@neo4j-nvl/base 1.2.2 → 2.0.0

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Files changed (73) hide show
  1. package/CHANGELOG.md +31 -1
  2. package/dist/base.mjs +1 -1
  3. package/dist/types/index.d.ts +21 -20
  4. package/dist/types/layouts/animatedlayout/AnimatedLayout.d.ts +2 -2
  5. package/dist/types/layouts/d3forcelayout/constants.d.ts +0 -1
  6. package/dist/types/layouts/d3forcelayout/d3ForceLayout.d.ts +3 -3
  7. package/dist/types/layouts/forcedirectedlayout/PhysLayout.d.ts +275 -0
  8. package/dist/types/layouts/forcedirectedlayout/clustering/ClusterByMerger.d.ts +62 -0
  9. package/dist/types/layouts/forcedirectedlayout/clustering/SolarMerger.d.ts +56 -0
  10. package/dist/types/layouts/forcedirectedlayout/clustering/clustering-utils.d.ts +143 -0
  11. package/dist/types/layouts/forcedirectedlayout/clustering/clustering-utils.test.d.ts +1 -0
  12. package/dist/types/layouts/forcedirectedlayout/{physlayout/solarmerger → clustering}/types.d.ts +11 -1
  13. package/dist/types/layouts/forcedirectedlayout/shaders/multilevel-fragment.d.ts +2 -0
  14. package/dist/types/layouts/forcedirectedlayout/shaders/multilevel-repulsive-fragment.d.ts +2 -0
  15. package/dist/types/layouts/forcedirectedlayout/shaders/multilevel-update-fragment.d.ts +2 -0
  16. package/dist/types/layouts/forcedirectedlayout/shaders/sim-vertex.d.ts +2 -0
  17. package/dist/types/layouts/freeLayout/FreeLayout.d.ts +2 -4
  18. package/dist/types/layouts/gridLayout/GridLayout.d.ts +2 -6
  19. package/dist/types/layouts/hierarchicallayout/HierarchicalLayout.d.ts +5 -0
  20. package/dist/types/modules/ExternalCallbackHandler.d.ts +4 -10
  21. package/dist/types/modules/NvlController.d.ts +85 -5
  22. package/dist/types/modules/Shader.d.ts +1 -1
  23. package/dist/types/modules/dataset.d.ts +4 -2
  24. package/dist/types/modules/state/types.d.ts +118 -25
  25. package/dist/types/renderers/ClusterOverlay.d.ts +73 -0
  26. package/dist/types/renderers/ClusterOverlay.test.d.ts +1 -0
  27. package/dist/types/renderers/domrenderer/shared/ImageCache.d.ts +1 -0
  28. package/dist/types/renderers/domrenderer/shared/types.d.ts +1 -2
  29. package/dist/types/renderers/webglrenderer/Controller.d.ts +27 -6
  30. package/dist/types/renderers/webglrenderer/IconLayerRegistry.d.ts +14 -0
  31. package/dist/types/renderers/webglrenderer/IconLayerRegistry.test.d.ts +1 -0
  32. package/dist/types/renderers/webglrenderer/Renderer.d.ts +43 -3
  33. package/dist/types/renderers/webglrenderer/node-animation-fragment.d.ts +1 -1
  34. package/dist/types/renderers/webglrenderer/node-animation-vertex.d.ts +1 -1
  35. package/dist/types/renderers/webglrenderer/node-fragment-point.d.ts +1 -1
  36. package/dist/types/renderers/webglrenderer/node-vertex-point.d.ts +1 -1
  37. package/dist/types/renderers/webglrenderer/rel-fragment-line.d.ts +1 -1
  38. package/dist/types/renderers/webglrenderer/rel-glsl-utils.d.ts +1 -0
  39. package/dist/types/renderers/webglrenderer/rel-vertex-arrow.d.ts +2 -0
  40. package/dist/types/renderers/webglrenderer/rel-vertex-line.d.ts +1 -1
  41. package/dist/types/renderers/webglrenderer/viewport-box-fragment.d.ts +1 -1
  42. package/dist/types/renderers/webglrenderer/viewport-box-vertex.d.ts +1 -1
  43. package/dist/types/types/graph-element.d.ts +9 -1
  44. package/dist/types/types/nvl-window-functions.d.ts +2 -2
  45. package/dist/types/utils/canvasManagement.d.ts +1 -1
  46. package/dist/types/utils/clusterGeometry.d.ts +14 -0
  47. package/dist/types/utils/clusterGeometry.test.d.ts +1 -0
  48. package/dist/types/utils/clusterHitRegions.d.ts +42 -0
  49. package/dist/types/utils/clusterHitRegions.test.d.ts +1 -0
  50. package/dist/types/utils/constants.d.ts +6 -0
  51. package/dist/types/utils/geometry.d.ts +44 -1
  52. package/dist/types/utils/hittest.d.ts +30 -4
  53. package/dist/types/utils/jsDriverResultTransformer.d.ts +11 -9
