: "./library" });
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const hero = await lib.character("style.lowpoly.hooded_adventurer", { tint: "#ffd27a" });
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scene.add(hero.root);
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```
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Serving the files in a Vite build:
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```ts
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import { assetLibrary } from "@netforge/asset-library/vite";
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export default { plugins: [assetLibrary({ dir: "node_modules/@netforge/asset-library-files/library" })] };
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```
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## Entry points
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| Import | What it holds |
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|---|---|
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| `@netforge/asset-library` | the manifest and lookups (`library`, `assetById`, `idsForStyle`, `search`, `referenceableIds`, `galleryFor`), looks (`resolveLook`), rigs and clips (`RIGS`, `CLIPS`, `clipFor`), paths (`assetPath`, `libraryUrl`), sounds (`soundBank`, `cueSounds`, `musicTracks`), `restyleId` and `modelGuide` |
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| `@netforge/asset-library/three` | `LibraryClient` (loads through the engine's `AssetLoader` with meshopt and KTX2), `RigAnimator`, `bakeCrowd`, `prepareModel`, `proceduralAsset` |
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| `@netforge/asset-library/vite` | `assetLibrary(options)`: serves the library at `./library` in dev and copies only the models a game uses into its build |
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| `@netforge/asset-library/gallery` | ready-made looks per style, with a name, a line and a thumbnail |
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## What is in it
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| Style | Assets | Sources |
|
|
56
|
+
|---|---|---|
|
|
57
|
+
| `lowpoly` (3D) | 228 | Quaternius (animated characters, monsters, animals, dinosaurs, robots, tanks, weapons, props) and Kenney (Mini and Blocky Characters, Car, Blaster, Nature, Space, Food and City kits) |
|
|
58
|
+
| `pixel` (2D) | 52 | Kenney Tiny Dungeon, Pixel Platformer, Pixel Vehicle Pack |
|
|
59
|
+
|
|
60
|
+
- `toon`, `voxel`, `ps1` and `handdrawn` have a slot in the schema. A style is one JSON manifest plus its packs.
|
|
61
|
+
- Audio: 17 CC0 sound effects from Kenney's Impact, Interface, RPG, Sci-fi and Digital Audio packs, one per feel cue (hit, impact, kill, bigKill, hurt, levelUp, gem, coin, dash, step, land, boss, ui, pick, downed, revive, shoot), and one CC0 music loop, "Battle Theme A" by cynicmusic.
|
|
62
|
+
- Every asset has an id, a kind, a body plan, a rig, a pinned source with its licence page, a height, one plain description line, search tags and the aliases older drafts used.
|
|
63
|
+
- Shared rigs: Kenney's humanoids share one node and clip set, and Quaternius models share one naming family. Canonical clips are idle, walk, run, jump, attack, shoot, hit and die, with fallbacks.
|
|
64
|
+
- Appearances: a library base plus a tint, an accent, a scale and up to four parts make an original look.
|
|
65
|
+
|
|
66
|
+
Game code never imports this package. It names assets by id in `src/game.ts` (for example `prefab("shade", { model: "style.lowpoly.ghost" })`), and the template loads them.
|
|
67
|
+
|
|
68
|
+
## Docs
|
|
69
|
+
|
|
70
|
+
- https://forge.netnet.capital/docs/packages/asset-library
|
|
71
|
+
- `NOTICE` lists every pack, its licence and where the licence was verified.
|
|
72
|
+
|
|
73
|
+
## License
|
|
74
|
+
|
|
75
|
+
The code is MIT (see `LICENSE`). The art in the manifest is third-party work released under CC0 1.0 (see `NOTICE` and `LICENSES/`).
|
|
@@ -0,0 +1,22 @@
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1
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{
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2
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"sounds": [
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{ "id": "audio.sfx.hit", "kind": "sfx", "cue": "hit", "gain": 1.6, "line": "a light thud: a hit lands on an enemy", "tags": ["hit", "impact", "light"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactGeneric_light_000.ogg", "sha256": "f0e982611e97512fee5f777986b67e8b435434b601f94992ec044f7e89fb5acb" } },
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4
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+
{ "id": "audio.sfx.impact", "kind": "sfx", "cue": "impact", "gain": 0.32, "line": "a punch: a heavier hit, scaled by damage", "tags": ["hit", "impact", "punch"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactPunch_medium_000.ogg", "sha256": "486988aa2d6440ffc4c62a0e8ccf3c23673ba84424bd4723378d451b7255eb5c" } },
|
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5
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+
{ "id": "audio.sfx.kill", "kind": "sfx", "cue": "kill", "gain": 0.55, "line": "a soft pop: an enemy falls", "tags": ["kill", "pop", "death"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactSoft_medium_000.ogg", "sha256": "7d3ba0bb5e60a11b5d3e558c141303dcf494256675fbf753c0d252d2cf0481e3" } },
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6
