@neoloopy/cld-canvas 0.1.0 → 0.1.1

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  1. package/README.md +253 -0
  2. package/package.json +4 -7
package/README.md ADDED
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+ # @neoloopy/cld-canvas
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+
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+ Framework-agnostic causal loop diagram (CLD) canvas renderer and in-memory edit
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+ engine used by neoloopy surfaces, including the Obsidian plugin and web app.
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+
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+ The package is pure TypeScript, ESM-only, and has no runtime dependency on
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+ Obsidian, React, Vue, or a server. It gives you two pieces:
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+
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+ - A vault-compatible CLD engine for creating, editing, loading, exporting, and
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+ analyzing neoloopy models.
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+ - A canvas rendering layer for drawing nodes, causal links, polarity chips,
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+ loop badges, selection state, and pan/zoom views.
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+
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+ ## Install
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+
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+ ```sh
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+ npm install @neoloopy/cld-canvas
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+ ```
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+
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+ If you use `NativeEngine`, provide a YAML parser for note frontmatter. The
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+ package does not bundle one:
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+
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+ ```sh
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+ npm install yaml
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+ ```
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+
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+ ## Requirements
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+
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+ - TypeScript or JavaScript with ESM imports
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+ - `ES2020` runtime support
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+ - A `CanvasRenderingContext2D` if you use the painter
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+
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+ ## Quick Start
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+
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+ ```ts
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+ import { parse } from "yaml";
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+ import {
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+ MemoryStorage,
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+ NativeEngine,
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+ } from "@neoloopy/cld-canvas";
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+
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+ const storage = new MemoryStorage();
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+ const engine = new NativeEngine(storage, parse, {
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+ modelsRoot: "Models",
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+ });
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+
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+ const model = await engine.createModel("Growth Loop");
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+
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+ await engine.buildModel(model.folder, {
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+ variables: [
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+ { label: "Users" },
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+ { label: "Word of mouth" },
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+ { label: "Signups" },
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+ ],
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+ links: [
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+ { from: "Users", to: "Word of mouth", polarity: "+" },
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+ { from: "Word of mouth", to: "Signups", polarity: "+" },
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+ { from: "Signups", to: "Users", polarity: "+" },
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+ ],
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+ });
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+
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+ const graph = await engine.loadGraph(model.folder);
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+
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+ console.log(graph.nodes.map((node) => node.label));
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+ console.log(graph.loops.length);
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+ ```
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+
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+ ## Rendering to Canvas
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+
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+ The renderer is intentionally UI-framework neutral. Build a renderable scene
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+ from a `GraphView`, configure a `Camera`, then call `paint`.
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+
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+ ```ts
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+ import {
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+ Camera,
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+ LIGHT,
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+ SceneCache,
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+ paint,
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+ } from "@neoloopy/cld-canvas";
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+
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+ const canvas = document.querySelector("canvas")!;
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+ const ctx = canvas.getContext("2d")!;
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+ const dpr = window.devicePixelRatio || 1;
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+
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+ const width = canvas.clientWidth;
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+ const height = canvas.clientHeight;
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+ canvas.width = Math.floor(width * dpr);
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+ canvas.height = Math.floor(height * dpr);
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+
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+ const camera = new Camera();
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+ const sceneCache = new SceneCache();
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+ const scene = sceneCache.build(graph, new Map(), new Map());
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+
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+ if (scene) {
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+ sceneCache.fit(camera, width, height);
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+
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+ paint(ctx, scene, camera, LIGHT, {
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+ cssWidth: width,
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+ cssHeight: height,
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+ dpr,
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+ selectedNodeId: null,
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+ selectedEdgeId: null,
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+ selectedLoopKey: null,
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+ liveNodeIds: new Set(),
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+ linkPreview: null,
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+ connectNodeId: null,
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+ loopHighlight: null,
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+ pulsePhase: 0,
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+ flowPhase: 0,
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+ });
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+ }
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+ ```
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+
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+ Use `Camera.panBy`, `Camera.zoomAt`, `Camera.setScaleAt`, and
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+ `Camera.centerOn` to wire your own pointer, wheel, trackpad, minimap, or toolbar
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+ controls.
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+
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+ ## Engine Concepts
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+
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+ ### Storage
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+
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+ `NativeEngine` works against a small filesystem-like `VaultStorage` interface:
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+
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+ ```ts
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+ interface VaultStorage {
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+ exists(path: string): Promise<boolean>;
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+ read(path: string): Promise<string>;
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+ write(path: string, data: string): Promise<void>;
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+ remove(path: string): Promise<void>;
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+ mkdirs(path: string): Promise<void>;
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+ rmdir(path: string): Promise<void>;
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+ move(from: string, to: string): Promise<void>;
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+ list(path: string): Promise<{ files: string[]; folders: string[] }>;
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+ }
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+ ```
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+
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+ Use `MemoryStorage` for tests, demos, and server-side transforms. In production,
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+ adapt this interface to your host filesystem, browser persistence layer.
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+
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+ All paths are vault-relative and use `/` separators.
