@needle-tools/needle-component-compiler 1.6.1 → 1.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Changelog.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.6.2] - 2022-07-11
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+ - fix ``@type`` for class declaration
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+
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  ## [1.6.1] - 2022-07-10
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  - add using ``types.json`` json file that will be generated from Unity
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  - change ``@type`` annotiation to only work without braces to be consistent
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/needle-component-compiler",
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- "version": "1.6.1",
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+ "version": "1.6.2",
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  "description": "Compile mock unity components from typescript",
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  "main": "index.js",
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  "scripts": {
@@ -290,9 +290,11 @@ function run(program, outputDir, sourceFile) {
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  newContext.appendLine("{");
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  newContext.indentLevel += 1;
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  // newContext.appendLine("// source: " + path.resolve(sourceFile.fileName));
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- var typeName = lastTypeFound !== null && lastTypeFound !== void 0 ? lastTypeFound : "UnityEngine.MonoBehaviour";
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+ var typeName = "UnityEngine.MonoBehaviour";
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  if (typeof inheritsComponent === "string")
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  typeName = inheritsComponent;
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+ if (lastTypeFound)
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+ typeName = lastTypeFound;
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  console.log(name_2 + " inherits " + typeName);
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  newContext.appendLine("public partial class " + name_2 + " : " + typeName);
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  newContext.appendLine("{");
@@ -312,8 +312,9 @@ export function run(program: ts.Program, outputDir: string, sourceFile: ts.Sourc
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  newContext.appendLine("{");
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  newContext.indentLevel += 1;
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  // newContext.appendLine("// source: " + path.resolve(sourceFile.fileName));
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- let typeName = lastTypeFound ?? "UnityEngine.MonoBehaviour";
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+ let typeName = "UnityEngine.MonoBehaviour";
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  if (typeof inheritsComponent === "string") typeName = inheritsComponent;
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+ if(lastTypeFound) typeName = lastTypeFound;
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  console.log(name + " inherits " + typeName);
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  newContext.appendLine("public partial class " + name + " : " + typeName);
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  newContext.appendLine("{");
package/src/test.ts CHANGED
@@ -1,14 +1,20 @@
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+ //@type UnityEngine.MonoBehaviour
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+ export class ButtonObject extends Interactable implements IPointerClickHandler, ISerializable {
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+
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+ //@type UnityEngine.Transform[]
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+ myType?: SceneFXWindow;
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+ }
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  // import { Behaviour } from "needle.tiny.engine/engine-components/Component";
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  // import { RoomEntity } from "./Room";
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- import { Behaviour } from "needle.tiny.engine/engine-components/Component";
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+ // import { Behaviour } from "needle.tiny.engine/engine-components/Component";
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- export class MyNewScript extends DriveClient
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- {
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- //@type test
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- texture : RenderTexture;
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- }
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+ // export class MyNewScript extends DriveClient
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+ // {
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+ // //@type test
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+ // texture : RenderTexture;
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+ // }
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  // namespace Hello.World
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  // {