  54. package/dist/types/utils/layoutSeeding.d.ts +7 -0
  55. package/dist/types/utils/layoutSeeding.test.d.ts +1 -0
  56. package/dist/types/utils/webWorkerUtils.d.ts +1 -1
  57. package/dist/types/utils/zoomFunctions.d.ts +9 -2
  58. package/package.json +3 -3
  59. package/dist/types/layouts/forcedirectedlayout/ForceCytoLayout.d.ts +0 -22
  60. package/dist/types/layouts/forcedirectedlayout/cosebilkentlayout/CoseBilkentLayout.d.ts +0 -33
  61. package/dist/types/layouts/forcedirectedlayout/physlayout/PhysLayout.d.ts +0 -174
  62. package/dist/types/layouts/forcedirectedlayout/physlayout/shaders/multilevel-fragment.d.ts +0 -2
  63. package/dist/types/layouts/forcedirectedlayout/physlayout/shaders/multilevel-repulsive-fragment.d.ts +0 -2
  64. package/dist/types/layouts/forcedirectedlayout/physlayout/shaders/multilevel-update-fragment.d.ts +0 -2
  65. package/dist/types/layouts/forcedirectedlayout/physlayout/shaders/sim-vertex.d.ts +0 -2
  66. package/dist/types/layouts/forcedirectedlayout/physlayout/shaders/workaround-fragment.d.ts +0 -2
  67. package/dist/types/layouts/forcedirectedlayout/physlayout/solarmerger/SolarMerger.d.ts +0 -21
  68. package/dist/types/layouts/forcedirectedlayout/physlayout/solarmerger/solar-placer.d.ts +0 -2
  69. /package/dist/types/layouts/forcedirectedlayout/{physlayout/PhysLayout.test.d.ts → PhysLayout.test.d.ts} +0 -0
  70. /package/dist/types/layouts/forcedirectedlayout/{physlayout/solarmerger/SolarMerger.bench.d.ts → clustering/ClusterByMerger.test.d.ts} +0 -0
  71. /package/dist/types/layouts/forcedirectedlayout/{physlayout/solarmerger/SolarMerger.test.d.ts → clustering/SolarMerger.bench.d.ts} +0 -0
  72. /package/dist/types/layouts/forcedirectedlayout/{physlayout/solarmerger/solar-placer.test.d.ts → clustering/SolarMerger.test.d.ts} +0 -0
  73. /package/dist/types/layouts/forcedirectedlayout/{physlayout/glwrapper.d.ts → glwrapper.d.ts} +0 -0
@@ -1,12 +1,12 @@
1
1
  import type { ExternalCallbacks } from './modules/ExternalCallbackHandler';
2
- import type { CircularOptions, ForceDirectedOptions, HierarchicalOptions, Renderer as InternalRenderer, Layout, LayoutOptions, NvlOptions, NvlState, ZoomOptions } from './modules/state/types';
2
+ import type { CircularOptions, Cluster, ClusterByFn, ClusterId, ClusteringOptions, ForceDirectedOptions, HierarchicalOptions, Renderer as InternalRenderer, Layout, LayoutOptions, NvlOptions, NvlState, ZoomOptions } from './modules/state/types';
3
3
  import { CanvasRendererType, CircularLayoutType, ForceDirectedLayoutType, FreeLayoutType, GridLayoutType, HierarchicalLayoutType, SvgRendererType, WebGLRendererType, d3ForceLayoutType } from './modules/state/types';
4
4
  import { drawCircleBand } from './renderers/domrenderer/canvasrenderer/nodeDrawing';
5
5
  import type { StyledCaption } from './renderers/domrenderer/shared/types';
6
- import type { Node, PartialNode, PartialRelationship, Relationship } from './types/graph-element';
6
+ import type { Node, NodeWithClientPosition, PartialNode, PartialRelationship, Relationship } from './types/graph-element';
7
7
  import { CompatibilityError } from './utils/errors';
8
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  import type { Point } from './utils/geometry';
9
- import type { HitTargetNode, HitTargetRelationship, HitTargets } from './utils/hittest';
9
+ import type { HitTargetCluster, HitTargetNode, HitTargetRelationship, HitTargets, HitTestTarget } from './utils/hittest';
10
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  import { nvlResultTransformer } from './utils/jsDriverResultTransformer';
11
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  import { getZoomTargetForNodePositions } from './utils/zoomFunctions';
12
12
  /**
@@ -139,13 +139,10 @@ declare class NVL {
139
139
  removeRelationshipsWithIds(relationshipIds: string[]): void;
140
140
  /**
141
141
  * Returns all nodes that is currently stored in the visualisation.
