@needle-tools/materialx 1.1.1-next.5900297 → 1.1.1-next.714bc32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/index.ts +10 -0
- package/src/loader/loader.three.ts +222 -203
- package/src/materialx.helper.ts +47 -40
- package/src/materialx.material.ts +51 -16
- package/src/materialx.ts +6 -1
- package/src/utils.ts +4 -0
- /package/src/{textureHelper.ts → utils.texture.ts} +0 -0
package/package.json
CHANGED
package/src/index.ts
CHANGED
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@@ -1,3 +1,13 @@
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export { ready, type MaterialXContext } from "./materialx.js";
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export { MaterialXMaterial } from "./materialx.material.js";
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export { MaterialXLoader } from "./loader/loader.three.js";
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import { createMaterialXMaterial } from "./loader/loader.three.js";
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const Experimental_API = {
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createMaterialXMaterial
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}
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export { Experimental_API }
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@@ -3,6 +3,7 @@ import { GLTFLoader, GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loa
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import { ready, state, MaterialXContext } from "../materialx.js";
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import { debug } from "../utils.js";
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import { MaterialXMaterial } from "../materialx.material.js";
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import { Callbacks as callbacks } from "../materialx.helper.js";
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// TypeScript interfaces matching the C# data structures
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export type MaterialX_root_extension = {
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@@ -14,10 +15,19 @@ export type MaterialX_root_extension = {
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mtlx: string;
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/** MaterialX texture pointers */
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textures: Array<{ name: string, pointer: string }>;
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shaders?: Array<{
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/** The materialx node name */
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name: string,
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/** The original name of the shader */
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originalName: string,
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}>,
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}
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export type MaterialX_material_extension = {
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-
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/** The MaterialX material name */
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name: string;
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/** The index of the shader in the shaders array of the root extension. */
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shader?: number;
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}
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type MaterialDefinition = {
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@@ -81,36 +91,6 @@ export class MaterialXLoader implements GLTFLoaderPlugin {
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return this._loadMaterialAsync(materialIndex);
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}
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// Parse the MaterialX document once and cache it
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private async _materialXDocumentReady(): Promise<any> {
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if (this._documentReadyPromise) {
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return this._documentReadyPromise;
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}
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return this._documentReadyPromise = (async () => {
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if (debug) console.log("[MaterialX] Parsing MaterialX root document...");
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// Ensure MaterialX is initialized
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await ready();
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if (!state.materialXModule) {
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throw new Error("[MaterialX] module failed to initialize");
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}
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// Create MaterialX document and parse ALL the XML data from root
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const doc = state.materialXModule.createDocument();
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doc.setDataLibrary(state.materialXStdLib);
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// Parse all MaterialX XML strings from the root data
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const root = this.materialX_root_data
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if (root) {
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if (debug) console.log(`[MaterialX] Parsing XML for: ${root.name}`);
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await state.materialXModule.readFromXmlString(doc, root.mtlx, "");
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}
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if (debug) console.log("[MaterialX] root document parsed successfully");
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return doc;
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})();
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}
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private async _loadMaterialAsync(materialIndex: number): Promise<Material> {
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@@ -120,8 +100,61 @@ export class MaterialXLoader implements GLTFLoaderPlugin {
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// Handle different types of MaterialX data
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const ext = materialDef.extensions?.[this.name] as MaterialX_material_extension;
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const mtlx = this.materialX_root_data?.mtlx;
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if (ext && mtlx) {
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const materialOptions: MaterialXMaterialOptions = {
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...this.options,
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}
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if (!materialOptions.parameters) materialOptions.parameters = {};
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if (materialOptions.parameters?.side === undefined && materialDef.doubleSided !== undefined) {
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materialOptions.parameters.side = materialDef.doubleSided ? DoubleSide : FrontSide;
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}
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return createMaterialXMaterial(mtlx, ext.name, {
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cacheKey: this.options.cacheKey || "",
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getTexture: async url => {
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// Find the index of the texture in the parser
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const filenameWithoutExt = url.split('/').pop()?.split('.').shift() || '';
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// Resolve the texture from the MaterialX root extension
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if (this.materialX_root_data) {
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const textures = this.materialX_root_data.textures || [];
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let index = -1;
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for (const texture of textures) {
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// Find the texture by name and use the pointer string to get the index
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if (texture.name === filenameWithoutExt) {
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const ptr = texture.pointer;
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const indexStr = ptr.substring("/textures/".length);
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index = parseInt(indexStr);
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if (isNaN(index) || index < 0) {
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console.error("[MaterialX] Invalid texture index in pointer:", ptr);
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return;
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}
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else {
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if (debug) console.log("[MaterialX] Texture index found:", index, "for", filenameWithoutExt);
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}
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}
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}
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if (index < 0) {
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console.error("[MaterialX] Texture not found in parser:", filenameWithoutExt, this.parser.json);
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return;
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}
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return this.parser.getDependency("texture", index);
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}
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return null;
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}
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}, materialOptions, this.context)
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// Cache and return the generated material
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.then(mat => {
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if (mat instanceof MaterialXMaterial) this._generatedMaterials.push(mat);
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return mat;
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})
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}
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// Return fallback material instead of null
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@@ -130,193 +163,179 @@ export class MaterialXLoader implements GLTFLoaderPlugin {
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return fallbackMaterial;
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}
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try {
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if (debug) console.log(`Creating MaterialX material: ${material_extension.name}`);
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}
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const doc = await this._materialXDocumentReady();
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fallbackMaterial.userData.materialX = material_extension;
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fallbackMaterial.name = `MaterialX_Fallback_${material_extension.name}`;
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return fallbackMaterial;
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}
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type MaterialXMaterialOptions = {
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parameters?: MaterialParameters;
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}
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/**
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* Add the MaterialXLoader to the GLTFLoader instance.