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+
{ "id": "audio.sfx.big_kill", "kind": "sfx", "cue": "bigKill", "gain": 0.55, "line": "a low blast: a boss or an elite falls", "tags": ["kill", "explosion", "boss"], "source": { "pack": "kenney_sci_fi_sounds", "path": "Audio/lowFrequency_explosion_000.ogg", "sha256": "3cb48d86dab63140cfb9aaeea4d4a6846abaca5831d157d8adbec0490da26343" } },
|
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7
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+
{ "id": "audio.sfx.hurt", "kind": "sfx", "cue": "hurt", "gain": 0.55, "line": "a heavy punch: you take a hit", "tags": ["hurt", "damage", "player"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactPunch_heavy_000.ogg", "sha256": "b33a8f14068aec24ec69ba85e5e87fdc41228975f6a1a3e44a6e7d6fc3d9f8d8" } },
|
|
8
|
+
{ "id": "audio.sfx.level_up", "kind": "sfx", "cue": "levelUp", "gain": 0.6, "line": "a rising power-up: you levelled up", "tags": ["level", "power up", "reward"], "source": { "pack": "kenney_digital_audio", "path": "Audio/powerUp2.ogg", "sha256": "83786b43d828a399e14ac20604b63a60ca05385977f5477d00304c2adc696204" } },
|
|
9
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+
{ "id": "audio.sfx.gem", "kind": "sfx", "cue": "gem", "gain": 0.4, "line": "a glass tink: a gem or pickup collected", "tags": ["gem", "pickup", "xp"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/glass_001.ogg", "sha256": "183eebee20eb0a532b0b85104d139cbf2673eb66d95c3cc733ac9ea98362e7e8" } },
|
|
10
|
+
{ "id": "audio.sfx.coin", "kind": "sfx", "cue": "coin", "gain": 0.5, "line": "a handful of coins: coins earned or spent", "tags": ["coin", "money", "reward"], "source": { "pack": "kenney_rpg_audio", "path": "Audio/handleCoins.ogg", "sha256": "8a91f969e932df709df80ee124d86a51389eed9b67f22e5e716bc2bbf60d8dab" } },
|
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11
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+
{ "id": "audio.sfx.dash", "kind": "sfx", "cue": "dash", "gain": 0.3, "line": "a quick phase jump: a dash", "tags": ["dash", "dodge", "whoosh"], "source": { "pack": "kenney_digital_audio", "path": "Audio/phaseJump1.ogg", "sha256": "c60069ed7108678dd6a1306404d168a93cc2575cda37b06add9dd6c4d46352a3" } },
|
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12
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+
{ "id": "audio.sfx.step", "kind": "sfx", "cue": "step", "gain": 0.45, "line": "a footstep on grass", "tags": ["footstep", "step", "grass"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/footstep_grass_000.ogg", "sha256": "9d49497777405d78d7cf7f2888e28277f3a23192300cfd1d79d54876b20f479f" } },
|
|
13
|
+
{ "id": "audio.sfx.land", "kind": "sfx", "cue": "land", "gain": 0.45, "line": "a soft heavy thud: something lands or knocks over", "tags": ["land", "thud", "debris"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactSoft_heavy_000.ogg", "sha256": "49e7ca88743fca974bb8676ea138b751cfd8f9033b5e7af8736c2a215d6edbc1" } },
|
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14
|
+
{ "id": "audio.sfx.boss", "kind": "sfx", "cue": "boss", "gain": 0.9, "line": "a heavy bell toll: a boss arrives", "tags": ["boss", "bell", "warning"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactBell_heavy_000.ogg", "sha256": "94b8bb5f2d43ab65e4bcc32b28562416e9bc2c51d9fd4be1e333660ee52f977f" } },
|
|
15
|
+
{ "id": "audio.sfx.ui", "kind": "sfx", "cue": "ui", "gain": 3, "line": "a soft click: a button or a card", "tags": ["ui", "click", "button"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/select_001.ogg", "sha256": "aec0c31ea934a35936ae0d2ab8fac8123c93aa5647f935853a58dbaf90278b7a" } },
|
|
16
|
+
{ "id": "audio.sfx.confirm", "kind": "sfx", "cue": "pick", "gain": 0.35, "line": "a bright confirm: a card picked or a choice made", "tags": ["ui", "confirm", "pick"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/confirmation_001.ogg", "sha256": "063564703b6094d70718a3e787a55cc9141611e4ecd6b6637f8828f79b4a8c3a" } },
|
|
17
|
+
{ "id": "audio.sfx.downed", "kind": "sfx", "cue": "downed", "gain": 0.4, "line": "a falling tone: you are down", "tags": ["downed", "death", "lose"], "source": { "pack": "kenney_digital_audio", "path": "Audio/lowDown.ogg", "sha256": "e0215fcfd8b9d7877f74d5c46b239a13d7db0d25998da97b80404931ef9eef5d" } },
|
|
18
|
+
{ "id": "audio.sfx.revive", "kind": "sfx", "cue": "revive", "gain": 0.4, "line": "a rising tone: back on your feet", "tags": ["revive", "respawn", "heal"], "source": { "pack": "kenney_digital_audio", "path": "Audio/highUp.ogg", "sha256": "cbc1c3c7ccf5d7903818144a4c3f5b2ed2385095792f29d8d7c76360ba4fa559" } },
|
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19
|
+
{ "id": "audio.sfx.shoot", "kind": "sfx", "cue": "shoot", "gain": 0.3, "line": "a small laser: a shot fired", "tags": ["shoot", "laser", "gun"], "source": { "pack": "kenney_sci_fi_sounds", "path": "Audio/laserSmall_000.ogg", "sha256": "72b589eadd41781257ac859e4f4d030222e623390e4a1a83f6d05329a6e026f1" } },
|
|
20
|
+
{ "id": "audio.music.battle_theme_a", "kind": "music", "gain": 0.6, "line": "an epic loop of strings and horns for a fight (96 s)", "tags": ["music", "battle", "loop", "orchestral"], "source": { "pack": "opengameart_cynicmusic", "url": "https://opengameart.org/sites/default/files/battleThemeA.mp3", "page": "https://opengameart.org/content/battle-theme-a", "sha256": "6042399782e581d753d616bc703e66483d5eccb5fb687a20c9a552d68c49e620" } }
|
|
21
|
+
]
|
|
22
|
+
}
|