@needle-tools/materialx 1.7.0 → 1.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,11 +4,24 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.7.2] - 2026-07-06
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+
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+ ### Fixed
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+ - MaterialX materials now honor Three.js `InstancedMesh` per-instance transforms in generated vertex shaders, including position, normal, and tangent transforms.
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+ - Raw `.mtlx` material creation can now resolve relative texture filenames through the public `path` option.
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+
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+ ## [1.7.1] - 2026-07-01
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+
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+ ### Fixed
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+ - Normalized MaterialX texture request paths when combining loader search paths, `fileprefix`, and relative filename values, avoiding duplicate slashes in hosted asset URLs.
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+ - Preserved absolute texture URLs and filename substitution tokens while resolving relative MaterialX texture paths.
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+ - Improved texture path handling for included MaterialX libraries, file prefixes, relative paths, and texture-load diagnostics.
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+
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  ## [1.7.0] - 2026-06-30
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  ### Added
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  - Runtime environment radiance modes for fast Three.js PMREM sampling, MaterialX prefiltered latlong sampling, and MaterialX filtered importance sampling.
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- - MaterialX viewer examples for material library inspection, PMREM comparison, shaderball previews, configurable environments, and graph-driven material loading.
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+ - Browser examples for material library inspection, PMREM comparison, shaderball previews, configurable environments, and graph-driven material loading.
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  - Missing tangents are now automatically generated for MaterialX materials that require them. Set `generateTangents: false` to disable this.
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  ### Changed
@@ -20,8 +33,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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  - Added the JSON module import attribute for `package.json` so raw browser ESM imports can read the package version without MIME errors.
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  - Made Node ESM imports browser-global safe and load the bundled MaterialX WASM/data files from the installed package when `ready()` runs under Node.
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  - Switched bundled MaterialX Emscripten loaders to `node:module` builtin imports for Deno compatibility, and added runtime smoke scripts for Node, Deno, and Bun.
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- - Corrected material parameter editing for color values, environment controls, and graph-loaded materials in the viewer examples.
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- - Kept viewer debug panels and camera controls consistent across the material library, graph, shadows, and complex scenes.
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+ - Corrected material parameter editing for color values, environment controls, and graph-loaded materials in browser examples.
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+ - Improved consistency of example controls and camera behavior across the material library, graph, shadows, and complex scenes.
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  ## [1.6.0] – 2026-04-01
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@@ -70,7 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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  - Fix: Improved error log formatting with package version
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  ## [1.4.4] – 2026-03-17
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- - Fix: Minor type fixes and improved debug logging
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+ - Fix: Minor type fixes and improved logging
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  ## [1.4.3] – 2026-02-20
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  - Add: `globalThis.NEEDLE_MATERIALX_LOCATION` to override WASM location. Use `"package"` for package-local files, or a custom path for self-hosted/CDN.
package/README.md CHANGED
@@ -6,6 +6,7 @@ Web runtime for [MaterialX](https://materialx.org/) materials in [Needle Engine]
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  - Vertex displacement support (procedural noise, texture-based, animatable)
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  - Material-level ambient occlusion (per glTF specification)
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  - UV coordinate convention handling (glTF ↔ OpenGL)
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+ - Three.js `InstancedMesh` support for generated MaterialX shaders
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  - Automatic MikkTSpace tangent generation when MaterialX shaders need tangents
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  - Three.js shadow support (directional, spot, point lights)
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  - Alpha mask and blend transparency modes
@@ -136,6 +137,25 @@ globalThis.NEEDLE_MATERIALX_LOCATION = "/assets/materialx/";
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  IMPORTANT: The value must end with a trailing slash (`/`).
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+ ### Texture Path Resolution
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+
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+ MaterialX texture filenames are resolved from the MaterialX-authored filename value, any active `fileprefix`, and the loader path. Relative paths are normalized for web requests so hosted asset URLs do not gain duplicate slashes, while absolute URLs such as `https://`, `file://`, root-relative paths, data URIs, blob URLs, and MaterialX filename tokens such as `<UDIM>` are preserved.