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+
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+ ### Model Format
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+
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+ A model is stored as:
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+
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+ - `model.json` for model metadata and viewport
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+ - `Nodes/*.md` for variable notes with YAML frontmatter and Markdown body
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+ - `Loops/*.md` for feedback loop notes
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+ - optional system notes such as `System.md`
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+
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+ The engine preserves unknown frontmatter keys so other neoloopy tools can add
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+ metadata without being clobbered.
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+
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+ ### Main Engine Methods
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+
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+ ```ts
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+ const model = await engine.createModel("Model name");
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+ const models = await engine.listModels();
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+ const graph = await engine.loadGraph(model.folder);
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+
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+ const node = await engine.addVariable(model.folder, {
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+ label: "Inventory",
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+ type: "stock",
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+ x: 120,
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+ y: 80,
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+ });
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+
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+ await engine.updateVariable(model.folder, node.id, {
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+ label: "Available inventory",
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+ tags: ["operations"],
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+ });
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+
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+ await engine.addLink(model.folder, node.id, "other-node-id", {
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+ polarity: "-",
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+ delay: true,
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+ });
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+
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+ await engine.relayout(model.folder);
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+ await engine.setViewport(model.folder, { x: 0, y: 0, zoom: 1 });
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+ ```
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+
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+ Bulk build is useful when importing generated or external CLD specs:
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+
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+ ```ts
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+ await engine.buildModel(model.folder, {
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+ variables: [
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+ { id: "demand", label: "Demand" },
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+ { id: "capacity", label: "Capacity", type: "stock" },
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+ ],
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+ links: [
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+ { from: "demand", to: "capacity", polarity: "+" },
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+ { from: "capacity", to: "demand", polarity: "-" },
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+ ],
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+ layout: true,
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+ });
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+ ```
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+
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+ ## Exporting
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+
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+ `NativeEngine.export` supports `json`, `mermaid`, and `markdown`.
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+
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+ ```ts
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+ const mermaid = await engine.export(model.folder, "mermaid");
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+
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+ console.log(mermaid.ext); // "mmd"
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+ console.log(mermaid.mime); // "text/plain"
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+ console.log(mermaid.content); // graph LR...
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+ ```
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+
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+ You can also use the lower-level renderer functions directly:
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+
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+ ```ts
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+ import { buildMermaid, render } from "@neoloopy/cld-canvas";
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+ ```
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+
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+ ## Analysis Helpers
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+
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+ ```ts
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+ import { LoopGraph, endogeneity } from "@neoloopy/cld-canvas";
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+
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+ const loopGraph = new LoopGraph(graph.nodes);
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+ const loops = loopGraph.detectLoops();
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+ const metrics = loopGraph.metrics();
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+ const summary = endogeneity(graph.nodes, loops);
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+ ```
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+
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+ ## What Is Exported
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+
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+ The package exports the public modules from `src/index.ts`, including:
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+
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+ - Engine: `NativeEngine`, `NeoloopyEngine`, `MemoryStorage`, `VaultStorage`
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+ - Domain types: `VariableFile`, `VaultLink`, `ModelManifest`, `GraphView`
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+ - Graph logic: `LoopGraph`, `DetectedLoop`, `LoopType`, `labelLoopsByKey`
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+ - Rendering: `paint`, `SceneCache`, `Camera`, `LIGHT`, `DARK`, geometry helpers
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+ - File codecs: `parseNote`, `serializeNote`, `manifestFromJson`
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+ - Exporters: `render`, `buildMermaid`, `loopNoteKey`
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+ - Analysis: `endogeneity`
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+
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+ ## Notes for Integrators
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+
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+ - The package is ESM-only. Use `import`, not `require`.
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+ - The engine is asynchronous because real storage adapters usually perform I/O.
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+ - `move` should preserve or update links when your host platform supports it.
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+ The Obsidian adapter, for example, should route folder moves through Obsidian's
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+ file manager so wikilinks remain valid.
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+ - Canvas rendering is stateless. Keep selection, hover, animation clocks, bow
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+ caches, and badge overrides in your application state and pass them to
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+ `SceneCache` or `paint`.
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+ - `MemoryStorage` is not persistent; it is intended for tests and examples.
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+
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+ ## License
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+
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+ MIT
package/package.json CHANGED
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  {
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  "name": "@neoloopy/cld-canvas",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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+ "author": "neoloopy",
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+ "license": "MIT",
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  "description": "Framework-agnostic CLD canvas renderer + in-memory edit engine (shared by the neoloopy Obsidian plugin and neoloopy.com).",
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- "license": "UNLICENSED",
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  "type": "module",
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  "main": "dist/index.js",
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  "module": "dist/index.js",
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  "types": "dist/index.d.ts",
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  "exports": { ".": { "types": "./dist/index.d.ts", "import": "./dist/index.js" } },
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  "files": ["dist"],
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- "publishConfig": { "access": "public" },
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- "scripts": {
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- "build": "tsc -p tsconfig.json",
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- "prepublishOnly": "tsc -p tsconfig.json"
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- }
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+ "scripts": { "build": "tsc -p tsconfig.json" }
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  }