142
- * `x` and `y` are client/screen coordinates relative to the canvas.
143
- * @returns The array of {@link Node nodes}.
144
- *
145
- * @note In the next major release, `x` and `y` become layout coordinates and
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- * screen coordinates move to a `clientPosition` field.
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+ * Each node includes layout coordinates (`x`, `y`) and a `clientPosition` in screen space.
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+ * @returns The array of {@link NodeWithClientPosition nodes}.
147
144
  */
148
- getNodes(): Node[];
145
+ getNodes(): NodeWithClientPosition[];
149
146
  /**
150
147
  * Returns the relationships that are currently in the visualization.
151
148
  * @returns An array of the {@link Relationship relationships} in the visualization.
@@ -182,7 +179,7 @@ declare class NVL {
182
179
  */
183
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  deselectAll(): void;
184
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  /**
185
- * Updates pan and zoom fit the specified nodes in the viewport.
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+ * Updates pan and zoom to fit the specified nodes in the viewport.
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183
  * @param nodeIds - The ids of the nodes to fit on the screen.
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  * @param zoomOptions - Specific options on how to transition the zoom.
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185
  *
@@ -302,11 +299,15 @@ declare class NVL {
302
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  *
303
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  * @example
304
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  * ```typescript
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- * const svgDataUrl = await nvl.getSvgDataUrl({ backgroundColor: '#ffffff' })
306
- * const img = document.createElement('img')
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- * img.src = svgDataUrl
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- * img.alt = 'Graph Visualization'
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- * document.body.appendChild(img)
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+ * import { NVL } from '@neo4j-nvl/base'
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+ *
304
+ * const nvl = new NVL(document.getElementById('frame'), [{ id: '0' }], [])
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+ * const renderSvg = async () => {
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+ * const svgDataUrl = await nvl.getSvgDataUrl({ backgroundColor: '#ffffff' })
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+ * const img = document.createElement('img')
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+ * img.src = svgDataUrl
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+ * document.body.appendChild(img)
310
+ * }
310
311
  * ```
311
312
  */
312
313
  getSvgDataUrl(options?: {
@@ -377,12 +378,12 @@ declare class NVL {
377
378
  */
378
379
  getPan(): Point;
379
380
  /**
380
- * Gets the nodes and relationships that have been hit by a pointer event.
381
+ * Gets the nodes, relationships, and clusters that have been hit by a pointer event.
381
382
  * @param evt - The mouse event.
382
- * @param targets - The graph elements to check for hits. Defaults to ['node', 'relationship'].
383
+ * @param targets - The graph elements to check for hits. Defaults to ['node', 'relationship', 'cluster'].
383
384
  * @param hitOptions - Options for the hit test.
384
385
  * @returns A {@link NvlMouseEvent} with the {@link HitTargets} property
385
- * containing the nodes and relationships that have been hit by the pointer event.
386
+ * containing the nodes, relationships, and clusters that have been hit by the pointer event.
