@needle-tools/materialx 1.2.1-next.bc1fa29 → 1.2.2

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.2.2] - 2025-07-24
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+ - Add: `preloadWasm` function with support to wait for network idle. This is automatically done for Needle Engine projects.
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+
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  ## [1.2.1] - 2025-07-23
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  - Fix: error caused by scene.environment being null
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/materialx",
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- "version": "1.2.1-next.bc1fa29",
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+ "version": "1.2.2",
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  "type": "module",
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  "main": "index.js",
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  "types": "index.d.ts",
@@ -56,4 +56,4 @@
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  "mtlx",
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  "rendering"
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  ]
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- }
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+ }
package/src/index.d.ts CHANGED
@@ -1,4 +1,4 @@
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- export { ready, type MaterialXContext } from "./materialx.js";
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+ export { ready, type MaterialXContext, preloadWasm } from "./materialx.js";
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  export { MaterialXMaterial } from "./materialx.material.js";
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  export { MaterialXLoader } from "./loader/loader.three.js";
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@@ -10,5 +10,3 @@ declare const Experimental_API: {
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  export { Experimental_API };
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-
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- export function preloadWasm(trigger: "immediately" | "network_idle"): Promise<void>;
package/src/index.js CHANGED
@@ -1,38 +1,16 @@
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  import { createMaterialXMaterial } from "./loader/loader.three.js";
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- import { ready } from "./materialx.js";
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- import { waitForNetworkIdle } from "./utils.js";
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-
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- export { ready } from "./materialx.js";
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+ export { ready, preloadWasm } from "./materialx.js";
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  export { MaterialXMaterial } from "./materialx.material.js";
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  export { MaterialXLoader } from "./loader/loader.three.js";
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- /**
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- * Preloads the MaterialX WebAssembly module.
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- * @type {import("./index.js").preloadWasm}
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- */
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- export async function preloadWasm(trigger) {
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- if (trigger === "immediately") {
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- // Load the WASM module immediately
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- await ready();
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- } else if (trigger === "network_idle") {
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- // Wait for network to be idle before loading
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- await waitForNetworkIdle();
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- await ready();
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- }
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- }
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-
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-
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-
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-
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  /**
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  * Experimental API for creating MaterialX materials.
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  */
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  const Experimental_API = {
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  createMaterialXMaterial
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- }
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-
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- export { Experimental_API }
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+ };
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+ export { Experimental_API };
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@@ -1,6 +1,7 @@
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  import { addCustomExtensionPlugin, Context } from "@needle-tools/engine";
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  import { useNeedleMaterialX as _useNeedleMaterialX } from "./loader.three.js";
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  import { debug } from "../utils.js";
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+ import { preloadWasm } from "../materialx.js";
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  /**
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  * @typedef {import("@needle-tools/engine").INeedleGLTFExtensionPlugin} INeedleGLTFExtensionPlugin
@@ -58,5 +59,6 @@ export class MaterialXLoaderPlugin {
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  * @returns {Promise<void>}
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  */
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  export async function useNeedleMaterialX() {
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+ preloadWasm("network_idle");
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  addCustomExtensionPlugin(new MaterialXLoaderPlugin());
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  }
@@ -1,6 +1,8 @@
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  import { Light, Scene, Texture, WebGLRenderer } from "three";
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  import type { MaterialX as MX } from "./materialx.types.js";
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+ export function preloadWasm(trigger: "immediately" | "network_idle"): Promise<void>;
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+
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  export type MaterialXContext = {
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  getTime?(): number;
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  getFrame?(): number;
package/src/materialx.js CHANGED
@@ -1,10 +1,27 @@
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  import MaterialX from "../bin/JsMaterialXGenShader.js";
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- import { debug } from "./utils.js";
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+ import { debug, waitForNetworkIdle } from "./utils.js";
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  import { renderPMREMToEquirect } from "./utils.texture.js";
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  import { Light, Mesh, MeshBasicMaterial, Object3D, PlaneGeometry, PMREMGenerator, Scene, Texture, WebGLRenderer } from "three";
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  import { registerLights, getLightData } from "./materialx.helper.js";
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  import { whiteTexture } from "./utils.texture.js";
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+
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+ /**
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+ * Preloads the MaterialX WebAssembly module.
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+ * @type {import("./materialx.js").preloadWasm}
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+ */
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+ export async function preloadWasm(trigger) {
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+ if (trigger === "immediately") {
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+ // Load the WASM module immediately
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+ return ready();
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+ } else if (trigger === "network_idle") {
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+ // Wait for network to be idle before loading
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+ return waitForNetworkIdle().then(ready);
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+ }
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+ }
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+
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+
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+
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  export const state = new class {
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  /** @type {import("./materialx.types.js").MaterialX.MODULE | null} */
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  materialXModule = null;