@needle-tools/materialx 1.7.2 → 1.7.3
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- package/CHANGELOG.md +5 -0
- package/package.json +1 -1
- package/src/materialx.material.js +4 -1
package/CHANGELOG.md
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@@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [1.7.3] - 2026-07-09
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### Fixed
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- Three PMREM environment sampling now reads the encoded CubeUV atlas from the base texture level, keeping glossy MaterialX reflections stable for prefiltered KTX2 environments that include hardware mip levels.
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## [1.7.2] - 2026-07-06
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### Fixed
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package/package.json
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@@ -1,7 +1,7 @@
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{
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"name": "@needle-tools/materialx",
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"description": "MaterialX material support for three.js and Needle Engine – render physically based MaterialX shaders in the browser via WebAssembly",
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"version": "1.7.
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"version": "1.7.3",
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"type": "module",
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"license": "PolyForm-Noncommercial-1.0.0",
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"main": "index.js",
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@@ -203,7 +203,10 @@ vec3 mx_cubeuv_bilinear(sampler2D envMap, vec3 direction, float mipInt) {
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uv.y += 4.0 * (exp2(u_envRadianceCubeUVMaxMip) - faceSize);
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uv.x *= u_envRadianceCubeUVTexelWidth;
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uv.y *= u_envRadianceCubeUVTexelHeight;
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-
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// PMREM encodes roughness in the CubeUV atlas itself. If the source KTX2
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// carries hardware mip levels, implicit sampling may pick those mips and
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// corrupt the atlas lookup.
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return textureLod(envMap, uv, 0.0).rgb;
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}
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float mx_cubeuv_roughnessToMip(float roughness) {
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