386
387
  *
387
388
  * @example
388
389
  * ```js
@@ -396,7 +397,7 @@ declare class NVL {
396
397
  * })
397
398
  * ```
398
399
  */
399
- getHits(evt: MouseEvent, targets?: ('node' | 'relationship')[], hitOptions?: {
400
+ getHits(evt: MouseEvent, targets?: HitTestTarget[], hitOptions?: {
400
401
  hitNodeMarginWidth: number;
401
402
  }): NvlMouseEvent;
402
403
  /**
@@ -419,5 +420,5 @@ declare const colorMapperFunctions: {
419
420
  */
420
421
  type Renderer = Exclude<InternalRenderer, typeof SvgRendererType>;
421
422
  export default NVL;
422
- export type { NvlOptions, Renderer, Node, Relationship, PartialNode, PartialRelationship, Layout, LayoutOptions, ForceDirectedOptions, HierarchicalOptions, CircularOptions, ExternalCallbacks, HitTargets, HitTargetNode, HitTargetRelationship, Point, NvlMouseEvent, ZoomOptions, StyledCaption, WebGLRendererType, CanvasRendererType };
423
+ export type { NvlOptions, Renderer, Node, NodeWithClientPosition, Relationship, PartialNode, PartialRelationship, Layout, LayoutOptions, ForceDirectedOptions, ClusteringOptions, Cluster, ClusterByFn, ClusterId, HierarchicalOptions, CircularOptions, ExternalCallbacks, HitTargets, HitTargetNode, HitTargetRelationship, HitTargetCluster, HitTestTarget, Point, NvlMouseEvent, ZoomOptions, StyledCaption, WebGLRendererType, CanvasRendererType };
423
424
  export { NVL, colorMapperFunctions, CompatibilityError, ForceDirectedLayoutType, HierarchicalLayoutType, GridLayoutType, FreeLayoutType, d3ForceLayoutType, CircularLayoutType, drawCircleBand, nvlResultTransformer, getZoomTargetForNodePositions };
@@ -1,5 +1,5 @@
1
1
  import type { NvlState } from '../../modules/state/types';
2
- import type { Node } from '../../types/graph-element';
2
+ import type { Node, PartialNode } from '../../types/graph-element';
3
3
  export default class AnimatedLayout {
4
4
  positions: Record<string, Node>;
5
5
  oldPositions: Record<string, Node>;
@@ -20,6 +20,6 @@ export default class AnimatedLayout {
20
20
  updateOldPositionFromState(): void;
21
21
  startAnimation(): void;
22
22
  update(): void;
23
- updateNodes(positionList: Node[]): void;
23
+ updateNodes(positionList: PartialNode[]): void;
24
24
  getNodePositions(nodeList: Node[]): Node[];
25
25
  }
@@ -12,7 +12,6 @@ export declare const BARNES_HUT_THETA = 1.2;
12
12
  export declare const FORCE_LINK_DISTANCE: (relationship: SimulationLinkDatum<D3Node>) => number;
13
13
  export declare const FORCE_LINK_STRENGTH: (link: SimulationLinkDatum<SimulationNodeDatum>, count: number[]) => number;
14
14
  export declare const FORCE_COLLIDE_RADIUS: (node: D3Node) => number;
15
- export declare const LAYOUT_RADIUS: (numberOfNodes: number) => number;
16
15
  export declare const FORCE_CHARGE: () => number;
17
16
  export declare const FORCE_CHARGE_START: () => number;
18
17
  export declare const FORCE_CENTER_X = 0.03;
@@ -1,7 +1,7 @@
1
1
  import type { Simulation, SimulationLinkDatum, SimulationNodeDatum } from 'd3-force';
2
2
  import type { NvlState } from '../../modules/state/types';
3
- import type { Node, Relationship } from '../../types/graph-element';
4
- import type { Point } from '../../utils/geometry';
3
+ import type { Node, PartialNode, Relationship } from '../../types/graph-element';
4
+ import { type Point } from '../../utils/geometry';
5
5
  import type { D3Node } from './types';
6
6
  export declare class D3ForceLayout {
7
7
  state: NvlState;
@@ -20,7 +20,7 @@ export declare class D3ForceLayout {
20
20
  state: NvlState;
21
21
  });
22
22
  setOptions(options: any): void;
23
- updateNodes(positionList: D3Node[]): void;
23
+ updateNodes(positionList: PartialNode[]): void;
24
24
  update(refreshPositions?: boolean): void;
25
25
  layout(_nodes: Node[], _rels: Relationship[], firstTimeAddingNodes: boolean): void;
26
26
  getNodePositions(nodeList: D3Node[]): any[];
@@ -0,0 +1,275 @@
1
+ import type { ForceDirectedOptions, NvlState } from '../../modules/state/types';
2
+ import type { Node, PartialNode, Relationship } from '../../types/graph-element';
3
+ import { type ClusterHitRegion } from '../../utils/clusterHitRegions';
4
+ import { type Point } from '../../utils/geometry';
5
+ import type { CoarsenedGraph } from './clustering/types';
6
+ /**
7
+ * Collision multipliers below this are floored to 0, which makes the shader skip its
8
+ * all-pairs collision loop. Every fine-level force in that loop is scaled by the same
9
+ * multiplier, so at this strength they move nothing worth the O(n^2) cost.
