@needle-tools/three 0.153.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +112 -364
- package/build/three.js +112 -364
- package/build/three.min.js +1 -1
- package/build/three.module.js +113 -346
- package/build/three.module.min.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +7 -1
- package/examples/jsm/csm/CSM.js +1 -1
- package/examples/jsm/effects/AnaglyphEffect.js +1 -1
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +1 -1
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/PLYLoader.js +16 -6
- package/examples/jsm/loaders/VRMLLoader.js +16 -4
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/MeshSurfaceSampler.js +76 -35
- package/examples/jsm/nodes/Nodes.js +20 -15
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +21 -8
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +2 -4
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +12 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +24 -5
- package/examples/jsm/nodes/core/PropertyNode.js +4 -0
- package/examples/jsm/nodes/core/StackNode.js +1 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +8 -8
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +6 -5
- package/examples/jsm/nodes/display/ViewportTextureNode.js +23 -15
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +129 -18
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +1 -1
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +91 -62
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +79 -28
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +24 -4
- package/examples/jsm/nodes/utils/LoopNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Reflector.js +1 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +1 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +2 -0
- package/examples/jsm/postprocessing/OutlinePass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -12
- package/examples/jsm/postprocessing/SavePass.js +3 -1
- package/examples/jsm/postprocessing/TAARenderPass.js +14 -2
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +9 -10
- package/examples/jsm/renderers/common/Backend.js +2 -0
- package/examples/jsm/renderers/common/Background.js +7 -6
- package/examples/jsm/renderers/common/Pipelines.js +26 -14
- package/examples/jsm/renderers/common/RenderObject.js +18 -0
- package/examples/jsm/renderers/common/RenderObjects.js +29 -29
- package/examples/jsm/renderers/common/Renderer.js +48 -6
- package/examples/jsm/renderers/common/nodes/Nodes.js +1 -1
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +123 -41
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +29 -9
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +8 -13
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +85 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +5 -1
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/CopyShader.js +2 -2
- package/examples/jsm/shaders/ToonShader.js +4 -4
- package/examples/jsm/shaders/WaterRefractionShader.js +1 -1
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/package.json +2 -1
- package/src/Three.Legacy.js +0 -228
- package/src/animation/PropertyBinding.js +1 -1
- package/src/constants.js +1 -1
- package/src/core/BufferAttribute.js +0 -24
- package/src/core/BufferGeometry.js +0 -7
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +1 -0
- package/src/materials/Material.js +3 -0
- package/src/objects/Skeleton.js +0 -2
- package/src/renderers/WebGLRenderer.js +9 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +24 -5
- package/src/renderers/webgl/WebGLPrograms.js +3 -0
- package/src/renderers/webxr/WebXRManager.js +11 -29
- package/src/scenes/Scene.js +0 -14
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -45
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +0 -0
package/build/three.js
CHANGED
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@@ -10,7 +10,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {}));
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})(this, (function (exports) { 'use strict';
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const REVISION = '
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const REVISION = '154';
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const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
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this.opacity = 1;
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this.transparent = false;
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this.alphaHash = false;
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this.blendSrc = SrcAlphaFactor;
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this.blendDst = OneMinusSrcAlphaFactor;
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if ( this.dithering === true ) data.dithering = true;
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if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
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if ( this.alphaHash === true ) data.alphaHash = this.alphaHash;
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if ( this.alphaToCoverage === true ) data.alphaToCoverage = this.alphaToCoverage;
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if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
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if ( this.forceSinglePass === true ) data.forceSinglePass = this.forceSinglePass;
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this.dithering = source.dithering;
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this.alphaTest = source.alphaTest;
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this.alphaHash = source.alphaHash;
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this.alphaToCoverage = source.alphaToCoverage;
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this.premultipliedAlpha = source.premultipliedAlpha;
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this.forceSinglePass = source.forceSinglePass;
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}
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copyColorsArray() { // @deprecated, r144
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}
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copyVector2sArray() { // @deprecated, r144
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}
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return this;
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}
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}
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var alphahash_fragment = "#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif";
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var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif";
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var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif";
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var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
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var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
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var begin_vertex = "vec3 transformed = vec3( position )
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var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif";
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var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
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var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
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var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated";
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var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated";
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var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
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var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
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var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
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var colorspace_pars_fragment = "vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";
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var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
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@@ -13801,7 +13777,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
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var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
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var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif";
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var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
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var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}";
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@@ -13865,53 +13841,53 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
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var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif";
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13867
13843
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13868
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-
var uv_pars_fragment = "#
