@needle-tools/materialx 1.2.0 → 1.2.1-next.f90216c

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,9 @@ All notable changes to this package will be documented in this file.
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  The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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  and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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+ ## [1.2.1] - 2025-07-23
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+ - Fix: error caused by scene.environment being null
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+
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  ## [1.2.0] - 2025-07-23
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  - Add: Support to load raw MaterialX materials (from mtlx as XML)
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  - Fix: Warn if tangents are missing
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@needle-tools/materialx",
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- "version": "1.2.0",
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+ "version": "1.2.1-next.f90216c",
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  "type": "module",
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  "main": "index.js",
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  "types": "index.d.ts",
@@ -56,4 +56,4 @@
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  "mtlx",
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  "rendering"
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  ]
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- }
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+ }
package/src/materialx.js CHANGED
@@ -3,6 +3,7 @@ import { debug } from "./utils.js";
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  import { renderPMREMToEquirect } from "./utils.texture.js";
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  import { Light, Mesh, MeshBasicMaterial, Object3D, PlaneGeometry, PMREMGenerator, Scene, Texture, WebGLRenderer } from "three";
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  import { registerLights, getLightData } from "./materialx.helper.js";
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+ import { whiteTexture } from "./utils.texture.js";
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  export const state = new class {
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  /** @type {import("./materialx.types.js").MaterialX.MODULE | null} */
@@ -113,8 +114,9 @@ export async function ready() {
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  */
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  /**
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- * MaterialXEnvironment manages the environment settings for MaterialX materials.
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+ * MaterialXEnvironment manages the environment settings for MaterialX materials.
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  */
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+ // @dont-generate-component
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  export class MaterialXEnvironment {
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  /**
@@ -256,7 +258,14 @@ export class MaterialXEnvironment {
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  // If the material has its own envMap, we don't use the irradiance texture
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  return this._getTextures(material.envMap);
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  }
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- return this._getTextures(this._scene.environment);
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+
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+ // Use the scene background for lighting if no environment is available
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+ // If we don't do this we don't see the correct lighting for scenes exported with 'Environment Lighting: Color' and 'Environment Reflections: Skybox'
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+ const skybox = this._scene.environment || this._scene.background;
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+ if (skybox instanceof Texture) {
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+ return this._getTextures(skybox);
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+ }
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+ return this._getTextures(null);
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  }
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  /** @type {PMREMGenerator | null} */
@@ -284,6 +293,12 @@ export class MaterialXEnvironment {
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  * @returns {{radianceTexture: Texture | null, irradianceTexture: Texture | null}}
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  */
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  _getTextures(texture) {
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+
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+ // Fallback to white texture if no texture is provided
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+ if (!texture) {
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+ texture = whiteTexture;
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+ }
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+
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  /** @type {EnvironmentTextureSet | undefined} */
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  let res = this._texturesCache.get(texture || null);
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  if (res) {
@@ -322,7 +337,7 @@ export class MaterialXEnvironment {
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  const lights = new Array();
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  this._scene.traverse((/** @type {Object3D} */ object) => {
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  if ((/** @type {Light} */ (object)).isLight && object.visible)
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- lights.push(/** @type {Light} */ (object));
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+ lights.push(/** @type {Light} */(object));
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  });
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  this._lights = lights;
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  }
@@ -23,6 +23,7 @@ const worldViewPos = new Vector3();
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  * @typedef {"highp" | "mediump" | "lowp"} Precision
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  */
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+ // @dont-generate-component
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  export class MaterialXMaterial extends ShaderMaterial {
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  /** The original name of the shader
@@ -90,6 +91,7 @@ export class MaterialXMaterial extends ShaderMaterial {
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  // Patch fragmentShader
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  const precision = init.parameters?.precision || "highp";
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  vertexShader = vertexShader.replace(/precision mediump float;/g, `precision ${precision} float;`);
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+ vertexShader = vertexShader.replace(/#define M_FLOAT_EPS 1e-8/g, precision === "highp" ? `#define M_FLOAT_EPS 1e-8` : `#define M_FLOAT_EPS 1e-3`);
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  fragmentShader = fragmentShader.replace(/precision mediump float;/g, `precision ${precision} float;`);
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  fragmentShader = fragmentShader.replace(/#define M_FLOAT_EPS 1e-8/g, precision === "highp" ? `#define M_FLOAT_EPS 1e-8` : `#define M_FLOAT_EPS 1e-3`);
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@@ -258,21 +260,25 @@ export class MaterialXMaterial extends ShaderMaterial {
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  // Update standard transformation matrices
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  if (uniforms.u_worldMatrix) {
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  uniforms.u_worldMatrix.value = object.matrixWorld;
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+ // @ts-ignore
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  uniforms.u_worldMatrix.needsUpdate = true;
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  }
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  if (uniforms.u_viewProjectionMatrix) {
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  uniforms.u_viewProjectionMatrix.value.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse);
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+ // @ts-ignore
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  uniforms.u_viewProjectionMatrix.needsUpdate = true;
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  }
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  if (uniforms.u_worldInverseTransposeMatrix) {
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  uniforms.u_worldInverseTransposeMatrix.value.setFromMatrix3(normalMat.getNormalMatrix(object.matrixWorld));
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+ // @ts-ignore
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  uniforms.u_worldInverseTransposeMatrix.needsUpdate = true;
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  }
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  if (uniforms.u_viewPosition) {
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  uniforms.u_viewPosition.value.copy(camera.getWorldPosition(worldViewPos));
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+ // @ts-ignore
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  uniforms.u_viewPosition.needsUpdate = true;
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  }
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@@ -294,10 +300,10 @@ export class MaterialXMaterial extends ShaderMaterial {
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  uniforms.u_frame.value = frame;
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  }
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+ this.uniformsNeedUpdate = true;
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+
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  // Update light uniforms
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  this.updateEnvironmentUniforms(environment);
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-
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- this.uniformsNeedUpdate = true;
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  }
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  /**
@@ -331,6 +337,7 @@ export class MaterialXMaterial extends ShaderMaterial {
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  if (uniforms.u_envRadiance) {
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  const prev = uniforms.u_envRadiance.value;
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  uniforms.u_envRadiance.value = textures.radianceTexture;
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+ // @ts-ignore
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  if (prev != textures.radianceTexture) uniforms.u_envRadiance.needsUpdate = true;
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  }
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  if (uniforms.u_envRadianceMips) {
@@ -339,6 +346,7 @@ export class MaterialXMaterial extends ShaderMaterial {
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  if (uniforms.u_envIrradiance) {
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  const prev = uniforms.u_envIrradiance.value;
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  uniforms.u_envIrradiance.value = textures.irradianceTexture;
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+ // @ts-ignore
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  if (prev != textures.irradianceTexture) uniforms.u_envIrradiance.needsUpdate = true;
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  }
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@@ -3,6 +3,13 @@ import { getParam } from './utils.js';
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  const debug = getParam("debugmaterialx");
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+ export const whiteTexture = new Texture();
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+ whiteTexture.needsUpdate = true;
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+ whiteTexture.image = new Image();
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+ whiteTexture.image.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAIAQMAAAD+wSzIAAAAAXNSR0IB2cksfwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAANQTFRFr6+vGqg52AAAAAxJREFUeJxjZGBEgQAAWAAJLpjsTQAAAABJRU5ErkJggg=="
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+
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+
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+
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  /**
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  * Renders a PMREM environment map to an equirectangular texture with specified roughness
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  * @param {WebGLRenderer} renderer - Three.js WebGL renderer