10
+ */
11
+ export declare const CollisionMultiplierSkipThreshold = 0.05;
12
+ export declare const ConvergenceCheckInterval = 20;
13
+ /**
14
+ * Number of consecutive convergence checks that must report a below-threshold
15
+ * graph speed before the layout is considered settled. This debounces a single
16
+ * lucky-low reading so a still-moving graph isn't stopped prematurely.
17
+ */
18
+ export declare const StableChecksToConverge = 3;
19
+ export declare class PhysLayout {
20
+ private physVbo;
21
+ private physSmallVbo;
22
+ private physProjection;
23
+ private physSmallProjection;
24
+ private gl;
25
+ private averageNodeSize;
26
+ private shouldUpdate;
27
+ private iterationCount;
28
+ private nodeVariation;
29
+ private nodeCenterPoint;
30
+ private peakIterationMultiplier;
31
+ private stateDisposers;
32
+ private state;
33
+ private dpr;
34
+ private maxGlNodeSize;
35
+ private simulationStopVelocitySquared;
36
+ private gravity;
37
+ private force;
38
+ private nodeIdToIndex;
39
+ private nodeIndexToId;
40
+ private flatRelationshipKeys;
41
+ private numNodes;
42
+ private subGraphs;
43
+ private firstUpdate;
44
+ private curPhysData;
45
+ private apprxRepForceShader;
46
+ private levelsClusterTexture;
47
+ private levelsFinestIndexTexture;
48
+ private initalLevelTexture;
49
+ private levelsData;
50
+ private collisionDetectionMultiplier;
51
+ private physShader;
52
+ private physData;
53
+ private pinData;
54
+ private updateData;
55
+ private updateShader;
56
+ private physPositions;
57
+ private physDirty;
58
+ private positionsCacheVersion;
59
+ private convergencePbo;
60
+ private convergenceFence;
61
+ private convergenceSnapshot;
62
+ private readonly cpuWritesSinceAsyncReadback;
63
+ private hadSyncReadback;
64
+ private graphIsStableCount;
65
+ private springTexture;
66
+ private sizeTexture;
67
+ private offsetTexture;
68
+ private pinTexture;
69
+ private addedNodes;
70
+ private seedingMethod;
71
+ private clusterBy?;
72
+ private crossClusterRelationshipMultiplier;
73
+ private lastClusterByAssignments;
74
+ private lastClusterIdsBySun;
75
+ private sunMap;
76
+ private cachedClusterHitRegions;
77
+ private cachedClusterHitRegionsVersion;
78
+ private updateTexture;
79
+ private physVao;
80
+ private physSmallVao;
81
+ private updateVao;
82
+ constructor(config: ForceDirectedOptions & {
83
+ webGLContext: WebGL2RenderingContext;
84
+ state: NvlState;
85
+ });
86
+ /**
87
+ * Sets the layout options.
88
+ * @param options - The object with the options.
89
+ * @param initial - Whether this is the first setting of options.
90
+ */
91
+ setOptions(options?: ForceDirectedOptions, initial?: boolean): void;
92
+ private applyClusteringOptions;
93
+ private applyCrossClusterMultiplier;
94
+ private applyClusterBy;
95
+ private wakeLayout;
96
+ private coarsenGraph;
97
+ /**
98
+ * Sets graph data to be used
99
+ * @param {{ nodes: Node[]; rels: Relationship[] }} data the graph object
100
+ * @returns The top level graph of the subgraphs created by the solar merger.
101
+ */
102
+ setData(data: {
103
+ nodes: Node[];
104
+ rels: Relationship[];
105
+ }): CoarsenedGraph;
106
+ /**
107
+ * Updates the node's positions for the next step in the physics layout iterations if the layout needs to update
108
+ * @param refreshPositions whether the entire layout should be reheated
109
+ * @returns Whether the layout should update in the following step.
110
+ */
111
+ update(refreshPositions?: boolean): boolean;
112
+ /**
113
+ * Stops the layout
114
+ */
115
+ terminateUpdate(): void;
116
+ /**
117
+ * Synchronously reads the latest node positions/velocities from the GPU into
118
+ * this.physPositions.
119
+ */
120
+ private readbackPositions;
121
+ /**
122
+ * Drives the convergence-readback state machine for the current iteration:
123
+ * consumes a pending fence if one is ready, otherwise starts a new readback
124
+ * when a convergence check is due.
125
+ * @returns Whether fresh velocity data is available.
126
+ */
127
+ private tryConsumeConvergenceReadback;
128
+ /**
129
+ * The GPU texture holding the latest node positions (xy) and velocities (zw).