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+
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+ For raw `.mtlx` XML loaded from a URL, pass the containing directory as `path`, matching the `parse(data, path, ...)` convention used by Three.js loaders:
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+
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+ ```ts
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+ const material = await Experimental_API.createMaterialXMaterial(
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+ mtlxSource,
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+ 0,
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+ {
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+ getTexture: async (url) => textureLoader.loadAsync(url),
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+ },
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+ {
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+ path: "https://example.com/materials/",
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+ },
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+ );
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+ ```
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+
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  ## glTF Extension: NEEDLE_materials_mtlx
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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@needle-tools/materialx",
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  "description": "MaterialX material support for three.js and Needle Engine – render physically based MaterialX shaders in the browser via WebAssembly",
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- "version": "1.7.0",
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+ "version": "1.7.2",
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  "type": "module",
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  "license": "PolyForm-Noncommercial-1.0.0",
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  "main": "index.js",
@@ -46,6 +46,8 @@ export interface MaterialXLoaderOptions {
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  specularAntialiasing?: boolean;
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  /** Generate missing MikkTSpace tangents for tangent-dependent shaders. Defaults to true. */
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  generateTangents?: boolean;
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+ /** Base path used to resolve relative MaterialX texture filenames for raw .mtlx material creation. */
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+ path?: string;
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  /** Flip texcoord V at the MaterialX texcoord node output. Defaults to false for standalone .mtlx creation and true for GLTFLoader integration. */
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  hwTexcoordVerticalFlip?: boolean;
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  /** Flip texcoord V inside MaterialX file texture sampling. Defaults to false for standalone .mtlx creation and true for GLTFLoader integration. */
@@ -359,6 +359,7 @@ export async function createMaterialXMaterial(mtlx, materialNodeNameOrIndex, loa
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  environmentRadianceMode: options?.environmentRadianceMode,
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  specularAntialiasing: options?.specularAntialiasing,
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  generateTangents: options?.generateTangents,
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+ path: options?.path,
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  parameters: {
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  // MASK uses discard; BLEND uses Three.js transparent sorting and blending.
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  transparent: renderAsTransparent,
@@ -122,6 +122,79 @@ function addToCache(key, value) {
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  if (debug) console.log('[MaterialX] Added to cache:', key, value);
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  }
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+ /**
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+ * @param {string} value
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+ * @returns {boolean}
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+ */
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+ function isAbsoluteTexturePath(value) {
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+ return /^[a-z][a-z0-9+.-]*:/i.test(value) || value.startsWith("//") || value.startsWith("/");
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+ }
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+
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+ /**
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+ * @param {string} value
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+ * @returns {boolean}
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+ */
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+ function isAbsoluteUrl(value) {
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+ return /^[a-z][a-z0-9+.-]*:\/\//i.test(value);
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+ }
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+
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+ /**
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+ * @param {string} value
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+ * @returns {string}
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+ */
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+ function withTrailingSlash(value) {
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+ return value.endsWith(IMAGE_PATH_SEPARATOR) ? value : `${value}${IMAGE_PATH_SEPARATOR}`;
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+ }
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+
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+ /**
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+ * @param {string} value
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+ * @returns {string}
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+ */
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+ function normalizeRelativeTexturePath(value) {
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+ const suffixStart = value.search(/[?#]/);
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+ const path = suffixStart >= 0 ? value.slice(0, suffixStart) : value;
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+ const suffix = suffixStart >= 0 ? value.slice(suffixStart) : "";
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+ const hasLeadingSlash = path.startsWith(IMAGE_PATH_SEPARATOR);
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+ const parts = [];
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+
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+ for (const part of path.split(IMAGE_PATH_SEPARATOR)) {
