@needle-tools/materialx 1.4.1 → 1.4.2
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package/package.json
CHANGED
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@@ -62,7 +62,7 @@ export class MaterialXLoader {
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62
62
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this.parser = parser;
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this.options = options;
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this.context = context;
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65
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-
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65
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+
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if (debug) console.log("MaterialXLoader created for parser");
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// Start loading of MaterialX environment if the root extension exists
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if (this.materialX_root_data) {
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@@ -294,19 +294,17 @@ export async function createMaterialXMaterial(mtlx, materialNodeNameOrIndex, loa
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*/
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if (!renderableElement) {
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297
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-
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if (materialNodes.length <= 0) {
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console.warn(`[MaterialX] No material nodes found in MaterialX document.`);
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299
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}
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else {
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console.warn(`[MaterialX] No renderable element found in MaterialX document (${materialNodeNameOrIndex}) → Please provide a name or index. ${materialNodes.length} options: ${materialNodes.map(n => n.getNamePath()).join(", ")}`);
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+
}
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const fallbackMaterial = new MeshStandardMaterial();
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fallbackMaterial.color.set(0xff00ff);
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fallbackMaterial.name = `MaterialX_NoRenderable_${materialNodeNameOrIndex}`;
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return fallbackMaterial;
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}
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-
else if(typeof materialNodeNameOrIndex === "number") {
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console.warn(`[MaterialX] Material node not found by index (${materialNodeNameOrIndex}), using first renderable element: ${renderableElement.getNamePath()}`);
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305
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-
const fallbackMaterial = new MeshStandardMaterial();
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306
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fallbackMaterial.color.set(0xff00ff);
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307
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fallbackMaterial.name = `MaterialX_NodeNotFound_${materialNodeNameOrIndex}`;
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return fallbackMaterial;
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309
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-
}
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if (debug) console.log("[MaterialX] Using renderable element for shader generation");
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