@needle-tools/three 0.185.1 → 0.185.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +20 -1
- package/build/three.core.js +1 -1
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +19 -0
- package/build/three.module.min.js +1 -1
- package/package.json +1 -1
- package/src/constants.js +1 -1
- package/src/renderers/webgl/WebGLUniforms.js +19 -0
package/build/three.module.js
CHANGED
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@@ -5840,12 +5840,31 @@ function setValueV4uiArray( gl, v ) {
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5840
5840
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5841
5841
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// Array of textures (2D / 3D / Cube / 2DArray)
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5842
5842
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5843
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+
const _warnedEmptySamplerArray = new Set();
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5844
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+
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5843
5845
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function setValueT1Array( gl, v, textures ) {
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const cache = this.cache;
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const n = v.length;
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5851
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// An empty sampler array (`sampler2D x[0]`) has nothing to bind, and Chrome throws
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5852
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// "WebGL: INVALID_VALUE: uniform1iv: no array" on `gl.uniform1iv([])` — every frame.
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5853
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// Skip the upload (a genuine no-op) and warn once per uniform so the source of the
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5854
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// empty array can be tracked down. Seen with empty shadow sampler arrays (ContactShadows).
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5855
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if ( n === 0 ) {
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5856
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if ( ! _warnedEmptySamplerArray.has( this.id ) ) {
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5858
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5859
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_warnedEmptySamplerArray.add( this.id );
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5860
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console.warn( `THREE.WebGLUniforms: skipping empty sampler array uniform '${ this.id }' (nothing to bind).` );
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5861
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5862
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}
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5863
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5864
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return;
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5865
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5866
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}
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5867
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+
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5849
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const units = allocTexUnits( textures, n );
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5850
5869
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5851
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if ( ! arraysEqual( cache, units ) ) {
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