@needle-tools/needle-component-compiler 1.9.2-exp → 1.9.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COMPILE.bat +1 -0
- package/Changelog.md +3 -2
- package/DEV.bat +1 -0
- package/INSTALL.bat +1 -0
- package/PUBLISH.bat +8 -0
- package/RUN_MANUAL_TEST.bat +1 -0
- package/RUN_TESTS.bat +1 -0
- package/package.json +12 -17
- package/schemes/MyNew.component.json +1 -0
- package/schemes/MyTest.component.json +1 -0
- package/src/component-compiler.js +6 -3
- package/src/component-compiler.ts +737 -0
- package/src/test.js +24 -26
- package/src/test.ts +234 -0
- package/test/blender/codegen/basic/expected.component.json +4 -0
- package/test/blender/codegen/basic/input.js +26 -0
- package/test/blender/codegen/basic/input.ts +3 -0
- package/test/blender/codegen/basic/output.component.json +1 -0
- package/test/blender/codegen/float field/expected.component.json +8 -0
- package/test/blender/codegen/float field/input.js +28 -0
- package/test/blender/codegen/float field/input.ts +4 -0
- package/test/blender/codegen/float field/output.component.json +1 -0
- package/test/blender/codegen/reference_animation/expected.component.json +7 -0
- package/test/blender/codegen/reference_animation/input.js +35 -0
- package/test/blender/codegen/reference_animation/input.ts +4 -0
- package/test/blender/codegen/reference_animation/output.component.json +1 -0
- package/test/blender/codegen/reference_behaviour/expected.component.json +7 -0
- package/test/blender/codegen/reference_behaviour/input.js +35 -0
- package/test/blender/codegen/reference_behaviour/input.ts +5 -0
- package/test/blender/codegen/reference_behaviour/output.component.json +1 -0
- package/test/component.basic.test.ts +53 -0
- package/test/component.methods.test.ts +185 -0
- package/test/component.nonserialized.test.ts +45 -0
- package/test/component.primitives.test.ts +123 -0
- package/test/csharp/codegen/abstract method/expected.cs +14 -0
- package/test/csharp/codegen/abstract method/input.js +27 -0
- package/test/csharp/codegen/abstract method/input.ts +4 -0
- package/test/csharp/codegen/abstract method/output.cs +14 -0
- package/test/csharp/codegen/basic/expected.cs +13 -0
- package/test/csharp/codegen/basic/input.js +26 -0
- package/test/csharp/codegen/basic/input.ts +2 -0
- package/test/csharp/codegen/basic/output.cs +13 -0
- package/test/csharp/codegen/basic-no-export/expected.cs +0 -0
- package/test/csharp/codegen/basic-no-export/input.js +27 -0
- package/test/csharp/codegen/basic-no-export/input.ts +4 -0
- package/test/csharp/codegen/basic-no-export/output.cs +0 -0
- package/test/csharp/codegen/bool/expected.cs +14 -0
- package/test/csharp/codegen/bool/input.js +26 -0
- package/test/csharp/codegen/bool/input.ts +3 -0
- package/test/csharp/codegen/bool/output.cs +14 -0
- package/test/csharp/codegen/fields with default values/expected.cs +18 -0
- package/test/csharp/codegen/fields with default values/input.js +32 -0
- package/test/csharp/codegen/fields with default values/input.ts +7 -0
- package/test/csharp/codegen/fields with default values/output.cs +18 -0
- package/test/csharp/codegen/method ignore inline type declaration/expected.cs +14 -0
- package/test/csharp/codegen/method ignore inline type declaration/input.js +27 -0
- package/test/csharp/codegen/method ignore inline type declaration/input.ts +3 -0
- package/test/csharp/codegen/method ignore inline type declaration/output.cs +14 -0
- package/test/csharp/codegen/nonserialized ignore field/expected.cs +13 -0
- package/test/csharp/codegen/nonserialized ignore field/input.js +26 -0
- package/test/csharp/codegen/nonserialized ignore field/input.ts +4 -0
- package/test/csharp/codegen/nonserialized ignore field/output.cs +13 -0
- package/test/csharp/codegen/nonserialized on property does not affect method/expected.cs +14 -0
- package/test/csharp/codegen/nonserialized on property does not affect method/input.js +34 -0
- package/test/csharp/codegen/nonserialized on property does not affect method/input.ts +8 -0
- package/test/csharp/codegen/nonserialized on property does not affect method/output.cs +13 -0
- package/test/csharp/codegen/number/expected.cs +14 -0
- package/test/csharp/codegen/number/input.js +26 -0
- package/test/csharp/codegen/number/input.ts +3 -0
- package/test/csharp/codegen/number/output.cs +14 -0
- package/test/csharp/codegen/object/expected.cs +14 -0
- package/test/csharp/codegen/object/input.js +26 -0
- package/test/csharp/codegen/object/input.ts +3 -0
- package/test/csharp/codegen/object/output.cs +14 -0
- package/test/csharp/codegen/private.methods/expected.cs +13 -0
- package/test/csharp/codegen/private.methods/input.js +27 -0
- package/test/csharp/codegen/private.methods/input.ts +3 -0
- package/test/csharp/codegen/private.methods/output.cs +13 -0
- package/test/csharp/codegen/protected.methods/expected.cs +13 -0
- package/test/csharp/codegen/protected.methods/input.js +27 -0
- package/test/csharp/codegen/protected.methods/input.ts +3 -0
- package/test/csharp/codegen/protected.methods/output.cs +13 -0
- package/test/csharp/codegen/public method with args/expected.cs +14 -0