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13844
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+
var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif";
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13869
13845
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13870
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-
var uv_pars_vertex = "#
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13846
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+
var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif";
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13871
13847
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13872
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-
var uv_vertex = "#
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13848
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+
var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif";
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13873
13849
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13874
13850
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var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
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13875
13851
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13876
13852
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const vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
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13877
13853
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13878
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-
const fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <
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13854
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+
const fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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13879
13855
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13880
13856
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const vertex$g = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
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13881
13857
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13882
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-
const fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <
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13858
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+
const fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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13883
13859
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13884
13860
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const vertex$f = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
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13885
13861
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13886
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-
const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <
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13862
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+
const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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13887
13863
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13888
13864
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const vertex$e = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";
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13889
13865
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13890
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-
const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
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13866
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+
const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";
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13891
13867
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13892
13868
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const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
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13893
13869
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13894
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-
const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
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13870
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+
const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
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13895
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const vertex$c = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
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13897
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13898
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-
const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <
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13874
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+
const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";
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const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
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13901
13877
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13902
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const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <
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13878
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+
const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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13903
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const vertex$a = "#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
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13905
13881
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13906
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-
const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <
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13882
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+
const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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const vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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13910
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const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <
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13886
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+
const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
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13913
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13914
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const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <
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13890
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+
const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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13915
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13916
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const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
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@@ -13919,29 +13895,31 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
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const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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13921
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13922
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-
const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <
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+
const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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13924
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const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";
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13926
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-
const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <
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13902
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+
const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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13927
13903
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13928
13904
|
const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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13929
13905
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13930
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-
const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <
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13906
|
+
const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
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13931
13907
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13932
13908
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const vertex$3 = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
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13933
13909
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13934
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-