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*/
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export function useNeedleMaterialX(loader: GLTFLoader, options?: MaterialXLoaderOptions, context?: MaterialXContext) {
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loader.register(p => {
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const loader = new MaterialXLoader(p, options || {}, context || {});
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return loader;
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});
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}
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// Parse the MaterialX document once and cache it
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async function load(mtlx: string): Promise<any> {
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// Ensure MaterialX is initialized
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await ready();
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if (!state.materialXModule) {
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throw new Error("[MaterialX] module failed to initialize");
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}
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// Create MaterialX document and parse ALL the XML data from root
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const doc = state.materialXModule.createDocument();
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doc.setDataLibrary(state.materialXStdLib);
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// Parse all MaterialX XML strings from the root data
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await state.materialXModule.readFromXmlString(doc, mtlx, "");
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if (debug) console.log("[MaterialX] root document parsed successfully");
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return doc;
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}
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export async function createMaterialXMaterial(mtlx: string, materialNodeName: string, loaders: callbacks, options?: MaterialXLoaderOptions, context?: MaterialXContext): Promise<Material> {
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try {
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if (debug) console.log(`Creating MaterialX material: ${materialNodeName}`);
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const doc = await load(mtlx);
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if (!state.materialXModule || !state.materialXGenerator || !state.materialXGenContext) {
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console.warn("[MaterialX] WASM module not ready, returning fallback material");
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const fallbackMaterial = new MeshStandardMaterial();
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fallbackMaterial.name = `MaterialX_Fallback_${materialNodeName}`;
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return fallbackMaterial;
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}
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// Find the renderable element following MaterialX example pattern exactly
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let renderableElement: any = null;
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let foundRenderable = false;
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if (debug) console.log("[MaterialX] document", doc);
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// Search for material nodes first (following the reference pattern)
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const materialNodes = doc.getMaterialNodes();
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if (debug) console.log(`[MaterialX] Found ${materialNodes.length} material nodes in document`, materialNodes);
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// Handle both array and vector-like APIs
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for (let i = 0; i < materialNodes.length; ++i) {
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const materialNode = materialNodes[i];
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if (materialNode) {
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const name = materialNode.getNamePath();
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if (debug) console.log(`[MaterialX] Scan material[${i}]: ${name}`);
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// Find the matching material
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if (materialNodes.length === 1 || name == materialNodeName) {
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materialNodeName = name;
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renderableElement = materialNode;
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foundRenderable = true;
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if (debug) console.log(`[MaterialX] Use material node: '${name}'`);
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break;
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}
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}
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}
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}
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/*
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// If no material nodes found, search nodeGraphs
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if (!foundRenderable) {
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const nodeGraphs = doc.getNodeGraphs();
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console.log(`Found ${nodeGraphs.length} node graphs in document`);
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const nodeGraphsLength = nodeGraphs.length;
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for (let i = 0; i < nodeGraphsLength; ++i) {
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const nodeGraph = nodeGraphs[i];
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if (nodeGraph) {
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// Skip any nodegraph that has nodedef or sourceUri
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if ((nodeGraph as any).hasAttribute('nodedef') || (nodeGraph as any).hasSourceUri()) {
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continue;
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}
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// Skip any nodegraph that is connected to something downstream
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if ((nodeGraph as any).getDownstreamPorts().length > 0) {
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continue;
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}
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const outputs = (nodeGraph as any).getOutputs();
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for (let j = 0; j < outputs.length; ++j) {
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const output = outputs[j];
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if (output && !foundRenderable) {
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renderableElement = output;
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foundRenderable = true;
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break;
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}