- package/test/csharp/codegen/public method with args/input.js +27 -0
- package/test/csharp/codegen/public method with args/input.ts +3 -0
- package/test/csharp/codegen/public method with args/output.cs +14 -0
- package/test/csharp/codegen/public method with multiple args/expected.cs +14 -0
- package/test/csharp/codegen/public method with multiple args/input.js +27 -0
- package/test/csharp/codegen/public method with multiple args/input.ts +3 -0
- package/test/csharp/codegen/public method with multiple args/output.cs +14 -0
- package/test/csharp/codegen/public.methods/expected.cs +14 -0
- package/test/csharp/codegen/public.methods/input.js +27 -0
- package/test/csharp/codegen/public.methods/input.ts +3 -0
- package/test/csharp/codegen/public.methods/output.cs +14 -0
- package/test/csharp/codegen/static method/expected.cs +13 -0
- package/test/csharp/codegen/static method/input.js +27 -0
- package/test/csharp/codegen/static method/input.ts +3 -0
- package/test/csharp/codegen/static method/output.cs +14 -0
- package/test/csharp/codegen/string/expected.cs +14 -0
- package/test/csharp/codegen/string/input.js +26 -0
- package/test/csharp/codegen/string/input.ts +3 -0
- package/test/csharp/codegen/string/output.cs +14 -0
- package/test/csharp/codegen/stringArray/expected.cs +14 -0
- package/test/csharp/codegen/stringArray/input.js +26 -0
- package/test/csharp/codegen/stringArray/input.ts +3 -0
- package/test/csharp/codegen/stringArray/output.cs +14 -0
- package/test/helpers.ts +72 -0
- package/workspace.code-workspace +11 -11
- package/src/base-compiler.js +0 -404
- package/src/blender-compiler.js +0 -100
- package/src/commands.js +0 -11
- package/src/watcher.js +0 -64
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import { compareCodegen, compareCodegenWithDefaultContext } from './helpers';
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describe('Typescript with public methods', () => {
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it('should generate component with public method', () => {
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compareCodegenWithDefaultContext("public.methods",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myMethod(): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void myMethod(){}
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}`
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);
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});
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it('should generate component method and number args', () => {
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compareCodegenWithDefaultContext("public method with args",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myMethod(myNumber: number): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void myMethod(float @myNumber){}
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}`
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);
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});
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it('should generate component method and multiple number args', () => {
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compareCodegenWithDefaultContext("public method with multiple args",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myMethod(myNumber: number, myOtherNumber : number): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void myMethod(float @myNumber, float @myOtherNumber){}
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}`
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);
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});
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// https://github.com/needle-tools/needle-tiny-component-compiler/issues/11
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it('should generate component method but ignore inline type declaration', () => {
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compareCodegenWithDefaultContext("method ignore inline type declaration",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myMethod(myNumber: { x : number, y:number, z : number}): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void myMethod(object @myNumber){}
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}`
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);
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});
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});
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describe('Typescript with private or protected methods', () => {
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// https://github.com/needle-tools/needle-tiny-component-compiler/issues/13
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it('should ignore private method', () => {
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compareCodegenWithDefaultContext("private.methods",
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// INPUT
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`export class MyComponent extends Behaviour {
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private myMethod(): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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}`
