@neocompose/cli 0.88.0 → 0.89.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +20 -0
- package/dist/neo-runtime.mjs +9530 -2911
- package/dist/test-worker.mjs +14721 -11435
- package/package.json +1 -1
- package/skills/neocompose-cli/SKILL.md +1 -1
- package/skills/neocompose-cli/references/cli-development.md +1 -1
- package/skills/neocompose-cli/references/declarations/extensions.md +46 -0
- package/skills/neocompose-cli/references/neoscript/collections.md +40 -0
- package/skills/neocompose-cli/references/neoscript/neoscript.md +1 -0
- package/skills/neocompose-cli/references/sync/unity-export.md +16 -0
- package/skills/neocompose-cli/references/values/references.md +39 -16
- package/skills/neocompose-cli/references/world/variants.md +4 -3
package/package.json
CHANGED
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@@ -109,7 +109,7 @@ The marker near the top of `SKILL.md` must exactly match the package version,
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and this quoted copy is checked too:
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```html
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-
<!-- reviewed-through-cli: 0.
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+
<!-- reviewed-through-cli: 0.89.1 -->
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```
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Keep this skill on current behavior. Upgrade steps, rollout prerequisites,
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@@ -0,0 +1,46 @@
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# Extensions
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Declare functions and computed properties in top-level extension blocks. Each
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member has its own `@id`; the block has no identity. Blocks can share any
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`.neo` definition file. Pull retains member file placement and otherwise uses
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`Extensions/<Receiver>Extensions.neo`.
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```neo
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extension Person {
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@id("person-full-name")
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public string FullName => $"{this.FirstName} {this.LastName}";
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}
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extension List<Item> {
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@id("item-best")
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Item? Best() => this.OrderByDescending((i) => i.Quality).FirstOrDefault();
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}
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extension<T> List<T> {
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@id("list-first-value")
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T? FirstValue => this.FirstOrDefault();
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}
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```
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Always use `this` to access the extended instance. Interface receivers are
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supported and use the ordinary writable-member rules. Extensions add no
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stored fields, constructors, inheritance, or operators. They are visible
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project-wide. Applicable declared members take priority over extensions;
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applicable extensions take priority over built-ins. Ambiguous candidates are
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errors. Receiver type parameters must appear in the receiver and cannot have
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defaults. Functions may also declare their own type parameters.
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Computed properties support getters and explicit `set(Type value)` bodies.
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Static extensions have no `this` and are called through the receiver type.
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Extensions cannot be listener or spy/mock targets or use builder bodies.
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Use `neo script check --all` to check local declarations. For direct checks,
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select an extension with `--member <stable-member-id>`. Do not pass `--this`.
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Direct evaluation accepts `--this-value <valueId>` only for a closed class or
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interface receiver. Static extensions reject `--this-value`. Evaluate scalar,
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collection, receiver-generic, and explicitly generic calls in an ordinary
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`neo script eval --source '...'` expression. Evaluate setters through ordinary
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assignments in source.
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Both evaluators support extension members independently of the generated C#
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version. See [Unity export](../sync/unity-export.md) for wrapper availability.
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error and bare `List` is not a value. `count` must be an `int`; a negative
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count throws at runtime. The value and then the count evaluate exactly once,
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so a reference-typed value repeats the same reference.
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## Sequences and generators
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Built-in collections implement `IEnumerable<T>` for their exact value type.
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A dictionary enumerates its values. `GetEnumerator()` creates an independent
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`IEnumerator<T>` with `MoveNext()`, `Current`, and `Dispose()`. Built-in cursors
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snapshot membership when acquired. `Current` requires a successful `MoveNext`.
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```neo
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public IEnumerable<int> Neighbors(int cell) {
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yield return cell - 1;
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yield return cell + 1;
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}
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public List<int> Collect(IEnumerable<int> values) => values;
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public IEnumerator<int> Cursor(List<int> values) => values;
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```
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Typed assignments, parameters, and returns acquire a cursor or collect a list
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implicitly. Collecting a cursor consumes its remaining values, excluding its
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current value, and disposes it. Element types must match exactly. A collection
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itself does not own an iteration position.
