@needle-tools/three 0.162.9 → 0.162.10
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@@ -2318,6 +2318,8 @@ class GeometryParser {
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// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
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parseVertexColors( ColorNode ) {
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if ( !ColorNode.Colors ) return undefined;
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const mappingType = ColorNode.MappingInformationType;
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const referenceType = ColorNode.ReferenceInformationType;
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const buffer = ColorNode.Colors.a;
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