@neocompose/cli 0.82.2 → 0.82.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/dist/neo-runtime.mjs +208589 -0
- package/dist/neo.mjs +3 -206404
- package/dist/test-worker.mjs +5207 -1627
- package/package.json +1 -1
- package/skills/neocompose-cli/SKILL.md +1 -1
- package/skills/neocompose-cli/references/cli-development.md +1 -1
- package/skills/neocompose-cli/references/commands-and-sync.md +6 -3
package/package.json
CHANGED
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@@ -129,7 +129,7 @@ wrappers.
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129
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The marker near the top of `SKILL.md` must exactly match the package version:
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```html
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-
<!-- reviewed-through-cli: 0.82.
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+
<!-- reviewed-through-cli: 0.82.3 -->
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```
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The quoted version above is checked too, so this instruction cannot go stale
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@@ -325,11 +325,14 @@ it into the directories the Unity project's `NeoComposeConfig` asset names:
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by storage partition, localization files, and generated C# under
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`<generatedTypesDirectory>/Generated/`. It writes only files whose bytes
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changed, skips codegen when its schema inputs are unchanged, and writes
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`Library/NeoCompose/export.json` last for Unity to ingest.
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-
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-
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+
`Library/NeoCompose/export.json` last for Unity to ingest. Exports remember
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recent results by their exact inputs, so a repeated export, an undo, or a revert
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to earlier content reuses that result after verifying output bytes; changed or
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missing outputs are regenerated. Edited content is validated
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even when C# generation is skipped. After a CLI code-generation fix, run
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`neo export` again; generator revision changes invalidate cached C# output.
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+
New instances that reuse existing member-localized text retain its shared ID
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and translations in the export.
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- A clean working copy exports the pulled head. Diagnostic location differences
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alone, including line shifts after push inserts ids, do not make it local.
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