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A generator returns non-nullable `IEnumerable<T>` or `IEnumerator<T>`. Arguments
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are evaluated when called; its body starts on the first `MoveNext`. Use
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`yield return value` and `yield break`. `foreach` disposes its cursor on normal
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completion, `break`, `return`, and catchable errors. A suspended generator runs
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entered `finally` blocks when disposed. Yields cannot appear in catch/finally
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blocks or a try block with catches; generators cannot invoke async functions.
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`start..end` is an ascending, upper-exclusive int sequence. Reversed bounds are
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empty. `foreach (var i in 0..count)` uses a counted loop without allocating a
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cursor. Ranges require safe integer bounds.
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`IEnumerator<T>` and derived cursor interfaces cannot occur in stored member
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shapes, including Session storage, nested collection entries, or tuples. Use
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computed properties and callable signatures for cursors; store `List<T>` data
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explicitly. Stored enumerable interface members accept authored class rows.
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Runtime sequences are shown as unenumerated and are not expanded for previews.
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`ToSet()` rejects enumerable/cursor interface elements.
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Related branches:
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- [References](../values/references.md): `Reference<T>` handles and slots.
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- [Extensions](../declarations/extensions.md): typed receiver functions and computed properties.
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- [Overloads](../declarations/overloads.md): declaring and calling overloads.
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- [Constructors](../declarations/constructors.md) and
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[initializers](../declarations/initializers.md): construction order and
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Pull, push, branch, merge, resolve, init, and export take turns through
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`.neo/workspace.lock`; a lock whose process died is taken over.
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## C# target and extension wrappers
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Set `codegen.csharpVersion` in `neo.json` to a numeric language version such as
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`"14"`. `latest` and `preview` are rejected. Without an override, export uses
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the supported Unity compiler mapping or the SDK's C# 9 baseline. It reads
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`codegen.unityVersion` first, then the linked Unity project's
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`ProjectSettings/ProjectVersion.txt`. `neo doctor` reports the effective target
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and its source. An unrecognized Unity version produces a baseline warning.
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Closed instance extension functions can generate classic C# extension methods.
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Interface receivers, open receiver types, static extensions, and computed
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extension properties require C# 14. Export omits an unavailable wrapper and
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reports its member ID, receiver, and missing capability. It keeps the member
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available to the NeoScript evaluators and SDK direct invocation API. Changing
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the target regenerates wrappers and removes obsolete owned wrapper files.
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- `Reference<T>` also works as a parameter, collection element, dictionary
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value, and unbound generic argument (`Box<Reference<int>>`), and keeps that
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storage type through push and pull
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storage type through push and pull, including nested generic collections
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and named tuples. Use `Set<T>` parameters for several
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selections.
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- `@settings(collection: Owner.Member)` binds a class reference to one
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collection. Unbound references select any stored row of `T` or a subclass,
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```neo
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public Reference<Item> StarterSeed = root.Assets.Items.Index.Slug["seed.carrot"]!;
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public Reference<int> Gold =
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public Reference<string> Greeting =
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public Reference<NeoVariant<Tree>> Look =
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public Reference<int> Gold = root.Player.Gold;
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public Reference<string> Greeting = root.Npcs.Index.Slug["mira"]!.Greeting;
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public Reference<NeoVariant<Tree>> Look = root.Garden.Felled;
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```
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- An unbound handle default may name its row by a unique index: a `root`
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path to a List, `.Index.<Name>`, and a string literal key. Other shapes are
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initializer code.
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- Slot defaults
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default stays the bare
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- Slot defaults accept compatible stored member paths directly; `Reference()`
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remains valid. Literals and computed values cannot supply a slot, and `this`
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does not exist yet. A `NeoVariant<T>` member's own default stays the bare
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variant path.