const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <
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13910
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+
const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
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13935
13911
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13936
13912
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const vertex$2 = "#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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13937
13913
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13938
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const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <
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13914
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+
const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";
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13939
13915
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13940
13916
|
const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
|
|
13941
13917
|
|
|
13942
|
-
const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <
|
|
13918
|
+
const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";
|
|
13943
13919
|
|
|
13944
13920
|
const ShaderChunk = {
|
|
13921
|
+
alphahash_fragment: alphahash_fragment,
|
|
13922
|
+
alphahash_pars_fragment: alphahash_pars_fragment,
|
|
13945
13923
|
alphamap_fragment: alphamap_fragment,
|
|
13946
13924
|
alphamap_pars_fragment: alphamap_pars_fragment,
|
|
13947
13925
|
alphatest_fragment: alphatest_fragment,
|
|
@@ -13968,8 +13946,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
13968
13946
|
displacementmap_vertex: displacementmap_vertex,
|
|
13969
13947
|
emissivemap_fragment: emissivemap_fragment,
|
|
13970
13948
|
emissivemap_pars_fragment: emissivemap_pars_fragment,
|
|
13971
|
-
|
|
13972
|
-
|
|
13949
|
+
colorspace_fragment: colorspace_fragment,
|
|
13950
|
+
colorspace_pars_fragment: colorspace_pars_fragment,
|
|
13973
13951
|
envmap_fragment: envmap_fragment,
|
|
13974
13952
|
envmap_common_pars_fragment: envmap_common_pars_fragment,
|
|
13975
13953
|
envmap_pars_fragment: envmap_pars_fragment,
|
|
@@ -14019,7 +13997,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
14019
13997
|
clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
|
|
14020
13998
|
clearcoat_pars_fragment: clearcoat_pars_fragment,
|
|
14021
13999
|
iridescence_pars_fragment: iridescence_pars_fragment,
|
|
14022
|
-
|
|
14000
|
+
opaque_fragment: opaque_fragment,
|
|
14023
14001
|
packing: packing,
|
|
14024
14002
|
premultiplied_alpha_fragment: premultiplied_alpha_fragment,
|
|
14025
14003
|
project_vertex: project_vertex,
|
|
@@ -17849,11 +17827,31 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
17849
17827
|
|
|
17850
17828
|
}
|
|
17851
17829
|
|
|
17852
|
-
|
|
17830
|
+
if ( updateMap.get( object ) !== frame ) {
|
|
17831
|
+
|
|
17832
|
+
attributes.update( object.instanceMatrix, gl.ARRAY_BUFFER );
|
|
17853
17833
|
|
|
17854
|
-
|
|
17834
|
+
if ( object.instanceColor !== null ) {
|
|
17855
17835
|
|
|
17856
|
-
|
|
17836
|
+
attributes.update( object.instanceColor, gl.ARRAY_BUFFER );
|
|
17837
|
+
|
|
17838
|
+
}
|
|
17839
|
+
|
|
17840
|
+
updateMap.set( object, frame );
|
|
17841
|
+
|
|
17842
|
+
}
|
|
17843
|
+
|
|
17844
|
+
}
|
|
17845
|
+
|
|
17846
|
+
if ( object.isSkinnedMesh ) {
|
|
17847
|
+
|
|
17848
|
+
const skeleton = object.skeleton;
|
|
17849
|
+
|
|
17850
|
+
if ( updateMap.get( skeleton ) !== frame ) {
|
|
17851
|
+
|
|
17852
|
+
skeleton.update();
|
|
17853
|
+
|
|
17854
|
+
updateMap.set( skeleton, frame );
|
|
17857
17855
|
|
|
17858
17856
|
}
|
|
17859
17857
|
|
|
@@ -19250,13 +19248,30 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19250
19248
|
|
|
19251
19249
|
}
|
|
19252
19250
|
|
|
19251
|
+
const shaderChunkMap = new Map( [
|
|
19252
|
+
[ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154
|
|
19253
|
+
[ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154
|
|
19254
|
+
[ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154
|
|
19255
|
+
] );
|
|
19256
|
+
|
|
19253
19257
|
function includeReplacer( match, include ) {
|
|
19254
19258
|
|
|
19255
|
-
|
|
19259
|
+
let string = ShaderChunk[ include ];
|
|
19256
19260
|
|
|
19257
19261
|
if ( string === undefined ) {
|
|
19258
19262
|
|
|
19259
|
-
|
|
19263
|
+
const newInclude = shaderChunkMap.get( include );
|
|
19264
|
+
|
|
19265
|
+
if ( newInclude !== undefined ) {
|
|
19266
|
+
|
|
19267
|
+
string = ShaderChunk[ newInclude ];
|
|
19268
|
+
console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
|
|
19269
|
+
|
|
19270
|
+
} else {
|
|
19271
|
+
|
|
19272
|
+
throw new Error( 'Can not resolve #include <' + include + '>' );
|
|
19273
|
+
|
|
19274
|
+
}
|
|
19260
19275
|
|
|
19261
19276
|
}
|
|
19262
19277
|
|
|
@@ -19532,6 +19547,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19532
19547
|
parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
|
|
19533
19548
|
parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
|
|
19534
19549
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
|
19550
|
+
parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
|
|
19535
19551
|
|
|
19536
19552
|
parameters.transmission ? '#define USE_TRANSMISSION' : '',
|
|
19537
19553
|
parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
|
|
@@ -19575,7 +19591,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19575
19591
|
|
|
19576
19592
|
//
|
|
19577
19593
|
|
|
19578
|
-
parameters.vertexTangents ? '#define USE_TANGENT' : '',
|
|
19594
|
+
parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
|
|
19579
19595
|
parameters.vertexColors ? '#define USE_COLOR' : '',
|
|
19580
19596
|
parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
|
|
19581
19597
|
parameters.vertexUv1s ? '#define USE_UV1' : '',
|
|
@@ -19753,6 +19769,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19753
19769
|
|
|
19754
19770
|
parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
|
|
19755
19771
|
parameters.alphaTest ? '#define USE_ALPHATEST' : '',
|
|
19772
|
+
parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
|
|
19756
19773
|
|
|
19757
19774
|
parameters.sheen ? '#define USE_SHEEN' : '',
|
|
19758
19775
|
parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
|
|
@@ -19762,7 +19779,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19762
19779
|
parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
|
|
19763
19780
|
parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
|
|
19764
19781
|
|
|
19765
|
-
parameters.vertexTangents ? '#define USE_TANGENT' : '',
|
|
19782
|
+
parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
|
|
19766
19783
|
parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
|
|
19767
19784
|
parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
|
|
19768
19785
|
parameters.vertexUv1s ? '#define USE_UV1' : '',
|
|
@@ -19799,7 +19816,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
19799
19816
|
parameters.dithering ? '#define DITHERING' : '',
|
|
19800
19817
|
parameters.opaque ? '#define OPAQUE' : '',
|
|
19801
19818
|
|
|
19802
|
-
ShaderChunk[ '
|
|
19819
|
+
ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
|
|
19803
19820
|
getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
|
|
19804
19821
|
|
|
19805
19822
|
parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
|
|
@@ -20289,6 +20306,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
20289
20306
|
|
|
20290
20307
|
const HAS_ALPHATEST = material.alphaTest > 0;
|
|
20291
20308
|
|
|
20309
|
+
const HAS_ALPHAHASH = !! material.alphaHash;
|
|
20310
|
+
|
|
20292
20311
|
const HAS_EXTENSIONS = !! material.extensions;
|
|
20293
20312
|
|
|
20294
20313
|
const HAS_ATTRIBUTE_UV1 = !! geometry.attributes.uv1;
|
|
@@ -20369,6 +20388,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
20369
20388
|
|
|
20370
20389
|
alphaMap: HAS_ALPHAMAP,
|
|
20371
20390
|
alphaTest: HAS_ALPHATEST,
|
|
20391
|
+
alphaHash: HAS_ALPHAHASH,
|
|
20372
20392
|
|
|
20373
20393
|
combine: material.combine,
|
|
20374
20394
|
|
|
@@ -26210,8 +26230,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
26210
26230
|
|
|
26211
26231
|
//
|
|
26212
26232
|
|
|
26213
|
-
let userCamera = null;
|
|
26214
|
-
|
|
26215
26233
|
const cameraL = new PerspectiveCamera();
|
|
26216
26234
|
cameraL.layers.enable( 1 );
|
|
26217
26235
|
cameraL.viewport = new Vector4();
|
|
@@ -26231,19 +26249,11 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
26231
26249
|
|
|
26232
26250
|
//
|
|
26233
26251
|
|
|
26234
|
-
this.cameraAutoUpdate = true;
|
|
26252
|
+
this.cameraAutoUpdate = true;
|
|
26235
26253
|
this.enabled = false;
|
|
26236
26254
|
|
|
26237
26255
|
this.isPresenting = false;
|
|
26238
26256
|
|
|
26239
|
-
this.getCamera = function () {}; // @deprecated, r153
|
|
26240
|
-
|
|
26241
|
-
this.setUserCamera = function ( value ) {
|
|
26242
|
-
|
|
26243
|
-
userCamera = value;
|
|
26244
|
-
|
|
26245
|
-
};
|
|
26246
|
-
|
|
26247
26257
|
this.getController = function ( index ) {
|
|
26248
26258
|
|
|
26249
26259
|
let controller = controllers[ index ];
|
|
@@ -26680,15 +26690,9 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
26680
26690
|
|
|
26681
26691
|
}
|
|
26682
26692
|
|
|
26683
|
-
this.