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if (foundRenderable) break;
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}
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if (foundRenderable) break;
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}
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}
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}
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// If still no element found, search document outputs
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if (!foundRenderable) {
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const outputs = doc.getOutputs();
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console.log(`Found ${outputs.length} output nodes in document`);
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const outputsLength = outputs.length;
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for (let i = 0; i < outputsLength; ++i) {
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const output = outputs[i];
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if (output && !foundRenderable) {
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renderableElement = output;
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foundRenderable = true;
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break;
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}
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}
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if (!renderableElement) {
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console.warn(`[MaterialX] No renderable element found in MaterialX document (${material_extension.name})`);
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const fallbackMaterial = new MeshStandardMaterial();
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fallbackMaterial.color.set(0xff00ff);
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|
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fallbackMaterial.userData.materialX = material_extension;
|
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|
-
fallbackMaterial.name = `MaterialX_NoRenderable_${material_extension.name}`;
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return fallbackMaterial;
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}
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-
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if (debug) console.log("[MaterialX] Using renderable element for shader generation");
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// Check transparency and set context options like the reference
|
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|
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const isTransparent = state.materialXModule.isTransparentSurface(renderableElement, state.materialXGenerator.getTarget());
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state.materialXGenContext.getOptions().hwTransparency = isTransparent;
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// Generate shaders using the element's name path
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if (debug) console.log("[MaterialX] Generating MaterialX shaders...");
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-
const elementName = (renderableElement as any).getNamePath ? (renderableElement as any).getNamePath() : (renderableElement as any).getName();
|
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-
const shader = state.materialXGenerator.generate(elementName, renderableElement, state.materialXGenContext);
|
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|
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|
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-
const shaderMaterial = new MaterialXMaterial({
|
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|
-
name: material_extension.name,
|
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|
-
shader,
|
|
246
|
-
context: this.context,
|
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|
-
parameters: {
|
|
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|
-
transparent: isTransparent,
|
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|
-
side: material_def.doubleSided ? DoubleSide : FrontSide,
|
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|
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...this.options.parameters,
|
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|
-
},
|
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|
-
loaders: {
|
|
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|
-
cacheKey: this.options.cacheKey || "",
|
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|
-
getTexture: async url => {
|
|
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|
-
// Find the index of the texture in the parser
|
|
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|
-
const filenameWithoutExt = url.split('/').pop()?.split('.').shift() || '';
|
|
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|
-
|
|
258
|
-
// Resolve the texture from the MaterialX root extension
|
|
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|
-
const ext = this.materialX_root_data;
|
|
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|
-
if (ext) {
|
|
261
|
-
const textures = ext.textures || [];
|
|
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|
-
let index = -1;
|
|
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|
-
for (const texture of textures) {
|
|
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|
-
// Find the texture by name and use the pointer string to get the index
|
|
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|
-
if (texture.name === filenameWithoutExt) {
|
|
266
|
-
const ptr = texture.pointer;
|
|
267
|
-
const indexStr = ptr.substring("/textures/".length);
|
|
268
|
-
index = parseInt(indexStr);
|
|
269
|
-
|
|
270
|
-
if (isNaN(index) || index < 0) {
|
|
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|
-
console.error("[MaterialX] Invalid texture index in pointer:", ptr);
|
|
272
|
-
return;
|
|
273
|
-
}
|
|
274
|
-
else {
|
|
275
|
-
if (debug) console.log("[MaterialX] Texture index found:", index, "for", filenameWithoutExt);
|
|
276
|
-
}
|
|
277
|
-
}
|
|
278
|
-
}
|
|
287
|
+
}
|
|
288
|
+
*/
|
|
279
289
|
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
return;
|
|
283
|
-
}
|
|
284
|
-
return this.parser.getDependency("texture", index).then(tex => {
|
|
285
|
-
if (debug) console.log("[MaterialX] Texture loaded:" + tex.name, tex);
|
|
286
|
-
return tex;
|
|
287
|
-
});
|
|
288
|
-
}
|
|
289
|
-
return null;
|
|
290
|
-
}
|
|
291
|
-
}
|
|
292
|
-
});
|
|
293
|
-
// Track this material for later lighting updates
|
|
294
|
-
this._generatedMaterials.push(shaderMaterial);
|
|
295
|
-
|
|
296
|
-
// Add debugging to see if the material compiles correctly
|
|
297
|
-
if (debug) console.log("[MaterialX] material created:", shaderMaterial.name);
|
|
298
|
-
return shaderMaterial;
|
|
299
|
-
|
|
300
|
-
} catch (error) {
|
|
301
|
-
// This is a wasm error (an int) that we need to resolve
|
|
302
|
-
console.error(`[MaterialX] Error creating MaterialX material (${material_extension.name}):`, error);
|
|
303
|
-
// Return a fallback material with stored MaterialX data
|
|
290
|
+
if (!renderableElement) {
|
|
291
|
+
console.warn(`[MaterialX] No renderable element found in MaterialX document (${name})`);
|
|
304
292
|
const fallbackMaterial = new MeshStandardMaterial();
|
|
305
293
|
fallbackMaterial.color.set(0xff00ff);
|
|
306
|
-
fallbackMaterial.
