@needle-tools/materialx 1.2.1-next.bc1fa29 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3 -0
- package/package.json +2 -2
- package/src/index.d.ts +1 -3
- package/src/index.js +3 -25
- package/src/loader/loader.needle.js +2 -0
- package/src/materialx.d.ts +2 -0
- package/src/materialx.js +18 -1
package/CHANGELOG.md
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@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [1.2.2] - 2025-07-24
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- Add: `preloadWasm` function with support to wait for network idle. This is automatically done for Needle Engine projects.
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## [1.2.1] - 2025-07-23
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- Fix: error caused by scene.environment being null
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package/package.json
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package/src/index.d.ts
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@@ -1,4 +1,4 @@
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export { ready, type MaterialXContext } from "./materialx.js";
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export { ready, type MaterialXContext, preloadWasm } from "./materialx.js";
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export { MaterialXMaterial } from "./materialx.material.js";
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export { MaterialXLoader } from "./loader/loader.three.js";
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@@ -10,5 +10,3 @@ declare const Experimental_API: {
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export { Experimental_API };
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export function preloadWasm(trigger: "immediately" | "network_idle"): Promise<void>;
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package/src/index.js
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@@ -1,38 +1,16 @@
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import { createMaterialXMaterial } from "./loader/loader.three.js";
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import { ready } from "./materialx.js";
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import { waitForNetworkIdle } from "./utils.js";
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export { ready } from "./materialx.js";
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export { ready, preloadWasm } from "./materialx.js";
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export { MaterialXMaterial } from "./materialx.material.js";
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export { MaterialXLoader } from "./loader/loader.three.js";
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/**
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* Preloads the MaterialX WebAssembly module.
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* @type {import("./index.js").preloadWasm}
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*/
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export async function preloadWasm(trigger) {
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if (trigger === "immediately") {
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// Load the WASM module immediately
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await ready();
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} else if (trigger === "network_idle") {
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// Wait for network to be idle before loading
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await waitForNetworkIdle();
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await ready();
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}
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}
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/**
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* Experimental API for creating MaterialX materials.
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*/
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const Experimental_API = {
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createMaterialXMaterial
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}
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export { Experimental_API }
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};
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export { Experimental_API };
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@@ -1,6 +1,7 @@
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import { addCustomExtensionPlugin, Context } from "@needle-tools/engine";
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import { useNeedleMaterialX as _useNeedleMaterialX } from "./loader.three.js";
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import { debug } from "../utils.js";
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import { preloadWasm } from "../materialx.js";
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/**
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* @typedef {import("@needle-tools/engine").INeedleGLTFExtensionPlugin} INeedleGLTFExtensionPlugin
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@@ -58,5 +59,6 @@ export class MaterialXLoaderPlugin {
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* @returns {Promise<void>}
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*/
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export async function useNeedleMaterialX() {
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preloadWasm("network_idle");
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addCustomExtensionPlugin(new MaterialXLoaderPlugin());
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}
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package/src/materialx.d.ts
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@@ -1,6 +1,8 @@
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import { Light, Scene, Texture, WebGLRenderer } from "three";
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import type { MaterialX as MX } from "./materialx.types.js";
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export function preloadWasm(trigger: "immediately" | "network_idle"): Promise<void>;
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export type MaterialXContext = {
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getTime?(): number;
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getFrame?(): number;
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package/src/materialx.js
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import MaterialX from "../bin/JsMaterialXGenShader.js";
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import { debug } from "./utils.js";
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import { debug, waitForNetworkIdle } from "./utils.js";
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import { renderPMREMToEquirect } from "./utils.texture.js";
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import { Light, Mesh, MeshBasicMaterial, Object3D, PlaneGeometry, PMREMGenerator, Scene, Texture, WebGLRenderer } from "three";
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import { registerLights, getLightData } from "./materialx.helper.js";
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import { whiteTexture } from "./utils.texture.js";
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/**
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* Preloads the MaterialX WebAssembly module.
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* @type {import("./materialx.js").preloadWasm}
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*/
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export async function preloadWasm(trigger) {
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if (trigger === "immediately") {
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// Load the WASM module immediately
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return ready();
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} else if (trigger === "network_idle") {
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// Wait for network to be idle before loading
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return waitForNetworkIdle().then(ready);
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}
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}
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export const state = new class {
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/** @type {import("./materialx.types.js").MaterialX.MODULE | null} */
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materialXModule = null;
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