|
|
26684
|
-
|
|
26685
|
-
if ( session === null ) return camera;
|
|
26686
|
-
|
|
26687
|
-
if ( userCamera ) {
|
|
26693
|
+
this.updateCamera = function ( camera ) {
|
|
26688
26694
|
|
|
26689
|
-
|
|
26690
|
-
|
|
26691
|
-
}
|
|
26695
|
+
if ( session === null ) return;
|
|
26692
26696
|
|
|
26693
26697
|
cameraXR.near = cameraR.near = cameraL.near = camera.near;
|
|
26694
26698
|
cameraXR.far = cameraR.far = cameraL.far = camera.far;
|
|
@@ -26734,19 +26738,11 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
26734
26738
|
|
|
26735
26739
|
// update user camera and its children
|
|
26736
26740
|
|
|
26737
|
-
|
|
26738
|
-
|
|
26739
|
-
updateUserCamera( cameraXR, parent );
|
|
26740
|
-
|
|
26741
|
-
}
|
|
26742
|
-
|
|
26743
|
-
return cameraXR;
|
|
26741
|
+
updateUserCamera( camera, cameraXR, parent );
|
|
26744
26742
|
|
|
26745
26743
|
};
|
|
26746
26744
|
|
|
26747
|
-
function updateUserCamera( cameraXR, parent ) {
|
|
26748
|
-
|
|
26749
|
-
const camera = userCamera;
|
|
26745
|
+
function updateUserCamera( camera, cameraXR, parent ) {
|
|
26750
26746
|
|
|
26751
26747
|
if ( parent === null ) {
|
|
26752
26748
|
|
|
@@ -26783,6 +26779,12 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
26783
26779
|
|
|
26784
26780
|
}
|
|
26785
26781
|
|
|
26782
|
+
this.getCamera = function () {
|
|
26783
|
+
|
|
26784
|
+
return cameraXR;
|
|
26785
|
+
|
|
26786
|
+
};
|
|
26787
|
+
|
|
26786
26788
|
this.getFoveation = function () {
|
|
26787
26789
|
|
|
26788
26790
|
if ( glProjLayer === null && glBaseLayer === null ) {
|
|
@@ -28156,7 +28158,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
28156
28158
|
|
|
28157
28159
|
}
|
|
28158
28160
|
|
|
28159
|
-
if ( _gl instanceof WebGLRenderingContext ) { // @deprecated, r153
|
|
28161
|
+
if ( typeof WebGLRenderingContext !== 'undefined' && _gl instanceof WebGLRenderingContext ) { // @deprecated, r153
|
|
28160
28162
|
|
|
28161
28163
|
console.warn( 'THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163.' );
|
|
28162
28164
|
|
|
@@ -28474,15 +28476,13 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
28474
28476
|
const g = clearColor.g;
|
|
28475
28477
|
const b = clearColor.b;
|
|
28476
28478
|
|
|
28477
|
-
const __webglFramebuffer = properties.get( _currentRenderTarget ).__webglFramebuffer;
|
|
28478
|
-
|
|
28479
28479
|
if ( isUnsignedType ) {
|
|
28480
28480
|
|
|
28481
28481
|
uintClearColor[ 0 ] = r;
|
|
28482
28482
|
uintClearColor[ 1 ] = g;
|
|
28483
28483
|
uintClearColor[ 2 ] = b;
|
|
28484
28484
|
uintClearColor[ 3 ] = a;
|
|
28485
|
-
_gl.clearBufferuiv( _gl.COLOR,
|
|
28485
|
+
_gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor );
|
|
28486
28486
|
|
|
28487
28487
|
} else {
|
|
28488
28488
|
|
|
@@ -28490,7 +28490,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
28490
28490
|
intClearColor[ 1 ] = g;
|
|
28491
28491
|
intClearColor[ 2 ] = b;
|
|
28492
28492
|
intClearColor[ 3 ] = a;
|
|
28493
|
-
_gl.clearBufferiv( _gl.COLOR,
|
|
28493
|
+
_gl.clearBufferiv( _gl.COLOR, 0, intClearColor );
|
|
28494
28494
|
|
|
28495
28495
|
}
|
|
28496
28496
|
|
|
@@ -28923,7 +28923,9 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
28923
28923
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|
|
28924
28924
|
if ( xr.enabled === true && xr.isPresenting === true ) {
|
|
28925
28925
|
|
|
28926
|
-
|
|
28926
|
+
if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera );
|
|
28927
|
+
|
|
28928
|
+
camera = xr.getCamera(); // use XR camera for rendering
|
|
28927
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|
|
|
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28930
|
}
|
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|
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@@ -28958,6 +28960,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
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28958
28960
|
|
|
28959
28961
|
//
|
|
28960
28962
|
|
|
28963
|
+
this.info.render.frame ++;
|
|
28964
|
+
|
|
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28965
|
if ( _clippingEnabled === true ) clipping.beginShadows();
|
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28966
|
|
|
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28967
|
const shadowsArray = currentRenderState.state.shadowsArray;
|
|
@@ -28970,7 +28974,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
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|
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|
if ( this.info.autoReset === true ) this.info.reset();
|
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28972
28976
|
|
|
28973
|
-
this.info.render.frame ++;
|
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|
|
|
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28978
|
//
|
|
28976
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|
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@@ -29100,19 +29103,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
29100
29103
|
|
|
29101
29104
|
if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
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29105
|
|
|
29103
|
-
if ( object.isSkinnedMesh ) {
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29104
|
-
|
|
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|
-
// update skeleton only once in a frame
|
|
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|
-
|
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|
-
if ( object.skeleton.frame !== info.render.frame ) {
|
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|
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|
|
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|
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object.skeleton.update();
|
|
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|
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object.skeleton.frame = info.render.frame;
|
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|
-
|
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|
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}
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|
-
|
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|
-
}
|
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29115
|
-
|
|
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29106
|
const geometry = objects.update( object );
|
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29107
|
const material = object.material;
|
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29118
29108
|
|
|
@@ -29213,7 +29203,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
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29213
29203
|
generateMipmaps: true,
|
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29214
29204
|
type: extensions.has( 'EXT_color_buffer_half_float' ) ? HalfFloatType : UnsignedByteType,
|
|
29215
29205
|
minFilter: LinearMipmapLinearFilter,
|
|
29216
|
-
samples: ( isWebGL2
|
|
29206
|
+
samples: ( isWebGL2 ) ? 4 : 0
|
|
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29207
|
} );
|
|
29218
29208
|
|
|
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29209
|
// debug
|
|
@@ -30441,20 +30431,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
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30441
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|
|
|
30442
30432
|
}
|
|
30443
30433
|
|
|
30444
|
-
get autoUpdate() { // @deprecated, r144
|
|
30445
|
-
|
|
30446
|
-
console.warn( 'THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144.' );
|
|
30447
|
-
return this.matrixWorldAutoUpdate;
|
|
30448
|
-
|
|
30449
|
-
}
|
|
30450
|
-
|
|
30451
|
-
set autoUpdate( value ) { // @deprecated, r144
|
|
30452
|
-
|
|
30453
|
-
console.warn( 'THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144.' );
|
|
30454
|
-
this.matrixWorldAutoUpdate = value;
|
|
30455
|
-
|
|
30456
|
-
}
|
|
30457
|
-
|
|
30458
30434
|
}
|
|
30459
30435
|
|
|
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30436
|
class InterleavedBuffer {
|
|
@@ -31657,8 +31633,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
31657
31633
|
this.boneTexture = null;
|
|
31658
31634
|
this.boneTextureSize = 0;
|
|
31659
31635
|
|
|
31660
|
-
this.frame = - 1;
|
|
31661
|
-
|
|
31662
31636
|
this.init();
|
|
31663
31637
|
|
|
31664
31638
|
}
|
|
@@ -41717,6 +41691,8 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
41717
41691
|
|
|
41718
41692
|
}
|
|
41719
41693
|
|
|
41694
|
+
Loader.DEFAULT_MATERIAL_NAME = '__DEFAULT';
|
|
41695
|
+
|
|
41720
41696
|
const loading = {};
|
|
41721
41697
|
|
|
41722
41698
|
class HttpError extends Error {
|
|
@@ -43434,6 +43410,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
43434
43410
|
if ( json.opacity !== undefined ) material.opacity = json.opacity;
|
|
43435
43411
|
if ( json.transparent !== undefined ) material.transparent = json.transparent;
|
|
43436
43412
|
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
|
|
43413
|
+
if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash;
|
|
43437
43414
|
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
|
|
43438
43415
|
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
|
|
43439
43416
|
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
|
|
@@ -46869,7 +46846,7 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
46869
46846
|
// ensure there is a value node
|
|
46870
46847
|
if ( ! targetObject ) {
|
|
46871
46848
|
|
|
46872
|
-
console.