|
|
307
|
-
fallbackMaterial.name = `MaterialX_Error_${material_extension.name}`;
|
|
294
|
+
fallbackMaterial.name = `MaterialX_NoRenderable_${name}`;
|
|
308
295
|
return fallbackMaterial;
|
|
309
296
|
}
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
297
|
|
|
298
|
+
if (debug) console.log("[MaterialX] Using renderable element for shader generation");
|
|
313
299
|
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
300
|
+
// Check transparency and set context options like the reference
|
|
301
|
+
const isTransparent = state.materialXModule.isTransparentSurface(renderableElement, state.materialXGenerator.getTarget());
|
|
302
|
+
state.materialXGenContext.getOptions().hwTransparency = isTransparent;
|
|
303
|
+
|
|
304
|
+
// Generate shaders using the element's name path
|
|
305
|
+
if (debug) console.log("[MaterialX] Generating MaterialX shaders...");
|
|
306
|
+
const elementName = (renderableElement as any).getNamePath ? (renderableElement as any).getNamePath() : (renderableElement as any).getName();
|
|
307
|
+
|
|
308
|
+
const shader = state.materialXGenerator.generate(elementName, renderableElement, state.materialXGenContext);
|
|
309
|
+
|
|
310
|
+
// const rootExtension = this.materialX_root_data;
|
|
311
|
+
|
|
312
|
+
// const shaderInfo = rootExtension && material_extension.shader !== undefined && material_extension.shader >= 0
|
|
313
|
+
// ? rootExtension.shaders?.[material_extension.shader]
|
|
314
|
+
// : null;
|
|
315
|
+
|
|
316
|
+
const shaderMaterial = new MaterialXMaterial({
|
|
317
|
+
name: materialNodeName,
|
|
318
|
+
shaderName: null, //shaderInfo?.originalName || shaderInfo?.name || null,
|
|
319
|
+
shader,
|
|
320
|
+
context: context || {},
|
|
321
|
+
parameters: {
|
|
322
|
+
transparent: isTransparent,
|
|
323
|
+
...options?.parameters,
|
|
324
|
+
},
|
|
325
|
+
loaders: loaders,
|
|
326
|
+
});
|
|
327
|
+
|
|
328
|
+
// Add debugging to see if the material compiles correctly
|
|
329
|
+
if (debug) console.log("[MaterialX] material created:", shaderMaterial.name);
|
|
330
|
+
return shaderMaterial;
|
|
331
|
+
|
|
332
|
+
} catch (error) {
|
|
333
|
+
// This is a wasm error (an int) that we need to resolve
|
|
334
|
+
console.error(`[MaterialX] Error creating MaterialX material (${name}):`, error);
|
|
335
|
+
// Return a fallback material with stored MaterialX data
|
|
336
|
+
const fallbackMaterial = new MeshStandardMaterial();
|
|
337
|
+
fallbackMaterial.color.set(0xff00ff);
|
|
338
|
+
fallbackMaterial.name = `MaterialX_Error_${name}`;
|
|
339
|
+
return fallbackMaterial;
|
|
340
|
+
}
|
|
322
341
|
}
|
package/src/materialx.helper.ts
CHANGED
|
@@ -70,17 +70,17 @@ function fromMatrix(matrix: MaterialX.Matrix, dimension: MaterialX.Matrix["size"
|
|
|
70
70
|
}
|
|
71
71
|
|
|
72
72
|
|
|
73
|
-
export type
|
|
73
|
+
export type Callbacks = {
|
|
74
74
|
/**
|
|
75
75
|
* Cache key for the loaders, used to identify and reuse textures
|
|
76
76
|
*/
|
|
77
|
-
readonly cacheKey
|
|
77
|
+
readonly cacheKey?: string;
|
|
78
78
|
/**
|
|
79
79
|
* Get a texture by path
|
|
80
80
|
* @param {string} path - The path to the texture
|
|
81
81
|
* @return {Promise<THREE.Texture>} - A promise that resolves to the texture
|
|
82
82
|
*/
|
|
83
|
-
readonly getTexture: (path: string) => Promise<THREE.Texture>;
|
|
83
|
+
readonly getTexture: (path: string) => Promise<THREE.Texture | null | void>;
|
|
84
84
|
}
|
|
85
85
|
|
|
86
86
|
const defaultTexture = new THREE.Texture();
|
|
@@ -119,7 +119,7 @@ function addToCache(key: string, value: any): void {
|
|
|
119
119
|
/**
|
|
120
120
|
* Get Three uniform from MaterialX value
|
|
121
121
|
*/
|
|
122
|
-
function toThreeUniform(uniforms: any, type: string, value: any, name: string, loaders:
|
|
122
|
+
function toThreeUniform(uniforms: any, type: string, value: any, name: string, loaders: Callbacks, searchPath: string): THREE.Uniform {
|
|
123
123
|
|
|
124
124
|
const uniform = new THREE.Uniform<any>(null);
|
|
125
125
|
|
|
@@ -165,7 +165,7 @@ function toThreeUniform(uniforms: any, type: string, value: any, name: string, l
