@netforge/asset-library 0.0.0-stage → 0.2.0

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package/LICENSE ADDED
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package/NOTICE ADDED
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+ @netforge/asset-library
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+ Copyright (c) 2026 NetNet Capital Management
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+
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+ The code in this package is NetNet's. The models and sprites the manifest
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+ lists are third-party art under CC0 1.0 (public domain dedication), listed
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+ per pack below with where each licence was verified. No art file is
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+ committed to this repository except the small fixture subset in
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+ fixtures/ (three files, CC0, from the packs below). Everything else is
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+ fetched from each pack's source by scripts/fetch.ts and optimized by the
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+ assets service.
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+
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+ Crediting is not required by CC0; we credit anyway.
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+
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+ Quaternius (https://quaternius.com), CC0 1.0
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+ - Animated characters, monsters (blob, flying and big bodies), animals,
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+ dinosaurs, robots, tanks, weapons and props.
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+ - Files: per-model GLBs on Poly Pizza uploaded by Quaternius
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+ (https://poly.pizza/u/Quaternius); each asset's model page is recorded
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+ in manifest/lowpoly.json and states Public Domain (CC0). Quaternius's
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+ pack pages (https://quaternius.com/packs/*) state "License CC0". Models
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+ Poly Pizza lists under CC-BY are not used.
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+
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+ Kenney (https://www.kenney.nl), CC0 1.0, each archive's License.txt reads
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+ "License: (Creative Commons Zero, CC0)"
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+ - Mini Characters 1.0 https://kenney.nl/assets/mini-characters
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+ - Blocky Characters 2.0 https://kenney.nl/assets/blocky-characters
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+ - Car Kit https://kenney.nl/assets/car-kit
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+ - Blaster Kit 2.1 https://kenney.nl/assets/blaster-kit
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+ - Nature Kit https://kenney.nl/assets/nature-kit
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+ - Space Kit https://kenney.nl/assets/space-kit
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+ - Food Kit https://kenney.nl/assets/food-kit
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+ - City Kit (Commercial) 2.1 https://kenney.nl/assets/city-kit-commercial
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+ - Tiny Dungeon https://kenney.nl/assets/tiny-dungeon
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+ - Pixel Platformer https://kenney.nl/assets/pixel-platformer
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+ - Pixel Vehicle Pack https://kenney.nl/assets/pixel-vehicle-pack
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+
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+ The CC0 1.0 legal code is in LICENSES/CC0-1.0.txt.
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+
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+ Screaming Brain Studios (OpenGameArt), CC0 1.0, each archive's License.txt
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+ reads "released under the CC0/Public Domain License ... commercial or
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+ non-commercial, with no restrictions"
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+ - Tiny Texture Pack 1 https://opengameart.org/content/tiny-texture-pack-1
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+ - Synthetic Texture Pack https://opengameart.org/content/synthetic-texture-pack
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+ - Base Material Texture Pack https://opengameart.org/content/base-material-texture-pack
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+ The 128 px editions; the ps1 style's surface textures (manifest/ps1.json).
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+
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+ Audio, CC0 1.0
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+ - Kenney sound packs, each archive's License.txt reads "Creative Commons
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+ Zero, CC0": Impact Sounds (https://kenney.nl/assets/impact-sounds),
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+ Interface Sounds (https://kenney.nl/assets/interface-sounds), RPG Audio
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+ (https://kenney.nl/assets/rpg-audio), Sci-fi Sounds
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+ (https://kenney.nl/assets/sci-fi-sounds), Digital Audio
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+ (https://kenney.nl/assets/digital-audio).
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+ - "Battle Theme A" by cynicmusic, https://opengameart.org/content/battle-theme-a
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+ (the page lists License(s): CC0; verified 2026-10-16).
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+
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+ Dependencies (unmodified, via npm)
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+ - three.js 0.186.1 (MIT), zod 4.4.3 (MIT), fflate 0.8.3 (MIT).