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+ if (!part || part === ".") continue;
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+ if (part === "..") {
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+ const previous = parts[parts.length - 1];
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+ if (previous && previous !== "..") parts.pop();
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+ else if (!hasLeadingSlash) parts.push(part);
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+ continue;
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+ }
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+ parts.push(part);
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+ }
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+
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+ const normalizedPath = `${hasLeadingSlash ? IMAGE_PATH_SEPARATOR : ""}${parts.join(IMAGE_PATH_SEPARATOR)}`;
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+ return `${normalizedPath}${suffix}`;
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+ }
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+
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+ /**
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+ * @param {string} searchPath
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+ * @param {string} value
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+ * @returns {string}
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+ */
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+ function resolveTexturePath(searchPath, value) {
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+ if (isAbsoluteTexturePath(value)) return value;
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+ if (!searchPath) return value;
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+
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+ const normalizedSearchPath = searchPath.replace(/\/+$/, "");
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+ if (!normalizedSearchPath) return value;
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+
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+ if (isAbsoluteUrl(normalizedSearchPath)) {
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+ return new URL(value, withTrailingSlash(normalizedSearchPath)).href;
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+ }
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+
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+ if (THREE.LoaderUtils?.resolveURL) {
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+ return normalizeRelativeTexturePath(THREE.LoaderUtils.resolveURL(value, withTrailingSlash(normalizedSearchPath)));
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+ }
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+
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+ return normalizeRelativeTexturePath(`${normalizedSearchPath}${IMAGE_PATH_SEPARATOR}${value}`);
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+ }
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+
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  /**
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  * Get Three uniform from MaterialX value
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  * @param {any} uniforms
@@ -165,19 +238,19 @@ function toThreeUniform(threeUniforms, uniforms, type, value, name, loaders, sea
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  // Cache / reuse texture to avoid reload overhead.
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  // Note: that data blobs and embedded data textures are not cached as they are transient data.
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  let checkCache = true;
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- let texturePath = searchPath + IMAGE_PATH_SEPARATOR + value;
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+ let texturePath = value;
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  if (value.startsWith('blob:')) {
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- texturePath = value;
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  checkCache = false;
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  }
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  else if (value.startsWith('data:')) {
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- texturePath = value;
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  checkCache = false;
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  }
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  else if (value.startsWith('http')) {
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- texturePath = value;
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  checkCache = true;
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  }
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+ else {
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+ texturePath = resolveTexturePath(searchPath, value);
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+ }
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  const cacheKey = loaders.cacheKey?.length ? `${loaders.cacheKey}-${texturePath}` : texturePath;
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  const cacheValue = checkCache ? tryGetFromCache(cacheKey) : null;
@@ -247,7 +320,7 @@ function toThreeUniform(threeUniforms, uniforms, type, value, name, loaders, sea
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  case 'displacementshader':
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  case 'volumeshader':
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  case 'lightshader':
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- // MaterialX closure/shader types — not real uniforms, skip silently
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+ // MaterialX closure/shader types — not emitted uniforms, skip silently
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  break;
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  default:
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  const key = type + ':' + name;
@@ -13,6 +13,7 @@ declare type MaterialXMaterialInitParameters = {
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  environmentRadianceMode?: MaterialXEnvironmentRadianceMode;
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  specularAntialiasing?: boolean;
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  generateTangents?: boolean;
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+ path?: string;
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  debug?: boolean;
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  }
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@@ -354,6 +354,60 @@ function patchImageAddressModes(fragmentShader) {
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  );
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  }
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+ function patchInstancingTransforms(vertexShader) {