130
+ * @returns The RGBA32F position texture.
131
+ *
132
+ * @note Texel layout matches the WebGL renderer's `u_positions` sampler, so it
133
+ * can be bound directly to webgl renderer.
134
+ */
135
+ getPositionTexture(): WebGLTexture;
136
+ /**
137
+ * Maps node id to its texel index in the position texture.
138
+ * @returns The node-id-to-texel-index map.
139
+ *
140
+ * @note This is the coarsening / solar-hierarchy order (re-derived on add/remove), which
141
+ * differs from the renderer's insertion order. Consumers rendering from {@link getPositionTexture}
142
+ * must build their sampling indices from this.
143
+ */
144
+ getNodeTexelIndices(): Readonly<Record<Node['id'], number>>;
145
+ /**
146
+ * Multilevel coarsening hierarchy produced by {@link SolarMerger} / {@link ClusterByMerger}.
147
+ * @returns The coarsened graph hierarchy.
148
+ * @see {@link CoarsenedGraph}
149
+ */
150
+ getSubGraphs(): CoarsenedGraph[];
151
+ /**
152
+ * Fitted convex-hull hit regions for multi-member {@link ClusteringOptions.clusterBy} clusters.
153
+ * Results are cached against {@link getPositionsCacheVersion}.
154
+ * @returns Cluster hit regions, or an empty array when clustering is inactive.
155
+ */
156
+ getClusterByHitRegions(): ClusterHitRegion[];
157
+ private shouldCheckConvergence;
158
+ /** Allocates the pixel-pack buffer used for the async convergence readback. */
159
+ private setupConvergencePbo;
160
+ /**
161
+ * Kicks off an async copy of the position texture into the pixel-pack buffer
162
+ * and fences it. Only issued when no readback is already in flight.
163
+ */
164
+ private issueConvergenceReadback;
165
+ /**
166
+ * Polls the in-flight fence without blocking; if the readback is ready,
167
+ * copies it into physPositions and clears the fence.
168
+ * @returns Whether fresh velocity data was consumed this call.
169
+ */
170
+ private consumeConvergenceReadback;
171
+ private restoreCpuWrittenPositions;
172
+ /** Drops any in-flight readback fence (on stop, reset, or destroy). */
173
+ private cancelConvergenceReadback;
174
+ /**
175
+ * Returns whether the current layout needs to be updated in the next iteration step.
176
+ * @returns Whether the layout should update in the following step.
177
+ */
178
+ getShouldUpdate(): boolean;
179
+ /**
180
+ * Returns whether the current layout is computing.
181
+ * Always returns false because the force-directed layout has no computing step.
182
+ * @returns Whether the layout is computing.
183
+ */
184
+ getComputing(): boolean;
185
+ /**
186
+ * Version of the CPU position cache. Advances on GPU readback, CPU-mirror
187
+ * writes, and physics buffer reset.
188
+ * @returns The current cache version.
189
+ */
190
+ getPositionsCacheVersion(): number;
191
+ /**
192
+ * Adds the current x,y coordinates for each node to a given list of nodes.
193
+ * Forces a synchronous GPU readback when the cache is dirty.
194
+ * @param nodeList - The list of nodes to get positions for.
195
+ * @returns The list of nodes containing the x,y coordinates on each node object.
196
+ */
197
+ getNodePositions(nodeList: Node[]): (Node & Point)[];
198
+ /**
199
+ * Maps {@link physPositions} onto a node list without forcing a GPU readback.
200
+ * Positions may lag behind the live GPU texture until the next sync/async refresh.
201
+ * @param nodeList - The list of nodes to get positions for.
202
+ * @returns The list of nodes containing the cached x,y coordinates.
203
+ */
204
+ getCachedNodePositions(nodeList: Node[]): (Node & Point)[];
205
+ /**
206
+ * Reheats the layout
207
+ * @param fullData - The entire graph object.
208
+ */
209
+ reheat(fullData: {
210
+ nodes: Node[];
211
+ rels?: Relationship[];
212
+ }): void;
213
+ /**
214
+ * Updates the existing nodes of a graph with a given list of updates
215
+ * @param nodeList - The list of updates.
216
+ */
217
+ updateNodes(nodeList: PartialNode[]): void;
218
+ /**
219
+ * Writes a node position into the current phys position texture and CPU mirror.
220
+ * Caller must bind {@link getPositionTexture} first.
221
+ */
222
+ private writePhysPosition;
223
+ /**
224
+ * Adds and removes nodes from the graph based on given updates
225
+ * @param fullData - The entire graph object.