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+ - The assets service's library build adds @gltf-transform/core,
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+ /extensions and /functions 4.4.2 (MIT) and meshoptimizer 1.1.1 (MIT).
package/README.md CHANGED
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- # Temporary Holding Version
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+ # @netforge/asset-library
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ The CC0 game asset library of the Net Forge game engine: a manifest of real characters, creatures, vehicles, weapons, props, sprites and sounds, addressed by library id (`style.lowpoly.truck`) and never by URL, plus the shared rigs, the look composer, the example gallery and the three.js loader the templates draw with.
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+
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+ ## Install
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+
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+ ```sh
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+ npm install @netforge/asset-library
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+ ```
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+
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+ Node 20 or later. The package ships TypeScript source (ES modules), so use it through a bundler or a TypeScript-aware runtime. The built model and sound files are a separate package, `@netforge/asset-library-files`.
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+
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+ ## Example
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+
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+ ```ts
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+ import { assetById, idsForStyle, search, soundBank } from "@netforge/asset-library";
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+
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+ idsForStyle("lowpoly").length; // every stocked lowpoly id
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+ search("lowpoly", "a ghost", 3).map((h) => h.asset.id); // ids that match a description
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+ assetById("style.lowpoly.ghost")?.kind; // "creature"
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+ const sounds = soundBank("./library"); // { cues, music } URLs for the engine's SoundPlayer
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+ ```
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+
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+ Drawing a model in a template client (three.js):
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+
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+ ```ts
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+ import { createRenderer } from "@netforge/engine/runtime";
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+ import { LibraryClient } from "@netforge/asset-library/three";
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+
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+ const handle = await createRenderer(canvas);
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+ const lib = new LibraryClient(handle, { baseUrl: "./library" });
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+ const hero = await lib.character("style.lowpoly.hooded_adventurer", { tint: "#ffd27a" });
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+ scene.add(hero.root);
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+ ```
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+
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+ Serving the files in a Vite build:
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+
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+ ```ts
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+ import { assetLibrary } from "@netforge/asset-library/vite";
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+
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+ export default { plugins: [assetLibrary({ dir: "node_modules/@netforge/asset-library-files/library" })] };
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+ ```
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+
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+ ## Entry points
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+
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+ | Import | What it holds |
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+ |---|---|
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+ | `@netforge/asset-library` | the manifest and lookups (`library`, `assetById`, `idsForStyle`, `search`, `referenceableIds`, `galleryFor`), looks (`resolveLook`), rigs and clips (`RIGS`, `CLIPS`, `clipFor`), paths (`assetPath`, `libraryUrl`), sounds (`soundBank`, `cueSounds`, `musicTracks`), `restyleId` and `modelGuide` |
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+ | `@netforge/asset-library/three` | `LibraryClient` (loads through the engine's `AssetLoader` with meshopt and KTX2), `RigAnimator`, `bakeCrowd`, `prepareModel`, `proceduralAsset` |
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+ | `@netforge/asset-library/vite` | `assetLibrary(options)`: serves the library at `./library` in dev and copies only the models a game uses into its build |
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+ | `@netforge/asset-library/gallery` | ready-made looks per style, with a name, a line and a thumbnail |
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+
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+ ## What is in it
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+
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+ | Style | Assets | Sources |
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+ |---|---|---|
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+ | `lowpoly` (3D) | 228 | Quaternius (animated characters, monsters, animals, dinosaurs, robots, tanks, weapons, props) and Kenney (Mini and Blocky Characters, Car, Blaster, Nature, Space, Food and City kits) |
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+ | `pixel` (2D) | 52 | Kenney Tiny Dungeon, Pixel Platformer, Pixel Vehicle Pack |
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+
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+ - `toon`, `voxel`, `ps1` and `handdrawn` have a slot in the schema. A style is one JSON manifest plus its packs.
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+ - Audio: 17 CC0 sound effects from Kenney's Impact, Interface, RPG, Sci-fi and Digital Audio packs, one per feel cue (hit, impact, kill, bigKill, hurt, levelUp, gem, coin, dash, step, land, boss, ui, pick, downed, revive, shoot), and one CC0 music loop, "Battle Theme A" by cynicmusic.
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+ - Every asset has an id, a kind, a body plan, a rig, a pinned source with its licence page, a height, one plain description line, search tags and the aliases older drafts used.
