@neocompose/cli 0.1.3 → 0.1.5

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@neocompose/cli",
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- "version": "0.1.3",
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+ "version": "0.1.5",
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  "description": "Neo Compose schema-as-code CLI: a C#-flavored working copy of your project schema, bidirectionally synced with Neo Compose.",
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  "license": "MIT",
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  "type": "module",
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  "files": [
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  "dist",
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  "README.md",
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- "skill"
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+ "skills"
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  ],
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  "publishConfig": {
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  "access": "public"
@@ -0,0 +1,214 @@
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+ ---
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+ name: neocompose-cli
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+ description: >-
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+ Edit a Neo Compose project's schema as C# files and sync bidirectionally
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+ with the server using the `neo` CLI. Use when asked to add/change/remove
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+ custom types, attributes, or enums in a Neo Compose project, to validate or
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+ evaluate NeoScript, or to batch-edit values and localized strings. The
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+ working copy lives in a `neo/` directory (neo.json + Attributes/ + Enums/);
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+ commands are run via `node cli/bin/neo.mjs` (repo) or `npm run neo`.
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+ ---
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+
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+ # Neo Compose schema-as-code CLI (`neo`)
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+
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+ The `neo/` working copy is a **git-like checkout** of a Neo Compose project
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+ version's schema: custom types and their attributes as one C# class per file
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+ under `Attributes/`, enums under `Enums/`. The server is the source of truth;
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+ files are a peer editor alongside the web UI. Spec:
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+ `specs/schema-as-code-cli.md`.
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+
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+ In Unity projects, `neo.json` may set `unityConfigPath` (relative path to the
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+ game's `NeoComposeConfig.asset`) instead of `projectId`/`versionId` — the
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+ asset is then the single source of truth for both ids, and version-changing
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+ commands (`neo branch switch`, …) update the asset so the game always targets
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+ the same version as the working copy. Never re-add the ids to `neo.json` in
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+ that mode; the CLI rejects the duplication.
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+
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+ ## Core discipline
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+
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+ 1. `neo pull` before editing (and before any push after time has passed).
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+ 2. Edit the C# files **within the constrained subset** (see below).
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+ 3. `neo status` / `neo diff` to review, `neo push --dry-run` to preview.
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+ 4. `neo push` to commit — atomically, with compare-and-swap base hashes.
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+ 5. **Pull → push with no edits is always a no-op.** If `neo status` reports
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+ changes right after a pull, that is a bug — report it, don't push.
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+
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+ The CLI never guesses: anything outside the subset is a file:line:column
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+ error. Conflict markers in a file make it unparseable until resolved.
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+
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+ ## The C# subset
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+
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+ - One top-level `class` (custom type) or `enum` per file.
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+ - Properties carry exactly one `Neo*` attribute: `NeoBool`, `NeoInt`
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+ (`Min`/`Max`), `NeoFloat` (`+DecimalPoints`), `NeoString`
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+ (`Localizable`/`SearchKey`),
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+ `NeoDictionary`/`NeoList` (entry chains), `NeoObject` (custom type),
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+ `NeoEnum`, `NeoLookup` (`CollectionId`), `NeoProperty`
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+ (`Code`, optional `SetterCode`, `RetJson`),
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+ `NeoSprite`/`NeoAudio` (`TemplateId`), `NeoFunction`, and
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+ `NeoNSFunction` (`Code`, `RetJson`, `ArgsJson`, `Deferred`).
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+ - The positional string argument is the stable record id. **Omit it to
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+ create**: `[NeoFloat(Min = 0)] public float? Weight { get; init; }` — push
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+ assigns the id and rewrites the file canonically.
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+ - Property nullability IS the `required` flag: `int?` optional, `int`
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+ required. Property name is the schema key (`Key`/`Name` args override).
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+ - Enum members: the member name is the option key (codegen symbol);
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+ `[NeoEnumEntry(Text = "...")]` carries the display/localized-text id.
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+ - `ExtraJson` holds fields the projection doesn't express — edit it as JSON,
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+ never delete it casually.
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+ - No method bodies, no initializers, no extra `using`s.
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+
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+ ## Conflicts
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+
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+ Concurrent edits produce git-style `<<<<<<< local / ======= / >>>>>>> server`
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+ markers at member granularity. **Edit the file to the desired final state and
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+ push — the push IS the resolution** (it supersedes both sides). `neo resolve
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+ --mine|--theirs` keeps one side wholesale. Markers break C# compilation on
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+ purpose.