226
+ * @param fullData.nodes - The nodes in the graph.
227
+ * @param fullData.rels - The relationships in the graph.
228
+ * @param nodeChanges - The changes in the graph.
229
+ * @param nodeChanges.adds - A list of nodes to be added.
230
+ * @param nodeChanges.removes - A list of nodes to be removed.
231
+ */
232
+ addRemoveData(fullData: {
233
+ nodes: Node[];
234
+ rels: Relationship[];
235
+ }, nodeChanges: {
236
+ adds: Record<string, Node>;
237
+ removes: Record<string, Node>;
238
+ }, relationshipChanges: {
239
+ adds: Record<string, Relationship>;
240
+ removes: Record<string, Relationship>;
241
+ }): CoarsenedGraph;
242
+ /**
243
+ * Destroys the class and all buffers and textures.
244
+ */
245
+ destroy(): void;
246
+ /**
247
+ * Takes the new flat key set of relationships and the current relationship changes
248
+ * and checks whether removed relationships are still in the new flat key set.
249
+ * and whether added relationships were already in the old flat key set.
250
+ * @param newFlatKeySet The new flat key set of relationships.
251
+ * @param relationshipChanges The changes in the relationships.
252
+ * @returns Whether the relationship flat map has changed.
253
+ */
254
+ private hasRelationshipFlatMapChanged;
255
+ private dumpTexture;
256
+ private getScaleNumber;
257
+ private getBaseLength;
258
+ private checkForUpdates;
259
+ private getNodePosition;
260
+ private getMaxSpeedSquared;
261
+ private getPhysData;
262
+ private newTexture;
263
+ private newFramebuffer;
264
+ private checkCompatibility;
265
+ private printGlStats;
266
+ private adjustToGlSize;
267
+ private setupSize;
268
+ private setupSprings;
269
+ private setupPhysics;
270
+ private setupPhysicsForNodes;
271
+ private setupPhysicsForCoarse;
272
+ private setupPinData;
273
+ private setupUpdates;
274
+ private definePhysicsArrays;
275
+ }
@@ -0,0 +1,62 @@
1
+ import type { ClusterByFn, ClusterId } from '../../../modules/state/types';
2
+ import type { Node, Relationship } from '../../../types/graph-element';
3
+ import type { CoarsenedGraph } from './types';
4
+ /**
5
+ * Default value for {@link ForceDirectedOptions.crossClusterRelationshipMultiplier}.
6
+ */
7
+ export declare const DEFAULT_CROSS_CLUSTER_RELATIONSHIP_MULTIPLIER = 0;
8
+ /**
9
+ * Builds a two-level Sun/Planet hierarchy from semantic cluster identifiers.
10
+ * Nodes sharing the same cluster id become planets orbiting a new synthetic cluster sun.
11
+ * Nodes without a cluster id remain independent suns.
12
+ */
13
+ export default class ClusterByMerger {
14
+ subGraphs: CoarsenedGraph[];
15
+ sunMap: Record<string, string>;
16
+ memberMap: Record<string, string[]>;
17
+ relIdMap: string[][];
18
+ clusterAssignments: Map<string, ClusterId | undefined>;
19
+ clusterIdsBySun: Map<string, ClusterId>;
20
+ private nodeSortMap;
21
+ /**
22
+ * Coarsens the input graph into a property-based solar hierarchy.
23
+ * @param inputGraph - The nodes and relationships to coarsen.
24
+ * @param nodeIdToIndex - Maps node ids to contiguous array indices.
25
+ * @param clusterBy - Returns a cluster id for each node, or undefined for independent nodes.
26
+ */
27
+ constructor(inputGraph: {
28
+ nodes: Node[];
29
+ rels: Relationship[];
30
+ }, nodeIdToIndex: Record<string, number>, clusterBy: ClusterByFn);
31
+ /**
32
+ * Clones the finest adjacency and adds an undirected "star" edge from each cluster member to its
33
+ * Sun, skipping any pair already connected by a real edge.
34
+ * Layout-only: fed to the spring solver, never written back into the real
35
+ * adjacency and never rendered.
36
+ * @param suns - The cluster suns, each with its planets, post-sort.
37
+ * @param finestRelationships - The finest-level real adjacency (sorted index space).
38
+ * @returns A cloned adjacency augmented with intra-cluster star edges.
39
+ */
40
+ private buildClusterSpringRelationships;
41
+ /**
42
+ * Groups node indices into buckets by cluster id, preserving first-seen order.