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);
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});
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// https://github.com/needle-tools/needle-tiny-component-compiler/issues/13
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it('should ignore protected method', () => {
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compareCodegenWithDefaultContext("protected.methods",
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// INPUT
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`export class MyComponent extends Behaviour {
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protected myMethod(): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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}`
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);
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});
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});
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describe('Typescript with methods', () => {
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it('should not generate static method', () => {
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compareCodegenWithDefaultContext("static method",
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// INPUT
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`export class MyComponent extends Behaviour {
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public static myMethod(): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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}`
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});
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it('should not generate abstract method', () => {
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compareCodegenWithDefaultContext("abstract method",
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// INPUT
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`export class MyComponent extends Behaviour {
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public abstract myMethod(): void {}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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}`
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);
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});
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it('should convert onEnable to OnEnable', () => {
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compareCodegenWithDefaultContext("abstract method",
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// INPUT
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`export class MyComponent extends Behaviour {
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onEnable() {}
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}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void OnEnable(){}
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}`
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);
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});
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it('should convert onDisable to OnDisable', () => {
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compareCodegenWithDefaultContext("abstract method",
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// INPUT
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`export class MyComponent extends Behaviour {
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onDisable() {}
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}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void OnDisable(){}
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}`
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);
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});
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});
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import { compareCodegen, compareCodegenWithDefaultContext } from './helpers';
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describe('Typescript with nonSerialized', () => {
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it('should ignore field', () => {
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compareCodegenWithDefaultContext("nonserialized ignore field",
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// INPUT
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`export class MyComponent extends Behaviour {
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//@nonSerialized
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public myField: number;
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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}`
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);
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});
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// https://github.com/needle-tools/needle-tiny-component-compiler/issues/14
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it('should not affect next method', () => {