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- List and dictionary defaults may hold slot references, nested too:
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`List<Reference<int>> Counts = [
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`List<Reference<int>> Counts = [root.Save.Bits]`. Each instance
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owns the collection; entries target the original slots.
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- `Set<Reference<T>>` selections can mix bare paths and explicit references.
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Computed selections deduplicate by target identity, not by current value.
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A literal selection of fixed targets must not repeat the same target.
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- A bare path to an existing reference copies its current target when the
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object is constructed. Later rebinding of that source reference does not
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rebind the copy.
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- A nullable target still needs a stored row. Pin an otherwise absent
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nullable member in its owner's initializer, for example
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`new() { Maybe = null }`, before referencing it. A declaration default alone
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does not create that row.
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## Source forms
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## Runtime semantics
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`Reference
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`root.Player.Gold`, `item.Count
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When executable code expects `Reference<T>`, pass a compatible stored member
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such as `this.Gold`, `root.Player.Gold`, or `item.Count` directly. This works
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for constructor and function arguments, returns, typed locals, object
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initializers, and collection entries. The reference keeps following that
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slot when its value changes. `Reference(place)` remains valid when an
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explicit reference is needed.
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Locals, parameters, list or dictionary elements, vector components, getters,
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query results, and new scalar values have no row. A narrowed nullable member
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still names its declared storage type. When `Selected` is `Reference<Item>`,
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`Reference(this.Selected)` is `Reference<Reference<Item>>`. Access checks
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apply where the reference is formed.
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```neo
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this.A = 5; // writes 5 into A's target
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- Assigning a same-typed reference rebinds; anything else writes through.
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`this.A = c ? first : second` rebinds when both arms are references, writes
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when both are scalars, and reads the chosen target when mixed.
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parameter is an error.
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- A value without a stored slot never becomes a reference: passing `3` to a
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`Reference<int>` parameter is an error.
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- Constructors may initialize their own reference fields but can't write
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through external targets.
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- `==` compares handles by identity and slots by value. Collections of
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(`root.Assets.Quests.Daily` or `Reference(root.Assets.Quests.Daily)`) and
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follow the same rules. The path may cross construction defaults and
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declarations from the same push; no preliminary push or manual ID is needed.
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from a root; otherwise it retains `Reference(id: "...")`. Lookup variant folder
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bindings and `.Bind(root.Assets.Items.Index.Slug["seed.carrot"]!)` use the same
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implicit reference conversion.
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Invalid reference settings are errors, never silently dropped.
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## Init-built objects
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An object `Root.neo` writes is init-built when its class has an `init` block.
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A declaration binding may name a member inside it, and push stores that
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member's row. A reference captured by `init` or a constructor
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(`new Rule(
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(`new Rule(this.Weather)`) keeps its target's row. Status refuses a
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value row's reference to a member of an init-built object (bind it from a
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declaration instead) and a binding to a class or list that an `init` block
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builds.
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NeoLookupVariantFolder<ExampleObject, NeoSortingLayer> Root = new(
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path: "",
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collection: Assets.SortingLayers,
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collectionValue:
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collectionValue: root.Assets.SortingLayers,
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);
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@id("736dddf8-2881-47e1-a1d3-55fb65ea9f2a")
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```
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- `collection` names the eligible list member; `collectionValue` the stored
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list whose rows it enumerates. Prefer the `
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list whose rows it enumerates. Prefer the bare `root...` path pull
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emits.
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- Lookup `initialize` receives the row; lookup `apply` receives the object,
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then the row.
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- A `NeoLookupVariant<TObject, TValue>` member holds an unbound handle. A
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plain `NeoVariant<TObject>` member may pick one row with
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`.Bind(
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`.Bind(root.Assets.Items.Index.Slug["seed.carrot"]!)`; explicit
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`Reference(...)` remains valid. Never bind a row to the lookup-handle type.
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## Type restrictions
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