|
|
|
165
165
|
checkCache = true;
|
|
166
166
|
}
|
|
167
167
|
|
|
168
|
-
const cacheKey = `${loaders.cacheKey}-${texturePath}
|
|
168
|
+
const cacheKey = loaders.cacheKey?.length ? `${loaders.cacheKey}-${texturePath}` : texturePath;
|
|
169
169
|
const cacheValue = checkCache ? tryGetFromCache(cacheKey) : null;
|
|
170
170
|
if (cacheValue) {
|
|
171
171
|
if (debug) console.log('[MaterialX] Use cached texture: ', cacheKey, cacheValue);
|
|
@@ -180,27 +180,29 @@ function toThreeUniform(uniforms: any, type: string, value: any, name: string, l
|
|
|
180
180
|
}
|
|
181
181
|
}
|
|
182
182
|
else {
|
|
183
|
-
if (name.toLowerCase().includes("normal")) {
|
|
184
|
-
uniform.value = defaultNormalTexture;
|
|
185
|
-
}
|
|
186
|
-
else {
|
|
187
|
-
uniform.value = defaultTexture;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
183
|
if (debug) console.log('[MaterialX] Load texture:', texturePath);
|
|
184
|
+
|
|
185
|
+
if (name.toLowerCase().includes("normal")) uniform.value = defaultNormalTexture;
|
|
186
|
+
else uniform.value = defaultTexture;
|
|
187
|
+
const defaultValue = uniform.value;
|
|
191
188
|
// Save the loading promise in the cache
|
|
192
|
-
const promise = loaders.getTexture(texturePath)
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
189
|
+
const promise = loaders.getTexture(texturePath)
|
|
190
|
+
?.then(res => {
|
|
191
|
+
if (res) {
|
|
192
|
+
res = res.clone(); // we need to clone the texture once to avoid colorSpace issues with other materials
|
|
193
|
+
res.colorSpace = THREE.LinearSRGBColorSpace;
|
|
194
|
+
setTextureParameters(res, name, uniforms);
|
|
195
|
+
}
|
|
196
|
+
return res;
|
|
197
|
+
})
|
|
198
|
+
.catch(err => {
|
|
199
|
+
console.error(`[MaterialX] Failed to load texture ${name} '${texturePath}'`, err);
|
|
200
|
+
return defaultValue;
|
|
201
|
+
});
|
|
202
|
+
|
|
203
|
+
if (checkCache) addToCache(cacheKey, promise);
|
|
204
|
+
|
|
205
|
+
promise?.then(res => {
|
|
204
206
|
if (res) uniform.value = res;
|
|
205
207
|
else console.warn(`[MaterialX] Failed to load texture ${name} '${texturePath}'`);
|
|
206
208
|
});
|
|
@@ -454,7 +456,7 @@ export function getLightData(lights: Array<THREE.Light>, genContext: any): { lig
|
|
|
454
456
|
/**
|
|
455
457
|
* Get uniform values for a shader
|
|
456
458
|
*/
|
|
457
|
-
export function getUniformValues(shaderStage: MaterialX.ShaderStage, loaders:
|
|
459
|
+
export function getUniformValues(shaderStage: MaterialX.ShaderStage, loaders: Callbacks, searchPath: string) {
|
|
458
460
|
const threeUniforms = {};
|
|
459
461
|
|
|
460
462
|
const uniformBlocks = shaderStage.getUniformBlocks()
|
|
@@ -468,8 +470,8 @@ export function getUniformValues(shaderStage: MaterialX.ShaderStage, loaders: Lo
|
|
|
468
470
|
const value = variable.getValue()?.getData();
|
|
469
471
|
const uniformName = variable.getVariable();
|
|
470
472
|
const type = variable.getType().getName();
|
|
471
|
-
if (debug) console.log("Adding uniform", { path: variable.getPath(), name: uniformName, value: value, type: type });
|
|
472
473
|
threeUniforms[uniformName] = toThreeUniform(uniforms, type, value, uniformName, loaders, searchPath);
|
|
474
|
+
if (debug) console.log("Adding uniform", { path: variable.getPath(), type: type, name: uniformName, value: threeUniforms[uniformName], },);
|
|
473
475
|
}
|
|
474
476
|
}
|
|
475
477
|
}
|
|
@@ -501,22 +503,27 @@ export function generateMaterialPropertiesForUniforms(material: THREE.ShaderMate
|
|
|
501
503
|
break;
|
|
502
504
|
}
|
|
503
505
|
if (key) {
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
506
|
+
if (material.hasOwnProperty(key)) {
|
|
507
|
+
if (debug) console.warn(`[MaterialX] Uniform ${uniformName} already exists in material as property ${key}, skipping.`);
|
|
508
|
+
}
|
|
509
|
+
else {
|
|
510
|
+
Object.defineProperty(material, key, {
|
|
511
|
+
get: function () {
|
|
512
|
+
return this.uniforms?.[uniformName].value
|
|
513
|
+
},
|
|
514
|
+
set: function (v) {
|
|
515
|
+
const uniforms = this.uniforms;
|
|
516
|
+
if (!uniforms || !uniforms[uniformName]) {