43
+ * Nodes without a cluster id each get their own single-node bucket.
44
+ * @param nodes - Input graph nodes indexed by position.
45
+ * @param clusterBy - Returns a cluster id for each node, or undefined for independent nodes.
46
+ * @returns Arrays of node indices, one bucket per cluster or independent node.
47
+ */
48
+ private groupNodesByCluster;
49
+ /**
50
+ * Converts cluster buckets into a Sun/Planet hierarchy for the first coarsening level.
51
+ * Each bucket with more than one node gets a synthetic Sun and the members become its planets.
52
+ * Single-member buckets keep the real node as Sun.
53
+ * @param buckets - Node index groups produced by {@link groupNodesByCluster}.
54
+ * @param nodes - Input graph nodes indexed by position.
55
+ * @param solarNodes - Solar nodes to extend with synth suns.
56
+ * @param relationships - Adjacency lists to extend with rows for synth suns.
57
+ * @param relIdMap - Relationship id lists to extend with rows for synth suns.
58
+ * @returns Cluster suns, index maps for node-sun and relationship ids and
59
+ * copies of solar nodes / adjacency / rel id lists with synth suns appended.
60
+ */
61
+ private buildPropertyHierarchy;
62
+ }
@@ -0,0 +1,56 @@
1
+ import type { Node, Relationship } from '../../../types/graph-element';
2
+ import type { CoarsenedGraph, SolarRelationship } from './types';
3
+ /**
4
+ * Coarsens a graph into a hierarchy of "solar systems", following the sun/planet/moon partitioning scheme from
5
+ * Hachul and Jünger, "Drawing Large Graphs with a Potential-Field-Based Multilevel Algorithm".
6
+ *
7
+ * @see {@link https://kups.ub.uni-koeln.de/1409/ Drawing Large Graphs with a Potential-Field-Based Multilevel Algorithm}
8
+ */
9
+ export default class SolarMerger {
10
+ graph: {
11
+ nodes: Node[];
12
+ relationships: number[][];
13
+ idToRel: Record<string, SolarRelationship>;
14
+ };
15
+ subGraphs: CoarsenedGraph[];
16
+ sunMap: Record<string, string>;
17
+ memberMap: Record<string, string[]>;
18
+ relIdMap: string[][];
19
+ nodeSortMap?: Record<number, number>;
20
+ constructor(inputGraph: {
21
+ nodes: Node[];
22
+ rels: Relationship[];
23
+ }, nodeIdToIndex: Record<string, number>);
24
+ /**
25
+ * Repeatedly coarsens the graph, one solar-system level at a time, until it has at most `targetSize` nodes or
26
+ * cannot be coarsened further. Each level's result is recorded in {@link SolarMerger.subGraphs}.
27
+ *
28
+ * @param targetSize - The node count to coarsen down to.
29
+ * @returns The coarsest graph reached.
30
+ */
31
+ coarsenTo(targetSize: number): CoarsenedGraph;
32
+ /**
33
+ * Repeatedly coarsens the graph by exactly `levelToCoarsenBy` solar-system levels, regardless of the resulting
34
+ * node count. Each level's result is recorded in {@link SolarMerger.subGraphs}.
35
+ *
36
+ * @param levelToCoarsenBy - The number of levels to coarsen by.
37
+ * @returns The coarsest graph reached.
38
+ */
39
+ coarsenBy(levelToCoarsenBy: number): CoarsenedGraph;
40
+ /**
41
+ * Partitions `graph` into one level of solar systems and collapses each into a single node, producing the next
42
+ * coarser graph.
43
+ *
44
+ * Follows the three-step solar-system construction from Hachul and Jünger, "Drawing Large Graphs with a
45
+ * Potential-Field-Based Multilevel Algorithm" (create suns, label their neighbors as planets, assign
46
+ * remaining nodes as moons of their nearest planet).
47
+ *
48
+ * @param graph - The graph to coarsen by one level.
49
+ * @param firstIteration - Whether `graph` is the original, uncoarsened input graph.
50
+ * @returns The collapsed graph (`output`), the input graph with nodes reordered by solar system (`sortedInput`),
51
+ * and a map from the input graph's node ids to their position in `sortedInput` (`nodeSortMap`).
52
+ * @see {@link https://kups.ub.uni-koeln.de/1409/ Drawing Large Graphs with a Potential-Field-Based Multilevel Algorithm}
53
+ *
54
+ */
55
+ private coarsen;
56
+ }