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compareCodegenWithDefaultContext("nonserialized on property does not affect method",
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// INPUT
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`export class MyComponent extends Behaviour {
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//@nonSerialized
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public get myField(): number { return 0; }
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public myMethod() {
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}
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public void myMethod() {}
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}`
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);
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});
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});
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import { compareCodegen, compareCodegenWithDefaultContext } from './helpers';
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describe('Typescript with fields', () => {
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it('should generate component with number', () => {
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compareCodegenWithDefaultContext("number",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myField: number;
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}
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`,
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// EXPECTED
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`public partial class MyComponent : UnityEngine.MonoBehaviour
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{
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public float @myField;
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}`
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);
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});
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it('should generate component with string', () => {
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compareCodegenWithDefaultContext("string",
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// INPUT
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`export class MyComponent extends Behaviour {
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public myField: string;
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}
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+
`,
|
|
31
|
+
// EXPECTED
|
|
32
|
+
`public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
33
|
+
{
|
|
34
|
+
public string @myField;
|
|
35
|
+
}`
|
|
36
|
+
);
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
it('should generate component with string array', () => {
|
|
43
|
+
compareCodegenWithDefaultContext("stringArray",
|
|
44
|
+
// INPUT
|
|
45
|
+
`export class MyComponent extends Behaviour {
|
|
46
|
+
public myField: string[];
|
|
47
|
+
}
|
|
48
|
+
`,
|
|
49
|
+
// EXPECTED
|
|
50
|
+
`public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
51
|
+
{
|
|
52
|
+
public string[] @myField;
|
|
53
|
+
}`
|
|
54
|
+
);
|
|
55
|
+
});
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
it('should generate component with boolean', () => {
|
|
61
|
+
compareCodegenWithDefaultContext("bool",
|
|
62
|
+
// INPUT
|
|
63
|
+
`export class MyComponent extends Behaviour {
|
|
64
|
+
public myField: boolean;
|
|
65
|
+
}
|
|
66
|
+
`,
|
|
67
|
+
// EXPECTED
|
|
68
|
+
`public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
69
|
+
{
|
|
70
|
+
public bool @myField;
|
|
71
|
+
}`
|
|
72
|
+
);
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
|
|
76
|
+
|
|
77
|
+
|
|
78
|
+
it('should generate component with object', () => {
|
|
79
|
+
compareCodegenWithDefaultContext("object",
|
|
80
|
+
// INPUT
|
|
81
|
+
`export class MyComponent extends Behaviour {
|
|
82
|
+
public myField: object;
|
|
83
|
+
}
|
|
84
|
+
`,
|
|
85
|
+
// EXPECTED
|
|
86
|
+
`public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
87
|
+
{
|
|
88
|
+
public UnityEngine.Object @myField;
|
|
89
|
+
}`
|
|
90
|
+
);
|
|
91
|
+
});
|
|
92
|
+
|
|
93
|
+
|
|
94
|
+
|
|
95
|
+
|
|
96
|
+
it('should generate component with default values', () => {
|
|
97
|
+
compareCodegenWithDefaultContext("fields with default values",
|
|
98
|
+
// INPUT
|
|
99
|
+
`export class MyComponent extends Behaviour {
|
|
100
|
+
public myField: number = 42;
|
|
101
|
+
public myField2: string = "hello";
|
|
102
|
+
public myField3: boolean = true;
|
|
103
|
+
public myField4: object = null;
|
|
104
|
+
public myVector2: Vector2 = new Vector2(1, .5);
|
|
105
|
+
}
|
|
106
|
+
`,
|
|
107
|
+
// EXPECTED
|
|
108
|
+
`public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
109
|
+
{
|
|
110
|
+
public float @myField = 42f;
|
|
111
|
+
public string @myField2 = "hello";
|
|
112
|
+
public bool @myField3 = true;
|
|
113
|
+
public UnityEngine.Object @myField4;
|
|
114
|
+
public UnityEngine.Vector2 @myVector2 = new UnityEngine.Vector2(1f, .5f);
|
|
115