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+ if (!vertexShader.includes('u_worldMatrix') || vertexShader.includes('mtlxWorldMatrix')) return vertexShader;
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+
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+ let helper = `
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+ mat4 mtlxWorldMatrix()
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+ {
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+ #ifdef USE_INSTANCING
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+ return u_worldMatrix * instanceMatrix;
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+ #else
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+ return u_worldMatrix;
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+ #endif
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+ }
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+ `;
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+
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+ if (vertexShader.includes('u_worldInverseTransposeMatrix')) {
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+ helper += `
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+ vec3 mtlxWorldNormal(vec3 objectNormal)
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+ {
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+ vec3 transformedNormal = objectNormal;
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+ #ifdef USE_INSTANCING
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+ mat3 instanceNormalMatrix = mat3(instanceMatrix);
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+ transformedNormal /= vec3(
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+ dot(instanceNormalMatrix[0], instanceNormalMatrix[0]),
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+ dot(instanceNormalMatrix[1], instanceNormalMatrix[1]),
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+ dot(instanceNormalMatrix[2], instanceNormalMatrix[2])
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+ );
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+ transformedNormal = instanceNormalMatrix * transformedNormal;
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+ #endif
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+ return normalize(mat3(u_worldInverseTransposeMatrix) * transformedNormal);
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+ }
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+ `;
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+ }
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+
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+ vertexShader = vertexShader.replace(/void\s+main\s*\(\s*\)\s*\{/, `${helper}\nvoid main() {`);
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+ vertexShader = vertexShader.replaceAll(
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+ 'u_worldMatrix * vec4(position, 1.0)',
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+ 'mtlxWorldMatrix() * vec4(position, 1.0)',
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+ );
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+ vertexShader = vertexShader.replaceAll(
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+ 'mx_matrix_mul(u_worldMatrix, vec4(tangent, 0.0)).xyz',
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+ '(mtlxWorldMatrix() * vec4(tangent, 0.0)).xyz',
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+ );
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+ vertexShader = vertexShader.replaceAll(
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+ 'normalize(mx_matrix_mul(u_worldInverseTransposeMatrix, vec4(normal, 0.0)).xyz)',
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+ 'mtlxWorldNormal(normal)',
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+ );
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+ vertexShader = vertexShader.replaceAll(
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+ 'normalize(mat3(viewMatrix) * mat3(u_worldInverseTransposeMatrix) * normal)',
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+ 'normalize(mat3(viewMatrix) * mtlxWorldNormal(normal))',
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+ );
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+
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+ return vertexShader;
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+ }
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+
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  /**
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  * @typedef {Object} MaterialXMaterialInitParameters
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  * @property {string} name
@@ -365,6 +419,7 @@ function patchImageAddressModes(fragmentShader) {
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  * @property {"three-pmrem" | "materialx-prefiltered" | "materialx-fis"} [environmentRadianceMode]
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  * @property {boolean} [specularAntialiasing] - Match Three.js glossy specular antialiasing. Defaults to true.
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  * @property {boolean} [generateTangents] - Generate missing MikkTSpace tangents for tangent-dependent shaders. Defaults to true.
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+ * @property {string} [path] - Base path used to resolve relative MaterialX texture filenames.
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  * @property {boolean} [debug] - Debug flag
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  */
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@@ -733,6 +788,8 @@ $2`
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788
  );
734
789
  } // end hasShadowUniforms
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790
 
791
+ vertexShader = patchInstancingTransforms(vertexShader);
792
+
736
793
  const threeParameters = { ...init.parameters };
737
794
  materialParameters = {
738
795
  name: init.name,
@@ -754,7 +811,7 @@ $2`
754
811
  return;
755
812
  }
756
813
 
757
- const searchPath = ""; // Could be derived from the asset path if needed
814
+ const path = init.path || "";
758
815
  /** @type {Array<Promise<unknown>>} */
759
816
  const pendingTextureLoads = [];
760
817
  this.shaderName = init.shaderName || null;
@@ -771,8 +828,8 @@ $2`
771
828
  // uniforms below must keep their original object identity so async
772
829
  // texture resolution updates the same uniform object.
773
830
  mergeUniforms([createThreeLightUniforms()]),
774
- getUniformValues(init.shader.getStage('vertex'), init.loaders, searchPath, pendingTextureLoads),
775
- getUniformValues(init.shader.getStage('pixel'), init.loaders, searchPath, pendingTextureLoads),
831
+ getUniformValues(init.shader.getStage('vertex'), init.loaders, path, pendingTextureLoads),
832
+ getUniformValues(init.shader.getStage('pixel'), init.loaders, path, pendingTextureLoads),
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833
  {
777
834
  u_worldMatrix: { value: new Matrix4() },
778
835
  u_worldInverseMatrix: { value: new Matrix4() },