|
|
46849
|
+
console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' );
|
|
46873
46850
|
return;
|
|
46874
46851
|
|
|
46875
46852
|
}
|
|
@@ -51258,216 +51235,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51258
51235
|
|
|
51259
51236
|
}
|
|
51260
51237
|
|
|
51261
|
-
class BoxBufferGeometry extends BoxGeometry { // @deprecated, r144
|
|
51262
|
-
|
|
51263
|
-
constructor( width, height, depth, widthSegments, heightSegments, depthSegments ) {
|
|
51264
|
-
|
|
51265
|
-
console.warn( 'THREE.BoxBufferGeometry has been renamed to THREE.BoxGeometry.' );
|
|
51266
|
-
super( width, height, depth, widthSegments, heightSegments, depthSegments );
|
|
51267
|
-
|
|
51268
|
-
|
|
51269
|
-
}
|
|
51270
|
-
|
|
51271
|
-
}
|
|
51272
|
-
|
|
51273
|
-
class CapsuleBufferGeometry extends CapsuleGeometry { // @deprecated, r144
|
|
51274
|
-
|
|
51275
|
-
constructor( radius, length, capSegments, radialSegments ) {
|
|
51276
|
-
|
|
51277
|
-
console.warn( 'THREE.CapsuleBufferGeometry has been renamed to THREE.CapsuleGeometry.' );
|
|
51278
|
-
super( radius, length, capSegments, radialSegments );
|
|
51279
|
-
|
|
51280
|
-
}
|
|
51281
|
-
|
|
51282
|
-
}
|
|
51283
|
-
|
|
51284
|
-
class CircleBufferGeometry extends CircleGeometry { // @deprecated, r144
|
|
51285
|
-
|
|
51286
|
-
constructor( radius, segments, thetaStart, thetaLength ) {
|
|
51287
|
-
|
|
51288
|
-
console.warn( 'THREE.CircleBufferGeometry has been renamed to THREE.CircleGeometry.' );
|
|
51289
|
-
super( radius, segments, thetaStart, thetaLength );
|
|
51290
|
-
|
|
51291
|
-
}
|
|
51292
|
-
|
|
51293
|
-
}
|
|
51294
|
-
|
|
51295
|
-
class ConeBufferGeometry extends ConeGeometry { // @deprecated, r144
|
|
51296
|
-
|
|
51297
|
-
constructor( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
51298
|
-
|
|
51299
|
-
console.warn( 'THREE.ConeBufferGeometry has been renamed to THREE.ConeGeometry.' );
|
|
51300
|
-
super( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
|
|
51301
|
-
|
|
51302
|
-
}
|
|
51303
|
-
|
|
51304
|
-
}
|
|
51305
|
-
|
|
51306
|
-
class CylinderBufferGeometry extends CylinderGeometry { // @deprecated, r144
|
|
51307
|
-
|
|
51308
|
-
constructor( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
|
|
51309
|
-
|
|
51310
|
-
console.warn( 'THREE.CylinderBufferGeometry has been renamed to THREE.CylinderGeometry.' );
|
|
51311
|
-
super( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
|
|
51312
|
-
|
|
51313
|
-
}
|
|
51314
|
-
|
|
51315
|
-
}
|
|
51316
|
-
|
|
51317
|
-
class DodecahedronBufferGeometry extends DodecahedronGeometry { // @deprecated, r144
|
|
51318
|
-
|
|
51319
|
-
constructor( radius, detail ) {
|
|
51320
|
-
|
|
51321
|
-
console.warn( 'THREE.DodecahedronBufferGeometry has been renamed to THREE.DodecahedronGeometry.' );
|
|
51322
|
-
super( radius, detail );
|
|
51323
|
-
|
|
51324
|
-
}
|
|
51325
|
-
|
|
51326
|
-
}
|
|
51327
|
-
|
|
51328
|
-
class ExtrudeBufferGeometry extends ExtrudeGeometry { // @deprecated, r144
|
|
51329
|
-
|
|
51330
|
-
constructor( shapes, options ) {
|
|
51331
|
-
|
|
51332
|
-
console.warn( 'THREE.ExtrudeBufferGeometry has been renamed to THREE.ExtrudeGeometry.' );
|
|
51333
|
-
super( shapes, options );
|
|
51334
|
-
|
|
51335
|
-
}
|
|
51336
|
-
|
|
51337
|
-
}
|
|
51338
|
-
|
|
51339
|
-
class IcosahedronBufferGeometry extends IcosahedronGeometry { // @deprecated, r144
|
|
51340
|
-
|
|
51341
|
-
constructor( radius, detail ) {
|
|
51342
|
-
|
|
51343
|
-
console.warn( 'THREE.IcosahedronBufferGeometry has been renamed to THREE.IcosahedronGeometry.' );
|
|
51344
|
-
super( radius, detail );
|
|
51345
|
-
|
|
51346
|
-
}
|
|
51347
|
-
|
|
51348
|
-
}
|
|
51349
|
-
|
|
51350
|
-
class LatheBufferGeometry extends LatheGeometry { // @deprecated, r144
|
|
51351
|
-
|
|
51352
|
-
constructor( points, segments, phiStart, phiLength ) {
|
|
51353
|
-
|
|
51354
|
-
console.warn( 'THREE.LatheBufferGeometry has been renamed to THREE.LatheGeometry.' );
|
|
51355
|
-
super( points, segments, phiStart, phiLength );
|
|
51356
|
-
|
|
51357
|
-
}
|
|
51358
|
-
|
|
51359
|
-
}
|
|
51360
|
-
|
|
51361
|
-
class OctahedronBufferGeometry extends OctahedronGeometry { // @deprecated, r144
|
|
51362
|
-
|
|
51363
|
-