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+ - Shared rigs: Kenney's humanoids share one node and clip set, and Quaternius models share one naming family. Canonical clips are idle, walk, run, jump, attack, shoot, hit and die, with fallbacks.
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+ - Appearances: a library base plus a tint, an accent, a scale and up to four parts make an original look.
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+
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+ Game code never imports this package. It names assets by id in `src/game.ts` (for example `prefab("shade", { model: "style.lowpoly.ghost" })`), and the template loads them.
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+
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+ ## Docs
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+
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+ - https://forge.netnet.capital/docs/packages/asset-library
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+ - `NOTICE` lists every pack, its licence and where the licence was verified.
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+
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+ ## License
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+
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+ The code is MIT (see `LICENSE`). The art in the manifest is third-party work released under CC0 1.0 (see `NOTICE` and `LICENSES/`).
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+ {
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+ "sounds": [
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+ { "id": "audio.sfx.hit", "kind": "sfx", "cue": "hit", "gain": 1.6, "line": "a light thud: a hit lands on an enemy", "tags": ["hit", "impact", "light"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactGeneric_light_000.ogg", "sha256": "f0e982611e97512fee5f777986b67e8b435434b601f94992ec044f7e89fb5acb" } },
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+ { "id": "audio.sfx.impact", "kind": "sfx", "cue": "impact", "gain": 0.32, "line": "a punch: a heavier hit, scaled by damage", "tags": ["hit", "impact", "punch"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactPunch_medium_000.ogg", "sha256": "486988aa2d6440ffc4c62a0e8ccf3c23673ba84424bd4723378d451b7255eb5c" } },
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+ { "id": "audio.sfx.kill", "kind": "sfx", "cue": "kill", "gain": 0.55, "line": "a soft pop: an enemy falls", "tags": ["kill", "pop", "death"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactSoft_medium_000.ogg", "sha256": "7d3ba0bb5e60a11b5d3e558c141303dcf494256675fbf753c0d252d2cf0481e3" } },
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+ { "id": "audio.sfx.big_kill", "kind": "sfx", "cue": "bigKill", "gain": 0.55, "line": "a low blast: a boss or an elite falls", "tags": ["kill", "explosion", "boss"], "source": { "pack": "kenney_sci_fi_sounds", "path": "Audio/lowFrequency_explosion_000.ogg", "sha256": "3cb48d86dab63140cfb9aaeea4d4a6846abaca5831d157d8adbec0490da26343" } },
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+ { "id": "audio.sfx.hurt", "kind": "sfx", "cue": "hurt", "gain": 0.55, "line": "a heavy punch: you take a hit", "tags": ["hurt", "damage", "player"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactPunch_heavy_000.ogg", "sha256": "b33a8f14068aec24ec69ba85e5e87fdc41228975f6a1a3e44a6e7d6fc3d9f8d8" } },
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+ { "id": "audio.sfx.level_up", "kind": "sfx", "cue": "levelUp", "gain": 0.6, "line": "a rising power-up: you levelled up", "tags": ["level", "power up", "reward"], "source": { "pack": "kenney_digital_audio", "path": "Audio/powerUp2.ogg", "sha256": "83786b43d828a399e14ac20604b63a60ca05385977f5477d00304c2adc696204" } },
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+ { "id": "audio.sfx.gem", "kind": "sfx", "cue": "gem", "gain": 0.4, "line": "a glass tink: a gem or pickup collected", "tags": ["gem", "pickup", "xp"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/glass_001.ogg", "sha256": "183eebee20eb0a532b0b85104d139cbf2673eb66d95c3cc733ac9ea98362e7e8" } },