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+
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+ If push reports `base-hash-conflict`: run `neo pull` (merges or writes
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+ markers), resolve, push again. Never bypass with `--force`-style flags.
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+
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+ If push reports `version-bump-required`: the server classified the change
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+ (e.g. `requiredBump: major` for schema changes). Re-run with
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+ `neo push --accept-bump` if the bump is intended.
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+
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+ ## NeoScript
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+
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+ NeoScript is C#-flavored: typed declarations (`string x = ...;`, NOT `var`),
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+ `this` = the containing type instance, `root.Assets` / `root.Save` /
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+ `root.Session` roots. Validate before storing in a `NeoProperty` `Code` or
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+ `SetterCode` arg, or invoke a stored typed NeoScript Function:
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+
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+ ```
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+ neo script check --this Outpost --returns string 'return $"{this.Name}!";'
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+ neo script check --mode setter --attribute ComputedName 'root.Session.Name = value;'
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+ neo script check --mode nsfunction --attribute Outpost.RefreshUnlock 'return this.Level > 0;'
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+ neo script compile --mode nsfunction --attribute Outpost.RefreshUnlock 'return this.Level > 0;'
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+ neo script check --all # recompile every stored NeoScript body
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+ neo script eval --returns string 'return root.Assets.Outposts[0].FullDisplayText;'
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+ neo script apply --mode action '...' # prints write intents; commits nothing
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+ neo script eval --function Outpost.RefreshUnlock --this-value <id> --args '[3]'
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+ neo script apply --function Outpost.RefreshUnlock --this-value <id> --args '[3]'
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+ ```
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+
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+ `eval` runs against authored values with the same evaluator the web UI uses.
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+ NSFunction `apply` is also preview-only: it reports the return value, write
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+ intents, and created Session rows but commits nothing. Purely NeoScript
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+ deferred paths may complete inline; native suspension reports unsupported.
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+ `--json` everywhere for machine-readable output.
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+
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+ ## Content (not in files)
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+
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+ Values, dialogue, and localized text are CLI verbs, not files:
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+
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+ ```
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+ neo records query [--kind <recordKind>] # every record head in the version
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+ neo records get <kind> <id>
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+ neo values list [attributeId] / get <valueId> / set <valueId> '<json>'
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+ neo loc locales / list / set <textId> <locale> "text"
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+ ```
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+
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+ Every `set` verb accepts a JSON-array batch on stdin or `--file` (e.g.
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+ `[{"textId":"...","locale":"de-DE","value":"..."}]`) — use batches when
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+ editing many records.
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+
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+ ## Branches, merges, releases, migrations
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+
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+ ```
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+ neo branch list / create <name> [--from <ref>] / switch <nameOrId>
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+ neo merge <branch> [--dry-run] # field-level 3-way; conflicts reject with per-record+field payload
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+ neo release cut [--bump ...] [--dry-run] # bump floor DERIVED from transaction history; raise-only
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+ neo migrate new <name> --target <Type> # creates Migrations/NNNN-name.neo
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+ neo migrate list / check / run [--dry-run] [--skip-invalid]
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+ ```
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+
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+ Branches are copy-on-write forks (cheap; edits isolated until merged).
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+ Landing a branch into its fork parent auto-archives it (refreshes don't);
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+ archived versions hide under the picker's "Archived" submenu and behind
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+ `neo branch restore <name>`.
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+ Migrations are NeoScript actions in `.neo` files: `/// @migration <id>`,
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+ `/// @target <Type|project>` headers, then the action body; `this` = each
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+ instance of the target type. The v1 runner applies `this.<Field> = ...`
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+ assignments as one atomic CAS transaction and marks `appliedAt` per version
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+ (idempotent, per-branch). Sparse instances abort unless `--skip-invalid`.
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+
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+ ## Setup (once per machine/repo)
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+
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+ ```
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+ npm i -g @neocompose/cli # or run from the web repo: node cli/bin/neo.mjs
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+ neo login [--api <url>] [--profile editor|release] [--save-project <id>]
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+ neo init --project <id> [--version <id>] [--dir neo]
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+ neo dev [--push] # live: auto-pull on server change; 'p' push, 's' status
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+ ```
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+
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+ Agents run non-interactively: always pass explicit flags/ids. (In a human
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+ terminal the same commands prompt with pickers and confirms; with no TTY the
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+ CLI never blocks on a prompt — missing arguments raise an error that names
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+ the flag to pass, and confirms fall back to the pre-prompt behavior.)