constructor( radius, detail ) {
|
|
51364
|
-
|
|
51365
|
-
console.warn( 'THREE.OctahedronBufferGeometry has been renamed to THREE.OctahedronGeometry.' );
|
|
51366
|
-
super( radius, detail );
|
|
51367
|
-
|
|
51368
|
-
}
|
|
51369
|
-
|
|
51370
|
-
}
|
|
51371
|
-
|
|
51372
|
-
class PlaneBufferGeometry extends PlaneGeometry { // @deprecated, r144
|
|
51373
|
-
|
|
51374
|
-
constructor( width, height, widthSegments, heightSegments ) {
|
|
51375
|
-
|
|
51376
|
-
console.warn( 'THREE.PlaneBufferGeometry has been renamed to THREE.PlaneGeometry.' );
|
|
51377
|
-
super( width, height, widthSegments, heightSegments );
|
|
51378
|
-
|
|
51379
|
-
}
|
|
51380
|
-
|
|
51381
|
-
}
|
|
51382
|
-
|
|
51383
|
-
class PolyhedronBufferGeometry extends PolyhedronGeometry { // @deprecated, r144
|
|
51384
|
-
|
|
51385
|
-
constructor( vertices, indices, radius, detail ) {
|
|
51386
|
-
|
|
51387
|
-
console.warn( 'THREE.PolyhedronBufferGeometry has been renamed to THREE.PolyhedronGeometry.' );
|
|
51388
|
-
super( vertices, indices, radius, detail );
|
|
51389
|
-
|
|
51390
|
-
}
|
|
51391
|
-
|
|
51392
|
-
}
|
|
51393
|
-
|
|
51394
|
-
class RingBufferGeometry extends RingGeometry { // @deprecated, r144
|
|
51395
|
-
|
|
51396
|
-
constructor( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
|
|
51397
|
-
|
|
51398
|
-
console.warn( 'THREE.RingBufferGeometry has been renamed to THREE.RingGeometry.' );
|
|
51399
|
-
super( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength );
|
|
51400
|
-
|
|
51401
|
-
}
|
|
51402
|
-
|
|
51403
|
-
}
|
|
51404
|
-
|
|
51405
|
-
class ShapeBufferGeometry extends ShapeGeometry { // @deprecated, r144
|
|
51406
|
-
|
|
51407
|
-
constructor( shapes, curveSegments ) {
|
|
51408
|
-
|
|
51409
|
-
console.warn( 'THREE.ShapeBufferGeometry has been renamed to THREE.ShapeGeometry.' );
|
|
51410
|
-
super( shapes, curveSegments );
|
|
51411
|
-
|
|
51412
|
-
}
|
|
51413
|
-
|
|
51414
|
-
}
|
|
51415
|
-
|
|
51416
|
-
class SphereBufferGeometry extends SphereGeometry { // @deprecated, r144
|
|
51417
|
-
|
|
51418
|
-
constructor( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
|
|
51419
|
-
|
|
51420
|
-
console.warn( 'THREE.SphereBufferGeometry has been renamed to THREE.SphereGeometry.' );
|
|
51421
|
-
super( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength );
|
|
51422
|
-
|
|
51423
|
-
}
|
|
51424
|
-
|
|
51425
|
-
}
|
|
51426
|
-
|
|
51427
|
-
class TetrahedronBufferGeometry extends TetrahedronGeometry { // @deprecated, r144
|
|
51428
|
-
|
|
51429
|
-
constructor( radius, detail ) {
|
|
51430
|
-
|
|
51431
|
-
console.warn( 'THREE.TetrahedronBufferGeometry has been renamed to THREE.TetrahedronGeometry.' );
|
|
51432
|
-
super( radius, detail );
|
|
51433
|
-
|
|
51434
|
-
}
|
|
51435
|
-
|
|
51436
|
-
}
|
|
51437
|
-
|
|
51438
|
-
class TorusBufferGeometry extends TorusGeometry { // @deprecated, r144
|
|
51439
|
-
|
|
51440
|
-
constructor( radius, tube, radialSegments, tubularSegments, arc ) {
|
|
51441
|
-
|
|
51442
|
-
console.warn( 'THREE.TorusBufferGeometry has been renamed to THREE.TorusGeometry.' );
|
|
51443
|
-
super( radius, tube, radialSegments, tubularSegments, arc );
|
|
51444
|
-
|
|
51445
|
-
}
|
|
51446
|
-
|
|
51447
|
-
}
|
|
51448
|
-
|
|
51449
|
-
class TorusKnotBufferGeometry extends TorusKnotGeometry { // @deprecated, r144
|
|
51450
|
-
|
|
51451
|
-
constructor( radius, tube, tubularSegments, radialSegments, p, q ) {
|
|
51452
|
-
|
|
51453
|
-
console.warn( 'THREE.TorusKnotBufferGeometry has been renamed to THREE.TorusKnotGeometry.' );
|
|
51454
|
-
super( radius, tube, tubularSegments, radialSegments, p, q );
|
|
51455
|
-
|
|
51456
|
-
}
|
|
51457
|
-
|
|
51458
|
-
}
|
|
51459
|
-
|
|
51460
|
-
class TubeBufferGeometry extends TubeGeometry { // @deprecated, r144
|
|
51461
|
-
|
|
51462
|
-
constructor( path, tubularSegments, radius, radialSegments, closed ) {
|
|
51463
|
-
|
|
51464
|
-
console.warn( 'THREE.TubeBufferGeometry has been renamed to THREE.TubeGeometry.' );
|
|
51465
|
-
super( path, tubularSegments, radius, radialSegments, closed );
|
|
51466
|
-
|
|
51467
|
-
}
|
|
51468
|
-
|
|
51469
|
-
}
|
|
51470
|
-
|
|
51471
51238
|
if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
|
|