|
|
517
|
+
console.warn(`[MaterialX] Uniform ${uniformName} not found in ${this.name} uniforms`);
|
|
518
|
+
return;
|
|
519
|
+
}
|
|
520
|
+
this.uniforms[uniformName].value = v;
|
|
521
|
+
this.uniformsNeedUpdate = true;
|
|
513
522
|
}
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
}
|
|
517
|
-
});
|
|
523
|
+
});
|
|
524
|
+
}
|
|
518
525
|
}
|
|
519
526
|
}
|
|
520
527
|
}
|
|
521
528
|
}
|
|
522
|
-
}
|
|
529
|
+
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { BufferGeometry, Camera, FrontSide, GLSL3, Group, IUniform, MaterialParameters, Matrix3, Matrix4, Object3D, Scene, ShaderMaterial, Texture, Vector3, WebGLRenderer } from "three";
|
|
2
2
|
import { debug, getFrame, getTime } from "./utils.js";
|
|
3
3
|
import { MaterialXContext, MaterialXEnvironment } from "./materialx.js";
|
|
4
|
-
import { generateMaterialPropertiesForUniforms, getUniformValues,
|
|
4
|
+
import { generateMaterialPropertiesForUniforms, getUniformValues, Callbacks } from "./materialx.helper.js";
|
|
5
5
|
import { cloneUniforms, cloneUniformsGroups } from "three/src/renderers/shaders/UniformsUtils.js";
|
|
6
6
|
|
|
7
7
|
|
|
@@ -11,11 +11,13 @@ const worldViewPos = new Vector3();
|
|
|
11
11
|
|
|
12
12
|
declare type MaterialXMaterialInitParameters = {
|
|
13
13
|
name: string,
|
|
14
|
+
shaderName?: string | null, // Optional name of the shader
|
|
14
15
|
shader: any,
|
|
15
|
-
loaders:
|
|
16
|
+
loaders: Callbacks,
|
|
16
17
|
context: MaterialXContext,
|
|
17
18
|
// Optional parameters
|
|
18
19
|
parameters?: MaterialParameters,
|
|
20
|
+
debug?: boolean,
|
|
19
21
|
}
|
|
20
22
|
|
|
21
23
|
type Uniforms = Record<string, IUniform & { needsUpdate?: boolean }>;
|
|
@@ -23,6 +25,9 @@ type Precision = "highp" | "mediump" | "lowp";
|
|
|
23
25
|
|
|
24
26
|
export class MaterialXMaterial extends ShaderMaterial {
|
|
25
27
|
|
|
28
|
+
/** The original name of the shader */
|
|
29
|
+
readonly shaderName: string | null = null;
|
|
30
|
+
|
|
26
31
|
copy(source: MaterialXMaterial): this {
|
|
27
32
|
super.copy(source);
|
|
28
33
|
this._context = source._context;
|
|
@@ -39,6 +44,7 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
39
44
|
|
|
40
45
|
private _context: MaterialXContext | null = null;
|
|
41
46
|
private _shader: any;
|
|
47
|
+
private _needsTangents: boolean = false;
|
|
42
48
|
|
|
43
49
|
constructor(init?: MaterialXMaterialInitParameters) {
|
|
44
50
|
|
|
@@ -71,7 +77,8 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
71
77
|
vertexShader = vertexShader.replace(/\bi_color_0\b/g, 'color');
|
|
72
78
|
|
|
73
79
|
// Patch fragmentShader
|
|
74
|
-
const precision = init.parameters?.precision || "highp" as Precision;
|
|
80
|
+
const precision: Precision = init.parameters?.precision || "highp" as Precision;
|
|
81
|
+
vertexShader = vertexShader.replace(/precision mediump float;/g, `precision ${precision} float;`);
|
|
75
82
|
fragmentShader = fragmentShader.replace(/precision mediump float;/g, `precision ${precision} float;`);
|
|
76
83
|
fragmentShader = fragmentShader.replace(/#define M_FLOAT_EPS 1e-8/g, precision === "highp" ? `#define M_FLOAT_EPS 1e-8` : `#define M_FLOAT_EPS 1e-3`);
|
|
77
84
|
|
|
@@ -84,9 +91,16 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
84
91
|
fragmentShader = fragmentShader.replace(/\bi_tangent\b/g, 'tangent');
|
|
85
92
|
fragmentShader = fragmentShader.replace(/\bi_color_0\b/g, 'color');
|
|
86
93
|
|
|
94
|
+
// Capture some vertex shader properties
|
|
95
|
+
const uv_is_vec2 = vertexShader.includes('in vec2 uv;'); // check if uv is vec2; e.g. https://matlib.gpuopen.com/main/materials/all?material=da6ec531-f5c1-4790-ac14-8a5c51d0314e
|
|
96
|
+
const uv1_is_vec2 = vertexShader.includes('in vec2 uv1;');
|
|
97
|
+
const uv2_is_vec2 = vertexShader.includes('in vec2 uv2;');
|
|
98
|
+
const uv3_is_vec2 = vertexShader.includes('in vec2 uv3;');
|
|
99
|
+
|
|
87
100
|
// Remove `in vec3 position;` and so on since they're already declared by ShaderMaterial
|
|
88
101
|
vertexShader = vertexShader.replace(/in\s+vec3\s+position;/g, '');