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+
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+ Tokens land in the macOS Keychain when available (0600 file elsewhere;
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+ `NEO_COMPOSE_TOKEN` / `--token-stdin` for CI). `--save-project` adds a
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+ narrow per-project save-read scope for `script eval --save`.
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+
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+ ## Dialogue validation & batch authoring
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+
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+ - **ALWAYS run `neo dialogue dryrun [ref]` after authoring or editing
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+ dialogues.** It walks every option path from a fresh save, executes every
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+ action/condition through the real evaluator, and applies the Unity
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+ runtime's mutation-ownership rules (save/session clone-on-write,
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+ lookup-resolution). Exit 1 = the runtime would throw on device. Known
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+ trap it catches: `root.Save.Inventory.Add(...)` — collection mutations
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+ THROUGH Lookup attributes resolve into the referenced asset collection
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+ and always fail at runtime.
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+ - `neo dialogue apply <spec.json> [--dry-run]` authors a whole dialogue
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+ from one declarative file: nodes with `say`/`options`/`do` (NeoScript
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+ `code` compiled server-side, `bind` overrides the action's `this`),
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+ `group`/`start`/`linkedValueId`; strings minted in one transaction.
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+ `neo dialogue export <ref>` round-trips an existing dialogue into the
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+ same shape (actions surface compiled `ir`). Workflow: export → edit →
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+ apply → dryrun.
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+ - Cross-outpost writes need authored OutpostSaveMap entries for every
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+ outpost (fresh saves seed from authored values) — `values add-entry` on
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+ the save-map dict with `key=<outpost value id>`.
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+
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+ ## Content authoring (dialogues, items, strings)
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+
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+ - `neo dialogue create '<IDialogueBase json>'` writes a whole dialogue (node
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+ graph + trigger) in one call; `edit`/`delete` manage the record. Node text
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+ fields hold localized-text IDS — mint the strings afterwards with
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+ `neo loc create '{"id":<textId>,"value":"...","links":[...]}'` using
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+ `dialogue-node-text` / `dialogue-choice-text` links (recordKind
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+ `dialogue-node`). `localizedTextEdits` on node create/edit only EDITS
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+ existing texts.
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+ - `neo dialogue compile '{"code":...,"target":0|1|2,"dialogue":{},"node":{"primaryLinkedValueId":...}}'`
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+ returns wire-ready compiled logic (0=condition, 1=action, 2=text variable).
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+ Actions bind `this` to the NODE's primaryLinkedValueId — to unlock another
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+ outpost, bind the action node to THAT outpost's value id. Lambdas don't
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+ compile inside actions; lookup adds accept entry ids:
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+ `root.Save.Inventory.Add("<entryValueId>")`.
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+ - Collection rows: `neo values add-entry <containerValueId>
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+ '{"entryAttributeId":...}'` (server mints the entry tree; find the LIVE
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+ container by querying which list value contains existing entries — an
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+ attribute's `valueId` may be its DEFAULT container, not the instance).
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+ `neo values set <leafId> '<raw json value>'` — raw value, NOT wrapped in
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+ `{"value":...}`.
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+ - `neo script eval --returns "string[]"` etc. accept `T[]`/`T?` suffixes;
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+ `neo script compile` prints compiled getter/action IR.
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+
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+ ## Implementation notes agents should know
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+
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+ - The CLI talks to **Convex directly** with typed `api.*` calls; pushes go
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+ through the session-gated `commitFromSession` (same scope gates + CAS as
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+ the web). `--json` is available on status/diff/branch list/migrate
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+ list/script/records/values/loc.
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+ - The working copy also projects `Templates/*.cs`, `Localization.cs`, and
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+ `Migrations/*.neo`. Migration pushes **pin compiled IR** on the record;
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+ `migrate run` replays the pinned IR (rename-proof). `migrate run --server`
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+ executes in the server runner; `neo merge --migrate` chains migrations at
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+ merge, and `release cut` refuses while any migration is pending.
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+ - Pull short-circuits on the sync-signal head ("Already up to date") when
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+ nothing changed server-side and the copy is clean.
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+
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+ The editor profile cannot publish releases; that requires `--profile release`
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+ at login (server-enforced scopes — ZERO TRUST).