51472
51239
|
|
|
51473
51240
|
__THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
|
|
@@ -51524,7 +51291,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51524
51291
|
exports.Box2 = Box2;
|
|
51525
51292
|
exports.Box3 = Box3;
|
|
51526
51293
|
exports.Box3Helper = Box3Helper;
|
|
51527
|
-
exports.BoxBufferGeometry = BoxBufferGeometry;
|
|
51528
51294
|
exports.BoxGeometry = BoxGeometry;
|
|
51529
51295
|
exports.BoxHelper = BoxHelper;
|
|
51530
51296
|
exports.BufferAttribute = BufferAttribute;
|
|
@@ -51535,11 +51301,9 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51535
51301
|
exports.Camera = Camera;
|
|
51536
51302
|
exports.CameraHelper = CameraHelper;
|
|
51537
51303
|
exports.CanvasTexture = CanvasTexture;
|
|
51538
|
-
exports.CapsuleBufferGeometry = CapsuleBufferGeometry;
|
|
51539
51304
|
exports.CapsuleGeometry = CapsuleGeometry;
|
|
51540
51305
|
exports.CatmullRomCurve3 = CatmullRomCurve3;
|
|
51541
51306
|
exports.CineonToneMapping = CineonToneMapping;
|
|
51542
|
-
exports.CircleBufferGeometry = CircleBufferGeometry;
|
|
51543
51307
|
exports.CircleGeometry = CircleGeometry;
|
|
51544
51308
|
exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
|
|
51545
51309
|
exports.Clock = Clock;
|
|
@@ -51549,7 +51313,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51549
51313
|
exports.CompressedArrayTexture = CompressedArrayTexture;
|
|
51550
51314
|
exports.CompressedTexture = CompressedTexture;
|
|
51551
51315
|
exports.CompressedTextureLoader = CompressedTextureLoader;
|
|
51552
|
-
exports.ConeBufferGeometry = ConeBufferGeometry;
|
|
51553
51316
|
exports.ConeGeometry = ConeGeometry;
|
|
51554
51317
|
exports.CubeCamera = CubeCamera;
|
|
51555
51318
|
exports.CubeReflectionMapping = CubeReflectionMapping;
|
|
@@ -51568,7 +51331,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51568
51331
|
exports.CurvePath = CurvePath;
|
|
51569
51332
|
exports.CustomBlending = CustomBlending;
|
|
51570
51333
|
exports.CustomToneMapping = CustomToneMapping;
|
|
51571
|
-
exports.CylinderBufferGeometry = CylinderBufferGeometry;
|
|
51572
51334
|
exports.CylinderGeometry = CylinderGeometry;
|
|
51573
51335
|
exports.Cylindrical = Cylindrical;
|
|
51574
51336
|
exports.Data3DTexture = Data3DTexture;
|
|
@@ -51586,7 +51348,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51586
51348
|
exports.DirectionalLightHelper = DirectionalLightHelper;
|
|
51587
51349
|
exports.DiscreteInterpolant = DiscreteInterpolant;
|
|
51588
51350
|
exports.DisplayP3ColorSpace = DisplayP3ColorSpace;
|
|
51589
|
-
exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
|
|
51590
51351
|
exports.DodecahedronGeometry = DodecahedronGeometry;
|
|
51591
51352
|
exports.DoubleSide = DoubleSide;
|
|
51592
51353
|
exports.DstAlphaFactor = DstAlphaFactor;
|
|
@@ -51603,7 +51364,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51603
51364
|
exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
|
|
51604
51365
|
exports.Euler = Euler;
|
|
51605
51366
|
exports.EventDispatcher = EventDispatcher;
|
|
51606
|
-
exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
|
|
51607
51367
|
exports.ExtrudeGeometry = ExtrudeGeometry;
|
|
51608
51368
|
exports.FileLoader = FileLoader;
|
|
51609
51369
|
exports.Float16BufferAttribute = Float16BufferAttribute;
|
|
@@ -51630,7 +51390,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51630
51390
|
exports.HemisphereLight = HemisphereLight;
|
|
51631
51391
|
exports.HemisphereLightHelper = HemisphereLightHelper;
|
|
51632
51392
|
exports.HemisphereLightProbe = HemisphereLightProbe;
|
|
51633
|
-
exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
|
|
51634
51393
|
exports.IcosahedronGeometry = IcosahedronGeometry;
|
|
51635
51394
|
exports.ImageBitmapLoader = ImageBitmapLoader;
|
|
51636
51395
|
exports.ImageLoader = ImageLoader;
|
|
@@ -51655,7 +51414,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51655
51414
|
exports.KeepStencilOp = KeepStencilOp;
|
|
51656
51415
|
exports.KeyframeTrack = KeyframeTrack;
|
|
51657
51416
|
exports.LOD = LOD;
|
|
51658
|
-
exports.LatheBufferGeometry = LatheBufferGeometry;
|
|
51659
51417
|
exports.LatheGeometry = LatheGeometry;
|
|
51660
51418
|
exports.Layers = Layers;
|
|
51661