|
|
89
102
|
vertexShader = vertexShader.replace(/in\s+vec3\s+normal;/g, '');
|
|
103
|
+
vertexShader = vertexShader.replace(/in\s+vec2\s+uv;/g, '');
|
|
90
104
|
vertexShader = vertexShader.replace(/in\s+vec3\s+uv;/g, '');
|
|
91
105
|
var hasUv1 = vertexShader.includes('in vec3 uv1;');
|
|
92
106
|
vertexShader = vertexShader.replace(/in\s+vec3\s+uv1;/g, '');
|
|
@@ -101,10 +115,10 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
101
115
|
|
|
102
116
|
// Patch uv 2-component to 3-component (`texcoord_0 = uv;` needs to be replaced with `texcoord_0 = vec3(uv, 0.0);`)
|
|
103
117
|
// TODO what if we actually have a 3-component UV? Not sure what three.js does then
|
|
104
|
-
vertexShader = vertexShader.replace(/texcoord_0 = uv;/g, 'texcoord_0 = vec3(uv, 0.0);');
|
|
105
|
-
vertexShader = vertexShader.replace(/texcoord_1 = uv1;/g, 'texcoord_1 = vec3(uv1, 0.0);');
|
|
106
|
-
vertexShader = vertexShader.replace(/texcoord_2 = uv2;/g, 'texcoord_2 = vec3(uv2, 0.0);');
|
|
107
|
-
vertexShader = vertexShader.replace(/texcoord_3 = uv3;/g, 'texcoord_3 = vec3(uv3, 0.0);');
|
|
118
|
+
if (!uv_is_vec2) vertexShader = vertexShader.replace(/texcoord_0 = uv;/g, 'texcoord_0 = vec3(uv, 0.0);');
|
|
119
|
+
if (!uv1_is_vec2) vertexShader = vertexShader.replace(/texcoord_1 = uv1;/g, 'texcoord_1 = vec3(uv1, 0.0);');
|
|
120
|
+
if (!uv2_is_vec2) vertexShader = vertexShader.replace(/texcoord_2 = uv2;/g, 'texcoord_2 = vec3(uv2, 0.0);');
|
|
121
|
+
if (!uv3_is_vec2) vertexShader = vertexShader.replace(/texcoord_3 = uv3;/g, 'texcoord_3 = vec3(uv3, 0.0);');
|
|
108
122
|
|
|
109
123
|
// Patch units – seems MaterialX uses different units and we end up with wrong light values?
|
|
110
124
|
// result.direction = light.position - position;
|
|
@@ -144,8 +158,10 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
144
158
|
defines: defines,
|
|
145
159
|
...init.parameters, // Spread any additional parameters passed to the material
|
|
146
160
|
});
|
|
161
|
+
this.shaderName = init.shaderName || null;
|
|
147
162
|
this._context = init.context;
|
|
148
163
|
this._shader = init.shader;
|
|
164
|
+
this._needsTangents = vertexShader.includes('in vec4 tangent;') || vertexShader.includes('in vec3 tangent;');
|
|
149
165
|
|
|
150
166
|
Object.assign(this.uniforms, {
|
|
151
167
|
...getUniformValues(init.shader.getStage('vertex'), init.loaders, searchPath),
|
|
@@ -156,6 +172,9 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
156
172
|
u_viewPosition: { value: new Vector3() },
|
|
157
173
|
u_worldInverseTransposeMatrix: { value: new Matrix4() },
|
|
158
174
|
|
|
175
|
+
// u_shadowMatrix: { value: new Matrix4() },
|
|
176
|
+
// u_shadowMap: { value: null, type: 't' }, // Shadow map
|
|
177
|
+
|
|
159
178
|
u_envMatrix: { value: new Matrix4() },
|
|
160
179
|
u_envRadiance: { value: null, type: 't' },
|
|
161
180
|
u_envRadianceMips: { value: 8, type: 'i' },
|
|
@@ -171,7 +190,7 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
171
190
|
generateMaterialPropertiesForUniforms(this, init.shader.getStage('vertex'));
|
|
172
191
|
|
|
173
192
|
|
|
174
|
-
if (debug) {
|
|
193
|
+
if (debug || init.debug) {
|
|
175
194
|
// Get lighting and environment data from MaterialX environment
|
|
176
195
|
console.group("[MaterialX]: ", this.name);
|
|
177
196
|
console.log(`Vertex shader length: ${vertexShader.length}\n`, vertexShader);
|
|
@@ -180,20 +199,28 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
180
199
|
}
|
|
181
200
|
}
|
|
182
201
|
|
|
183
|
-
|
|
202
|
+
private _missingTangentsWarned: boolean = false;
|
|
203
|
+
onBeforeRender(renderer: WebGLRenderer, _scene: Scene, camera: Camera, geometry: BufferGeometry, object: Object3D, _group: Group): void {
|
|
204
|
+
if (this._needsTangents && !geometry.attributes.tangent) {
|
|
205
|
+
if (!this._missingTangentsWarned) {
|
|
206
|
+
this._missingTangentsWarned = true;
|
|
207
|
+
console.warn(`[MaterialX] Tangents are required for this material (${this.name}) but not present in the geometry.`);
|
|
208
|
+
// TODO: can we compute tangents here?
