@needle-tools/needle-component-compiler 1.9.2 → 1.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/Changelog.md +8 -0
  2. package/package.json +1 -1
  3. package/src/component-compiler.js +27 -9
  4. package/src/component-compiler.ts +28 -10
  5. package/src/test.js +1 -1
  6. package/src/test.ts +1 -1
  7. package/src/types.js +1 -1
  8. package/test/component.basic.test.ts +6 -2
  9. package/test/component.primitives.test.js +14 -0
  10. package/test/component.primitives.test.ts +35 -0
  11. package/schemes/MyNew.component.json +0 -1
  12. package/schemes/MyTest.component.json +0 -1
  13. package/test/blender/codegen/basic/expected.component.json +0 -4
  14. package/test/blender/codegen/basic/input.js +0 -26
  15. package/test/blender/codegen/basic/input.ts +0 -3
  16. package/test/blender/codegen/basic/output.component.json +0 -1
  17. package/test/blender/codegen/float field/expected.component.json +0 -8
  18. package/test/blender/codegen/float field/input.js +0 -28
  19. package/test/blender/codegen/float field/input.ts +0 -4
  20. package/test/blender/codegen/float field/output.component.json +0 -1
  21. package/test/blender/codegen/reference_animation/expected.component.json +0 -7
  22. package/test/blender/codegen/reference_animation/input.js +0 -35
  23. package/test/blender/codegen/reference_animation/input.ts +0 -4
  24. package/test/blender/codegen/reference_animation/output.component.json +0 -1
  25. package/test/blender/codegen/reference_behaviour/expected.component.json +0 -7
  26. package/test/blender/codegen/reference_behaviour/input.js +0 -35
  27. package/test/blender/codegen/reference_behaviour/input.ts +0 -5
  28. package/test/blender/codegen/reference_behaviour/output.component.json +0 -1
  29. package/test/csharp/codegen/abstract method/expected.cs +0 -14
  30. package/test/csharp/codegen/abstract method/input.js +0 -27
  31. package/test/csharp/codegen/abstract method/input.ts +0 -4
  32. package/test/csharp/codegen/abstract method/output.cs +0 -14
  33. package/test/csharp/codegen/basic/expected.cs +0 -13
  34. package/test/csharp/codegen/basic/input.js +0 -26
  35. package/test/csharp/codegen/basic/input.ts +0 -2
  36. package/test/csharp/codegen/basic/output.cs +0 -13
  37. package/test/csharp/codegen/basic-no-export/expected.cs +0 -0
  38. package/test/csharp/codegen/basic-no-export/input.js +0 -27
  39. package/test/csharp/codegen/basic-no-export/input.ts +0 -4
  40. package/test/csharp/codegen/basic-no-export/output.cs +0 -0
  41. package/test/csharp/codegen/bool/expected.cs +0 -14
  42. package/test/csharp/codegen/bool/input.js +0 -26
  43. package/test/csharp/codegen/bool/input.ts +0 -3
  44. package/test/csharp/codegen/bool/output.cs +0 -14
  45. package/test/csharp/codegen/fields with default values/expected.cs +0 -18
  46. package/test/csharp/codegen/fields with default values/input.js +0 -32
  47. package/test/csharp/codegen/fields with default values/input.ts +0 -7
  48. package/test/csharp/codegen/fields with default values/output.cs +0 -18
  49. package/test/csharp/codegen/method ignore inline type declaration/expected.cs +0 -14
  50. package/test/csharp/codegen/method ignore inline type declaration/input.js +0 -27
  51. package/test/csharp/codegen/method ignore inline type declaration/input.ts +0 -3
  52. package/test/csharp/codegen/method ignore inline type declaration/output.cs +0 -14
  53. package/test/csharp/codegen/nonserialized ignore field/expected.cs +0 -13
  54. package/test/csharp/codegen/nonserialized ignore field/input.js +0 -26
  55. package/test/csharp/codegen/nonserialized ignore field/input.ts +0 -4
  56. package/test/csharp/codegen/nonserialized ignore field/output.cs +0 -13
  57. package/test/csharp/codegen/nonserialized on property does not affect method/expected.cs +0 -14
  58. package/test/csharp/codegen/nonserialized on property does not affect method/input.js +0 -34
  59. package/test/csharp/codegen/nonserialized on property does not affect method/input.ts +0 -8
  60. package/test/csharp/codegen/nonserialized on property does not affect method/output.cs +0 -13
  61. package/test/csharp/codegen/number/expected.cs +0 -14
  62. package/test/csharp/codegen/number/input.js +0 -26
  63. package/test/csharp/codegen/number/input.ts +0 -3
  64. package/test/csharp/codegen/number/output.cs +0 -14
  65. package/test/csharp/codegen/object/expected.cs +0 -14
  66. package/test/csharp/codegen/object/input.js +0 -26
  67. package/test/csharp/codegen/object/input.ts +0 -3
  68. package/test/csharp/codegen/object/output.cs +0 -14
  69. package/test/csharp/codegen/private.methods/expected.cs +0 -13
  70. package/test/csharp/codegen/private.methods/input.js +0 -27
  71. package/test/csharp/codegen/private.methods/input.ts +0 -3
  72. package/test/csharp/codegen/private.methods/output.cs +0 -13
  73. package/test/csharp/codegen/protected.methods/expected.cs +0 -13
  74. package/test/csharp/codegen/protected.methods/input.js +0 -27
  75. package/test/csharp/codegen/protected.methods/input.ts +0 -3
