@needle-tools/three 0.146.3 → 0.146.5

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@@ -5,7 +5,8 @@ import {
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  Spherical,
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  TOUCH,
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  Vector2,
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- Vector3
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+ Vector3,
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+ MathUtils
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  } from 'three';
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  // This set of controls performs orbiting, dollying (zooming), and panning.
@@ -222,7 +223,9 @@ class OrbitControls extends EventDispatcher {
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  spherical.makeSafe();
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- spherical.radius *= scale;
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+ currentScale = MathUtils.lerp(currentScale, scale, scope.dampingFactor);
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+
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+ spherical.radius *= currentScale;
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  // restrict radius to be between desired limits
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  spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
@@ -338,6 +341,7 @@ class OrbitControls extends EventDispatcher {
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  const sphericalDelta = new Spherical();
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  let scale = 1;
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+ let currentScale = 1;
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  const panOffset = new Vector3();
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  let zoomChanged = false;
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@@ -836,7 +840,8 @@ class OrbitControls extends EventDispatcher {
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  if ( pointers.length === 0 ) {
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- scope.domElement.setPointerCapture( event.pointerId );
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+ // this causes pointer events to be captured
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+ // scope.domElement.setPointerCapture( event.pointerId );
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  scope.domElement.addEventListener( 'pointermove', onPointerMove );
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  scope.domElement.addEventListener( 'pointerup', onPointerUp );
@@ -881,7 +886,7 @@ class OrbitControls extends EventDispatcher {
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  if ( pointers.length === 0 ) {
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- scope.domElement.releasePointerCapture( event.pointerId );
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+ // scope.domElement.releasePointerCapture( event.pointerId );
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  scope.domElement.removeEventListener( 'pointermove', onPointerMove );
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  scope.domElement.removeEventListener( 'pointerup', onPointerUp );
@@ -154,7 +154,7 @@ class GLTFLoader extends Loader {
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  return new GLTFMeshGpuInstancing( parser );
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  } );
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-
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+
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  this.register( function ( parser ) {
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  return new GLTFAnimationPointerExtension( parser );
@@ -601,7 +601,7 @@ class GLTFLightsExtension {
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  }
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- getDependency( type, index ) {
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+ getDependency( type, index ) {
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  if ( type !== 'light' ) return;
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@@ -904,16 +904,17 @@ class GLTFAnimationPointerExtension {
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  const foundNode = node.getObjectByName( val );
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  if ( foundNode )
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  currentTarget = foundNode;
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+
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  }
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  }
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  if ( ! currentTarget ) {
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- const originalFindResult = find ( node, sections[ 2 ] );
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+ const originalFindResult = find( node, sections[ 2 ] );
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  if ( ! originalFindResult )
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- console.error("not found", path, node, node.name, sections);
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+ console.warn( EXTENSIONS.KHR_ANIMATION_POINTER + ': Property binding not found', path, node, node.name, sections );
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  return originalFindResult;
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@@ -1268,7 +1269,7 @@ class GLTFAnimationPointerExtension {
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  // convert fov values from radians to degrees
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  if ( animationPointerPropertyPath.endsWith( '.fov' ) ) {
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-
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+
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  outputArray = outputArray.map( value => value / Math.PI * 180 );
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  }
@@ -2869,7 +2870,7 @@ class GLTFParser {
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  // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
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  // expensive work of uploading a texture to the GPU off the main thread.
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-
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+
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  let isSafari = false;
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  let isFirefox = false;
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  let firefoxVersion = - 1;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/three",
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- "version": "0.146.3",
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+ "version": "0.146.5",
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  "description": "JavaScript 3D library",
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  "type": "module",
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  "main": "./build/three.js",
@@ -107,7 +107,7 @@ class PropertyBinding {
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  this.path = path;
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  this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
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- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
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+ this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName );
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  this.rootNode = rootNode;
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@@ -423,7 +423,7 @@ class PropertyBinding {
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  if ( ! targetObject ) {
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- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
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+ targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName );
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  this.node = targetObject;
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@@ -1,7 +1,11 @@
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  export default /* glsl */`
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  #ifdef USE_MAP
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- vec4 sampledDiffuseColor = texture2D( map, vUv );
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+ #ifdef USE_MIPMAP_BIAS
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+ vec4 sampledDiffuseColor = texture2D( map, vUv, mipmapBias );
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+ #else
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+ vec4 sampledDiffuseColor = texture2D( map, vUv, -0.5 );
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+ #endif
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  #ifdef DECODE_VIDEO_TEXTURE
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@@ -2,6 +2,10 @@ export default /* glsl */`
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  #ifdef USE_MAP
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  uniform sampler2D map;
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+
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+ #ifdef USE_MIPMAP_BIAS
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+ uniform float mipmapBias;
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+ #endif
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  #endif
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  `;