|
|
209
|
+
}
|
|
210
|
+
}
|
|
184
211
|
const time = this._context?.getTime?.() || getTime();
|
|
185
212
|
const frame = this._context?.getFrame?.() || getFrame();
|
|
186
213
|
const env = MaterialXEnvironment.get(_scene);
|
|
187
214
|
if (env) {
|
|
188
|
-
env.update(frame, _scene,
|
|
189
|
-
this.updateUniforms(env, object, camera, time, frame);
|
|
215
|
+
env.update(frame, _scene, renderer);
|
|
216
|
+
this.updateUniforms(env, renderer, object, camera, time, frame);
|
|
190
217
|
}
|
|
191
218
|
}
|
|
192
219
|
|
|
193
220
|
|
|
194
221
|
envMapIntensity: number = 1.0; // Default intensity for environment map
|
|
195
222
|
envMap: Texture | null = null; // Environment map texture, can be set externally
|
|
196
|
-
updateUniforms = (environment: MaterialXEnvironment, object: Object3D, camera: Camera, time?: number, frame?: number) => {
|
|
223
|
+
updateUniforms = (environment: MaterialXEnvironment, renderer: WebGLRenderer, object: Object3D, camera: Camera, time?: number, frame?: number) => {
|
|
197
224
|
|
|
198
225
|
const uniforms = this.uniforms as Uniforms;
|
|
199
226
|
|
|
@@ -208,15 +235,23 @@ export class MaterialXMaterial extends ShaderMaterial {
|
|
|
208
235
|
uniforms.u_viewProjectionMatrix.needsUpdate = true;
|
|
209
236
|
}
|
|
210
237
|
|
|
238
|
+
if (uniforms.u_worldInverseTransposeMatrix) {
|
|
239
|
+
uniforms.u_worldInverseTransposeMatrix.value.setFromMatrix3(normalMat.getNormalMatrix(object.matrixWorld));
|
|
240
|
+
uniforms.u_worldInverseTransposeMatrix.needsUpdate = true;
|
|
241
|
+
}
|
|
242
|
+
|
|
211
243
|
if (uniforms.u_viewPosition) {
|
|
212
244
|
uniforms.u_viewPosition.value.copy(camera.getWorldPosition(worldViewPos));
|
|
213
245
|
uniforms.u_viewPosition.needsUpdate = true;
|
|
214
246
|
}
|
|
215
247
|
|
|
216
|
-
if (uniforms.
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
248
|
+
// if (uniforms.u_shadowMap) {
|
|
249
|
+
// const light = environment.lights?.[2] || null;
|
|
250
|
+
// uniforms.u_shadowMatrix.value = light?.shadow?.matrix.clone().premultiply(object.matrixWorld.clone()).invert();
|
|
251
|
+
// uniforms.u_shadowMap.value = light.shadow?.map || null;
|
|
252
|
+
// uniforms.u_shadowMap.needsUpdate = true;
|
|
253
|
+
// console.log("[MaterialX] Renderer shadow map updated", light);
|
|
254
|
+
// }
|
|
220
255
|
|
|
221
256
|
// Update time uniforms
|
|
222
257
|
if (uniforms.u_time) {
|
package/src/materialx.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import type { MaterialX as MX } from "./materialx.types.js";
|
|
2
2
|
import MaterialX from "../bin/JsMaterialXGenShader.js";
|
|
3
3
|
import { debug } from "./utils.js";
|
|
4
|
-
import { renderPMREMToEquirect } from "./
|
|
4
|
+
import { renderPMREMToEquirect } from "./utils.texture.js";
|
|
5
5
|
import { Light, Mesh, MeshBasicMaterial, Object3D, PlaneGeometry, PMREMGenerator, Scene, Texture, WebGLRenderer } from "three";
|
|
6
6
|
import { registerLights, getLightData, LightData } from "./materialx.helper.js";
|
|
7
7
|
import type { MaterialXMaterial } from "./materialx.material.js";
|
|
@@ -95,6 +95,8 @@ export async function ready(): Promise<void> {
|
|
|
95
95
|
// Set a reasonable default for max active lights
|
|
96
96
|
state.materialXGenContext.getOptions().hwMaxActiveLightSources = 4;
|
|
97
97
|
|
|
98
|
+
// state.materialXGenContext.getOptions().hwShadowMap = true;
|
|
99
|
+
|
|
98
100
|
// This prewarms the shader generation context to have all light types
|
|
99
101
|
await registerLights(state.materialXModule, state.materialXGenContext);
|
|
100
102
|
|
|
@@ -209,6 +211,9 @@ export class MaterialXEnvironment {
|
|
|
209
211
|
this._texturesCache.clear();
|
|
210
212
|
}
|
|
211
213
|
|
|
214
|
+
get lights() {
|
|
215
|
+
return this._lights;
|
|
216
|
+
}
|
|
212
217
|
get lightData() {
|
|
213
218
|
return this._lightData;
|
|
214
219
|
}
|
package/src/utils.ts
CHANGED
|
@@ -1,3 +1,7 @@
|
|
|
1
|
+
// import { BufferGeometry } from 'three';
|
|
2
|
+
// import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
3
|
+
|
|
4
|
+
|
|
1
5
|
export function getParam(name: string) {
|
|
2
6
|
const urlParams = new URLSearchParams(window.location.search);
|
|
3
7
|
const param = urlParams.get(name);
|
|
File without changes
|