  76. package/test/csharp/codegen/protected.methods/output.cs +0 -13
  77. package/test/csharp/codegen/public method with args/expected.cs +0 -14
  78. package/test/csharp/codegen/public method with args/input.js +0 -27
  79. package/test/csharp/codegen/public method with args/input.ts +0 -3
  80. package/test/csharp/codegen/public method with args/output.cs +0 -14
  81. package/test/csharp/codegen/public method with multiple args/expected.cs +0 -14
  82. package/test/csharp/codegen/public method with multiple args/input.js +0 -27
  83. package/test/csharp/codegen/public method with multiple args/input.ts +0 -3
  84. package/test/csharp/codegen/public method with multiple args/output.cs +0 -14
  85. package/test/csharp/codegen/public.methods/expected.cs +0 -14
  86. package/test/csharp/codegen/public.methods/input.js +0 -27
  87. package/test/csharp/codegen/public.methods/input.ts +0 -3
  88. package/test/csharp/codegen/public.methods/output.cs +0 -14
  89. package/test/csharp/codegen/static method/expected.cs +0 -13
  90. package/test/csharp/codegen/static method/input.js +0 -27
  91. package/test/csharp/codegen/static method/input.ts +0 -3
  92. package/test/csharp/codegen/static method/output.cs +0 -14
  93. package/test/csharp/codegen/string/expected.cs +0 -14
  94. package/test/csharp/codegen/string/input.js +0 -26
  95. package/test/csharp/codegen/string/input.ts +0 -3
  96. package/test/csharp/codegen/string/output.cs +0 -14
  97. package/test/csharp/codegen/stringArray/expected.cs +0 -14
  98. package/test/csharp/codegen/stringArray/input.js +0 -26
  99. package/test/csharp/codegen/stringArray/input.ts +0 -3
  100. package/test/csharp/codegen/stringArray/output.cs +0 -14
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
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- // auto generated code - do not edit directly
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-
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- #pragma warning disable
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-
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- namespace Needle.Typescript.GeneratedComponents
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- {
8
- public partial class BasicComponet : UnityEngine.MonoBehaviour
9
- {
10
- }
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- }
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-
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- // NEEDLE_CODEGEN_END
File without changes
@@ -1,27 +0,0 @@
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- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.BasicComponet = void 0;
19
- //@dont-generate-component
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- var BasicComponet = /** @class */ (function (_super) {
21
- __extends(BasicComponet, _super);
22
- function BasicComponet() {
23
- return _super !== null && _super.apply(this, arguments) || this;
24
- }
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- return BasicComponet;
26
- }(Behaviour));
27
- exports.BasicComponet = BasicComponet;
@@ -1,4 +0,0 @@
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-
2
- //@dont-generate-component
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- export abstract class BasicComponet extends Behaviour {
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- }
File without changes
@@ -1,14 +0,0 @@
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- // NEEDLE_CODEGEN_START
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- // auto generated code - do not edit directly
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-
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- #pragma warning disable
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-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public bool @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,26 +0,0 @@
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- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
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- return MyComponent;
25
- }(Behaviour));
26
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- public myField: boolean;
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- }
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
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- // auto generated code - do not edit directly
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-
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- #pragma warning disable
5
-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public bool @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,18 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
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- #pragma warning disable
5
-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public float @myField = 42f;
11
- public string @myField2 = "hello";
12
- public bool @myField3 = true;
13
- public UnityEngine.Object @myField4;