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+ { "id": "audio.sfx.coin", "kind": "sfx", "cue": "coin", "gain": 0.5, "line": "a handful of coins: coins earned or spent", "tags": ["coin", "money", "reward"], "source": { "pack": "kenney_rpg_audio", "path": "Audio/handleCoins.ogg", "sha256": "8a91f969e932df709df80ee124d86a51389eed9b67f22e5e716bc2bbf60d8dab" } },
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+ { "id": "audio.sfx.dash", "kind": "sfx", "cue": "dash", "gain": 0.3, "line": "a quick phase jump: a dash", "tags": ["dash", "dodge", "whoosh"], "source": { "pack": "kenney_digital_audio", "path": "Audio/phaseJump1.ogg", "sha256": "c60069ed7108678dd6a1306404d168a93cc2575cda37b06add9dd6c4d46352a3" } },
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+ { "id": "audio.sfx.step", "kind": "sfx", "cue": "step", "gain": 0.45, "line": "a footstep on grass", "tags": ["footstep", "step", "grass"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/footstep_grass_000.ogg", "sha256": "9d49497777405d78d7cf7f2888e28277f3a23192300cfd1d79d54876b20f479f" } },
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+ { "id": "audio.sfx.land", "kind": "sfx", "cue": "land", "gain": 0.45, "line": "a soft heavy thud: something lands or knocks over", "tags": ["land", "thud", "debris"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactSoft_heavy_000.ogg", "sha256": "49e7ca88743fca974bb8676ea138b751cfd8f9033b5e7af8736c2a215d6edbc1" } },
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+ { "id": "audio.sfx.boss", "kind": "sfx", "cue": "boss", "gain": 0.9, "line": "a heavy bell toll: a boss arrives", "tags": ["boss", "bell", "warning"], "source": { "pack": "kenney_impact_sounds", "path": "Audio/impactBell_heavy_000.ogg", "sha256": "94b8bb5f2d43ab65e4bcc32b28562416e9bc2c51d9fd4be1e333660ee52f977f" } },
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+ { "id": "audio.sfx.ui", "kind": "sfx", "cue": "ui", "gain": 3, "line": "a soft click: a button or a card", "tags": ["ui", "click", "button"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/select_001.ogg", "sha256": "aec0c31ea934a35936ae0d2ab8fac8123c93aa5647f935853a58dbaf90278b7a" } },
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+ { "id": "audio.sfx.confirm", "kind": "sfx", "cue": "pick", "gain": 0.35, "line": "a bright confirm: a card picked or a choice made", "tags": ["ui", "confirm", "pick"], "source": { "pack": "kenney_interface_sounds", "path": "Audio/confirmation_001.ogg", "sha256": "063564703b6094d70718a3e787a55cc9141611e4ecd6b6637f8828f79b4a8c3a" } },
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+ { "id": "audio.sfx.downed", "kind": "sfx", "cue": "downed", "gain": 0.4, "line": "a falling tone: you are down", "tags": ["downed", "death", "lose"], "source": { "pack": "kenney_digital_audio", "path": "Audio/lowDown.ogg", "sha256": "e0215fcfd8b9d7877f74d5c46b239a13d7db0d25998da97b80404931ef9eef5d" } },
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+ { "id": "audio.sfx.revive", "kind": "sfx", "cue": "revive", "gain": 0.4, "line": "a rising tone: back on your feet", "tags": ["revive", "respawn", "heal"], "source": { "pack": "kenney_digital_audio", "path": "Audio/highUp.ogg", "sha256": "cbc1c3c7ccf5d7903818144a4c3f5b2ed2385095792f29d8d7c76360ba4fa559" } },
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+ { "id": "audio.sfx.shoot", "kind": "sfx", "cue": "shoot", "gain": 0.3, "line": "a small laser: a shot fired", "tags": ["shoot", "laser", "gun"], "source": { "pack": "kenney_sci_fi_sounds", "path": "Audio/laserSmall_000.ogg", "sha256": "72b589eadd41781257ac859e4f4d030222e623390e4a1a83f6d05329a6e026f1" } },
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+ { "id": "audio.music.battle_theme_a", "kind": "music", "gain": 0.6, "line": "an epic loop of strings and horns for a fight (96 s)", "tags": ["music", "battle", "loop", "orchestral"], "source": { "pack": "opengameart_cynicmusic", "url": "https://opengameart.org/sites/default/files/battleThemeA.mp3", "page": "https://opengameart.org/content/battle-theme-a", "sha256": "6042399782e581d753d616bc703e66483d5eccb5fb687a20c9a552d68c49e620" } }
21
+ ]
22
+ }