|
+
}`
|
|
116
|
+
);
|
|
117
|
+
});
|
|
118
|
+
|
|
119
|
+
|
|
120
|
+
|
|
121
|
+
|
|
122
|
+
|
|
123
|
+
});
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public void OnDisable(){}
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
exports.__esModule = true;
|
|
18
|
+
exports.MyComponent = void 0;
|
|
19
|
+
var MyComponent = /** @class */ (function (_super) {
|
|
20
|
+
__extends(MyComponent, _super);
|
|
21
|
+
function MyComponent() {
|
|
22
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
23
|
+
}
|
|
24
|
+
MyComponent.prototype.onDisable = function () { };
|
|
25
|
+
return MyComponent;
|
|
26
|
+
}(Behaviour));
|
|
27
|
+
exports.MyComponent = MyComponent;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public void OnDisable(){}
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class BasicComponet : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
}
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
exports.__esModule = true;
|
|
18
|
+
exports.BasicComponet = void 0;
|
|
19
|
+
var BasicComponet = /** @class */ (function (_super) {
|
|
20
|
+
__extends(BasicComponet, _super);
|
|
21
|
+
function BasicComponet() {
|
|
22
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
23
|
+
}
|
|
24
|
+
return BasicComponet;
|
|
25
|
+
}(Behaviour));
|
|
26
|
+
exports.BasicComponet = BasicComponet;
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class BasicComponet : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
}
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
// NEEDLE_CODEGEN_END
|
|
File without changes
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
exports.__esModule = true;
|
|
18
|
+
exports.BasicComponet = void 0;
|
|
19
|
+
//@dont-generate-component
|
|
20
|
+
var BasicComponet = /** @class */ (function (_super) {
|
|
21
|
+
__extends(BasicComponet, _super);
|
|
22
|
+
function BasicComponet() {
|
|
23
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
24
|
+
}
|
|
25
|
+
return BasicComponet;
|
|
26
|
+
}(Behaviour));
|
|
27
|
+
exports.BasicComponet = BasicComponet;
|
|
File without changes
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public bool @myField;
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
exports.__esModule = true;
|
|
18
|
+
exports.MyComponent = void 0;
|
|
19
|
+
var MyComponent = /** @class */ (function (_super) {
|
|
20
|
+
__extends(MyComponent, _super);
|
|
21
|
+
function MyComponent() {
|
|
22
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
23
|
+
}
|
|
24
|
+
return MyComponent;
|
|
25
|
+
}(Behaviour));
|
|
26
|
+
exports.MyComponent = MyComponent;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public bool @myField;
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public float @myField = 42f;
|
|
11
|
+
public string @myField2 = "hello";
|
|
12
|
+
public bool @myField3 = true;
|
|
13
|
+
public UnityEngine.Object @myField4;
|
|
14
|
+
public UnityEngine.Vector2 @myVector2 = new UnityEngine.Vector2(1f,.5f);
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __extends = (this && this.__extends) || (function () {
|
|
3
|
+
var extendStatics = function (d, b) {
|
|
4
|
+
extendStatics = Object.setPrototypeOf ||
|
|
5
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
6
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
7
|
+
return extendStatics(d, b);
|
|
8
|
+
};
|
|
9
|
+
return function (d, b) {
|
|
10
|
+
if (typeof b !== "function" && b !== null)
|
|
11
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
12
|
+
extendStatics(d, b);
|
|
13
|
+
function __() { this.constructor = d; }
|
|
14
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
15
|
+
};
|
|
16
|
+
})();
|
|
17
|
+
exports.__esModule = true;
|
|
18
|
+
exports.MyComponent = void 0;
|
|
19
|
+
var MyComponent = /** @class */ (function (_super) {
|
|
20
|
+
__extends(MyComponent, _super);
|
|
21
|
+
function MyComponent() {
|
|
22
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
23
|
+
_this.myField = 42;
|
|
24
|
+
_this.myField2 = "hello";
|
|
25
|
+
_this.myField3 = true;
|
|
26
|
+
_this.myField4 = null;
|
|
27
|
+
_this.myVector2 = new Vector2(1, .5);
|
|
28
|
+
return _this;
|
|
29
|
+
}
|
|
30
|
+
return MyComponent;
|
|
31
|
+
}(Behaviour));
|
|
32
|
+
exports.MyComponent = MyComponent;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public float @myField = 42f;
|
|
11
|
+
public string @myField2 = "hello";
|
|
12
|
+
public bool @myField3 = true;
|
|
13
|
+
public UnityEngine.Object @myField4;
|
|
14
|
+
public UnityEngine.Vector2 @myVector2 = new UnityEngine.Vector2(1f, .5f);
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// NEEDLE_CODEGEN_END
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// NEEDLE_CODEGEN_START
|
|
2
|
+
// auto generated code - do not edit directly
|
|
3
|
+
|
|
4
|
+
#pragma warning disable
|
|
5
|
+
|
|
6
|
+
namespace Needle.Typescript.GeneratedComponents
|
|
7
|
+
{
|
|
8
|
+
public partial class MyComponent : UnityEngine.MonoBehaviour
|
|
9
|
+
{
|
|
10
|
+
public void myMethod(object @myNumber){}
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// NEEDLE_CODEGEN_END
|