14
- public UnityEngine.Vector2 @myVector2 = new UnityEngine.Vector2(1f,.5f);
15
- }
16
- }
17
-
18
- // NEEDLE_CODEGEN_END
@@ -1,32 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- var _this = _super !== null && _super.apply(this, arguments) || this;
23
- _this.myField = 42;
24
- _this.myField2 = "hello";
25
- _this.myField3 = true;
26
- _this.myField4 = null;
27
- _this.myVector2 = new Vector2(1, .5);
28
- return _this;
29
- }
30
- return MyComponent;
31
- }(Behaviour));
32
- exports.MyComponent = MyComponent;
@@ -1,7 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- public myField: number = 42;
3
- public myField2: string = "hello";
4
- public myField3: boolean = true;
5
- public myField4: object = null;
6
- public myVector2: Vector2 = new Vector2(1, .5);
7
- }
@@ -1,18 +0,0 @@
1
- // NEEDLE_CODEGEN_START
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- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public float @myField = 42f;
11
- public string @myField2 = "hello";
12
- public bool @myField3 = true;
13
- public UnityEngine.Object @myField4;
14
- public UnityEngine.Vector2 @myVector2 = new UnityEngine.Vector2(1f, .5f);
15
- }
16
- }
17
-
18
- // NEEDLE_CODEGEN_END
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public void myMethod(object @myNumber){}
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,27 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- MyComponent.prototype.myMethod = function (myNumber) { };
25
- return MyComponent;
26
- }(Behaviour));
27
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- public myMethod(myNumber: { x : number, y:number, z : number}): void {}
3
- }
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public void myMethod(floatfloatfloat @myNumber){}
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,26 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- return MyComponent;
25
- }(Behaviour));
26
- exports.MyComponent = MyComponent;
@@ -1,4 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- //@nonSerialized
3
- public myField: number;
4
- }
@@ -1,13 +0,0 @@
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- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
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- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public void myMethod() {}
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,34 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- Object.defineProperty(MyComponent.prototype, "myField", {
25
- //@nonSerialized
26
- get: function () { return 0; },
27
- enumerable: false,
28
- configurable: true
29
- });
30
- MyComponent.prototype.myMethod = function () {
31
- };
32
- return MyComponent;
33
- }(Behaviour));
34
- exports.MyComponent = MyComponent;
@@ -1,8 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- //@nonSerialized
3
- public get myField(): number { return 0; }
4
-
5
- public myMethod() {
6
-
7
- }
8
- }
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public float @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,26 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- return MyComponent;
25
- }(Behaviour));
26
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- public myField: number;
3
- }
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public float @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public UnityEngine.Object @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,26 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- return MyComponent;
25
- }(Behaviour));
26
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- public myField: object;
3
- }
@@ -1,14 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- public UnityEngine.Object @myField;
11
- }
12
- }
13
-
14
- // NEEDLE_CODEGEN_END
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,27 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- MyComponent.prototype.myMethod = function () { };
25
- return MyComponent;
26
- }(Behaviour));
27
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- private myMethod(): void {}
3
- }
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END
@@ -1,27 +0,0 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- exports.__esModule = true;
18
- exports.MyComponent = void 0;
19
- var MyComponent = /** @class */ (function (_super) {
20
- __extends(MyComponent, _super);
21
- function MyComponent() {
22
- return _super !== null && _super.apply(this, arguments) || this;
23
- }
24
- MyComponent.prototype.myMethod = function () { };
25
- return MyComponent;
26
- }(Behaviour));
27
- exports.MyComponent = MyComponent;
@@ -1,3 +0,0 @@
1
- export class MyComponent extends Behaviour {
2
- protected myMethod(): void {}
3
- }
@@ -1,13 +0,0 @@
1
- // NEEDLE_CODEGEN_START
2
- // auto generated code - do not edit directly
3
-
4
- #pragma warning disable
5
-
6
- namespace Needle.Typescript.GeneratedComponents
7
- {
8
- public partial class MyComponent : UnityEngine.MonoBehaviour
9
- {
10
- }
11
- }
12
-
13
- // NEEDLE_CODEGEN_END