@needle-tools/materialx 1.4.6 → 1.5.0-next.b9d5f3f

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,23 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.5.0] – 2026-03-19
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+ ### Added
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+ - Vertex displacement support (GLSL and ESSL/WebGL 2)
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+ - Multioutput nodedef pattern for shared surface + displacement parameters
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+ - Normal recomputation via screen-space derivatives (dFdx/dFdy) for displaced surfaces
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+ - Procedural noise displacement (fractal3d, position, math nodes)
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+ - Texture-based displacement (image node sampling in vertex shader)
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+ - Displacement animation support via Three.js PropertyBinding
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+ ### Fixed
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+ - Skip MaterialX shader closure types (surfaceshader, displacementshader, etc.) in uniform handling instead of logging warnings
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+ - Alpha mode detection improvements for transparent materials
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+ ### Changed
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+ - WASM rebuilt with displacement support (MaterialX 1.39.4, Emscripten 3.1.74)
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+
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  ## [1.4.3] – 2026-02-20
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  - Feat: Add `globalThis.NEEDLE_MATERIALX_LOCATION` to override WASM location. Use `"package"` for package-local files, or a custom path for self-hosted/CDN.
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package/README.md CHANGED
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  Web runtime for [MaterialX](https://materialx.org/) materials in [Needle Engine](https://needle.tools) and [three.js](https://threejs.org/). Renders physically based MaterialX shaders in the browser using WebAssembly — load `.mtlx` files or glTF assets with the `NEEDLE_materials_mtlx` extension.
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  - MaterialX to WebGL/WebGPU shader generation via WASM
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+ - Vertex displacement support (procedural noise, texture-based, animatable)
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  - glTF extension for embedding MaterialX materials in `.glb`/`.gltf` files
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  - Experimental support for loading raw MaterialX XML (`.mtlx`) files
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  - Works standalone with three.js or as a Needle Engine module