51419
|
exports.LessCompare = LessCompare;
|
|
@@ -51734,7 +51492,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51734
51492
|
exports.Object3D = Object3D;
|
|
51735
51493
|
exports.ObjectLoader = ObjectLoader;
|
|
51736
51494
|
exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
|
|
51737
|
-
exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
|
|
51738
51495
|
exports.OctahedronGeometry = OctahedronGeometry;
|
|
51739
51496
|
exports.OneFactor = OneFactor;
|
|
51740
51497
|
exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
|
|
@@ -51748,7 +51505,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51748
51505
|
exports.Path = Path;
|
|
51749
51506
|
exports.PerspectiveCamera = PerspectiveCamera;
|
|
51750
51507
|
exports.Plane = Plane;
|
|
51751
|
-
exports.PlaneBufferGeometry = PlaneBufferGeometry;
|
|
51752
51508
|
exports.PlaneGeometry = PlaneGeometry;
|
|
51753
51509
|
exports.PlaneHelper = PlaneHelper;
|
|
51754
51510
|
exports.PointLight = PointLight;
|
|
@@ -51756,7 +51512,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51756
51512
|
exports.Points = Points;
|
|
51757
51513
|
exports.PointsMaterial = PointsMaterial;
|
|
51758
51514
|
exports.PolarGridHelper = PolarGridHelper;
|
|
51759
|
-
exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
|
|
51760
51515
|
exports.PolyhedronGeometry = PolyhedronGeometry;
|
|
51761
51516
|
exports.PositionalAudio = PositionalAudio;
|
|
51762
51517
|
exports.PropertyBinding = PropertyBinding;
|
|
@@ -51810,7 +51565,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51810
51565
|
exports.RepeatWrapping = RepeatWrapping;
|
|
51811
51566
|
exports.ReplaceStencilOp = ReplaceStencilOp;
|
|
51812
51567
|
exports.ReverseSubtractEquation = ReverseSubtractEquation;
|
|
51813
|
-
exports.RingBufferGeometry = RingBufferGeometry;
|
|
51814
51568
|
exports.RingGeometry = RingGeometry;
|
|
51815
51569
|
exports.SIGNED_RED_GREEN_RGTC2_Format = SIGNED_RED_GREEN_RGTC2_Format;
|
|
51816
51570
|
exports.SIGNED_RED_RGTC1_Format = SIGNED_RED_RGTC1_Format;
|
|
@@ -51821,7 +51575,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51821
51575
|
exports.ShaderMaterial = ShaderMaterial;
|
|
51822
51576
|
exports.ShadowMaterial = ShadowMaterial;
|
|
51823
51577
|
exports.Shape = Shape;
|
|
51824
|
-
exports.ShapeBufferGeometry = ShapeBufferGeometry;
|
|
51825
51578
|
exports.ShapeGeometry = ShapeGeometry;
|
|
51826
51579
|
exports.ShapePath = ShapePath;
|
|
51827
51580
|
exports.ShapeUtils = ShapeUtils;
|
|
@@ -51831,7 +51584,6 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51831
51584
|
exports.SkinnedMesh = SkinnedMesh;
|
|
51832
51585
|
exports.Source = Source;
|
|
51833
51586
|
exports.Sphere = Sphere;
|
|
51834
|
-
exports.SphereBufferGeometry = SphereBufferGeometry;
|
|
51835
51587
|
exports.SphereGeometry = SphereGeometry;
|
|
51836
51588
|
exports.Spherical = Spherical;
|
|
51837
51589
|
exports.SphericalHarmonics3 = SphericalHarmonics3;
|
|
@@ -51855,19 +51607,15 @@ console.warn( 'Scripts "build/three.js" and "build/three.min.js" are deprecated
|
|
|
51855
51607
|
exports.SubtractiveBlending = SubtractiveBlending;
|
|
51856
51608
|
exports.TOUCH = TOUCH;
|
|
51857
51609
|
exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
|
|
51858
|
-
exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
|
|
51859
51610
|
exports.TetrahedronGeometry = TetrahedronGeometry;
|
|
51860
51611
|
exports.Texture = Texture;
|
|
51861
51612
|
exports.TextureLoader = TextureLoader;
|
|
51862
|
-
exports.TorusBufferGeometry = TorusBufferGeometry;
|
|
51863
51613
|
exports.TorusGeometry = TorusGeometry;
|
|
51864
|
-
exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
|
|
51865
51614
|
exports.TorusKnotGeometry = TorusKnotGeometry;
|
|
51866
51615
|
exports.Triangle = Triangle;
|
|
51867
51616
|
exports.TriangleFanDrawMode = TriangleFanDrawMode;
|
|
51868
51617
|
exports.TriangleStripDrawMode = TriangleStripDrawMode;
|
|
51869
51618
|
exports.TrianglesDrawMode = TrianglesDrawMode;
|
|
51870
|
-
exports.TubeBufferGeometry = TubeBufferGeometry;
|
|
51871
51619
|
exports.TubeGeometry = TubeGeometry;
|
|
51872
51620
|
exports.TwoPassDoubleSide = TwoPassDoubleSide;
|
|
51873
51621
|
exports.UVMapping = UVMapping;
|